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depth issues with objects when mixing fxaa modes #476

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SimonDanisch opened this issue Nov 6, 2019 · 1 comment
Closed

depth issues with objects when mixing fxaa modes #476

SimonDanisch opened this issue Nov 6, 2019 · 1 comment
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GLMakie This relates to GLMakie.jl, the OpenGL backend for Makie.

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@SimonDanisch
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Consider:

using Makie
img = rand(RGBf0, 100, 100)
scene = image(
    img,
    resolution = size(img),
    center = false, camera = campixel!,
    show_axis = false,
    fxaa = true
)
points = Point2f0[(0, 0), (50, 50), (100, 0)]
mesh!(scene,
    points,
    color = :skyblue2,
)
scene

image
Compared to

scene = image(
    img,
    resolution = size(img),
    center = false, camera = campixel!,
    show_axis = false,
    fxaa = false
)
points = Point2f0[(0, 0), (50, 50), (100, 0)]
mesh!(scene,
    points,
    color = :skyblue2,
)
scene

image

This happens, because fxaa = true renders to another framebuffer

@jkrumbiegel jkrumbiegel transferred this issue from JuliaPlots/GLMakie.jl Apr 27, 2020
@jkrumbiegel jkrumbiegel added the GLMakie This relates to GLMakie.jl, the OpenGL backend for Makie. label Apr 27, 2020
@ffreyer
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ffreyer commented Jul 25, 2023

Has been fixed at some point

@ffreyer ffreyer closed this as completed Jul 25, 2023
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Labels
GLMakie This relates to GLMakie.jl, the OpenGL backend for Makie.
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