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consider model transformations in float32 conversions (#4026)
* prototype model fixes * add decomposition for model matrix * update some comments, space for model * add model-on-GPU branch, simplify some code * remove unused code * fix typo * fix typo * fix output type * update WGLMakie * test more than one transformation matrix * make sure z scaling & translation apply * start updating tests * test edge case * keep safe scale+translation model matrix * update text_quads * add refimg test and fix styled lines * use Float64 in apply_transform_and_model and fix some bbox issues * add refimg with model rotation * cleanup heatmap * skip rotated heatmap * fix test * cleanup conversion outputs * update changelog * allow fast past with f32 conversion --------- Co-authored-by: Simon <sdanisch@protonmail.com>
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