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L3DEX2.cpp
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L3DEX2.cpp
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#include "glN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"
#include "F3DEX2.h"
#include "L3DEX2.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
void L3DEX2_Line3D(u32 w0, u32 w1)
{
u32 wd = _SHIFTR(w0, 0, 8);
if (wd == 0)
gSPLine3D(_SHIFTR(w0, 17, 7), _SHIFTR(w0, 9, 7), 0);
else
gSPLineW3D(_SHIFTR(w0, 17, 7), _SHIFTR(w0, 9, 7), wd, 0);
}
void L3DEX2_Init()
{
// Set GeometryMode flags
GBI_InitFlags(F3DEX2);
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
// GBI_SetGBI( G_BG_COPY, 0x0A, S2DEX_BG_Copy );
GBI_SetGBI(G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2);
GBI_SetGBI(G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H);
GBI_SetGBI(G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L);
GBI_SetGBI(G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1);
GBI_SetGBI(G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp);
GBI_SetGBI(G_ENDDL, F3DEX2_ENDDL, F3D_EndDL);
GBI_SetGBI(G_DL, F3DEX2_DL, F3D_DList);
GBI_SetGBI(G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode);
GBI_SetGBI(G_MOVEMEM, F3DEX2_MOVEMEM, F3DEX2_MoveMem);
GBI_SetGBI(G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord);
GBI_SetGBI(G_MTX, F3DEX2_MTX, F3DEX2_Mtx);
GBI_SetGBI(G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode);
GBI_SetGBI(G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx);
GBI_SetGBI(G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture);
GBI_SetGBI(G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO);
GBI_SetGBI(G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1);
GBI_SetGBI(G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2);
GBI_SetGBI(G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3);
GBI_SetGBI(G_VTX, F3DEX2_VTX, F3DEX2_Vtx);
GBI_SetGBI(G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx);
GBI_SetGBI(G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL);
GBI_SetGBI(G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z);
// GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 );
// GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 );
// GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad );
GBI_SetGBI(G_LINE3D, L3DEX2_LINE3D, L3DEX2_Line3D);
}