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Fix camera observable caching and cleanup #3640
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Compile Times benchmarkNote, that these numbers may fluctuate on the CI servers, so take them with a grain of salt. All benchmark results are based on the mean time and negative percent mean faster than the base branch. Note, that GLMakie + WGLMakie run on an emulated GPU, so the runtime benchmark is much slower. Results are from running: using_time = @ctime using Backend
# Compile time
create_time = @ctime fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @ctime Makie.colorbuffer(display(fig))
# Runtime
create_time = @benchmark fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @benchmark Makie.colorbuffer(fig)
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Hmm, I'm getting more allocations with this than master... Was this actually useful when you added it @SimonDanisch? |
Description
Fixes #3639 by
Changes to camera matrix caching
The calculation of cached matrices depends on existing matrices in
scene.camera
which are unrelated to the plot or renderobject, and onplot.space
which may change dynamically. Therefore cached camera matricesspace
TODO:
Type of change
Delete options that do not apply:
Checklist