From 2f2f01a2c548cfd2f9d87ef26769f1a409c4681e Mon Sep 17 00:00:00 2001 From: SimonDanisch Date: Thu, 12 Oct 2023 12:53:03 +0200 Subject: [PATCH 1/5] upgrade three for better error printing in julia --- WGLMakie/src/Camera.js | 4 +- WGLMakie/src/Serialization.js | 9 +- WGLMakie/src/serialization.jl | 5 +- WGLMakie/src/three_plot.jl | 9 +- WGLMakie/src/wglmakie.bundled.js | 19338 +++++++++++++++-------------- WGLMakie/src/wglmakie.js | 41 +- 6 files changed, 10074 insertions(+), 9332 deletions(-) diff --git a/WGLMakie/src/Camera.js b/WGLMakie/src/Camera.js index 25223aca629..092a515d0dd 100644 --- a/WGLMakie/src/Camera.js +++ b/WGLMakie/src/Camera.js @@ -1,4 +1,4 @@ -import * as THREE from "https://cdn.esm.sh/v66/three@0.136/es2021/three.js"; +import * as THREE from "https://cdn.esm.sh/v66/three@0.157/es2021/three.js"; const pixelRatio = window.devicePixelRatio || 1.0; @@ -261,7 +261,7 @@ export class MakieCamera { Object.keys(this.preprojections).forEach((key) => { const [space, markerspace] = key.split(","); // jeez js, really just converting array keys to "elem,elem"? this.preprojections[key].value = - this.calculate_preprojection_matrix(space, markerspace); + new THREE.Uniform(this.calculate_preprojection_matrix(space, markerspace)); }); } diff --git a/WGLMakie/src/Serialization.js b/WGLMakie/src/Serialization.js index a9c7f4b995b..5291f9cc3e6 100644 --- a/WGLMakie/src/Serialization.js +++ b/WGLMakie/src/Serialization.js @@ -1,5 +1,5 @@ import * as Camera from "./Camera.js"; -import * as THREE from "https://cdn.esm.sh/v66/three@0.136/es2021/three.js"; +import * as THREE from "https://cdn.esm.sh/v66/three@0.157/es2021/three.js"; // global scene cache to look them up for dynamic operations in Makie // e.g. insert!(scene, plot) / delete!(scene, plot) @@ -242,7 +242,7 @@ function connect_uniforms(mesh, updater) { function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { - const tex = new THREE.DataTexture3D( + const tex = new THREE.Data3DTexture( buffer, data.size[0], data.size[1], @@ -268,7 +268,7 @@ function create_texture(data) { function re_create_texture(old_texture, buffer, size) { let tex; if (size.length == 3) { - tex = new THREE.DataTexture3D(buffer, size[0], size[1], size[2]); + tex = new THREE.Data3DTexture(buffer, size[0], size[1], size[2]); tex.format = old_texture.format; tex.type = old_texture.type; } else { @@ -345,7 +345,7 @@ function recreate_instanced_geometry(mesh) { const buffer_geometry = new THREE.InstancedBufferGeometry(); const vertexarrays = {}; const instance_attributes = {}; - const faces = [...mesh.geometry.index.array]; + const faces = [...mesh.geometry.index]; Object.keys(mesh.geometry.attributes).forEach((name) => { const buffer = mesh.geometry.attributes[name]; // really dont know why copying an array is considered rocket science in JS @@ -379,6 +379,7 @@ function create_material(program) { fragmentShader: program.fragment_source, side: is_volume ? THREE.BackSide : THREE.DoubleSide, transparent: true, + glslVersion: THREE.GLSL3, depthTest: !program.overdraw.value, depthWrite: !program.transparency.value, }); diff --git a/WGLMakie/src/serialization.jl b/WGLMakie/src/serialization.jl index f8357625fa1..8b55de02950 100644 --- a/WGLMakie/src/serialization.jl +++ b/WGLMakie/src/serialization.jl @@ -264,10 +264,11 @@ function serialize_three(program::Program) uniforms = serialize_uniforms(program.uniforms) attribute_updater = Observable(["", [], 0]) register_geometry_updates(attribute_updater, program) + update_shader(x) = replace(x, "#version 300 es" => "") return Dict(:vertexarrays => serialize_named_buffer(program.vertexarray), :faces => indices, :uniforms => uniforms, - :vertex_source => program.vertex_source, - :fragment_source => program.fragment_source, + :vertex_source => update_shader(program.vertex_source), + :fragment_source => update_shader(program.fragment_source), :uniform_updater => uniform_updater(program.uniforms), :attribute_updater => attribute_updater) end diff --git a/WGLMakie/src/three_plot.jl b/WGLMakie/src/three_plot.jl index af035faf3a1..7ee078b9766 100644 --- a/WGLMakie/src/three_plot.jl +++ b/WGLMakie/src/three_plot.jl @@ -54,7 +54,14 @@ function three_display(session::Session, scene::Scene; screen_config...) evaljs(session, js""" $(WGL).then(WGL => { try { - WGL.create_scene($wrapper, $canvas, $canvas_width, $scene_serialized, $comm, $width, $height, $(ta), $(config.framerate), $(config.resize_to_body)) + const renderer = WGL.create_scene( + $wrapper, $canvas, $canvas_width, $scene_serialized, $comm, $width, $height, + $(ta), $(config.framerate), $(config.resize_to_body)) + const gl = renderer.getContext() + const err = gl.getError() + if (err != gl.NO_ERROR) { + throw new Error("WebGL error: " + WGL.wglerror(gl, err)) + } $(done_init).notify(true) } catch (e) { JSServe.Connection.send_error("error initializing scene", e) diff --git a/WGLMakie/src/wglmakie.bundled.js b/WGLMakie/src/wglmakie.bundled.js index ce41247902c..4190b7f1ec3 100644 --- a/WGLMakie/src/wglmakie.bundled.js +++ b/WGLMakie/src/wglmakie.bundled.js @@ -2,19 +2,19 @@ // deno-lint-ignore-file // This code was bundled using `deno bundle` and it's not recommended to edit it manually -var ca = "136", Gy = { +var Hc = "157", zx = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 -}, Vy = { +}, Vx = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 -}, uu = 0, tl = 1, du = 2, Wy = 3, qy = 0, Hc = 1, fu = 2, ir = 3, Ai = 0, it = 1, Ci = 2, kc = 1, Xy = 2, vn = 0, sr = 1, nl = 2, il = 3, rl = 4, pu = 5, _i = 100, mu = 101, gu = 102, sl = 103, ol = 104, xu = 200, yu = 201, vu = 202, _u = 203, Gc = 204, Vc = 205, Mu = 206, bu = 207, wu = 208, Su = 209, Tu = 210, Eu = 0, Au = 1, Cu = 2, ea = 3, Lu = 4, Ru = 5, Pu = 6, Iu = 7, Vs = 0, Du = 1, Fu = 2, _n = 0, Nu = 1, Bu = 2, zu = 3, Uu = 4, Ou = 5, ha = 300, Bi = 301, zi = 302, Ds = 303, Fs = 304, Pr = 306, Ws = 307, Ns = 1e3, vt = 1001, Bs = 1002, rt = 1003, ta = 1004, Jy = 1004, na = 1005, Yy = 1005, tt = 1006, Wc = 1007, Zy = 1007, Ui = 1008, $y = 1008, rn = 1009, Hu = 1010, ku = 1011, cr = 1012, Gu = 1013, Ps = 1014, nn = 1015, kn = 1016, Vu = 1017, Wu = 1018, qu = 1019, Ti = 1020, Xu = 1021, Gn = 1022, ct = 1023, Ju = 1024, Yu = 1025, Vn = 1026, Li = 1027, Zu = 1028, $u = 1029, ju = 1030, Qu = 1031, Ku = 1032, ed = 1033, al = 33776, ll = 33777, cl = 33778, hl = 33779, ul = 35840, dl = 35841, fl = 35842, pl = 35843, td = 36196, ml = 37492, gl = 37496, nd = 37808, id = 37809, rd = 37810, sd = 37811, od = 37812, ad = 37813, ld = 37814, cd = 37815, hd = 37816, ud = 37817, dd = 37818, fd = 37819, pd = 37820, md = 37821, gd = 36492, xd = 37840, yd = 37841, vd = 37842, _d = 37843, Md = 37844, bd = 37845, wd = 37846, Sd = 37847, Td = 37848, Ed = 37849, Ad = 37850, Cd = 37851, Ld = 37852, Rd = 37853, Pd = 2200, Id = 2201, Dd = 2202, zs = 2300, Us = 2301, yo = 2302, Mi = 2400, bi = 2401, Os = 2402, ua = 2500, qc = 2501, Fd = 0, jy = 1, Qy = 2, Nt = 3e3, Oi = 3001, Nd = 3200, Bd = 3201, Hi = 0, zd = 1, Ky = 0, vo = 7680, e0 = 7681, t0 = 7682, n0 = 7683, i0 = 34055, r0 = 34056, s0 = 5386, o0 = 512, a0 = 513, l0 = 514, c0 = 515, h0 = 516, u0 = 517, d0 = 518, Ud = 519, hr = 35044, ur = 35048, f0 = 35040, p0 = 35045, m0 = 35049, g0 = 35041, x0 = 35046, y0 = 35050, v0 = 35042, _0 = "100", xl = "300 es", En = class { +}, kd = 0, rl = 1, Hd = 2, kx = 3, Hx = 0, cd = 1, Gd = 2, pn = 3, Bn = 0, Ft = 1, gn = 2, Gx = 2, Dn = 0, Wi = 1, al = 2, ol = 3, cl = 4, Wd = 5, Bi = 100, Xd = 101, qd = 102, ll = 103, hl = 104, Yd = 200, Zd = 201, Jd = 202, $d = 203, ld = 204, hd = 205, Kd = 206, Qd = 207, jd = 208, ef = 209, tf = 210, nf = 0, sf = 1, rf = 2, uo = 3, af = 4, of = 5, cf = 6, lf = 7, xa = 0, hf = 1, uf = 2, Nn = 0, df = 1, ff = 2, pf = 3, mf = 4, gf = 5, Gc = 300, zn = 301, ci = 302, Ir = 303, Ur = 304, Vs = 306, Dr = 1e3, It = 1001, Nr = 1002, pt = 1003, fo = 1004, Wx = 1004, Lr = 1005, Xx = 1005, mt = 1006, ud = 1007, qx = 1007, li = 1008, Yx = 1008, On = 1009, _f = 1010, xf = 1011, Wc = 1012, dd = 1013, Ln = 1014, xn = 1015, Ts = 1016, fd = 1017, pd = 1018, ii = 1020, vf = 1021, Wt = 1023, yf = 1024, Mf = 1025, si = 1026, Yi = 1027, Sf = 1028, md = 1029, bf = 1030, gd = 1031, _d = 1033, wa = 33776, Aa = 33777, Ra = 33778, Ca = 33779, ul = 35840, dl = 35841, fl = 35842, pl = 35843, Ef = 36196, ml = 37492, gl = 37496, _l = 37808, xl = 37809, vl = 37810, yl = 37811, Ml = 37812, Sl = 37813, bl = 37814, El = 37815, Tl = 37816, wl = 37817, Al = 37818, Rl = 37819, Cl = 37820, Pl = 37821, Pa = 36492, Ll = 36494, Il = 36495, Tf = 36283, Ul = 36284, Dl = 36285, Nl = 36286, wf = 2200, Af = 2201, Rf = 2202, Or = 2300, Fr = 2301, La = 2302, zi = 2400, Vi = 2401, Br = 2402, Xc = 2500, xd = 2501, Zx = 0, Jx = 1, $x = 2, vd = 3e3, ri = 3001, Cf = 3200, Pf = 3201, mi = 0, Lf = 1, Xt = "", vt = "srgb", Mn = "srgb-linear", qc = "display-p3", va = "display-p3-linear", zr = "linear", nt = "srgb", Vr = "rec709", kr = "p3", Kx = 0, Ia = 7680, Qx = 7681, jx = 7682, ev = 7683, tv = 34055, nv = 34056, iv = 5386, sv = 512, rv = 513, av = 514, ov = 515, cv = 516, lv = 517, hv = 518, If = 519, Uf = 512, Df = 513, Nf = 514, Of = 515, Ff = 516, Bf = 517, zf = 518, Vf = 519, Hr = 35044, uv = 35048, dv = 35040, fv = 35045, pv = 35049, mv = 35041, gv = 35046, _v = 35050, xv = 35042, vv = "100", Ol = "300 es", po = 1035, vn = 2e3, Gr = 2001, sn = class { addEventListener(e, t) { this._listeners === void 0 && (this._listeners = {}); let n = this._listeners; @@ -39,123 +39,421 @@ var ca = "136", Gy = { if (n !== void 0) { e.target = this; let i = n.slice(0); - for(let r = 0, o = i.length; r < o; r++)i[r].call(this, e); + for(let r = 0, a = i.length; r < a; r++)i[r].call(this, e); e.target = null; } } -}, pt = []; -for(let s = 0; s < 256; s++)pt[s] = (s < 16 ? "0" : "") + s.toString(16); -var Vr = 1234567, Wn = Math.PI / 180, dr = 180 / Math.PI; -function Et() { - let s = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0; - return (pt[s & 255] + pt[s >> 8 & 255] + pt[s >> 16 & 255] + pt[s >> 24 & 255] + "-" + pt[e & 255] + pt[e >> 8 & 255] + "-" + pt[e >> 16 & 15 | 64] + pt[e >> 24 & 255] + "-" + pt[t & 63 | 128] + pt[t >> 8 & 255] + "-" + pt[t >> 16 & 255] + pt[t >> 24 & 255] + pt[n & 255] + pt[n >> 8 & 255] + pt[n >> 16 & 255] + pt[n >> 24 & 255]).toUpperCase(); -} -function mt(s, e, t) { - return Math.max(e, Math.min(t, s)); -} -function da(s, e) { - return (s % e + e) % e; -} -function Od(s, e, t, n, i) { - return n + (s - e) * (i - n) / (t - e); -} -function Hd(s, e, t) { - return s !== e ? (t - s) / (e - s) : 0; -} -function or(s, e, t) { - return (1 - t) * s + t * e; -} -function kd(s, e, t, n) { - return or(s, e, 1 - Math.exp(-t * n)); -} -function Gd(s, e = 1) { - return e - Math.abs(da(s, e * 2) - e); -} -function Vd(s, e, t) { - return s <= e ? 0 : s >= t ? 1 : (s = (s - e) / (t - e), s * s * (3 - 2 * s)); -} -function Wd(s, e, t) { - return s <= e ? 0 : s >= t ? 1 : (s = (s - e) / (t - e), s * s * s * (s * (s * 6 - 15) + 10)); -} -function qd(s, e) { - return s + Math.floor(Math.random() * (e - s + 1)); -} -function Xd(s, e) { - return s + Math.random() * (e - s); -} -function Jd(s) { - return s * (.5 - Math.random()); -} -function Yd(s) { - return s !== void 0 && (Vr = s % 2147483647), Vr = Vr * 16807 % 2147483647, (Vr - 1) / 2147483646; -} -function Zd(s) { - return s * Wn; -} -function $d(s) { - return s * dr; -} -function ia(s) { - return (s & s - 1) === 0 && s !== 0; -} -function Xc(s) { - return Math.pow(2, Math.ceil(Math.log(s) / Math.LN2)); -} -function Jc(s) { - return Math.pow(2, Math.floor(Math.log(s) / Math.LN2)); -} -function jd(s, e, t, n, i) { - let r = Math.cos, o = Math.sin, a = r(t / 2), l = o(t / 2), c = r((e + n) / 2), h = o((e + n) / 2), u = r((e - n) / 2), d = o((e - n) / 2), f = r((n - e) / 2), m = o((n - e) / 2); +}, Et = [ + "00", + "01", + "02", + "03", + "04", + "05", + "06", + "07", + "08", + "09", + "0a", + "0b", + "0c", + "0d", + "0e", + "0f", + "10", + "11", + "12", + "13", + "14", + "15", + "16", + "17", + "18", + "19", + "1a", + "1b", + "1c", + "1d", + "1e", + "1f", + "20", + "21", + "22", + "23", + "24", + "25", + "26", + "27", + "28", + "29", + "2a", + "2b", + "2c", + "2d", + "2e", + "2f", + "30", + "31", + "32", + "33", + "34", + "35", + "36", + "37", + "38", + "39", + "3a", + "3b", + "3c", + "3d", + "3e", + "3f", + "40", + "41", + "42", + "43", + "44", + "45", + "46", + "47", + "48", + "49", + "4a", + "4b", + "4c", + "4d", + "4e", + "4f", + "50", + "51", + "52", + "53", + "54", + "55", + "56", + "57", + "58", + "59", + "5a", + "5b", + "5c", + "5d", + "5e", + "5f", + "60", + "61", + "62", + "63", + "64", + "65", + "66", + "67", + "68", + "69", + "6a", + "6b", + "6c", + "6d", + "6e", + "6f", + "70", + "71", + "72", + "73", + "74", + "75", + "76", + "77", + "78", + "79", + "7a", + "7b", + "7c", + "7d", + "7e", + "7f", + "80", + "81", + "82", + "83", + "84", + "85", + "86", + "87", + "88", + "89", + "8a", + "8b", + "8c", + "8d", + "8e", + "8f", + "90", + "91", + "92", + "93", + "94", + "95", + "96", + "97", + "98", + "99", + "9a", + "9b", + "9c", + "9d", + "9e", + "9f", + "a0", + "a1", + "a2", + "a3", + "a4", + "a5", + "a6", + "a7", + "a8", + "a9", + "aa", + "ab", + "ac", + "ad", + "ae", + "af", + "b0", + "b1", + "b2", + "b3", + "b4", + "b5", + "b6", + "b7", + "b8", + "b9", + "ba", + "bb", + "bc", + "bd", + "be", + "bf", + "c0", + "c1", + "c2", + "c3", + "c4", + "c5", + "c6", + "c7", + "c8", + "c9", + "ca", + "cb", + "cc", + "cd", + "ce", + "cf", + "d0", + "d1", + "d2", + "d3", + "d4", + "d5", + "d6", + "d7", + "d8", + "d9", + "da", + "db", + "dc", + "dd", + "de", + "df", + "e0", + "e1", + "e2", + "e3", + "e4", + "e5", + "e6", + "e7", + "e8", + "e9", + "ea", + "eb", + "ec", + "ed", + "ee", + "ef", + "f0", + "f1", + "f2", + "f3", + "f4", + "f5", + "f6", + "f7", + "f8", + "f9", + "fa", + "fb", + "fc", + "fd", + "fe", + "ff" +], Fl = 1234567, ai = Math.PI / 180, Zi = 180 / Math.PI; +function kt() { + let s1 = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0; + return (Et[s1 & 255] + Et[s1 >> 8 & 255] + Et[s1 >> 16 & 255] + Et[s1 >> 24 & 255] + "-" + Et[e & 255] + Et[e >> 8 & 255] + "-" + Et[e >> 16 & 15 | 64] + Et[e >> 24 & 255] + "-" + Et[t & 63 | 128] + Et[t >> 8 & 255] + "-" + Et[t >> 16 & 255] + Et[t >> 24 & 255] + Et[n & 255] + Et[n >> 8 & 255] + Et[n >> 16 & 255] + Et[n >> 24 & 255]).toLowerCase(); +} +function ct(s1, e, t) { + return Math.max(e, Math.min(t, s1)); +} +function Yc(s1, e) { + return (s1 % e + e) % e; +} +function kf(s1, e, t, n, i) { + return n + (s1 - e) * (i - n) / (t - e); +} +function Hf(s1, e, t) { + return s1 !== e ? (t - s1) / (e - s1) : 0; +} +function ys(s1, e, t) { + return (1 - t) * s1 + t * e; +} +function Gf(s1, e, t, n) { + return ys(s1, e, 1 - Math.exp(-t * n)); +} +function Wf(s1, e = 1) { + return e - Math.abs(Yc(s1, e * 2) - e); +} +function Xf(s1, e, t) { + return s1 <= e ? 0 : s1 >= t ? 1 : (s1 = (s1 - e) / (t - e), s1 * s1 * (3 - 2 * s1)); +} +function qf(s1, e, t) { + return s1 <= e ? 0 : s1 >= t ? 1 : (s1 = (s1 - e) / (t - e), s1 * s1 * s1 * (s1 * (s1 * 6 - 15) + 10)); +} +function Yf(s1, e) { + return s1 + Math.floor(Math.random() * (e - s1 + 1)); +} +function Zf(s1, e) { + return s1 + Math.random() * (e - s1); +} +function Jf(s1) { + return s1 * (.5 - Math.random()); +} +function $f(s1) { + s1 !== void 0 && (Fl = s1); + let e = Fl += 1831565813; + return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296; +} +function Kf(s1) { + return s1 * ai; +} +function Qf(s1) { + return s1 * Zi; +} +function mo(s1) { + return (s1 & s1 - 1) === 0 && s1 !== 0; +} +function yd(s1) { + return Math.pow(2, Math.ceil(Math.log(s1) / Math.LN2)); +} +function Wr(s1) { + return Math.pow(2, Math.floor(Math.log(s1) / Math.LN2)); +} +function jf(s1, e, t, n, i) { + let r = Math.cos, a = Math.sin, o = r(t / 2), c = a(t / 2), l = r((e + n) / 2), h = a((e + n) / 2), u = r((e - n) / 2), d = a((e - n) / 2), f = r((n - e) / 2), m = a((n - e) / 2); switch(i){ case "XYX": - s.set(a * h, l * u, l * d, a * c); + s1.set(o * h, c * u, c * d, o * l); break; case "YZY": - s.set(l * d, a * h, l * u, a * c); + s1.set(c * d, o * h, c * u, o * l); break; case "ZXZ": - s.set(l * u, l * d, a * h, a * c); + s1.set(c * u, c * d, o * h, o * l); break; case "XZX": - s.set(a * h, l * m, l * f, a * c); + s1.set(o * h, c * m, c * f, o * l); break; case "YXY": - s.set(l * f, a * h, l * m, a * c); + s1.set(c * f, o * h, c * m, o * l); break; case "ZYZ": - s.set(l * m, l * f, a * h, a * c); + s1.set(c * m, c * f, o * h, o * l); break; default: console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: " + i); } } -var M0 = Object.freeze({ - __proto__: null, - DEG2RAD: Wn, - RAD2DEG: dr, - generateUUID: Et, - clamp: mt, - euclideanModulo: da, - mapLinear: Od, - inverseLerp: Hd, - lerp: or, - damp: kd, - pingpong: Gd, - smoothstep: Vd, - smootherstep: Wd, - randInt: qd, - randFloat: Xd, - randFloatSpread: Jd, - seededRandom: Yd, - degToRad: Zd, - radToDeg: $d, - isPowerOfTwo: ia, - ceilPowerOfTwo: Xc, - floorPowerOfTwo: Jc, - setQuaternionFromProperEuler: jd -}), X = class { +function Ot(s1, e) { + switch(e.constructor){ + case Float32Array: + return s1; + case Uint32Array: + return s1 / 4294967295; + case Uint16Array: + return s1 / 65535; + case Uint8Array: + return s1 / 255; + case Int32Array: + return Math.max(s1 / 2147483647, -1); + case Int16Array: + return Math.max(s1 / 32767, -1); + case Int8Array: + return Math.max(s1 / 127, -1); + default: + throw new Error("Invalid component type."); + } +} +function Be(s1, e) { + switch(e.constructor){ + case Float32Array: + return s1; + case Uint32Array: + return Math.round(s1 * 4294967295); + case Uint16Array: + return Math.round(s1 * 65535); + case Uint8Array: + return Math.round(s1 * 255); + case Int32Array: + return Math.round(s1 * 2147483647); + case Int16Array: + return Math.round(s1 * 32767); + case Int8Array: + return Math.round(s1 * 127); + default: + throw new Error("Invalid component type."); + } +} +var yv = { + DEG2RAD: ai, + RAD2DEG: Zi, + generateUUID: kt, + clamp: ct, + euclideanModulo: Yc, + mapLinear: kf, + inverseLerp: Hf, + lerp: ys, + damp: Gf, + pingpong: Wf, + smoothstep: Xf, + smootherstep: qf, + randInt: Yf, + randFloat: Zf, + randFloatSpread: Jf, + seededRandom: $f, + degToRad: Kf, + radToDeg: Qf, + isPowerOfTwo: mo, + ceilPowerOfTwo: yd, + floorPowerOfTwo: Wr, + setQuaternionFromProperEuler: jf, + normalize: Be, + denormalize: Ot +}, Z = class s1 { constructor(e = 0, t = 0){ - this.x = e, this.y = t; + s1.prototype.isVector2 = !0, this.x = e, this.y = t; } get width() { return this.x; @@ -210,8 +508,8 @@ var M0 = Object.freeze({ copy(e) { return this.x = e.x, this.y = e.y, this; } - add(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(e, t)) : (this.x += e.x, this.y += e.y, this); + add(e) { + return this.x += e.x, this.y += e.y, this; } addScalar(e) { return this.x += e, this.y += e, this; @@ -222,8 +520,8 @@ var M0 = Object.freeze({ addScaledVector(e, t) { return this.x += e.x * t, this.y += e.y * t, this; } - sub(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(e, t)) : (this.x -= e.x, this.y -= e.y, this); + sub(e) { + return this.x -= e.x, this.y -= e.y, this; } subScalar(e) { return this.x -= e, this.y -= e, this; @@ -273,7 +571,7 @@ var M0 = Object.freeze({ return this.x = Math.round(this.x), this.y = Math.round(this.y), this; } roundToZero() { - return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this; + return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this; } negate() { return this.x = -this.x, this.y = -this.y, this; @@ -299,6 +597,12 @@ var M0 = Object.freeze({ angle() { return Math.atan2(-this.y, -this.x) + Math.PI; } + angleTo(e) { + let t = Math.sqrt(this.lengthSq() * e.lengthSq()); + if (t === 0) return Math.PI / 2; + let n = this.dot(e) / t; + return Math.acos(ct(n, -1, 1)); + } distanceTo(e) { return Math.sqrt(this.distanceToSquared(e)); } @@ -327,12 +631,12 @@ var M0 = Object.freeze({ toArray(e = [], t = 0) { return e[t] = this.x, e[t + 1] = this.y, e; } - fromBufferAttribute(e, t, n) { - return n !== void 0 && console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."), this.x = e.getX(t), this.y = e.getY(t), this; + fromBufferAttribute(e, t) { + return this.x = e.getX(t), this.y = e.getY(t), this; } rotateAround(e, t) { - let n = Math.cos(t), i = Math.sin(t), r = this.x - e.x, o = this.y - e.y; - return this.x = r * n - o * i + e.x, this.y = r * i + o * n + e.y, this; + let n = Math.cos(t), i = Math.sin(t), r = this.x - e.x, a = this.y - e.y; + return this.x = r * n - a * i + e.x, this.y = r * i + a * n + e.y, this; } random() { return this.x = Math.random(), this.y = Math.random(), this; @@ -340,11 +644,9 @@ var M0 = Object.freeze({ *[Symbol.iterator]() { yield this.x, yield this.y; } -}; -X.prototype.isVector2 = !0; -var lt = class { - constructor(){ - this.elements = [ +}, He = class s1 { + constructor(e, t, n, i, r, a, o, c, l){ + s1.prototype.isMatrix3 = !0, this.elements = [ 1, 0, 0, @@ -354,11 +656,11 @@ var lt = class { 0, 0, 1 - ], arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead."); + ], e !== void 0 && this.set(e, t, n, i, r, a, o, c, l); } - set(e, t, n, i, r, o, a, l, c) { + set(e, t, n, i, r, a, o, c, l) { let h = this.elements; - return h[0] = e, h[1] = i, h[2] = a, h[3] = t, h[4] = r, h[5] = l, h[6] = n, h[7] = o, h[8] = c, this; + return h[0] = e, h[1] = i, h[2] = o, h[3] = t, h[4] = r, h[5] = c, h[6] = n, h[7] = a, h[8] = l, this; } identity() { return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this; @@ -381,22 +683,22 @@ var lt = class { return this.multiplyMatrices(e, this); } multiplyMatrices(e, t) { - let n = e.elements, i = t.elements, r = this.elements, o = n[0], a = n[3], l = n[6], c = n[1], h = n[4], u = n[7], d = n[2], f = n[5], m = n[8], x = i[0], v = i[3], g = i[6], p = i[1], _ = i[4], y = i[7], b = i[2], A = i[5], L = i[8]; - return r[0] = o * x + a * p + l * b, r[3] = o * v + a * _ + l * A, r[6] = o * g + a * y + l * L, r[1] = c * x + h * p + u * b, r[4] = c * v + h * _ + u * A, r[7] = c * g + h * y + u * L, r[2] = d * x + f * p + m * b, r[5] = d * v + f * _ + m * A, r[8] = d * g + f * y + m * L, this; + let n = e.elements, i = t.elements, r = this.elements, a = n[0], o = n[3], c = n[6], l = n[1], h = n[4], u = n[7], d = n[2], f = n[5], m = n[8], _ = i[0], g = i[3], p = i[6], v = i[1], x = i[4], y = i[7], b = i[2], w = i[5], R = i[8]; + return r[0] = a * _ + o * v + c * b, r[3] = a * g + o * x + c * w, r[6] = a * p + o * y + c * R, r[1] = l * _ + h * v + u * b, r[4] = l * g + h * x + u * w, r[7] = l * p + h * y + u * R, r[2] = d * _ + f * v + m * b, r[5] = d * g + f * x + m * w, r[8] = d * p + f * y + m * R, this; } multiplyScalar(e) { let t = this.elements; return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this; } determinant() { - let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], o = e[4], a = e[5], l = e[6], c = e[7], h = e[8]; - return t * o * h - t * a * c - n * r * h + n * a * l + i * r * c - i * o * l; + let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], a = e[4], o = e[5], c = e[6], l = e[7], h = e[8]; + return t * a * h - t * o * l - n * r * h + n * o * c + i * r * l - i * a * c; } invert() { - let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], o = e[4], a = e[5], l = e[6], c = e[7], h = e[8], u = h * o - a * c, d = a * l - h * r, f = c * r - o * l, m = t * u + n * d + i * f; + let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], a = e[4], o = e[5], c = e[6], l = e[7], h = e[8], u = h * a - o * l, d = o * c - h * r, f = l * r - a * c, m = t * u + n * d + i * f; if (m === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); - let x = 1 / m; - return e[0] = u * x, e[1] = (i * c - h * n) * x, e[2] = (a * n - i * o) * x, e[3] = d * x, e[4] = (h * t - i * l) * x, e[5] = (i * r - a * t) * x, e[6] = f * x, e[7] = (n * l - c * t) * x, e[8] = (o * t - n * r) * x, this; + let _ = 1 / m; + return e[0] = u * _, e[1] = (i * l - h * n) * _, e[2] = (o * n - i * a) * _, e[3] = d * _, e[4] = (h * t - i * c) * _, e[5] = (i * r - o * t) * _, e[6] = f * _, e[7] = (n * c - l * t) * _, e[8] = (a * t - n * r) * _, this; } transpose() { let e, t = this.elements; @@ -409,21 +711,28 @@ var lt = class { let t = this.elements; return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this; } - setUvTransform(e, t, n, i, r, o, a) { - let l = Math.cos(r), c = Math.sin(r); - return this.set(n * l, n * c, -n * (l * o + c * a) + o + e, -i * c, i * l, -i * (-c * o + l * a) + a + t, 0, 0, 1), this; + setUvTransform(e, t, n, i, r, a, o) { + let c = Math.cos(r), l = Math.sin(r); + return this.set(n * c, n * l, -n * (c * a + l * o) + a + e, -i * l, i * c, -i * (-l * a + c * o) + o + t, 0, 0, 1), this; } scale(e, t) { - let n = this.elements; - return n[0] *= e, n[3] *= e, n[6] *= e, n[1] *= t, n[4] *= t, n[7] *= t, this; + return this.premultiply(Ua.makeScale(e, t)), this; } rotate(e) { - let t = Math.cos(e), n = Math.sin(e), i = this.elements, r = i[0], o = i[3], a = i[6], l = i[1], c = i[4], h = i[7]; - return i[0] = t * r + n * l, i[3] = t * o + n * c, i[6] = t * a + n * h, i[1] = -n * r + t * l, i[4] = -n * o + t * c, i[7] = -n * a + t * h, this; + return this.premultiply(Ua.makeRotation(-e)), this; } translate(e, t) { - let n = this.elements; - return n[0] += e * n[2], n[3] += e * n[5], n[6] += e * n[8], n[1] += t * n[2], n[4] += t * n[5], n[7] += t * n[8], this; + return this.premultiply(Ua.makeTranslation(e, t)), this; + } + makeTranslation(e, t) { + return e.isVector2 ? this.set(1, 0, e.x, 0, 1, e.y, 0, 0, 1) : this.set(1, 0, e, 0, 1, t, 0, 0, 1), this; + } + makeRotation(e) { + let t = Math.cos(e), n = Math.sin(e); + return this.set(t, -n, 0, n, t, 0, 0, 0, 1), this; + } + makeScale(e, t) { + return this.set(e, 0, 0, 0, t, 0, 0, 0, 1), this; } equals(e) { let t = this.elements, n = e.elements; @@ -441,15 +750,12 @@ var lt = class { clone() { return new this.constructor().fromArray(this.elements); } -}; -lt.prototype.isMatrix3 = !0; -function Yc(s) { - if (s.length === 0) return -1 / 0; - let e = s[0]; - for(let t = 1, n = s.length; t < n; ++t)s[t] > e && (e = s[t]); - return e; +}, Ua = new He; +function Md(s1) { + for(let e = s1.length - 1; e >= 0; --e)if (s1[e] >= 65535) return !0; + return !1; } -var Qd = { +var ep = { Int8Array, Uint8Array, Uint8ClampedArray, @@ -460,30 +766,165 @@ var Qd = { Float32Array, Float64Array }; -function wi(s, e) { - return new Qd[s](e); +function ki(s1, e) { + return new ep[s1](e); +} +function ws(s1) { + return document.createElementNS("http://www.w3.org/1999/xhtml", s1); +} +function tp() { + let s1 = ws("canvas"); + return s1.style.display = "block", s1; +} +var Bl = {}; +function Ms(s1) { + s1 in Bl || (Bl[s1] = !0, console.warn(s1)); +} +var zl = new He().set(.8224621, .177538, 0, .0331941, .9668058, 0, .0170827, .0723974, .9105199), Vl = new He().set(1.2249401, -.2249404, 0, -.0420569, 1.0420571, 0, -.0196376, -.0786361, 1.0982735), Gs = { + [Mn]: { + transfer: zr, + primaries: Vr, + toReference: (s1)=>s1, + fromReference: (s1)=>s1 + }, + [vt]: { + transfer: nt, + primaries: Vr, + toReference: (s1)=>s1.convertSRGBToLinear(), + fromReference: (s1)=>s1.convertLinearToSRGB() + }, + [va]: { + transfer: zr, + primaries: kr, + toReference: (s1)=>s1.applyMatrix3(Vl), + fromReference: (s1)=>s1.applyMatrix3(zl) + }, + [qc]: { + transfer: nt, + primaries: kr, + toReference: (s1)=>s1.convertSRGBToLinear().applyMatrix3(Vl), + fromReference: (s1)=>s1.applyMatrix3(zl).convertLinearToSRGB() + } +}, np = new Set([ + Mn, + va +]), Qe = { + enabled: !0, + _workingColorSpace: Mn, + get legacyMode () { + return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."), !this.enabled; + }, + set legacyMode (s){ + console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."), this.enabled = !s; + }, + get workingColorSpace () { + return this._workingColorSpace; + }, + set workingColorSpace (s){ + if (!np.has(s)) throw new Error(`Unsupported working color space, "${s}".`); + this._workingColorSpace = s; + }, + convert: function(s1, e, t) { + if (this.enabled === !1 || e === t || !e || !t) return s1; + let n = Gs[e].toReference, i = Gs[t].fromReference; + return i(n(s1)); + }, + fromWorkingColorSpace: function(s1, e) { + return this.convert(s1, this._workingColorSpace, e); + }, + toWorkingColorSpace: function(s1, e) { + return this.convert(s1, e, this._workingColorSpace); + }, + getPrimaries: function(s1) { + return Gs[s1].primaries; + }, + getTransfer: function(s1) { + return s1 === Xt ? zr : Gs[s1].transfer; + } +}; +function Xi(s1) { + return s1 < .04045 ? s1 * .0773993808 : Math.pow(s1 * .9478672986 + .0521327014, 2.4); } -function qs(s) { - return document.createElementNS("http://www.w3.org/1999/xhtml", s); +function Da(s1) { + return s1 < .0031308 ? s1 * 12.92 : 1.055 * Math.pow(s1, .41666) - .055; } -var ti, Yn = class { +var gi, Xr = class { static getDataURL(e) { if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > "u") return e.src; let t; if (e instanceof HTMLCanvasElement) t = e; else { - ti === void 0 && (ti = qs("canvas")), ti.width = e.width, ti.height = e.height; - let n = ti.getContext("2d"); - e instanceof ImageData ? n.putImageData(e, 0, 0) : n.drawImage(e, 0, 0, e.width, e.height), t = ti; + gi === void 0 && (gi = ws("canvas")), gi.width = e.width, gi.height = e.height; + let n = gi.getContext("2d"); + e instanceof ImageData ? n.putImageData(e, 0, 0) : n.drawImage(e, 0, 0, e.width, e.height), t = gi; } return t.width > 2048 || t.height > 2048 ? (console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", e), t.toDataURL("image/jpeg", .6)) : t.toDataURL("image/png"); } -}, Kd = 0, ot = class extends En { - constructor(e = ot.DEFAULT_IMAGE, t = ot.DEFAULT_MAPPING, n = vt, i = vt, r = tt, o = Ui, a = ct, l = rn, c = 1, h = Nt){ - super(); - Object.defineProperty(this, "id", { - value: Kd++ - }), this.uuid = Et(), this.name = "", this.image = e, this.mipmaps = [], this.mapping = t, this.wrapS = n, this.wrapT = i, this.magFilter = r, this.minFilter = o, this.anisotropy = c, this.format = a, this.internalFormat = null, this.type = l, this.offset = new X(0, 0), this.repeat = new X(1, 1), this.center = new X(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new lt, this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.encoding = h, this.userData = {}, this.version = 0, this.onUpdate = null, this.isRenderTargetTexture = !1; + static sRGBToLinear(e) { + if (typeof HTMLImageElement < "u" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && e instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && e instanceof ImageBitmap) { + let t = ws("canvas"); + t.width = e.width, t.height = e.height; + let n = t.getContext("2d"); + n.drawImage(e, 0, 0, e.width, e.height); + let i = n.getImageData(0, 0, e.width, e.height), r = i.data; + for(let a = 0; a < r.length; a++)r[a] = Xi(r[a] / 255) * 255; + return n.putImageData(i, 0, 0), t; + } else if (e.data) { + let t = e.data.slice(0); + for(let n = 0; n < t.length; n++)t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor(Xi(t[n] / 255) * 255) : t[n] = Xi(t[n]); + return { + data: t, + width: e.width, + height: e.height + }; + } else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."), e; + } +}, ip = 0, In = class { + constructor(e = null){ + this.isSource = !0, Object.defineProperty(this, "id", { + value: ip++ + }), this.uuid = kt(), this.data = e, this.version = 0; + } + set needsUpdate(e) { + e === !0 && this.version++; + } + toJSON(e) { + let t = e === void 0 || typeof e == "string"; + if (!t && e.images[this.uuid] !== void 0) return e.images[this.uuid]; + let n = { + uuid: this.uuid, + url: "" + }, i = this.data; + if (i !== null) { + let r; + if (Array.isArray(i)) { + r = []; + for(let a = 0, o = i.length; a < o; a++)i[a].isDataTexture ? r.push(Na(i[a].image)) : r.push(Na(i[a])); + } else r = Na(i); + n.url = r; + } + return t || (e.images[this.uuid] = n), n; + } +}; +function Na(s1) { + return typeof HTMLImageElement < "u" && s1 instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && s1 instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && s1 instanceof ImageBitmap ? Xr.getDataURL(s1) : s1.data ? { + data: Array.from(s1.data), + width: s1.width, + height: s1.height, + type: s1.data.constructor.name + } : (console.warn("THREE.Texture: Unable to serialize Texture."), {}); +} +var sp = 0, St = class s1 extends sn { + constructor(e = s1.DEFAULT_IMAGE, t = s1.DEFAULT_MAPPING, n = It, i = It, r = mt, a = li, o = Wt, c = On, l = s1.DEFAULT_ANISOTROPY, h = Xt){ + super(), this.isTexture = !0, Object.defineProperty(this, "id", { + value: sp++ + }), this.uuid = kt(), this.name = "", this.source = new In(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = n, this.wrapT = i, this.magFilter = r, this.minFilter = a, this.anisotropy = l, this.format = o, this.internalFormat = null, this.type = c, this.offset = new Z(0, 0), this.repeat = new Z(1, 1), this.center = new Z(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new He, this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, typeof h == "string" ? this.colorSpace = h : (Ms("THREE.Texture: Property .encoding has been replaced by .colorSpace."), this.colorSpace = h === ri ? vt : Xt), this.userData = {}, this.version = 0, this.onUpdate = null, this.isRenderTargetTexture = !1, this.needsPMREMUpdate = !1; + } + get image() { + return this.source.data; + } + set image(e = null) { + this.source.data = e; } updateMatrix() { this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); @@ -492,20 +933,22 @@ var ti, Yn = class { return new this.constructor().copy(this); } copy(e) { - return this.name = e.name, this.image = e.image, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.encoding = e.encoding, this.userData = JSON.parse(JSON.stringify(e.userData)), this; + return this.name = e.name, this.source = e.source, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.channel = e.channel, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.colorSpace = e.colorSpace, this.userData = JSON.parse(JSON.stringify(e.userData)), this.needsUpdate = !0, this; } toJSON(e) { let t = e === void 0 || typeof e == "string"; if (!t && e.textures[this.uuid] !== void 0) return e.textures[this.uuid]; let n = { metadata: { - version: 4.5, + version: 4.6, type: "Texture", generator: "Texture.toJSON" }, uuid: this.uuid, name: this.name, + image: this.source.toJSON(e).uuid, mapping: this.mapping, + channel: this.channel, repeat: [ this.repeat.x, this.repeat.y @@ -524,31 +967,18 @@ var ti, Yn = class { this.wrapT ], format: this.format, + internalFormat: this.internalFormat, type: this.type, - encoding: this.encoding, + colorSpace: this.colorSpace, minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, flipY: this.flipY, + generateMipmaps: this.generateMipmaps, premultiplyAlpha: this.premultiplyAlpha, unpackAlignment: this.unpackAlignment }; - if (this.image !== void 0) { - let i = this.image; - if (i.uuid === void 0 && (i.uuid = Et()), !t && e.images[i.uuid] === void 0) { - let r; - if (Array.isArray(i)) { - r = []; - for(let o = 0, a = i.length; o < a; o++)i[o].isDataTexture ? r.push(_o(i[o].image)) : r.push(_o(i[o])); - } else r = _o(i); - e.images[i.uuid] = { - uuid: i.uuid, - url: r - }; - } - n.image = i.uuid; - } - return JSON.stringify(this.userData) !== "{}" && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n; + return Object.keys(this.userData).length > 0 && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n; } dispose() { this.dispatchEvent({ @@ -556,49 +986,47 @@ var ti, Yn = class { }); } transformUv(e) { - if (this.mapping !== ha) return e; + if (this.mapping !== Gc) return e; if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1) switch(this.wrapS){ - case Ns: + case Dr: e.x = e.x - Math.floor(e.x); break; - case vt: + case It: e.x = e.x < 0 ? 0 : 1; break; - case Bs: + case Nr: Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x); break; } if (e.y < 0 || e.y > 1) switch(this.wrapT){ - case Ns: + case Dr: e.y = e.y - Math.floor(e.y); break; - case vt: + case It: e.y = e.y < 0 ? 0 : 1; break; - case Bs: + case Nr: Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y); break; } return this.flipY && (e.y = 1 - e.y), e; } set needsUpdate(e) { - e === !0 && this.version++; + e === !0 && (this.version++, this.source.needsUpdate = !0); + } + get encoding() { + return Ms("THREE.Texture: Property .encoding has been replaced by .colorSpace."), this.colorSpace === vt ? ri : vd; + } + set encoding(e) { + Ms("THREE.Texture: Property .encoding has been replaced by .colorSpace."), this.colorSpace = e === ri ? vt : Xt; } }; -ot.DEFAULT_IMAGE = void 0; -ot.DEFAULT_MAPPING = ha; -ot.prototype.isTexture = !0; -function _o(s) { - return typeof HTMLImageElement < "u" && s instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && s instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && s instanceof ImageBitmap ? Yn.getDataURL(s) : s.data ? { - data: Array.prototype.slice.call(s.data), - width: s.width, - height: s.height, - type: s.data.constructor.name - } : (console.warn("THREE.Texture: Unable to serialize Texture."), {}); -} -var Ve = class { +St.DEFAULT_IMAGE = null; +St.DEFAULT_MAPPING = Gc; +St.DEFAULT_ANISOTROPY = 1; +var je = class s1 { constructor(e = 0, t = 0, n = 0, i = 1){ - this.x = e, this.y = t, this.z = n, this.w = i; + s1.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = n, this.w = i; } get width() { return this.z; @@ -669,8 +1097,8 @@ var Ve = class { copy(e) { return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w !== void 0 ? e.w : 1, this; } - add(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(e, t)) : (this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this); + add(e) { + return this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this; } addScalar(e) { return this.x += e, this.y += e, this.z += e, this.w += e, this; @@ -681,8 +1109,8 @@ var Ve = class { addScaledVector(e, t) { return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this; } - sub(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(e, t)) : (this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this); + sub(e) { + return this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this; } subScalar(e) { return this.x -= e, this.y -= e, this.z -= e, this.w -= e, this; @@ -697,8 +1125,8 @@ var Ve = class { return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this; } applyMatrix4(e) { - let t = this.x, n = this.y, i = this.z, r = this.w, o = e.elements; - return this.x = o[0] * t + o[4] * n + o[8] * i + o[12] * r, this.y = o[1] * t + o[5] * n + o[9] * i + o[13] * r, this.z = o[2] * t + o[6] * n + o[10] * i + o[14] * r, this.w = o[3] * t + o[7] * n + o[11] * i + o[15] * r, this; + let t = this.x, n = this.y, i = this.z, r = this.w, a = e.elements; + return this.x = a[0] * t + a[4] * n + a[8] * i + a[12] * r, this.y = a[1] * t + a[5] * n + a[9] * i + a[13] * r, this.z = a[2] * t + a[6] * n + a[10] * i + a[14] * r, this.w = a[3] * t + a[7] * n + a[11] * i + a[15] * r, this; } divideScalar(e) { return this.multiplyScalar(1 / e); @@ -709,15 +1137,15 @@ var Ve = class { return t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this; } setAxisAngleFromRotationMatrix(e) { - let t, n, i, r, l = e.elements, c = l[0], h = l[4], u = l[8], d = l[1], f = l[5], m = l[9], x = l[2], v = l[6], g = l[10]; - if (Math.abs(h - d) < .01 && Math.abs(u - x) < .01 && Math.abs(m - v) < .01) { - if (Math.abs(h + d) < .1 && Math.abs(u + x) < .1 && Math.abs(m + v) < .1 && Math.abs(c + f + g - 3) < .1) return this.set(1, 0, 0, 0), this; + let t, n, i, r, c = e.elements, l = c[0], h = c[4], u = c[8], d = c[1], f = c[5], m = c[9], _ = c[2], g = c[6], p = c[10]; + if (Math.abs(h - d) < .01 && Math.abs(u - _) < .01 && Math.abs(m - g) < .01) { + if (Math.abs(h + d) < .1 && Math.abs(u + _) < .1 && Math.abs(m + g) < .1 && Math.abs(l + f + p - 3) < .1) return this.set(1, 0, 0, 0), this; t = Math.PI; - let _ = (c + 1) / 2, y = (f + 1) / 2, b = (g + 1) / 2, A = (h + d) / 4, L = (u + x) / 4, I = (m + v) / 4; - return _ > y && _ > b ? _ < .01 ? (n = 0, i = .707106781, r = .707106781) : (n = Math.sqrt(_), i = A / n, r = L / n) : y > b ? y < .01 ? (n = .707106781, i = 0, r = .707106781) : (i = Math.sqrt(y), n = A / i, r = I / i) : b < .01 ? (n = .707106781, i = .707106781, r = 0) : (r = Math.sqrt(b), n = L / r, i = I / r), this.set(n, i, r, t), this; + let x = (l + 1) / 2, y = (f + 1) / 2, b = (p + 1) / 2, w = (h + d) / 4, R = (u + _) / 4, I = (m + g) / 4; + return x > y && x > b ? x < .01 ? (n = 0, i = .707106781, r = .707106781) : (n = Math.sqrt(x), i = w / n, r = R / n) : y > b ? y < .01 ? (n = .707106781, i = 0, r = .707106781) : (i = Math.sqrt(y), n = w / i, r = I / i) : b < .01 ? (n = .707106781, i = .707106781, r = 0) : (r = Math.sqrt(b), n = R / r, i = I / r), this.set(n, i, r, t), this; } - let p = Math.sqrt((v - m) * (v - m) + (u - x) * (u - x) + (d - h) * (d - h)); - return Math.abs(p) < .001 && (p = 1), this.x = (v - m) / p, this.y = (u - x) / p, this.z = (d - h) / p, this.w = Math.acos((c + f + g - 1) / 2), this; + let v = Math.sqrt((g - m) * (g - m) + (u - _) * (u - _) + (d - h) * (d - h)); + return Math.abs(v) < .001 && (v = 1), this.x = (g - m) / v, this.y = (u - _) / v, this.z = (d - h) / v, this.w = Math.acos((l + f + p - 1) / 2), this; } min(e) { return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this; @@ -745,7 +1173,7 @@ var Ve = class { return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this; } roundToZero() { - return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z), this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w), this; + return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this.w = Math.trunc(this.w), this; } negate() { return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this; @@ -783,8 +1211,8 @@ var Ve = class { toArray(e = [], t = 0) { return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e; } - fromBufferAttribute(e, t, n) { - return n !== void 0 && console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."), this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this; + fromBufferAttribute(e, t) { + return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this; } random() { return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this; @@ -792,23 +1220,23 @@ var Ve = class { *[Symbol.iterator]() { yield this.x, yield this.y, yield this.z, yield this.w; } -}; -Ve.prototype.isVector4 = !0; -var At = class extends En { - constructor(e, t, n = {}){ - super(); - this.width = e, this.height = t, this.depth = 1, this.scissor = new Ve(0, 0, e, t), this.scissorTest = !1, this.viewport = new Ve(0, 0, e, t), this.texture = new ot(void 0, n.mapping, n.wrapS, n.wrapT, n.magFilter, n.minFilter, n.format, n.type, n.anisotropy, n.encoding), this.texture.isRenderTargetTexture = !0, this.texture.image = { +}, go = class extends sn { + constructor(e = 1, t = 1, n = {}){ + super(), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = 1, this.scissor = new je(0, 0, e, t), this.scissorTest = !1, this.viewport = new je(0, 0, e, t); + let i = { width: e, height: t, depth: 1 - }, this.texture.generateMipmaps = n.generateMipmaps !== void 0 ? n.generateMipmaps : !1, this.texture.internalFormat = n.internalFormat !== void 0 ? n.internalFormat : null, this.texture.minFilter = n.minFilter !== void 0 ? n.minFilter : tt, this.depthBuffer = n.depthBuffer !== void 0 ? n.depthBuffer : !0, this.stencilBuffer = n.stencilBuffer !== void 0 ? n.stencilBuffer : !1, this.depthTexture = n.depthTexture !== void 0 ? n.depthTexture : null; - } - setTexture(e) { - e.image = { - width: this.width, - height: this.height, - depth: this.depth - }, this.texture = e; + }; + n.encoding !== void 0 && (Ms("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."), n.colorSpace = n.encoding === ri ? vt : Xt), n = Object.assign({ + generateMipmaps: !1, + internalFormat: null, + minFilter: mt, + depthBuffer: !0, + stencilBuffer: !1, + depthTexture: null, + samples: 0 + }, n), this.texture = new St(i, n.mapping, n.wrapS, n.wrapT, n.magFilter, n.minFilter, n.format, n.type, n.anisotropy, n.colorSpace), this.texture.isRenderTargetTexture = !0, this.texture.flipY = !1, this.texture.generateMipmaps = n.generateMipmaps, this.texture.internalFormat = n.internalFormat, this.depthBuffer = n.depthBuffer, this.stencilBuffer = n.stencilBuffer, this.depthTexture = n.depthTexture, this.samples = n.samples; } setSize(e, t, n = 1) { (this.width !== e || this.height !== t || this.depth !== n) && (this.width = e, this.height = t, this.depth = n, this.texture.image.width = e, this.texture.image.height = t, this.texture.image.depth = n, this.dispose()), this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t); @@ -817,23 +1245,51 @@ var At = class extends En { return new this.constructor().copy(this); } copy(e) { - return this.width = e.width, this.height = e.height, this.depth = e.depth, this.viewport.copy(e.viewport), this.texture = e.texture.clone(), this.texture.image = { - ...this.texture.image - }, this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.depthTexture = e.depthTexture, this; + this.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.texture = e.texture.clone(), this.texture.isRenderTargetTexture = !0; + let t = Object.assign({}, e.texture.image); + return this.texture.source = new In(t), this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this; } dispose() { this.dispatchEvent({ type: "dispose" }); } -}; -At.prototype.isWebGLRenderTarget = !0; -var Zc = class extends At { - constructor(e, t, n){ - super(e, t); - let i = this.texture; +}, qt = class extends go { + constructor(e = 1, t = 1, n = {}){ + super(e, t, n), this.isWebGLRenderTarget = !0; + } +}, As = class extends St { + constructor(e = null, t = 1, n = 1, i = 1){ + super(null), this.isDataArrayTexture = !0, this.image = { + data: e, + width: t, + height: n, + depth: i + }, this.magFilter = pt, this.minFilter = pt, this.wrapR = It, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; + } +}, kl = class extends qt { + constructor(e = 1, t = 1, n = 1){ + super(e, t), this.isWebGLArrayRenderTarget = !0, this.depth = n, this.texture = new As(null, e, t, n), this.texture.isRenderTargetTexture = !0; + } +}, qr = class extends St { + constructor(e = null, t = 1, n = 1, i = 1){ + super(null), this.isData3DTexture = !0, this.image = { + data: e, + width: t, + height: n, + depth: i + }, this.magFilter = pt, this.minFilter = pt, this.wrapR = It, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; + } +}, Hl = class extends qt { + constructor(e = 1, t = 1, n = 1){ + super(e, t), this.isWebGL3DRenderTarget = !0, this.depth = n, this.texture = new qr(null, e, t, n), this.texture.isRenderTargetTexture = !0; + } +}, Gl = class extends qt { + constructor(e = 1, t = 1, n = 1, i = {}){ + super(e, t, i), this.isWebGLMultipleRenderTargets = !0; + let r = this.texture; this.texture = []; - for(let r = 0; r < n; r++)this.texture[r] = i.clone(); + for(let a = 0; a < n; a++)this.texture[a] = r.clone(), this.texture[a].isRenderTargetTexture = !0; } setSize(e, t, n = 1) { if (this.width !== e || this.height !== t || this.depth !== n) { @@ -841,59 +1297,44 @@ var Zc = class extends At { for(let i = 0, r = this.texture.length; i < r; i++)this.texture[i].image.width = e, this.texture[i].image.height = t, this.texture[i].image.depth = n; this.dispose(); } - return this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t), this; + this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t); } copy(e) { - this.dispose(), this.width = e.width, this.height = e.height, this.depth = e.depth, this.viewport.set(0, 0, this.width, this.height), this.scissor.set(0, 0, this.width, this.height), this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.depthTexture = e.depthTexture, this.texture.length = 0; - for(let t = 0, n = e.texture.length; t < n; t++)this.texture[t] = e.texture[t].clone(); + this.dispose(), this.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.texture.length = 0; + for(let t = 0, n = e.texture.length; t < n; t++)this.texture[t] = e.texture[t].clone(), this.texture[t].isRenderTargetTexture = !0; return this; } -}; -Zc.prototype.isWebGLMultipleRenderTargets = !0; -var Xs = class extends At { - constructor(e, t, n = {}){ - super(e, t, n); - this.samples = 4, this.ignoreDepthForMultisampleCopy = n.ignoreDepth !== void 0 ? n.ignoreDepth : !0, this.useRenderToTexture = n.useRenderToTexture !== void 0 ? n.useRenderToTexture : !1, this.useRenderbuffer = this.useRenderToTexture === !1; - } - copy(e) { - return super.copy.call(this, e), this.samples = e.samples, this.useRenderToTexture = e.useRenderToTexture, this.useRenderbuffer = e.useRenderbuffer, this; - } -}; -Xs.prototype.isWebGLMultisampleRenderTarget = !0; -var gt = class { +}, Ut = class { constructor(e = 0, t = 0, n = 0, i = 1){ - this._x = e, this._y = t, this._z = n, this._w = i; - } - static slerp(e, t, n, i) { - return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."), n.slerpQuaternions(e, t, i); + this.isQuaternion = !0, this._x = e, this._y = t, this._z = n, this._w = i; } - static slerpFlat(e, t, n, i, r, o, a) { - let l = n[i + 0], c = n[i + 1], h = n[i + 2], u = n[i + 3], d = r[o + 0], f = r[o + 1], m = r[o + 2], x = r[o + 3]; - if (a === 0) { - e[t + 0] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u; + static slerpFlat(e, t, n, i, r, a, o) { + let c = n[i + 0], l = n[i + 1], h = n[i + 2], u = n[i + 3], d = r[a + 0], f = r[a + 1], m = r[a + 2], _ = r[a + 3]; + if (o === 0) { + e[t + 0] = c, e[t + 1] = l, e[t + 2] = h, e[t + 3] = u; return; } - if (a === 1) { - e[t + 0] = d, e[t + 1] = f, e[t + 2] = m, e[t + 3] = x; + if (o === 1) { + e[t + 0] = d, e[t + 1] = f, e[t + 2] = m, e[t + 3] = _; return; } - if (u !== x || l !== d || c !== f || h !== m) { - let v = 1 - a, g = l * d + c * f + h * m + u * x, p = g >= 0 ? 1 : -1, _ = 1 - g * g; - if (_ > Number.EPSILON) { - let b = Math.sqrt(_), A = Math.atan2(b, g * p); - v = Math.sin(v * A) / b, a = Math.sin(a * A) / b; + if (u !== _ || c !== d || l !== f || h !== m) { + let g = 1 - o, p = c * d + l * f + h * m + u * _, v = p >= 0 ? 1 : -1, x = 1 - p * p; + if (x > Number.EPSILON) { + let b = Math.sqrt(x), w = Math.atan2(b, p * v); + g = Math.sin(g * w) / b, o = Math.sin(o * w) / b; } - let y = a * p; - if (l = l * v + d * y, c = c * v + f * y, h = h * v + m * y, u = u * v + x * y, v === 1 - a) { - let b = 1 / Math.sqrt(l * l + c * c + h * h + u * u); - l *= b, c *= b, h *= b, u *= b; + let y = o * v; + if (c = c * g + d * y, l = l * g + f * y, h = h * g + m * y, u = u * g + _ * y, g === 1 - o) { + let b = 1 / Math.sqrt(c * c + l * l + h * h + u * u); + c *= b, l *= b, h *= b, u *= b; } } - e[t] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u; + e[t] = c, e[t + 1] = l, e[t + 2] = h, e[t + 3] = u; } - static multiplyQuaternionsFlat(e, t, n, i, r, o) { - let a = n[i], l = n[i + 1], c = n[i + 2], h = n[i + 3], u = r[o], d = r[o + 1], f = r[o + 2], m = r[o + 3]; - return e[t] = a * m + h * u + l * f - c * d, e[t + 1] = l * m + h * d + c * u - a * f, e[t + 2] = c * m + h * f + a * d - l * u, e[t + 3] = h * m - a * u - l * d - c * f, e; + static multiplyQuaternionsFlat(e, t, n, i, r, a) { + let o = n[i], c = n[i + 1], l = n[i + 2], h = n[i + 3], u = r[a], d = r[a + 1], f = r[a + 2], m = r[a + 3]; + return e[t] = o * m + h * u + c * f - l * d, e[t + 1] = c * m + h * d + l * u - o * f, e[t + 2] = l * m + h * f + o * d - c * u, e[t + 3] = h * m - o * u - c * d - l * f, e; } get x() { return this._x; @@ -929,29 +1370,28 @@ var gt = class { return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this; } setFromEuler(e, t) { - if (!(e && e.isEuler)) throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order."); - let n = e._x, i = e._y, r = e._z, o = e._order, a = Math.cos, l = Math.sin, c = a(n / 2), h = a(i / 2), u = a(r / 2), d = l(n / 2), f = l(i / 2), m = l(r / 2); - switch(o){ + let n = e._x, i = e._y, r = e._z, a = e._order, o = Math.cos, c = Math.sin, l = o(n / 2), h = o(i / 2), u = o(r / 2), d = c(n / 2), f = c(i / 2), m = c(r / 2); + switch(a){ case "XYZ": - this._x = d * h * u + c * f * m, this._y = c * f * u - d * h * m, this._z = c * h * m + d * f * u, this._w = c * h * u - d * f * m; + this._x = d * h * u + l * f * m, this._y = l * f * u - d * h * m, this._z = l * h * m + d * f * u, this._w = l * h * u - d * f * m; break; case "YXZ": - this._x = d * h * u + c * f * m, this._y = c * f * u - d * h * m, this._z = c * h * m - d * f * u, this._w = c * h * u + d * f * m; + this._x = d * h * u + l * f * m, this._y = l * f * u - d * h * m, this._z = l * h * m - d * f * u, this._w = l * h * u + d * f * m; break; case "ZXY": - this._x = d * h * u - c * f * m, this._y = c * f * u + d * h * m, this._z = c * h * m + d * f * u, this._w = c * h * u - d * f * m; + this._x = d * h * u - l * f * m, this._y = l * f * u + d * h * m, this._z = l * h * m + d * f * u, this._w = l * h * u - d * f * m; break; case "ZYX": - this._x = d * h * u - c * f * m, this._y = c * f * u + d * h * m, this._z = c * h * m - d * f * u, this._w = c * h * u + d * f * m; + this._x = d * h * u - l * f * m, this._y = l * f * u + d * h * m, this._z = l * h * m - d * f * u, this._w = l * h * u + d * f * m; break; case "YZX": - this._x = d * h * u + c * f * m, this._y = c * f * u + d * h * m, this._z = c * h * m - d * f * u, this._w = c * h * u - d * f * m; + this._x = d * h * u + l * f * m, this._y = l * f * u + d * h * m, this._z = l * h * m - d * f * u, this._w = l * h * u - d * f * m; break; case "XZY": - this._x = d * h * u - c * f * m, this._y = c * f * u - d * h * m, this._z = c * h * m + d * f * u, this._w = c * h * u + d * f * m; + this._x = d * h * u - l * f * m, this._y = l * f * u - d * h * m, this._z = l * h * m + d * f * u, this._w = l * h * u + d * f * m; break; default: - console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + o); + console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + a); } return t !== !1 && this._onChangeCallback(), this; } @@ -960,19 +1400,19 @@ var gt = class { return this._x = e.x * i, this._y = e.y * i, this._z = e.z * i, this._w = Math.cos(n), this._onChangeCallback(), this; } setFromRotationMatrix(e) { - let t = e.elements, n = t[0], i = t[4], r = t[8], o = t[1], a = t[5], l = t[9], c = t[2], h = t[6], u = t[10], d = n + a + u; + let t = e.elements, n = t[0], i = t[4], r = t[8], a = t[1], o = t[5], c = t[9], l = t[2], h = t[6], u = t[10], d = n + o + u; if (d > 0) { let f = .5 / Math.sqrt(d + 1); - this._w = .25 / f, this._x = (h - l) * f, this._y = (r - c) * f, this._z = (o - i) * f; - } else if (n > a && n > u) { - let f = 2 * Math.sqrt(1 + n - a - u); - this._w = (h - l) / f, this._x = .25 * f, this._y = (i + o) / f, this._z = (r + c) / f; - } else if (a > u) { - let f = 2 * Math.sqrt(1 + a - n - u); - this._w = (r - c) / f, this._x = (i + o) / f, this._y = .25 * f, this._z = (l + h) / f; + this._w = .25 / f, this._x = (h - c) * f, this._y = (r - l) * f, this._z = (a - i) * f; + } else if (n > o && n > u) { + let f = 2 * Math.sqrt(1 + n - o - u); + this._w = (h - c) / f, this._x = .25 * f, this._y = (i + a) / f, this._z = (r + l) / f; + } else if (o > u) { + let f = 2 * Math.sqrt(1 + o - n - u); + this._w = (r - l) / f, this._x = (i + a) / f, this._y = .25 * f, this._z = (c + h) / f; } else { - let f = 2 * Math.sqrt(1 + u - n - a); - this._w = (o - i) / f, this._x = (r + c) / f, this._y = (l + h) / f, this._z = .25 * f; + let f = 2 * Math.sqrt(1 + u - n - o); + this._w = (a - i) / f, this._x = (r + l) / f, this._y = (c + h) / f, this._z = .25 * f; } return this._onChangeCallback(), this; } @@ -981,7 +1421,7 @@ var gt = class { return n < Number.EPSILON ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize(); } angleTo(e) { - return 2 * Math.acos(Math.abs(mt(this.dot(e), -1, 1))); + return 2 * Math.acos(Math.abs(ct(this.dot(e), -1, 1))); } rotateTowards(e, t) { let n = this.angleTo(e); @@ -1011,31 +1451,31 @@ var gt = class { let e = this.length(); return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this; } - multiply(e, t) { - return t !== void 0 ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), this.multiplyQuaternions(e, t)) : this.multiplyQuaternions(this, e); + multiply(e) { + return this.multiplyQuaternions(this, e); } premultiply(e) { return this.multiplyQuaternions(e, this); } multiplyQuaternions(e, t) { - let n = e._x, i = e._y, r = e._z, o = e._w, a = t._x, l = t._y, c = t._z, h = t._w; - return this._x = n * h + o * a + i * c - r * l, this._y = i * h + o * l + r * a - n * c, this._z = r * h + o * c + n * l - i * a, this._w = o * h - n * a - i * l - r * c, this._onChangeCallback(), this; + let n = e._x, i = e._y, r = e._z, a = e._w, o = t._x, c = t._y, l = t._z, h = t._w; + return this._x = n * h + a * o + i * l - r * c, this._y = i * h + a * c + r * o - n * l, this._z = r * h + a * l + n * c - i * o, this._w = a * h - n * o - i * c - r * l, this._onChangeCallback(), this; } slerp(e, t) { if (t === 0) return this; if (t === 1) return this.copy(e); - let n = this._x, i = this._y, r = this._z, o = this._w, a = o * e._w + n * e._x + i * e._y + r * e._z; - if (a < 0 ? (this._w = -e._w, this._x = -e._x, this._y = -e._y, this._z = -e._z, a = -a) : this.copy(e), a >= 1) return this._w = o, this._x = n, this._y = i, this._z = r, this; - let l = 1 - a * a; - if (l <= Number.EPSILON) { + let n = this._x, i = this._y, r = this._z, a = this._w, o = a * e._w + n * e._x + i * e._y + r * e._z; + if (o < 0 ? (this._w = -e._w, this._x = -e._x, this._y = -e._y, this._z = -e._z, o = -o) : this.copy(e), o >= 1) return this._w = a, this._x = n, this._y = i, this._z = r, this; + let c = 1 - o * o; + if (c <= Number.EPSILON) { let f = 1 - t; - return this._w = f * o + t * this._w, this._x = f * n + t * this._x, this._y = f * i + t * this._y, this._z = f * r + t * this._z, this.normalize(), this._onChangeCallback(), this; + return this._w = f * a + t * this._w, this._x = f * n + t * this._x, this._y = f * i + t * this._y, this._z = f * r + t * this._z, this.normalize(), this._onChangeCallback(), this; } - let c = Math.sqrt(l), h = Math.atan2(c, a), u = Math.sin((1 - t) * h) / c, d = Math.sin(t * h) / c; - return this._w = o * u + this._w * d, this._x = n * u + this._x * d, this._y = i * u + this._y * d, this._z = r * u + this._z * d, this._onChangeCallback(), this; + let l = Math.sqrt(c), h = Math.atan2(l, o), u = Math.sin((1 - t) * h) / l, d = Math.sin(t * h) / l; + return this._w = a * u + this._w * d, this._x = n * u + this._x * d, this._y = i * u + this._y * d, this._z = r * u + this._z * d, this._onChangeCallback(), this; } slerpQuaternions(e, t, n) { - this.copy(e).slerp(t, n); + return this.copy(e).slerp(t, n); } random() { let e = Math.random(), t = Math.sqrt(1 - e), n = Math.sqrt(e), i = 2 * Math.PI * Math.random(), r = 2 * Math.PI * Math.random(); @@ -1053,15 +1493,19 @@ var gt = class { fromBufferAttribute(e, t) { return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this; } + toJSON() { + return this.toArray(); + } _onChange(e) { return this._onChangeCallback = e, this; } _onChangeCallback() {} -}; -gt.prototype.isQuaternion = !0; -var M = class { + *[Symbol.iterator]() { + yield this._x, yield this._y, yield this._z, yield this._w; + } +}, A = class s1 { constructor(e = 0, t = 0, n = 0){ - this.x = e, this.y = t, this.z = n; + s1.prototype.isVector3 = !0, this.x = e, this.y = t, this.z = n; } set(e, t, n) { return n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this; @@ -1112,8 +1556,8 @@ var M = class { copy(e) { return this.x = e.x, this.y = e.y, this.z = e.z, this; } - add(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(e, t)) : (this.x += e.x, this.y += e.y, this.z += e.z, this); + add(e) { + return this.x += e.x, this.y += e.y, this.z += e.z, this; } addScalar(e) { return this.x += e, this.y += e, this.z += e, this; @@ -1124,8 +1568,8 @@ var M = class { addScaledVector(e, t) { return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this; } - sub(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(e, t)) : (this.x -= e.x, this.y -= e.y, this.z -= e.z, this); + sub(e) { + return this.x -= e.x, this.y -= e.y, this.z -= e.z, this; } subScalar(e) { return this.x -= e, this.y -= e, this.z -= e, this; @@ -1133,8 +1577,8 @@ var M = class { subVectors(e, t) { return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this; } - multiply(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."), this.multiplyVectors(e, t)) : (this.x *= e.x, this.y *= e.y, this.z *= e.z, this); + multiply(e) { + return this.x *= e.x, this.y *= e.y, this.z *= e.z, this; } multiplyScalar(e) { return this.x *= e, this.y *= e, this.z *= e, this; @@ -1143,10 +1587,10 @@ var M = class { return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this; } applyEuler(e) { - return e && e.isEuler || console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."), this.applyQuaternion(yl.setFromEuler(e)); + return this.applyQuaternion(Wl.setFromEuler(e)); } applyAxisAngle(e, t) { - return this.applyQuaternion(yl.setFromAxisAngle(e, t)); + return this.applyQuaternion(Wl.setFromAxisAngle(e, t)); } applyMatrix3(e) { let t = this.x, n = this.y, i = this.z, r = e.elements; @@ -1156,12 +1600,12 @@ var M = class { return this.applyMatrix3(e).normalize(); } applyMatrix4(e) { - let t = this.x, n = this.y, i = this.z, r = e.elements, o = 1 / (r[3] * t + r[7] * n + r[11] * i + r[15]); - return this.x = (r[0] * t + r[4] * n + r[8] * i + r[12]) * o, this.y = (r[1] * t + r[5] * n + r[9] * i + r[13]) * o, this.z = (r[2] * t + r[6] * n + r[10] * i + r[14]) * o, this; + let t = this.x, n = this.y, i = this.z, r = e.elements, a = 1 / (r[3] * t + r[7] * n + r[11] * i + r[15]); + return this.x = (r[0] * t + r[4] * n + r[8] * i + r[12]) * a, this.y = (r[1] * t + r[5] * n + r[9] * i + r[13]) * a, this.z = (r[2] * t + r[6] * n + r[10] * i + r[14]) * a, this; } applyQuaternion(e) { - let t = this.x, n = this.y, i = this.z, r = e.x, o = e.y, a = e.z, l = e.w, c = l * t + o * i - a * n, h = l * n + a * t - r * i, u = l * i + r * n - o * t, d = -r * t - o * n - a * i; - return this.x = c * l + d * -r + h * -a - u * -o, this.y = h * l + d * -o + u * -r - c * -a, this.z = u * l + d * -a + c * -o - h * -r, this; + let t = this.x, n = this.y, i = this.z, r = e.x, a = e.y, o = e.z, c = e.w, l = c * t + a * i - o * n, h = c * n + o * t - r * i, u = c * i + r * n - a * t, d = -r * t - a * n - o * i; + return this.x = l * c + d * -r + h * -o - u * -a, this.y = h * c + d * -a + u * -r - l * -o, this.z = u * c + d * -o + l * -a - h * -r, this; } project(e) { return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix); @@ -1205,7 +1649,7 @@ var M = class { return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this; } roundToZero() { - return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z), this; + return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this; } negate() { return this.x = -this.x, this.y = -this.y, this.z = -this.z, this; @@ -1234,12 +1678,12 @@ var M = class { lerpVectors(e, t, n) { return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this; } - cross(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), this.crossVectors(e, t)) : this.crossVectors(this, e); + cross(e) { + return this.crossVectors(this, e); } crossVectors(e, t) { - let n = e.x, i = e.y, r = e.z, o = t.x, a = t.y, l = t.z; - return this.x = i * l - r * a, this.y = r * o - n * l, this.z = n * a - i * o, this; + let n = e.x, i = e.y, r = e.z, a = t.x, o = t.y, c = t.z; + return this.x = i * c - r * o, this.y = r * a - n * c, this.z = n * o - i * a, this; } projectOnVector(e) { let t = e.lengthSq(); @@ -1248,16 +1692,16 @@ var M = class { return this.copy(e).multiplyScalar(n); } projectOnPlane(e) { - return Mo.copy(this).projectOnVector(e), this.sub(Mo); + return Oa.copy(this).projectOnVector(e), this.sub(Oa); } reflect(e) { - return this.sub(Mo.copy(e).multiplyScalar(2 * this.dot(e))); + return this.sub(Oa.copy(e).multiplyScalar(2 * this.dot(e))); } angleTo(e) { let t = Math.sqrt(this.lengthSq() * e.lengthSq()); if (t === 0) return Math.PI / 2; let n = this.dot(e) / t; - return Math.acos(mt(n, -1, 1)); + return Math.acos(ct(n, -1, 1)); } distanceTo(e) { return Math.sqrt(this.distanceToSquared(e)); @@ -1296,6 +1740,12 @@ var M = class { setFromMatrix3Column(e, t) { return this.fromArray(e.elements, t * 3); } + setFromEuler(e) { + return this.x = e._x, this.y = e._y, this.z = e._z, this; + } + setFromColor(e) { + return this.x = e.r, this.y = e.g, this.z = e.b, this; + } equals(e) { return e.x === this.x && e.y === this.y && e.z === this.z; } @@ -1305,8 +1755,8 @@ var M = class { toArray(e = [], t = 0) { return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e; } - fromBufferAttribute(e, t, n) { - return n !== void 0 && console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."), this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this; + fromBufferAttribute(e, t) { + return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this; } random() { return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this; @@ -1318,30 +1768,22 @@ var M = class { *[Symbol.iterator]() { yield this.x, yield this.y, yield this.z; } -}; -M.prototype.isVector3 = !0; -var Mo = new M, yl = new gt, Lt = class { - constructor(e = new M(1 / 0, 1 / 0, 1 / 0), t = new M(-1 / 0, -1 / 0, -1 / 0)){ - this.min = e, this.max = t; +}, Oa = new A, Wl = new Ut, Qt = class { + constructor(e = new A(1 / 0, 1 / 0, 1 / 0), t = new A(-1 / 0, -1 / 0, -1 / 0)){ + this.isBox3 = !0, this.min = e, this.max = t; } set(e, t) { return this.min.copy(e), this.max.copy(t), this; } setFromArray(e) { - let t = 1 / 0, n = 1 / 0, i = 1 / 0, r = -1 / 0, o = -1 / 0, a = -1 / 0; - for(let l = 0, c = e.length; l < c; l += 3){ - let h = e[l], u = e[l + 1], d = e[l + 2]; - h < t && (t = h), u < n && (n = u), d < i && (i = d), h > r && (r = h), u > o && (o = u), d > a && (a = d); - } - return this.min.set(t, n, i), this.max.set(r, o, a), this; + this.makeEmpty(); + for(let t = 0, n = e.length; t < n; t += 3)this.expandByPoint(cn.fromArray(e, t)); + return this; } setFromBufferAttribute(e) { - let t = 1 / 0, n = 1 / 0, i = 1 / 0, r = -1 / 0, o = -1 / 0, a = -1 / 0; - for(let l = 0, c = e.count; l < c; l++){ - let h = e.getX(l), u = e.getY(l), d = e.getZ(l); - h < t && (t = h), u < n && (n = u), d < i && (i = d), h > r && (r = h), u > o && (o = u), d > a && (a = d); - } - return this.min.set(t, n, i), this.max.set(r, o, a), this; + this.makeEmpty(); + for(let t = 0, n = e.count; t < n; t++)this.expandByPoint(cn.fromBufferAttribute(e, t)); + return this; } setFromPoints(e) { this.makeEmpty(); @@ -1349,11 +1791,11 @@ var Mo = new M, yl = new gt, Lt = class { return this; } setFromCenterAndSize(e, t) { - let n = Ji.copy(t).multiplyScalar(.5); + let n = cn.copy(t).multiplyScalar(.5); return this.min.copy(e).sub(n), this.max.copy(e).add(n), this; } - setFromObject(e) { - return this.makeEmpty(), this.expandByObject(e); + setFromObject(e, t = !1) { + return this.makeEmpty(), this.expandByObject(e, t); } clone() { return new this.constructor().copy(this); @@ -1382,12 +1824,17 @@ var Mo = new M, yl = new gt, Lt = class { expandByScalar(e) { return this.min.addScalar(-e), this.max.addScalar(e), this; } - expandByObject(e) { - e.updateWorldMatrix(!1, !1); - let t = e.geometry; - t !== void 0 && (t.boundingBox === null && t.computeBoundingBox(), bo.copy(t.boundingBox), bo.applyMatrix4(e.matrixWorld), this.union(bo)); + expandByObject(e, t = !1) { + if (e.updateWorldMatrix(!1, !1), e.boundingBox !== void 0) e.boundingBox === null && e.computeBoundingBox(), _i.copy(e.boundingBox), _i.applyMatrix4(e.matrixWorld), this.union(_i); + else { + let i = e.geometry; + if (i !== void 0) if (t && i.attributes !== void 0 && i.attributes.position !== void 0) { + let r = i.attributes.position; + for(let a = 0, o = r.count; a < o; a++)cn.fromBufferAttribute(r, a).applyMatrix4(e.matrixWorld), this.expandByPoint(cn); + } else i.boundingBox === null && i.computeBoundingBox(), _i.copy(i.boundingBox), _i.applyMatrix4(e.matrixWorld), this.union(_i); + } let n = e.children; - for(let i = 0, r = n.length; i < r; i++)this.expandByObject(n[i]); + for(let i = 0, r = n.length; i < r; i++)this.expandByObject(n[i], t); return this; } containsPoint(e) { @@ -1403,7 +1850,7 @@ var Mo = new M, yl = new gt, Lt = class { return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y || e.max.z < this.min.z || e.min.z > this.max.z); } intersectsSphere(e) { - return this.clampPoint(e.center, Ji), Ji.distanceToSquared(e.center) <= e.radius * e.radius; + return this.clampPoint(e.center, cn), cn.distanceToSquared(e.center) <= e.radius * e.radius; } intersectsPlane(e) { let t, n; @@ -1411,37 +1858,37 @@ var Mo = new M, yl = new gt, Lt = class { } intersectsTriangle(e) { if (this.isEmpty()) return !1; - this.getCenter(Yi), Wr.subVectors(this.max, Yi), ni.subVectors(e.a, Yi), ii.subVectors(e.b, Yi), ri.subVectors(e.c, Yi), un.subVectors(ii, ni), dn.subVectors(ri, ii), Pn.subVectors(ni, ri); + this.getCenter(cs), Ws.subVectors(this.max, cs), xi.subVectors(e.a, cs), vi.subVectors(e.b, cs), yi.subVectors(e.c, cs), Tn.subVectors(vi, xi), wn.subVectors(yi, vi), Wn.subVectors(xi, yi); let t = [ 0, - -un.z, - un.y, + -Tn.z, + Tn.y, 0, - -dn.z, - dn.y, + -wn.z, + wn.y, 0, - -Pn.z, - Pn.y, - un.z, + -Wn.z, + Wn.y, + Tn.z, 0, - -un.x, - dn.z, + -Tn.x, + wn.z, 0, - -dn.x, - Pn.z, + -wn.x, + Wn.z, 0, - -Pn.x, - -un.y, - un.x, + -Wn.x, + -Tn.y, + Tn.x, 0, - -dn.y, - dn.x, + -wn.y, + wn.x, 0, - -Pn.y, - Pn.x, + -Wn.y, + Wn.x, 0 ]; - return !wo(t, ni, ii, ri, Wr) || (t = [ + return !Fa(t, xi, vi, yi, Ws) || (t = [ 1, 0, 0, @@ -1451,20 +1898,20 @@ var Mo = new M, yl = new gt, Lt = class { 0, 0, 1 - ], !wo(t, ni, ii, ri, Wr)) ? !1 : (qr.crossVectors(un, dn), t = [ - qr.x, - qr.y, - qr.z - ], wo(t, ni, ii, ri, Wr)); + ], !Fa(t, xi, vi, yi, Ws)) ? !1 : (Xs.crossVectors(Tn, wn), t = [ + Xs.x, + Xs.y, + Xs.z + ], Fa(t, xi, vi, yi, Ws)); } clampPoint(e, t) { return t.copy(e).clamp(this.min, this.max); } distanceToPoint(e) { - return Ji.copy(e).clamp(this.min, this.max).sub(e).length(); + return this.clampPoint(e, cn).distanceTo(e); } getBoundingSphere(e) { - return this.getCenter(e.center), e.radius = this.getSize(Ji).length() * .5, e; + return this.isEmpty() ? e.makeEmpty() : (this.getCenter(e.center), e.radius = this.getSize(cn).length() * .5), e; } intersect(e) { return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this; @@ -1473,7 +1920,7 @@ var Mo = new M, yl = new gt, Lt = class { return this.min.min(e.min), this.max.max(e.max), this; } applyMatrix4(e) { - return this.isEmpty() ? this : ($t[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), $t[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), $t[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), $t[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), $t[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), $t[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), $t[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), $t[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints($t), this); + return this.isEmpty() ? this : (on[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), on[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), on[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), on[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), on[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), on[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), on[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), on[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints(on), this); } translate(e) { return this.min.add(e), this.max.add(e), this; @@ -1481,28 +1928,26 @@ var Mo = new M, yl = new gt, Lt = class { equals(e) { return e.min.equals(this.min) && e.max.equals(this.max); } -}; -Lt.prototype.isBox3 = !0; -var $t = [ - new M, - new M, - new M, - new M, - new M, - new M, - new M, - new M -], Ji = new M, bo = new Lt, ni = new M, ii = new M, ri = new M, un = new M, dn = new M, Pn = new M, Yi = new M, Wr = new M, qr = new M, In = new M; -function wo(s, e, t, n, i) { - for(let r = 0, o = s.length - 3; r <= o; r += 3){ - In.fromArray(s, r); - let a = i.x * Math.abs(In.x) + i.y * Math.abs(In.y) + i.z * Math.abs(In.z), l = e.dot(In), c = t.dot(In), h = n.dot(In); - if (Math.max(-Math.max(l, c, h), Math.min(l, c, h)) > a) return !1; +}, on = [ + new A, + new A, + new A, + new A, + new A, + new A, + new A, + new A +], cn = new A, _i = new Qt, xi = new A, vi = new A, yi = new A, Tn = new A, wn = new A, Wn = new A, cs = new A, Ws = new A, Xs = new A, Xn = new A; +function Fa(s1, e, t, n, i) { + for(let r = 0, a = s1.length - 3; r <= a; r += 3){ + Xn.fromArray(s1, r); + let o = i.x * Math.abs(Xn.x) + i.y * Math.abs(Xn.y) + i.z * Math.abs(Xn.z), c = e.dot(Xn), l = t.dot(Xn), h = n.dot(Xn); + if (Math.max(-Math.max(c, l, h), Math.min(c, l, h)) > o) return !1; } return !0; } -var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { - constructor(e = new M, t = -1){ +var rp = new Qt, ls = new A, Ba = new A, Yt = class { + constructor(e = new A, t = -1){ this.center = e, this.radius = t; } set(e, t) { @@ -1510,9 +1955,9 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { } setFromPoints(e, t) { let n = this.center; - t !== void 0 ? n.copy(t) : ef.setFromPoints(e).getCenter(n); + t !== void 0 ? n.copy(t) : rp.setFromPoints(e).getCenter(n); let i = 0; - for(let r = 0, o = e.length; r < o; r++)i = Math.max(i, n.distanceToSquared(e[r])); + for(let r = 0, a = e.length; r < a; r++)i = Math.max(i, n.distanceToSquared(e[r])); return this.radius = Math.sqrt(i), this; } copy(e) { @@ -1554,16 +1999,17 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return this.center.add(e), this; } expandByPoint(e) { - So.subVectors(e, this.center); - let t = So.lengthSq(); + if (this.isEmpty()) return this.center.copy(e), this.radius = 0, this; + ls.subVectors(e, this.center); + let t = ls.lengthSq(); if (t > this.radius * this.radius) { let n = Math.sqrt(t), i = (n - this.radius) * .5; - this.center.add(So.multiplyScalar(i / n)), this.radius += i; + this.center.addScaledVector(ls, i / n), this.radius += i; } return this; } union(e) { - return this.center.equals(e.center) === !0 ? Xr.set(0, 0, 1).multiplyScalar(e.radius) : Xr.subVectors(e.center, this.center).normalize().multiplyScalar(e.radius), this.expandByPoint(vl.copy(e.center).add(Xr)), this.expandByPoint(vl.copy(e.center).sub(Xr)), this; + return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (Ba.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(ls.copy(e.center).add(Ba)), this.expandByPoint(ls.copy(e.center).sub(Ba))), this); } equals(e) { return e.center.equals(this.center) && e.radius === this.radius; @@ -1571,8 +2017,8 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { clone() { return new this.constructor().copy(this); } -}, jt = new M, To = new M, Jr = new M, fn = new M, Eo = new M, Yr = new M, Ao = new M, Cn = class { - constructor(e = new M, t = new M(0, 0, -1)){ +}, ln = new A, za = new A, qs = new A, An = new A, Va = new A, Ys = new A, ka = new A, hi = class { + constructor(e = new A, t = new A(0, 0, -1)){ this.origin = e, this.direction = t; } set(e, t) { @@ -1582,44 +2028,44 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return this.origin.copy(e.origin), this.direction.copy(e.direction), this; } at(e, t) { - return t.copy(this.direction).multiplyScalar(e).add(this.origin); + return t.copy(this.origin).addScaledVector(this.direction, e); } lookAt(e) { return this.direction.copy(e).sub(this.origin).normalize(), this; } recast(e) { - return this.origin.copy(this.at(e, jt)), this; + return this.origin.copy(this.at(e, ln)), this; } closestPointToPoint(e, t) { t.subVectors(e, this.origin); let n = t.dot(this.direction); - return n < 0 ? t.copy(this.origin) : t.copy(this.direction).multiplyScalar(n).add(this.origin); + return n < 0 ? t.copy(this.origin) : t.copy(this.origin).addScaledVector(this.direction, n); } distanceToPoint(e) { return Math.sqrt(this.distanceSqToPoint(e)); } distanceSqToPoint(e) { - let t = jt.subVectors(e, this.origin).dot(this.direction); - return t < 0 ? this.origin.distanceToSquared(e) : (jt.copy(this.direction).multiplyScalar(t).add(this.origin), jt.distanceToSquared(e)); + let t = ln.subVectors(e, this.origin).dot(this.direction); + return t < 0 ? this.origin.distanceToSquared(e) : (ln.copy(this.origin).addScaledVector(this.direction, t), ln.distanceToSquared(e)); } distanceSqToSegment(e, t, n, i) { - To.copy(e).add(t).multiplyScalar(.5), Jr.copy(t).sub(e).normalize(), fn.copy(this.origin).sub(To); - let r = e.distanceTo(t) * .5, o = -this.direction.dot(Jr), a = fn.dot(this.direction), l = -fn.dot(Jr), c = fn.lengthSq(), h = Math.abs(1 - o * o), u, d, f, m; - if (h > 0) if (u = o * l - a, d = o * a - l, m = r * h, u >= 0) if (d >= -m) if (d <= m) { - let x = 1 / h; - u *= x, d *= x, f = u * (u + o * d + 2 * a) + d * (o * u + d + 2 * l) + c; - } else d = r, u = Math.max(0, -(o * d + a)), f = -u * u + d * (d + 2 * l) + c; - else d = -r, u = Math.max(0, -(o * d + a)), f = -u * u + d * (d + 2 * l) + c; - else d <= -m ? (u = Math.max(0, -(-o * r + a)), d = u > 0 ? -r : Math.min(Math.max(-r, -l), r), f = -u * u + d * (d + 2 * l) + c) : d <= m ? (u = 0, d = Math.min(Math.max(-r, -l), r), f = d * (d + 2 * l) + c) : (u = Math.max(0, -(o * r + a)), d = u > 0 ? r : Math.min(Math.max(-r, -l), r), f = -u * u + d * (d + 2 * l) + c); - else d = o > 0 ? -r : r, u = Math.max(0, -(o * d + a)), f = -u * u + d * (d + 2 * l) + c; - return n && n.copy(this.direction).multiplyScalar(u).add(this.origin), i && i.copy(Jr).multiplyScalar(d).add(To), f; + za.copy(e).add(t).multiplyScalar(.5), qs.copy(t).sub(e).normalize(), An.copy(this.origin).sub(za); + let r = e.distanceTo(t) * .5, a = -this.direction.dot(qs), o = An.dot(this.direction), c = -An.dot(qs), l = An.lengthSq(), h = Math.abs(1 - a * a), u, d, f, m; + if (h > 0) if (u = a * c - o, d = a * o - c, m = r * h, u >= 0) if (d >= -m) if (d <= m) { + let _ = 1 / h; + u *= _, d *= _, f = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * c) + l; + } else d = r, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * c) + l; + else d = -r, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * c) + l; + else d <= -m ? (u = Math.max(0, -(-a * r + o)), d = u > 0 ? -r : Math.min(Math.max(-r, -c), r), f = -u * u + d * (d + 2 * c) + l) : d <= m ? (u = 0, d = Math.min(Math.max(-r, -c), r), f = d * (d + 2 * c) + l) : (u = Math.max(0, -(a * r + o)), d = u > 0 ? r : Math.min(Math.max(-r, -c), r), f = -u * u + d * (d + 2 * c) + l); + else d = a > 0 ? -r : r, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * c) + l; + return n && n.copy(this.origin).addScaledVector(this.direction, u), i && i.copy(za).addScaledVector(qs, d), f; } intersectSphere(e, t) { - jt.subVectors(e.center, this.origin); - let n = jt.dot(this.direction), i = jt.dot(jt) - n * n, r = e.radius * e.radius; + ln.subVectors(e.center, this.origin); + let n = ln.dot(this.direction), i = ln.dot(ln) - n * n, r = e.radius * e.radius; if (i > r) return null; - let o = Math.sqrt(r - i), a = n - o, l = n + o; - return a < 0 && l < 0 ? null : a < 0 ? this.at(l, t) : this.at(a, t); + let a = Math.sqrt(r - i), o = n - a, c = n + a; + return c < 0 ? null : o < 0 ? this.at(c, t) : this.at(o, t); } intersectsSphere(e) { return this.distanceSqToPoint(e.center) <= e.radius * e.radius; @@ -1639,27 +2085,27 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return t === 0 || e.normal.dot(this.direction) * t < 0; } intersectBox(e, t) { - let n, i, r, o, a, l, c = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin; - return c >= 0 ? (n = (e.min.x - d.x) * c, i = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, i = (e.min.x - d.x) * c), h >= 0 ? (r = (e.min.y - d.y) * h, o = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, o = (e.min.y - d.y) * h), n > o || r > i || ((r > n || n !== n) && (n = r), (o < i || i !== i) && (i = o), u >= 0 ? (a = (e.min.z - d.z) * u, l = (e.max.z - d.z) * u) : (a = (e.max.z - d.z) * u, l = (e.min.z - d.z) * u), n > l || a > i) || ((a > n || n !== n) && (n = a), (l < i || i !== i) && (i = l), i < 0) ? null : this.at(n >= 0 ? n : i, t); + let n, i, r, a, o, c, l = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin; + return l >= 0 ? (n = (e.min.x - d.x) * l, i = (e.max.x - d.x) * l) : (n = (e.max.x - d.x) * l, i = (e.min.x - d.x) * l), h >= 0 ? (r = (e.min.y - d.y) * h, a = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, a = (e.min.y - d.y) * h), n > a || r > i || ((r > n || isNaN(n)) && (n = r), (a < i || isNaN(i)) && (i = a), u >= 0 ? (o = (e.min.z - d.z) * u, c = (e.max.z - d.z) * u) : (o = (e.max.z - d.z) * u, c = (e.min.z - d.z) * u), n > c || o > i) || ((o > n || n !== n) && (n = o), (c < i || i !== i) && (i = c), i < 0) ? null : this.at(n >= 0 ? n : i, t); } intersectsBox(e) { - return this.intersectBox(e, jt) !== null; + return this.intersectBox(e, ln) !== null; } intersectTriangle(e, t, n, i, r) { - Eo.subVectors(t, e), Yr.subVectors(n, e), Ao.crossVectors(Eo, Yr); - let o = this.direction.dot(Ao), a; - if (o > 0) { + Va.subVectors(t, e), Ys.subVectors(n, e), ka.crossVectors(Va, Ys); + let a = this.direction.dot(ka), o; + if (a > 0) { if (i) return null; - a = 1; - } else if (o < 0) a = -1, o = -o; + o = 1; + } else if (a < 0) o = -1, a = -a; else return null; - fn.subVectors(this.origin, e); - let l = a * this.direction.dot(Yr.crossVectors(fn, Yr)); - if (l < 0) return null; - let c = a * this.direction.dot(Eo.cross(fn)); - if (c < 0 || l + c > o) return null; - let h = -a * fn.dot(Ao); - return h < 0 ? null : this.at(h / o, r); + An.subVectors(this.origin, e); + let c = o * this.direction.dot(Ys.crossVectors(An, Ys)); + if (c < 0) return null; + let l = o * this.direction.dot(Va.cross(An)); + if (l < 0 || c + l > a) return null; + let h = -o * An.dot(ka); + return h < 0 ? null : this.at(h / a, r); } applyMatrix4(e) { return this.origin.applyMatrix4(e), this.direction.transformDirection(e), this; @@ -1670,9 +2116,9 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { clone() { return new this.constructor().copy(this); } -}, pe = class { - constructor(){ - this.elements = [ +}, ze = class s1 { + constructor(e, t, n, i, r, a, o, c, l, h, u, d, f, m, _, g){ + s1.prototype.isMatrix4 = !0, this.elements = [ 1, 0, 0, @@ -1689,17 +2135,17 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { 0, 0, 1 - ], arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead."); + ], e !== void 0 && this.set(e, t, n, i, r, a, o, c, l, h, u, d, f, m, _, g); } - set(e, t, n, i, r, o, a, l, c, h, u, d, f, m, x, v) { - let g = this.elements; - return g[0] = e, g[4] = t, g[8] = n, g[12] = i, g[1] = r, g[5] = o, g[9] = a, g[13] = l, g[2] = c, g[6] = h, g[10] = u, g[14] = d, g[3] = f, g[7] = m, g[11] = x, g[15] = v, this; + set(e, t, n, i, r, a, o, c, l, h, u, d, f, m, _, g) { + let p = this.elements; + return p[0] = e, p[4] = t, p[8] = n, p[12] = i, p[1] = r, p[5] = a, p[9] = o, p[13] = c, p[2] = l, p[6] = h, p[10] = u, p[14] = d, p[3] = f, p[7] = m, p[11] = _, p[15] = g, this; } identity() { return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; } clone() { - return new pe().fromArray(this.elements); + return new s1().fromArray(this.elements); } copy(e) { let t = this.elements, n = e.elements; @@ -1720,57 +2166,56 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return this.set(e.x, t.x, n.x, 0, e.y, t.y, n.y, 0, e.z, t.z, n.z, 0, 0, 0, 0, 1), this; } extractRotation(e) { - let t = this.elements, n = e.elements, i = 1 / si.setFromMatrixColumn(e, 0).length(), r = 1 / si.setFromMatrixColumn(e, 1).length(), o = 1 / si.setFromMatrixColumn(e, 2).length(); - return t[0] = n[0] * i, t[1] = n[1] * i, t[2] = n[2] * i, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * o, t[9] = n[9] * o, t[10] = n[10] * o, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this; + let t = this.elements, n = e.elements, i = 1 / Mi.setFromMatrixColumn(e, 0).length(), r = 1 / Mi.setFromMatrixColumn(e, 1).length(), a = 1 / Mi.setFromMatrixColumn(e, 2).length(); + return t[0] = n[0] * i, t[1] = n[1] * i, t[2] = n[2] * i, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * a, t[9] = n[9] * a, t[10] = n[10] * a, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this; } makeRotationFromEuler(e) { - e && e.isEuler || console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); - let t = this.elements, n = e.x, i = e.y, r = e.z, o = Math.cos(n), a = Math.sin(n), l = Math.cos(i), c = Math.sin(i), h = Math.cos(r), u = Math.sin(r); + let t = this.elements, n = e.x, i = e.y, r = e.z, a = Math.cos(n), o = Math.sin(n), c = Math.cos(i), l = Math.sin(i), h = Math.cos(r), u = Math.sin(r); if (e.order === "XYZ") { - let d = o * h, f = o * u, m = a * h, x = a * u; - t[0] = l * h, t[4] = -l * u, t[8] = c, t[1] = f + m * c, t[5] = d - x * c, t[9] = -a * l, t[2] = x - d * c, t[6] = m + f * c, t[10] = o * l; + let d = a * h, f = a * u, m = o * h, _ = o * u; + t[0] = c * h, t[4] = -c * u, t[8] = l, t[1] = f + m * l, t[5] = d - _ * l, t[9] = -o * c, t[2] = _ - d * l, t[6] = m + f * l, t[10] = a * c; } else if (e.order === "YXZ") { - let d = l * h, f = l * u, m = c * h, x = c * u; - t[0] = d + x * a, t[4] = m * a - f, t[8] = o * c, t[1] = o * u, t[5] = o * h, t[9] = -a, t[2] = f * a - m, t[6] = x + d * a, t[10] = o * l; + let d = c * h, f = c * u, m = l * h, _ = l * u; + t[0] = d + _ * o, t[4] = m * o - f, t[8] = a * l, t[1] = a * u, t[5] = a * h, t[9] = -o, t[2] = f * o - m, t[6] = _ + d * o, t[10] = a * c; } else if (e.order === "ZXY") { - let d = l * h, f = l * u, m = c * h, x = c * u; - t[0] = d - x * a, t[4] = -o * u, t[8] = m + f * a, t[1] = f + m * a, t[5] = o * h, t[9] = x - d * a, t[2] = -o * c, t[6] = a, t[10] = o * l; + let d = c * h, f = c * u, m = l * h, _ = l * u; + t[0] = d - _ * o, t[4] = -a * u, t[8] = m + f * o, t[1] = f + m * o, t[5] = a * h, t[9] = _ - d * o, t[2] = -a * l, t[6] = o, t[10] = a * c; } else if (e.order === "ZYX") { - let d = o * h, f = o * u, m = a * h, x = a * u; - t[0] = l * h, t[4] = m * c - f, t[8] = d * c + x, t[1] = l * u, t[5] = x * c + d, t[9] = f * c - m, t[2] = -c, t[6] = a * l, t[10] = o * l; + let d = a * h, f = a * u, m = o * h, _ = o * u; + t[0] = c * h, t[4] = m * l - f, t[8] = d * l + _, t[1] = c * u, t[5] = _ * l + d, t[9] = f * l - m, t[2] = -l, t[6] = o * c, t[10] = a * c; } else if (e.order === "YZX") { - let d = o * l, f = o * c, m = a * l, x = a * c; - t[0] = l * h, t[4] = x - d * u, t[8] = m * u + f, t[1] = u, t[5] = o * h, t[9] = -a * h, t[2] = -c * h, t[6] = f * u + m, t[10] = d - x * u; + let d = a * c, f = a * l, m = o * c, _ = o * l; + t[0] = c * h, t[4] = _ - d * u, t[8] = m * u + f, t[1] = u, t[5] = a * h, t[9] = -o * h, t[2] = -l * h, t[6] = f * u + m, t[10] = d - _ * u; } else if (e.order === "XZY") { - let d = o * l, f = o * c, m = a * l, x = a * c; - t[0] = l * h, t[4] = -u, t[8] = c * h, t[1] = d * u + x, t[5] = o * h, t[9] = f * u - m, t[2] = m * u - f, t[6] = a * h, t[10] = x * u + d; + let d = a * c, f = a * l, m = o * c, _ = o * l; + t[0] = c * h, t[4] = -u, t[8] = l * h, t[1] = d * u + _, t[5] = a * h, t[9] = f * u - m, t[2] = m * u - f, t[6] = o * h, t[10] = _ * u + d; } return t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this; } makeRotationFromQuaternion(e) { - return this.compose(tf, e, nf); + return this.compose(ap, e, op); } lookAt(e, t, n) { let i = this.elements; - return St.subVectors(e, t), St.lengthSq() === 0 && (St.z = 1), St.normalize(), pn.crossVectors(n, St), pn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? St.x += 1e-4 : St.z += 1e-4, St.normalize(), pn.crossVectors(n, St)), pn.normalize(), Zr.crossVectors(St, pn), i[0] = pn.x, i[4] = Zr.x, i[8] = St.x, i[1] = pn.y, i[5] = Zr.y, i[9] = St.y, i[2] = pn.z, i[6] = Zr.z, i[10] = St.z, this; + return zt.subVectors(e, t), zt.lengthSq() === 0 && (zt.z = 1), zt.normalize(), Rn.crossVectors(n, zt), Rn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? zt.x += 1e-4 : zt.z += 1e-4, zt.normalize(), Rn.crossVectors(n, zt)), Rn.normalize(), Zs.crossVectors(zt, Rn), i[0] = Rn.x, i[4] = Zs.x, i[8] = zt.x, i[1] = Rn.y, i[5] = Zs.y, i[9] = zt.y, i[2] = Rn.z, i[6] = Zs.z, i[10] = zt.z, this; } - multiply(e, t) { - return t !== void 0 ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), this.multiplyMatrices(e, t)) : this.multiplyMatrices(this, e); + multiply(e) { + return this.multiplyMatrices(this, e); } premultiply(e) { return this.multiplyMatrices(e, this); } multiplyMatrices(e, t) { - let n = e.elements, i = t.elements, r = this.elements, o = n[0], a = n[4], l = n[8], c = n[12], h = n[1], u = n[5], d = n[9], f = n[13], m = n[2], x = n[6], v = n[10], g = n[14], p = n[3], _ = n[7], y = n[11], b = n[15], A = i[0], L = i[4], I = i[8], k = i[12], B = i[1], P = i[5], w = i[9], E = i[13], D = i[2], U = i[6], F = i[10], O = i[14], ne = i[3], ce = i[7], V = i[11], W = i[15]; - return r[0] = o * A + a * B + l * D + c * ne, r[4] = o * L + a * P + l * U + c * ce, r[8] = o * I + a * w + l * F + c * V, r[12] = o * k + a * E + l * O + c * W, r[1] = h * A + u * B + d * D + f * ne, r[5] = h * L + u * P + d * U + f * ce, r[9] = h * I + u * w + d * F + f * V, r[13] = h * k + u * E + d * O + f * W, r[2] = m * A + x * B + v * D + g * ne, r[6] = m * L + x * P + v * U + g * ce, r[10] = m * I + x * w + v * F + g * V, r[14] = m * k + x * E + v * O + g * W, r[3] = p * A + _ * B + y * D + b * ne, r[7] = p * L + _ * P + y * U + b * ce, r[11] = p * I + _ * w + y * F + b * V, r[15] = p * k + _ * E + y * O + b * W, this; + let n = e.elements, i = t.elements, r = this.elements, a = n[0], o = n[4], c = n[8], l = n[12], h = n[1], u = n[5], d = n[9], f = n[13], m = n[2], _ = n[6], g = n[10], p = n[14], v = n[3], x = n[7], y = n[11], b = n[15], w = i[0], R = i[4], I = i[8], M = i[12], T = i[1], O = i[5], Y = i[9], $ = i[13], U = i[2], z = i[6], q = i[10], H = i[14], ne = i[3], W = i[7], K = i[11], D = i[15]; + return r[0] = a * w + o * T + c * U + l * ne, r[4] = a * R + o * O + c * z + l * W, r[8] = a * I + o * Y + c * q + l * K, r[12] = a * M + o * $ + c * H + l * D, r[1] = h * w + u * T + d * U + f * ne, r[5] = h * R + u * O + d * z + f * W, r[9] = h * I + u * Y + d * q + f * K, r[13] = h * M + u * $ + d * H + f * D, r[2] = m * w + _ * T + g * U + p * ne, r[6] = m * R + _ * O + g * z + p * W, r[10] = m * I + _ * Y + g * q + p * K, r[14] = m * M + _ * $ + g * H + p * D, r[3] = v * w + x * T + y * U + b * ne, r[7] = v * R + x * O + y * z + b * W, r[11] = v * I + x * Y + y * q + b * K, r[15] = v * M + x * $ + y * H + b * D, this; } multiplyScalar(e) { let t = this.elements; return t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this; } determinant() { - let e = this.elements, t = e[0], n = e[4], i = e[8], r = e[12], o = e[1], a = e[5], l = e[9], c = e[13], h = e[2], u = e[6], d = e[10], f = e[14], m = e[3], x = e[7], v = e[11], g = e[15]; - return m * (+r * l * u - i * c * u - r * a * d + n * c * d + i * a * f - n * l * f) + x * (+t * l * f - t * c * d + r * o * d - i * o * f + i * c * h - r * l * h) + v * (+t * c * u - t * a * f - r * o * u + n * o * f + r * a * h - n * c * h) + g * (-i * a * h - t * l * u + t * a * d + i * o * u - n * o * d + n * l * h); + let e = this.elements, t = e[0], n = e[4], i = e[8], r = e[12], a = e[1], o = e[5], c = e[9], l = e[13], h = e[2], u = e[6], d = e[10], f = e[14], m = e[3], _ = e[7], g = e[11], p = e[15]; + return m * (+r * c * u - i * l * u - r * o * d + n * l * d + i * o * f - n * c * f) + _ * (+t * c * f - t * l * d + r * a * d - i * a * f + i * l * h - r * c * h) + g * (+t * l * u - t * o * f - r * a * u + n * a * f + r * o * h - n * l * h) + p * (-i * o * h - t * c * u + t * o * d + i * a * u - n * a * d + n * c * h); } transpose() { let e = this.elements, t; @@ -1781,10 +2226,10 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return e.isVector3 ? (i[12] = e.x, i[13] = e.y, i[14] = e.z) : (i[12] = e, i[13] = t, i[14] = n), this; } invert() { - let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], o = e[4], a = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], f = e[11], m = e[12], x = e[13], v = e[14], g = e[15], p = u * v * c - x * d * c + x * l * f - a * v * f - u * l * g + a * d * g, _ = m * d * c - h * v * c - m * l * f + o * v * f + h * l * g - o * d * g, y = h * x * c - m * u * c + m * a * f - o * x * f - h * a * g + o * u * g, b = m * u * l - h * x * l - m * a * d + o * x * d + h * a * v - o * u * v, A = t * p + n * _ + i * y + r * b; - if (A === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - let L = 1 / A; - return e[0] = p * L, e[1] = (x * d * r - u * v * r - x * i * f + n * v * f + u * i * g - n * d * g) * L, e[2] = (a * v * r - x * l * r + x * i * c - n * v * c - a * i * g + n * l * g) * L, e[3] = (u * l * r - a * d * r - u * i * c + n * d * c + a * i * f - n * l * f) * L, e[4] = _ * L, e[5] = (h * v * r - m * d * r + m * i * f - t * v * f - h * i * g + t * d * g) * L, e[6] = (m * l * r - o * v * r - m * i * c + t * v * c + o * i * g - t * l * g) * L, e[7] = (o * d * r - h * l * r + h * i * c - t * d * c - o * i * f + t * l * f) * L, e[8] = y * L, e[9] = (m * u * r - h * x * r - m * n * f + t * x * f + h * n * g - t * u * g) * L, e[10] = (o * x * r - m * a * r + m * n * c - t * x * c - o * n * g + t * a * g) * L, e[11] = (h * a * r - o * u * r - h * n * c + t * u * c + o * n * f - t * a * f) * L, e[12] = b * L, e[13] = (h * x * i - m * u * i + m * n * d - t * x * d - h * n * v + t * u * v) * L, e[14] = (m * a * i - o * x * i - m * n * l + t * x * l + o * n * v - t * a * v) * L, e[15] = (o * u * i - h * a * i + h * n * l - t * u * l - o * n * d + t * a * d) * L, this; + let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], a = e[4], o = e[5], c = e[6], l = e[7], h = e[8], u = e[9], d = e[10], f = e[11], m = e[12], _ = e[13], g = e[14], p = e[15], v = u * g * l - _ * d * l + _ * c * f - o * g * f - u * c * p + o * d * p, x = m * d * l - h * g * l - m * c * f + a * g * f + h * c * p - a * d * p, y = h * _ * l - m * u * l + m * o * f - a * _ * f - h * o * p + a * u * p, b = m * u * c - h * _ * c - m * o * d + a * _ * d + h * o * g - a * u * g, w = t * v + n * x + i * y + r * b; + if (w === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + let R = 1 / w; + return e[0] = v * R, e[1] = (_ * d * r - u * g * r - _ * i * f + n * g * f + u * i * p - n * d * p) * R, e[2] = (o * g * r - _ * c * r + _ * i * l - n * g * l - o * i * p + n * c * p) * R, e[3] = (u * c * r - o * d * r - u * i * l + n * d * l + o * i * f - n * c * f) * R, e[4] = x * R, e[5] = (h * g * r - m * d * r + m * i * f - t * g * f - h * i * p + t * d * p) * R, e[6] = (m * c * r - a * g * r - m * i * l + t * g * l + a * i * p - t * c * p) * R, e[7] = (a * d * r - h * c * r + h * i * l - t * d * l - a * i * f + t * c * f) * R, e[8] = y * R, e[9] = (m * u * r - h * _ * r - m * n * f + t * _ * f + h * n * p - t * u * p) * R, e[10] = (a * _ * r - m * o * r + m * n * l - t * _ * l - a * n * p + t * o * p) * R, e[11] = (h * o * r - a * u * r - h * n * l + t * u * l + a * n * f - t * o * f) * R, e[12] = b * R, e[13] = (h * _ * i - m * u * i + m * n * d - t * _ * d - h * n * g + t * u * g) * R, e[14] = (m * o * i - a * _ * i - m * n * c + t * _ * c + a * n * g - t * o * g) * R, e[15] = (a * u * i - h * o * i + h * n * c - t * u * c - a * n * d + t * o * d) * R, this; } scale(e) { let t = this.elements, n = e.x, i = e.y, r = e.z; @@ -1795,7 +2240,7 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return Math.sqrt(Math.max(t, n, i)); } makeTranslation(e, t, n) { - return this.set(1, 0, 0, e, 0, 1, 0, t, 0, 0, 1, n, 0, 0, 0, 1), this; + return e.isVector3 ? this.set(1, 0, 0, e.x, 0, 1, 0, e.y, 0, 0, 1, e.z, 0, 0, 0, 1) : this.set(1, 0, 0, e, 0, 1, 0, t, 0, 0, 1, n, 0, 0, 0, 1), this; } makeRotationX(e) { let t = Math.cos(e), n = Math.sin(e); @@ -1810,33 +2255,38 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { return this.set(t, -n, 0, 0, n, t, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; } makeRotationAxis(e, t) { - let n = Math.cos(t), i = Math.sin(t), r = 1 - n, o = e.x, a = e.y, l = e.z, c = r * o, h = r * a; - return this.set(c * o + n, c * a - i * l, c * l + i * a, 0, c * a + i * l, h * a + n, h * l - i * o, 0, c * l - i * a, h * l + i * o, r * l * l + n, 0, 0, 0, 0, 1), this; + let n = Math.cos(t), i = Math.sin(t), r = 1 - n, a = e.x, o = e.y, c = e.z, l = r * a, h = r * o; + return this.set(l * a + n, l * o - i * c, l * c + i * o, 0, l * o + i * c, h * o + n, h * c - i * a, 0, l * c - i * o, h * c + i * a, r * c * c + n, 0, 0, 0, 0, 1), this; } makeScale(e, t, n) { return this.set(e, 0, 0, 0, 0, t, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this; } - makeShear(e, t, n, i, r, o) { - return this.set(1, n, r, 0, e, 1, o, 0, t, i, 1, 0, 0, 0, 0, 1), this; + makeShear(e, t, n, i, r, a) { + return this.set(1, n, r, 0, e, 1, a, 0, t, i, 1, 0, 0, 0, 0, 1), this; } compose(e, t, n) { - let i = this.elements, r = t._x, o = t._y, a = t._z, l = t._w, c = r + r, h = o + o, u = a + a, d = r * c, f = r * h, m = r * u, x = o * h, v = o * u, g = a * u, p = l * c, _ = l * h, y = l * u, b = n.x, A = n.y, L = n.z; - return i[0] = (1 - (x + g)) * b, i[1] = (f + y) * b, i[2] = (m - _) * b, i[3] = 0, i[4] = (f - y) * A, i[5] = (1 - (d + g)) * A, i[6] = (v + p) * A, i[7] = 0, i[8] = (m + _) * L, i[9] = (v - p) * L, i[10] = (1 - (d + x)) * L, i[11] = 0, i[12] = e.x, i[13] = e.y, i[14] = e.z, i[15] = 1, this; + let i = this.elements, r = t._x, a = t._y, o = t._z, c = t._w, l = r + r, h = a + a, u = o + o, d = r * l, f = r * h, m = r * u, _ = a * h, g = a * u, p = o * u, v = c * l, x = c * h, y = c * u, b = n.x, w = n.y, R = n.z; + return i[0] = (1 - (_ + p)) * b, i[1] = (f + y) * b, i[2] = (m - x) * b, i[3] = 0, i[4] = (f - y) * w, i[5] = (1 - (d + p)) * w, i[6] = (g + v) * w, i[7] = 0, i[8] = (m + x) * R, i[9] = (g - v) * R, i[10] = (1 - (d + _)) * R, i[11] = 0, i[12] = e.x, i[13] = e.y, i[14] = e.z, i[15] = 1, this; } decompose(e, t, n) { - let i = this.elements, r = si.set(i[0], i[1], i[2]).length(), o = si.set(i[4], i[5], i[6]).length(), a = si.set(i[8], i[9], i[10]).length(); - this.determinant() < 0 && (r = -r), e.x = i[12], e.y = i[13], e.z = i[14], It.copy(this); - let c = 1 / r, h = 1 / o, u = 1 / a; - return It.elements[0] *= c, It.elements[1] *= c, It.elements[2] *= c, It.elements[4] *= h, It.elements[5] *= h, It.elements[6] *= h, It.elements[8] *= u, It.elements[9] *= u, It.elements[10] *= u, t.setFromRotationMatrix(It), n.x = r, n.y = o, n.z = a, this; - } - makePerspective(e, t, n, i, r, o) { - o === void 0 && console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); - let a = this.elements, l = 2 * r / (t - e), c = 2 * r / (n - i), h = (t + e) / (t - e), u = (n + i) / (n - i), d = -(o + r) / (o - r), f = -2 * o * r / (o - r); - return a[0] = l, a[4] = 0, a[8] = h, a[12] = 0, a[1] = 0, a[5] = c, a[9] = u, a[13] = 0, a[2] = 0, a[6] = 0, a[10] = d, a[14] = f, a[3] = 0, a[7] = 0, a[11] = -1, a[15] = 0, this; - } - makeOrthographic(e, t, n, i, r, o) { - let a = this.elements, l = 1 / (t - e), c = 1 / (n - i), h = 1 / (o - r), u = (t + e) * l, d = (n + i) * c, f = (o + r) * h; - return a[0] = 2 * l, a[4] = 0, a[8] = 0, a[12] = -u, a[1] = 0, a[5] = 2 * c, a[9] = 0, a[13] = -d, a[2] = 0, a[6] = 0, a[10] = -2 * h, a[14] = -f, a[3] = 0, a[7] = 0, a[11] = 0, a[15] = 1, this; + let i = this.elements, r = Mi.set(i[0], i[1], i[2]).length(), a = Mi.set(i[4], i[5], i[6]).length(), o = Mi.set(i[8], i[9], i[10]).length(); + this.determinant() < 0 && (r = -r), e.x = i[12], e.y = i[13], e.z = i[14], $t.copy(this); + let l = 1 / r, h = 1 / a, u = 1 / o; + return $t.elements[0] *= l, $t.elements[1] *= l, $t.elements[2] *= l, $t.elements[4] *= h, $t.elements[5] *= h, $t.elements[6] *= h, $t.elements[8] *= u, $t.elements[9] *= u, $t.elements[10] *= u, t.setFromRotationMatrix($t), n.x = r, n.y = a, n.z = o, this; + } + makePerspective(e, t, n, i, r, a, o = vn) { + let c = this.elements, l = 2 * r / (t - e), h = 2 * r / (n - i), u = (t + e) / (t - e), d = (n + i) / (n - i), f, m; + if (o === vn) f = -(a + r) / (a - r), m = -2 * a * r / (a - r); + else if (o === Gr) f = -a / (a - r), m = -a * r / (a - r); + else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + o); + return c[0] = l, c[4] = 0, c[8] = u, c[12] = 0, c[1] = 0, c[5] = h, c[9] = d, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = f, c[14] = m, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this; + } + makeOrthographic(e, t, n, i, r, a, o = vn) { + let c = this.elements, l = 1 / (t - e), h = 1 / (n - i), u = 1 / (a - r), d = (t + e) * l, f = (n + i) * h, m, _; + if (o === vn) m = (a + r) * u, _ = -2 * u; + else if (o === Gr) m = r * u, _ = -1 * u; + else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + o); + return c[0] = 2 * l, c[4] = 0, c[8] = 0, c[12] = -d, c[1] = 0, c[5] = 2 * h, c[9] = 0, c[13] = -f, c[2] = 0, c[6] = 0, c[10] = _, c[14] = -m, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this; } equals(e) { let t = this.elements, n = e.elements; @@ -1851,11 +2301,9 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { let n = this.elements; return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e; } -}; -pe.prototype.isMatrix4 = !0; -var si = new M, It = new pe, tf = new M(0, 0, 0), nf = new M(1, 1, 1), pn = new M, Zr = new M, St = new M, _l = new pe, Ml = new gt, Zn = class { - constructor(e = 0, t = 0, n = 0, i = Zn.DefaultOrder){ - this._x = e, this._y = t, this._z = n, this._order = i; +}, Mi = new A, $t = new ze, ap = new A(0, 0, 0), op = new A(1, 1, 1), Rn = new A, Zs = new A, zt = new A, Xl = new ze, ql = new Ut, Yr = class s1 { + constructor(e = 0, t = 0, n = 0, i = s1.DEFAULT_ORDER){ + this.isEuler = !0, this._x = e, this._y = t, this._z = n, this._order = i; } get x() { return this._x; @@ -1891,25 +2339,25 @@ var si = new M, It = new pe, tf = new M(0, 0, 0), nf = new M(1, 1, 1), pn = new return this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this; } setFromRotationMatrix(e, t = this._order, n = !0) { - let i = e.elements, r = i[0], o = i[4], a = i[8], l = i[1], c = i[5], h = i[9], u = i[2], d = i[6], f = i[10]; + let i = e.elements, r = i[0], a = i[4], o = i[8], c = i[1], l = i[5], h = i[9], u = i[2], d = i[6], f = i[10]; switch(t){ case "XYZ": - this._y = Math.asin(mt(a, -1, 1)), Math.abs(a) < .9999999 ? (this._x = Math.atan2(-h, f), this._z = Math.atan2(-o, r)) : (this._x = Math.atan2(d, c), this._z = 0); + this._y = Math.asin(ct(o, -1, 1)), Math.abs(o) < .9999999 ? (this._x = Math.atan2(-h, f), this._z = Math.atan2(-a, r)) : (this._x = Math.atan2(d, l), this._z = 0); break; case "YXZ": - this._x = Math.asin(-mt(h, -1, 1)), Math.abs(h) < .9999999 ? (this._y = Math.atan2(a, f), this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, r), this._z = 0); + this._x = Math.asin(-ct(h, -1, 1)), Math.abs(h) < .9999999 ? (this._y = Math.atan2(o, f), this._z = Math.atan2(c, l)) : (this._y = Math.atan2(-u, r), this._z = 0); break; case "ZXY": - this._x = Math.asin(mt(d, -1, 1)), Math.abs(d) < .9999999 ? (this._y = Math.atan2(-u, f), this._z = Math.atan2(-o, c)) : (this._y = 0, this._z = Math.atan2(l, r)); + this._x = Math.asin(ct(d, -1, 1)), Math.abs(d) < .9999999 ? (this._y = Math.atan2(-u, f), this._z = Math.atan2(-a, l)) : (this._y = 0, this._z = Math.atan2(c, r)); break; case "ZYX": - this._y = Math.asin(-mt(u, -1, 1)), Math.abs(u) < .9999999 ? (this._x = Math.atan2(d, f), this._z = Math.atan2(l, r)) : (this._x = 0, this._z = Math.atan2(-o, c)); + this._y = Math.asin(-ct(u, -1, 1)), Math.abs(u) < .9999999 ? (this._x = Math.atan2(d, f), this._z = Math.atan2(c, r)) : (this._x = 0, this._z = Math.atan2(-a, l)); break; case "YZX": - this._z = Math.asin(mt(l, -1, 1)), Math.abs(l) < .9999999 ? (this._x = Math.atan2(-h, c), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(a, f)); + this._z = Math.asin(ct(c, -1, 1)), Math.abs(c) < .9999999 ? (this._x = Math.atan2(-h, l), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(o, f)); break; case "XZY": - this._z = Math.asin(-mt(o, -1, 1)), Math.abs(o) < .9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(a, r)) : (this._x = Math.atan2(-h, f), this._y = 0); + this._z = Math.asin(-ct(a, -1, 1)), Math.abs(a) < .9999999 ? (this._x = Math.atan2(d, l), this._y = Math.atan2(o, r)) : (this._x = Math.atan2(-h, f), this._y = 0); break; default: console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + t); @@ -1917,13 +2365,13 @@ var si = new M, It = new pe, tf = new M(0, 0, 0), nf = new M(1, 1, 1), pn = new return this._order = t, n === !0 && this._onChangeCallback(), this; } setFromQuaternion(e, t, n) { - return _l.makeRotationFromQuaternion(e), this.setFromRotationMatrix(_l, t, n); + return Xl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(Xl, t, n); } setFromVector3(e, t = this._order) { return this.set(e.x, e.y, e.z, t); } reorder(e) { - return Ml.setFromEuler(this), this.setFromQuaternion(Ml, e); + return ql.setFromEuler(this), this.setFromQuaternion(ql, e); } equals(e) { return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order; @@ -1934,25 +2382,16 @@ var si = new M, It = new pe, tf = new M(0, 0, 0), nf = new M(1, 1, 1), pn = new toArray(e = [], t = 0) { return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e; } - toVector3(e) { - return e ? e.set(this._x, this._y, this._z) : new M(this._x, this._y, this._z); - } _onChange(e) { return this._onChangeCallback = e, this; } _onChangeCallback() {} + *[Symbol.iterator]() { + yield this._x, yield this._y, yield this._z, yield this._order; + } }; -Zn.prototype.isEuler = !0; -Zn.DefaultOrder = "XYZ"; -Zn.RotationOrders = [ - "XYZ", - "YZX", - "ZXY", - "XZY", - "YXZ", - "ZYX" -]; -var Js = class { +Yr.DEFAULT_ORDER = "XYZ"; +var Rs = class { constructor(){ this.mask = 1; } @@ -1980,24 +2419,23 @@ var Js = class { isEnabled(e) { return (this.mask & (1 << e | 0)) !== 0; } -}, rf = 0, bl = new M, oi = new gt, Qt = new pe, $r = new M, Zi = new M, sf = new M, of = new gt, wl = new M(1, 0, 0), Sl = new M(0, 1, 0), Tl = new M(0, 0, 1), af = { +}, cp = 0, Yl = new A, Si = new Ut, hn = new ze, Js = new A, hs = new A, lp = new A, hp = new Ut, Zl = new A(1, 0, 0), Jl = new A(0, 1, 0), $l = new A(0, 0, 1), up = { type: "added" -}, El = { +}, dp = { type: "removed" -}, Ne = class extends En { +}, Je = class s1 extends sn { constructor(){ - super(); - Object.defineProperty(this, "id", { - value: rf++ - }), this.uuid = Et(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = Ne.DefaultUp.clone(); - let e = new M, t = new Zn, n = new gt, i = new M(1, 1, 1); + super(), this.isObject3D = !0, Object.defineProperty(this, "id", { + value: cp++ + }), this.uuid = kt(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = s1.DEFAULT_UP.clone(); + let e = new A, t = new Yr, n = new Ut, i = new A(1, 1, 1); function r() { n.setFromEuler(t, !1); } - function o() { + function a() { t.setFromQuaternion(n, void 0, !1); } - t._onChange(r), n._onChange(o), Object.defineProperties(this, { + t._onChange(r), n._onChange(a), Object.defineProperties(this, { position: { configurable: !0, enumerable: !0, @@ -2019,12 +2457,12 @@ var Js = class { value: i }, modelViewMatrix: { - value: new pe + value: new ze }, normalMatrix: { - value: new lt + value: new He } - }), this.matrix = new pe, this.matrixWorld = new pe, this.matrixAutoUpdate = Ne.DefaultMatrixAutoUpdate, this.matrixWorldNeedsUpdate = !1, this.layers = new Js, this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.userData = {}; + }), this.matrix = new ze, this.matrixWorld = new ze, this.matrixAutoUpdate = s1.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.matrixWorldAutoUpdate = s1.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.layers = new Rs, this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.userData = {}; } onBeforeRender() {} onAfterRender() {} @@ -2047,49 +2485,49 @@ var Js = class { this.quaternion.copy(e); } rotateOnAxis(e, t) { - return oi.setFromAxisAngle(e, t), this.quaternion.multiply(oi), this; + return Si.setFromAxisAngle(e, t), this.quaternion.multiply(Si), this; } rotateOnWorldAxis(e, t) { - return oi.setFromAxisAngle(e, t), this.quaternion.premultiply(oi), this; + return Si.setFromAxisAngle(e, t), this.quaternion.premultiply(Si), this; } rotateX(e) { - return this.rotateOnAxis(wl, e); + return this.rotateOnAxis(Zl, e); } rotateY(e) { - return this.rotateOnAxis(Sl, e); + return this.rotateOnAxis(Jl, e); } rotateZ(e) { - return this.rotateOnAxis(Tl, e); + return this.rotateOnAxis($l, e); } translateOnAxis(e, t) { - return bl.copy(e).applyQuaternion(this.quaternion), this.position.add(bl.multiplyScalar(t)), this; + return Yl.copy(e).applyQuaternion(this.quaternion), this.position.add(Yl.multiplyScalar(t)), this; } translateX(e) { - return this.translateOnAxis(wl, e); + return this.translateOnAxis(Zl, e); } translateY(e) { - return this.translateOnAxis(Sl, e); + return this.translateOnAxis(Jl, e); } translateZ(e) { - return this.translateOnAxis(Tl, e); + return this.translateOnAxis($l, e); } localToWorld(e) { - return e.applyMatrix4(this.matrixWorld); + return this.updateWorldMatrix(!0, !1), e.applyMatrix4(this.matrixWorld); } worldToLocal(e) { - return e.applyMatrix4(Qt.copy(this.matrixWorld).invert()); + return this.updateWorldMatrix(!0, !1), e.applyMatrix4(hn.copy(this.matrixWorld).invert()); } lookAt(e, t, n) { - e.isVector3 ? $r.copy(e) : $r.set(e, t, n); + e.isVector3 ? Js.copy(e) : Js.set(e, t, n); let i = this.parent; - this.updateWorldMatrix(!0, !1), Zi.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Qt.lookAt(Zi, $r, this.up) : Qt.lookAt($r, Zi, this.up), this.quaternion.setFromRotationMatrix(Qt), i && (Qt.extractRotation(i.matrixWorld), oi.setFromRotationMatrix(Qt), this.quaternion.premultiply(oi.invert())); + this.updateWorldMatrix(!0, !1), hs.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? hn.lookAt(hs, Js, this.up) : hn.lookAt(Js, hs, this.up), this.quaternion.setFromRotationMatrix(hn), i && (hn.extractRotation(i.matrixWorld), Si.setFromRotationMatrix(hn), this.quaternion.premultiply(Si.invert())); } add(e) { if (arguments.length > 1) { for(let t = 0; t < arguments.length; t++)this.add(arguments[t]); return this; } - return e === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", e), this) : (e && e.isObject3D ? (e.parent !== null && e.parent.remove(e), e.parent = this, this.children.push(e), e.dispatchEvent(af)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", e), this); + return e === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", e), this) : (e && e.isObject3D ? (e.parent !== null && e.parent.remove(e), e.parent = this, this.children.push(e), e.dispatchEvent(up)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", e), this); } remove(e) { if (arguments.length > 1) { @@ -2097,21 +2535,17 @@ var Js = class { return this; } let t = this.children.indexOf(e); - return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(El)), this; + return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(dp)), this; } removeFromParent() { let e = this.parent; return e !== null && e.remove(this), this; } clear() { - for(let e = 0; e < this.children.length; e++){ - let t = this.children[e]; - t.parent = null, t.dispatchEvent(El); - } - return this.children.length = 0, this; + return this.remove(...this.children); } attach(e) { - return this.updateWorldMatrix(!0, !1), Qt.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Qt.multiply(e.parent.matrixWorld)), e.applyMatrix4(Qt), this.add(e), e.updateWorldMatrix(!1, !0), this; + return this.updateWorldMatrix(!0, !1), hn.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), hn.multiply(e.parent.matrixWorld)), e.applyMatrix4(hn), this.add(e), e.updateWorldMatrix(!1, !0), this; } getObjectById(e) { return this.getObjectByProperty("id", e); @@ -2122,18 +2556,27 @@ var Js = class { getObjectByProperty(e, t) { if (this[e] === t) return this; for(let n = 0, i = this.children.length; n < i; n++){ - let o = this.children[n].getObjectByProperty(e, t); - if (o !== void 0) return o; + let a = this.children[n].getObjectByProperty(e, t); + if (a !== void 0) return a; + } + } + getObjectsByProperty(e, t) { + let n = []; + this[e] === t && n.push(this); + for(let i = 0, r = this.children.length; i < r; i++){ + let a = this.children[i].getObjectsByProperty(e, t); + a.length > 0 && (n = n.concat(a)); } + return n; } getWorldPosition(e) { return this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld); } getWorldQuaternion(e) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Zi, e, sf), e; + return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, e, lp), e; } getWorldScale(e) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Zi, of, e), e; + return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, hp, e), e; } getWorldDirection(e) { this.updateWorldMatrix(!0, !1); @@ -2162,13 +2605,19 @@ var Js = class { updateMatrixWorld(e) { this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), this.matrixWorldNeedsUpdate = !1, e = !0); let t = this.children; - for(let n = 0, i = t.length; n < i; n++)t[n].updateMatrixWorld(e); + for(let n = 0, i = t.length; n < i; n++){ + let r = t[n]; + (r.matrixWorldAutoUpdate === !0 || e === !0) && r.updateMatrixWorld(e); + } } updateWorldMatrix(e, t) { let n = this.parent; - if (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), t === !0) { + if (e === !0 && n !== null && n.matrixWorldAutoUpdate === !0 && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), t === !0) { let i = this.children; - for(let r = 0, o = i.length; r < o; r++)i[r].updateWorldMatrix(!1, !0); + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r]; + o.matrixWorldAutoUpdate === !0 && o.updateWorldMatrix(!1, !0); + } } } toJSON(e) { @@ -2180,98 +2629,102 @@ var Js = class { images: {}, shapes: {}, skeletons: {}, - animations: {} + animations: {}, + nodes: {} }, n.metadata = { - version: 4.5, + version: 4.6, type: "Object", generator: "Object3D.toJSON" }); let i = {}; - i.uuid = this.uuid, i.type = this.type, this.name !== "" && (i.name = this.name), this.castShadow === !0 && (i.castShadow = !0), this.receiveShadow === !0 && (i.receiveShadow = !0), this.visible === !1 && (i.visible = !1), this.frustumCulled === !1 && (i.frustumCulled = !1), this.renderOrder !== 0 && (i.renderOrder = this.renderOrder), JSON.stringify(this.userData) !== "{}" && (i.userData = this.userData), i.layers = this.layers.mask, i.matrix = this.matrix.toArray(), this.matrixAutoUpdate === !1 && (i.matrixAutoUpdate = !1), this.isInstancedMesh && (i.type = "InstancedMesh", i.count = this.count, i.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (i.instanceColor = this.instanceColor.toJSON())); - function r(a, l) { - return a[l.uuid] === void 0 && (a[l.uuid] = l.toJSON(e)), l.uuid; + i.uuid = this.uuid, i.type = this.type, this.name !== "" && (i.name = this.name), this.castShadow === !0 && (i.castShadow = !0), this.receiveShadow === !0 && (i.receiveShadow = !0), this.visible === !1 && (i.visible = !1), this.frustumCulled === !1 && (i.frustumCulled = !1), this.renderOrder !== 0 && (i.renderOrder = this.renderOrder), Object.keys(this.userData).length > 0 && (i.userData = this.userData), i.layers = this.layers.mask, i.matrix = this.matrix.toArray(), i.up = this.up.toArray(), this.matrixAutoUpdate === !1 && (i.matrixAutoUpdate = !1), this.isInstancedMesh && (i.type = "InstancedMesh", i.count = this.count, i.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (i.instanceColor = this.instanceColor.toJSON())); + function r(o, c) { + return o[c.uuid] === void 0 && (o[c.uuid] = c.toJSON(e)), c.uuid; } - if (this.isScene) this.background && (this.background.isColor ? i.background = this.background.toJSON() : this.background.isTexture && (i.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && (i.environment = this.environment.toJSON(e).uuid); + if (this.isScene) this.background && (this.background.isColor ? i.background = this.background.toJSON() : this.background.isTexture && (i.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (i.environment = this.environment.toJSON(e).uuid); else if (this.isMesh || this.isLine || this.isPoints) { i.geometry = r(e.geometries, this.geometry); - let a = this.geometry.parameters; - if (a !== void 0 && a.shapes !== void 0) { - let l = a.shapes; - if (Array.isArray(l)) for(let c = 0, h = l.length; c < h; c++){ - let u = l[c]; + let o = this.geometry.parameters; + if (o !== void 0 && o.shapes !== void 0) { + let c = o.shapes; + if (Array.isArray(c)) for(let l = 0, h = c.length; l < h; l++){ + let u = c[l]; r(e.shapes, u); } - else r(e.shapes, l); + else r(e.shapes, c); } } if (this.isSkinnedMesh && (i.bindMode = this.bindMode, i.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(e.skeletons, this.skeleton), i.skeleton = this.skeleton.uuid)), this.material !== void 0) if (Array.isArray(this.material)) { - let a = []; - for(let l = 0, c = this.material.length; l < c; l++)a.push(r(e.materials, this.material[l])); - i.material = a; + let o = []; + for(let c = 0, l = this.material.length; c < l; c++)o.push(r(e.materials, this.material[c])); + i.material = o; } else i.material = r(e.materials, this.material); if (this.children.length > 0) { i.children = []; - for(let a = 0; a < this.children.length; a++)i.children.push(this.children[a].toJSON(e).object); + for(let o = 0; o < this.children.length; o++)i.children.push(this.children[o].toJSON(e).object); } if (this.animations.length > 0) { i.animations = []; - for(let a = 0; a < this.animations.length; a++){ - let l = this.animations[a]; - i.animations.push(r(e.animations, l)); + for(let o = 0; o < this.animations.length; o++){ + let c = this.animations[o]; + i.animations.push(r(e.animations, c)); } } if (t) { - let a = o(e.geometries), l = o(e.materials), c = o(e.textures), h = o(e.images), u = o(e.shapes), d = o(e.skeletons), f = o(e.animations); - a.length > 0 && (n.geometries = a), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), f.length > 0 && (n.animations = f); + let o = a(e.geometries), c = a(e.materials), l = a(e.textures), h = a(e.images), u = a(e.shapes), d = a(e.skeletons), f = a(e.animations), m = a(e.nodes); + o.length > 0 && (n.geometries = o), c.length > 0 && (n.materials = c), l.length > 0 && (n.textures = l), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), f.length > 0 && (n.animations = f), m.length > 0 && (n.nodes = m); } return n.object = i, n; - function o(a) { - let l = []; - for(let c in a){ - let h = a[c]; - delete h.metadata, l.push(h); + function a(o) { + let c = []; + for(let l in o){ + let h = o[l]; + delete h.metadata, c.push(h); } - return l; + return c; } } clone(e) { return new this.constructor().copy(this, e); } copy(e, t = !0) { - if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0) for(let n = 0; n < e.children.length; n++){ + if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.matrixWorldAutoUpdate = e.matrixWorldAutoUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.animations = e.animations.slice(), this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0) for(let n = 0; n < e.children.length; n++){ let i = e.children[n]; this.add(i.clone()); } return this; } }; -Ne.DefaultUp = new M(0, 1, 0); -Ne.DefaultMatrixAutoUpdate = !0; -Ne.prototype.isObject3D = !0; -var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = new M, Lo = new M, Ro = new M, Po = new M, nt = class { - constructor(e = new M, t = new M, n = new M){ +Je.DEFAULT_UP = new A(0, 1, 0); +Je.DEFAULT_MATRIX_AUTO_UPDATE = !0; +Je.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0; +var Kt = new A, un = new A, Ha = new A, dn = new A, bi = new A, Ei = new A, Kl = new A, Ga = new A, Wa = new A, Xa = new A, $s = !1, Un = class s1 { + constructor(e = new A, t = new A, n = new A){ this.a = e, this.b = t, this.c = n; } static getNormal(e, t, n, i) { - i.subVectors(n, t), Dt.subVectors(e, t), i.cross(Dt); + i.subVectors(n, t), Kt.subVectors(e, t), i.cross(Kt); let r = i.lengthSq(); return r > 0 ? i.multiplyScalar(1 / Math.sqrt(r)) : i.set(0, 0, 0); } static getBarycoord(e, t, n, i, r) { - Dt.subVectors(i, t), Kt.subVectors(n, t), Co.subVectors(e, t); - let o = Dt.dot(Dt), a = Dt.dot(Kt), l = Dt.dot(Co), c = Kt.dot(Kt), h = Kt.dot(Co), u = o * c - a * a; + Kt.subVectors(i, t), un.subVectors(n, t), Ha.subVectors(e, t); + let a = Kt.dot(Kt), o = Kt.dot(un), c = Kt.dot(Ha), l = un.dot(un), h = un.dot(Ha), u = a * l - o * o; if (u === 0) return r.set(-2, -1, -1); - let d = 1 / u, f = (c * l - a * h) * d, m = (o * h - a * l) * d; + let d = 1 / u, f = (l * c - o * h) * d, m = (a * h - o * c) * d; return r.set(1 - f - m, m, f); } static containsPoint(e, t, n, i) { - return this.getBarycoord(e, t, n, i, en), en.x >= 0 && en.y >= 0 && en.x + en.y <= 1; + return this.getBarycoord(e, t, n, i, dn), dn.x >= 0 && dn.y >= 0 && dn.x + dn.y <= 1; } - static getUV(e, t, n, i, r, o, a, l) { - return this.getBarycoord(e, t, n, i, en), l.set(0, 0), l.addScaledVector(r, en.x), l.addScaledVector(o, en.y), l.addScaledVector(a, en.z), l; + static getUV(e, t, n, i, r, a, o, c) { + return $s === !1 && (console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."), $s = !0), this.getInterpolation(e, t, n, i, r, a, o, c); + } + static getInterpolation(e, t, n, i, r, a, o, c) { + return this.getBarycoord(e, t, n, i, dn), c.setScalar(0), c.addScaledVector(r, dn.x), c.addScaledVector(a, dn.y), c.addScaledVector(o, dn.z), c; } static isFrontFacing(e, t, n, i) { - return Dt.subVectors(n, t), Kt.subVectors(e, t), Dt.cross(Kt).dot(i) < 0; + return Kt.subVectors(n, t), un.subVectors(e, t), Kt.cross(un).dot(i) < 0; } set(e, t, n) { return this.a.copy(e), this.b.copy(t), this.c.copy(n), this; @@ -2289,61 +2742,63 @@ var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = return this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this; } getArea() { - return Dt.subVectors(this.c, this.b), Kt.subVectors(this.a, this.b), Dt.cross(Kt).length() * .5; + return Kt.subVectors(this.c, this.b), un.subVectors(this.a, this.b), Kt.cross(un).length() * .5; } getMidpoint(e) { return e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); } getNormal(e) { - return nt.getNormal(this.a, this.b, this.c, e); + return s1.getNormal(this.a, this.b, this.c, e); } getPlane(e) { return e.setFromCoplanarPoints(this.a, this.b, this.c); } getBarycoord(e, t) { - return nt.getBarycoord(e, this.a, this.b, this.c, t); + return s1.getBarycoord(e, this.a, this.b, this.c, t); } getUV(e, t, n, i, r) { - return nt.getUV(e, this.a, this.b, this.c, t, n, i, r); + return $s === !1 && (console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."), $s = !0), s1.getInterpolation(e, this.a, this.b, this.c, t, n, i, r); + } + getInterpolation(e, t, n, i, r) { + return s1.getInterpolation(e, this.a, this.b, this.c, t, n, i, r); } containsPoint(e) { - return nt.containsPoint(e, this.a, this.b, this.c); + return s1.containsPoint(e, this.a, this.b, this.c); } isFrontFacing(e) { - return nt.isFrontFacing(this.a, this.b, this.c, e); + return s1.isFrontFacing(this.a, this.b, this.c, e); } intersectsBox(e) { return e.intersectsTriangle(this); } closestPointToPoint(e, t) { - let n = this.a, i = this.b, r = this.c, o, a; - ai.subVectors(i, n), li.subVectors(r, n), Lo.subVectors(e, n); - let l = ai.dot(Lo), c = li.dot(Lo); - if (l <= 0 && c <= 0) return t.copy(n); - Ro.subVectors(e, i); - let h = ai.dot(Ro), u = li.dot(Ro); + let n = this.a, i = this.b, r = this.c, a, o; + bi.subVectors(i, n), Ei.subVectors(r, n), Ga.subVectors(e, n); + let c = bi.dot(Ga), l = Ei.dot(Ga); + if (c <= 0 && l <= 0) return t.copy(n); + Wa.subVectors(e, i); + let h = bi.dot(Wa), u = Ei.dot(Wa); if (h >= 0 && u <= h) return t.copy(i); - let d = l * u - h * c; - if (d <= 0 && l >= 0 && h <= 0) return o = l / (l - h), t.copy(n).addScaledVector(ai, o); - Po.subVectors(e, r); - let f = ai.dot(Po), m = li.dot(Po); + let d = c * u - h * l; + if (d <= 0 && c >= 0 && h <= 0) return a = c / (c - h), t.copy(n).addScaledVector(bi, a); + Xa.subVectors(e, r); + let f = bi.dot(Xa), m = Ei.dot(Xa); if (m >= 0 && f <= m) return t.copy(r); - let x = f * c - l * m; - if (x <= 0 && c >= 0 && m <= 0) return a = c / (c - m), t.copy(n).addScaledVector(li, a); - let v = h * m - f * u; - if (v <= 0 && u - h >= 0 && f - m >= 0) return Al.subVectors(r, i), a = (u - h) / (u - h + (f - m)), t.copy(i).addScaledVector(Al, a); - let g = 1 / (v + x + d); - return o = x * g, a = d * g, t.copy(n).addScaledVector(ai, o).addScaledVector(li, a); + let _ = f * l - c * m; + if (_ <= 0 && l >= 0 && m <= 0) return o = l / (l - m), t.copy(n).addScaledVector(Ei, o); + let g = h * m - f * u; + if (g <= 0 && u - h >= 0 && f - m >= 0) return Kl.subVectors(r, i), o = (u - h) / (u - h + (f - m)), t.copy(i).addScaledVector(Kl, o); + let p = 1 / (g + _ + d); + return a = _ * p, o = d * p, t.copy(n).addScaledVector(bi, a).addScaledVector(Ei, o); } equals(e) { return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c); } -}, lf = 0, dt = class extends En { +}, fp = 0, bt = class extends sn { constructor(){ - super(); - Object.defineProperty(this, "id", { - value: lf++ - }), this.uuid = Et(), this.name = "", this.type = "Material", this.fog = !0, this.blending = sr, this.side = Ai, this.vertexColors = !1, this.opacity = 1, this.format = ct, this.transparent = !1, this.blendSrc = Gc, this.blendDst = Vc, this.blendEquation = _i, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.depthFunc = ea, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = Ud, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = vo, this.stencilZFail = vo, this.stencilZPass = vo, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0; + super(), this.isMaterial = !0, Object.defineProperty(this, "id", { + value: fp++ + }), this.uuid = kt(), this.name = "", this.type = "Material", this.blending = Wi, this.side = Bn, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = ld, this.blendDst = hd, this.blendEquation = Bi, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.depthFunc = uo, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = If, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = Ia, this.stencilZFail = Ia, this.stencilZPass = Ia, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0; } get alphaTest() { return this._alphaTest; @@ -2361,16 +2816,12 @@ var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = if (e !== void 0) for(let t in e){ let n = e[t]; if (n === void 0) { - console.warn("THREE.Material: '" + t + "' parameter is undefined."); - continue; - } - if (t === "shading") { - console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = n === kc; + console.warn(`THREE.Material: parameter '${t}' has value of undefined.`); continue; } let i = this[t]; if (i === void 0) { - console.warn("THREE." + this.type + ": '" + t + "' is not a property of this material."); + console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`); continue; } i && i.isColor ? i.set(n) : i && i.isVector3 && n && n.isVector3 ? i.copy(n) : this[t] = n; @@ -2384,23 +2835,23 @@ var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = }); let n = { metadata: { - version: 4.5, + version: 4.6, type: "Material", generator: "Material.toJSON" } }; - n.uuid = this.uuid, n.type = this.type, this.name !== "" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== sr && (n.blending = this.blending), this.side !== Ai && (n.side = this.side), this.vertexColors && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.format !== ct && (n.format = this.format), this.transparent === !0 && (n.transparent = this.transparent), n.depthFunc = this.depthFunc, n.depthTest = this.depthTest, n.depthWrite = this.depthWrite, n.colorWrite = this.colorWrite, n.stencilWrite = this.stencilWrite, n.stencilWriteMask = this.stencilWriteMask, n.stencilFunc = this.stencilFunc, n.stencilRef = this.stencilRef, n.stencilFuncMask = this.stencilFuncMask, n.stencilFail = this.stencilFail, n.stencilZFail = this.stencilZFail, n.stencilZPass = this.stencilZPass, this.rotation && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaToCoverage === !0 && (n.alphaToCoverage = this.alphaToCoverage), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = this.premultipliedAlpha), this.wireframe === !0 && (n.wireframe = this.wireframe), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = this.flatShading), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), JSON.stringify(this.userData) !== "{}" && (n.userData = this.userData); + n.uuid = this.uuid, n.type = this.type, this.name !== "" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Wi && (n.blending = this.blending), this.side !== Bn && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), n.depthFunc = this.depthFunc, n.depthTest = this.depthTest, n.depthWrite = this.depthWrite, n.colorWrite = this.colorWrite, n.stencilWrite = this.stencilWrite, n.stencilWriteMask = this.stencilWriteMask, n.stencilFunc = this.stencilFunc, n.stencilRef = this.stencilRef, n.stencilFuncMask = this.stencilFuncMask, n.stencilFail = this.stencilFail, n.stencilZFail = this.stencilZFail, n.stencilZPass = this.stencilZPass, this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData); function i(r) { - let o = []; - for(let a in r){ - let l = r[a]; - delete l.metadata, o.push(l); + let a = []; + for(let o in r){ + let c = r[o]; + delete c.metadata, a.push(c); } - return o; + return a; } if (t) { - let r = i(e.textures), o = i(e.images); - r.length > 0 && (n.textures = r), o.length > 0 && (n.images = o); + let r = i(e.textures), a = i(e.images); + r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a); } return n; } @@ -2408,14 +2859,14 @@ var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = return new this.constructor().copy(this); } copy(e) { - this.name = e.name, this.fog = e.fog, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.format = e.format, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite; + this.name = e.name, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite; let t = e.clippingPlanes, n = null; if (t !== null) { let i = t.length; n = new Array(i); for(let r = 0; r !== i; ++r)n[r] = t[r].clone(); } - return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this; + return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaHash = e.alphaHash, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.forceSinglePass = e.forceSinglePass, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this; } dispose() { this.dispatchEvent({ @@ -2425,9 +2876,7 @@ var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = set needsUpdate(e) { e === !0 && this.version++; } -}; -dt.prototype.isMaterial = !0; -var $c = { +}, Sd = { aliceblue: 15792383, antiquewhite: 16444375, aqua: 65535, @@ -2576,79 +3025,77 @@ var $c = { whitesmoke: 16119285, yellow: 16776960, yellowgreen: 10145074 -}, Ft = { +}, Cn = { h: 0, s: 0, l: 0 -}, jr = { +}, Ks = { h: 0, s: 0, l: 0 }; -function Io(s, e, t) { - return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? s + (e - s) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? s + (e - s) * 6 * (2 / 3 - t) : s; -} -function Do(s) { - return s < .04045 ? s * .0773993808 : Math.pow(s * .9478672986 + .0521327014, 2.4); +function qa(s1, e, t) { + return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? s1 + (e - s1) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? s1 + (e - s1) * 6 * (2 / 3 - t) : s1; } -function Fo(s) { - return s < .0031308 ? s * 12.92 : 1.055 * Math.pow(s, .41666) - .055; -} -var ae = class { +var pe = class { constructor(e, t, n){ - return t === void 0 && n === void 0 ? this.set(e) : this.setRGB(e, t, n); + return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, n); } - set(e) { - return e && e.isColor ? this.copy(e) : typeof e == "number" ? this.setHex(e) : typeof e == "string" && this.setStyle(e), this; + set(e, t, n) { + if (t === void 0 && n === void 0) { + let i = e; + i && i.isColor ? this.copy(i) : typeof i == "number" ? this.setHex(i) : typeof i == "string" && this.setStyle(i); + } else this.setRGB(e, t, n); + return this; } setScalar(e) { return this.r = e, this.g = e, this.b = e, this; } - setHex(e) { - return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, this; + setHex(e, t = vt) { + return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, Qe.toWorkingColorSpace(this, t), this; } - setRGB(e, t, n) { - return this.r = e, this.g = t, this.b = n, this; + setRGB(e, t, n, i = Qe.workingColorSpace) { + return this.r = e, this.g = t, this.b = n, Qe.toWorkingColorSpace(this, i), this; } - setHSL(e, t, n) { - if (e = da(e, 1), t = mt(t, 0, 1), n = mt(n, 0, 1), t === 0) this.r = this.g = this.b = n; + setHSL(e, t, n, i = Qe.workingColorSpace) { + if (e = Yc(e, 1), t = ct(t, 0, 1), n = ct(n, 0, 1), t === 0) this.r = this.g = this.b = n; else { - let i = n <= .5 ? n * (1 + t) : n + t - n * t, r = 2 * n - i; - this.r = Io(r, i, e + 1 / 3), this.g = Io(r, i, e), this.b = Io(r, i, e - 1 / 3); + let r = n <= .5 ? n * (1 + t) : n + t - n * t, a = 2 * n - r; + this.r = qa(a, r, e + 1 / 3), this.g = qa(a, r, e), this.b = qa(a, r, e - 1 / 3); } - return this; + return Qe.toWorkingColorSpace(this, i), this; } - setStyle(e) { - function t(i) { - i !== void 0 && parseFloat(i) < 1 && console.warn("THREE.Color: Alpha component of " + e + " will be ignored."); + setStyle(e, t = vt) { + function n(r) { + r !== void 0 && parseFloat(r) < 1 && console.warn("THREE.Color: Alpha component of " + e + " will be ignored."); } - let n; - if (n = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)) { - let i, r = n[1], o = n[2]; - switch(r){ + let i; + if (i = /^(\w+)\(([^\)]*)\)/.exec(e)) { + let r, a = i[1], o = i[2]; + switch(a){ case "rgb": case "rgba": - if (i = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return this.r = Math.min(255, parseInt(i[1], 10)) / 255, this.g = Math.min(255, parseInt(i[2], 10)) / 255, this.b = Math.min(255, parseInt(i[3], 10)) / 255, t(i[4]), this; - if (i = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return this.r = Math.min(100, parseInt(i[1], 10)) / 100, this.g = Math.min(100, parseInt(i[2], 10)) / 100, this.b = Math.min(100, parseInt(i[3], 10)) / 100, t(i[4]), this; + if (r = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return n(r[4]), this.setRGB(Math.min(255, parseInt(r[1], 10)) / 255, Math.min(255, parseInt(r[2], 10)) / 255, Math.min(255, parseInt(r[3], 10)) / 255, t); + if (r = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return n(r[4]), this.setRGB(Math.min(100, parseInt(r[1], 10)) / 100, Math.min(100, parseInt(r[2], 10)) / 100, Math.min(100, parseInt(r[3], 10)) / 100, t); break; case "hsl": case "hsla": - if (i = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) { - let a = parseFloat(i[1]) / 360, l = parseInt(i[2], 10) / 100, c = parseInt(i[3], 10) / 100; - return t(i[4]), this.setHSL(a, l, c); - } + if (r = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return n(r[4]), this.setHSL(parseFloat(r[1]) / 360, parseFloat(r[2]) / 100, parseFloat(r[3]) / 100, t); break; + default: + console.warn("THREE.Color: Unknown color model " + e); } - } else if (n = /^\#([A-Fa-f\d]+)$/.exec(e)) { - let i = n[1], r = i.length; - if (r === 3) return this.r = parseInt(i.charAt(0) + i.charAt(0), 16) / 255, this.g = parseInt(i.charAt(1) + i.charAt(1), 16) / 255, this.b = parseInt(i.charAt(2) + i.charAt(2), 16) / 255, this; - if (r === 6) return this.r = parseInt(i.charAt(0) + i.charAt(1), 16) / 255, this.g = parseInt(i.charAt(2) + i.charAt(3), 16) / 255, this.b = parseInt(i.charAt(4) + i.charAt(5), 16) / 255, this; - } - return e && e.length > 0 ? this.setColorName(e) : this; + } else if (i = /^\#([A-Fa-f\d]+)$/.exec(e)) { + let r = i[1], a = r.length; + if (a === 3) return this.setRGB(parseInt(r.charAt(0), 16) / 15, parseInt(r.charAt(1), 16) / 15, parseInt(r.charAt(2), 16) / 15, t); + if (a === 6) return this.setHex(parseInt(r, 16), t); + console.warn("THREE.Color: Invalid hex color " + e); + } else if (e && e.length > 0) return this.setColorName(e, t); + return this; } - setColorName(e) { - let t = $c[e.toLowerCase()]; - return t !== void 0 ? this.setHex(t) : console.warn("THREE.Color: Unknown color " + e), this; + setColorName(e, t = vt) { + let n = Sd[e.toLowerCase()]; + return n !== void 0 ? this.setHex(n, t) : console.warn("THREE.Color: Unknown color " + e), this; } clone() { return new this.constructor(this.r, this.g, this.b); @@ -2657,10 +3104,10 @@ var ae = class { return this.r = e.r, this.g = e.g, this.b = e.b, this; } copySRGBToLinear(e) { - return this.r = Do(e.r), this.g = Do(e.g), this.b = Do(e.b), this; + return this.r = Xi(e.r), this.g = Xi(e.g), this.b = Xi(e.b), this; } copyLinearToSRGB(e) { - return this.r = Fo(e.r), this.g = Fo(e.g), this.b = Fo(e.b), this; + return this.r = Da(e.r), this.g = Da(e.g), this.b = Da(e.b), this; } convertSRGBToLinear() { return this.copySRGBToLinear(this), this; @@ -2668,37 +3115,43 @@ var ae = class { convertLinearToSRGB() { return this.copyLinearToSRGB(this), this; } - getHex() { - return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; + getHex(e = vt) { + return Qe.fromWorkingColorSpace(Tt.copy(this), e), Math.round(ct(Tt.r * 255, 0, 255)) * 65536 + Math.round(ct(Tt.g * 255, 0, 255)) * 256 + Math.round(ct(Tt.b * 255, 0, 255)); } - getHexString() { - return ("000000" + this.getHex().toString(16)).slice(-6); + getHexString(e = vt) { + return ("000000" + this.getHex(e).toString(16)).slice(-6); } - getHSL(e) { - let t = this.r, n = this.g, i = this.b, r = Math.max(t, n, i), o = Math.min(t, n, i), a, l, c = (o + r) / 2; - if (o === r) a = 0, l = 0; + getHSL(e, t = Qe.workingColorSpace) { + Qe.fromWorkingColorSpace(Tt.copy(this), t); + let n = Tt.r, i = Tt.g, r = Tt.b, a = Math.max(n, i, r), o = Math.min(n, i, r), c, l, h = (o + a) / 2; + if (o === a) c = 0, l = 0; else { - let h = r - o; - switch(l = c <= .5 ? h / (r + o) : h / (2 - r - o), r){ - case t: - a = (n - i) / h + (n < i ? 6 : 0); - break; + let u = a - o; + switch(l = h <= .5 ? u / (a + o) : u / (2 - a - o), a){ case n: - a = (i - t) / h + 2; + c = (i - r) / u + (i < r ? 6 : 0); break; case i: - a = (t - n) / h + 4; + c = (r - n) / u + 2; + break; + case r: + c = (n - i) / u + 4; break; } - a /= 6; + c /= 6; } - return e.h = a, e.s = l, e.l = c, e; + return e.h = c, e.s = l, e.l = h, e; } - getStyle() { - return "rgb(" + (this.r * 255 | 0) + "," + (this.g * 255 | 0) + "," + (this.b * 255 | 0) + ")"; + getRGB(e, t = Qe.workingColorSpace) { + return Qe.fromWorkingColorSpace(Tt.copy(this), t), e.r = Tt.r, e.g = Tt.g, e.b = Tt.b, e; + } + getStyle(e = vt) { + Qe.fromWorkingColorSpace(Tt.copy(this), e); + let t = Tt.r, n = Tt.g, i = Tt.b; + return e !== vt ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(i * 255)})`; } offsetHSL(e, t, n) { - return this.getHSL(Ft), Ft.h += e, Ft.s += t, Ft.l += n, this.setHSL(Ft.h, Ft.s, Ft.l), this; + return this.getHSL(Cn), this.setHSL(Cn.h + e, Cn.s + t, Cn.l + n); } add(e) { return this.r += e.r, this.g += e.g, this.b += e.b, this; @@ -2725,10 +3178,17 @@ var ae = class { return this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this; } lerpHSL(e, t) { - this.getHSL(Ft), e.getHSL(jr); - let n = or(Ft.h, jr.h, t), i = or(Ft.s, jr.s, t), r = or(Ft.l, jr.l, t); + this.getHSL(Cn), e.getHSL(Ks); + let n = ys(Cn.h, Ks.h, t), i = ys(Cn.s, Ks.s, t), r = ys(Cn.l, Ks.l, t); return this.setHSL(n, i, r), this; } + setFromVector3(e) { + return this.r = e.x, this.g = e.y, this.b = e.z, this; + } + applyMatrix3(e) { + let t = this.r, n = this.g, i = this.b, r = e.elements; + return this.r = r[0] * t + r[3] * n + r[6] * i, this.g = r[1] * t + r[4] * n + r[7] * i, this.b = r[2] * t + r[5] * n + r[8] * i, this; + } equals(e) { return e.r === this.r && e.g === this.g && e.b === this.b; } @@ -2739,34 +3199,71 @@ var ae = class { return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e; } fromBufferAttribute(e, t) { - return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), e.normalized === !0 && (this.r /= 255, this.g /= 255, this.b /= 255), this; + return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this; } toJSON() { return this.getHex(); } -}; -ae.NAMES = $c; -ae.prototype.isColor = !0; -ae.prototype.r = 1; -ae.prototype.g = 1; -ae.prototype.b = 1; -var hn = class extends dt { + *[Symbol.iterator]() { + yield this.r, yield this.g, yield this.b; + } +}, Tt = new pe; +pe.NAMES = Sd; +var Sn = class extends bt { constructor(e){ - super(); - this.type = "MeshBasicMaterial", this.color = new ae(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = Vs, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.setValues(e); + super(), this.isMeshBasicMaterial = !0, this.type = "MeshBasicMaterial", this.color = new pe(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = xa, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this; - } -}; -hn.prototype.isMeshBasicMaterial = !0; -var Je = new M, Qr = new X, Ue = class { - constructor(e, t, n){ + return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this; + } +}, _n = pp(); +function pp() { + let s1 = new ArrayBuffer(4), e = new Float32Array(s1), t = new Uint32Array(s1), n = new Uint32Array(512), i = new Uint32Array(512); + for(let c = 0; c < 256; ++c){ + let l = c - 127; + l < -27 ? (n[c] = 0, n[c | 256] = 32768, i[c] = 24, i[c | 256] = 24) : l < -14 ? (n[c] = 1024 >> -l - 14, n[c | 256] = 1024 >> -l - 14 | 32768, i[c] = -l - 1, i[c | 256] = -l - 1) : l <= 15 ? (n[c] = l + 15 << 10, n[c | 256] = l + 15 << 10 | 32768, i[c] = 13, i[c | 256] = 13) : l < 128 ? (n[c] = 31744, n[c | 256] = 64512, i[c] = 24, i[c | 256] = 24) : (n[c] = 31744, n[c | 256] = 64512, i[c] = 13, i[c | 256] = 13); + } + let r = new Uint32Array(2048), a = new Uint32Array(64), o = new Uint32Array(64); + for(let c = 1; c < 1024; ++c){ + let l = c << 13, h = 0; + for(; !(l & 8388608);)l <<= 1, h -= 8388608; + l &= -8388609, h += 947912704, r[c] = l | h; + } + for(let c = 1024; c < 2048; ++c)r[c] = 939524096 + (c - 1024 << 13); + for(let c = 1; c < 31; ++c)a[c] = c << 23; + a[31] = 1199570944, a[32] = 2147483648; + for(let c = 33; c < 63; ++c)a[c] = 2147483648 + (c - 32 << 23); + a[63] = 3347054592; + for(let c = 1; c < 64; ++c)c !== 32 && (o[c] = 1024); + return { + floatView: e, + uint32View: t, + baseTable: n, + shiftTable: i, + mantissaTable: r, + exponentTable: a, + offsetTable: o + }; +} +function Nt(s1) { + Math.abs(s1) > 65504 && console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."), s1 = ct(s1, -65504, 65504), _n.floatView[0] = s1; + let e = _n.uint32View[0], t = e >> 23 & 511; + return _n.baseTable[t] + ((e & 8388607) >> _n.shiftTable[t]); +} +function xs(s1) { + let e = s1 >> 10; + return _n.uint32View[0] = _n.mantissaTable[_n.offsetTable[e] + (s1 & 1023)] + _n.exponentTable[e], _n.floatView[0]; +} +var Mv = { + toHalfFloat: Nt, + fromHalfFloat: xs +}, ft = new A, Qs = new Z, et = class { + constructor(e, t, n = !1){ if (Array.isArray(e)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); - this.name = "", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n === !0, this.usage = hr, this.updateRange = { + this.isBufferAttribute = !0, this.name = "", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n, this.usage = Hr, this.updateRange = { offset: 0, count: -1 - }, this.version = 0; + }, this.gpuType = xn, this.version = 0; } onUploadCallback() {} set needsUpdate(e) { @@ -2776,7 +3273,7 @@ var Je = new M, Qr = new X, Ue = class { return this.usage = e, this; } copy(e) { - return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this; + return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this.gpuType = e.gpuType, this; } copyAt(e, t, n) { e *= this.itemSize, n *= t.itemSize; @@ -2786,90 +3283,69 @@ var Je = new M, Qr = new X, Ue = class { copyArray(e) { return this.array.set(e), this; } - copyColorsArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", i), o = new ae), t[n++] = o.r, t[n++] = o.g, t[n++] = o.b; - } - return this; - } - copyVector2sArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", i), o = new X), t[n++] = o.x, t[n++] = o.y; - } - return this; - } - copyVector3sArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", i), o = new M), t[n++] = o.x, t[n++] = o.y, t[n++] = o.z; - } - return this; - } - copyVector4sArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", i), o = new Ve), t[n++] = o.x, t[n++] = o.y, t[n++] = o.z, t[n++] = o.w; - } - return this; - } applyMatrix3(e) { - if (this.itemSize === 2) for(let t = 0, n = this.count; t < n; t++)Qr.fromBufferAttribute(this, t), Qr.applyMatrix3(e), this.setXY(t, Qr.x, Qr.y); - else if (this.itemSize === 3) for(let t = 0, n = this.count; t < n; t++)Je.fromBufferAttribute(this, t), Je.applyMatrix3(e), this.setXYZ(t, Je.x, Je.y, Je.z); + if (this.itemSize === 2) for(let t = 0, n = this.count; t < n; t++)Qs.fromBufferAttribute(this, t), Qs.applyMatrix3(e), this.setXY(t, Qs.x, Qs.y); + else if (this.itemSize === 3) for(let t = 0, n = this.count; t < n; t++)ft.fromBufferAttribute(this, t), ft.applyMatrix3(e), this.setXYZ(t, ft.x, ft.y, ft.z); return this; } applyMatrix4(e) { - for(let t = 0, n = this.count; t < n; t++)Je.x = this.getX(t), Je.y = this.getY(t), Je.z = this.getZ(t), Je.applyMatrix4(e), this.setXYZ(t, Je.x, Je.y, Je.z); + for(let t = 0, n = this.count; t < n; t++)ft.fromBufferAttribute(this, t), ft.applyMatrix4(e), this.setXYZ(t, ft.x, ft.y, ft.z); return this; } applyNormalMatrix(e) { - for(let t = 0, n = this.count; t < n; t++)Je.x = this.getX(t), Je.y = this.getY(t), Je.z = this.getZ(t), Je.applyNormalMatrix(e), this.setXYZ(t, Je.x, Je.y, Je.z); + for(let t = 0, n = this.count; t < n; t++)ft.fromBufferAttribute(this, t), ft.applyNormalMatrix(e), this.setXYZ(t, ft.x, ft.y, ft.z); return this; } transformDirection(e) { - for(let t = 0, n = this.count; t < n; t++)Je.x = this.getX(t), Je.y = this.getY(t), Je.z = this.getZ(t), Je.transformDirection(e), this.setXYZ(t, Je.x, Je.y, Je.z); + for(let t = 0, n = this.count; t < n; t++)ft.fromBufferAttribute(this, t), ft.transformDirection(e), this.setXYZ(t, ft.x, ft.y, ft.z); return this; } set(e, t = 0) { return this.array.set(e, t), this; } + getComponent(e, t) { + let n = this.array[e * this.itemSize + t]; + return this.normalized && (n = Ot(n, this.array)), n; + } + setComponent(e, t, n) { + return this.normalized && (n = Be(n, this.array)), this.array[e * this.itemSize + t] = n, this; + } getX(e) { - return this.array[e * this.itemSize]; + let t = this.array[e * this.itemSize]; + return this.normalized && (t = Ot(t, this.array)), t; } setX(e, t) { - return this.array[e * this.itemSize] = t, this; + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize] = t, this; } getY(e) { - return this.array[e * this.itemSize + 1]; + let t = this.array[e * this.itemSize + 1]; + return this.normalized && (t = Ot(t, this.array)), t; } setY(e, t) { - return this.array[e * this.itemSize + 1] = t, this; + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize + 1] = t, this; } getZ(e) { - return this.array[e * this.itemSize + 2]; + let t = this.array[e * this.itemSize + 2]; + return this.normalized && (t = Ot(t, this.array)), t; } setZ(e, t) { - return this.array[e * this.itemSize + 2] = t, this; + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize + 2] = t, this; } getW(e) { - return this.array[e * this.itemSize + 3]; + let t = this.array[e * this.itemSize + 3]; + return this.normalized && (t = Ot(t, this.array)), t; } setW(e, t) { - return this.array[e * this.itemSize + 3] = t, this; + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize + 3] = t, this; } setXY(e, t, n) { - return e *= this.itemSize, this.array[e + 0] = t, this.array[e + 1] = n, this; + return e *= this.itemSize, this.normalized && (t = Be(t, this.array), n = Be(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this; } setXYZ(e, t, n, i) { - return e *= this.itemSize, this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = i, this; + return e *= this.itemSize, this.normalized && (t = Be(t, this.array), n = Be(n, this.array), i = Be(i, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = i, this; } setXYZW(e, t, n, i, r) { - return e *= this.itemSize, this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = i, this.array[e + 3] = r, this; + return e *= this.itemSize, this.normalized && (t = Be(t, this.array), n = Be(n, this.array), i = Be(i, this.array), r = Be(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = i, this.array[e + 3] = r, this; } onUpload(e) { return this.onUploadCallback = e, this; @@ -2881,61 +3357,93 @@ var Je = new M, Qr = new X, Ue = class { let e = { itemSize: this.itemSize, type: this.array.constructor.name, - array: Array.prototype.slice.call(this.array), + array: Array.from(this.array), normalized: this.normalized }; - return this.name !== "" && (e.name = this.name), this.usage !== hr && (e.usage = this.usage), (this.updateRange.offset !== 0 || this.updateRange.count !== -1) && (e.updateRange = this.updateRange), e; + return this.name !== "" && (e.name = this.name), this.usage !== Hr && (e.usage = this.usage), (this.updateRange.offset !== 0 || this.updateRange.count !== -1) && (e.updateRange = this.updateRange), e; } -}; -Ue.prototype.isBufferAttribute = !0; -var jc = class extends Ue { +}, Ql = class extends et { constructor(e, t, n){ super(new Int8Array(e), t, n); } -}, Qc = class extends Ue { +}, jl = class extends et { constructor(e, t, n){ super(new Uint8Array(e), t, n); } -}, Kc = class extends Ue { +}, eh = class extends et { constructor(e, t, n){ super(new Uint8ClampedArray(e), t, n); } -}, eh = class extends Ue { +}, th = class extends et { constructor(e, t, n){ super(new Int16Array(e), t, n); } -}, Ys = class extends Ue { +}, Zr = class extends et { constructor(e, t, n){ super(new Uint16Array(e), t, n); } -}, th = class extends Ue { +}, nh = class extends et { constructor(e, t, n){ super(new Int32Array(e), t, n); } -}, Zs = class extends Ue { +}, Jr = class extends et { constructor(e, t, n){ super(new Uint32Array(e), t, n); } -}, nh = class extends Ue { +}, ih = class extends et { constructor(e, t, n){ - super(new Uint16Array(e), t, n); + super(new Uint16Array(e), t, n), this.isFloat16BufferAttribute = !0; } -}; -nh.prototype.isFloat16BufferAttribute = !0; -var de = class extends Ue { + getX(e) { + let t = xs(this.array[e * this.itemSize]); + return this.normalized && (t = Ot(t, this.array)), t; + } + setX(e, t) { + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize] = Nt(t), this; + } + getY(e) { + let t = xs(this.array[e * this.itemSize + 1]); + return this.normalized && (t = Ot(t, this.array)), t; + } + setY(e, t) { + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize + 1] = Nt(t), this; + } + getZ(e) { + let t = xs(this.array[e * this.itemSize + 2]); + return this.normalized && (t = Ot(t, this.array)), t; + } + setZ(e, t) { + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize + 2] = Nt(t), this; + } + getW(e) { + let t = xs(this.array[e * this.itemSize + 3]); + return this.normalized && (t = Ot(t, this.array)), t; + } + setW(e, t) { + return this.normalized && (t = Be(t, this.array)), this.array[e * this.itemSize + 3] = Nt(t), this; + } + setXY(e, t, n) { + return e *= this.itemSize, this.normalized && (t = Be(t, this.array), n = Be(n, this.array)), this.array[e + 0] = Nt(t), this.array[e + 1] = Nt(n), this; + } + setXYZ(e, t, n, i) { + return e *= this.itemSize, this.normalized && (t = Be(t, this.array), n = Be(n, this.array), i = Be(i, this.array)), this.array[e + 0] = Nt(t), this.array[e + 1] = Nt(n), this.array[e + 2] = Nt(i), this; + } + setXYZW(e, t, n, i, r) { + return e *= this.itemSize, this.normalized && (t = Be(t, this.array), n = Be(n, this.array), i = Be(i, this.array), r = Be(r, this.array)), this.array[e + 0] = Nt(t), this.array[e + 1] = Nt(n), this.array[e + 2] = Nt(i), this.array[e + 3] = Nt(r), this; + } +}, ve = class extends et { constructor(e, t, n){ super(new Float32Array(e), t, n); } -}, ih = class extends Ue { +}, sh = class extends et { constructor(e, t, n){ super(new Float64Array(e), t, n); } -}, cf = 0, Rt = new pe, No = new Ne, ci = new M, Tt = new Lt, $i = new Lt, ht = new M, _e = class extends En { +}, mp = 0, Gt = new ze, Ya = new Je, Ti = new A, Vt = new Qt, us = new Qt, xt = new A, Ge = class s1 extends sn { constructor(){ - super(); - Object.defineProperty(this, "id", { - value: cf++ - }), this.uuid = Et(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { + super(), this.isBufferGeometry = !0, Object.defineProperty(this, "id", { + value: mp++ + }), this.uuid = kt(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {}; @@ -2944,7 +3452,7 @@ var de = class extends Ue { return this.index; } setIndex(e) { - return Array.isArray(e) ? this.index = new (Yc(e) > 65535 ? Zs : Ys)(e, 1) : this.index = e, this; + return Array.isArray(e) ? this.index = new (Md(e) ? Jr : Zr)(e, 1) : this.index = e, this; } getAttribute(e) { return this.attributes[e]; @@ -2976,35 +3484,35 @@ var de = class extends Ue { t !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0); let n = this.attributes.normal; if (n !== void 0) { - let r = new lt().getNormalMatrix(e); + let r = new He().getNormalMatrix(e); n.applyNormalMatrix(r), n.needsUpdate = !0; } let i = this.attributes.tangent; return i !== void 0 && (i.transformDirection(e), i.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this; } applyQuaternion(e) { - return Rt.makeRotationFromQuaternion(e), this.applyMatrix4(Rt), this; + return Gt.makeRotationFromQuaternion(e), this.applyMatrix4(Gt), this; } rotateX(e) { - return Rt.makeRotationX(e), this.applyMatrix4(Rt), this; + return Gt.makeRotationX(e), this.applyMatrix4(Gt), this; } rotateY(e) { - return Rt.makeRotationY(e), this.applyMatrix4(Rt), this; + return Gt.makeRotationY(e), this.applyMatrix4(Gt), this; } rotateZ(e) { - return Rt.makeRotationZ(e), this.applyMatrix4(Rt), this; + return Gt.makeRotationZ(e), this.applyMatrix4(Gt), this; } translate(e, t, n) { - return Rt.makeTranslation(e, t, n), this.applyMatrix4(Rt), this; + return Gt.makeTranslation(e, t, n), this.applyMatrix4(Gt), this; } scale(e, t, n) { - return Rt.makeScale(e, t, n), this.applyMatrix4(Rt), this; + return Gt.makeScale(e, t, n), this.applyMatrix4(Gt), this; } lookAt(e) { - return No.lookAt(e), No.updateMatrix(), this.applyMatrix4(No.matrix), this; + return Ya.lookAt(e), Ya.updateMatrix(), this.applyMatrix4(Ya.matrix), this; } center() { - return this.computeBoundingBox(), this.boundingBox.getCenter(ci).negate(), this.translate(ci.x, ci.y, ci.z), this; + return this.computeBoundingBox(), this.boundingBox.getCenter(Ti).negate(), this.translate(Ti.x, Ti.y, Ti.z), this; } setFromPoints(e) { let t = []; @@ -3012,42 +3520,42 @@ var de = class extends Ue { let r = e[n]; t.push(r.x, r.y, r.z || 0); } - return this.setAttribute("position", new de(t, 3)), this; + return this.setAttribute("position", new ve(t, 3)), this; } computeBoundingBox() { - this.boundingBox === null && (this.boundingBox = new Lt); + this.boundingBox === null && (this.boundingBox = new Qt); let e = this.attributes.position, t = this.morphAttributes.position; if (e && e.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingBox.set(new M(-1 / 0, -1 / 0, -1 / 0), new M(1 / 0, 1 / 0, 1 / 0)); + console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingBox.set(new A(-1 / 0, -1 / 0, -1 / 0), new A(1 / 0, 1 / 0, 1 / 0)); return; } if (e !== void 0) { if (this.boundingBox.setFromBufferAttribute(e), t) for(let n = 0, i = t.length; n < i; n++){ let r = t[n]; - Tt.setFromBufferAttribute(r), this.morphTargetsRelative ? (ht.addVectors(this.boundingBox.min, Tt.min), this.boundingBox.expandByPoint(ht), ht.addVectors(this.boundingBox.max, Tt.max), this.boundingBox.expandByPoint(ht)) : (this.boundingBox.expandByPoint(Tt.min), this.boundingBox.expandByPoint(Tt.max)); + Vt.setFromBufferAttribute(r), this.morphTargetsRelative ? (xt.addVectors(this.boundingBox.min, Vt.min), this.boundingBox.expandByPoint(xt), xt.addVectors(this.boundingBox.max, Vt.max), this.boundingBox.expandByPoint(xt)) : (this.boundingBox.expandByPoint(Vt.min), this.boundingBox.expandByPoint(Vt.max)); } } else this.boundingBox.makeEmpty(); (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); } computeBoundingSphere() { - this.boundingSphere === null && (this.boundingSphere = new An); + this.boundingSphere === null && (this.boundingSphere = new Yt); let e = this.attributes.position, t = this.morphAttributes.position; if (e && e.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingSphere.set(new M, 1 / 0); + console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingSphere.set(new A, 1 / 0); return; } if (e) { let n = this.boundingSphere.center; - if (Tt.setFromBufferAttribute(e), t) for(let r = 0, o = t.length; r < o; r++){ - let a = t[r]; - $i.setFromBufferAttribute(a), this.morphTargetsRelative ? (ht.addVectors(Tt.min, $i.min), Tt.expandByPoint(ht), ht.addVectors(Tt.max, $i.max), Tt.expandByPoint(ht)) : (Tt.expandByPoint($i.min), Tt.expandByPoint($i.max)); + if (Vt.setFromBufferAttribute(e), t) for(let r = 0, a = t.length; r < a; r++){ + let o = t[r]; + us.setFromBufferAttribute(o), this.morphTargetsRelative ? (xt.addVectors(Vt.min, us.min), Vt.expandByPoint(xt), xt.addVectors(Vt.max, us.max), Vt.expandByPoint(xt)) : (Vt.expandByPoint(us.min), Vt.expandByPoint(us.max)); } - Tt.getCenter(n); + Vt.getCenter(n); let i = 0; - for(let r = 0, o = e.count; r < o; r++)ht.fromBufferAttribute(e, r), i = Math.max(i, n.distanceToSquared(ht)); - if (t) for(let r = 0, o = t.length; r < o; r++){ - let a = t[r], l = this.morphTargetsRelative; - for(let c = 0, h = a.count; c < h; c++)ht.fromBufferAttribute(a, c), l && (ci.fromBufferAttribute(e, c), ht.add(ci)), i = Math.max(i, n.distanceToSquared(ht)); + for(let r = 0, a = e.count; r < a; r++)xt.fromBufferAttribute(e, r), i = Math.max(i, n.distanceToSquared(xt)); + if (t) for(let r = 0, a = t.length; r < a; r++){ + let o = t[r], c = this.morphTargetsRelative; + for(let l = 0, h = o.count; l < h; l++)xt.fromBufferAttribute(o, l), c && (Ti.fromBufferAttribute(e, l), xt.add(Ti)), i = Math.max(i, n.distanceToSquared(xt)); } this.boundingSphere.radius = Math.sqrt(i), isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); } @@ -3058,15 +3566,15 @@ var de = class extends Ue { console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); return; } - let n = e.array, i = t.position.array, r = t.normal.array, o = t.uv.array, a = i.length / 3; - t.tangent === void 0 && this.setAttribute("tangent", new Ue(new Float32Array(4 * a), 4)); - let l = t.tangent.array, c = [], h = []; - for(let B = 0; B < a; B++)c[B] = new M, h[B] = new M; - let u = new M, d = new M, f = new M, m = new X, x = new X, v = new X, g = new M, p = new M; - function _(B, P, w) { - u.fromArray(i, B * 3), d.fromArray(i, P * 3), f.fromArray(i, w * 3), m.fromArray(o, B * 2), x.fromArray(o, P * 2), v.fromArray(o, w * 2), d.sub(u), f.sub(u), x.sub(m), v.sub(m); - let E = 1 / (x.x * v.y - v.x * x.y); - !isFinite(E) || (g.copy(d).multiplyScalar(v.y).addScaledVector(f, -x.y).multiplyScalar(E), p.copy(f).multiplyScalar(x.x).addScaledVector(d, -v.x).multiplyScalar(E), c[B].add(g), c[P].add(g), c[w].add(g), h[B].add(p), h[P].add(p), h[w].add(p)); + let n = e.array, i = t.position.array, r = t.normal.array, a = t.uv.array, o = i.length / 3; + this.hasAttribute("tangent") === !1 && this.setAttribute("tangent", new et(new Float32Array(4 * o), 4)); + let c = this.getAttribute("tangent").array, l = [], h = []; + for(let T = 0; T < o; T++)l[T] = new A, h[T] = new A; + let u = new A, d = new A, f = new A, m = new Z, _ = new Z, g = new Z, p = new A, v = new A; + function x(T, O, Y) { + u.fromArray(i, T * 3), d.fromArray(i, O * 3), f.fromArray(i, Y * 3), m.fromArray(a, T * 2), _.fromArray(a, O * 2), g.fromArray(a, Y * 2), d.sub(u), f.sub(u), _.sub(m), g.sub(m); + let $ = 1 / (_.x * g.y - g.x * _.y); + isFinite($) && (p.copy(d).multiplyScalar(g.y).addScaledVector(f, -_.y).multiplyScalar($), v.copy(f).multiplyScalar(_.x).addScaledVector(d, -g.x).multiplyScalar($), l[T].add(p), l[O].add(p), l[Y].add(p), h[T].add(v), h[O].add(v), h[Y].add(v)); } let y = this.groups; y.length === 0 && (y = [ @@ -3075,99 +3583,85 @@ var de = class extends Ue { count: n.length } ]); - for(let B = 0, P = y.length; B < P; ++B){ - let w = y[B], E = w.start, D = w.count; - for(let U = E, F = E + D; U < F; U += 3)_(n[U + 0], n[U + 1], n[U + 2]); + for(let T = 0, O = y.length; T < O; ++T){ + let Y = y[T], $ = Y.start, U = Y.count; + for(let z = $, q = $ + U; z < q; z += 3)x(n[z + 0], n[z + 1], n[z + 2]); } - let b = new M, A = new M, L = new M, I = new M; - function k(B) { - L.fromArray(r, B * 3), I.copy(L); - let P = c[B]; - b.copy(P), b.sub(L.multiplyScalar(L.dot(P))).normalize(), A.crossVectors(I, P); - let E = A.dot(h[B]) < 0 ? -1 : 1; - l[B * 4] = b.x, l[B * 4 + 1] = b.y, l[B * 4 + 2] = b.z, l[B * 4 + 3] = E; + let b = new A, w = new A, R = new A, I = new A; + function M(T) { + R.fromArray(r, T * 3), I.copy(R); + let O = l[T]; + b.copy(O), b.sub(R.multiplyScalar(R.dot(O))).normalize(), w.crossVectors(I, O); + let $ = w.dot(h[T]) < 0 ? -1 : 1; + c[T * 4] = b.x, c[T * 4 + 1] = b.y, c[T * 4 + 2] = b.z, c[T * 4 + 3] = $; } - for(let B = 0, P = y.length; B < P; ++B){ - let w = y[B], E = w.start, D = w.count; - for(let U = E, F = E + D; U < F; U += 3)k(n[U + 0]), k(n[U + 1]), k(n[U + 2]); + for(let T = 0, O = y.length; T < O; ++T){ + let Y = y[T], $ = Y.start, U = Y.count; + for(let z = $, q = $ + U; z < q; z += 3)M(n[z + 0]), M(n[z + 1]), M(n[z + 2]); } } computeVertexNormals() { let e = this.index, t = this.getAttribute("position"); if (t !== void 0) { let n = this.getAttribute("normal"); - if (n === void 0) n = new Ue(new Float32Array(t.count * 3), 3), this.setAttribute("normal", n); + if (n === void 0) n = new et(new Float32Array(t.count * 3), 3), this.setAttribute("normal", n); else for(let d = 0, f = n.count; d < f; d++)n.setXYZ(d, 0, 0, 0); - let i = new M, r = new M, o = new M, a = new M, l = new M, c = new M, h = new M, u = new M; + let i = new A, r = new A, a = new A, o = new A, c = new A, l = new A, h = new A, u = new A; if (e) for(let d = 0, f = e.count; d < f; d += 3){ - let m = e.getX(d + 0), x = e.getX(d + 1), v = e.getX(d + 2); - i.fromBufferAttribute(t, m), r.fromBufferAttribute(t, x), o.fromBufferAttribute(t, v), h.subVectors(o, r), u.subVectors(i, r), h.cross(u), a.fromBufferAttribute(n, m), l.fromBufferAttribute(n, x), c.fromBufferAttribute(n, v), a.add(h), l.add(h), c.add(h), n.setXYZ(m, a.x, a.y, a.z), n.setXYZ(x, l.x, l.y, l.z), n.setXYZ(v, c.x, c.y, c.z); + let m = e.getX(d + 0), _ = e.getX(d + 1), g = e.getX(d + 2); + i.fromBufferAttribute(t, m), r.fromBufferAttribute(t, _), a.fromBufferAttribute(t, g), h.subVectors(a, r), u.subVectors(i, r), h.cross(u), o.fromBufferAttribute(n, m), c.fromBufferAttribute(n, _), l.fromBufferAttribute(n, g), o.add(h), c.add(h), l.add(h), n.setXYZ(m, o.x, o.y, o.z), n.setXYZ(_, c.x, c.y, c.z), n.setXYZ(g, l.x, l.y, l.z); } - else for(let d = 0, f = t.count; d < f; d += 3)i.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), o.fromBufferAttribute(t, d + 2), h.subVectors(o, r), u.subVectors(i, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z); + else for(let d = 0, f = t.count; d < f; d += 3)i.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), a.fromBufferAttribute(t, d + 2), h.subVectors(a, r), u.subVectors(i, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z); this.normalizeNormals(), n.needsUpdate = !0; } } - merge(e, t) { - if (!(e && e.isBufferGeometry)) { - console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", e); - return; - } - t === void 0 && (t = 0, console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.")); - let n = this.attributes; - for(let i in n){ - if (e.attributes[i] === void 0) continue; - let o = n[i].array, a = e.attributes[i], l = a.array, c = a.itemSize * t, h = Math.min(l.length, o.length - c); - for(let u = 0, d = c; u < h; u++, d++)o[d] = l[u]; - } - return this; - } normalizeNormals() { let e = this.attributes.normal; - for(let t = 0, n = e.count; t < n; t++)ht.fromBufferAttribute(e, t), ht.normalize(), e.setXYZ(t, ht.x, ht.y, ht.z); + for(let t = 0, n = e.count; t < n; t++)xt.fromBufferAttribute(e, t), xt.normalize(), e.setXYZ(t, xt.x, xt.y, xt.z); } toNonIndexed() { - function e(a, l) { - let c = a.array, h = a.itemSize, u = a.normalized, d = new c.constructor(l.length * h), f = 0, m = 0; - for(let x = 0, v = l.length; x < v; x++){ - a.isInterleavedBufferAttribute ? f = l[x] * a.data.stride + a.offset : f = l[x] * h; - for(let g = 0; g < h; g++)d[m++] = c[f++]; + function e(o, c) { + let l = o.array, h = o.itemSize, u = o.normalized, d = new l.constructor(c.length * h), f = 0, m = 0; + for(let _ = 0, g = c.length; _ < g; _++){ + o.isInterleavedBufferAttribute ? f = c[_] * o.data.stride + o.offset : f = c[_] * h; + for(let p = 0; p < h; p++)d[m++] = l[f++]; } - return new Ue(d, h, u); + return new et(d, h, u); } if (this.index === null) return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."), this; - let t = new _e, n = this.index.array, i = this.attributes; - for(let a in i){ - let l = i[a], c = e(l, n); - t.setAttribute(a, c); + let t = new s1, n = this.index.array, i = this.attributes; + for(let o in i){ + let c = i[o], l = e(c, n); + t.setAttribute(o, l); } let r = this.morphAttributes; - for(let a in r){ - let l = [], c = r[a]; - for(let h = 0, u = c.length; h < u; h++){ - let d = c[h], f = e(d, n); - l.push(f); + for(let o in r){ + let c = [], l = r[o]; + for(let h = 0, u = l.length; h < u; h++){ + let d = l[h], f = e(d, n); + c.push(f); } - t.morphAttributes[a] = l; + t.morphAttributes[o] = c; } t.morphTargetsRelative = this.morphTargetsRelative; - let o = this.groups; - for(let a = 0, l = o.length; a < l; a++){ - let c = o[a]; - t.addGroup(c.start, c.count, c.materialIndex); + let a = this.groups; + for(let o = 0, c = a.length; o < c; o++){ + let l = a[o]; + t.addGroup(l.start, l.count, l.materialIndex); } return t; } toJSON() { let e = { metadata: { - version: 4.5, + version: 4.6, type: "BufferGeometry", generator: "BufferGeometry.toJSON" } }; if (e.uuid = this.uuid, e.type = this.type, this.name !== "" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) { - let l = this.parameters; - for(let c in l)l[c] !== void 0 && (e[c] = l[c]); + let c = this.parameters; + for(let l in c)c[l] !== void 0 && (e[l] = c[l]); return e; } e.data = { @@ -3179,26 +3673,26 @@ var de = class extends Ue { array: Array.prototype.slice.call(t.array) }); let n = this.attributes; - for(let l in n){ - let c = n[l]; - e.data.attributes[l] = c.toJSON(e.data); + for(let c in n){ + let l = n[c]; + e.data.attributes[c] = l.toJSON(e.data); } let i = {}, r = !1; - for(let l in this.morphAttributes){ - let c = this.morphAttributes[l], h = []; - for(let u = 0, d = c.length; u < d; u++){ - let f = c[u]; + for(let c in this.morphAttributes){ + let l = this.morphAttributes[c], h = []; + for(let u = 0, d = l.length; u < d; u++){ + let f = l[u]; h.push(f.toJSON(e.data)); } - h.length > 0 && (i[l] = h, r = !0); + h.length > 0 && (i[c] = h, r = !0); } r && (e.data.morphAttributes = i, e.data.morphTargetsRelative = this.morphTargetsRelative); - let o = this.groups; - o.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(o))); - let a = this.boundingSphere; - return a !== null && (e.data.boundingSphere = { - center: a.center.toArray(), - radius: a.radius + let a = this.groups; + a.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(a))); + let o = this.boundingSphere; + return o !== null && (e.data.boundingSphere = { + center: o.center.toArray(), + radius: o.radius }), e; } clone() { @@ -3211,201 +3705,203 @@ var de = class extends Ue { let n = e.index; n !== null && this.setIndex(n.clone(t)); let i = e.attributes; - for(let c in i){ - let h = i[c]; - this.setAttribute(c, h.clone(t)); + for(let l in i){ + let h = i[l]; + this.setAttribute(l, h.clone(t)); } let r = e.morphAttributes; - for(let c in r){ - let h = [], u = r[c]; + for(let l in r){ + let h = [], u = r[l]; for(let d = 0, f = u.length; d < f; d++)h.push(u[d].clone(t)); - this.morphAttributes[c] = h; + this.morphAttributes[l] = h; } this.morphTargetsRelative = e.morphTargetsRelative; - let o = e.groups; - for(let c = 0, h = o.length; c < h; c++){ - let u = o[c]; + let a = e.groups; + for(let l = 0, h = a.length; l < h; l++){ + let u = a[l]; this.addGroup(u.start, u.count, u.materialIndex); } - let a = e.boundingBox; - a !== null && (this.boundingBox = a.clone()); - let l = e.boundingSphere; - return l !== null && (this.boundingSphere = l.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, e.parameters !== void 0 && (this.parameters = Object.assign({}, e.parameters)), this; + let o = e.boundingBox; + o !== null && (this.boundingBox = o.clone()); + let c = e.boundingSphere; + return c !== null && (this.boundingSphere = c.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, this; } dispose() { this.dispatchEvent({ type: "dispose" }); } -}; -_e.prototype.isBufferGeometry = !0; -var Cl = new pe, hi = new Cn, Bo = new An, mn = new M, gn = new M, xn = new M, zo = new M, Uo = new M, Oo = new M, Kr = new M, es = new M, ts = new M, ns = new X, is = new X, rs = new X, Ho = new M, ss = new M, st = class extends Ne { - constructor(e = new _e, t = new hn){ - super(); - this.type = "Mesh", this.geometry = e, this.material = t, this.updateMorphTargets(); +}, rh = new ze, qn = new hi, js = new Yt, ah = new A, wi = new A, Ai = new A, Ri = new A, Za = new A, er = new A, tr = new Z, nr = new Z, ir = new Z, oh = new A, ch = new A, lh = new A, sr = new A, rr = new A, Mt = class extends Je { + constructor(e = new Ge, t = new Sn){ + super(), this.isMesh = !0, this.type = "Mesh", this.geometry = e, this.material = t, this.updateMorphTargets(); } - copy(e) { - return super.copy(e), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = e.material, this.geometry = e.geometry, this; + copy(e, t) { + return super.copy(e, t), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this; } updateMorphTargets() { - let e = this.geometry; - if (e.isBufferGeometry) { - let t = e.morphAttributes, n = Object.keys(t); - if (n.length > 0) { - let i = t[n[0]]; - if (i !== void 0) { - this.morphTargetInfluences = [], this.morphTargetDictionary = {}; - for(let r = 0, o = i.length; r < o; r++){ - let a = i[r].name || String(r); - this.morphTargetInfluences.push(0), this.morphTargetDictionary[a] = r; - } + let t = this.geometry.morphAttributes, n = Object.keys(t); + if (n.length > 0) { + let i = t[n[0]]; + if (i !== void 0) { + this.morphTargetInfluences = [], this.morphTargetDictionary = {}; + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r].name || String(r); + this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r; } } - } else { - let t = e.morphTargets; - t !== void 0 && t.length > 0 && console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); } } + getVertexPosition(e, t) { + let n = this.geometry, i = n.attributes.position, r = n.morphAttributes.position, a = n.morphTargetsRelative; + t.fromBufferAttribute(i, e); + let o = this.morphTargetInfluences; + if (r && o) { + er.set(0, 0, 0); + for(let c = 0, l = r.length; c < l; c++){ + let h = o[c], u = r[c]; + h !== 0 && (Za.fromBufferAttribute(u, e), a ? er.addScaledVector(Za, h) : er.addScaledVector(Za.sub(t), h)); + } + t.add(er); + } + return t; + } raycast(e, t) { let n = this.geometry, i = this.material, r = this.matrixWorld; - if (i === void 0 || (n.boundingSphere === null && n.computeBoundingSphere(), Bo.copy(n.boundingSphere), Bo.applyMatrix4(r), e.ray.intersectsSphere(Bo) === !1) || (Cl.copy(r).invert(), hi.copy(e.ray).applyMatrix4(Cl), n.boundingBox !== null && hi.intersectsBox(n.boundingBox) === !1)) return; - let o; - if (n.isBufferGeometry) { - let a = n.index, l = n.attributes.position, c = n.morphAttributes.position, h = n.morphTargetsRelative, u = n.attributes.uv, d = n.attributes.uv2, f = n.groups, m = n.drawRange; - if (a !== null) if (Array.isArray(i)) for(let x = 0, v = f.length; x < v; x++){ - let g = f[x], p = i[g.materialIndex], _ = Math.max(g.start, m.start), y = Math.min(a.count, Math.min(g.start + g.count, m.start + m.count)); - for(let b = _, A = y; b < A; b += 3){ - let L = a.getX(b), I = a.getX(b + 1), k = a.getX(b + 2); - o = os(this, p, e, hi, l, c, h, u, d, L, I, k), o && (o.faceIndex = Math.floor(b / 3), o.face.materialIndex = g.materialIndex, t.push(o)); - } + i !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), js.copy(n.boundingSphere), js.applyMatrix4(r), qn.copy(e.ray).recast(e.near), !(js.containsPoint(qn.origin) === !1 && (qn.intersectSphere(js, ah) === null || qn.origin.distanceToSquared(ah) > (e.far - e.near) ** 2)) && (rh.copy(r).invert(), qn.copy(e.ray).applyMatrix4(rh), !(n.boundingBox !== null && qn.intersectsBox(n.boundingBox) === !1) && this._computeIntersections(e, t, qn))); + } + _computeIntersections(e, t, n) { + let i, r = this.geometry, a = this.material, o = r.index, c = r.attributes.position, l = r.attributes.uv, h = r.attributes.uv1, u = r.attributes.normal, d = r.groups, f = r.drawRange; + if (o !== null) if (Array.isArray(a)) for(let m = 0, _ = d.length; m < _; m++){ + let g = d[m], p = a[g.materialIndex], v = Math.max(g.start, f.start), x = Math.min(o.count, Math.min(g.start + g.count, f.start + f.count)); + for(let y = v, b = x; y < b; y += 3){ + let w = o.getX(y), R = o.getX(y + 1), I = o.getX(y + 2); + i = ar(this, p, e, n, l, h, u, w, R, I), i && (i.faceIndex = Math.floor(y / 3), i.face.materialIndex = g.materialIndex, t.push(i)); } - else { - let x = Math.max(0, m.start), v = Math.min(a.count, m.start + m.count); - for(let g = x, p = v; g < p; g += 3){ - let _ = a.getX(g), y = a.getX(g + 1), b = a.getX(g + 2); - o = os(this, i, e, hi, l, c, h, u, d, _, y, b), o && (o.faceIndex = Math.floor(g / 3), t.push(o)); - } + } + else { + let m = Math.max(0, f.start), _ = Math.min(o.count, f.start + f.count); + for(let g = m, p = _; g < p; g += 3){ + let v = o.getX(g), x = o.getX(g + 1), y = o.getX(g + 2); + i = ar(this, a, e, n, l, h, u, v, x, y), i && (i.faceIndex = Math.floor(g / 3), t.push(i)); } - else if (l !== void 0) if (Array.isArray(i)) for(let x = 0, v = f.length; x < v; x++){ - let g = f[x], p = i[g.materialIndex], _ = Math.max(g.start, m.start), y = Math.min(l.count, Math.min(g.start + g.count, m.start + m.count)); - for(let b = _, A = y; b < A; b += 3){ - let L = b, I = b + 1, k = b + 2; - o = os(this, p, e, hi, l, c, h, u, d, L, I, k), o && (o.faceIndex = Math.floor(b / 3), o.face.materialIndex = g.materialIndex, t.push(o)); - } + } + else if (c !== void 0) if (Array.isArray(a)) for(let m = 0, _ = d.length; m < _; m++){ + let g = d[m], p = a[g.materialIndex], v = Math.max(g.start, f.start), x = Math.min(c.count, Math.min(g.start + g.count, f.start + f.count)); + for(let y = v, b = x; y < b; y += 3){ + let w = y, R = y + 1, I = y + 2; + i = ar(this, p, e, n, l, h, u, w, R, I), i && (i.faceIndex = Math.floor(y / 3), i.face.materialIndex = g.materialIndex, t.push(i)); } - else { - let x = Math.max(0, m.start), v = Math.min(l.count, m.start + m.count); - for(let g = x, p = v; g < p; g += 3){ - let _ = g, y = g + 1, b = g + 2; - o = os(this, i, e, hi, l, c, h, u, d, _, y, b), o && (o.faceIndex = Math.floor(g / 3), t.push(o)); - } + } + else { + let m = Math.max(0, f.start), _ = Math.min(c.count, f.start + f.count); + for(let g = m, p = _; g < p; g += 3){ + let v = g, x = g + 1, y = g + 2; + i = ar(this, a, e, n, l, h, u, v, x, y), i && (i.faceIndex = Math.floor(g / 3), t.push(i)); } - } else n.isGeometry && console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); + } } }; -st.prototype.isMesh = !0; -function hf(s, e, t, n, i, r, o, a) { - let l; - if (e.side === it ? l = n.intersectTriangle(o, r, i, !0, a) : l = n.intersectTriangle(i, r, o, e.side !== Ci, a), l === null) return null; - ss.copy(a), ss.applyMatrix4(s.matrixWorld); - let c = t.ray.origin.distanceTo(ss); - return c < t.near || c > t.far ? null : { - distance: c, - point: ss.clone(), - object: s +function gp(s1, e, t, n, i, r, a, o) { + let c; + if (e.side === Ft ? c = n.intersectTriangle(a, r, i, !0, o) : c = n.intersectTriangle(i, r, a, e.side === Bn, o), c === null) return null; + rr.copy(o), rr.applyMatrix4(s1.matrixWorld); + let l = t.ray.origin.distanceTo(rr); + return l < t.near || l > t.far ? null : { + distance: l, + point: rr.clone(), + object: s1 }; } -function os(s, e, t, n, i, r, o, a, l, c, h, u) { - mn.fromBufferAttribute(i, c), gn.fromBufferAttribute(i, h), xn.fromBufferAttribute(i, u); - let d = s.morphTargetInfluences; - if (r && d) { - Kr.set(0, 0, 0), es.set(0, 0, 0), ts.set(0, 0, 0); - for(let m = 0, x = r.length; m < x; m++){ - let v = d[m], g = r[m]; - v !== 0 && (zo.fromBufferAttribute(g, c), Uo.fromBufferAttribute(g, h), Oo.fromBufferAttribute(g, u), o ? (Kr.addScaledVector(zo, v), es.addScaledVector(Uo, v), ts.addScaledVector(Oo, v)) : (Kr.addScaledVector(zo.sub(mn), v), es.addScaledVector(Uo.sub(gn), v), ts.addScaledVector(Oo.sub(xn), v))); - } - mn.add(Kr), gn.add(es), xn.add(ts); - } - s.isSkinnedMesh && (s.boneTransform(c, mn), s.boneTransform(h, gn), s.boneTransform(u, xn)); - let f = hf(s, e, t, n, mn, gn, xn, Ho); - if (f) { - a && (ns.fromBufferAttribute(a, c), is.fromBufferAttribute(a, h), rs.fromBufferAttribute(a, u), f.uv = nt.getUV(Ho, mn, gn, xn, ns, is, rs, new X)), l && (ns.fromBufferAttribute(l, c), is.fromBufferAttribute(l, h), rs.fromBufferAttribute(l, u), f.uv2 = nt.getUV(Ho, mn, gn, xn, ns, is, rs, new X)); - let m = { - a: c, - b: h, - c: u, - normal: new M, +function ar(s1, e, t, n, i, r, a, o, c, l) { + s1.getVertexPosition(o, wi), s1.getVertexPosition(c, Ai), s1.getVertexPosition(l, Ri); + let h = gp(s1, e, t, n, wi, Ai, Ri, sr); + if (h) { + i && (tr.fromBufferAttribute(i, o), nr.fromBufferAttribute(i, c), ir.fromBufferAttribute(i, l), h.uv = Un.getInterpolation(sr, wi, Ai, Ri, tr, nr, ir, new Z)), r && (tr.fromBufferAttribute(r, o), nr.fromBufferAttribute(r, c), ir.fromBufferAttribute(r, l), h.uv1 = Un.getInterpolation(sr, wi, Ai, Ri, tr, nr, ir, new Z), h.uv2 = h.uv1), a && (oh.fromBufferAttribute(a, o), ch.fromBufferAttribute(a, c), lh.fromBufferAttribute(a, l), h.normal = Un.getInterpolation(sr, wi, Ai, Ri, oh, ch, lh, new A), h.normal.dot(n.direction) > 0 && h.normal.multiplyScalar(-1)); + let u = { + a: o, + b: c, + c: l, + normal: new A, materialIndex: 0 }; - nt.getNormal(mn, gn, xn, m.normal), f.face = m; + Un.getNormal(wi, Ai, Ri, u.normal), h.face = u; } - return f; + return h; } -var wn = class extends _e { - constructor(e = 1, t = 1, n = 1, i = 1, r = 1, o = 1){ - super(); - this.type = "BoxGeometry", this.parameters = { +var Ji = class s1 extends Ge { + constructor(e = 1, t = 1, n = 1, i = 1, r = 1, a = 1){ + super(), this.type = "BoxGeometry", this.parameters = { width: e, height: t, depth: n, widthSegments: i, heightSegments: r, - depthSegments: o + depthSegments: a }; - let a = this; - i = Math.floor(i), r = Math.floor(r), o = Math.floor(o); - let l = [], c = [], h = [], u = [], d = 0, f = 0; - m("z", "y", "x", -1, -1, n, t, e, o, r, 0), m("z", "y", "x", 1, -1, n, t, -e, o, r, 1), m("x", "z", "y", 1, 1, e, n, t, i, o, 2), m("x", "z", "y", 1, -1, e, n, -t, i, o, 3), m("x", "y", "z", 1, -1, e, t, n, i, r, 4), m("x", "y", "z", -1, -1, e, t, -n, i, r, 5), this.setIndex(l), this.setAttribute("position", new de(c, 3)), this.setAttribute("normal", new de(h, 3)), this.setAttribute("uv", new de(u, 2)); - function m(x, v, g, p, _, y, b, A, L, I, k) { - let B = y / L, P = b / I, w = y / 2, E = b / 2, D = A / 2, U = L + 1, F = I + 1, O = 0, ne = 0, ce = new M; - for(let V = 0; V < F; V++){ - let W = V * P - E; - for(let he = 0; he < U; he++){ - let le = he * B - w; - ce[x] = le * p, ce[v] = W * _, ce[g] = D, c.push(ce.x, ce.y, ce.z), ce[x] = 0, ce[v] = 0, ce[g] = A > 0 ? 1 : -1, h.push(ce.x, ce.y, ce.z), u.push(he / L), u.push(1 - V / I), O += 1; + let o = this; + i = Math.floor(i), r = Math.floor(r), a = Math.floor(a); + let c = [], l = [], h = [], u = [], d = 0, f = 0; + m("z", "y", "x", -1, -1, n, t, e, a, r, 0), m("z", "y", "x", 1, -1, n, t, -e, a, r, 1), m("x", "z", "y", 1, 1, e, n, t, i, a, 2), m("x", "z", "y", 1, -1, e, n, -t, i, a, 3), m("x", "y", "z", 1, -1, e, t, n, i, r, 4), m("x", "y", "z", -1, -1, e, t, -n, i, r, 5), this.setIndex(c), this.setAttribute("position", new ve(l, 3)), this.setAttribute("normal", new ve(h, 3)), this.setAttribute("uv", new ve(u, 2)); + function m(_, g, p, v, x, y, b, w, R, I, M) { + let T = y / R, O = b / I, Y = y / 2, $ = b / 2, U = w / 2, z = R + 1, q = I + 1, H = 0, ne = 0, W = new A; + for(let K = 0; K < q; K++){ + let D = K * O - $; + for(let G = 0; G < z; G++){ + let he = G * T - Y; + W[_] = he * v, W[g] = D * x, W[p] = U, l.push(W.x, W.y, W.z), W[_] = 0, W[g] = 0, W[p] = w > 0 ? 1 : -1, h.push(W.x, W.y, W.z), u.push(G / R), u.push(1 - K / I), H += 1; } } - for(let V = 0; V < I; V++)for(let W = 0; W < L; W++){ - let he = d + W + U * V, le = d + W + U * (V + 1), fe = d + (W + 1) + U * (V + 1), Be = d + (W + 1) + U * V; - l.push(he, le, Be), l.push(le, fe, Be), ne += 6; + for(let K = 0; K < I; K++)for(let D = 0; D < R; D++){ + let G = d + D + z * K, he = d + D + z * (K + 1), fe = d + (D + 1) + z * (K + 1), _e = d + (D + 1) + z * K; + c.push(G, he, _e), c.push(he, fe, _e), ne += 6; } - a.addGroup(f, ne, k), f += ne, d += O; + o.addGroup(f, ne, M), f += ne, d += H; } } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } static fromJSON(e) { - return new wn(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments); + return new s1(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments); } }; -function Ri(s) { +function $i(s1) { let e = {}; - for(let t in s){ + for(let t in s1){ e[t] = {}; - for(let n in s[t]){ - let i = s[t][n]; - i && (i.isColor || i.isMatrix3 || i.isMatrix4 || i.isVector2 || i.isVector3 || i.isVector4 || i.isTexture || i.isQuaternion) ? e[t][n] = i.clone() : Array.isArray(i) ? e[t][n] = i.slice() : e[t][n] = i; + for(let n in s1[t]){ + let i = s1[t][n]; + i && (i.isColor || i.isMatrix3 || i.isMatrix4 || i.isVector2 || i.isVector3 || i.isVector4 || i.isTexture || i.isQuaternion) ? i.isRenderTargetTexture ? (console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."), e[t][n] = null) : e[t][n] = i.clone() : Array.isArray(i) ? e[t][n] = i.slice() : e[t][n] = i; } } return e; } -function yt(s) { +function Lt(s1) { let e = {}; - for(let t = 0; t < s.length; t++){ - let n = Ri(s[t]); + for(let t = 0; t < s1.length; t++){ + let n = $i(s1[t]); for(let i in n)e[i] = n[i]; } return e; } -var uf = { - clone: Ri, - merge: yt -}, df = `void main() { +function _p(s1) { + let e = []; + for(let t = 0; t < s1.length; t++)e.push(s1[t].clone()); + return e; +} +function bd(s1) { + return s1.getRenderTarget() === null ? s1.outputColorSpace : Qe.workingColorSpace; +} +var xp = { + clone: $i, + merge: Lt +}, vp = `void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); -}`, ff = `void main() { +}`, yp = `void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); -}`, sn = class extends dt { +}`, jt = class extends bt { constructor(e){ - super(); - this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.vertexShader = df, this.fragmentShader = ff, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.extensions = { + super(), this.isShaderMaterial = !0, this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = vp, this.fragmentShader = yp, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = { derivatives: !1, fragDepth: !1, drawBuffers: !1, @@ -3420,64 +3916,59 @@ var uf = { 0, 0 ], - uv2: [ + uv1: [ 0, 0 ] - }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && (e.attributes !== void 0 && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."), this.setValues(e)); + }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e); } copy(e) { - return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = Ri(e.uniforms), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this; + return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = $i(e.uniforms), this.uniformsGroups = _p(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this; } toJSON(e) { let t = super.toJSON(e); t.glslVersion = this.glslVersion, t.uniforms = {}; for(let i in this.uniforms){ - let o = this.uniforms[i].value; - o && o.isTexture ? t.uniforms[i] = { + let a = this.uniforms[i].value; + a && a.isTexture ? t.uniforms[i] = { type: "t", - value: o.toJSON(e).uuid - } : o && o.isColor ? t.uniforms[i] = { + value: a.toJSON(e).uuid + } : a && a.isColor ? t.uniforms[i] = { type: "c", - value: o.getHex() - } : o && o.isVector2 ? t.uniforms[i] = { + value: a.getHex() + } : a && a.isVector2 ? t.uniforms[i] = { type: "v2", - value: o.toArray() - } : o && o.isVector3 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isVector3 ? t.uniforms[i] = { type: "v3", - value: o.toArray() - } : o && o.isVector4 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isVector4 ? t.uniforms[i] = { type: "v4", - value: o.toArray() - } : o && o.isMatrix3 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isMatrix3 ? t.uniforms[i] = { type: "m3", - value: o.toArray() - } : o && o.isMatrix4 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isMatrix4 ? t.uniforms[i] = { type: "m4", - value: o.toArray() + value: a.toArray() } : t.uniforms[i] = { - value: o + value: a }; } - Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader; + Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader, t.lights = this.lights, t.clipping = this.clipping; let n = {}; for(let i in this.extensions)this.extensions[i] === !0 && (n[i] = !0); return Object.keys(n).length > 0 && (t.extensions = n), t; } -}; -sn.prototype.isShaderMaterial = !0; -var Ir = class extends Ne { +}, Cs = class extends Je { constructor(){ - super(); - this.type = "Camera", this.matrixWorldInverse = new pe, this.projectionMatrix = new pe, this.projectionMatrixInverse = new pe; + super(), this.isCamera = !0, this.type = "Camera", this.matrixWorldInverse = new ze, this.projectionMatrix = new ze, this.projectionMatrixInverse = new ze, this.coordinateSystem = vn; } copy(e, t) { - return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this; + return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this.coordinateSystem = e.coordinateSystem, this; } getWorldDirection(e) { - this.updateWorldMatrix(!0, !1); - let t = this.matrixWorld.elements; - return e.set(-t[8], -t[9], -t[10]).normalize(); + return super.getWorldDirection(e).negate(); } updateMatrixWorld(e) { super.updateMatrixWorld(e), this.matrixWorldInverse.copy(this.matrixWorld).invert(); @@ -3488,26 +3979,23 @@ var Ir = class extends Ne { clone() { return new this.constructor().copy(this); } -}; -Ir.prototype.isCamera = !0; -var ut = class extends Ir { +}, yt = class extends Cs { constructor(e = 50, t = 1, n = .1, i = 2e3){ - super(); - this.type = "PerspectiveCamera", this.fov = e, this.zoom = 1, this.near = n, this.far = i, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix(); + super(), this.isPerspectiveCamera = !0, this.type = "PerspectiveCamera", this.fov = e, this.zoom = 1, this.near = n, this.far = i, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix(); } copy(e, t) { return super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this; } setFocalLength(e) { let t = .5 * this.getFilmHeight() / e; - this.fov = dr * 2 * Math.atan(t), this.updateProjectionMatrix(); + this.fov = Zi * 2 * Math.atan(t), this.updateProjectionMatrix(); } getFocalLength() { - let e = Math.tan(Wn * .5 * this.fov); + let e = Math.tan(ai * .5 * this.fov); return .5 * this.getFilmHeight() / e; } getEffectiveFOV() { - return dr * 2 * Math.atan(Math.tan(Wn * .5 * this.fov) / this.zoom); + return Zi * 2 * Math.atan(Math.tan(ai * .5 * this.fov) / this.zoom); } getFilmWidth() { return this.filmGauge * Math.min(this.aspect, 1); @@ -3515,7 +4003,7 @@ var ut = class extends Ir { getFilmHeight() { return this.filmGauge / Math.max(this.aspect, 1); } - setViewOffset(e, t, n, i, r, o) { + setViewOffset(e, t, n, i, r, a) { this.aspect = e / t, this.view === null && (this.view = { enabled: !0, fullWidth: 1, @@ -3524,59 +4012,60 @@ var ut = class extends Ir { offsetY: 0, width: 1, height: 1 - }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = o, this.updateProjectionMatrix(); + }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = a, this.updateProjectionMatrix(); } clearViewOffset() { this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix(); } updateProjectionMatrix() { - let e = this.near, t = e * Math.tan(Wn * .5 * this.fov) / this.zoom, n = 2 * t, i = this.aspect * n, r = -.5 * i, o = this.view; + let e = this.near, t = e * Math.tan(ai * .5 * this.fov) / this.zoom, n = 2 * t, i = this.aspect * n, r = -.5 * i, a = this.view; if (this.view !== null && this.view.enabled) { - let l = o.fullWidth, c = o.fullHeight; - r += o.offsetX * i / l, t -= o.offsetY * n / c, i *= o.width / l, n *= o.height / c; + let c = a.fullWidth, l = a.fullHeight; + r += a.offsetX * i / c, t -= a.offsetY * n / l, i *= a.width / c, n *= a.height / l; } - let a = this.filmOffset; - a !== 0 && (r += e * a / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + i, t, t - n, e, this.far), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + let o = this.filmOffset; + o !== 0 && (r += e * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + i, t, t - n, e, this.far, this.coordinateSystem), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); } toJSON(e) { let t = super.toJSON(e); return t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t; } -}; -ut.prototype.isPerspectiveCamera = !0; -var ui = 90, di = 1, $s = class extends Ne { +}, Ci = -90, Pi = 1, _o = class extends Je { constructor(e, t, n){ - super(); - if (this.type = "CubeCamera", n.isWebGLCubeRenderTarget !== !0) { - console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter."); - return; - } - this.renderTarget = n; - let i = new ut(ui, di, e, t); - i.layers = this.layers, i.up.set(0, -1, 0), i.lookAt(new M(1, 0, 0)), this.add(i); - let r = new ut(ui, di, e, t); - r.layers = this.layers, r.up.set(0, -1, 0), r.lookAt(new M(-1, 0, 0)), this.add(r); - let o = new ut(ui, di, e, t); - o.layers = this.layers, o.up.set(0, 0, 1), o.lookAt(new M(0, 1, 0)), this.add(o); - let a = new ut(ui, di, e, t); - a.layers = this.layers, a.up.set(0, 0, -1), a.lookAt(new M(0, -1, 0)), this.add(a); - let l = new ut(ui, di, e, t); - l.layers = this.layers, l.up.set(0, -1, 0), l.lookAt(new M(0, 0, 1)), this.add(l); - let c = new ut(ui, di, e, t); - c.layers = this.layers, c.up.set(0, -1, 0), c.lookAt(new M(0, 0, -1)), this.add(c); + super(), this.type = "CubeCamera", this.renderTarget = n, this.coordinateSystem = null, this.activeMipmapLevel = 0; + let i = new yt(Ci, Pi, e, t); + i.layers = this.layers, this.add(i); + let r = new yt(Ci, Pi, e, t); + r.layers = this.layers, this.add(r); + let a = new yt(Ci, Pi, e, t); + a.layers = this.layers, this.add(a); + let o = new yt(Ci, Pi, e, t); + o.layers = this.layers, this.add(o); + let c = new yt(Ci, Pi, e, t); + c.layers = this.layers, this.add(c); + let l = new yt(Ci, Pi, e, t); + l.layers = this.layers, this.add(l); + } + updateCoordinateSystem() { + let e = this.coordinateSystem, t = this.children.concat(), [n, i, r, a, o, c] = t; + for (let l of t)this.remove(l); + if (e === vn) n.up.set(0, 1, 0), n.lookAt(1, 0, 0), i.up.set(0, 1, 0), i.lookAt(-1, 0, 0), r.up.set(0, 0, -1), r.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), c.up.set(0, 1, 0), c.lookAt(0, 0, -1); + else if (e === Gr) n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), i.up.set(0, -1, 0), i.lookAt(1, 0, 0), r.up.set(0, 0, 1), r.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), c.up.set(0, -1, 0), c.lookAt(0, 0, -1); + else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: " + e); + for (let l of t)this.add(l), l.updateMatrixWorld(); } update(e, t) { this.parent === null && this.updateMatrixWorld(); - let n = this.renderTarget, [i, r, o, a, l, c] = this.children, h = e.xr.enabled, u = e.getRenderTarget(); + let { renderTarget: n , activeMipmapLevel: i } = this; + this.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem()); + let [r, a, o, c, l, h] = this.children, u = e.getRenderTarget(), d = e.getActiveCubeFace(), f = e.getActiveMipmapLevel(), m = e.xr.enabled; e.xr.enabled = !1; - let d = n.texture.generateMipmaps; - n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0), e.render(t, i), e.setRenderTarget(n, 1), e.render(t, r), e.setRenderTarget(n, 2), e.render(t, o), e.setRenderTarget(n, 3), e.render(t, a), e.setRenderTarget(n, 4), e.render(t, l), n.texture.generateMipmaps = d, e.setRenderTarget(n, 5), e.render(t, c), e.setRenderTarget(u), e.xr.enabled = h; + let _ = n.texture.generateMipmaps; + n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0, i), e.render(t, r), e.setRenderTarget(n, 1, i), e.render(t, a), e.setRenderTarget(n, 2, i), e.render(t, o), e.setRenderTarget(n, 3, i), e.render(t, c), e.setRenderTarget(n, 4, i), e.render(t, l), n.texture.generateMipmaps = _, e.setRenderTarget(n, 5, i), e.render(t, h), e.setRenderTarget(u, d, f), e.xr.enabled = m, n.texture.needsPMREMUpdate = !0; } -}, ki = class extends ot { - constructor(e, t, n, i, r, o, a, l, c, h){ - e = e !== void 0 ? e : [], t = t !== void 0 ? t : Bi; - super(e, t, n, i, r, o, a, l, c, h); - this.flipY = !1; +}, Ki = class extends St { + constructor(e, t, n, i, r, a, o, c, l, h){ + e = e !== void 0 ? e : [], t = t !== void 0 ? t : zn, super(e, t, n, i, r, a, o, c, l, h), this.isCubeTexture = !0, this.flipY = !1; } get images() { return this.image; @@ -3584,16 +4073,25 @@ var ui = 90, di = 1, $s = class extends Ne { set images(e) { this.image = e; } -}; -ki.prototype.isCubeTexture = !0; -var js = class extends At { - constructor(e, t, n){ - Number.isInteger(t) && (console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"), t = n); - super(e, e, t); - t = t || {}, this.texture = new ki(void 0, t.mapping, t.wrapS, t.wrapT, t.magFilter, t.minFilter, t.format, t.type, t.anisotropy, t.encoding), this.texture.isRenderTargetTexture = !0, this.texture.generateMipmaps = t.generateMipmaps !== void 0 ? t.generateMipmaps : !1, this.texture.minFilter = t.minFilter !== void 0 ? t.minFilter : tt, this.texture._needsFlipEnvMap = !1; +}, xo = class extends qt { + constructor(e = 1, t = {}){ + super(e, e, t), this.isWebGLCubeRenderTarget = !0; + let n = { + width: e, + height: e, + depth: 1 + }, i = [ + n, + n, + n, + n, + n, + n + ]; + t.encoding !== void 0 && (Ms("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."), t.colorSpace = t.encoding === ri ? vt : Xt), this.texture = new Ki(i, t.mapping, t.wrapS, t.wrapT, t.magFilter, t.minFilter, t.format, t.type, t.anisotropy, t.colorSpace), this.texture.isRenderTargetTexture = !0, this.texture.generateMipmaps = t.generateMipmaps !== void 0 ? t.generateMipmaps : !1, this.texture.minFilter = t.minFilter !== void 0 ? t.minFilter : mt; } fromEquirectangularTexture(e, t) { - this.texture.type = t.type, this.texture.format = ct, this.texture.encoding = t.encoding, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter; + this.texture.type = t.type, this.texture.colorSpace = t.colorSpace, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter; let n = { uniforms: { tEquirect: { @@ -3637,28 +4135,26 @@ var js = class extends At { } ` - }, i = new wn(5, 5, 5), r = new sn({ + }, i = new Ji(5, 5, 5), r = new jt({ name: "CubemapFromEquirect", - uniforms: Ri(n.uniforms), + uniforms: $i(n.uniforms), vertexShader: n.vertexShader, fragmentShader: n.fragmentShader, - side: it, - blending: vn + side: Ft, + blending: Dn }); r.uniforms.tEquirect.value = t; - let o = new st(i, r), a = t.minFilter; - return t.minFilter === Ui && (t.minFilter = tt), new $s(1, 10, this).update(e, o), t.minFilter = a, o.geometry.dispose(), o.material.dispose(), this; + let a = new Mt(i, r), o = t.minFilter; + return t.minFilter === li && (t.minFilter = mt), new _o(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this; } clear(e, t, n, i) { let r = e.getRenderTarget(); - for(let o = 0; o < 6; o++)e.setRenderTarget(this, o), e.clear(t, n, i); + for(let a = 0; a < 6; a++)e.setRenderTarget(this, a), e.clear(t, n, i); e.setRenderTarget(r); } -}; -js.prototype.isWebGLCubeRenderTarget = !0; -var ko = new M, pf = new M, mf = new lt, Wt = class { - constructor(e = new M(1, 0, 0), t = 0){ - this.normal = e, this.constant = t; +}, Ja = new A, Mp = new A, Sp = new He, mn = class { + constructor(e = new A(1, 0, 0), t = 0){ + this.isPlane = !0, this.normal = e, this.constant = t; } set(e, t) { return this.normal.copy(e), this.constant = t, this; @@ -3670,7 +4166,7 @@ var ko = new M, pf = new M, mf = new lt, Wt = class { return this.normal.copy(e), this.constant = -t.dot(this.normal), this; } setFromCoplanarPoints(e, t, n) { - let i = ko.subVectors(n, t).cross(pf.subVectors(e, t)).normalize(); + let i = Ja.subVectors(n, t).cross(Mp.subVectors(e, t)).normalize(); return this.setFromNormalAndCoplanarPoint(i, e), this; } copy(e) { @@ -3690,13 +4186,13 @@ var ko = new M, pf = new M, mf = new lt, Wt = class { return this.distanceToPoint(e.center) - e.radius; } projectPoint(e, t) { - return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e); + return t.copy(e).addScaledVector(this.normal, -this.distanceToPoint(e)); } intersectLine(e, t) { - let n = e.delta(ko), i = this.normal.dot(n); + let n = e.delta(Ja), i = this.normal.dot(n); if (i === 0) return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null; let r = -(e.start.dot(this.normal) + this.constant) / i; - return r < 0 || r > 1 ? null : t.copy(n).multiplyScalar(r).add(e.start); + return r < 0 || r > 1 ? null : t.copy(e.start).addScaledVector(n, r); } intersectsLine(e) { let t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end); @@ -3712,7 +4208,7 @@ var ko = new M, pf = new M, mf = new lt, Wt = class { return e.copy(this.normal).multiplyScalar(-this.constant); } applyMatrix4(e, t) { - let n = t || mf.getNormalMatrix(e), i = this.coplanarPoint(ko).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize(); + let n = t || Sp.getNormalMatrix(e), i = this.coplanarPoint(Ja).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize(); return this.constant = -i.dot(r), this; } translate(e) { @@ -3724,38 +4220,43 @@ var ko = new M, pf = new M, mf = new lt, Wt = class { clone() { return new this.constructor().copy(this); } -}; -Wt.prototype.isPlane = !0; -var fi = new An, as = new M, Dr = class { - constructor(e = new Wt, t = new Wt, n = new Wt, i = new Wt, r = new Wt, o = new Wt){ +}, Yn = new Yt, or = new A, Ps = class { + constructor(e = new mn, t = new mn, n = new mn, i = new mn, r = new mn, a = new mn){ this.planes = [ e, t, n, i, r, - o + a ]; } - set(e, t, n, i, r, o) { - let a = this.planes; - return a[0].copy(e), a[1].copy(t), a[2].copy(n), a[3].copy(i), a[4].copy(r), a[5].copy(o), this; + set(e, t, n, i, r, a) { + let o = this.planes; + return o[0].copy(e), o[1].copy(t), o[2].copy(n), o[3].copy(i), o[4].copy(r), o[5].copy(a), this; } copy(e) { let t = this.planes; for(let n = 0; n < 6; n++)t[n].copy(e.planes[n]); return this; } - setFromProjectionMatrix(e) { - let t = this.planes, n = e.elements, i = n[0], r = n[1], o = n[2], a = n[3], l = n[4], c = n[5], h = n[6], u = n[7], d = n[8], f = n[9], m = n[10], x = n[11], v = n[12], g = n[13], p = n[14], _ = n[15]; - return t[0].setComponents(a - i, u - l, x - d, _ - v).normalize(), t[1].setComponents(a + i, u + l, x + d, _ + v).normalize(), t[2].setComponents(a + r, u + c, x + f, _ + g).normalize(), t[3].setComponents(a - r, u - c, x - f, _ - g).normalize(), t[4].setComponents(a - o, u - h, x - m, _ - p).normalize(), t[5].setComponents(a + o, u + h, x + m, _ + p).normalize(), this; + setFromProjectionMatrix(e, t = vn) { + let n = this.planes, i = e.elements, r = i[0], a = i[1], o = i[2], c = i[3], l = i[4], h = i[5], u = i[6], d = i[7], f = i[8], m = i[9], _ = i[10], g = i[11], p = i[12], v = i[13], x = i[14], y = i[15]; + if (n[0].setComponents(c - r, d - l, g - f, y - p).normalize(), n[1].setComponents(c + r, d + l, g + f, y + p).normalize(), n[2].setComponents(c + a, d + h, g + m, y + v).normalize(), n[3].setComponents(c - a, d - h, g - m, y - v).normalize(), n[4].setComponents(c - o, d - u, g - _, y - x).normalize(), t === vn) n[5].setComponents(c + o, d + u, g + _, y + x).normalize(); + else if (t === Gr) n[5].setComponents(o, u, _, x).normalize(); + else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + t); + return this; } intersectsObject(e) { - let t = e.geometry; - return t.boundingSphere === null && t.computeBoundingSphere(), fi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld), this.intersectsSphere(fi); + if (e.boundingSphere !== void 0) e.boundingSphere === null && e.computeBoundingSphere(), Yn.copy(e.boundingSphere).applyMatrix4(e.matrixWorld); + else { + let t = e.geometry; + t.boundingSphere === null && t.computeBoundingSphere(), Yn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld); + } + return this.intersectsSphere(Yn); } intersectsSprite(e) { - return fi.center.set(0, 0, 0), fi.radius = .7071067811865476, fi.applyMatrix4(e.matrixWorld), this.intersectsSphere(fi); + return Yn.center.set(0, 0, 0), Yn.radius = .7071067811865476, Yn.applyMatrix4(e.matrixWorld), this.intersectsSphere(Yn); } intersectsSphere(e) { let t = this.planes, n = e.center, i = -e.radius; @@ -3766,7 +4267,7 @@ var fi = new An, as = new M, Dr = class { let t = this.planes; for(let n = 0; n < 6; n++){ let i = t[n]; - if (as.x = i.normal.x > 0 ? e.max.x : e.min.x, as.y = i.normal.y > 0 ? e.max.y : e.min.y, as.z = i.normal.z > 0 ? e.max.z : e.min.z, i.distanceToPoint(as) < 0) return !1; + if (or.x = i.normal.x > 0 ? e.max.x : e.min.x, or.y = i.normal.y > 0 ? e.max.y : e.min.y, or.z = i.normal.z > 0 ? e.max.z : e.min.z, i.distanceToPoint(or) < 0) return !1; } return !0; } @@ -3779,198 +4280,173 @@ var fi = new An, as = new M, Dr = class { return new this.constructor().copy(this); } }; -function rh() { - let s = null, e = !1, t = null, n = null; - function i(r, o) { - t(r, o), n = s.requestAnimationFrame(i); +function Ed() { + let s1 = null, e = !1, t = null, n = null; + function i(r, a) { + t(r, a), n = s1.requestAnimationFrame(i); } return { start: function() { - e !== !0 && t !== null && (n = s.requestAnimationFrame(i), e = !0); + e !== !0 && t !== null && (n = s1.requestAnimationFrame(i), e = !0); }, stop: function() { - s.cancelAnimationFrame(n), e = !1; + s1.cancelAnimationFrame(n), e = !1; }, setAnimationLoop: function(r) { t = r; }, setContext: function(r) { - s = r; + s1 = r; } }; } -function gf(s, e) { +function bp(s1, e) { let t = e.isWebGL2, n = new WeakMap; - function i(c, h) { - let u = c.array, d = c.usage, f = s.createBuffer(); - s.bindBuffer(h, f), s.bufferData(h, u, d), c.onUploadCallback(); - let m = 5126; - return u instanceof Float32Array ? m = 5126 : u instanceof Float64Array ? console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.") : u instanceof Uint16Array ? c.isFloat16BufferAttribute ? t ? m = 5131 : console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.") : m = 5123 : u instanceof Int16Array ? m = 5122 : u instanceof Uint32Array ? m = 5125 : u instanceof Int32Array ? m = 5124 : u instanceof Int8Array ? m = 5120 : (u instanceof Uint8Array || u instanceof Uint8ClampedArray) && (m = 5121), { + function i(l, h) { + let u = l.array, d = l.usage, f = s1.createBuffer(); + s1.bindBuffer(h, f), s1.bufferData(h, u, d), l.onUploadCallback(); + let m; + if (u instanceof Float32Array) m = s1.FLOAT; + else if (u instanceof Uint16Array) if (l.isFloat16BufferAttribute) if (t) m = s1.HALF_FLOAT; + else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."); + else m = s1.UNSIGNED_SHORT; + else if (u instanceof Int16Array) m = s1.SHORT; + else if (u instanceof Uint32Array) m = s1.UNSIGNED_INT; + else if (u instanceof Int32Array) m = s1.INT; + else if (u instanceof Int8Array) m = s1.BYTE; + else if (u instanceof Uint8Array) m = s1.UNSIGNED_BYTE; + else if (u instanceof Uint8ClampedArray) m = s1.UNSIGNED_BYTE; + else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: " + u); + return { buffer: f, type: m, bytesPerElement: u.BYTES_PER_ELEMENT, - version: c.version + version: l.version }; } - function r(c, h, u) { + function r(l, h, u) { let d = h.array, f = h.updateRange; - s.bindBuffer(u, c), f.count === -1 ? s.bufferSubData(u, 0, d) : (t ? s.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d, f.offset, f.count) : s.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d.subarray(f.offset, f.offset + f.count)), f.count = -1); + s1.bindBuffer(u, l), f.count === -1 ? s1.bufferSubData(u, 0, d) : (t ? s1.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d, f.offset, f.count) : s1.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d.subarray(f.offset, f.offset + f.count)), f.count = -1), h.onUploadCallback(); } - function o(c) { - return c.isInterleavedBufferAttribute && (c = c.data), n.get(c); - } - function a(c) { - c.isInterleavedBufferAttribute && (c = c.data); - let h = n.get(c); - h && (s.deleteBuffer(h.buffer), n.delete(c)); - } - function l(c, h) { - if (c.isGLBufferAttribute) { - let d = n.get(c); - (!d || d.version < c.version) && n.set(c, { - buffer: c.buffer, - type: c.type, - bytesPerElement: c.elementSize, - version: c.version + function a(l) { + return l.isInterleavedBufferAttribute && (l = l.data), n.get(l); + } + function o(l) { + l.isInterleavedBufferAttribute && (l = l.data); + let h = n.get(l); + h && (s1.deleteBuffer(h.buffer), n.delete(l)); + } + function c(l, h) { + if (l.isGLBufferAttribute) { + let d = n.get(l); + (!d || d.version < l.version) && n.set(l, { + buffer: l.buffer, + type: l.type, + bytesPerElement: l.elementSize, + version: l.version }); return; } - c.isInterleavedBufferAttribute && (c = c.data); - let u = n.get(c); - u === void 0 ? n.set(c, i(c, h)) : u.version < c.version && (r(u.buffer, c, h), u.version = c.version); + l.isInterleavedBufferAttribute && (l = l.data); + let u = n.get(l); + u === void 0 ? n.set(l, i(l, h)) : u.version < l.version && (r(u.buffer, l, h), u.version = l.version); } return { - get: o, - remove: a, - update: l + get: a, + remove: o, + update: c }; } -var Pi = class extends _e { +var $r = class s1 extends Ge { constructor(e = 1, t = 1, n = 1, i = 1){ - super(); - this.type = "PlaneGeometry", this.parameters = { + super(), this.type = "PlaneGeometry", this.parameters = { width: e, height: t, widthSegments: n, heightSegments: i }; - let r = e / 2, o = t / 2, a = Math.floor(n), l = Math.floor(i), c = a + 1, h = l + 1, u = e / a, d = t / l, f = [], m = [], x = [], v = []; - for(let g = 0; g < h; g++){ - let p = g * d - o; - for(let _ = 0; _ < c; _++){ - let y = _ * u - r; - m.push(y, -p, 0), x.push(0, 0, 1), v.push(_ / a), v.push(1 - g / l); + let r = e / 2, a = t / 2, o = Math.floor(n), c = Math.floor(i), l = o + 1, h = c + 1, u = e / o, d = t / c, f = [], m = [], _ = [], g = []; + for(let p = 0; p < h; p++){ + let v = p * d - a; + for(let x = 0; x < l; x++){ + let y = x * u - r; + m.push(y, -v, 0), _.push(0, 0, 1), g.push(x / o), g.push(1 - p / c); } } - for(let g = 0; g < l; g++)for(let p = 0; p < a; p++){ - let _ = p + c * g, y = p + c * (g + 1), b = p + 1 + c * (g + 1), A = p + 1 + c * g; - f.push(_, y, A), f.push(y, b, A); + for(let p = 0; p < c; p++)for(let v = 0; v < o; v++){ + let x = v + l * p, y = v + l * (p + 1), b = v + 1 + l * (p + 1), w = v + 1 + l * p; + f.push(x, y, w), f.push(y, b, w); } - this.setIndex(f), this.setAttribute("position", new de(m, 3)), this.setAttribute("normal", new de(x, 3)), this.setAttribute("uv", new de(v, 2)); + this.setIndex(f), this.setAttribute("position", new ve(m, 3)), this.setAttribute("normal", new ve(_, 3)), this.setAttribute("uv", new ve(g, 2)); } - static fromJSON(e) { - return new Pi(e.width, e.height, e.widthSegments, e.heightSegments); + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; } -}, xf = `#ifdef USE_ALPHAMAP - diffuseColor.a *= texture2D( alphaMap, vUv ).g; -#endif`, yf = `#ifdef USE_ALPHAMAP + static fromJSON(e) { + return new s1(e.width, e.height, e.widthSegments, e.heightSegments); + } +}, Ep = `#ifdef USE_ALPHAHASH + if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard; +#endif`, Tp = `#ifdef USE_ALPHAHASH + const float ALPHA_HASH_SCALE = 0.05; + float hash2D( vec2 value ) { + return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) ); + } + float hash3D( vec3 value ) { + return hash2D( vec2( hash2D( value.xy ), value.z ) ); + } + float getAlphaHashThreshold( vec3 position ) { + float maxDeriv = max( + length( dFdx( position.xyz ) ), + length( dFdy( position.xyz ) ) + ); + float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv ); + vec2 pixScales = vec2( + exp2( floor( log2( pixScale ) ) ), + exp2( ceil( log2( pixScale ) ) ) + ); + vec2 alpha = vec2( + hash3D( floor( pixScales.x * position.xyz ) ), + hash3D( floor( pixScales.y * position.xyz ) ) + ); + float lerpFactor = fract( log2( pixScale ) ); + float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y; + float a = min( lerpFactor, 1.0 - lerpFactor ); + vec3 cases = vec3( + x * x / ( 2.0 * a * ( 1.0 - a ) ), + ( x - 0.5 * a ) / ( 1.0 - a ), + 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) ) + ); + float threshold = ( x < ( 1.0 - a ) ) + ? ( ( x < a ) ? cases.x : cases.y ) + : cases.z; + return clamp( threshold , 1.0e-6, 1.0 ); + } +#endif`, wp = `#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; +#endif`, Ap = `#ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`, vf = `#ifdef USE_ALPHATEST +#endif`, Rp = `#ifdef USE_ALPHATEST if ( diffuseColor.a < alphaTest ) discard; -#endif`, _f = `#ifdef USE_ALPHATEST +#endif`, Cp = `#ifdef USE_ALPHATEST uniform float alphaTest; -#endif`, Mf = `#ifdef USE_AOMAP - float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0; +#endif`, Pp = `#ifdef USE_AOMAP + float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; reflectedLight.indirectDiffuse *= ambientOcclusion; #if defined( USE_ENVMAP ) && defined( STANDARD ) - float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) ); + float dotNV = saturate( dot( geometryNormal, geometryViewDir ) ); reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); #endif -#endif`, bf = `#ifdef USE_AOMAP +#endif`, Lp = `#ifdef USE_AOMAP uniform sampler2D aoMap; uniform float aoMapIntensity; -#endif`, wf = "vec3 transformed = vec3( position );", Sf = `vec3 objectNormal = vec3( normal ); +#endif`, Ip = `vec3 transformed = vec3( position ); +#ifdef USE_ALPHAHASH + vPosition = vec3( position ); +#endif`, Up = `vec3 objectNormal = vec3( normal ); #ifdef USE_TANGENT vec3 objectTangent = vec3( tangent.xyz ); -#endif`, Tf = `vec3 BRDF_Lambert( const in vec3 diffuseColor ) { - return RECIPROCAL_PI * diffuseColor; -} -vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { - float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); - return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} -float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { - float a2 = pow2( alpha ); - float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); - float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); - return 0.5 / max( gv + gl, EPSILON ); -} -float D_GGX( const in float alpha, const in float dotNH ) { - float a2 = pow2( alpha ); - float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; - return RECIPROCAL_PI * a2 / pow2( denom ); -} -vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) { - float alpha = pow2( roughness ); - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float dotVH = saturate( dot( viewDir, halfDir ) ); - vec3 F = F_Schlick( f0, f90, dotVH ); - float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); - float D = D_GGX( alpha, dotNH ); - return F * ( V * D ); -} -vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { - const float LUT_SIZE = 64.0; - const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; - const float LUT_BIAS = 0.5 / LUT_SIZE; - float dotNV = saturate( dot( N, V ) ); - vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); - uv = uv * LUT_SCALE + LUT_BIAS; - return uv; -} -float LTC_ClippedSphereFormFactor( const in vec3 f ) { - float l = length( f ); - return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); -} -vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { - float x = dot( v1, v2 ); - float y = abs( x ); - float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; - float b = 3.4175940 + ( 4.1616724 + y ) * y; - float v = a / b; - float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; - return cross( v1, v2 ) * theta_sintheta; -} -vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { - vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; - vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; - vec3 lightNormal = cross( v1, v2 ); - if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); - vec3 T1, T2; - T1 = normalize( V - N * dot( V, N ) ); - T2 = - cross( N, T1 ); - mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); - vec3 coords[ 4 ]; - coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); - coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); - coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); - coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); - coords[ 0 ] = normalize( coords[ 0 ] ); - coords[ 1 ] = normalize( coords[ 1 ] ); - coords[ 2 ] = normalize( coords[ 2 ] ); - coords[ 3 ] = normalize( coords[ 3 ] ); - vec3 vectorFormFactor = vec3( 0.0 ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); - float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); - return vec3( result ); -} -float G_BlinnPhong_Implicit( ) { +#endif`, Dp = `float G_BlinnPhong_Implicit( ) { return 0.25; } float D_BlinnPhong( const in float shininess, const in float dotNH ) { @@ -3984,41 +4460,83 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve float G = G_BlinnPhong_Implicit( ); float D = D_BlinnPhong( shininess, dotNH ); return F * ( G * D ); -} -#if defined( USE_SHEEN ) -float D_Charlie( float roughness, float dotNH ) { - float alpha = pow2( roughness ); - float invAlpha = 1.0 / alpha; - float cos2h = dotNH * dotNH; - float sin2h = max( 1.0 - cos2h, 0.0078125 ); - return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); -} -float V_Neubelt( float dotNV, float dotNL ) { - return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); -} -vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float D = D_Charlie( sheenRoughness, dotNH ); - float V = V_Neubelt( dotNV, dotNL ); - return sheenColor * ( D * V ); -} -#endif`, Ef = `#ifdef USE_BUMPMAP +} // validated`, Np = `#ifdef USE_IRIDESCENCE + const mat3 XYZ_TO_REC709 = mat3( + 3.2404542, -0.9692660, 0.0556434, + -1.5371385, 1.8760108, -0.2040259, + -0.4985314, 0.0415560, 1.0572252 + ); + vec3 Fresnel0ToIor( vec3 fresnel0 ) { + vec3 sqrtF0 = sqrt( fresnel0 ); + return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 ); + } + vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) { + return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) ); + } + float IorToFresnel0( float transmittedIor, float incidentIor ) { + return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor )); + } + vec3 evalSensitivity( float OPD, vec3 shift ) { + float phase = 2.0 * PI * OPD * 1.0e-9; + vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); + vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); + vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); + vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var ); + xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) ); + xyz /= 1.0685e-7; + vec3 rgb = XYZ_TO_REC709 * xyz; + return rgb; + } + vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) { + vec3 I; + float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); + float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); + float cosTheta2Sq = 1.0 - sinTheta2Sq; + if ( cosTheta2Sq < 0.0 ) { + return vec3( 1.0 ); + } + float cosTheta2 = sqrt( cosTheta2Sq ); + float R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); + float R12 = F_Schlick( R0, 1.0, cosTheta1 ); + float T121 = 1.0 - R12; + float phi12 = 0.0; + if ( iridescenceIOR < outsideIOR ) phi12 = PI; + float phi21 = PI - phi12; + vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); + vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); + vec3 phi23 = vec3( 0.0 ); + if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; + if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; + if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; + float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; + vec3 phi = vec3( phi21 ) + phi23; + vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); + vec3 r123 = sqrt( R123 ); + vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); + vec3 C0 = R12 + Rs; + I = C0; + vec3 Cm = Rs - T121; + for ( int m = 1; m <= 2; ++ m ) { + Cm *= r123; + vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); + I += Cm * Sm; + } + return max( I, vec3( 0.0 ) ); + } +#endif`, Op = `#ifdef USE_BUMPMAP uniform sampler2D bumpMap; uniform float bumpScale; vec2 dHdxy_fwd() { - vec2 dSTdx = dFdx( vUv ); - vec2 dSTdy = dFdy( vUv ); - float Hll = bumpScale * texture2D( bumpMap, vUv ).x; - float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll; - float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll; + vec2 dSTdx = dFdx( vBumpMapUv ); + vec2 dSTdy = dFdy( vBumpMapUv ); + float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; + float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; + float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; return vec2( dBx, dBy ); } vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { - vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) ); - vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) ); + vec3 vSigmaX = dFdx( surf_pos.xyz ); + vec3 vSigmaY = dFdy( surf_pos.xyz ); vec3 vN = surf_norm; vec3 R1 = cross( vSigmaY, vN ); vec3 R2 = cross( vN, vSigmaX ); @@ -4026,7 +4544,7 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); } -#endif`, Af = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Fp = `#if NUM_CLIPPING_PLANES > 0 vec4 plane; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { @@ -4044,26 +4562,26 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no #pragma unroll_loop_end if ( clipped ) discard; #endif -#endif`, Cf = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Bp = `#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; -#endif`, Lf = `#if NUM_CLIPPING_PLANES > 0 +#endif`, zp = `#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; -#endif`, Rf = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Vp = `#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; -#endif`, Pf = `#if defined( USE_COLOR_ALPHA ) +#endif`, kp = `#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; -#endif`, If = `#if defined( USE_COLOR_ALPHA ) +#endif`, Hp = `#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; -#endif`, Df = `#if defined( USE_COLOR_ALPHA ) +#endif`, Gp = `#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) varying vec3 vColor; -#endif`, Ff = `#if defined( USE_COLOR_ALPHA ) +#endif`, Wp = `#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) vColor = vec3( 1.0 ); @@ -4073,7 +4591,7 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; -#endif`, Nf = `#define PI 3.141592653589793 +#endif`, Xp = `#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 @@ -4084,10 +4602,11 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } +vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } -float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); } +float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); @@ -4112,14 +4631,9 @@ struct ReflectedLight { vec3 indirectDiffuse; vec3 indirectSpecular; }; -struct GeometricContext { - vec3 position; - vec3 normal; - vec3 viewDir; -#ifdef USE_CLEARCOAT - vec3 clearcoatNormal; +#ifdef USE_ALPHAHASH + varying vec3 vPosition; #endif -}; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } @@ -4133,9 +4647,9 @@ mat3 transposeMat3( const in mat3 m ) { tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); return tmp; } -float linearToRelativeLuminance( const in vec3 color ) { - vec3 weights = vec3( 0.2126, 0.7152, 0.0722 ); - return dot( weights, color.rgb ); +float luminance( const in vec3 rgb ) { + const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 ); + return dot( weights, rgb ); } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; @@ -4144,10 +4658,19 @@ vec2 equirectUv( in vec3 dir ) { float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); -}`, Bf = `#ifdef ENVMAP_TYPE_CUBE_UV - #define cubeUV_maxMipLevel 8.0 +} +vec3 BRDF_Lambert( const in vec3 diffuseColor ) { + return RECIPROCAL_PI * diffuseColor; +} +vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} +float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} // validated`, qp = `#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 - #define cubeUV_maxTileSize 256.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); @@ -4187,52 +4710,53 @@ vec2 equirectUv( in vec3 dir ) { float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); - float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize ); - vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5; + highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; - if ( mipInt < cubeUV_maxMipLevel ) { - uv.y += 2.0 * cubeUV_maxTileSize; - } - uv.y += filterInt * 2.0 * cubeUV_minTileSize; - uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize ); - uv *= texelSize; - return texture2D( envMap, uv ).rgb; + uv.x += filterInt * 3.0 * cubeUV_minTileSize; + uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); + uv.x *= CUBEUV_TEXEL_WIDTH; + uv.y *= CUBEUV_TEXEL_HEIGHT; + #ifdef texture2DGradEXT + return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; + #else + return texture2D( envMap, uv ).rgb; + #endif } - #define r0 1.0 - #define v0 0.339 - #define m0 - 2.0 - #define r1 0.8 - #define v1 0.276 - #define m1 - 1.0 - #define r4 0.4 - #define v4 0.046 - #define m4 2.0 - #define r5 0.305 - #define v5 0.016 - #define m5 3.0 - #define r6 0.21 - #define v6 0.0038 - #define m6 4.0 + #define cubeUV_r0 1.0 + #define cubeUV_v0 0.339 + #define cubeUV_m0 - 2.0 + #define cubeUV_r1 0.8 + #define cubeUV_v1 0.276 + #define cubeUV_m1 - 1.0 + #define cubeUV_r4 0.4 + #define cubeUV_v4 0.046 + #define cubeUV_m4 2.0 + #define cubeUV_r5 0.305 + #define cubeUV_v5 0.016 + #define cubeUV_m5 3.0 + #define cubeUV_r6 0.21 + #define cubeUV_v6 0.0038 + #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; - if ( roughness >= r1 ) { - mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0; - } else if ( roughness >= r4 ) { - mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1; - } else if ( roughness >= r5 ) { - mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4; - } else if ( roughness >= r6 ) { - mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5; + if ( roughness >= cubeUV_r1 ) { + mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; + } else if ( roughness >= cubeUV_r4 ) { + mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; + } else if ( roughness >= cubeUV_r5 ) { + mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; + } else if ( roughness >= cubeUV_r6 ) { + mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { - float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel ); + float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); @@ -4243,7 +4767,7 @@ vec2 equirectUv( in vec3 dir ) { return vec4( mix( color0, color1, mipF ), 1.0 ); } } -#endif`, zf = `vec3 transformedNormal = objectNormal; +#endif`, Yp = `vec3 transformedNormal = objectNormal; #ifdef USE_INSTANCING mat3 m = mat3( instanceMatrix ); transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) ); @@ -4258,27 +4782,46 @@ transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif -#endif`, Uf = `#ifdef USE_DISPLACEMENTMAP +#endif`, Zp = `#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; -#endif`, Of = `#ifdef USE_DISPLACEMENTMAP - transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias ); -#endif`, Hf = `#ifdef USE_EMISSIVEMAP - vec4 emissiveColor = texture2D( emissiveMap, vUv ); - emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb; +#endif`, Jp = `#ifdef USE_DISPLACEMENTMAP + transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); +#endif`, $p = `#ifdef USE_EMISSIVEMAP + vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); totalEmissiveRadiance *= emissiveColor.rgb; -#endif`, kf = `#ifdef USE_EMISSIVEMAP +#endif`, Kp = `#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; -#endif`, Gf = "gl_FragColor = linearToOutputTexel( gl_FragColor );", Vf = `vec4 LinearToLinear( in vec4 value ) { +#endif`, Qp = "gl_FragColor = linearToOutputTexel( gl_FragColor );", jp = ` +const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3( + vec3( 0.8224621, 0.177538, 0.0 ), + vec3( 0.0331941, 0.9668058, 0.0 ), + vec3( 0.0170827, 0.0723974, 0.9105199 ) +); +const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3( + vec3( 1.2249401, - 0.2249404, 0.0 ), + vec3( - 0.0420569, 1.0420571, 0.0 ), + vec3( - 0.0196376, - 0.0786361, 1.0982735 ) +); +vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) { + return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a ); +} +vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) { + return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a ); +} +vec4 LinearTransferOETF( in vec4 value ) { return value; } -vec4 sRGBToLinear( in vec4 value ) { - return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); +vec4 sRGBTransferOETF( in vec4 value ) { + return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); +} +vec4 LinearToLinear( in vec4 value ) { + return value; } vec4 LinearTosRGB( in vec4 value ) { - return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); -}`, Wf = `#ifdef USE_ENVMAP + return sRGBTransferOETF( value ); +}`, em = `#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { @@ -4297,9 +4840,6 @@ vec4 LinearTosRGB( in vec4 value ) { #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); - envColor = envMapTexelToLinear( envColor ); - #elif defined( ENVMAP_TYPE_CUBE_UV ) - vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 ); #else vec4 envColor = vec4( 0.0 ); #endif @@ -4310,7 +4850,7 @@ vec4 LinearTosRGB( in vec4 value ) { #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif -#endif`, qf = `#ifdef USE_ENVMAP +#endif`, tm = `#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; #ifdef ENVMAP_TYPE_CUBE @@ -4319,9 +4859,9 @@ vec4 LinearTosRGB( in vec4 value ) { uniform sampler2D envMap; #endif -#endif`, Xf = `#ifdef USE_ENVMAP +#endif`, nm = `#ifdef USE_ENVMAP uniform float reflectivity; - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS @@ -4330,8 +4870,8 @@ vec4 LinearTosRGB( in vec4 value ) { #else varying vec3 vReflect; #endif -#endif`, Jf = `#ifdef USE_ENVMAP - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG ) +#endif`, im = `#ifdef USE_ENVMAP + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS @@ -4341,7 +4881,7 @@ vec4 LinearTosRGB( in vec4 value ) { varying vec3 vReflect; uniform float refractionRatio; #endif -#endif`, Yf = `#ifdef USE_ENVMAP +#endif`, sm = `#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else @@ -4358,18 +4898,18 @@ vec4 LinearTosRGB( in vec4 value ) { vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif -#endif`, Zf = `#ifdef USE_FOG +#endif`, rm = `#ifdef USE_FOG vFogDepth = - mvPosition.z; -#endif`, $f = `#ifdef USE_FOG +#endif`, am = `#ifdef USE_FOG varying float vFogDepth; -#endif`, jf = `#ifdef USE_FOG +#endif`, om = `#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); -#endif`, Qf = `#ifdef USE_FOG +#endif`, cm = `#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 @@ -4378,7 +4918,7 @@ vec4 LinearTosRGB( in vec4 value ) { uniform float fogNear; uniform float fogFar; #endif -#endif`, Kf = `#ifdef USE_GRADIENTMAP +#endif`, lm = `#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { @@ -4387,93 +4927,37 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else - return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 ); - #endif -}`, ep = `#ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vUv2 ); - vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; - #ifndef PHYSICALLY_CORRECT_LIGHTS - lightMapIrradiance *= PI; + vec2 fw = fwidth( coord ) * 0.5; + return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif +}`, hm = `#ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; reflectedLight.indirectDiffuse += lightMapIrradiance; -#endif`, tp = `#ifdef USE_LIGHTMAP +#endif`, um = `#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; -#endif`, np = `vec3 diffuse = vec3( 1.0 ); -GeometricContext geometry; -geometry.position = mvPosition.xyz; -geometry.normal = normalize( transformedNormal ); -geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz ); -GeometricContext backGeometry; -backGeometry.position = geometry.position; -backGeometry.normal = -geometry.normal; -backGeometry.viewDir = geometry.viewDir; -vLightFront = vec3( 0.0 ); -vIndirectFront = vec3( 0.0 ); -#ifdef DOUBLE_SIDED - vLightBack = vec3( 0.0 ); - vIndirectBack = vec3( 0.0 ); -#endif -IncidentLight directLight; -float dotNL; -vec3 directLightColor_Diffuse; -vIndirectFront += getAmbientLightIrradiance( ambientLightColor ); -vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal ); -#ifdef DOUBLE_SIDED - vIndirectBack += getAmbientLightIrradiance( ambientLightColor ); - vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal ); -#endif -#if NUM_POINT_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { - getPointLightInfo( pointLights[ i ], geometry, directLight ); - dotNL = dot( geometry.normal, directLight.direction ); - directLightColor_Diffuse = directLight.color; - vLightFront += saturate( dotNL ) * directLightColor_Diffuse; - #ifdef DOUBLE_SIDED - vLightBack += saturate( - dotNL ) * directLightColor_Diffuse; - #endif - } - #pragma unroll_loop_end -#endif -#if NUM_SPOT_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { - getSpotLightInfo( spotLights[ i ], geometry, directLight ); - dotNL = dot( geometry.normal, directLight.direction ); - directLightColor_Diffuse = directLight.color; - vLightFront += saturate( dotNL ) * directLightColor_Diffuse; - #ifdef DOUBLE_SIDED - vLightBack += saturate( - dotNL ) * directLightColor_Diffuse; - #endif - } - #pragma unroll_loop_end -#endif -#if NUM_DIR_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { - getDirectionalLightInfo( directionalLights[ i ], geometry, directLight ); - dotNL = dot( geometry.normal, directLight.direction ); - directLightColor_Diffuse = directLight.color; - vLightFront += saturate( dotNL ) * directLightColor_Diffuse; - #ifdef DOUBLE_SIDED - vLightBack += saturate( - dotNL ) * directLightColor_Diffuse; - #endif - } - #pragma unroll_loop_end -#endif -#if NUM_HEMI_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal ); - #ifdef DOUBLE_SIDED - vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal ); - #endif - } - #pragma unroll_loop_end -#endif`, ip = `uniform bool receiveShadow; +#endif`, dm = `LambertMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularStrength = specularStrength;`, fm = `varying vec3 vViewPosition; +struct LambertMaterial { + vec3 diffuseColor; + float specularStrength; +}; +void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Lambert +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`, pm = `uniform bool receiveShadow; uniform vec3 ambientLightColor; -uniform vec3 lightProbe[ 9 ]; +#if defined( USE_LIGHT_PROBES ) + uniform vec3 lightProbe[ 9 ]; +#endif vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { float x = normal.x, y = normal.y, z = normal.z; vec3 result = shCoefficients[ 0 ] * 0.886227; @@ -4497,17 +4981,17 @@ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { - #if defined ( PHYSICALLY_CORRECT_LIGHTS ) + #if defined ( LEGACY_LIGHTS ) + if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { + return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); + } + return 1.0; + #else float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; - #else - if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { - return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); - } - return 1.0; #endif } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { @@ -4519,7 +5003,7 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi vec3 color; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; - void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) { + void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { light.color = directionalLight.color; light.direction = directionalLight.direction; light.visible = true; @@ -4533,8 +5017,8 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi float decay; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; - void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) { - vec3 lVector = pointLight.position - geometry.position; + void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = pointLight.position - geometryPosition; light.direction = normalize( lVector ); float lightDistance = length( lVector ); light.color = pointLight.color; @@ -4553,8 +5037,8 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi float penumbraCos; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; - void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) { - vec3 lVector = spotLight.position - geometry.position; + void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = spotLight.position - geometryPosition; light.direction = normalize( lVector ); float angleCos = dot( light.direction, spotLight.direction ); float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); @@ -4592,12 +5076,9 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } -#endif`, rp = `#if defined( USE_ENVMAP ) - #ifdef ENVMAP_MODE_REFRACTION - uniform float refractionRatio; - #endif +#endif`, mm = `#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { - #if defined( ENVMAP_TYPE_CUBE_UV ) + #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; @@ -4606,14 +5087,9 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { - #if defined( ENVMAP_TYPE_CUBE_UV ) - vec3 reflectVec; - #ifdef ENVMAP_MODE_REFLECTION - reflectVec = reflect( - viewDir, normal ); - reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); - #else - reflectVec = refract( - viewDir, normal, refractionRatio ); - #endif + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 reflectVec = reflect( - viewDir, normal ); + reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; @@ -4621,57 +5097,68 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi return vec3( 0.0 ); #endif } -#endif`, sp = `ToonMaterial material; -material.diffuseColor = diffuseColor.rgb;`, op = `varying vec3 vViewPosition; + #ifdef USE_ANISOTROPY + vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 bentNormal = cross( bitangent, viewDir ); + bentNormal = normalize( cross( bentNormal, bitangent ) ); + bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); + return getIBLRadiance( viewDir, bentNormal, roughness ); + #else + return vec3( 0.0 ); + #endif + } + #endif +#endif`, gm = `ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`, _m = `varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; -void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { - vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color; +void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } -void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { +void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon -#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon -#define Material_LightProbeLOD( material ) (0)`, ap = `BlinnPhongMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`, xm = `BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; -material.specularStrength = specularStrength;`, lp = `varying vec3 vViewPosition; +material.specularStrength = specularStrength;`, vm = `varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; -void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); +void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); - reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength; + reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; } -void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { +void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong -#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong -#define Material_LightProbeLOD( material ) (0)`, cp = `PhysicalMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`, ym = `PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); -vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) ); +vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR - #ifdef SPECULAR + material.ior = ior; + #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; - #ifdef USE_SPECULARINTENSITYMAP - specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a; + #ifdef USE_SPECULAR_COLORMAP + specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif - #ifdef USE_SPECULARCOLORMAP - specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb; + #ifdef USE_SPECULAR_INTENSITYMAP + specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else @@ -4679,7 +5166,7 @@ material.roughness = min( material.roughness, 1.0 ); vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif - material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); + material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; @@ -4690,25 +5177,52 @@ material.roughness = min( material.roughness, 1.0 ); material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP - material.clearcoat *= texture2D( clearcoatMap, vUv ).x; + material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP - material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y; + material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif +#ifdef USE_IRIDESCENCE + material.iridescence = iridescence; + material.iridescenceIOR = iridescenceIOR; + #ifdef USE_IRIDESCENCEMAP + material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; + #endif + #ifdef USE_IRIDESCENCE_THICKNESSMAP + material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; + #else + material.iridescenceThickness = iridescenceThicknessMaximum; + #endif +#endif #ifdef USE_SHEEN material.sheenColor = sheenColor; - #ifdef USE_SHEENCOLORMAP - material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb; + #ifdef USE_SHEEN_COLORMAP + material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); - #ifdef USE_SHEENROUGHNESSMAP - material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a; + #ifdef USE_SHEEN_ROUGHNESSMAP + material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; + #endif +#endif +#ifdef USE_ANISOTROPY + #ifdef USE_ANISOTROPYMAP + mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); + vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; + vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; + #else + vec2 anisotropyV = anisotropyVector; #endif -#endif`, hp = `struct PhysicalMaterial { + material.anisotropy = length( anisotropyV ); + anisotropyV /= material.anisotropy; + material.anisotropy = saturate( material.anisotropy ); + material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); + material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y; + material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y; +#endif`, Mm = `struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; @@ -4719,14 +5233,184 @@ material.roughness = min( material.roughness, 1.0 ); vec3 clearcoatF0; float clearcoatF90; #endif + #ifdef USE_IRIDESCENCE + float iridescence; + float iridescenceIOR; + float iridescenceThickness; + vec3 iridescenceFresnel; + vec3 iridescenceF0; + #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif + #ifdef IOR + float ior; + #endif + #ifdef USE_TRANSMISSION + float transmission; + float transmissionAlpha; + float thickness; + float attenuationDistance; + vec3 attenuationColor; + #endif + #ifdef USE_ANISOTROPY + float anisotropy; + float alphaT; + vec3 anisotropyT; + vec3 anisotropyB; + #endif }; vec3 clearcoatSpecular = vec3( 0.0 ); vec3 sheenSpecular = vec3( 0.0 ); -float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) { +vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { + float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); + float x2 = x * x; + float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); + return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); +} +float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { + float a2 = pow2( alpha ); + float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); + float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); +} +float D_GGX( const in float alpha, const in float dotNH ) { + float a2 = pow2( alpha ); + float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; + return RECIPROCAL_PI * a2 / pow2( denom ); +} +#ifdef USE_ANISOTROPY + float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { + float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); + float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); + float v = 0.5 / ( gv + gl ); + return saturate(v); + } + float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { + float a2 = alphaT * alphaB; + highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); + highp float v2 = dot( v, v ); + float w2 = a2 / v2; + return RECIPROCAL_PI * a2 * pow2 ( w2 ); + } +#endif +#ifdef USE_CLEARCOAT + vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { + vec3 f0 = material.clearcoatF0; + float f90 = material.clearcoatF90; + float roughness = material.clearcoatRoughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + return F * ( V * D ); + } +#endif +vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 f0 = material.specularColor; + float f90 = material.specularF90; + float roughness = material.roughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + #ifdef USE_IRIDESCENCE + F = mix( F, material.iridescenceFresnel, material.iridescence ); + #endif + #ifdef USE_ANISOTROPY + float dotTL = dot( material.anisotropyT, lightDir ); + float dotTV = dot( material.anisotropyT, viewDir ); + float dotTH = dot( material.anisotropyT, halfDir ); + float dotBL = dot( material.anisotropyB, lightDir ); + float dotBV = dot( material.anisotropyB, viewDir ); + float dotBH = dot( material.anisotropyB, halfDir ); + float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); + float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); + #else + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + #endif + return F * ( V * D ); +} +vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { + const float LUT_SIZE = 64.0; + const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; + const float LUT_BIAS = 0.5 / LUT_SIZE; + float dotNV = saturate( dot( N, V ) ); + vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); + uv = uv * LUT_SCALE + LUT_BIAS; + return uv; +} +float LTC_ClippedSphereFormFactor( const in vec3 f ) { + float l = length( f ); + return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); +} +vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { + float x = dot( v1, v2 ); + float y = abs( x ); + float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; + float b = 3.4175940 + ( 4.1616724 + y ) * y; + float v = a / b; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + return cross( v1, v2 ) * theta_sintheta; +} +vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { + vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; + vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; + vec3 lightNormal = cross( v1, v2 ); + if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); + vec3 T1, T2; + T1 = normalize( V - N * dot( V, N ) ); + T2 = - cross( N, T1 ); + mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); + vec3 coords[ 4 ]; + coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); + coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); + coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); + coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); + coords[ 0 ] = normalize( coords[ 0 ] ); + coords[ 1 ] = normalize( coords[ 1 ] ); + coords[ 2 ] = normalize( coords[ 2 ] ); + coords[ 3 ] = normalize( coords[ 3 ] ); + vec3 vectorFormFactor = vec3( 0.0 ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); + float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); + return vec3( result ); +} +#if defined( USE_SHEEN ) +float D_Charlie( float roughness, float dotNH ) { + float alpha = pow2( roughness ); + float invAlpha = 1.0 / alpha; + float cos2h = dotNH * dotNH; + float sin2h = max( 1.0 - cos2h, 0.0078125 ); + return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); +} +float V_Neubelt( float dotNV, float dotNL ) { + return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); +} +vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float D = D_Charlie( sheenRoughness, dotNH ); + float V = V_Neubelt( dotNV, dotNL ); + return sheenColor * ( D * V ); +} +#endif +float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; @@ -4747,20 +5431,29 @@ vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } +#ifdef USE_IRIDESCENCE +void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#endif vec2 fab = DFGApprox( normal, viewDir, roughness ); - vec3 FssEss = specularColor * fab.x + specularF90 * fab.y; + #ifdef USE_IRIDESCENCE + vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); + #else + vec3 Fr = specularColor; + #endif + vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; - vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); + vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } #if NUM_RECT_AREA_LIGHTS > 0 - void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - vec3 normal = geometry.normal; - vec3 viewDir = geometry.viewDir; - vec3 position = geometry.position; + void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 normal = geometryNormal; + vec3 viewDir = geometryViewDir; + vec3 position = geometryPosition; vec3 lightPos = rectAreaLight.position; vec3 halfWidth = rectAreaLight.halfWidth; vec3 halfHeight = rectAreaLight.halfHeight; @@ -4783,35 +5476,40 @@ void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); } #endif -void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); +void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifdef USE_CLEARCOAT - float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) ); + float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; - clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + clearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); #endif #ifdef USE_SHEEN - sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness ); + sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); #endif - reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness ); + reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } -void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { +void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } -void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { +void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { #ifdef USE_CLEARCOAT - clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); #endif #ifdef USE_SHEEN - sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness ); + sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); #endif vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; - computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); - vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) ); + #ifdef USE_IRIDESCENCE + computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); + #else + computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); + #endif + vec3 totalScattering = singleScattering + multiScattering; + vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; @@ -4822,13 +5520,25 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); -}`, up = ` -GeometricContext geometry; -geometry.position = - vViewPosition; -geometry.normal = normal; -geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); +}`, Sm = ` +vec3 geometryPosition = - vViewPosition; +vec3 geometryNormal = normal; +vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); +vec3 geometryClearcoatNormal; #ifdef USE_CLEARCOAT - geometry.clearcoatNormal = clearcoatNormal; + geometryClearcoatNormal = clearcoatNormal; +#endif +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometryViewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } #endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) @@ -4839,29 +5549,46 @@ IncidentLight directLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; - getPointLightInfo( pointLight, geometry, directLight ); + getPointLightInfo( pointLight, geometryPosition, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; - directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif - RE_Direct( directLight, geometry, material, reflectedLight ); + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; - getSpotLightInfo( spotLight, geometry, directLight ); + getSpotLightInfo( spotLight, geometryPosition, directLight ); + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; - directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif - RE_Direct( directLight, geometry, material, reflectedLight ); + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif @@ -4873,12 +5600,12 @@ IncidentLight directLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; - getDirectionalLightInfo( directionalLight, geometry, directLight ); + getDirectionalLightInfo( directionalLight, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; - directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif - RE_Direct( directLight, geometry, material, reflectedLight ); + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif @@ -4887,18 +5614,20 @@ IncidentLight directLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; - RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight ); + RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); - irradiance += getLightProbeIrradiance( lightProbe, geometry.normal ); + #if defined( USE_LIGHT_PROBES ) + irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); + #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal ); + irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); } #pragma unroll_loop_end #endif @@ -4906,43 +5635,44 @@ IncidentLight directLight; #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); -#endif`, dp = `#if defined( RE_IndirectDiffuse ) +#endif`, bm = `#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vUv2 ); - vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; - #ifndef PHYSICALLY_CORRECT_LIGHTS - lightMapIrradiance *= PI; - #endif + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) - iblIrradiance += getIBLIrradiance( geometry.normal ); + iblIrradiance += getIBLIrradiance( geometryNormal ); #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) - radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness ); + #ifdef USE_ANISOTROPY + radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); + #else + radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); + #endif #ifdef USE_CLEARCOAT - clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness ); + clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif -#endif`, fp = `#if defined( RE_IndirectDiffuse ) - RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight ); +#endif`, Em = `#if defined( RE_IndirectDiffuse ) + RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) - RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight ); -#endif`, pp = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) + RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif`, Tm = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; -#endif`, mp = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) +#endif`, wm = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; -#endif`, gp = `#ifdef USE_LOGDEPTHBUF +#endif`, Am = `#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; varying float vIsPerspective; #else uniform float logDepthBufFC; #endif -#endif`, xp = `#ifdef USE_LOGDEPTHBUF +#endif`, Rm = `#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); @@ -4952,40 +5682,59 @@ IncidentLight directLight; gl_Position.z *= gl_Position.w; } #endif -#endif`, yp = `#ifdef USE_MAP - vec4 texelColor = texture2D( map, vUv ); - texelColor = mapTexelToLinear( texelColor ); - diffuseColor *= texelColor; -#endif`, vp = `#ifdef USE_MAP +#endif`, Cm = `#ifdef USE_MAP + vec4 sampledDiffuseColor = texture2D( map, vMapUv ); + #ifdef DECODE_VIDEO_TEXTURE + sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); + + #endif + diffuseColor *= sampledDiffuseColor; +#endif`, Pm = `#ifdef USE_MAP uniform sampler2D map; -#endif`, _p = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; +#endif`, Lm = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + #if defined( USE_POINTS_UV ) + vec2 uv = vUv; + #else + vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; + #endif #endif #ifdef USE_MAP - vec4 mapTexel = texture2D( map, uv ); - diffuseColor *= mapTexelToLinear( mapTexel ); + diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; -#endif`, Mp = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - uniform mat3 uvTransform; +#endif`, Im = `#if defined( USE_POINTS_UV ) + varying vec2 vUv; +#else + #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + uniform mat3 uvTransform; + #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`, bp = `float metalnessFactor = metalness; +#endif`, Um = `float metalnessFactor = metalness; #ifdef USE_METALNESSMAP - vec4 texelMetalness = texture2D( metalnessMap, vUv ); + vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; -#endif`, wp = `#ifdef USE_METALNESSMAP +#endif`, Dm = `#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; -#endif`, Sp = `#ifdef USE_MORPHNORMALS +#endif`, Nm = `#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE ) + vColor *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + #if defined( USE_COLOR_ALPHA ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; + #elif defined( USE_COLOR ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; + #endif + } +#endif`, Om = `#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ]; + if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #else objectNormal += morphNormal0 * morphTargetInfluences[ 0 ]; @@ -4993,18 +5742,18 @@ IncidentLight directLight; objectNormal += morphNormal2 * morphTargetInfluences[ 2 ]; objectNormal += morphNormal3 * morphTargetInfluences[ 3 ]; #endif -#endif`, Tp = `#ifdef USE_MORPHTARGETS +#endif`, Fm = `#ifdef USE_MORPHTARGETS uniform float morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; uniform sampler2DArray morphTargetsTexture; - uniform vec2 morphTargetsTextureSize; - vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) { - float texelIndex = float( vertexIndex * stride + offset ); - float y = floor( texelIndex / morphTargetsTextureSize.x ); - float x = texelIndex - y * morphTargetsTextureSize.x; - vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex ); - return texture( morphTargetsTexture, morphUV ).xyz; + uniform ivec2 morphTargetsTextureSize; + vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { + int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; + int y = texelIndex / morphTargetsTextureSize.x; + int x = texelIndex - y * morphTargetsTextureSize.x; + ivec3 morphUV = ivec3( x, y, morphTargetIndex ); + return texelFetch( morphTargetsTexture, morphUV, 0 ); } #else #ifndef USE_MORPHNORMALS @@ -5013,15 +5762,11 @@ IncidentLight directLight; uniform float morphTargetInfluences[ 4 ]; #endif #endif -#endif`, Ep = `#ifdef USE_MORPHTARGETS +#endif`, Bm = `#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - #ifndef USE_MORPHNORMALS - if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ]; - #else - if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ]; - #endif + if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #else transformed += morphTarget0 * morphTargetInfluences[ 0 ]; @@ -5035,30 +5780,49 @@ IncidentLight directLight; transformed += morphTarget7 * morphTargetInfluences[ 7 ]; #endif #endif -#endif`, Ap = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#endif`, zm = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED - vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) ); - vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) ); + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED - normal = normal * faceDirection; + normal *= faceDirection; #endif +#endif +#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) #ifdef USE_TANGENT - vec3 tangent = normalize( vTangent ); - vec3 bitangent = normalize( vBitangent ); - #ifdef DOUBLE_SIDED - tangent = tangent * faceDirection; - bitangent = bitangent * faceDirection; - #endif - #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP ) - mat3 vTBN = mat3( tangent, bitangent, normal ); + mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn = getTangentFrame( - vViewPosition, normal, + #if defined( USE_NORMALMAP ) + vNormalMapUv + #elif defined( USE_CLEARCOAT_NORMALMAP ) + vClearcoatNormalMapUv + #else + vUv #endif + ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn[0] *= faceDirection; + tbn[1] *= faceDirection; + #endif +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + #ifdef USE_TANGENT + mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn2[0] *= faceDirection; + tbn2[1] *= faceDirection; #endif #endif -vec3 geometryNormal = normal;`, Cp = `#ifdef OBJECTSPACE_NORMALMAP - normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; +vec3 nonPerturbedNormal = normal;`, Vm = `#ifdef USE_NORMALMAP_OBJECTSPACE + normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; #endif @@ -5066,82 +5830,79 @@ vec3 geometryNormal = normal;`, Cp = `#ifdef OBJECTSPACE_NORMALMAP normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); -#elif defined( TANGENTSPACE_NORMALMAP ) - vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; +#elif defined( USE_NORMALMAP_TANGENTSPACE ) + vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; - #ifdef USE_TANGENT - normal = normalize( vTBN * mapN ); - #else - normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection ); - #endif + normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); -#endif`, Lp = `#ifndef FLAT_SHADED +#endif`, km = `#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif -#endif`, Rp = `#ifndef FLAT_SHADED +#endif`, Hm = `#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif -#endif`, Pp = `#ifndef FLAT_SHADED +#endif`, Gm = `#ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif -#endif`, Ip = `#ifdef USE_NORMALMAP +#endif`, Wm = `#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif -#ifdef OBJECTSPACE_NORMALMAP +#ifdef USE_NORMALMAP_OBJECTSPACE uniform mat3 normalMatrix; #endif -#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) ) - vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) { - vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) ); - vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) ); - vec2 st0 = dFdx( vUv.st ); - vec2 st1 = dFdy( vUv.st ); +#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) + mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { + vec3 q0 = dFdx( eye_pos.xyz ); + vec3 q1 = dFdy( eye_pos.xyz ); + vec2 st0 = dFdx( uv.st ); + vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); - float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det ); - return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z ); + float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); + return mat3( T * scale, B * scale, N ); } -#endif`, Dp = `#ifdef USE_CLEARCOAT - vec3 clearcoatNormal = geometryNormal; -#endif`, Fp = `#ifdef USE_CLEARCOAT_NORMALMAP - vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0; +#endif`, Xm = `#ifdef USE_CLEARCOAT + vec3 clearcoatNormal = nonPerturbedNormal; +#endif`, qm = `#ifdef USE_CLEARCOAT_NORMALMAP + vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; - #ifdef USE_TANGENT - clearcoatNormal = normalize( vTBN * clearcoatMapN ); - #else - clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection ); - #endif -#endif`, Np = `#ifdef USE_CLEARCOATMAP + clearcoatNormal = normalize( tbn2 * clearcoatMapN ); +#endif`, Ym = `#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - uniform sampler2D clearcoatRoughnessMap; -#endif #ifdef USE_CLEARCOAT_NORMALMAP uniform sampler2D clearcoatNormalMap; uniform vec2 clearcoatNormalScale; -#endif`, Bp = `#ifdef OPAQUE +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform sampler2D clearcoatRoughnessMap; +#endif`, Zm = `#ifdef USE_IRIDESCENCEMAP + uniform sampler2D iridescenceMap; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform sampler2D iridescenceThicknessMap; +#endif`, Jm = `#ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION -diffuseColor.a *= transmissionAlpha + 0.1; +diffuseColor.a *= material.transmissionAlpha; #endif -gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, zp = `vec3 packNormalToRGB( const in vec3 normal ) { +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, $m = `vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { @@ -5158,6 +5919,12 @@ vec4 packDepthToRGBA( const in float v ) { float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors ); } +vec2 packDepthToRG( in highp float v ) { + return packDepthToRGBA( v ).yx; +} +float unpackRGToDepth( const in highp vec2 v ) { + return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) ); +} vec4 pack2HalfToRGBA( vec2 v ) { vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); @@ -5168,37 +5935,43 @@ vec2 unpackRGBATo2Half( vec4 v ) { float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { return ( viewZ + near ) / ( near - far ); } -float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) { - return linearClipZ * ( near - far ) - near; +float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { + return depth * ( near - far ) - near; } float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); } -float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) { - return ( near * far ) / ( ( far - near ) * invClipZ - far ); -}`, Up = `#ifdef PREMULTIPLIED_ALPHA +float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { + return ( near * far ) / ( ( far - near ) * depth - far ); +}`, Km = `#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; -#endif`, Op = `vec4 mvPosition = vec4( transformed, 1.0 ); +#endif`, Qm = `vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_INSTANCING mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; -gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING +gl_Position = projectionMatrix * mvPosition;`, jm = `#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); -#endif`, kp = `#ifdef DITHERING +#endif`, eg = `#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } -#endif`, Gp = `float roughnessFactor = roughness; +#endif`, tg = `float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP - vec4 texelRoughness = texture2D( roughnessMap, vUv ); + vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; -#endif`, Vp = `#ifdef USE_ROUGHNESSMAP +#endif`, ng = `#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; -#endif`, Wp = `#ifdef USE_SHADOWMAP +#endif`, ig = `#if NUM_SPOT_LIGHT_COORDS > 0 + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#if NUM_SPOT_LIGHT_MAPS > 0 + uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; +#endif +#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; @@ -5212,7 +5985,6 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; - varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowBias; float shadowNormalBias; @@ -5255,10 +6027,8 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING float shadow = 1.0; shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; - bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 ); - bool inFrustum = all( inFrustumVec ); - bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 ); - bool frustumTest = all( frustumTestVec ); + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; @@ -5301,22 +6071,22 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), f.y ) + - mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), f.y ) + - mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) @@ -5372,7 +6142,11 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } -#endif`, qp = `#ifdef USE_SHADOWMAP +#endif`, sg = `#if NUM_SPOT_LIGHT_COORDS > 0 + uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; @@ -5385,8 +6159,6 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 - uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ]; - varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowBias; float shadowNormalBias; @@ -5408,36 +6180,39 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif -#endif`, Xp = `#ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 - vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); - vec4 shadowWorldPosition; - #endif +#endif`, rg = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) + vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); + vec4 shadowWorldPosition; +#endif +#if defined( USE_SHADOWMAP ) #if NUM_DIR_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); - vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 ); - vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); + vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); + vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif +#endif +#if NUM_SPOT_LIGHT_COORDS > 0 #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); - vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { + shadowWorldPosition = worldPosition; + #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; + #endif + vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end - #endif -#endif`, Jp = `float getShadowMask() { +#endif`, ag = `float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 @@ -5454,7 +6229,7 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { spotLight = spotLightShadows[ i ]; - shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; + shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif @@ -5469,39 +6244,31 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #endif #endif return shadow; -}`, Yp = `#ifdef USE_SKINNING +}`, og = `#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); -#endif`, Zp = `#ifdef USE_SKINNING +#endif`, cg = `#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; - #ifdef BONE_TEXTURE - uniform highp sampler2D boneTexture; - uniform int boneTextureSize; - mat4 getBoneMatrix( const in float i ) { - float j = i * 4.0; - float x = mod( j, float( boneTextureSize ) ); - float y = floor( j / float( boneTextureSize ) ); - float dx = 1.0 / float( boneTextureSize ); - float dy = 1.0 / float( boneTextureSize ); - y = dy * ( y + 0.5 ); - vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) ); - vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) ); - vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) ); - vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) ); - mat4 bone = mat4( v1, v2, v3, v4 ); - return bone; - } - #else - uniform mat4 boneMatrices[ MAX_BONES ]; - mat4 getBoneMatrix( const in float i ) { - mat4 bone = boneMatrices[ int(i) ]; - return bone; - } - #endif -#endif`, $p = `#ifdef USE_SKINNING + uniform highp sampler2D boneTexture; + uniform int boneTextureSize; + mat4 getBoneMatrix( const in float i ) { + float j = i * 4.0; + float x = mod( j, float( boneTextureSize ) ); + float y = floor( j / float( boneTextureSize ) ); + float dx = 1.0 / float( boneTextureSize ); + float dy = 1.0 / float( boneTextureSize ); + y = dy * ( y + 0.5 ); + vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) ); + vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) ); + vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) ); + vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) ); + mat4 bone = mat4( v1, v2, v3, v4 ); + return bone; + } +#endif`, lg = `#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; @@ -5509,7 +6276,7 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; -#endif`, jp = `#ifdef USE_SKINNING +#endif`, hg = `#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; @@ -5520,22 +6287,22 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif -#endif`, Qp = `float specularStrength; +#endif`, ug = `float specularStrength; #ifdef USE_SPECULARMAP - vec4 texelSpecular = texture2D( specularMap, vUv ); + vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; -#endif`, Kp = `#ifdef USE_SPECULARMAP +#endif`, dg = `#ifdef USE_SPECULARMAP uniform sampler2D specularMap; -#endif`, em = `#if defined( TONE_MAPPING ) +#endif`, fg = `#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); -#endif`, tm = `#ifndef saturate +#endif`, pg = `#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; vec3 LinearToneMapping( vec3 color ) { - return toneMappingExposure * color; + return saturate( toneMappingExposure * color ); } vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; @@ -5566,26 +6333,28 @@ vec3 ACESFilmicToneMapping( vec3 color ) { color = ACESOutputMat * color; return saturate( color ); } -vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSMISSION - float transmissionAlpha = 1.0; - float transmissionFactor = transmission; - float thicknessFactor = thickness; +vec3 CustomToneMapping( vec3 color ) { return color; }`, mg = `#ifdef USE_TRANSMISSION + material.transmission = transmission; + material.transmissionAlpha = 1.0; + material.thickness = thickness; + material.attenuationDistance = attenuationDistance; + material.attenuationColor = attenuationColor; #ifdef USE_TRANSMISSIONMAP - transmissionFactor *= texture2D( transmissionMap, vUv ).r; + material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; #endif #ifdef USE_THICKNESSMAP - thicknessFactor *= texture2D( thicknessMap, vUv ).g; + material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; #endif vec3 pos = vWorldPosition; vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); - vec4 transmission = getIBLVolumeRefraction( - n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90, - pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor, - attenuationColor, attenuationDistance ); - totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor ); - transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor ); -#endif`, im = `#ifdef USE_TRANSMISSION + vec4 transmitted = getIBLVolumeRefraction( + n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, + pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness, + material.attenuationColor, material.attenuationDistance ); + material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); + totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); +#endif`, gg = `#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; @@ -5601,7 +6370,57 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSM uniform mat4 modelMatrix; uniform mat4 projectionMatrix; varying vec3 vWorldPosition; - vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) { + float w0( float a ) { + return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); + } + float w1( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); + } + float w2( float a ){ + return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); + } + float w3( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * a ); + } + float g0( float a ) { + return w0( a ) + w1( a ); + } + float g1( float a ) { + return w2( a ) + w3( a ); + } + float h0( float a ) { + return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); + } + float h1( float a ) { + return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); + } + vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { + uv = uv * texelSize.zw + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + float g0x = g0( fuv.x ); + float g1x = g1( fuv.x ); + float h0x = h0( fuv.x ); + float h1x = h1( fuv.x ); + float h0y = h0( fuv.y ); + float h1y = h1( fuv.y ); + vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); + } + vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { + vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); + vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); + vec2 fLodSizeInv = 1.0 / fLodSize; + vec2 cLodSizeInv = 1.0 / cLodSize; + vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); + vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); + return mix( fSample, cSample, fract( lod ) ); + } + vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); vec3 modelScale; modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); @@ -5609,28 +6428,25 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSM modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); return normalize( refractionVector ) * thickness * modelScale; } - float applyIorToRoughness( float roughness, float ior ) { + float applyIorToRoughness( const in float roughness, const in float ior ) { return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); } - vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) { - float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); - #ifdef TEXTURE_LOD_EXT - return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod ); - #else - return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod ); - #endif + vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { + float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); + return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); } - vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) { - if ( attenuationDistance == 0.0 ) { - return radiance; + vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { + if ( isinf( attenuationDistance ) ) { + return vec3( 1.0 ); } else { vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; - vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance; + vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; } } - vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90, - vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness, - vec3 attenuationColor, float attenuationDistance ) { + vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, + const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, + const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness, + const in vec3 attenuationColor, const in float attenuationDistance ) { vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); @@ -5638,91 +6454,342 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSM refractionCoords += 1.0; refractionCoords /= 2.0; vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); - vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance ); + vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); + vec3 attenuatedColor = transmittance * transmittedLight.rgb; vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); - return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a ); + float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; + return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } -#endif`, rm = `#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) ) +#endif`, _g = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; -#endif`, sm = `#ifdef USE_UV - #ifdef UVS_VERTEX_ONLY - vec2 vUv; - #else - varying vec2 vUv; - #endif - uniform mat3 uvTransform; -#endif`, om = `#ifdef USE_UV - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; -#endif`, am = `#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - varying vec2 vUv2; -#endif`, lm = `#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - attribute vec2 uv2; - varying vec2 vUv2; - uniform mat3 uv2Transform; -#endif`, cm = `#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy; -#endif`, hm = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) - vec4 worldPosition = vec4( transformed, 1.0 ); - #ifdef USE_INSTANCING - worldPosition = instanceMatrix * worldPosition; - #endif - worldPosition = modelMatrix * worldPosition; -#endif`, um = `varying vec2 vUv; -uniform mat3 uvTransform; -void main() { - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - gl_Position = vec4( position.xy, 1.0, 1.0 ); -}`, dm = `uniform sampler2D t2D; -varying vec2 vUv; -void main() { - vec4 texColor = texture2D( t2D, vUv ); - gl_FragColor = mapTexelToLinear( texColor ); - #include - #include -}`, fm = `varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include - gl_Position.z = gl_Position.w; -}`, pm = `#include -uniform float opacity; -varying vec3 vWorldDirection; -#include -void main() { - vec3 vReflect = vWorldDirection; - #include - gl_FragColor = envColor; - gl_FragColor.a *= opacity; - #include - #include -}`, mm = `#include -#include -#include -#include -#include -#include -#include -varying vec2 vHighPrecisionZW; -void main() { - #include - #include - #ifdef USE_DISPLACEMENTMAP - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - vHighPrecisionZW = gl_Position.zw; -}`, gm = `#if DEPTH_PACKING == 3200 - uniform float opacity; +#endif +#ifdef USE_MAP + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + varying vec2 vNormalMapUv; +#endif +#ifdef USE_EMISSIVEMAP + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_SPECULARMAP + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`, xg = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + uniform mat3 mapTransform; + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + uniform mat3 alphaMapTransform; + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + uniform mat3 lightMapTransform; + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + uniform mat3 aoMapTransform; + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + uniform mat3 bumpMapTransform; + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + uniform mat3 normalMapTransform; + varying vec2 vNormalMapUv; +#endif +#ifdef USE_DISPLACEMENTMAP + uniform mat3 displacementMapTransform; + varying vec2 vDisplacementMapUv; +#endif +#ifdef USE_EMISSIVEMAP + uniform mat3 emissiveMapTransform; + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + uniform mat3 metalnessMapTransform; + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + uniform mat3 roughnessMapTransform; + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + uniform mat3 anisotropyMapTransform; + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + uniform mat3 clearcoatMapTransform; + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform mat3 clearcoatNormalMapTransform; + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform mat3 clearcoatRoughnessMapTransform; + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + uniform mat3 sheenColorMapTransform; + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + uniform mat3 sheenRoughnessMapTransform; + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + uniform mat3 iridescenceMapTransform; + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform mat3 iridescenceThicknessMapTransform; + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SPECULARMAP + uniform mat3 specularMapTransform; + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + uniform mat3 specularColorMapTransform; + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + uniform mat3 specularIntensityMapTransform; + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`, vg = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + vUv = vec3( uv, 1 ).xy; +#endif +#ifdef USE_MAP + vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ALPHAMAP + vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_LIGHTMAP + vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_AOMAP + vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_BUMPMAP + vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_NORMALMAP + vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_DISPLACEMENTMAP + vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_EMISSIVEMAP + vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_METALNESSMAP + vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ROUGHNESSMAP + vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ANISOTROPYMAP + vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOATMAP + vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCEMAP + vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_COLORMAP + vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULARMAP + vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_COLORMAP + vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_TRANSMISSIONMAP + vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_THICKNESSMAP + vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; +#endif`, yg = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 + vec4 worldPosition = vec4( transformed, 1.0 ); + #ifdef USE_INSTANCING + worldPosition = instanceMatrix * worldPosition; + #endif + worldPosition = modelMatrix * worldPosition; +#endif`, Mg = `varying vec2 vUv; +uniform mat3 uvTransform; +void main() { + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + gl_Position = vec4( position.xy, 1.0, 1.0 ); +}`, Sg = `uniform sampler2D t2D; +uniform float backgroundIntensity; +varying vec2 vUv; +void main() { + vec4 texColor = texture2D( t2D, vUv ); + #ifdef DECODE_VIDEO_TEXTURE + texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`, bg = `varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`, Eg = `#ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; +#elif defined( ENVMAP_TYPE_CUBE_UV ) + uniform sampler2D envMap; +#endif +uniform float flipEnvMap; +uniform float backgroundBlurriness; +uniform float backgroundIntensity; +varying vec3 vWorldDirection; +#include +void main() { + #ifdef ENVMAP_TYPE_CUBE + vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); + #elif defined( ENVMAP_TYPE_CUBE_UV ) + vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness ); + #else + vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`, Tg = `varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`, wg = `uniform samplerCube tCube; +uniform float tFlip; +uniform float opacity; +varying vec3 vWorldDirection; +void main() { + vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); + gl_FragColor = texColor; + gl_FragColor.a *= opacity; + #include + #include +}`, Ag = `#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vHighPrecisionZW = gl_Position.zw; +}`, Rg = `#if DEPTH_PACKING == 3200 + uniform float opacity; #endif #include #include @@ -5730,6 +6797,7 @@ void main() { #include #include #include +#include #include #include varying vec2 vHighPrecisionZW; @@ -5742,6 +6810,7 @@ void main() { #include #include #include + #include #include float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; #if DEPTH_PACKING == 3200 @@ -5749,7 +6818,7 @@ void main() { #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( fragCoordZ ); #endif -}`, xm = `#define DISTANCE +}`, Cg = `#define DISTANCE varying vec3 vWorldPosition; #include #include @@ -5773,7 +6842,7 @@ void main() { #include #include vWorldPosition = worldPosition.xyz; -}`, ym = `#define DISTANCE +}`, Pg = `#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; @@ -5784,6 +6853,7 @@ varying vec3 vWorldPosition; #include #include #include +#include #include void main () { #include @@ -5791,30 +6861,31 @@ void main () { #include #include #include + #include float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); -}`, vm = `varying vec3 vWorldDirection; +}`, Lg = `varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include -}`, _m = `uniform sampler2D tEquirect; +}`, Ig = `uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); - vec4 texColor = texture2D( tEquirect, sampleUV ); - gl_FragColor = mapTexelToLinear( texColor ); + gl_FragColor = texture2D( tEquirect, sampleUV ); #include - #include -}`, Mm = `uniform float scale; + #include +}`, Ug = `uniform float scale; attribute float lineDistance; varying float vLineDistance; #include +#include #include #include #include @@ -5822,20 +6893,24 @@ varying float vLineDistance; #include void main() { vLineDistance = scale * lineDistance; + #include #include + #include #include #include #include #include #include #include -}`, bm = `uniform vec3 diffuse; +}`, Dg = `uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include +#include +#include #include #include #include @@ -5847,16 +6922,16 @@ void main() { vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); #include + #include #include outgoingLight = diffuseColor.rgb; - #include + #include #include - #include + #include #include #include -}`, wm = `#include +}`, Ng = `#include #include -#include #include #include #include @@ -5866,8 +6941,8 @@ void main() { #include void main() { #include - #include #include + #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) #include #include @@ -5884,7 +6959,7 @@ void main() { #include #include #include -}`, Sm = `uniform vec3 diffuse; +}`, Og = `uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; @@ -5893,15 +6968,14 @@ uniform float opacity; #include #include #include -#include #include #include #include +#include #include #include #include #include -#include #include #include #include @@ -5914,11 +6988,12 @@ void main() { #include #include #include + #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); #ifdef USE_LIGHTMAP - vec4 lightMapTexel= texture2D( lightMap, vUv2 ); - reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif @@ -5926,27 +7001,21 @@ void main() { reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include - #include + #include #include - #include + #include #include #include #include -}`, Tm = `#define LAMBERT -varying vec3 vLightFront; -varying vec3 vIndirectFront; -#ifdef DOUBLE_SIDED - varying vec3 vLightBack; - varying vec3 vIndirectBack; -#endif +}`, Fg = `#define LAMBERT +varying vec3 vViewPosition; #include #include -#include +#include #include -#include -#include #include #include +#include #include #include #include @@ -5954,53 +7023,52 @@ varying vec3 vIndirectFront; #include void main() { #include - #include #include + #include #include #include #include #include #include + #include #include #include #include + #include #include #include #include + vViewPosition = - mvPosition.xyz; #include #include - #include #include #include -}`, Em = `uniform vec3 diffuse; +}`, Bg = `#define LAMBERT +uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; -varying vec3 vLightFront; -varying vec3 vIndirectFront; -#ifdef DOUBLE_SIDED - varying vec3 vLightBack; - varying vec3 vIndirectBack; -#endif #include #include #include #include #include -#include #include #include #include +#include #include #include #include #include #include -#include +#include #include #include -#include +#include +#include #include -#include +#include +#include #include #include #include @@ -6014,31 +7082,25 @@ void main() { #include #include #include + #include #include + #include + #include #include - #ifdef DOUBLE_SIDED - reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack; - #else - reflectedLight.indirectDiffuse += vIndirectFront; - #endif - #include - reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb ); - #ifdef DOUBLE_SIDED - reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack; - #else - reflectedLight.directDiffuse = vLightFront; - #endif - reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask(); + #include + #include + #include + #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include - #include + #include #include - #include + #include #include #include #include -}`, Am = `#define MATCAP +}`, zg = `#define MATCAP varying vec3 vViewPosition; #include #include @@ -6053,6 +7115,7 @@ varying vec3 vViewPosition; void main() { #include #include + #include #include #include #include @@ -6068,7 +7131,7 @@ void main() { #include #include vViewPosition = - mvPosition.xyz; -}`, Cm = `#define MATCAP +}`, Vg = `#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; @@ -6080,6 +7143,7 @@ varying vec3 vViewPosition; #include #include #include +#include #include #include #include @@ -6094,6 +7158,7 @@ void main() { #include #include #include + #include #include #include vec3 viewDir = normalize( vViewPosition ); @@ -6102,19 +7167,18 @@ void main() { vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; #ifdef USE_MATCAP vec4 matcapColor = texture2D( matcap, uv ); - matcapColor = matcapTexelToLinear( matcapColor ); #else - vec4 matcapColor = vec4( 1.0 ); + vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); #endif vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; - #include + #include #include - #include + #include #include #include #include -}`, Lm = `#define NORMAL -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP ) +}`, kg = `#define NORMAL +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include @@ -6140,12 +7204,12 @@ void main() { #include #include #include -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP ) +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif -}`, Rm = `#define NORMAL +}`, Hg = `#define NORMAL uniform float opacity; -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP ) +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include @@ -6161,11 +7225,13 @@ void main() { #include #include gl_FragColor = vec4( packNormalToRGB( normal ), opacity ); -}`, Pm = `#define PHONG + #ifdef OPAQUE + gl_FragColor.a = 1.0; + #endif +}`, Gg = `#define PHONG varying vec3 vViewPosition; #include #include -#include #include #include #include @@ -6178,8 +7244,8 @@ varying vec3 vViewPosition; #include void main() { #include - #include #include + #include #include #include #include @@ -6198,7 +7264,7 @@ void main() { #include #include #include -}`, Im = `#define PHONG +}`, Wg = `#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; @@ -6209,16 +7275,15 @@ uniform float opacity; #include #include #include -#include #include #include #include +#include #include #include #include #include #include -#include #include #include #include @@ -6240,6 +7305,7 @@ void main() { #include #include #include + #include #include #include #include @@ -6251,20 +7317,19 @@ void main() { #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include - #include + #include #include - #include + #include #include #include #include -}`, Dm = `#define STANDARD +}`, Xg = `#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; #endif #include #include -#include #include #include #include @@ -6276,8 +7341,8 @@ varying vec3 vViewPosition; #include void main() { #include - #include #include + #include #include #include #include @@ -6298,10 +7363,10 @@ void main() { #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif -}`, Fm = `#define STANDARD +}`, qg = `#define STANDARD #ifdef PHYSICAL #define IOR - #define SPECULAR + #define USE_SPECULAR #endif uniform vec3 diffuse; uniform vec3 emissive; @@ -6311,44 +7376,56 @@ uniform float opacity; #ifdef IOR uniform float ior; #endif -#ifdef SPECULAR +#ifdef USE_SPECULAR uniform float specularIntensity; uniform vec3 specularColor; - #ifdef USE_SPECULARINTENSITYMAP - uniform sampler2D specularIntensityMap; - #endif - #ifdef USE_SPECULARCOLORMAP + #ifdef USE_SPECULAR_COLORMAP uniform sampler2D specularColorMap; #endif + #ifdef USE_SPECULAR_INTENSITYMAP + uniform sampler2D specularIntensityMap; + #endif #endif #ifdef USE_CLEARCOAT uniform float clearcoat; uniform float clearcoatRoughness; #endif +#ifdef USE_IRIDESCENCE + uniform float iridescence; + uniform float iridescenceIOR; + uniform float iridescenceThicknessMinimum; + uniform float iridescenceThicknessMaximum; +#endif #ifdef USE_SHEEN uniform vec3 sheenColor; uniform float sheenRoughness; - #ifdef USE_SHEENCOLORMAP + #ifdef USE_SHEEN_COLORMAP uniform sampler2D sheenColorMap; #endif - #ifdef USE_SHEENROUGHNESSMAP + #ifdef USE_SHEEN_ROUGHNESSMAP uniform sampler2D sheenRoughnessMap; #endif #endif +#ifdef USE_ANISOTROPY + uniform vec2 anisotropyVector; + #ifdef USE_ANISOTROPYMAP + uniform sampler2D anisotropyMap; + #endif +#endif varying vec3 vViewPosition; #include #include #include #include #include -#include #include #include #include +#include #include #include #include -#include +#include #include #include #include @@ -6361,6 +7438,7 @@ varying vec3 vViewPosition; #include #include #include +#include #include #include #include @@ -6375,6 +7453,7 @@ void main() { #include #include #include + #include #include #include #include @@ -6396,21 +7475,20 @@ void main() { outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular; #endif #ifdef USE_CLEARCOAT - float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) ); + float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat; #endif - #include + #include #include - #include + #include #include #include #include -}`, Nm = `#define TOON +}`, Yg = `#define TOON varying vec3 vViewPosition; #include #include -#include #include #include #include @@ -6422,8 +7500,8 @@ varying vec3 vViewPosition; #include void main() { #include - #include #include + #include #include #include #include @@ -6441,7 +7519,7 @@ void main() { #include #include #include -}`, Bm = `#define TOON +}`, Zg = `#define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; @@ -6450,10 +7528,10 @@ uniform float opacity; #include #include #include -#include #include #include #include +#include #include #include #include @@ -6478,6 +7556,7 @@ void main() { #include #include #include + #include #include #include #include @@ -6487,13 +7566,13 @@ void main() { #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; - #include + #include #include - #include + #include #include #include #include -}`, zm = `uniform float size; +}`, Jg = `uniform float size; uniform float scale; #include #include @@ -6501,8 +7580,16 @@ uniform float scale; #include #include #include +#ifdef USE_POINTS_UV + varying vec2 vUv; + uniform mat3 uvTransform; +#endif void main() { + #ifdef USE_POINTS_UV + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + #endif #include + #include #include #include #include @@ -6515,12 +7602,13 @@ void main() { #include #include #include -}`, Um = `uniform vec3 diffuse; +}`, $g = `uniform vec3 diffuse; uniform float opacity; #include #include #include #include +#include #include #include #include @@ -6532,16 +7620,18 @@ void main() { #include #include #include + #include outgoingLight = diffuseColor.rgb; - #include + #include #include - #include + #include #include #include -}`, Om = `#include +}`, Kg = `#include #include #include #include +#include #include void main() { #include @@ -6553,24 +7643,27 @@ void main() { #include #include #include + #include #include #include #include -}`, Hm = `uniform vec3 color; +}`, Qg = `uniform vec3 color; uniform float opacity; #include #include #include #include #include +#include #include #include void main() { + #include gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); #include - #include + #include #include -}`, km = `uniform float rotation; +}`, jg = `uniform float rotation; uniform vec2 center; #include #include @@ -6596,13 +7689,14 @@ void main() { #include #include #include -}`, Gm = `uniform vec3 diffuse; +}`, e_ = `uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include +#include #include #include #include @@ -6614,150 +7708,156 @@ void main() { #include #include #include + #include outgoingLight = diffuseColor.rgb; - #include + #include #include - #include + #include #include -}`, Fe = { - alphamap_fragment: xf, - alphamap_pars_fragment: yf, - alphatest_fragment: vf, - alphatest_pars_fragment: _f, - aomap_fragment: Mf, - aomap_pars_fragment: bf, - begin_vertex: wf, - beginnormal_vertex: Sf, - bsdfs: Tf, - bumpmap_pars_fragment: Ef, - clipping_planes_fragment: Af, - clipping_planes_pars_fragment: Cf, - clipping_planes_pars_vertex: Lf, - clipping_planes_vertex: Rf, - color_fragment: Pf, - color_pars_fragment: If, - color_pars_vertex: Df, - color_vertex: Ff, - common: Nf, - cube_uv_reflection_fragment: Bf, - defaultnormal_vertex: zf, - displacementmap_pars_vertex: Uf, - displacementmap_vertex: Of, - emissivemap_fragment: Hf, - emissivemap_pars_fragment: kf, - encodings_fragment: Gf, - encodings_pars_fragment: Vf, - envmap_fragment: Wf, - envmap_common_pars_fragment: qf, - envmap_pars_fragment: Xf, - envmap_pars_vertex: Jf, - envmap_physical_pars_fragment: rp, - envmap_vertex: Yf, - fog_vertex: Zf, - fog_pars_vertex: $f, - fog_fragment: jf, - fog_pars_fragment: Qf, - gradientmap_pars_fragment: Kf, - lightmap_fragment: ep, - lightmap_pars_fragment: tp, - lights_lambert_vertex: np, - lights_pars_begin: ip, - lights_toon_fragment: sp, - lights_toon_pars_fragment: op, - lights_phong_fragment: ap, - lights_phong_pars_fragment: lp, - lights_physical_fragment: cp, - lights_physical_pars_fragment: hp, - lights_fragment_begin: up, - lights_fragment_maps: dp, - lights_fragment_end: fp, - logdepthbuf_fragment: pp, - logdepthbuf_pars_fragment: mp, - logdepthbuf_pars_vertex: gp, - logdepthbuf_vertex: xp, - map_fragment: yp, - map_pars_fragment: vp, - map_particle_fragment: _p, - map_particle_pars_fragment: Mp, - metalnessmap_fragment: bp, - metalnessmap_pars_fragment: wp, - morphnormal_vertex: Sp, - morphtarget_pars_vertex: Tp, - morphtarget_vertex: Ep, - normal_fragment_begin: Ap, - normal_fragment_maps: Cp, - normal_pars_fragment: Lp, - normal_pars_vertex: Rp, - normal_vertex: Pp, - normalmap_pars_fragment: Ip, - clearcoat_normal_fragment_begin: Dp, - clearcoat_normal_fragment_maps: Fp, - clearcoat_pars_fragment: Np, - output_fragment: Bp, - packing: zp, - premultiplied_alpha_fragment: Up, - project_vertex: Op, - dithering_fragment: Hp, - dithering_pars_fragment: kp, - roughnessmap_fragment: Gp, - roughnessmap_pars_fragment: Vp, - shadowmap_pars_fragment: Wp, - shadowmap_pars_vertex: qp, - shadowmap_vertex: Xp, - shadowmask_pars_fragment: Jp, - skinbase_vertex: Yp, - skinning_pars_vertex: Zp, - skinning_vertex: $p, - skinnormal_vertex: jp, - specularmap_fragment: Qp, - specularmap_pars_fragment: Kp, - tonemapping_fragment: em, - tonemapping_pars_fragment: tm, - transmission_fragment: nm, - transmission_pars_fragment: im, - uv_pars_fragment: rm, - uv_pars_vertex: sm, - uv_vertex: om, - uv2_pars_fragment: am, - uv2_pars_vertex: lm, - uv2_vertex: cm, - worldpos_vertex: hm, - background_vert: um, - background_frag: dm, - cube_vert: fm, - cube_frag: pm, - depth_vert: mm, - depth_frag: gm, - distanceRGBA_vert: xm, - distanceRGBA_frag: ym, - equirect_vert: vm, - equirect_frag: _m, - linedashed_vert: Mm, - linedashed_frag: bm, - meshbasic_vert: wm, - meshbasic_frag: Sm, - meshlambert_vert: Tm, - meshlambert_frag: Em, - meshmatcap_vert: Am, - meshmatcap_frag: Cm, - meshnormal_vert: Lm, - meshnormal_frag: Rm, - meshphong_vert: Pm, - meshphong_frag: Im, - meshphysical_vert: Dm, - meshphysical_frag: Fm, - meshtoon_vert: Nm, - meshtoon_frag: Bm, - points_vert: zm, - points_frag: Um, - shadow_vert: Om, - shadow_frag: Hm, - sprite_vert: km, - sprite_frag: Gm -}, ie = { +}`, ke = { + alphahash_fragment: Ep, + alphahash_pars_fragment: Tp, + alphamap_fragment: wp, + alphamap_pars_fragment: Ap, + alphatest_fragment: Rp, + alphatest_pars_fragment: Cp, + aomap_fragment: Pp, + aomap_pars_fragment: Lp, + begin_vertex: Ip, + beginnormal_vertex: Up, + bsdfs: Dp, + iridescence_fragment: Np, + bumpmap_pars_fragment: Op, + clipping_planes_fragment: Fp, + clipping_planes_pars_fragment: Bp, + clipping_planes_pars_vertex: zp, + clipping_planes_vertex: Vp, + color_fragment: kp, + color_pars_fragment: Hp, + color_pars_vertex: Gp, + color_vertex: Wp, + common: Xp, + cube_uv_reflection_fragment: qp, + defaultnormal_vertex: Yp, + displacementmap_pars_vertex: Zp, + displacementmap_vertex: Jp, + emissivemap_fragment: $p, + emissivemap_pars_fragment: Kp, + colorspace_fragment: Qp, + colorspace_pars_fragment: jp, + envmap_fragment: em, + envmap_common_pars_fragment: tm, + envmap_pars_fragment: nm, + envmap_pars_vertex: im, + envmap_physical_pars_fragment: mm, + envmap_vertex: sm, + fog_vertex: rm, + fog_pars_vertex: am, + fog_fragment: om, + fog_pars_fragment: cm, + gradientmap_pars_fragment: lm, + lightmap_fragment: hm, + lightmap_pars_fragment: um, + lights_lambert_fragment: dm, + lights_lambert_pars_fragment: fm, + lights_pars_begin: pm, + lights_toon_fragment: gm, + lights_toon_pars_fragment: _m, + lights_phong_fragment: xm, + lights_phong_pars_fragment: vm, + lights_physical_fragment: ym, + lights_physical_pars_fragment: Mm, + lights_fragment_begin: Sm, + lights_fragment_maps: bm, + lights_fragment_end: Em, + logdepthbuf_fragment: Tm, + logdepthbuf_pars_fragment: wm, + logdepthbuf_pars_vertex: Am, + logdepthbuf_vertex: Rm, + map_fragment: Cm, + map_pars_fragment: Pm, + map_particle_fragment: Lm, + map_particle_pars_fragment: Im, + metalnessmap_fragment: Um, + metalnessmap_pars_fragment: Dm, + morphcolor_vertex: Nm, + morphnormal_vertex: Om, + morphtarget_pars_vertex: Fm, + morphtarget_vertex: Bm, + normal_fragment_begin: zm, + normal_fragment_maps: Vm, + normal_pars_fragment: km, + normal_pars_vertex: Hm, + normal_vertex: Gm, + normalmap_pars_fragment: Wm, + clearcoat_normal_fragment_begin: Xm, + clearcoat_normal_fragment_maps: qm, + clearcoat_pars_fragment: Ym, + iridescence_pars_fragment: Zm, + opaque_fragment: Jm, + packing: $m, + premultiplied_alpha_fragment: Km, + project_vertex: Qm, + dithering_fragment: jm, + dithering_pars_fragment: eg, + roughnessmap_fragment: tg, + roughnessmap_pars_fragment: ng, + shadowmap_pars_fragment: ig, + shadowmap_pars_vertex: sg, + shadowmap_vertex: rg, + shadowmask_pars_fragment: ag, + skinbase_vertex: og, + skinning_pars_vertex: cg, + skinning_vertex: lg, + skinnormal_vertex: hg, + specularmap_fragment: ug, + specularmap_pars_fragment: dg, + tonemapping_fragment: fg, + tonemapping_pars_fragment: pg, + transmission_fragment: mg, + transmission_pars_fragment: gg, + uv_pars_fragment: _g, + uv_pars_vertex: xg, + uv_vertex: vg, + worldpos_vertex: yg, + background_vert: Mg, + background_frag: Sg, + backgroundCube_vert: bg, + backgroundCube_frag: Eg, + cube_vert: Tg, + cube_frag: wg, + depth_vert: Ag, + depth_frag: Rg, + distanceRGBA_vert: Cg, + distanceRGBA_frag: Pg, + equirect_vert: Lg, + equirect_frag: Ig, + linedashed_vert: Ug, + linedashed_frag: Dg, + meshbasic_vert: Ng, + meshbasic_frag: Og, + meshlambert_vert: Fg, + meshlambert_frag: Bg, + meshmatcap_vert: zg, + meshmatcap_frag: Vg, + meshnormal_vert: kg, + meshnormal_frag: Hg, + meshphong_vert: Gg, + meshphong_frag: Wg, + meshphysical_vert: Xg, + meshphysical_frag: qg, + meshtoon_vert: Yg, + meshtoon_frag: Zg, + points_vert: Jg, + points_frag: $g, + shadow_vert: Kg, + shadow_frag: Qg, + sprite_vert: jg, + sprite_frag: e_ +}, le = { common: { diffuse: { - value: new ae(16777215) + value: new pe(16777215) }, opacity: { value: 1 @@ -6765,15 +7865,15 @@ void main() { map: { value: null }, - uvTransform: { - value: new lt - }, - uv2Transform: { - value: new lt + mapTransform: { + value: new He }, alphaMap: { value: null }, + alphaMapTransform: { + value: new He + }, alphaTest: { value: 0 } @@ -6781,6 +7881,9 @@ void main() { specularmap: { specularMap: { value: null + }, + specularMapTransform: { + value: new He } }, envmap: { @@ -6806,6 +7909,9 @@ void main() { }, aoMapIntensity: { value: 1 + }, + aoMapTransform: { + value: new He } }, lightmap: { @@ -6814,17 +7920,18 @@ void main() { }, lightMapIntensity: { value: 1 - } - }, - emissivemap: { - emissiveMap: { - value: null + }, + lightMapTransform: { + value: new He } }, bumpmap: { bumpMap: { value: null }, + bumpMapTransform: { + value: new He + }, bumpScale: { value: 1 } @@ -6833,14 +7940,20 @@ void main() { normalMap: { value: null }, + normalMapTransform: { + value: new He + }, normalScale: { - value: new X(1, 1) + value: new Z(1, 1) } }, displacementmap: { displacementMap: { value: null }, + displacementMapTransform: { + value: new He + }, displacementScale: { value: 1 }, @@ -6848,14 +7961,28 @@ void main() { value: 0 } }, - roughnessmap: { - roughnessMap: { + emissivemap: { + emissiveMap: { value: null + }, + emissiveMapTransform: { + value: new He } }, metalnessmap: { metalnessMap: { value: null + }, + metalnessMapTransform: { + value: new He + } + }, + roughnessmap: { + roughnessMap: { + value: null + }, + roughnessMapTransform: { + value: new He } }, gradientmap: { @@ -6874,7 +8001,7 @@ void main() { value: 2e3 }, fogColor: { - value: new ae(16777215) + value: new pe(16777215) } }, lights: { @@ -6927,10 +8054,13 @@ void main() { shadowMapSize: {} } }, + spotLightMap: { + value: [] + }, spotShadowMap: { value: [] }, - spotShadowMatrix: { + spotLightMatrix: { value: [] }, pointLights: { @@ -6985,7 +8115,7 @@ void main() { }, points: { diffuse: { - value: new ae(16777215) + value: new pe(16777215) }, opacity: { value: 1 @@ -7002,22 +8132,25 @@ void main() { alphaMap: { value: null }, + alphaMapTransform: { + value: new He + }, alphaTest: { value: 0 }, uvTransform: { - value: new lt + value: new He } }, sprite: { diffuse: { - value: new ae(16777215) + value: new pe(16777215) }, opacity: { value: 1 }, center: { - value: new X(.5, .5) + value: new Z(.5, .5) }, rotation: { value: 0 @@ -7025,93 +8158,99 @@ void main() { map: { value: null }, + mapTransform: { + value: new He + }, alphaMap: { value: null }, + alphaMapTransform: { + value: new He + }, alphaTest: { value: 0 - }, - uvTransform: { - value: new lt } } -}, qt = { +}, nn = { basic: { - uniforms: yt([ - ie.common, - ie.specularmap, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.fog + uniforms: Lt([ + le.common, + le.specularmap, + le.envmap, + le.aomap, + le.lightmap, + le.fog ]), - vertexShader: Fe.meshbasic_vert, - fragmentShader: Fe.meshbasic_frag + vertexShader: ke.meshbasic_vert, + fragmentShader: ke.meshbasic_frag }, lambert: { - uniforms: yt([ - ie.common, - ie.specularmap, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.fog, - ie.lights, + uniforms: Lt([ + le.common, + le.specularmap, + le.envmap, + le.aomap, + le.lightmap, + le.emissivemap, + le.bumpmap, + le.normalmap, + le.displacementmap, + le.fog, + le.lights, { emissive: { - value: new ae(0) + value: new pe(0) } } ]), - vertexShader: Fe.meshlambert_vert, - fragmentShader: Fe.meshlambert_frag + vertexShader: ke.meshlambert_vert, + fragmentShader: ke.meshlambert_frag }, phong: { - uniforms: yt([ - ie.common, - ie.specularmap, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.fog, - ie.lights, + uniforms: Lt([ + le.common, + le.specularmap, + le.envmap, + le.aomap, + le.lightmap, + le.emissivemap, + le.bumpmap, + le.normalmap, + le.displacementmap, + le.fog, + le.lights, { emissive: { - value: new ae(0) + value: new pe(0) }, specular: { - value: new ae(1118481) + value: new pe(1118481) }, shininess: { value: 30 } } ]), - vertexShader: Fe.meshphong_vert, - fragmentShader: Fe.meshphong_frag + vertexShader: ke.meshphong_vert, + fragmentShader: ke.meshphong_frag }, standard: { - uniforms: yt([ - ie.common, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.roughnessmap, - ie.metalnessmap, - ie.fog, - ie.lights, + uniforms: Lt([ + le.common, + le.envmap, + le.aomap, + le.lightmap, + le.emissivemap, + le.bumpmap, + le.normalmap, + le.displacementmap, + le.roughnessmap, + le.metalnessmap, + le.fog, + le.lights, { emissive: { - value: new ae(0) + value: new pe(0) }, roughness: { value: 1 @@ -7124,58 +8263,58 @@ void main() { } } ]), - vertexShader: Fe.meshphysical_vert, - fragmentShader: Fe.meshphysical_frag + vertexShader: ke.meshphysical_vert, + fragmentShader: ke.meshphysical_frag }, toon: { - uniforms: yt([ - ie.common, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.gradientmap, - ie.fog, - ie.lights, + uniforms: Lt([ + le.common, + le.aomap, + le.lightmap, + le.emissivemap, + le.bumpmap, + le.normalmap, + le.displacementmap, + le.gradientmap, + le.fog, + le.lights, { emissive: { - value: new ae(0) + value: new pe(0) } } ]), - vertexShader: Fe.meshtoon_vert, - fragmentShader: Fe.meshtoon_frag + vertexShader: ke.meshtoon_vert, + fragmentShader: ke.meshtoon_frag }, matcap: { - uniforms: yt([ - ie.common, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.fog, + uniforms: Lt([ + le.common, + le.bumpmap, + le.normalmap, + le.displacementmap, + le.fog, { matcap: { value: null } } ]), - vertexShader: Fe.meshmatcap_vert, - fragmentShader: Fe.meshmatcap_frag + vertexShader: ke.meshmatcap_vert, + fragmentShader: ke.meshmatcap_frag }, points: { - uniforms: yt([ - ie.points, - ie.fog + uniforms: Lt([ + le.points, + le.fog ]), - vertexShader: Fe.points_vert, - fragmentShader: Fe.points_frag + vertexShader: ke.points_vert, + fragmentShader: ke.points_frag }, dashed: { - uniforms: yt([ - ie.common, - ie.fog, + uniforms: Lt([ + le.common, + le.fog, { scale: { value: 1 @@ -7188,80 +8327,104 @@ void main() { } } ]), - vertexShader: Fe.linedashed_vert, - fragmentShader: Fe.linedashed_frag + vertexShader: ke.linedashed_vert, + fragmentShader: ke.linedashed_frag }, depth: { - uniforms: yt([ - ie.common, - ie.displacementmap + uniforms: Lt([ + le.common, + le.displacementmap ]), - vertexShader: Fe.depth_vert, - fragmentShader: Fe.depth_frag + vertexShader: ke.depth_vert, + fragmentShader: ke.depth_frag }, normal: { - uniforms: yt([ - ie.common, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, + uniforms: Lt([ + le.common, + le.bumpmap, + le.normalmap, + le.displacementmap, { opacity: { value: 1 } } ]), - vertexShader: Fe.meshnormal_vert, - fragmentShader: Fe.meshnormal_frag + vertexShader: ke.meshnormal_vert, + fragmentShader: ke.meshnormal_frag }, sprite: { - uniforms: yt([ - ie.sprite, - ie.fog + uniforms: Lt([ + le.sprite, + le.fog ]), - vertexShader: Fe.sprite_vert, - fragmentShader: Fe.sprite_frag + vertexShader: ke.sprite_vert, + fragmentShader: ke.sprite_frag }, background: { uniforms: { uvTransform: { - value: new lt + value: new He }, t2D: { value: null + }, + backgroundIntensity: { + value: 1 } }, - vertexShader: Fe.background_vert, - fragmentShader: Fe.background_frag - }, - cube: { - uniforms: yt([ - ie.envmap, - { - opacity: { - value: 1 - } - } - ]), - vertexShader: Fe.cube_vert, - fragmentShader: Fe.cube_frag + vertexShader: ke.background_vert, + fragmentShader: ke.background_frag }, - equirect: { + backgroundCube: { uniforms: { - tEquirect: { + envMap: { value: null - } - }, - vertexShader: Fe.equirect_vert, - fragmentShader: Fe.equirect_frag - }, + }, + flipEnvMap: { + value: -1 + }, + backgroundBlurriness: { + value: 0 + }, + backgroundIntensity: { + value: 1 + } + }, + vertexShader: ke.backgroundCube_vert, + fragmentShader: ke.backgroundCube_frag + }, + cube: { + uniforms: { + tCube: { + value: null + }, + tFlip: { + value: -1 + }, + opacity: { + value: 1 + } + }, + vertexShader: ke.cube_vert, + fragmentShader: ke.cube_frag + }, + equirect: { + uniforms: { + tEquirect: { + value: null + } + }, + vertexShader: ke.equirect_vert, + fragmentShader: ke.equirect_frag + }, distanceRGBA: { - uniforms: yt([ - ie.common, - ie.displacementmap, + uniforms: Lt([ + le.common, + le.displacementmap, { referencePosition: { - value: new M + value: new A }, nearDistance: { value: 1 @@ -7271,29 +8434,29 @@ void main() { } } ]), - vertexShader: Fe.distanceRGBA_vert, - fragmentShader: Fe.distanceRGBA_frag + vertexShader: ke.distanceRGBA_vert, + fragmentShader: ke.distanceRGBA_frag }, shadow: { - uniforms: yt([ - ie.lights, - ie.fog, + uniforms: Lt([ + le.lights, + le.fog, { color: { - value: new ae(0) + value: new pe(0) }, opacity: { value: 1 } } ]), - vertexShader: Fe.shadow_vert, - fragmentShader: Fe.shadow_frag + vertexShader: ke.shadow_vert, + fragmentShader: ke.shadow_frag } }; -qt.physical = { - uniforms: yt([ - qt.standard.uniforms, +nn.physical = { + uniforms: Lt([ + nn.standard.uniforms, { clearcoat: { value: 0 @@ -7301,41 +8464,83 @@ qt.physical = { clearcoatMap: { value: null }, + clearcoatMapTransform: { + value: new He + }, + clearcoatNormalMap: { + value: null + }, + clearcoatNormalMapTransform: { + value: new He + }, + clearcoatNormalScale: { + value: new Z(1, 1) + }, clearcoatRoughness: { value: 0 }, clearcoatRoughnessMap: { value: null }, - clearcoatNormalScale: { - value: new X(1, 1) + clearcoatRoughnessMapTransform: { + value: new He }, - clearcoatNormalMap: { + iridescence: { + value: 0 + }, + iridescenceMap: { + value: null + }, + iridescenceMapTransform: { + value: new He + }, + iridescenceIOR: { + value: 1.3 + }, + iridescenceThicknessMinimum: { + value: 100 + }, + iridescenceThicknessMaximum: { + value: 400 + }, + iridescenceThicknessMap: { value: null }, + iridescenceThicknessMapTransform: { + value: new He + }, sheen: { value: 0 }, sheenColor: { - value: new ae(0) + value: new pe(0) }, sheenColorMap: { value: null }, + sheenColorMapTransform: { + value: new He + }, sheenRoughness: { - value: 0 + value: 1 }, sheenRoughnessMap: { value: null }, + sheenRoughnessMapTransform: { + value: new He + }, transmission: { value: 0 }, transmissionMap: { value: null }, + transmissionMapTransform: { + value: new He + }, transmissionSamplerSize: { - value: new X + value: new Z }, transmissionSamplerMap: { value: null @@ -7346,386 +8551,413 @@ qt.physical = { thicknessMap: { value: null }, + thicknessMapTransform: { + value: new He + }, attenuationDistance: { value: 0 }, attenuationColor: { - value: new ae(0) + value: new pe(0) + }, + specularColor: { + value: new pe(1, 1, 1) + }, + specularColorMap: { + value: null + }, + specularColorMapTransform: { + value: new He }, specularIntensity: { - value: 0 + value: 1 }, specularIntensityMap: { value: null }, - specularColor: { - value: new ae(1, 1, 1) + specularIntensityMapTransform: { + value: new He }, - specularColorMap: { + anisotropyVector: { + value: new Z + }, + anisotropyMap: { value: null + }, + anisotropyMapTransform: { + value: new He } } ]), - vertexShader: Fe.meshphysical_vert, - fragmentShader: Fe.meshphysical_frag + vertexShader: ke.meshphysical_vert, + fragmentShader: ke.meshphysical_frag }; -function Vm(s, e, t, n, i) { - let r = new ae(0), o = 0, a, l, c = null, h = 0, u = null; - function d(m, x) { - let v = !1, g = x.isScene === !0 ? x.background : null; - g && g.isTexture && (g = e.get(g)); - let p = s.xr, _ = p.getSession && p.getSession(); - _ && _.environmentBlendMode === "additive" && (g = null), g === null ? f(r, o) : g && g.isColor && (f(g, 1), v = !0), (s.autoClear || v) && s.clear(s.autoClearColor, s.autoClearDepth, s.autoClearStencil), g && (g.isCubeTexture || g.mapping === Pr) ? (l === void 0 && (l = new st(new wn(1, 1, 1), new sn({ +var cr = { + r: 0, + b: 0, + g: 0 +}; +function t_(s1, e, t, n, i, r, a) { + let o = new pe(0), c = r === !0 ? 0 : 1, l, h, u = null, d = 0, f = null; + function m(g, p) { + let v = !1, x = p.isScene === !0 ? p.background : null; + x && x.isTexture && (x = (p.backgroundBlurriness > 0 ? t : e).get(x)), x === null ? _(o, c) : x && x.isColor && (_(x, 1), v = !0); + let y = s1.xr.getEnvironmentBlendMode(); + y === "additive" ? n.buffers.color.setClear(0, 0, 0, 1, a) : y === "alpha-blend" && n.buffers.color.setClear(0, 0, 0, 0, a), (s1.autoClear || v) && s1.clear(s1.autoClearColor, s1.autoClearDepth, s1.autoClearStencil), x && (x.isCubeTexture || x.mapping === Vs) ? (h === void 0 && (h = new Mt(new Ji(1, 1, 1), new jt({ name: "BackgroundCubeMaterial", - uniforms: Ri(qt.cube.uniforms), - vertexShader: qt.cube.vertexShader, - fragmentShader: qt.cube.fragmentShader, - side: it, + uniforms: $i(nn.backgroundCube.uniforms), + vertexShader: nn.backgroundCube.vertexShader, + fragmentShader: nn.backgroundCube.fragmentShader, + side: Ft, depthTest: !1, depthWrite: !1, fog: !1 - })), l.geometry.deleteAttribute("normal"), l.geometry.deleteAttribute("uv"), l.onBeforeRender = function(y, b, A) { - this.matrixWorld.copyPosition(A.matrixWorld); - }, Object.defineProperty(l.material, "envMap", { + })), h.geometry.deleteAttribute("normal"), h.geometry.deleteAttribute("uv"), h.onBeforeRender = function(b, w, R) { + this.matrixWorld.copyPosition(R.matrixWorld); + }, Object.defineProperty(h.material, "envMap", { get: function() { return this.uniforms.envMap.value; } - }), n.update(l)), l.material.uniforms.envMap.value = g, l.material.uniforms.flipEnvMap.value = g.isCubeTexture && g.isRenderTargetTexture === !1 ? -1 : 1, (c !== g || h !== g.version || u !== s.toneMapping) && (l.material.needsUpdate = !0, c = g, h = g.version, u = s.toneMapping), m.unshift(l, l.geometry, l.material, 0, 0, null)) : g && g.isTexture && (a === void 0 && (a = new st(new Pi(2, 2), new sn({ + }), i.update(h)), h.material.uniforms.envMap.value = x, h.material.uniforms.flipEnvMap.value = x.isCubeTexture && x.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = p.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = p.backgroundIntensity, h.material.toneMapped = Qe.getTransfer(x.colorSpace) !== nt, (u !== x || d !== x.version || f !== s1.toneMapping) && (h.material.needsUpdate = !0, u = x, d = x.version, f = s1.toneMapping), h.layers.enableAll(), g.unshift(h, h.geometry, h.material, 0, 0, null)) : x && x.isTexture && (l === void 0 && (l = new Mt(new $r(2, 2), new jt({ name: "BackgroundMaterial", - uniforms: Ri(qt.background.uniforms), - vertexShader: qt.background.vertexShader, - fragmentShader: qt.background.fragmentShader, - side: Ai, + uniforms: $i(nn.background.uniforms), + vertexShader: nn.background.vertexShader, + fragmentShader: nn.background.fragmentShader, + side: Bn, depthTest: !1, depthWrite: !1, fog: !1 - })), a.geometry.deleteAttribute("normal"), Object.defineProperty(a.material, "map", { + })), l.geometry.deleteAttribute("normal"), Object.defineProperty(l.material, "map", { get: function() { return this.uniforms.t2D.value; } - }), n.update(a)), a.material.uniforms.t2D.value = g, g.matrixAutoUpdate === !0 && g.updateMatrix(), a.material.uniforms.uvTransform.value.copy(g.matrix), (c !== g || h !== g.version || u !== s.toneMapping) && (a.material.needsUpdate = !0, c = g, h = g.version, u = s.toneMapping), m.unshift(a, a.geometry, a.material, 0, 0, null)); + }), i.update(l)), l.material.uniforms.t2D.value = x, l.material.uniforms.backgroundIntensity.value = p.backgroundIntensity, l.material.toneMapped = Qe.getTransfer(x.colorSpace) !== nt, x.matrixAutoUpdate === !0 && x.updateMatrix(), l.material.uniforms.uvTransform.value.copy(x.matrix), (u !== x || d !== x.version || f !== s1.toneMapping) && (l.material.needsUpdate = !0, u = x, d = x.version, f = s1.toneMapping), l.layers.enableAll(), g.unshift(l, l.geometry, l.material, 0, 0, null)); } - function f(m, x) { - t.buffers.color.setClear(m.r, m.g, m.b, x, i); + function _(g, p) { + g.getRGB(cr, bd(s1)), n.buffers.color.setClear(cr.r, cr.g, cr.b, p, a); } return { getClearColor: function() { - return r; + return o; }, - setClearColor: function(m, x = 1) { - r.set(m), o = x, f(r, o); + setClearColor: function(g, p = 1) { + o.set(g), c = p, _(o, c); }, getClearAlpha: function() { - return o; + return c; }, - setClearAlpha: function(m) { - o = m, f(r, o); + setClearAlpha: function(g) { + c = g, _(o, c); }, - render: d + render: m }; } -function Wm(s, e, t, n) { - let i = s.getParameter(34921), r = n.isWebGL2 ? null : e.get("OES_vertex_array_object"), o = n.isWebGL2 || r !== null, a = {}, l = x(null), c = l; - function h(E, D, U, F, O) { - let ne = !1; - if (o) { - let ce = m(F, U, D); - c !== ce && (c = ce, d(c.object)), ne = v(F, O), ne && g(F, O); +function n_(s1, e, t, n) { + let i = s1.getParameter(s1.MAX_VERTEX_ATTRIBS), r = n.isWebGL2 ? null : e.get("OES_vertex_array_object"), a = n.isWebGL2 || r !== null, o = {}, c = g(null), l = c, h = !1; + function u(U, z, q, H, ne) { + let W = !1; + if (a) { + let K = _(H, q, z); + l !== K && (l = K, f(l.object)), W = p(U, H, q, ne), W && v(U, H, q, ne); } else { - let ce = D.wireframe === !0; - (c.geometry !== F.id || c.program !== U.id || c.wireframe !== ce) && (c.geometry = F.id, c.program = U.id, c.wireframe = ce, ne = !0); + let K = z.wireframe === !0; + (l.geometry !== H.id || l.program !== q.id || l.wireframe !== K) && (l.geometry = H.id, l.program = q.id, l.wireframe = K, W = !0); } - E.isInstancedMesh === !0 && (ne = !0), O !== null && t.update(O, 34963), ne && (L(E, D, U, F), O !== null && s.bindBuffer(34963, t.get(O).buffer)); + ne !== null && t.update(ne, s1.ELEMENT_ARRAY_BUFFER), (W || h) && (h = !1, I(U, z, q, H), ne !== null && s1.bindBuffer(s1.ELEMENT_ARRAY_BUFFER, t.get(ne).buffer)); } - function u() { - return n.isWebGL2 ? s.createVertexArray() : r.createVertexArrayOES(); + function d() { + return n.isWebGL2 ? s1.createVertexArray() : r.createVertexArrayOES(); } - function d(E) { - return n.isWebGL2 ? s.bindVertexArray(E) : r.bindVertexArrayOES(E); + function f(U) { + return n.isWebGL2 ? s1.bindVertexArray(U) : r.bindVertexArrayOES(U); } - function f(E) { - return n.isWebGL2 ? s.deleteVertexArray(E) : r.deleteVertexArrayOES(E); + function m(U) { + return n.isWebGL2 ? s1.deleteVertexArray(U) : r.deleteVertexArrayOES(U); } - function m(E, D, U) { - let F = U.wireframe === !0, O = a[E.id]; - O === void 0 && (O = {}, a[E.id] = O); - let ne = O[D.id]; - ne === void 0 && (ne = {}, O[D.id] = ne); - let ce = ne[F]; - return ce === void 0 && (ce = x(u()), ne[F] = ce), ce; + function _(U, z, q) { + let H = q.wireframe === !0, ne = o[U.id]; + ne === void 0 && (ne = {}, o[U.id] = ne); + let W = ne[z.id]; + W === void 0 && (W = {}, ne[z.id] = W); + let K = W[H]; + return K === void 0 && (K = g(d()), W[H] = K), K; } - function x(E) { - let D = [], U = [], F = []; - for(let O = 0; O < i; O++)D[O] = 0, U[O] = 0, F[O] = 0; + function g(U) { + let z = [], q = [], H = []; + for(let ne = 0; ne < i; ne++)z[ne] = 0, q[ne] = 0, H[ne] = 0; return { geometry: null, program: null, wireframe: !1, - newAttributes: D, - enabledAttributes: U, - attributeDivisors: F, - object: E, + newAttributes: z, + enabledAttributes: q, + attributeDivisors: H, + object: U, attributes: {}, index: null }; } - function v(E, D) { - let U = c.attributes, F = E.attributes, O = 0; - for(let ne in F){ - let ce = U[ne], V = F[ne]; - if (ce === void 0 || ce.attribute !== V || ce.data !== V.data) return !0; - O++; + function p(U, z, q, H) { + let ne = l.attributes, W = z.attributes, K = 0, D = q.getAttributes(); + for(let G in D)if (D[G].location >= 0) { + let fe = ne[G], _e = W[G]; + if (_e === void 0 && (G === "instanceMatrix" && U.instanceMatrix && (_e = U.instanceMatrix), G === "instanceColor" && U.instanceColor && (_e = U.instanceColor)), fe === void 0 || fe.attribute !== _e || _e && fe.data !== _e.data) return !0; + K++; } - return c.attributesNum !== O || c.index !== D; + return l.attributesNum !== K || l.index !== H; } - function g(E, D) { - let U = {}, F = E.attributes, O = 0; - for(let ne in F){ - let ce = F[ne], V = {}; - V.attribute = ce, ce.data && (V.data = ce.data), U[ne] = V, O++; + function v(U, z, q, H) { + let ne = {}, W = z.attributes, K = 0, D = q.getAttributes(); + for(let G in D)if (D[G].location >= 0) { + let fe = W[G]; + fe === void 0 && (G === "instanceMatrix" && U.instanceMatrix && (fe = U.instanceMatrix), G === "instanceColor" && U.instanceColor && (fe = U.instanceColor)); + let _e = {}; + _e.attribute = fe, fe && fe.data && (_e.data = fe.data), ne[G] = _e, K++; } - c.attributes = U, c.attributesNum = O, c.index = D; + l.attributes = ne, l.attributesNum = K, l.index = H; } - function p() { - let E = c.newAttributes; - for(let D = 0, U = E.length; D < U; D++)E[D] = 0; - } - function _(E) { - y(E, 0); - } - function y(E, D) { - let U = c.newAttributes, F = c.enabledAttributes, O = c.attributeDivisors; - U[E] = 1, F[E] === 0 && (s.enableVertexAttribArray(E), F[E] = 1), O[E] !== D && ((n.isWebGL2 ? 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"vertexAttribDivisor" : "vertexAttribDivisorANGLE"](U, z), ne[U] = z); + } + function w() { + let U = l.newAttributes, z = l.enabledAttributes; + for(let q = 0, H = z.length; q < H; q++)z[q] !== U[q] && (s1.disableVertexAttribArray(q), z[q] = 0); + } + function R(U, z, q, H, ne, W, K) { + K === !0 ? s1.vertexAttribIPointer(U, z, q, ne, W) : s1.vertexAttribPointer(U, z, q, H, ne, W); + } + function I(U, z, q, H) { + if (n.isWebGL2 === !1 && (U.isInstancedMesh || H.isInstancedBufferGeometry) && e.get("ANGLE_instanced_arrays") === null) return; + x(); + let ne = H.attributes, W = q.getAttributes(), K = z.defaultAttributeValues; + for(let D in W){ + let G = W[D]; + if (G.location >= 0) { + let he = ne[D]; + if (he === void 0 && (D === "instanceMatrix" && U.instanceMatrix && (he = U.instanceMatrix), D === "instanceColor" && U.instanceColor && (he = U.instanceColor)), he !== void 0) { + let fe = he.normalized, _e = he.itemSize, we = t.get(he); + if (we === void 0) continue; + let Ee = we.buffer, Te = we.type, Ye = we.bytesPerElement, it = n.isWebGL2 === !0 && (Te === s1.INT || Te === s1.UNSIGNED_INT || he.gpuType === dd); 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X++)R(G.location + X, _e / G.locationSize, Te, fe, L * Ye, (oe + _e / G.locationSize * X) * Ye, it); } else { if (he.isInstancedBufferAttribute) { - for(let ge = 0; ge < W.locationSize; ge++)y(W.location + ge, he.meshPerAttribute); - E.isInstancedMesh !== !0 && F._maxInstanceCount === void 0 && (F._maxInstanceCount = he.meshPerAttribute * he.count); - } else for(let ge = 0; ge < W.locationSize; ge++)_(W.location + ge); - s.bindBuffer(34962, Y); - for(let ge = 0; ge < W.locationSize; ge++)A(W.location + ge, fe / W.locationSize, Ce, le, fe * ye, fe / W.locationSize * ge * ye); + for(let Ce = 0; Ce < G.locationSize; Ce++)b(G.location + Ce, he.meshPerAttribute); + U.isInstancedMesh !== !0 && H._maxInstanceCount === void 0 && (H._maxInstanceCount = he.meshPerAttribute * he.count); + } else for(let Ce = 0; Ce < G.locationSize; Ce++)y(G.location + Ce); + s1.bindBuffer(s1.ARRAY_BUFFER, Ee); + for(let Ce = 0; Ce < G.locationSize; Ce++)R(G.location + Ce, _e / G.locationSize, Te, fe, _e * Ye, _e / G.locationSize * Ce * Ye, it); } - } else if (ce !== void 0) { - let le = ce[V]; - if (le !== void 0) switch(le.length){ + } else if (K !== void 0) { + let fe = K[D]; + if (fe !== void 0) switch(fe.length){ case 2: - s.vertexAttrib2fv(W.location, le); + s1.vertexAttrib2fv(G.location, fe); break; case 3: - s.vertexAttrib3fv(W.location, le); + s1.vertexAttrib3fv(G.location, fe); break; case 4: - s.vertexAttrib4fv(W.location, le); + s1.vertexAttrib4fv(G.location, fe); break; default: - s.vertexAttrib1fv(W.location, le); + s1.vertexAttrib1fv(G.location, fe); } } } } - b(); + w(); } - function I() { - P(); - for(let E in a){ - let D = a[E]; - for(let U in D){ - let F = D[U]; - for(let O in F)f(F[O].object), delete F[O]; - delete D[U]; + function M() { + Y(); + for(let U in o){ + let z = o[U]; + for(let q in z){ + let H = z[q]; + for(let ne in H)m(H[ne].object), delete H[ne]; + delete z[q]; } - delete a[E]; + delete o[U]; } } - function k(E) { - if (a[E.id] === void 0) return; - let D = a[E.id]; - for(let U in D){ - let F = D[U]; - for(let O in F)f(F[O].object), delete F[O]; - delete D[U]; + function T(U) { + if (o[U.id] === void 0) return; + let z = o[U.id]; + for(let q in z){ + let H = z[q]; + for(let ne in H)m(H[ne].object), delete H[ne]; + delete z[q]; } - delete a[E.id]; + delete o[U.id]; } - function B(E) { - for(let D in a){ - let U = a[D]; - if (U[E.id] === void 0) continue; - let F = U[E.id]; - for(let O in F)f(F[O].object), delete F[O]; - delete U[E.id]; + function O(U) { + for(let z in o){ + let q = o[z]; + if (q[U.id] === void 0) continue; + let H = q[U.id]; + for(let ne in H)m(H[ne].object), delete H[ne]; + delete q[U.id]; } } - function P() { - w(), c !== l && (c = l, d(c.object)); + function Y() { + $(), h = !0, l !== c && (l = c, f(l.object)); } - function w() { - l.geometry = null, l.program = null, l.wireframe = !1; + function $() { + c.geometry = null, c.program = null, c.wireframe = !1; } return { - setup: h, - reset: P, - resetDefaultState: w, - dispose: I, - releaseStatesOfGeometry: k, - releaseStatesOfProgram: B, - initAttributes: p, - enableAttribute: _, - disableUnusedAttributes: b + setup: u, + reset: Y, + resetDefaultState: $, + dispose: M, + releaseStatesOfGeometry: T, + releaseStatesOfProgram: O, + initAttributes: x, + enableAttribute: y, + disableUnusedAttributes: w }; } -function qm(s, e, t, n) { +function i_(s1, e, t, n) { let i = n.isWebGL2, r; - function o(c) { - r = c; + function a(l) { + r = l; } - function a(c, h) { - s.drawArrays(r, c, h), t.update(h, r, 1); + function o(l, h) { + s1.drawArrays(r, l, h), t.update(h, r, 1); } - function l(c, h, u) { + function c(l, h, u) { if (u === 0) return; let d, f; - if (i) d = s, f = "drawArraysInstanced"; + if (i) d = s1, f = "drawArraysInstanced"; else if (d = e.get("ANGLE_instanced_arrays"), f = "drawArraysInstancedANGLE", d === null) { console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return; } - d[f](r, c, h, u), t.update(h, r, u); + d[f](r, l, h, u), t.update(h, r, u); } - this.setMode = o, this.render = a, this.renderInstances = l; + this.setMode = a, this.render = o, this.renderInstances = c; } -function Xm(s, e, t) { +function s_(s1, e, t) { let n; function i() { if (n !== void 0) return n; if (e.has("EXT_texture_filter_anisotropic") === !0) { - let L = e.get("EXT_texture_filter_anisotropic"); - n = s.getParameter(L.MAX_TEXTURE_MAX_ANISOTROPY_EXT); + let R = e.get("EXT_texture_filter_anisotropic"); + n = s1.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT); } else n = 0; return n; } - function r(L) { - if (L === "highp") { - if (s.getShaderPrecisionFormat(35633, 36338).precision > 0 && s.getShaderPrecisionFormat(35632, 36338).precision > 0) return "highp"; - L = "mediump"; + function r(R) { + if (R === "highp") { + if (s1.getShaderPrecisionFormat(s1.VERTEX_SHADER, s1.HIGH_FLOAT).precision > 0 && s1.getShaderPrecisionFormat(s1.FRAGMENT_SHADER, s1.HIGH_FLOAT).precision > 0) return "highp"; + R = "mediump"; } - return L === "mediump" && s.getShaderPrecisionFormat(35633, 36337).precision > 0 && s.getShaderPrecisionFormat(35632, 36337).precision > 0 ? "mediump" : "lowp"; + return R === "mediump" && s1.getShaderPrecisionFormat(s1.VERTEX_SHADER, s1.MEDIUM_FLOAT).precision > 0 && s1.getShaderPrecisionFormat(s1.FRAGMENT_SHADER, s1.MEDIUM_FLOAT).precision > 0 ? "mediump" : "lowp"; } - let o = typeof WebGL2RenderingContext < "u" && s instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext < "u" && s instanceof WebGL2ComputeRenderingContext, a = t.precision !== void 0 ? t.precision : "highp", l = r(a); - l !== a && (console.warn("THREE.WebGLRenderer:", a, "not supported, using", l, "instead."), a = l); - let c = o || e.has("WEBGL_draw_buffers"), h = t.logarithmicDepthBuffer === !0, u = s.getParameter(34930), d = s.getParameter(35660), f = s.getParameter(3379), m = s.getParameter(34076), x = s.getParameter(34921), v = s.getParameter(36347), g = s.getParameter(36348), p = s.getParameter(36349), _ = d > 0, y = o || e.has("OES_texture_float"), b = _ && y, A = o ? s.getParameter(36183) : 0; + let a = typeof WebGL2RenderingContext < "u" && s1.constructor.name === "WebGL2RenderingContext", o = t.precision !== void 0 ? t.precision : "highp", c = r(o); + c !== o && (console.warn("THREE.WebGLRenderer:", o, "not supported, using", c, "instead."), o = c); + let l = a || e.has("WEBGL_draw_buffers"), h = t.logarithmicDepthBuffer === !0, u = s1.getParameter(s1.MAX_TEXTURE_IMAGE_UNITS), d = s1.getParameter(s1.MAX_VERTEX_TEXTURE_IMAGE_UNITS), f = s1.getParameter(s1.MAX_TEXTURE_SIZE), m = s1.getParameter(s1.MAX_CUBE_MAP_TEXTURE_SIZE), _ = s1.getParameter(s1.MAX_VERTEX_ATTRIBS), g = s1.getParameter(s1.MAX_VERTEX_UNIFORM_VECTORS), p = s1.getParameter(s1.MAX_VARYING_VECTORS), v = s1.getParameter(s1.MAX_FRAGMENT_UNIFORM_VECTORS), x = d > 0, y = a || e.has("OES_texture_float"), b = x && y, w = a ? s1.getParameter(s1.MAX_SAMPLES) : 0; return { - isWebGL2: o, - drawBuffers: c, + isWebGL2: a, + drawBuffers: l, getMaxAnisotropy: i, getMaxPrecision: r, - precision: a, + precision: o, logarithmicDepthBuffer: h, maxTextures: u, maxVertexTextures: d, maxTextureSize: f, maxCubemapSize: m, - maxAttributes: x, - maxVertexUniforms: v, - maxVaryings: g, - maxFragmentUniforms: p, - vertexTextures: _, + maxAttributes: _, + maxVertexUniforms: g, + maxVaryings: p, + maxFragmentUniforms: v, + vertexTextures: x, floatFragmentTextures: y, floatVertexTextures: b, - maxSamples: A + maxSamples: w }; } -function Jm(s) { - let e = this, t = null, n = 0, i = !1, r = !1, o = new Wt, a = new lt, l = { +function r_(s1) { + let e = this, t = null, n = 0, i = !1, r = !1, a = new mn, o = new He, c = { value: null, needsUpdate: !1 }; - this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d, f) { - let m = u.length !== 0 || d || n !== 0 || i; - return i = d, t = h(u, f, 0), n = u.length, m; + this.uniform = c, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d) { + let f = u.length !== 0 || d || n !== 0 || i; + return i = d, n = u.length, f; }, this.beginShadows = function() { r = !0, h(null); }, this.endShadows = function() { - r = !1, c(); + r = !1; + }, this.setGlobalState = function(u, d) { + t = h(u, d, 0); }, this.setState = function(u, d, f) { - let m = u.clippingPlanes, x = u.clipIntersection, v = u.clipShadows, g = s.get(u); - if (!i || m === null || m.length === 0 || r && !v) r ? h(null) : c(); + let m = u.clippingPlanes, _ = u.clipIntersection, g = u.clipShadows, p = s1.get(u); + if (!i || m === null || m.length === 0 || r && !g) r ? h(null) : l(); else { - let p = r ? 0 : n, _ = p * 4, y = g.clippingState || null; - l.value = y, y = h(m, d, _, f); - for(let b = 0; b !== _; ++b)y[b] = t[b]; - g.clippingState = y, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += p; + let v = r ? 0 : n, x = v * 4, y = p.clippingState || null; + c.value = y, y = h(m, d, x, f); + for(let b = 0; b !== x; ++b)y[b] = t[b]; + p.clippingState = y, this.numIntersection = _ ? this.numPlanes : 0, this.numPlanes += v; } }; - function c() { - l.value !== t && (l.value = t, l.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0; + function l() { + c.value !== t && (c.value = t, c.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0; } function h(u, d, f, m) { - let x = u !== null ? u.length : 0, v = null; - if (x !== 0) { - if (v = l.value, m !== !0 || v === null) { - let g = f + x * 4, p = d.matrixWorldInverse; - a.getNormalMatrix(p), (v === null || v.length < g) && (v = new Float32Array(g)); - for(let _ = 0, y = f; _ !== x; ++_, y += 4)o.copy(u[_]).applyMatrix4(p, a), o.normal.toArray(v, y), v[y + 3] = o.constant; + let _ = u !== null ? u.length : 0, g = null; + if (_ !== 0) { + if (g = c.value, m !== !0 || g === null) { + let p = f + _ * 4, v = d.matrixWorldInverse; + o.getNormalMatrix(v), (g === null || g.length < p) && (g = new Float32Array(p)); + for(let x = 0, y = f; x !== _; ++x, y += 4)a.copy(u[x]).applyMatrix4(v, o), a.normal.toArray(g, y), g[y + 3] = a.constant; } - l.value = v, l.needsUpdate = !0; + c.value = g, c.needsUpdate = !0; } - return e.numPlanes = x, e.numIntersection = 0, v; + return e.numPlanes = _, e.numIntersection = 0, g; } } -function Ym(s) { +function a_(s1) { let e = new WeakMap; - function t(o, a) { - return a === Ds ? o.mapping = Bi : a === Fs && (o.mapping = zi), o; + function t(a, o) { + return o === Ir ? a.mapping = zn : o === Ur && (a.mapping = ci), a; } - function n(o) { - if (o && o.isTexture && o.isRenderTargetTexture === !1) { - let a = o.mapping; - if (a === Ds || a === Fs) if (e.has(o)) { - let l = e.get(o).texture; - return t(l, o.mapping); + function n(a) { + if (a && a.isTexture && a.isRenderTargetTexture === !1) { + let o = a.mapping; + if (o === Ir || o === Ur) if (e.has(a)) { + let c = e.get(a).texture; + return t(c, a.mapping); } else { - let l = o.image; - if (l && l.height > 0) { - let c = s.getRenderTarget(), h = new js(l.height / 2); - return h.fromEquirectangularTexture(s, o), e.set(o, h), s.setRenderTarget(c), o.addEventListener("dispose", i), t(h.texture, o.mapping); + let c = a.image; + if (c && c.height > 0) { + let l = new xo(c.height / 2); + return l.fromEquirectangularTexture(s1, a), e.set(a, l), a.addEventListener("dispose", i), t(l.texture, a.mapping); } else return null; } } - return o; + return a; } - function i(o) { - let a = o.target; - a.removeEventListener("dispose", i); - let l = e.get(a); - l !== void 0 && (e.delete(a), l.dispose()); + function i(a) { + let o = a.target; + o.removeEventListener("dispose", i); + let c = e.get(o); + c !== void 0 && (e.delete(o), c.dispose()); } function r() { e = new WeakMap; @@ -7735,15 +8967,14 @@ function Ym(s) { dispose: r }; } -var Fr = class extends Ir { - constructor(e = -1, t = 1, n = 1, i = -1, r = .1, o = 2e3){ - super(); - this.type = "OrthographicCamera", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = i, this.near = r, this.far = o, this.updateProjectionMatrix(); +var Ls = class extends Cs { + constructor(e = -1, t = 1, n = 1, i = -1, r = .1, a = 2e3){ + super(), this.isOrthographicCamera = !0, this.type = "OrthographicCamera", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = i, this.near = r, this.far = a, this.updateProjectionMatrix(); } copy(e, t) { return super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this; } - setViewOffset(e, t, n, i, r, o) { + setViewOffset(e, t, n, i, r, a) { this.view === null && (this.view = { enabled: !0, fullWidth: 1, @@ -7752,111 +8983,110 @@ var Fr = class extends Ir { offsetY: 0, width: 1, height: 1 - }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = o, this.updateProjectionMatrix(); + }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = a, this.updateProjectionMatrix(); } clearViewOffset() { this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix(); } updateProjectionMatrix() { - let e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, i = (this.top + this.bottom) / 2, r = n - e, o = n + e, a = i + t, l = i - t; + let e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, i = (this.top + this.bottom) / 2, r = n - e, a = n + e, o = i + t, c = i - t; if (this.view !== null && this.view.enabled) { - let c = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom; - r += c * this.view.offsetX, o = r + c * this.view.width, a -= h * this.view.offsetY, l = a - h * this.view.height; + let l = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom; + r += l * this.view.offsetX, a = r + l * this.view.width, o -= h * this.view.offsetY, c = o - h * this.view.height; } - this.projectionMatrix.makeOrthographic(r, o, a, l, this.near, this.far), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + this.projectionMatrix.makeOrthographic(r, a, o, c, this.near, this.far, this.coordinateSystem), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); } toJSON(e) { let t = super.toJSON(e); return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t; } -}; -Fr.prototype.isOrthographicCamera = !0; -var Gi = class extends sn { - constructor(e){ - super(e); - this.type = "RawShaderMaterial"; - } -}; -Gi.prototype.isRawShaderMaterial = !0; -var Ei = 4, Mn = 8, Vt = Math.pow(2, Mn), sh = [ +}, Hi = 4, hh = [ .125, .215, .35, .446, .526, .582 -], oh = Mn - Ei + 1 + sh.length, pi = 20, Hs = { - [Nt]: 0, - [Oi]: 1 -}, Go = new Fr, { _lodPlanes: ji , _sizeLods: Ll , _sigmas: ls } = Zm(), Rl = new ae, Vo = null, On = (1 + Math.sqrt(5)) / 2, mi = 1 / On, Pl = [ - new M(1, 1, 1), - new M(-1, 1, 1), - new M(1, 1, -1), - new M(-1, 1, -1), - new M(0, On, mi), - new M(0, On, -mi), - new M(mi, 0, On), - new M(-mi, 0, On), - new M(On, mi, 0), - new M(-On, mi, 0) -], ah = class { +], ei = 20, $a = new Ls, uh = new pe, Ka = null, jn = (1 + Math.sqrt(5)) / 2, Li = 1 / jn, dh = [ + new A(1, 1, 1), + new A(-1, 1, 1), + new A(1, 1, -1), + new A(-1, 1, -1), + new A(0, jn, Li), + new A(0, jn, -Li), + new A(Li, 0, jn), + new A(-Li, 0, jn), + new A(jn, Li, 0), + new A(-jn, Li, 0) +], Kr = class { constructor(e){ - this._renderer = e, this._pingPongRenderTarget = null, this._blurMaterial = $m(pi), this._equirectShader = null, this._cubemapShader = null, this._compileMaterial(this._blurMaterial); + this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._lodPlanes = [], this._sizeLods = [], this._sigmas = [], this._blurMaterial = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._compileMaterial(this._blurMaterial); } fromScene(e, t = 0, n = .1, i = 100) { - Vo = this._renderer.getRenderTarget(); + Ka = this._renderer.getRenderTarget(), this._setSize(256); let r = this._allocateTargets(); - return this._sceneToCubeUV(e, n, i, r), t > 0 && this._blur(r, 0, 0, t), this._applyPMREM(r), this._cleanup(r), r; + return r.depthBuffer = !0, this._sceneToCubeUV(e, n, i, r), t > 0 && this._blur(r, 0, 0, t), this._applyPMREM(r), this._cleanup(r), r; } - fromEquirectangular(e) { - return this._fromTexture(e); + fromEquirectangular(e, t = null) { + return this._fromTexture(e, t); } - fromCubemap(e) { - return this._fromTexture(e); + fromCubemap(e, t = null) { + return this._fromTexture(e, t); } compileCubemapShader() { - this._cubemapShader === null && (this._cubemapShader = Fl(), this._compileMaterial(this._cubemapShader)); + this._cubemapMaterial === null && (this._cubemapMaterial = mh(), this._compileMaterial(this._cubemapMaterial)); } compileEquirectangularShader() { - this._equirectShader === null && (this._equirectShader = Dl(), this._compileMaterial(this._equirectShader)); + this._equirectMaterial === null && (this._equirectMaterial = ph(), this._compileMaterial(this._equirectMaterial)); } dispose() { - this._blurMaterial.dispose(), this._cubemapShader !== null && this._cubemapShader.dispose(), this._equirectShader !== null && this._equirectShader.dispose(); - for(let e = 0; e < ji.length; e++)ji[e].dispose(); + this._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(); + } + _setSize(e) { + this._lodMax = Math.floor(Math.log2(e)), this._cubeSize = Math.pow(2, this._lodMax); + } + _dispose() { + this._blurMaterial !== null && this._blurMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose(); + for(let e = 0; e < this._lodPlanes.length; e++)this._lodPlanes[e].dispose(); } _cleanup(e) { - this._pingPongRenderTarget.dispose(), this._renderer.setRenderTarget(Vo), e.scissorTest = !1, cs(e, 0, 0, e.width, e.height); + this._renderer.setRenderTarget(Ka), e.scissorTest = !1, lr(e, 0, 0, e.width, e.height); } - _fromTexture(e) { - Vo = this._renderer.getRenderTarget(); - let t = this._allocateTargets(e); - return this._textureToCubeUV(e, t), this._applyPMREM(t), this._cleanup(t), t; + _fromTexture(e, t) { + e.mapping === zn || e.mapping === ci ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), Ka = this._renderer.getRenderTarget(); + let n = t || this._allocateTargets(); + return this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n; } - _allocateTargets(e) { - let t = { - magFilter: tt, - minFilter: tt, + _allocateTargets() { + let e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = { + magFilter: mt, + minFilter: mt, generateMipmaps: !1, - type: kn, - format: ct, - encoding: Nt, + type: Ts, + format: Wt, + colorSpace: Mn, depthBuffer: !1 - }, n = Il(t); - return n.depthBuffer = !e, this._pingPongRenderTarget = Il(t), n; + }, i = fh(e, t, n); + if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) { + this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = fh(e, t, n); + let { _lodMax: r } = this; + ({ sizeLods: this._sizeLods , lodPlanes: this._lodPlanes , sigmas: this._sigmas } = o_(r)), this._blurMaterial = c_(r, e, t); + } + return i; } _compileMaterial(e) { - let t = new st(ji[0], e); - this._renderer.compile(t, Go); + let t = new Mt(this._lodPlanes[0], e); + this._renderer.compile(t, $a); } _sceneToCubeUV(e, t, n, i) { - let a = new ut(90, 1, t, n), l = [ + let o = new yt(90, 1, t, n), c = [ 1, -1, 1, 1, 1, 1 - ], c = [ + ], l = [ 1, 1, 1, @@ -7864,133 +9094,139 @@ var Ei = 4, Mn = 8, Vt = Math.pow(2, Mn), sh = [ -1, -1 ], h = this._renderer, u = h.autoClear, d = h.toneMapping; - h.getClearColor(Rl), h.toneMapping = _n, h.autoClear = !1; - let f = new hn({ + h.getClearColor(uh), h.toneMapping = Nn, h.autoClear = !1; + let f = new Sn({ name: "PMREM.Background", - side: it, + side: Ft, depthWrite: !1, depthTest: !1 - }), m = new st(new wn, f), x = !1, v = e.background; - v ? v.isColor && (f.color.copy(v), e.background = null, x = !0) : (f.color.copy(Rl), x = !0); - for(let g = 0; g < 6; g++){ - let p = g % 3; - p == 0 ? (a.up.set(0, l[g], 0), a.lookAt(c[g], 0, 0)) : p == 1 ? (a.up.set(0, 0, l[g]), a.lookAt(0, c[g], 0)) : (a.up.set(0, l[g], 0), a.lookAt(0, 0, c[g])), cs(i, p * Vt, g > 2 ? Vt : 0, Vt, Vt), h.setRenderTarget(i), x && h.render(m, a), h.render(e, a); + }), m = new Mt(new Ji, f), _ = !1, g = e.background; + g ? g.isColor && (f.color.copy(g), e.background = null, _ = !0) : (f.color.copy(uh), _ = !0); + for(let p = 0; p < 6; p++){ + let v = p % 3; + v === 0 ? (o.up.set(0, c[p], 0), o.lookAt(l[p], 0, 0)) : v === 1 ? (o.up.set(0, 0, c[p]), o.lookAt(0, l[p], 0)) : (o.up.set(0, c[p], 0), o.lookAt(0, 0, l[p])); + let x = this._cubeSize; + lr(i, v * x, p > 2 ? x : 0, x, x), h.setRenderTarget(i), _ && h.render(m, o), h.render(e, o); } - m.geometry.dispose(), m.material.dispose(), h.toneMapping = d, h.autoClear = u, e.background = v; - } - _setEncoding(e, t) { - this._renderer.capabilities.isWebGL2 === !0 && t.format === ct && t.type === rn && t.encoding === Oi ? e.value = Hs[Nt] : e.value = Hs[t.encoding]; + m.geometry.dispose(), m.material.dispose(), h.toneMapping = d, h.autoClear = u, e.background = g; } _textureToCubeUV(e, t) { - let n = this._renderer, i = e.mapping === Bi || e.mapping === zi; - i ? this._cubemapShader == null && (this._cubemapShader = Fl()) : this._equirectShader == null && (this._equirectShader = Dl()); - let r = i ? this._cubemapShader : this._equirectShader, o = new st(ji[0], r), a = r.uniforms; - a.envMap.value = e, i || a.texelSize.value.set(1 / e.image.width, 1 / e.image.height), this._setEncoding(a.inputEncoding, e), cs(t, 0, 0, 3 * Vt, 2 * Vt), n.setRenderTarget(t), n.render(o, Go); + let n = this._renderer, i = e.mapping === zn || e.mapping === ci; + i ? (this._cubemapMaterial === null && (this._cubemapMaterial = mh()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = ph()); + let r = i ? this._cubemapMaterial : this._equirectMaterial, a = new Mt(this._lodPlanes[0], r), o = r.uniforms; + o.envMap.value = e; + let c = this._cubeSize; + lr(t, 0, 0, 3 * c, 2 * c), n.setRenderTarget(t), n.render(a, $a); } _applyPMREM(e) { let t = this._renderer, n = t.autoClear; t.autoClear = !1; - for(let i = 1; i < oh; i++){ - let r = Math.sqrt(ls[i] * ls[i] - ls[i - 1] * ls[i - 1]), o = Pl[(i - 1) % Pl.length]; - this._blur(e, i - 1, i, r, o); + for(let i = 1; i < this._lodPlanes.length; i++){ + let r = Math.sqrt(this._sigmas[i] * this._sigmas[i] - this._sigmas[i - 1] * this._sigmas[i - 1]), a = dh[(i - 1) % dh.length]; + this._blur(e, i - 1, i, r, a); } t.autoClear = n; } _blur(e, t, n, i, r) { - let o = this._pingPongRenderTarget; - this._halfBlur(e, o, t, n, i, "latitudinal", r), this._halfBlur(o, e, n, n, i, "longitudinal", r); - } - _halfBlur(e, t, n, i, r, o, a) { - let l = this._renderer, c = this._blurMaterial; - o !== "latitudinal" && o !== "longitudinal" && console.error("blur direction must be either latitudinal or longitudinal!"); - let h = 3, u = new st(ji[i], c), d = c.uniforms, f = Ll[n] - 1, m = isFinite(r) ? Math.PI / (2 * f) : 2 * Math.PI / (2 * pi - 1), x = r / m, v = isFinite(r) ? 1 + Math.floor(h * x) : pi; - v > pi && console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${pi}`); - let g = [], p = 0; - for(let A = 0; A < pi; ++A){ - let L = A / x, I = Math.exp(-L * L / 2); - g.push(I), A == 0 ? p += I : A < v && (p += 2 * I); - } - for(let A = 0; A < g.length; A++)g[A] = g[A] / p; - d.envMap.value = e.texture, d.samples.value = v, d.weights.value = g, d.latitudinal.value = o === "latitudinal", a && (d.poleAxis.value = a), d.dTheta.value = m, d.mipInt.value = Mn - n; - let _ = Ll[i], y = 3 * Math.max(0, Vt - 2 * _), b = (i === 0 ? 0 : 2 * Vt) + 2 * _ * (i > Mn - Ei ? i - Mn + Ei : 0); - cs(t, y, b, 3 * _, 2 * _), l.setRenderTarget(t), l.render(u, Go); - } -}; -function Zm() { - let s = [], e = [], t = [], n = Mn; - for(let i = 0; i < oh; i++){ - let r = Math.pow(2, n); - e.push(r); - let o = 1 / r; - i > Mn - Ei ? o = sh[i - Mn + Ei - 1] : i == 0 && (o = 0), t.push(o); - let a = 1 / (r - 1), l = -a / 2, c = 1 + a / 2, h = [ - l, - l, - c, - l, - c, - c, - l, - l, - c, - c, - l, - c - ], u = 6, d = 6, f = 3, m = 2, x = 1, v = new Float32Array(f * d * u), g = new Float32Array(m * d * u), p = new Float32Array(x * d * u); - for(let y = 0; y < u; y++){ - let b = y % 3 * 2 / 3 - 1, A = y > 2 ? 0 : -1, L = [ - b, - A, + let a = this._pingPongRenderTarget; + this._halfBlur(e, a, t, n, i, "latitudinal", r), this._halfBlur(a, e, n, n, i, "longitudinal", r); + } + _halfBlur(e, t, n, i, r, a, o) { + let c = this._renderer, l = this._blurMaterial; + a !== "latitudinal" && a !== "longitudinal" && console.error("blur direction must be either latitudinal or longitudinal!"); + let h = 3, u = new Mt(this._lodPlanes[i], l), d = l.uniforms, f = this._sizeLods[n] - 1, m = isFinite(r) ? Math.PI / (2 * f) : 2 * Math.PI / (2 * ei - 1), _ = r / m, g = isFinite(r) ? 1 + Math.floor(h * _) : ei; + g > ei && console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${g} samples when the maximum is set to ${ei}`); + let p = [], v = 0; + for(let R = 0; R < ei; ++R){ + let I = R / _, M = Math.exp(-I * I / 2); + p.push(M), R === 0 ? v += M : R < g && (v += 2 * M); + } + for(let R = 0; R < p.length; R++)p[R] = p[R] / v; + d.envMap.value = e.texture, d.samples.value = g, d.weights.value = p, d.latitudinal.value = a === "latitudinal", o && (d.poleAxis.value = o); + let { _lodMax: x } = this; + d.dTheta.value = m, d.mipInt.value = x - n; + let y = this._sizeLods[i], b = 3 * y * (i > x - Hi ? i - x + Hi : 0), w = 4 * (this._cubeSize - y); + lr(t, b, w, 3 * y, 2 * y), c.setRenderTarget(t), c.render(u, $a); + } +}; +function o_(s1) { + let e = [], t = [], n = [], i = s1, r = s1 - Hi + 1 + hh.length; + for(let a = 0; a < r; a++){ + let o = Math.pow(2, i); + t.push(o); + let c = 1 / o; + a > s1 - Hi ? c = hh[a - s1 + Hi - 1] : a === 0 && (c = 0), n.push(c); + let l = 1 / (o - 2), h = -l, u = 1 + l, d = [ + h, + h, + u, + h, + u, + u, + h, + h, + u, + u, + h, + u + ], f = 6, m = 6, _ = 3, g = 2, p = 1, v = new Float32Array(_ * m * f), x = new Float32Array(g * m * f), y = new Float32Array(p * m * f); + for(let w = 0; w < f; w++){ + let R = w % 3 * 2 / 3 - 1, I = w > 2 ? 0 : -1, M = [ + R, + I, 0, - b + 2 / 3, - A, + R + 2 / 3, + I, 0, - b + 2 / 3, - A + 1, + R + 2 / 3, + I + 1, 0, - b, - A, + R, + I, 0, - b + 2 / 3, - A + 1, + R + 2 / 3, + I + 1, 0, - b, - A + 1, + R, + I + 1, 0 ]; - v.set(L, f * d * y), g.set(h, m * d * y); - let I = [ - y, - y, - y, - y, - y, - y + v.set(M, _ * m * w), x.set(d, g * m * w); + let T = [ + w, + w, + w, + w, + w, + w ]; - p.set(I, x * d * y); + y.set(T, p * m * w); } - let _ = new _e; - _.setAttribute("position", new Ue(v, f)), _.setAttribute("uv", new Ue(g, m)), _.setAttribute("faceIndex", new Ue(p, x)), s.push(_), n > Ei && n--; + let b = new Ge; + b.setAttribute("position", new et(v, _)), b.setAttribute("uv", new et(x, g)), b.setAttribute("faceIndex", new et(y, p)), e.push(b), i > Hi && i--; } return { - _lodPlanes: s, - _sizeLods: e, - _sigmas: t + lodPlanes: e, + sizeLods: t, + sigmas: n }; } -function Il(s) { - let e = new At(3 * Vt, 3 * Vt, s); - return e.texture.mapping = Pr, e.texture.name = "PMREM.cubeUv", e.scissorTest = !0, e; +function fh(s1, e, t) { + let n = new qt(s1, e, t); + return n.texture.mapping = Vs, n.texture.name = "PMREM.cubeUv", n.scissorTest = !0, n; } -function cs(s, e, t, n, i) { - s.viewport.set(e, t, n, i), s.scissor.set(e, t, n, i); +function lr(s1, e, t, n, i) { + s1.viewport.set(e, t, n, i), s1.scissor.set(e, t, n, i); } -function $m(s) { - let e = new Float32Array(s), t = new M(0, 1, 0); - return new Gi({ +function c_(s1, e, t) { + let n = new Float32Array(ei), i = new A(0, 1, 0); + return new jt({ name: "SphericalGaussianBlur", defines: { - n: s + n: ei, + CUBEUV_TEXEL_WIDTH: 1 / e, + CUBEUV_TEXEL_HEIGHT: 1 / t, + CUBEUV_MAX_MIP: `${s1}.0` }, uniforms: { envMap: { @@ -8000,7 +9236,7 @@ function $m(s) { value: 1 }, weights: { - value: e + value: n }, latitudinal: { value: !1 @@ -8012,10 +9248,10 @@ function $m(s) { value: 0 }, poleAxis: { - value: t + value: i } }, - vertexShader: fa(), + vertexShader: Zc(), fragmentShader: ` precision mediump float; @@ -8031,8 +9267,6 @@ function $m(s) { uniform float mipInt; uniform vec3 poleAxis; - ${pa()} - #define ENVMAP_TYPE_CUBE_UV #include @@ -8079,27 +9313,20 @@ function $m(s) { } `, - blending: vn, + blending: Dn, depthTest: !1, depthWrite: !1 }); } -function Dl() { - let s = new X(1, 1); - return new Gi({ +function ph() { + return new jt({ name: "EquirectangularToCubeUV", uniforms: { envMap: { value: null - }, - texelSize: { - value: s - }, - inputEncoding: { - value: Hs[Nt] } }, - vertexShader: fa(), + vertexShader: Zc(), fragmentShader: ` precision mediump float; @@ -8108,82 +9335,63 @@ function Dl() { varying vec3 vOutputDirection; uniform sampler2D envMap; - uniform vec2 texelSize; - - ${pa()} #include void main() { - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - vec3 outputDirection = normalize( vOutputDirection ); vec2 uv = equirectUv( outputDirection ); - vec2 f = fract( uv / texelSize - 0.5 ); - uv -= f * texelSize; - vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.x += texelSize.x; - vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.y += texelSize.y; - vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.x -= texelSize.x; - vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - - vec3 tm = mix( tl, tr, f.x ); - vec3 bm = mix( bl, br, f.x ); - gl_FragColor.rgb = mix( tm, bm, f.y ); + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } `, - blending: vn, + blending: Dn, depthTest: !1, depthWrite: !1 }); } -function Fl() { - return new Gi({ +function mh() { + return new jt({ name: "CubemapToCubeUV", uniforms: { envMap: { value: null }, - inputEncoding: { - value: Hs[Nt] + flipEnvMap: { + value: -1 } }, - vertexShader: fa(), + vertexShader: Zc(), fragmentShader: ` precision mediump float; precision mediump int; + uniform float flipEnvMap; + varying vec3 vOutputDirection; uniform samplerCube envMap; - ${pa()} - void main() { - gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ); + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } `, - blending: vn, + blending: Dn, depthTest: !1, depthWrite: !1 }); } -function fa() { +function Zc() { return ` precision mediump float; precision mediump int; - attribute vec3 position; - attribute vec2 uv; attribute float faceIndex; varying vec3 vOutputDirection; @@ -8236,93 +9444,68 @@ function fa() { } `; } -function pa() { - return ` - - uniform int inputEncoding; - - #include - - vec4 inputTexelToLinear( vec4 value ) { - - if ( inputEncoding == 0 ) { - - return value; - - } else { - - return sRGBToLinear( value ); - - } - - } - - vec4 envMapTexelToLinear( vec4 color ) { - - return inputTexelToLinear( color ); - - } - `; -} -function jm(s) { +function l_(s1) { let e = new WeakMap, t = null; - function n(a) { - if (a && a.isTexture && a.isRenderTargetTexture === !1) { - let l = a.mapping, c = l === Ds || l === Fs, h = l === Bi || l === zi; - if (c || h) { - if (e.has(a)) return e.get(a).texture; + function n(o) { + if (o && o.isTexture) { + let c = o.mapping, l = c === Ir || c === Ur, h = c === zn || c === ci; + if (l || h) if (o.isRenderTargetTexture && o.needsPMREMUpdate === !0) { + o.needsPMREMUpdate = !1; + let u = e.get(o); + return t === null && (t = new Kr(s1)), u = l ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), e.set(o, u), u.texture; + } else { + if (e.has(o)) return e.get(o).texture; { - let u = a.image; - if (c && u && u.height > 0 || h && u && i(u)) { - let d = s.getRenderTarget(); - t === null && (t = new ah(s)); - let f = c ? t.fromEquirectangular(a) : t.fromCubemap(a); - return e.set(a, f), s.setRenderTarget(d), a.addEventListener("dispose", r), f.texture; + let u = o.image; + if (l && u && u.height > 0 || h && u && i(u)) { + t === null && (t = new Kr(s1)); + let d = l ? t.fromEquirectangular(o) : t.fromCubemap(o); + return e.set(o, d), o.addEventListener("dispose", r), d.texture; } else return null; } } } - return a; + return o; } - function i(a) { - let l = 0, c = 6; - for(let h = 0; h < c; h++)a[h] !== void 0 && l++; - return l === c; + function i(o) { + let c = 0, l = 6; + for(let h = 0; h < l; h++)o[h] !== void 0 && c++; + return c === l; } - function r(a) { - let l = a.target; - l.removeEventListener("dispose", r); - let c = e.get(l); - c !== void 0 && (e.delete(l), c.dispose()); + function r(o) { + let c = o.target; + c.removeEventListener("dispose", r); + let l = e.get(c); + l !== void 0 && (e.delete(c), l.dispose()); } - function o() { + function a() { e = new WeakMap, t !== null && (t.dispose(), t = null); } return { get: n, - dispose: o + dispose: a }; } -function Qm(s) { +function h_(s1) { let e = {}; function t(n) { if (e[n] !== void 0) return e[n]; let i; switch(n){ case "WEBGL_depth_texture": - i = s.getExtension("WEBGL_depth_texture") || s.getExtension("MOZ_WEBGL_depth_texture") || s.getExtension("WEBKIT_WEBGL_depth_texture"); + i = s1.getExtension("WEBGL_depth_texture") || s1.getExtension("MOZ_WEBGL_depth_texture") || s1.getExtension("WEBKIT_WEBGL_depth_texture"); break; case "EXT_texture_filter_anisotropic": - i = s.getExtension("EXT_texture_filter_anisotropic") || s.getExtension("MOZ_EXT_texture_filter_anisotropic") || s.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); + i = s1.getExtension("EXT_texture_filter_anisotropic") || s1.getExtension("MOZ_EXT_texture_filter_anisotropic") || s1.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); break; case "WEBGL_compressed_texture_s3tc": - i = s.getExtension("WEBGL_compressed_texture_s3tc") || s.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); + i = s1.getExtension("WEBGL_compressed_texture_s3tc") || s1.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || s1.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); break; case "WEBGL_compressed_texture_pvrtc": - i = s.getExtension("WEBGL_compressed_texture_pvrtc") || s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); + i = s1.getExtension("WEBGL_compressed_texture_pvrtc") || s1.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); break; default: - i = s.getExtension(n); + i = s1.getExtension(n); } return e[n] = i, i; } @@ -8339,89 +9522,93 @@ function Qm(s) { } }; } -function Km(s, e, t, n) { +function u_(s1, e, t, n) { let i = {}, r = new WeakMap; - function o(u) { + function a(u) { let d = u.target; d.index !== null && e.remove(d.index); for(let m in d.attributes)e.remove(d.attributes[m]); - d.removeEventListener("dispose", o), delete i[d.id]; + for(let m in d.morphAttributes){ + let _ = d.morphAttributes[m]; + for(let g = 0, p = _.length; g < p; g++)e.remove(_[g]); + } + d.removeEventListener("dispose", a), delete i[d.id]; let f = r.get(d); f && (e.remove(f), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, t.memory.geometries--; } - function a(u, d) { - return i[d.id] === !0 || (d.addEventListener("dispose", o), i[d.id] = !0, t.memory.geometries++), d; + function o(u, d) { + return i[d.id] === !0 || (d.addEventListener("dispose", a), i[d.id] = !0, t.memory.geometries++), d; } - function l(u) { + function c(u) { let d = u.attributes; - for(let m in d)e.update(d[m], 34962); + for(let m in d)e.update(d[m], s1.ARRAY_BUFFER); let f = u.morphAttributes; for(let m in f){ - let x = f[m]; - for(let v = 0, g = x.length; v < g; v++)e.update(x[v], 34962); + let _ = f[m]; + for(let g = 0, p = _.length; g < p; g++)e.update(_[g], s1.ARRAY_BUFFER); } } - function c(u) { - let d = [], f = u.index, m = u.attributes.position, x = 0; + function l(u) { + let d = [], f = u.index, m = u.attributes.position, _ = 0; if (f !== null) { - let p = f.array; - x = f.version; - for(let _ = 0, y = p.length; _ < y; _ += 3){ - let b = p[_ + 0], A = p[_ + 1], L = p[_ + 2]; - d.push(b, A, A, L, L, b); + let v = f.array; + _ = f.version; + for(let x = 0, y = v.length; x < y; x += 3){ + let b = v[x + 0], w = v[x + 1], R = v[x + 2]; + d.push(b, w, w, R, R, b); } - } else { - let p = m.array; - x = m.version; - for(let _ = 0, y = p.length / 3 - 1; _ < y; _ += 3){ - let b = _ + 0, A = _ + 1, L = _ + 2; - d.push(b, A, A, L, L, b); + } else if (m !== void 0) { + let v = m.array; + _ = m.version; + for(let x = 0, y = v.length / 3 - 1; x < y; x += 3){ + let b = x + 0, w = x + 1, R = x + 2; + d.push(b, w, w, R, R, b); } - } - let v = new (Yc(d) > 65535 ? Zs : Ys)(d, 1); - v.version = x; - let g = r.get(u); - g && e.remove(g), r.set(u, v); + } else return; + let g = new (Md(d) ? Jr : Zr)(d, 1); + g.version = _; + let p = r.get(u); + p && e.remove(p), r.set(u, g); } function h(u) { let d = r.get(u); if (d) { let f = u.index; - f !== null && d.version < f.version && c(u); - } else c(u); + f !== null && d.version < f.version && l(u); + } else l(u); return r.get(u); } return { - get: a, - update: l, + get: o, + update: c, getWireframeAttribute: h }; } -function eg(s, e, t, n) { +function d_(s1, e, t, n) { let i = n.isWebGL2, r; - function o(d) { + function a(d) { r = d; } - let a, l; - function c(d) { - a = d.type, l = d.bytesPerElement; + let o, c; + function l(d) { + o = d.type, c = d.bytesPerElement; } function h(d, f) { - s.drawElements(r, f, a, d * l), t.update(f, r, 1); + s1.drawElements(r, f, o, d * c), t.update(f, r, 1); } function u(d, f, m) { if (m === 0) return; - let x, v; - if (i) x = s, v = "drawElementsInstanced"; - else if (x = e.get("ANGLE_instanced_arrays"), v = "drawElementsInstancedANGLE", x === null) { + let _, g; + if (i) _ = s1, g = "drawElementsInstanced"; + else if (_ = e.get("ANGLE_instanced_arrays"), g = "drawElementsInstancedANGLE", _ === null) { console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return; } - x[v](r, f, a, d * l, m), t.update(f, r, m); + _[g](r, f, o, d * c, m), t.update(f, r, m); } - this.setMode = o, this.setIndex = c, this.render = h, this.renderInstances = u; + this.setMode = a, this.setIndex = l, this.render = h, this.renderInstances = u; } -function tg(s) { +function f_(s1) { let e = { geometries: 0, textures: 0 @@ -8432,30 +9619,30 @@ function tg(s) { points: 0, lines: 0 }; - function n(r, o, a) { - switch(t.calls++, o){ - case 4: - t.triangles += a * (r / 3); + function n(r, a, o) { + switch(t.calls++, a){ + case s1.TRIANGLES: + t.triangles += o * (r / 3); break; - case 1: - t.lines += a * (r / 2); + case s1.LINES: + t.lines += o * (r / 2); break; - case 3: - t.lines += a * (r - 1); + case s1.LINE_STRIP: + t.lines += o * (r - 1); break; - case 2: - t.lines += a * r; + case s1.LINE_LOOP: + t.lines += o * r; break; - case 0: - t.points += a * r; + case s1.POINTS: + t.points += o * r; break; default: - console.error("THREE.WebGLInfo: Unknown draw mode:", o); + console.error("THREE.WebGLInfo: Unknown draw mode:", a); break; } } function i() { - t.frame++, t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0; + t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0; } return { memory: e, @@ -8466,710 +9653,749 @@ function tg(s) { update: n }; } -var Qs = class extends ot { - constructor(e = null, t = 1, n = 1, i = 1){ - super(null); - this.image = { - data: e, - width: t, - height: n, - depth: i - }, this.magFilter = rt, this.minFilter = rt, this.wrapR = vt, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; - } -}; -Qs.prototype.isDataTexture2DArray = !0; -function ng(s, e) { - return s[0] - e[0]; -} -function ig(s, e) { - return Math.abs(e[1]) - Math.abs(s[1]); +function p_(s1, e) { + return s1[0] - e[0]; } -function Nl(s, e) { - let t = 1, n = e.isInterleavedBufferAttribute ? e.data.array : e.array; - n instanceof Int8Array ? t = 127 : n instanceof Int16Array ? t = 32767 : n instanceof Int32Array ? t = 2147483647 : console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ", n), s.divideScalar(t); +function m_(s1, e) { + return Math.abs(e[1]) - Math.abs(s1[1]); } -function rg(s, e, t) { - let n = {}, i = new Float32Array(8), r = new WeakMap, o = new M, a = []; - for(let c = 0; c < 8; c++)a[c] = [ - c, +function g_(s1, e, t) { + let n = {}, i = new Float32Array(8), r = new WeakMap, a = new je, o = []; + for(let l = 0; l < 8; l++)o[l] = [ + l, 0 ]; - function l(c, h, u, d) { - let f = c.morphTargetInfluences; + function c(l, h, u) { + let d = l.morphTargetInfluences; if (e.isWebGL2 === !0) { - let m = h.morphAttributes.position.length, x = r.get(h); - if (x === void 0 || x.count !== m) { - x !== void 0 && x.texture.dispose(); - let p = h.morphAttributes.normal !== void 0, _ = h.morphAttributes.position, y = h.morphAttributes.normal || [], b = h.attributes.position.count, A = p === !0 ? 2 : 1, L = b * A, I = 1; - L > e.maxTextureSize && (I = Math.ceil(L / e.maxTextureSize), L = e.maxTextureSize); - let k = new Float32Array(L * I * 4 * m), B = new Qs(k, L, I, m); - B.format = ct, B.type = nn, B.needsUpdate = !0; - let P = A * 4; - for(let w = 0; w < m; w++){ - let E = _[w], D = y[w], U = L * I * 4 * w; - for(let F = 0; F < E.count; F++){ - o.fromBufferAttribute(E, F), E.normalized === !0 && Nl(o, E); - let O = F * P; - k[U + O + 0] = o.x, k[U + O + 1] = o.y, k[U + O + 2] = o.z, k[U + O + 3] = 0, p === !0 && (o.fromBufferAttribute(D, F), D.normalized === !0 && Nl(o, D), k[U + O + 4] = o.x, k[U + O + 5] = o.y, k[U + O + 6] = o.z, k[U + O + 7] = 0); + let f = h.morphAttributes.position || h.morphAttributes.normal || h.morphAttributes.color, m = f !== void 0 ? f.length : 0, _ = r.get(h); + if (_ === void 0 || _.count !== m) { + let U = function() { + Y.dispose(), r.delete(h), h.removeEventListener("dispose", U); + }; + _ !== void 0 && _.texture.dispose(); + let v = h.morphAttributes.position !== void 0, x = h.morphAttributes.normal !== void 0, y = h.morphAttributes.color !== void 0, b = h.morphAttributes.position || [], w = h.morphAttributes.normal || [], R = h.morphAttributes.color || [], I = 0; + v === !0 && (I = 1), x === !0 && (I = 2), y === !0 && (I = 3); + let M = h.attributes.position.count * I, T = 1; + M > e.maxTextureSize && (T = Math.ceil(M / e.maxTextureSize), M = e.maxTextureSize); + let O = new Float32Array(M * T * 4 * m), Y = new As(O, M, T, m); + Y.type = xn, Y.needsUpdate = !0; + let $ = I * 4; + for(let z = 0; z < m; z++){ + let q = b[z], H = w[z], ne = R[z], W = M * T * 4 * z; + for(let K = 0; K < q.count; K++){ + let D = K * $; + v === !0 && (a.fromBufferAttribute(q, K), O[W + D + 0] = a.x, O[W + D + 1] = a.y, O[W + D + 2] = a.z, O[W + D + 3] = 0), x === !0 && (a.fromBufferAttribute(H, K), O[W + D + 4] = a.x, O[W + D + 5] = a.y, O[W + D + 6] = a.z, O[W + D + 7] = 0), y === !0 && (a.fromBufferAttribute(ne, K), O[W + D + 8] = a.x, O[W + D + 9] = a.y, O[W + D + 10] = a.z, O[W + D + 11] = ne.itemSize === 4 ? a.w : 1); } } - x = { + _ = { count: m, - texture: B, - size: new X(L, I) - }, r.set(h, x); + texture: Y, + size: new Z(M, T) + }, r.set(h, _), h.addEventListener("dispose", U); } - let v = 0; - for(let p = 0; p < f.length; p++)v += f[p]; - let g = h.morphTargetsRelative ? 1 : 1 - v; - d.getUniforms().setValue(s, "morphTargetBaseInfluence", g), d.getUniforms().setValue(s, "morphTargetInfluences", f), d.getUniforms().setValue(s, "morphTargetsTexture", x.texture, t), d.getUniforms().setValue(s, "morphTargetsTextureSize", x.size); + let g = 0; + for(let v = 0; v < d.length; v++)g += d[v]; + let p = h.morphTargetsRelative ? 1 : 1 - g; + u.getUniforms().setValue(s1, "morphTargetBaseInfluence", p), u.getUniforms().setValue(s1, "morphTargetInfluences", d), u.getUniforms().setValue(s1, "morphTargetsTexture", _.texture, t), u.getUniforms().setValue(s1, "morphTargetsTextureSize", _.size); } else { - let m = f === void 0 ? 0 : f.length, x = n[h.id]; - if (x === void 0 || x.length !== m) { - x = []; - for(let y = 0; y < m; y++)x[y] = [ - y, + let f = d === void 0 ? 0 : d.length, m = n[h.id]; + if (m === void 0 || m.length !== f) { + m = []; + for(let x = 0; x < f; x++)m[x] = [ + x, 0 ]; - n[h.id] = x; + n[h.id] = m; } - for(let y = 0; y < m; y++){ - let b = x[y]; - b[0] = y, b[1] = f[y]; + for(let x = 0; x < f; x++){ + let y = m[x]; + y[0] = x, y[1] = d[x]; } - x.sort(ig); - for(let y = 0; y < 8; y++)y < m && x[y][1] ? (a[y][0] = x[y][0], a[y][1] = x[y][1]) : (a[y][0] = Number.MAX_SAFE_INTEGER, a[y][1] = 0); - a.sort(ng); - let v = h.morphAttributes.position, g = h.morphAttributes.normal, p = 0; - for(let y = 0; y < 8; y++){ - let b = a[y], A = b[0], L = b[1]; - A !== Number.MAX_SAFE_INTEGER && L ? (v && h.getAttribute("morphTarget" + y) !== v[A] && h.setAttribute("morphTarget" + y, v[A]), g && h.getAttribute("morphNormal" + y) !== g[A] && h.setAttribute("morphNormal" + y, g[A]), i[y] = L, p += L) : (v && h.hasAttribute("morphTarget" + y) === !0 && h.deleteAttribute("morphTarget" + y), g && h.hasAttribute("morphNormal" + y) === !0 && h.deleteAttribute("morphNormal" + y), i[y] = 0); + m.sort(m_); + for(let x = 0; x < 8; x++)x < f && m[x][1] ? (o[x][0] = m[x][0], o[x][1] = m[x][1]) : (o[x][0] = Number.MAX_SAFE_INTEGER, o[x][1] = 0); + o.sort(p_); + let _ = h.morphAttributes.position, g = h.morphAttributes.normal, p = 0; + for(let x = 0; x < 8; x++){ + let y = o[x], b = y[0], w = y[1]; + b !== Number.MAX_SAFE_INTEGER && w ? (_ && h.getAttribute("morphTarget" + x) !== _[b] && h.setAttribute("morphTarget" + x, _[b]), g && h.getAttribute("morphNormal" + x) !== g[b] && h.setAttribute("morphNormal" + x, g[b]), i[x] = w, p += w) : (_ && h.hasAttribute("morphTarget" + x) === !0 && h.deleteAttribute("morphTarget" + x), g && h.hasAttribute("morphNormal" + x) === !0 && h.deleteAttribute("morphNormal" + x), i[x] = 0); } - let _ = h.morphTargetsRelative ? 1 : 1 - p; - d.getUniforms().setValue(s, "morphTargetBaseInfluence", _), d.getUniforms().setValue(s, "morphTargetInfluences", i); + let v = h.morphTargetsRelative ? 1 : 1 - p; + u.getUniforms().setValue(s1, "morphTargetBaseInfluence", v), u.getUniforms().setValue(s1, "morphTargetInfluences", i); } } return { - update: l + update: c }; } -function sg(s, e, t, n) { +function __(s1, e, t, n) { let i = new WeakMap; - function r(l) { - let c = n.render.frame, h = l.geometry, u = e.get(l, h); - return i.get(u) !== c && (e.update(u), i.set(u, c)), l.isInstancedMesh && (l.hasEventListener("dispose", a) === !1 && l.addEventListener("dispose", a), t.update(l.instanceMatrix, 34962), l.instanceColor !== null && t.update(l.instanceColor, 34962)), u; + function r(c) { + let l = n.render.frame, h = c.geometry, u = e.get(c, h); + if (i.get(u) !== l && (e.update(u), i.set(u, l)), c.isInstancedMesh && (c.hasEventListener("dispose", o) === !1 && c.addEventListener("dispose", o), i.get(c) !== l && (t.update(c.instanceMatrix, s1.ARRAY_BUFFER), c.instanceColor !== null && t.update(c.instanceColor, s1.ARRAY_BUFFER), i.set(c, l))), c.isSkinnedMesh) { + let d = c.skeleton; + i.get(d) !== l && (d.update(), i.set(d, l)); + } + return u; } - function o() { + function a() { i = new WeakMap; } - function a(l) { - let c = l.target; - c.removeEventListener("dispose", a), t.remove(c.instanceMatrix), c.instanceColor !== null && t.remove(c.instanceColor); + function o(c) { + let l = c.target; + l.removeEventListener("dispose", o), t.remove(l.instanceMatrix), l.instanceColor !== null && t.remove(l.instanceColor); } return { update: r, - dispose: o + dispose: a }; } -var ma = class extends ot { - constructor(e = null, t = 1, n = 1, i = 1){ - super(null); - this.image = { - data: e, - width: t, - height: n, - depth: i - }, this.magFilter = rt, this.minFilter = rt, this.wrapR = vt, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; - } -}; -ma.prototype.isDataTexture3D = !0; -var lh = new ot, ch = new Qs, hh = new ma, uh = new ki, Bl = [], zl = [], Ul = new Float32Array(16), Ol = new Float32Array(9), Hl = new Float32Array(4); -function Vi(s, e, t) { - let n = s[0]; - if (n <= 0 || n > 0) return s; - let i = e * t, r = Bl[i]; - if (r === void 0 && (r = new Float32Array(i), Bl[i] = r), e !== 0) { +var Td = new St, wd = new As, Ad = new qr, Rd = new Ki, gh = [], _h = [], xh = new Float32Array(16), vh = new Float32Array(9), yh = new Float32Array(4); +function as(s1, e, t) { + let n = s1[0]; + if (n <= 0 || n > 0) return s1; + let i = e * t, r = gh[i]; + if (r === void 0 && (r = new Float32Array(i), gh[i] = r), e !== 0) { n.toArray(r, 0); - for(let o = 1, a = 0; o !== e; ++o)a += t, s[o].toArray(r, a); + for(let a = 1, o = 0; a !== e; ++a)o += t, s1[a].toArray(r, o); } return r; } -function Mt(s, e) { - if (s.length !== e.length) return !1; - for(let t = 0, n = s.length; t < n; t++)if (s[t] !== e[t]) return !1; +function gt(s1, e) { + if (s1.length !== e.length) return !1; + for(let t = 0, n = s1.length; t < n; t++)if (s1[t] !== e[t]) return !1; return !0; } -function _t(s, e) { - for(let t = 0, n = e.length; t < n; t++)s[t] = e[t]; +function _t(s1, e) { + for(let t = 0, n = e.length; t < n; t++)s1[t] = e[t]; } -function Ks(s, e) { - let t = zl[e]; - t === void 0 && (t = new Int32Array(e), zl[e] = t); - for(let n = 0; n !== e; ++n)t[n] = s.allocateTextureUnit(); +function ya(s1, e) { + let t = _h[e]; + t === void 0 && (t = new Int32Array(e), _h[e] = t); + for(let n = 0; n !== e; ++n)t[n] = s1.allocateTextureUnit(); return t; } -function og(s, e) { +function x_(s1, e) { let t = this.cache; - t[0] !== e && (s.uniform1f(this.addr, e), t[0] = e); + t[0] !== e && (s1.uniform1f(this.addr, e), t[0] = e); } -function ag(s, e) { +function v_(s1, e) { let t = this.cache; - if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s1.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); else { - if (Mt(t, e)) return; - s.uniform2fv(this.addr, e), _t(t, e); + if (gt(t, e)) return; + s1.uniform2fv(this.addr, e), _t(t, e); } } -function lg(s, e) { +function y_(s1, e) { let t = this.cache; - if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); - else if (e.r !== void 0) (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (s.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s1.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); + else if (e.r !== void 0) (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (s1.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b); else { - if (Mt(t, e)) return; - s.uniform3fv(this.addr, e), _t(t, e); + if (gt(t, e)) return; + s1.uniform3fv(this.addr, e), _t(t, e); } } -function cg(s, e) { +function M_(s1, e) { let t = this.cache; - if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s1.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); else { - if (Mt(t, e)) return; - s.uniform4fv(this.addr, e), _t(t, e); + if (gt(t, e)) return; + s1.uniform4fv(this.addr, e), _t(t, e); } } -function hg(s, e) { +function S_(s1, e) { let t = this.cache, n = e.elements; if (n === void 0) { - if (Mt(t, e)) return; - s.uniformMatrix2fv(this.addr, !1, e), _t(t, e); + if (gt(t, e)) return; + s1.uniformMatrix2fv(this.addr, !1, e), _t(t, e); } else { - if (Mt(t, n)) return; - Hl.set(n), s.uniformMatrix2fv(this.addr, !1, Hl), _t(t, n); + if (gt(t, n)) return; + yh.set(n), s1.uniformMatrix2fv(this.addr, !1, yh), _t(t, n); } } -function ug(s, e) { +function b_(s1, e) { let t = this.cache, n = e.elements; if (n === void 0) { - if (Mt(t, e)) return; - s.uniformMatrix3fv(this.addr, !1, e), _t(t, e); + if (gt(t, e)) return; + s1.uniformMatrix3fv(this.addr, !1, e), _t(t, e); } else { - if (Mt(t, n)) return; - Ol.set(n), s.uniformMatrix3fv(this.addr, !1, Ol), _t(t, n); + if (gt(t, n)) return; + vh.set(n), s1.uniformMatrix3fv(this.addr, !1, vh), _t(t, n); } } -function dg(s, e) { +function E_(s1, e) { let t = this.cache, n = e.elements; if (n === void 0) { - if (Mt(t, e)) return; - s.uniformMatrix4fv(this.addr, !1, e), _t(t, e); + if (gt(t, e)) return; + s1.uniformMatrix4fv(this.addr, !1, e), _t(t, e); } else { - if (Mt(t, n)) return; - Ul.set(n), s.uniformMatrix4fv(this.addr, !1, Ul), _t(t, n); + if (gt(t, n)) return; + xh.set(n), s1.uniformMatrix4fv(this.addr, !1, xh), _t(t, n); } } -function fg(s, e) { +function T_(s1, e) { let t = this.cache; - t[0] !== e && (s.uniform1i(this.addr, e), t[0] = e); + t[0] !== e && (s1.uniform1i(this.addr, e), t[0] = e); } -function pg(s, e) { +function w_(s1, e) { let t = this.cache; - Mt(t, e) || (s.uniform2iv(this.addr, e), _t(t, e)); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s1.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); + else { + if (gt(t, e)) return; + s1.uniform2iv(this.addr, e), _t(t, e); + } } -function mg(s, e) { +function A_(s1, e) { let t = this.cache; - Mt(t, e) || (s.uniform3iv(this.addr, e), _t(t, e)); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s1.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); + else { + if (gt(t, e)) return; + s1.uniform3iv(this.addr, e), _t(t, e); + } } -function gg(s, e) { +function R_(s1, e) { let t = this.cache; - Mt(t, e) || (s.uniform4iv(this.addr, e), _t(t, e)); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s1.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); + else { + if (gt(t, e)) return; + s1.uniform4iv(this.addr, e), _t(t, e); + } } -function xg(s, e) { +function C_(s1, e) { let t = this.cache; - t[0] !== e && (s.uniform1ui(this.addr, e), t[0] = e); + t[0] !== e && (s1.uniform1ui(this.addr, e), t[0] = e); } -function yg(s, e) { +function P_(s1, e) { let t = this.cache; - Mt(t, e) || (s.uniform2uiv(this.addr, e), _t(t, e)); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s1.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); + else { + if (gt(t, e)) return; + s1.uniform2uiv(this.addr, e), _t(t, e); + } } -function vg(s, e) { +function L_(s1, e) { let t = this.cache; - Mt(t, e) || (s.uniform3uiv(this.addr, e), _t(t, e)); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s1.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); + else { + if (gt(t, e)) return; + s1.uniform3uiv(this.addr, e), _t(t, e); + } } -function _g(s, e) { +function I_(s1, e) { let t = this.cache; - Mt(t, e) || (s.uniform4uiv(this.addr, e), _t(t, e)); + if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s1.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); + else { + if (gt(t, e)) return; + s1.uniform4uiv(this.addr, e), _t(t, e); + } } -function Mg(s, e, t) { +function U_(s1, e, t) { let n = this.cache, i = t.allocateTextureUnit(); - n[0] !== i && (s.uniform1i(this.addr, i), n[0] = i), t.safeSetTexture2D(e || lh, i); + n[0] !== i && (s1.uniform1i(this.addr, i), n[0] = i), t.setTexture2D(e || Td, i); } -function bg(s, e, t) { +function D_(s1, e, t) { let n = this.cache, i = t.allocateTextureUnit(); - n[0] !== i && (s.uniform1i(this.addr, i), n[0] = i), t.setTexture3D(e || hh, i); + n[0] !== i && (s1.uniform1i(this.addr, i), n[0] = i), t.setTexture3D(e || Ad, i); } -function wg(s, e, t) { +function N_(s1, e, t) { let n = this.cache, i = t.allocateTextureUnit(); - n[0] !== i && (s.uniform1i(this.addr, i), n[0] = i), t.safeSetTextureCube(e || uh, i); + n[0] !== i && (s1.uniform1i(this.addr, i), n[0] = i), t.setTextureCube(e || Rd, i); } -function Sg(s, e, t) { +function O_(s1, e, t) { let n = this.cache, i = t.allocateTextureUnit(); - n[0] !== i && (s.uniform1i(this.addr, i), n[0] = i), t.setTexture2DArray(e || ch, i); + n[0] !== i && (s1.uniform1i(this.addr, i), n[0] = i), t.setTexture2DArray(e || wd, i); } -function Tg(s) { - switch(s){ +function F_(s1) { + switch(s1){ case 5126: - return og; + return x_; case 35664: - return ag; + return v_; case 35665: - return lg; + return y_; case 35666: - return cg; + return M_; case 35674: - return hg; + return S_; case 35675: - return ug; + return b_; case 35676: - return dg; + return E_; case 5124: case 35670: - return fg; + return T_; case 35667: case 35671: - return pg; + return w_; case 35668: case 35672: - return mg; + return A_; case 35669: case 35673: - return gg; + return R_; case 5125: - return xg; + return C_; case 36294: - return yg; + return P_; case 36295: - return vg; + return L_; case 36296: - return _g; + return I_; case 35678: case 36198: case 36298: case 36306: case 35682: - return Mg; + return U_; case 35679: case 36299: case 36307: - return bg; + return D_; case 35680: case 36300: case 36308: case 36293: - return wg; + return N_; case 36289: case 36303: case 36311: case 36292: - return Sg; + return O_; } } -function Eg(s, e) { - s.uniform1fv(this.addr, e); +function B_(s1, e) { + s1.uniform1fv(this.addr, e); } -function Ag(s, e) { - let t = Vi(e, this.size, 2); - s.uniform2fv(this.addr, t); +function z_(s1, e) { + let t = as(e, this.size, 2); + s1.uniform2fv(this.addr, t); } -function Cg(s, e) { - let t = Vi(e, this.size, 3); - s.uniform3fv(this.addr, t); +function V_(s1, e) { + let t = as(e, this.size, 3); + s1.uniform3fv(this.addr, t); } -function Lg(s, e) { - let t = Vi(e, this.size, 4); - s.uniform4fv(this.addr, t); +function k_(s1, e) { + let t = as(e, this.size, 4); + s1.uniform4fv(this.addr, t); } -function Rg(s, e) { - let t = Vi(e, this.size, 4); - s.uniformMatrix2fv(this.addr, !1, t); +function H_(s1, e) { + let t = as(e, this.size, 4); + s1.uniformMatrix2fv(this.addr, !1, t); } -function Pg(s, e) { - let t = Vi(e, this.size, 9); - s.uniformMatrix3fv(this.addr, !1, t); +function G_(s1, e) { + let t = as(e, this.size, 9); + s1.uniformMatrix3fv(this.addr, !1, t); } -function Ig(s, e) { - let t = Vi(e, this.size, 16); - s.uniformMatrix4fv(this.addr, !1, t); +function W_(s1, e) { + let t = as(e, this.size, 16); + s1.uniformMatrix4fv(this.addr, !1, t); } -function Dg(s, e) { - s.uniform1iv(this.addr, e); +function X_(s1, e) { + s1.uniform1iv(this.addr, e); } -function Fg(s, e) { - s.uniform2iv(this.addr, e); +function q_(s1, e) { + s1.uniform2iv(this.addr, e); } -function Ng(s, e) { - s.uniform3iv(this.addr, e); +function Y_(s1, e) { + s1.uniform3iv(this.addr, e); } -function Bg(s, e) { - s.uniform4iv(this.addr, e); +function Z_(s1, e) { + s1.uniform4iv(this.addr, e); } -function zg(s, e) { - s.uniform1uiv(this.addr, e); +function J_(s1, e) { + s1.uniform1uiv(this.addr, e); } -function Ug(s, e) { - s.uniform2uiv(this.addr, e); +function $_(s1, e) { + s1.uniform2uiv(this.addr, e); } -function Og(s, e) { - s.uniform3uiv(this.addr, e); +function K_(s1, e) { + s1.uniform3uiv(this.addr, e); } -function Hg(s, e) { - s.uniform4uiv(this.addr, e); +function Q_(s1, e) { + s1.uniform4uiv(this.addr, e); } -function kg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.safeSetTexture2D(e[r] || lh, i[r]); +function j_(s1, e, t) { + let n = this.cache, i = e.length, r = ya(t, i); + gt(n, r) || (s1.uniform1iv(this.addr, r), _t(n, r)); + for(let a = 0; a !== i; ++a)t.setTexture2D(e[a] || Td, r[a]); } -function Gg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.setTexture3D(e[r] || hh, i[r]); +function e0(s1, e, t) { + let n = this.cache, i = e.length, r = ya(t, i); + gt(n, r) || (s1.uniform1iv(this.addr, r), _t(n, r)); + for(let a = 0; a !== i; ++a)t.setTexture3D(e[a] || Ad, r[a]); } -function Vg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.safeSetTextureCube(e[r] || uh, i[r]); +function t0(s1, e, t) { + let n = this.cache, i = e.length, r = ya(t, i); + gt(n, r) || (s1.uniform1iv(this.addr, r), _t(n, r)); + for(let a = 0; a !== i; ++a)t.setTextureCube(e[a] || Rd, r[a]); } -function Wg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.setTexture2DArray(e[r] || ch, i[r]); +function n0(s1, e, t) { + let n = this.cache, i = e.length, r = ya(t, i); + gt(n, r) || (s1.uniform1iv(this.addr, r), _t(n, r)); + for(let a = 0; a !== i; ++a)t.setTexture2DArray(e[a] || wd, r[a]); } -function qg(s) { - switch(s){ +function i0(s1) { + switch(s1){ case 5126: - return Eg; + return B_; case 35664: - return Ag; + return z_; case 35665: - return Cg; + return V_; case 35666: - return Lg; + return k_; case 35674: - return Rg; + return H_; case 35675: - return Pg; + return G_; case 35676: - return Ig; + return W_; case 5124: case 35670: - return Dg; + return X_; case 35667: case 35671: - return Fg; + return q_; case 35668: case 35672: - return Ng; + return Y_; case 35669: case 35673: - return Bg; + return Z_; case 5125: - return zg; + return J_; case 36294: - return Ug; + return $_; case 36295: - return Og; + return K_; case 36296: - return Hg; + return Q_; case 35678: case 36198: case 36298: case 36306: case 35682: - return kg; + return j_; case 35679: case 36299: case 36307: - return Gg; + return e0; case 35680: case 36300: case 36308: case 36293: - return Vg; + return t0; case 36289: case 36303: case 36311: case 36292: - return Wg; + return n0; } } -function Xg(s, e, t) { - this.id = s, this.addr = t, this.cache = [], this.setValue = Tg(e.type); -} -function dh(s, e, t) { - this.id = s, this.addr = t, this.cache = [], this.size = e.size, this.setValue = qg(e.type); -} -dh.prototype.updateCache = function(s) { - let e = this.cache; - s instanceof Float32Array && e.length !== s.length && (this.cache = new Float32Array(s.length)), _t(e, s); -}; -function fh(s) { - this.id = s, this.seq = [], this.map = {}; -} -fh.prototype.setValue = function(s, e, t) { - let n = this.seq; - for(let i = 0, r = n.length; i !== r; ++i){ - let o = n[i]; - o.setValue(s, e[o.id], t); +var vo = class { + constructor(e, t, n){ + this.id = e, this.addr = n, this.cache = [], this.setValue = F_(t.type); } -}; -var Wo = /(\w+)(\])?(\[|\.)?/g; -function kl(s, e) { - s.seq.push(e), s.map[e.id] = e; -} -function Jg(s, e, t) { - let n = s.name, i = n.length; - for(Wo.lastIndex = 0;;){ - let r = Wo.exec(n), o = Wo.lastIndex, a = r[1], l = r[2] === "]", c = r[3]; - if (l && (a = a | 0), c === void 0 || c === "[" && o + 2 === i) { - kl(t, c === void 0 ? new Xg(a, s, e) : new dh(a, s, e)); +}, yo = class { + constructor(e, t, n){ + this.id = e, this.addr = n, this.cache = [], this.size = t.size, this.setValue = i0(t.type); + } +}, Mo = class { + constructor(e){ + this.id = e, this.seq = [], this.map = {}; + } + setValue(e, t, n) { + let i = this.seq; + for(let r = 0, a = i.length; r !== a; ++r){ + let o = i[r]; + o.setValue(e, t[o.id], n); + } + } +}, Qa = /(\w+)(\])?(\[|\.)?/g; +function Mh(s1, e) { + s1.seq.push(e), s1.map[e.id] = e; +} +function s0(s1, e, t) { + let n = s1.name, i = n.length; + for(Qa.lastIndex = 0;;){ + let r = Qa.exec(n), a = Qa.lastIndex, o = r[1], c = r[2] === "]", l = r[3]; + if (c && (o = o | 0), l === void 0 || l === "[" && a + 2 === i) { + Mh(t, l === void 0 ? new vo(o, s1, e) : new yo(o, s1, e)); break; } else { - let u = t.map[a]; - u === void 0 && (u = new fh(a), kl(t, u)), t = u; + let u = t.map[o]; + u === void 0 && (u = new Mo(o), Mh(t, u)), t = u; } } } -function bn(s, e) { - this.seq = [], this.map = {}; - let t = s.getProgramParameter(e, 35718); - for(let n = 0; n < t; ++n){ - let i = s.getActiveUniform(e, n), r = s.getUniformLocation(e, i.name); - Jg(i, r, this); +var qi = class { + constructor(e, t){ + this.seq = [], this.map = {}; + let n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS); + for(let i = 0; i < n; ++i){ + let r = e.getActiveUniform(t, i), a = e.getUniformLocation(t, r.name); + s0(r, a, this); + } } -} -bn.prototype.setValue = function(s, e, t, n) { - let i = this.map[e]; - i !== void 0 && i.setValue(s, t, n); -}; -bn.prototype.setOptional = function(s, e, t) { - let n = e[t]; - n !== void 0 && this.setValue(s, t, n); -}; -bn.upload = function(s, e, t, n) { - for(let i = 0, r = e.length; i !== r; ++i){ - let o = e[i], a = t[o.id]; - a.needsUpdate !== !1 && o.setValue(s, a.value, n); + setValue(e, t, n, i) { + let r = this.map[t]; + r !== void 0 && r.setValue(e, n, i); } -}; -bn.seqWithValue = function(s, e) { - let t = []; - for(let n = 0, i = s.length; n !== i; ++n){ - let r = s[n]; - r.id in e && t.push(r); + setOptional(e, t, n) { + let i = t[n]; + i !== void 0 && this.setValue(e, n, i); + } + static upload(e, t, n, i) { + for(let r = 0, a = t.length; r !== a; ++r){ + let o = t[r], c = n[o.id]; + c.needsUpdate !== !1 && o.setValue(e, c.value, i); + } + } + static seqWithValue(e, t) { + let n = []; + for(let i = 0, r = e.length; i !== r; ++i){ + let a = e[i]; + a.id in t && n.push(a); + } + return n; } - return t; }; -function Gl(s, e, t) { - let n = s.createShader(e); - return s.shaderSource(n, t), s.compileShader(n), n; +function Sh(s1, e, t) { + let n = s1.createShader(e); + return s1.shaderSource(n, t), s1.compileShader(n), n; } -var Yg = 0; -function Zg(s) { - let e = s.split(` -`); - for(let t = 0; t < e.length; t++)e[t] = t + 1 + ": " + e[t]; - return e.join(` +var r0 = 0; +function a0(s1, e) { + let t = s1.split(` +`), n = [], i = Math.max(e - 6, 0), r = Math.min(e + 6, t.length); + for(let a = i; a < r; a++){ + let o = a + 1; + n.push(`${o === e ? ">" : " "} ${o}: ${t[a]}`); + } + return n.join(` `); } -function ph(s) { - switch(s){ - case Nt: +function o0(s1) { + let e = Qe.getPrimaries(Qe.workingColorSpace), t = Qe.getPrimaries(s1), n; + switch(e === t ? n = "" : e === kr && t === Vr ? n = "LinearDisplayP3ToLinearSRGB" : e === Vr && t === kr && (n = "LinearSRGBToLinearDisplayP3"), s1){ + case Mn: + case va: return [ - "Linear", - "( value )" + n, + "LinearTransferOETF" ]; - case Oi: + case vt: + case qc: return [ - "sRGB", - "( value )" + n, + "sRGBTransferOETF" ]; default: - return console.warn("THREE.WebGLProgram: Unsupported encoding:", s), [ - "Linear", - "( value )" + return console.warn("THREE.WebGLProgram: Unsupported color space:", s1), [ + n, + "LinearTransferOETF" ]; } } -function Vl(s, e, t) { - let n = s.getShaderParameter(e, 35713), i = s.getShaderInfoLog(e).trim(); - return n && i === "" ? "" : t.toUpperCase() + ` +function bh(s1, e, t) { + let n = s1.getShaderParameter(e, s1.COMPILE_STATUS), i = s1.getShaderInfoLog(e).trim(); + if (n && i === "") return ""; + let r = /ERROR: 0:(\d+)/.exec(i); + if (r) { + let a = parseInt(r[1]); + return t.toUpperCase() + ` ` + i + ` -` + Zg(s.getShaderSource(e)); +` + a0(s1.getShaderSource(e), a); + } else return i; } -function Dn(s, e) { - let t = ph(e); - return "vec4 " + s + "( vec4 value ) { return " + t[0] + "ToLinear" + t[1] + "; }"; +function c0(s1, e) { + let t = o0(e); + return `vec4 ${s1}( vec4 value ) { return ${t[0]}( ${t[1]}( value ) ); }`; } -function $g(s, e) { - let t = ph(e); - return "vec4 " + s + "( vec4 value ) { return LinearTo" + t[0] + t[1] + "; }"; -} -function jg(s, e) { +function l0(s1, e) { let t; switch(e){ - case Nu: + case df: t = "Linear"; break; - case Bu: + case ff: t = "Reinhard"; break; - case zu: + case pf: t = "OptimizedCineon"; break; - case Uu: + case mf: t = "ACESFilmic"; break; - case Ou: + case gf: t = "Custom"; break; default: console.warn("THREE.WebGLProgram: Unsupported toneMapping:", e), t = "Linear"; } - return "vec3 " + s + "( vec3 color ) { return " + t + "ToneMapping( color ); }"; + return "vec3 " + s1 + "( vec3 color ) { return " + t + "ToneMapping( color ); }"; } -function Qg(s) { +function h0(s1) { return [ - s.extensionDerivatives || s.envMapCubeUV || s.bumpMap || s.tangentSpaceNormalMap || s.clearcoatNormalMap || s.flatShading || s.shaderID === "physical" ? "#extension GL_OES_standard_derivatives : enable" : "", - (s.extensionFragDepth || s.logarithmicDepthBuffer) && s.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "", - s.extensionDrawBuffers && s.rendererExtensionDrawBuffers ? "#extension GL_EXT_draw_buffers : require" : "", - (s.extensionShaderTextureLOD || s.envMap || s.transmission) && s.rendererExtensionShaderTextureLod ? "#extension GL_EXT_shader_texture_lod : enable" : "" - ].filter(rr).join(` + s1.extensionDerivatives || s1.envMapCubeUVHeight || s1.bumpMap || s1.normalMapTangentSpace || s1.clearcoatNormalMap || s1.flatShading || s1.shaderID === "physical" ? "#extension GL_OES_standard_derivatives : enable" : "", + (s1.extensionFragDepth || s1.logarithmicDepthBuffer) && s1.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "", + s1.extensionDrawBuffers && s1.rendererExtensionDrawBuffers ? "#extension GL_EXT_draw_buffers : require" : "", + (s1.extensionShaderTextureLOD || s1.envMap || s1.transmission) && s1.rendererExtensionShaderTextureLod ? "#extension GL_EXT_shader_texture_lod : enable" : "" + ].filter(vs).join(` `); } -function Kg(s) { +function u0(s1) { let e = []; - for(let t in s){ - let n = s[t]; + for(let t in s1){ + let n = s1[t]; n !== !1 && e.push("#define " + t + " " + n); } return e.join(` `); } -function ex(s, e) { - let t = {}, n = s.getProgramParameter(e, 35721); +function d0(s1, e) { + let t = {}, n = s1.getProgramParameter(e, s1.ACTIVE_ATTRIBUTES); for(let i = 0; i < n; i++){ - let r = s.getActiveAttrib(e, i), o = r.name, a = 1; - r.type === 35674 && (a = 2), r.type === 35675 && (a = 3), r.type === 35676 && (a = 4), t[o] = { + let r = s1.getActiveAttrib(e, i), a = r.name, o = 1; + r.type === s1.FLOAT_MAT2 && (o = 2), r.type === s1.FLOAT_MAT3 && (o = 3), r.type === s1.FLOAT_MAT4 && (o = 4), t[a] = { type: r.type, - location: s.getAttribLocation(e, o), - locationSize: a + location: s1.getAttribLocation(e, a), + locationSize: o }; } return t; } -function rr(s) { - return s !== ""; -} -function Wl(s, e) { - return s.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows); +function vs(s1) { + return s1 !== ""; } -function ql(s, e) { - return s.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection); +function Eh(s1, e) { + let t = e.numSpotLightShadows + e.numSpotLightMaps - e.numSpotLightShadowsWithMaps; + return s1.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, t).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows); } -var tx = /^[ \t]*#include +<([\w\d./]+)>/gm; -function ra(s) { - return s.replace(tx, nx); +function Th(s1, e) { + return s1.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection); } -function nx(s, e) { - let t = Fe[e]; - if (t === void 0) throw new Error("Can not resolve #include <" + e + ">"); - return ra(t); +var f0 = /^[ \t]*#include +<([\w\d./]+)>/gm; +function So(s1) { + return s1.replace(f0, m0); } -var ix = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, rx = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; -function Xl(s) { - return s.replace(rx, mh).replace(ix, sx); +var p0 = new Map([ + [ + "encodings_fragment", + "colorspace_fragment" + ], + [ + "encodings_pars_fragment", + "colorspace_pars_fragment" + ], + [ + "output_fragment", + "opaque_fragment" + ] +]); +function m0(s1, e) { + let t = ke[e]; + if (t === void 0) { + let n = p0.get(e); + if (n !== void 0) t = ke[n], console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', e, n); + else throw new Error("Can not resolve #include <" + e + ">"); + } + return So(t); } -function sx(s, e, t, n) { - return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."), mh(s, e, t, n); +var g0 = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; +function wh(s1) { + return s1.replace(g0, _0); } -function mh(s, e, t, n) { +function _0(s1, e, t, n) { let i = ""; for(let r = parseInt(e); r < parseInt(t); r++)i += n.replace(/\[\s*i\s*\]/g, "[ " + r + " ]").replace(/UNROLLED_LOOP_INDEX/g, r); return i; } -function Jl(s) { - let e = "precision " + s.precision + ` float; -precision ` + s.precision + " int;"; - return s.precision === "highp" ? e += ` -#define HIGH_PRECISION` : s.precision === "mediump" ? e += ` -#define MEDIUM_PRECISION` : s.precision === "lowp" && (e += ` +function Ah(s1) { + let e = "precision " + s1.precision + ` float; +precision ` + s1.precision + " int;"; + return s1.precision === "highp" ? e += ` +#define HIGH_PRECISION` : s1.precision === "mediump" ? e += ` +#define MEDIUM_PRECISION` : s1.precision === "lowp" && (e += ` #define LOW_PRECISION`), e; } -function ox(s) { +function x0(s1) { let e = "SHADOWMAP_TYPE_BASIC"; - return s.shadowMapType === Hc ? e = "SHADOWMAP_TYPE_PCF" : s.shadowMapType === fu ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s.shadowMapType === ir && (e = "SHADOWMAP_TYPE_VSM"), e; + return s1.shadowMapType === cd ? e = "SHADOWMAP_TYPE_PCF" : s1.shadowMapType === Gd ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s1.shadowMapType === pn && (e = "SHADOWMAP_TYPE_VSM"), e; } -function ax(s) { +function v0(s1) { let e = "ENVMAP_TYPE_CUBE"; - if (s.envMap) switch(s.envMapMode){ - case Bi: - case zi: + if (s1.envMap) switch(s1.envMapMode){ + case zn: + case ci: e = "ENVMAP_TYPE_CUBE"; break; - case Pr: - case Ws: + case Vs: e = "ENVMAP_TYPE_CUBE_UV"; break; } return e; } -function lx(s) { +function y0(s1) { let e = "ENVMAP_MODE_REFLECTION"; - if (s.envMap) switch(s.envMapMode){ - case zi: - case Ws: + if (s1.envMap) switch(s1.envMapMode){ + case ci: e = "ENVMAP_MODE_REFRACTION"; break; } return e; } -function cx(s) { +function M0(s1) { let e = "ENVMAP_BLENDING_NONE"; - if (s.envMap) switch(s.combine){ - case Vs: + if (s1.envMap) switch(s1.combine){ + case xa: e = "ENVMAP_BLENDING_MULTIPLY"; break; - case Du: + case hf: e = "ENVMAP_BLENDING_MIX"; break; - case Fu: + case uf: e = "ENVMAP_BLENDING_ADD"; break; } return e; } -function hx(s, e, t, n) { - let i = s.getContext(), r = t.defines, o = t.vertexShader, a = t.fragmentShader, l = ox(t), c = ax(t), h = lx(t), u = cx(t), d = t.isWebGL2 ? "" : Qg(t), f = Kg(r), m = i.createProgram(), x, v, g = t.glslVersion ? "#version " + t.glslVersion + ` +function S0(s1) { + let e = s1.envMapCubeUVHeight; + if (e === null) return null; + let t = Math.log2(e) - 2, n = 1 / e; + return { + texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 7 * 16)), + texelHeight: n, + maxMip: t + }; +} +function b0(s1, e, t, n) { + let i = s1.getContext(), r = t.defines, a = t.vertexShader, o = t.fragmentShader, c = x0(t), l = v0(t), h = y0(t), u = M0(t), d = S0(t), f = t.isWebGL2 ? "" : h0(t), m = u0(r), _ = i.createProgram(), g, p, v = t.glslVersion ? "#version " + t.glslVersion + ` ` : ""; - t.isRawShaderMaterial ? (x = [ - f - ].filter(rr).join(` -`), x.length > 0 && (x += ` -`), v = [ - d, - f - ].filter(rr).join(` -`), v.length > 0 && (v += ` -`)) : (x = [ - Jl(t), + t.isRawShaderMaterial ? (g = [ + "#define SHADER_TYPE " + t.shaderType, "#define SHADER_NAME " + t.shaderName, + m + ].filter(vs).join(` +`), g.length > 0 && (g += ` +`), p = [ f, + "#define SHADER_TYPE " + t.shaderType, + "#define SHADER_NAME " + t.shaderName, + m + ].filter(vs).join(` +`), p.length > 0 && (p += ` +`)) : (g = [ + Ah(t), + "#define SHADER_TYPE " + t.shaderType, + "#define SHADER_NAME " + t.shaderName, + m, t.instancing ? "#define USE_INSTANCING" : "", t.instancingColor ? "#define USE_INSTANCING_COLOR" : "", - t.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", - "#define MAX_BONES " + t.maxBones, t.useFog && t.fog ? "#define USE_FOG" : "", t.useFog && t.fogExp2 ? "#define FOG_EXP2" : "", t.map ? "#define USE_MAP" : "", @@ -9177,43 +10403,76 @@ function hx(s, e, t, n) { t.envMap ? "#define " + h : "", t.lightMap ? "#define USE_LIGHTMAP" : "", t.aoMap ? "#define USE_AOMAP" : "", - t.emissiveMap ? "#define USE_EMISSIVEMAP" : "", t.bumpMap ? "#define USE_BUMPMAP" : "", t.normalMap ? "#define USE_NORMALMAP" : "", - t.normalMap && t.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", - t.normalMap && t.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", + t.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", + t.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", + t.displacementMap ? "#define USE_DISPLACEMENTMAP" : "", + t.emissiveMap ? "#define USE_EMISSIVEMAP" : "", + t.anisotropy ? "#define USE_ANISOTROPY" : "", + t.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", t.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", t.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", t.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", - t.displacementMap && t.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", + t.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", + t.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", t.specularMap ? "#define USE_SPECULARMAP" : "", - t.specularIntensityMap ? "#define USE_SPECULARINTENSITYMAP" : "", - t.specularColorMap ? "#define USE_SPECULARCOLORMAP" : "", + t.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", + t.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", t.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", t.metalnessMap ? "#define USE_METALNESSMAP" : "", t.alphaMap ? "#define USE_ALPHAMAP" : "", + t.alphaHash ? "#define USE_ALPHAHASH" : "", t.transmission ? "#define USE_TRANSMISSION" : "", t.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", t.thicknessMap ? "#define USE_THICKNESSMAP" : "", - t.sheenColorMap ? "#define USE_SHEENCOLORMAP" : "", - t.sheenRoughnessMap ? "#define USE_SHEENROUGHNESSMAP" : "", - t.vertexTangents ? "#define USE_TANGENT" : "", + t.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", + t.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", + t.mapUv ? "#define MAP_UV " + t.mapUv : "", + t.alphaMapUv ? "#define ALPHAMAP_UV " + t.alphaMapUv : "", + t.lightMapUv ? "#define LIGHTMAP_UV " + t.lightMapUv : "", + t.aoMapUv ? "#define AOMAP_UV " + t.aoMapUv : "", + t.emissiveMapUv ? "#define EMISSIVEMAP_UV " + t.emissiveMapUv : "", + t.bumpMapUv ? "#define BUMPMAP_UV " + t.bumpMapUv : "", + t.normalMapUv ? "#define NORMALMAP_UV " + t.normalMapUv : "", + t.displacementMapUv ? "#define DISPLACEMENTMAP_UV " + t.displacementMapUv : "", + t.metalnessMapUv ? "#define METALNESSMAP_UV " + t.metalnessMapUv : "", + t.roughnessMapUv ? "#define ROUGHNESSMAP_UV " + t.roughnessMapUv : "", + t.anisotropyMapUv ? "#define ANISOTROPYMAP_UV " + t.anisotropyMapUv : "", + t.clearcoatMapUv ? "#define CLEARCOATMAP_UV " + t.clearcoatMapUv : "", + t.clearcoatNormalMapUv ? "#define CLEARCOAT_NORMALMAP_UV " + t.clearcoatNormalMapUv : "", + t.clearcoatRoughnessMapUv ? "#define CLEARCOAT_ROUGHNESSMAP_UV " + t.clearcoatRoughnessMapUv : "", + t.iridescenceMapUv ? "#define IRIDESCENCEMAP_UV " + t.iridescenceMapUv : "", + t.iridescenceThicknessMapUv ? "#define IRIDESCENCE_THICKNESSMAP_UV " + t.iridescenceThicknessMapUv : "", + t.sheenColorMapUv ? "#define SHEEN_COLORMAP_UV " + t.sheenColorMapUv : "", + t.sheenRoughnessMapUv ? "#define SHEEN_ROUGHNESSMAP_UV " + t.sheenRoughnessMapUv : "", + t.specularMapUv ? "#define SPECULARMAP_UV " + t.specularMapUv : "", + t.specularColorMapUv ? "#define SPECULAR_COLORMAP_UV " + t.specularColorMapUv : "", + t.specularIntensityMapUv ? "#define SPECULAR_INTENSITYMAP_UV " + t.specularIntensityMapUv : "", + t.transmissionMapUv ? "#define TRANSMISSIONMAP_UV " + t.transmissionMapUv : "", + t.thicknessMapUv ? "#define THICKNESSMAP_UV " + t.thicknessMapUv : "", + t.vertexTangents && t.flatShading === !1 ? "#define USE_TANGENT" : "", t.vertexColors ? "#define USE_COLOR" : "", t.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", - t.vertexUvs ? "#define USE_UV" : "", - t.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", + t.vertexUv1s ? "#define USE_UV1" : "", + t.vertexUv2s ? "#define USE_UV2" : "", + t.vertexUv3s ? "#define USE_UV3" : "", + t.pointsUvs ? "#define USE_POINTS_UV" : "", t.flatShading ? "#define FLAT_SHADED" : "", t.skinning ? "#define USE_SKINNING" : "", - t.useVertexTexture ? "#define BONE_TEXTURE" : "", t.morphTargets ? "#define USE_MORPHTARGETS" : "", t.morphNormals && t.flatShading === !1 ? "#define USE_MORPHNORMALS" : "", - t.morphTargets && t.isWebGL2 ? "#define MORPHTARGETS_TEXTURE" : "", - t.morphTargets && t.isWebGL2 ? "#define MORPHTARGETS_COUNT " + t.morphTargetsCount : "", + t.morphColors && t.isWebGL2 ? "#define USE_MORPHCOLORS" : "", + t.morphTargetsCount > 0 && t.isWebGL2 ? "#define MORPHTARGETS_TEXTURE" : "", + t.morphTargetsCount > 0 && t.isWebGL2 ? "#define MORPHTARGETS_TEXTURE_STRIDE " + t.morphTextureStride : "", + t.morphTargetsCount > 0 && t.isWebGL2 ? "#define MORPHTARGETS_COUNT " + t.morphTargetsCount : "", t.doubleSided ? "#define DOUBLE_SIDED" : "", t.flipSided ? "#define FLIP_SIDED" : "", t.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", - t.shadowMapEnabled ? "#define " + l : "", + t.shadowMapEnabled ? "#define " + c : "", t.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", + t.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "", + t.useLegacyLights ? "#define LEGACY_LIGHTS" : "", t.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", t.logarithmicDepthBuffer && t.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", @@ -9232,6 +10491,15 @@ function hx(s, e, t, n) { "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", + "#ifdef USE_UV1", + " attribute vec2 uv1;", + "#endif", + "#ifdef USE_UV2", + " attribute vec2 uv2;", + "#endif", + "#ifdef USE_UV3", + " attribute vec2 uv3;", + "#endif", "#ifdef USE_TANGENT", " attribute vec4 tangent;", "#endif", @@ -9263,93 +10531,99 @@ function hx(s, e, t, n) { "#endif", ` ` - ].filter(rr).join(` -`), v = [ - d, - Jl(t), - "#define SHADER_NAME " + t.shaderName, + ].filter(vs).join(` +`), p = [ f, + Ah(t), + "#define SHADER_TYPE " + t.shaderType, + "#define SHADER_NAME " + t.shaderName, + m, t.useFog && t.fog ? "#define USE_FOG" : "", t.useFog && t.fogExp2 ? "#define FOG_EXP2" : "", t.map ? "#define USE_MAP" : "", t.matcap ? "#define USE_MATCAP" : "", t.envMap ? "#define USE_ENVMAP" : "", - t.envMap ? "#define " + c : "", + t.envMap ? "#define " + l : "", t.envMap ? "#define " + h : "", t.envMap ? "#define " + u : "", + d ? "#define CUBEUV_TEXEL_WIDTH " + d.texelWidth : "", + d ? "#define CUBEUV_TEXEL_HEIGHT " + d.texelHeight : "", + d ? "#define CUBEUV_MAX_MIP " + d.maxMip + ".0" : "", t.lightMap ? "#define USE_LIGHTMAP" : "", t.aoMap ? "#define USE_AOMAP" : "", - t.emissiveMap ? "#define USE_EMISSIVEMAP" : "", t.bumpMap ? "#define USE_BUMPMAP" : "", t.normalMap ? "#define USE_NORMALMAP" : "", - t.normalMap && t.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", - t.normalMap && t.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", + t.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", + t.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", + t.emissiveMap ? "#define USE_EMISSIVEMAP" : "", + t.anisotropy ? "#define USE_ANISOTROPY" : "", + t.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", t.clearcoat ? "#define USE_CLEARCOAT" : "", t.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", t.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", t.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", + t.iridescence ? "#define USE_IRIDESCENCE" : "", + t.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", + t.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", t.specularMap ? "#define USE_SPECULARMAP" : "", - t.specularIntensityMap ? "#define USE_SPECULARINTENSITYMAP" : "", - t.specularColorMap ? "#define USE_SPECULARCOLORMAP" : "", + t.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", + t.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", t.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", t.metalnessMap ? "#define USE_METALNESSMAP" : "", t.alphaMap ? "#define USE_ALPHAMAP" : "", t.alphaTest ? "#define USE_ALPHATEST" : "", + t.alphaHash ? "#define USE_ALPHAHASH" : "", t.sheen ? "#define USE_SHEEN" : "", - t.sheenColorMap ? "#define USE_SHEENCOLORMAP" : "", - t.sheenRoughnessMap ? "#define USE_SHEENROUGHNESSMAP" : "", + t.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", + t.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", t.transmission ? "#define USE_TRANSMISSION" : "", t.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", t.thicknessMap ? "#define USE_THICKNESSMAP" : "", - t.vertexTangents ? "#define USE_TANGENT" : "", + t.vertexTangents && t.flatShading === !1 ? "#define USE_TANGENT" : "", t.vertexColors || t.instancingColor ? "#define USE_COLOR" : "", t.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", - t.vertexUvs ? "#define USE_UV" : "", - t.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", + t.vertexUv1s ? "#define USE_UV1" : "", + t.vertexUv2s ? "#define USE_UV2" : "", + t.vertexUv3s ? "#define USE_UV3" : "", + t.pointsUvs ? "#define USE_POINTS_UV" : "", t.gradientMap ? "#define USE_GRADIENTMAP" : "", t.flatShading ? "#define FLAT_SHADED" : "", t.doubleSided ? "#define DOUBLE_SIDED" : "", t.flipSided ? "#define FLIP_SIDED" : "", t.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", - t.shadowMapEnabled ? "#define " + l : "", + t.shadowMapEnabled ? "#define " + c : "", t.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", - t.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", + t.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "", + t.useLegacyLights ? "#define LEGACY_LIGHTS" : "", + t.decodeVideoTexture ? "#define DECODE_VIDEO_TEXTURE" : "", t.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", t.logarithmicDepthBuffer && t.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", - (t.extensionShaderTextureLOD || t.envMap) && t.rendererExtensionShaderTextureLod ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", "uniform bool isOrthographic;", - t.toneMapping !== _n ? "#define TONE_MAPPING" : "", - t.toneMapping !== _n ? Fe.tonemapping_pars_fragment : "", - t.toneMapping !== _n ? jg("toneMapping", t.toneMapping) : "", + t.toneMapping !== Nn ? "#define TONE_MAPPING" : "", + t.toneMapping !== Nn ? ke.tonemapping_pars_fragment : "", + t.toneMapping !== Nn ? l0("toneMapping", t.toneMapping) : "", t.dithering ? "#define DITHERING" : "", - t.format === Gn ? "#define OPAQUE" : "", - Fe.encodings_pars_fragment, - t.map ? Dn("mapTexelToLinear", t.mapEncoding) : "", - t.matcap ? Dn("matcapTexelToLinear", t.matcapEncoding) : "", - t.envMap ? Dn("envMapTexelToLinear", t.envMapEncoding) : "", - t.emissiveMap ? Dn("emissiveMapTexelToLinear", t.emissiveMapEncoding) : "", - t.specularColorMap ? Dn("specularColorMapTexelToLinear", t.specularColorMapEncoding) : "", - t.sheenColorMap ? Dn("sheenColorMapTexelToLinear", t.sheenColorMapEncoding) : "", - t.lightMap ? Dn("lightMapTexelToLinear", t.lightMapEncoding) : "", - $g("linearToOutputTexel", t.outputEncoding), - t.depthPacking ? "#define DEPTH_PACKING " + t.depthPacking : "", + t.opaque ? "#define OPAQUE" : "", + ke.colorspace_pars_fragment, + c0("linearToOutputTexel", t.outputColorSpace), + t.useDepthPacking ? "#define DEPTH_PACKING " + t.depthPacking : "", ` ` - ].filter(rr).join(` -`)), o = ra(o), o = Wl(o, t), o = ql(o, t), a = ra(a), a = Wl(a, t), a = ql(a, t), o = Xl(o), a = Xl(a), t.isWebGL2 && t.isRawShaderMaterial !== !0 && (g = `#version 300 es -`, x = [ + ].filter(vs).join(` +`)), a = So(a), a = Eh(a, t), a = Th(a, t), o = So(o), o = Eh(o, t), o = Th(o, t), a = wh(a), o = wh(o), t.isWebGL2 && t.isRawShaderMaterial !== !0 && (v = `#version 300 es +`, g = [ "precision mediump sampler2DArray;", "#define attribute in", "#define varying out", "#define texture2D texture" ].join(` `) + ` -` + x, v = [ +` + g, p = [ "#define varying in", - t.glslVersion === xl ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", - t.glslVersion === xl ? "" : "#define gl_FragColor pc_fragColor", + t.glslVersion === Ol ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", + t.glslVersion === Ol ? "" : "#define gl_FragColor pc_fragColor", "#define gl_FragDepthEXT gl_FragDepth", "#define texture2D texture", "#define textureCube texture", @@ -9362,55 +10636,56 @@ function hx(s, e, t, n) { "#define textureCubeGradEXT textureGrad" ].join(` `) + ` -` + v); - let p = g + x + o, _ = g + v + a, y = Gl(i, 35633, p), b = Gl(i, 35632, _); - if (i.attachShader(m, y), i.attachShader(m, b), t.index0AttributeName !== void 0 ? i.bindAttribLocation(m, 0, t.index0AttributeName) : t.morphTargets === !0 && i.bindAttribLocation(m, 0, "position"), i.linkProgram(m), s.debug.checkShaderErrors) { - let I = i.getProgramInfoLog(m).trim(), k = i.getShaderInfoLog(y).trim(), B = i.getShaderInfoLog(b).trim(), P = !0, w = !0; - if (i.getProgramParameter(m, 35714) === !1) { - P = !1; - let E = Vl(i, y, "vertex"), D = Vl(i, b, "fragment"); - console.error("THREE.WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(m, 35715) + ` +` + p); + let x = v + g + a, y = v + p + o, b = Sh(i, i.VERTEX_SHADER, x), w = Sh(i, i.FRAGMENT_SHADER, y); + if (i.attachShader(_, b), i.attachShader(_, w), t.index0AttributeName !== void 0 ? i.bindAttribLocation(_, 0, t.index0AttributeName) : t.morphTargets === !0 && i.bindAttribLocation(_, 0, "position"), i.linkProgram(_), s1.debug.checkShaderErrors) { + let M = i.getProgramInfoLog(_).trim(), T = i.getShaderInfoLog(b).trim(), O = i.getShaderInfoLog(w).trim(), Y = !0, $ = !0; + if (i.getProgramParameter(_, i.LINK_STATUS) === !1) if (Y = !1, typeof s1.debug.onShaderError == "function") s1.debug.onShaderError(i, _, b, w); + else { + let U = bh(i, b, "vertex"), z = bh(i, w, "fragment"); + console.error("THREE.WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(_, i.VALIDATE_STATUS) + ` -Program Info Log: ` + I + ` -` + E + ` -` + D); - } else I !== "" ? console.warn("THREE.WebGLProgram: Program Info Log:", I) : (k === "" || B === "") && (w = !1); - w && (this.diagnostics = { - runnable: P, - programLog: I, +Program Info Log: ` + M + ` +` + U + ` +` + z); + } + else M !== "" ? console.warn("THREE.WebGLProgram: Program Info Log:", M) : (T === "" || O === "") && ($ = !1); + $ && (this.diagnostics = { + runnable: Y, + programLog: M, vertexShader: { - log: k, - prefix: x + log: T, + prefix: g }, fragmentShader: { - log: B, - prefix: v + log: O, + prefix: p } }); } - i.deleteShader(y), i.deleteShader(b); - let A; + i.deleteShader(b), i.deleteShader(w); + let R; this.getUniforms = function() { - return A === void 0 && (A = new bn(i, m)), A; + return R === void 0 && (R = new qi(i, _)), R; }; - let L; + let I; return this.getAttributes = function() { - return L === void 0 && (L = ex(i, m)), L; + return I === void 0 && (I = d0(i, _)), I; }, this.destroy = function() { - n.releaseStatesOfProgram(this), i.deleteProgram(m), this.program = void 0; - }, this.name = t.shaderName, this.id = Yg++, this.cacheKey = e, this.usedTimes = 1, this.program = m, this.vertexShader = y, this.fragmentShader = b, this; + n.releaseStatesOfProgram(this), i.deleteProgram(_), this.program = void 0; + }, this.type = t.shaderType, this.name = t.shaderName, this.id = r0++, this.cacheKey = e, this.usedTimes = 1, this.program = _, this.vertexShader = b, this.fragmentShader = w, this; } -var ux = 0, gh = class { +var E0 = 0, bo = class { constructor(){ this.shaderCache = new Map, this.materialCache = new Map; } update(e) { - let t = e.vertexShader, n = e.fragmentShader, i = this._getShaderStage(t), r = this._getShaderStage(n), o = this._getShaderCacheForMaterial(e); - return o.has(i) === !1 && (o.add(i), i.usedTimes++), o.has(r) === !1 && (o.add(r), r.usedTimes++), this; + let t = e.vertexShader, n = e.fragmentShader, i = this._getShaderStage(t), r = this._getShaderStage(n), a = this._getShaderCacheForMaterial(e); + return a.has(i) === !1 && (a.add(i), i.usedTimes++), a.has(r) === !1 && (a.add(r), r.usedTimes++), this; } remove(e) { let t = this.materialCache.get(e); - for (let n of t)n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n); + for (let n of t)n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n.code); return this.materialCache.delete(e), this; } getVertexShaderID(e) { @@ -9423,24 +10698,20 @@ var ux = 0, gh = class { this.shaderCache.clear(), this.materialCache.clear(); } _getShaderCacheForMaterial(e) { - let t = this.materialCache; - return t.has(e) === !1 && t.set(e, new Set), t.get(e); + let t = this.materialCache, n = t.get(e); + return n === void 0 && (n = new Set, t.set(e, n)), n; } _getShaderStage(e) { - let t = this.shaderCache; - if (t.has(e) === !1) { - let n = new xh; - t.set(e, n); - } - return t.get(e); + let t = this.shaderCache, n = t.get(e); + return n === void 0 && (n = new Eo(e), t.set(e, n)), n; } -}, xh = class { - constructor(){ - this.id = ux++, this.usedTimes = 0; +}, Eo = class { + constructor(e){ + this.id = E0++, this.code = e, this.usedTimes = 0; } }; -function dx(s, e, t, n, i, r, o) { - let a = new Js, l = new gh, c = [], h = i.isWebGL2, u = i.logarithmicDepthBuffer, d = i.floatVertexTextures, f = i.maxVertexUniforms, m = i.vertexTextures, x = i.precision, v = { +function T0(s1, e, t, n, i, r, a) { + let o = new Rs, c = new bo, l = [], h = i.isWebGL2, u = i.logarithmicDepthBuffer, d = i.vertexTextures, f = i.precision, m = { MeshDepthMaterial: "depth", MeshDistanceMaterial: "distanceRGBA", MeshNormalMaterial: "normal", @@ -9457,197 +10728,220 @@ function dx(s, e, t, n, i, r, o) { ShadowMaterial: "shadow", SpriteMaterial: "sprite" }; - function g(w) { - let D = w.skeleton.bones; - if (d) return 1024; - { - let F = Math.floor((f - 20) / 4), O = Math.min(F, D.length); - return O < D.length ? (console.warn("THREE.WebGLRenderer: Skeleton has " + D.length + " bones. This GPU supports " + O + "."), 0) : O; - } - } - function p(w) { - let E; - return w && w.isTexture ? E = w.encoding : w && w.isWebGLRenderTarget ? (console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."), E = w.texture.encoding) : E = Nt, h && w && w.isTexture && w.format === ct && w.type === rn && w.encoding === Oi && (E = Nt), E; - } - function _(w, E, D, U, F) { - let O = U.fog, ne = w.isMeshStandardMaterial ? U.environment : null, ce = (w.isMeshStandardMaterial ? t : e).get(w.envMap || ne), V = v[w.type], W = F.isSkinnedMesh ? g(F) : 0; - w.precision !== null && (x = i.getMaxPrecision(w.precision), x !== w.precision && console.warn("THREE.WebGLProgram.getParameters:", w.precision, "not supported, using", x, "instead.")); - let he, le, fe, Be; - if (V) { - let xe = qt[V]; - he = xe.vertexShader, le = xe.fragmentShader; - } else he = w.vertexShader, le = w.fragmentShader, l.update(w), fe = l.getVertexShaderID(w), Be = l.getFragmentShaderID(w); - let Y = s.getRenderTarget(), Ce = w.alphaTest > 0, ye = w.clearcoat > 0; - return { + function _(M) { + return M === 0 ? "uv" : `uv${M}`; + } + function g(M, T, O, Y, $) { + let U = Y.fog, z = $.geometry, q = M.isMeshStandardMaterial ? Y.environment : null, H = (M.isMeshStandardMaterial ? t : e).get(M.envMap || q), ne = H && H.mapping === Vs ? H.image.height : null, W = m[M.type]; + M.precision !== null && (f = i.getMaxPrecision(M.precision), f !== M.precision && console.warn("THREE.WebGLProgram.getParameters:", M.precision, "not supported, using", f, "instead.")); + let K = z.morphAttributes.position || z.morphAttributes.normal || z.morphAttributes.color, D = K !== void 0 ? K.length : 0, G = 0; + z.morphAttributes.position !== void 0 && (G = 1), z.morphAttributes.normal !== void 0 && (G = 2), z.morphAttributes.color !== void 0 && (G = 3); + let he, fe, _e, we; + if (W) { + let tt = nn[W]; + he = tt.vertexShader, fe = tt.fragmentShader; + } else he = M.vertexShader, fe = M.fragmentShader, c.update(M), _e = c.getVertexShaderID(M), we = c.getFragmentShaderID(M); + let Ee = s1.getRenderTarget(), Te = $.isInstancedMesh === !0, Ye = !!M.map, it = !!M.matcap, Ce = !!H, L = !!M.aoMap, oe = !!M.lightMap, X = !!M.bumpMap, ie = !!M.normalMap, J = !!M.displacementMap, Se = !!M.emissiveMap, me = !!M.metalnessMap, ye = !!M.roughnessMap, Ne = M.anisotropy > 0, qe = M.clearcoat > 0, rt = M.iridescence > 0, C = M.sheen > 0, S = M.transmission > 0, B = Ne && !!M.anisotropyMap, ee = qe && !!M.clearcoatMap, j = qe && !!M.clearcoatNormalMap, te = qe && !!M.clearcoatRoughnessMap, Me = rt && !!M.iridescenceMap, re = rt && !!M.iridescenceThicknessMap, de = C && !!M.sheenColorMap, Le = C && !!M.sheenRoughnessMap, Ze = !!M.specularMap, se = !!M.specularColorMap, $e = !!M.specularIntensityMap, Oe = S && !!M.transmissionMap, Ie = S && !!M.thicknessMap, Re = !!M.gradientMap, P = !!M.alphaMap, ce = M.alphaTest > 0, ae = !!M.alphaHash, ge = !!M.extensions, ue = !!z.attributes.uv1, Q = !!z.attributes.uv2, be = !!z.attributes.uv3, Fe = Nn; + return M.toneMapped && (Ee === null || Ee.isXRRenderTarget === !0) && (Fe = s1.toneMapping), { isWebGL2: h, - shaderID: V, - shaderName: w.type, + shaderID: W, + shaderType: M.type, + shaderName: M.name, vertexShader: he, - fragmentShader: le, - defines: w.defines, - customVertexShaderID: fe, - customFragmentShaderID: Be, - isRawShaderMaterial: w.isRawShaderMaterial === !0, - glslVersion: w.glslVersion, - precision: x, - instancing: F.isInstancedMesh === !0, - instancingColor: F.isInstancedMesh === !0 && F.instanceColor !== null, - supportsVertexTextures: m, - outputEncoding: Y !== null ? p(Y.texture) : s.outputEncoding, - map: !!w.map, - mapEncoding: p(w.map), - matcap: !!w.matcap, - matcapEncoding: p(w.matcap), - envMap: !!ce, - envMapMode: ce && ce.mapping, - envMapEncoding: p(ce), - envMapCubeUV: !!ce && (ce.mapping === Pr || ce.mapping === Ws), - lightMap: !!w.lightMap, - lightMapEncoding: p(w.lightMap), - aoMap: !!w.aoMap, - emissiveMap: !!w.emissiveMap, - emissiveMapEncoding: p(w.emissiveMap), - bumpMap: !!w.bumpMap, - normalMap: !!w.normalMap, - objectSpaceNormalMap: w.normalMapType === zd, - tangentSpaceNormalMap: w.normalMapType === Hi, - clearcoat: ye, - clearcoatMap: ye && !!w.clearcoatMap, - clearcoatRoughnessMap: ye && !!w.clearcoatRoughnessMap, - clearcoatNormalMap: ye && !!w.clearcoatNormalMap, - displacementMap: !!w.displacementMap, - roughnessMap: !!w.roughnessMap, - metalnessMap: !!w.metalnessMap, - specularMap: !!w.specularMap, - specularIntensityMap: !!w.specularIntensityMap, - specularColorMap: !!w.specularColorMap, - specularColorMapEncoding: p(w.specularColorMap), - alphaMap: !!w.alphaMap, - alphaTest: Ce, - gradientMap: !!w.gradientMap, - sheen: w.sheen > 0, - sheenColorMap: !!w.sheenColorMap, - sheenColorMapEncoding: p(w.sheenColorMap), - sheenRoughnessMap: !!w.sheenRoughnessMap, - transmission: w.transmission > 0, - transmissionMap: !!w.transmissionMap, - thicknessMap: !!w.thicknessMap, - combine: w.combine, - vertexTangents: !!w.normalMap && !!F.geometry && !!F.geometry.attributes.tangent, - vertexColors: w.vertexColors, - vertexAlphas: w.vertexColors === !0 && !!F.geometry && !!F.geometry.attributes.color && F.geometry.attributes.color.itemSize === 4, - vertexUvs: !!w.map || !!w.bumpMap || !!w.normalMap || !!w.specularMap || !!w.alphaMap || !!w.emissiveMap || !!w.roughnessMap || !!w.metalnessMap || !!w.clearcoatMap || !!w.clearcoatRoughnessMap || !!w.clearcoatNormalMap || !!w.displacementMap || !!w.transmissionMap || !!w.thicknessMap || !!w.specularIntensityMap || !!w.specularColorMap || !!w.sheenColorMap || !!w.sheenRoughnessMap, - uvsVertexOnly: !(!!w.map || !!w.bumpMap || !!w.normalMap || !!w.specularMap || !!w.alphaMap || !!w.emissiveMap || !!w.roughnessMap || !!w.metalnessMap || !!w.clearcoatNormalMap || w.transmission > 0 || !!w.transmissionMap || !!w.thicknessMap || !!w.specularIntensityMap || !!w.specularColorMap || w.sheen > 0 || !!w.sheenColorMap || !!w.sheenRoughnessMap) && !!w.displacementMap, - fog: !!O, - useFog: w.fog, - fogExp2: O && O.isFogExp2, - flatShading: !!w.flatShading, - sizeAttenuation: w.sizeAttenuation, + fragmentShader: fe, + defines: M.defines, + customVertexShaderID: _e, + customFragmentShaderID: we, + isRawShaderMaterial: M.isRawShaderMaterial === !0, + glslVersion: M.glslVersion, + precision: f, + instancing: Te, + instancingColor: Te && $.instanceColor !== null, + supportsVertexTextures: d, + outputColorSpace: Ee === null ? s1.outputColorSpace : Ee.isXRRenderTarget === !0 ? Ee.texture.colorSpace : Mn, + map: Ye, + matcap: it, + envMap: Ce, + envMapMode: Ce && H.mapping, + envMapCubeUVHeight: ne, + aoMap: L, + lightMap: oe, + bumpMap: X, + normalMap: ie, + displacementMap: d && J, + emissiveMap: Se, + normalMapObjectSpace: ie && M.normalMapType === Lf, + normalMapTangentSpace: ie && M.normalMapType === mi, + metalnessMap: me, + roughnessMap: ye, + anisotropy: Ne, + anisotropyMap: B, + clearcoat: qe, + clearcoatMap: ee, + clearcoatNormalMap: j, + clearcoatRoughnessMap: te, + iridescence: rt, + iridescenceMap: Me, + iridescenceThicknessMap: re, + sheen: C, + sheenColorMap: de, + sheenRoughnessMap: Le, + specularMap: Ze, + specularColorMap: se, + specularIntensityMap: $e, + transmission: S, + transmissionMap: Oe, + thicknessMap: Ie, + gradientMap: Re, + opaque: M.transparent === !1 && M.blending === Wi, + alphaMap: P, + alphaTest: ce, + alphaHash: ae, + combine: M.combine, + mapUv: Ye && _(M.map.channel), + aoMapUv: L && _(M.aoMap.channel), + lightMapUv: oe && _(M.lightMap.channel), + bumpMapUv: X && _(M.bumpMap.channel), + normalMapUv: ie && _(M.normalMap.channel), + displacementMapUv: J && _(M.displacementMap.channel), + emissiveMapUv: Se && _(M.emissiveMap.channel), + metalnessMapUv: me && _(M.metalnessMap.channel), + roughnessMapUv: ye && _(M.roughnessMap.channel), + anisotropyMapUv: B && _(M.anisotropyMap.channel), + clearcoatMapUv: ee && _(M.clearcoatMap.channel), + clearcoatNormalMapUv: j && _(M.clearcoatNormalMap.channel), + clearcoatRoughnessMapUv: te && _(M.clearcoatRoughnessMap.channel), + iridescenceMapUv: Me && _(M.iridescenceMap.channel), + iridescenceThicknessMapUv: re && _(M.iridescenceThicknessMap.channel), + sheenColorMapUv: de && _(M.sheenColorMap.channel), + sheenRoughnessMapUv: Le && _(M.sheenRoughnessMap.channel), + specularMapUv: Ze && _(M.specularMap.channel), + specularColorMapUv: se && _(M.specularColorMap.channel), + specularIntensityMapUv: $e && _(M.specularIntensityMap.channel), + transmissionMapUv: Oe && _(M.transmissionMap.channel), + thicknessMapUv: Ie && _(M.thicknessMap.channel), + alphaMapUv: P && _(M.alphaMap.channel), + vertexTangents: !!z.attributes.tangent && (ie || Ne), + vertexColors: M.vertexColors, + vertexAlphas: M.vertexColors === !0 && !!z.attributes.color && z.attributes.color.itemSize === 4, + vertexUv1s: ue, + vertexUv2s: Q, + vertexUv3s: be, + pointsUvs: $.isPoints === !0 && !!z.attributes.uv && (Ye || P), + fog: !!U, + useFog: M.fog === !0, + fogExp2: U && U.isFogExp2, + flatShading: M.flatShading === !0, + sizeAttenuation: M.sizeAttenuation === !0, logarithmicDepthBuffer: u, - skinning: F.isSkinnedMesh === !0 && W > 0, - maxBones: W, - useVertexTexture: d, - morphTargets: !!F.geometry && !!F.geometry.morphAttributes.position, - morphNormals: !!F.geometry && !!F.geometry.morphAttributes.normal, - morphTargetsCount: !!F.geometry && !!F.geometry.morphAttributes.position ? F.geometry.morphAttributes.position.length : 0, - numDirLights: E.directional.length, - numPointLights: E.point.length, - numSpotLights: E.spot.length, - numRectAreaLights: E.rectArea.length, - numHemiLights: E.hemi.length, - numDirLightShadows: E.directionalShadowMap.length, - numPointLightShadows: E.pointShadowMap.length, - numSpotLightShadows: E.spotShadowMap.length, - numClippingPlanes: o.numPlanes, - numClipIntersection: o.numIntersection, - format: w.format, - dithering: w.dithering, - shadowMapEnabled: s.shadowMap.enabled && D.length > 0, - shadowMapType: s.shadowMap.type, - toneMapping: w.toneMapped ? s.toneMapping : _n, - physicallyCorrectLights: s.physicallyCorrectLights, - premultipliedAlpha: w.premultipliedAlpha, - doubleSided: w.side === Ci, - flipSided: w.side === it, - depthPacking: w.depthPacking !== void 0 ? w.depthPacking : !1, - index0AttributeName: w.index0AttributeName, - extensionDerivatives: w.extensions && w.extensions.derivatives, - extensionFragDepth: w.extensions && w.extensions.fragDepth, - extensionDrawBuffers: w.extensions && w.extensions.drawBuffers, - extensionShaderTextureLOD: w.extensions && w.extensions.shaderTextureLOD, + skinning: $.isSkinnedMesh === !0, + morphTargets: z.morphAttributes.position !== void 0, + morphNormals: z.morphAttributes.normal !== void 0, + morphColors: z.morphAttributes.color !== void 0, + morphTargetsCount: D, + morphTextureStride: G, + numDirLights: T.directional.length, + numPointLights: T.point.length, + numSpotLights: T.spot.length, + numSpotLightMaps: T.spotLightMap.length, + numRectAreaLights: T.rectArea.length, + numHemiLights: T.hemi.length, + numDirLightShadows: T.directionalShadowMap.length, + numPointLightShadows: T.pointShadowMap.length, + numSpotLightShadows: T.spotShadowMap.length, + numSpotLightShadowsWithMaps: T.numSpotLightShadowsWithMaps, + numLightProbes: T.numLightProbes, + numClippingPlanes: a.numPlanes, + numClipIntersection: a.numIntersection, + dithering: M.dithering, + shadowMapEnabled: s1.shadowMap.enabled && O.length > 0, + shadowMapType: s1.shadowMap.type, + toneMapping: Fe, + useLegacyLights: s1._useLegacyLights, + decodeVideoTexture: Ye && M.map.isVideoTexture === !0 && Qe.getTransfer(M.map.colorSpace) === nt, + premultipliedAlpha: M.premultipliedAlpha, + doubleSided: M.side === gn, + flipSided: M.side === Ft, + useDepthPacking: M.depthPacking >= 0, + depthPacking: M.depthPacking || 0, + index0AttributeName: M.index0AttributeName, + extensionDerivatives: ge && M.extensions.derivatives === !0, + extensionFragDepth: ge && M.extensions.fragDepth === !0, + extensionDrawBuffers: ge && M.extensions.drawBuffers === !0, + extensionShaderTextureLOD: ge && M.extensions.shaderTextureLOD === !0, rendererExtensionFragDepth: h || n.has("EXT_frag_depth"), rendererExtensionDrawBuffers: h || n.has("WEBGL_draw_buffers"), rendererExtensionShaderTextureLod: h || n.has("EXT_shader_texture_lod"), - customProgramCacheKey: w.customProgramCacheKey() + customProgramCacheKey: M.customProgramCacheKey() }; } - function y(w) { - let E = []; - if (w.shaderID ? E.push(w.shaderID) : (E.push(w.customVertexShaderID), E.push(w.customFragmentShaderID)), w.defines !== void 0) for(let D in w.defines)E.push(D), E.push(w.defines[D]); - return w.isRawShaderMaterial === !1 && (b(E, w), A(E, w), E.push(s.outputEncoding)), E.push(w.customProgramCacheKey), E.join(); - } - function b(w, E) { - w.push(E.precision), w.push(E.outputEncoding), w.push(E.mapEncoding), w.push(E.matcapEncoding), w.push(E.envMapMode), w.push(E.envMapEncoding), w.push(E.lightMapEncoding), w.push(E.emissiveMapEncoding), w.push(E.combine), w.push(E.vertexUvs), w.push(E.fogExp2), w.push(E.sizeAttenuation), w.push(E.maxBones), w.push(E.morphTargetsCount), w.push(E.numDirLights), w.push(E.numPointLights), w.push(E.numSpotLights), w.push(E.numHemiLights), w.push(E.numRectAreaLights), w.push(E.numDirLightShadows), w.push(E.numPointLightShadows), w.push(E.numSpotLightShadows), w.push(E.shadowMapType), w.push(E.toneMapping), w.push(E.numClippingPlanes), w.push(E.numClipIntersection), w.push(E.format), w.push(E.specularColorMapEncoding), w.push(E.sheenColorMapEncoding); - } - function A(w, E) { - a.disableAll(), E.isWebGL2 && a.enable(0), E.supportsVertexTextures && a.enable(1), E.instancing && a.enable(2), E.instancingColor && a.enable(3), E.map && a.enable(4), E.matcap && a.enable(5), E.envMap && a.enable(6), E.envMapCubeUV && a.enable(7), E.lightMap && a.enable(8), E.aoMap && a.enable(9), E.emissiveMap && a.enable(10), E.bumpMap && a.enable(11), E.normalMap && a.enable(12), E.objectSpaceNormalMap && a.enable(13), E.tangentSpaceNormalMap && a.enable(14), E.clearcoat && a.enable(15), E.clearcoatMap && a.enable(16), E.clearcoatRoughnessMap && a.enable(17), E.clearcoatNormalMap && a.enable(18), E.displacementMap && a.enable(19), E.specularMap && a.enable(20), E.roughnessMap && a.enable(21), E.metalnessMap && a.enable(22), E.gradientMap && a.enable(23), E.alphaMap && a.enable(24), E.alphaTest && a.enable(25), E.vertexColors && a.enable(26), E.vertexAlphas && a.enable(27), E.vertexUvs && a.enable(28), E.vertexTangents && a.enable(29), E.uvsVertexOnly && a.enable(30), E.fog && a.enable(31), w.push(a.mask), a.disableAll(), E.useFog && a.enable(0), E.flatShading && a.enable(1), E.logarithmicDepthBuffer && a.enable(2), E.skinning && a.enable(3), E.useVertexTexture && a.enable(4), E.morphTargets && a.enable(5), E.morphNormals && a.enable(6), E.premultipliedAlpha && a.enable(7), E.shadowMapEnabled && a.enable(8), E.physicallyCorrectLights && a.enable(9), E.doubleSided && a.enable(10), E.flipSided && a.enable(11), E.depthPacking && a.enable(12), E.dithering && a.enable(13), E.specularIntensityMap && a.enable(14), E.specularColorMap && a.enable(15), E.transmission && a.enable(16), E.transmissionMap && a.enable(17), E.thicknessMap && a.enable(18), E.sheen && a.enable(19), E.sheenColorMap && a.enable(20), E.sheenRoughnessMap && a.enable(21), w.push(a.mask); - } - function L(w) { - let E = v[w.type], D; - if (E) { - let U = qt[E]; - D = uf.clone(U.uniforms); - } else D = w.uniforms; - return D; - } - function I(w, E) { - let D; - for(let U = 0, F = c.length; U < F; U++){ - let O = c[U]; - if (O.cacheKey === E) { - D = O, ++D.usedTimes; + function p(M) { + let T = []; + if (M.shaderID ? T.push(M.shaderID) : (T.push(M.customVertexShaderID), T.push(M.customFragmentShaderID)), M.defines !== void 0) for(let O in M.defines)T.push(O), T.push(M.defines[O]); + return M.isRawShaderMaterial === !1 && (v(T, M), x(T, M), T.push(s1.outputColorSpace)), T.push(M.customProgramCacheKey), T.join(); + } + function v(M, T) { + M.push(T.precision), M.push(T.outputColorSpace), M.push(T.envMapMode), M.push(T.envMapCubeUVHeight), M.push(T.mapUv), M.push(T.alphaMapUv), M.push(T.lightMapUv), M.push(T.aoMapUv), M.push(T.bumpMapUv), M.push(T.normalMapUv), M.push(T.displacementMapUv), M.push(T.emissiveMapUv), M.push(T.metalnessMapUv), M.push(T.roughnessMapUv), M.push(T.anisotropyMapUv), M.push(T.clearcoatMapUv), M.push(T.clearcoatNormalMapUv), M.push(T.clearcoatRoughnessMapUv), M.push(T.iridescenceMapUv), M.push(T.iridescenceThicknessMapUv), M.push(T.sheenColorMapUv), M.push(T.sheenRoughnessMapUv), M.push(T.specularMapUv), M.push(T.specularColorMapUv), M.push(T.specularIntensityMapUv), M.push(T.transmissionMapUv), M.push(T.thicknessMapUv), M.push(T.combine), M.push(T.fogExp2), M.push(T.sizeAttenuation), M.push(T.morphTargetsCount), M.push(T.morphAttributeCount), M.push(T.numDirLights), M.push(T.numPointLights), M.push(T.numSpotLights), M.push(T.numSpotLightMaps), M.push(T.numHemiLights), M.push(T.numRectAreaLights), M.push(T.numDirLightShadows), M.push(T.numPointLightShadows), M.push(T.numSpotLightShadows), M.push(T.numSpotLightShadowsWithMaps), M.push(T.numLightProbes), M.push(T.shadowMapType), M.push(T.toneMapping), M.push(T.numClippingPlanes), M.push(T.numClipIntersection), M.push(T.depthPacking); + } + function x(M, T) { + o.disableAll(), T.isWebGL2 && o.enable(0), T.supportsVertexTextures && o.enable(1), T.instancing && o.enable(2), T.instancingColor && o.enable(3), T.matcap && o.enable(4), T.envMap && o.enable(5), T.normalMapObjectSpace && o.enable(6), T.normalMapTangentSpace && o.enable(7), T.clearcoat && o.enable(8), T.iridescence && o.enable(9), T.alphaTest && o.enable(10), T.vertexColors && o.enable(11), T.vertexAlphas && o.enable(12), T.vertexUv1s && o.enable(13), T.vertexUv2s && o.enable(14), T.vertexUv3s && o.enable(15), T.vertexTangents && o.enable(16), T.anisotropy && o.enable(17), M.push(o.mask), o.disableAll(), T.fog && o.enable(0), T.useFog && o.enable(1), T.flatShading && o.enable(2), T.logarithmicDepthBuffer && o.enable(3), T.skinning && o.enable(4), T.morphTargets && o.enable(5), T.morphNormals && o.enable(6), T.morphColors && o.enable(7), T.premultipliedAlpha && o.enable(8), T.shadowMapEnabled && o.enable(9), T.useLegacyLights && o.enable(10), T.doubleSided && o.enable(11), T.flipSided && o.enable(12), T.useDepthPacking && o.enable(13), T.dithering && o.enable(14), T.transmission && o.enable(15), T.sheen && o.enable(16), T.opaque && o.enable(17), T.pointsUvs && o.enable(18), T.decodeVideoTexture && o.enable(19), M.push(o.mask); + } + function y(M) { + let T = m[M.type], O; + if (T) { + let Y = nn[T]; + O = xp.clone(Y.uniforms); + } else O = M.uniforms; + return O; + } + function b(M, T) { + let O; + for(let Y = 0, $ = l.length; Y < $; Y++){ + let U = l[Y]; + if (U.cacheKey === T) { + O = U, ++O.usedTimes; break; } } - return D === void 0 && (D = new hx(s, E, w, r), c.push(D)), D; + return O === void 0 && (O = new b0(s1, T, M, r), l.push(O)), O; } - function k(w) { - if (--w.usedTimes === 0) { - let E = c.indexOf(w); - c[E] = c[c.length - 1], c.pop(), w.destroy(); + function w(M) { + if (--M.usedTimes === 0) { + let T = l.indexOf(M); + l[T] = l[l.length - 1], l.pop(), M.destroy(); } } - function B(w) { - l.remove(w); + function R(M) { + c.remove(M); } - function P() { - l.dispose(); + function I() { + c.dispose(); } return { - getParameters: _, - getProgramCacheKey: y, - getUniforms: L, - acquireProgram: I, - releaseProgram: k, - releaseShaderCache: B, - programs: c, - dispose: P + getParameters: g, + getProgramCacheKey: p, + getUniforms: y, + acquireProgram: b, + releaseProgram: w, + releaseShaderCache: R, + programs: l, + dispose: I }; } -function fx() { - let s = new WeakMap; +function w0() { + let s1 = new WeakMap; function e(r) { - let o = s.get(r); - return o === void 0 && (o = {}, s.set(r, o)), o; + let a = s1.get(r); + return a === void 0 && (a = {}, s1.set(r, a)), a; } function t(r) { - s.delete(r); + s1.delete(r); } - function n(r, o, a) { - s.get(r)[o] = a; + function n(r, a, o) { + s1.get(r)[a] = o; } function i() { - s = new WeakMap; + s1 = new WeakMap; } return { get: e, @@ -9656,44 +10950,44 @@ function fx() { dispose: i }; } -function px(s, e) { - return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.material.id !== e.material.id ? s.material.id - e.material.id : s.z !== e.z ? s.z - e.z : s.id - e.id; +function A0(s1, e) { + return s1.groupOrder !== e.groupOrder ? s1.groupOrder - e.groupOrder : s1.renderOrder !== e.renderOrder ? s1.renderOrder - e.renderOrder : s1.material.id !== e.material.id ? s1.material.id - e.material.id : s1.z !== e.z ? s1.z - e.z : s1.id - e.id; } -function Yl(s, e) { - return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.z !== e.z ? e.z - s.z : s.id - e.id; +function Rh(s1, e) { + return s1.groupOrder !== e.groupOrder ? s1.groupOrder - e.groupOrder : s1.renderOrder !== e.renderOrder ? s1.renderOrder - e.renderOrder : s1.z !== e.z ? e.z - s1.z : s1.id - e.id; } -function Zl() { - let s = [], e = 0, t = [], n = [], i = []; +function Ch() { + let s1 = [], e = 0, t = [], n = [], i = []; function r() { e = 0, t.length = 0, n.length = 0, i.length = 0; } - function o(u, d, f, m, x, v) { - let g = s[e]; - return g === void 0 ? (g = { + function a(u, d, f, m, _, g) { + let p = s1[e]; + return p === void 0 ? (p = { id: u.id, object: u, geometry: d, material: f, groupOrder: m, renderOrder: u.renderOrder, - z: x, - group: v - }, s[e] = g) : (g.id = u.id, g.object = u, g.geometry = d, g.material = f, g.groupOrder = m, g.renderOrder = u.renderOrder, g.z = x, g.group = v), e++, g; + z: _, + group: g + }, s1[e] = p) : (p.id = u.id, p.object = u, p.geometry = d, p.material = f, p.groupOrder = m, p.renderOrder = u.renderOrder, p.z = _, p.group = g), e++, p; } - function a(u, d, f, m, x, v) { - let g = o(u, d, f, m, x, v); - f.transmission > 0 ? n.push(g) : f.transparent === !0 ? i.push(g) : t.push(g); + function o(u, d, f, m, _, g) { + let p = a(u, d, f, m, _, g); + f.transmission > 0 ? n.push(p) : f.transparent === !0 ? i.push(p) : t.push(p); } - function l(u, d, f, m, x, v) { - let g = o(u, d, f, m, x, v); - f.transmission > 0 ? n.unshift(g) : f.transparent === !0 ? i.unshift(g) : t.unshift(g); + function c(u, d, f, m, _, g) { + let p = a(u, d, f, m, _, g); + f.transmission > 0 ? n.unshift(p) : f.transparent === !0 ? i.unshift(p) : t.unshift(p); } - function c(u, d) { - t.length > 1 && t.sort(u || px), n.length > 1 && n.sort(d || Yl), i.length > 1 && i.sort(d || Yl); + function l(u, d) { + t.length > 1 && t.sort(u || A0), n.length > 1 && n.sort(d || Rh), i.length > 1 && i.sort(d || Rh); } function h() { - for(let u = e, d = s.length; u < d; u++){ - let f = s[u]; + for(let u = e, d = s1.length; u < d; u++){ + let f = s1[u]; if (f.id === null) break; f.id = null, f.object = null, f.geometry = null, f.material = null, f.group = null; } @@ -9703,46 +10997,46 @@ function Zl() { transmissive: n, transparent: i, init: r, - push: a, - unshift: l, + push: o, + unshift: c, finish: h, - sort: c + sort: l }; } -function mx() { - let s = new WeakMap; +function R0() { + let s1 = new WeakMap; function e(n, i) { - let r; - return s.has(n) === !1 ? (r = new Zl, s.set(n, [ - r - ])) : i >= s.get(n).length ? (r = new Zl, s.get(n).push(r)) : r = s.get(n)[i], r; + let r = s1.get(n), a; + return r === void 0 ? (a = new Ch, s1.set(n, [ + a + ])) : i >= r.length ? (a = new Ch, r.push(a)) : a = r[i], a; } function t() { - s = new WeakMap; + s1 = new WeakMap; } return { get: e, dispose: t }; } -function gx() { - let s = {}; +function C0() { + let s1 = {}; return { get: function(e) { - if (s[e.id] !== void 0) return s[e.id]; + if (s1[e.id] !== void 0) return s1[e.id]; let t; switch(e.type){ case "DirectionalLight": t = { - direction: new M, - color: new ae + direction: new A, + color: new pe }; break; case "SpotLight": t = { - position: new M, - direction: new M, - color: new ae, + position: new A, + direction: new A, + color: new pe, distance: 0, coneCos: 0, penumbraCos: 0, @@ -9751,37 +11045,37 @@ function gx() { break; case "PointLight": t = { - position: new M, - color: new ae, + position: new A, + color: new pe, distance: 0, decay: 0 }; break; case "HemisphereLight": t = { - direction: new M, - skyColor: new ae, - groundColor: new ae + direction: new A, + skyColor: new pe, + groundColor: new pe }; break; case "RectAreaLight": t = { - color: new ae, - position: new M, - halfWidth: new M, - halfHeight: new M + color: new pe, + position: new A, + halfWidth: new A, + halfHeight: new A }; break; } - return s[e.id] = t, t; + return s1[e.id] = t, t; } }; } -function xx() { - let s = {}; +function P0() { + let s1 = {}; return { get: function(e) { - if (s[e.id] !== void 0) return s[e.id]; + if (s1[e.id] !== void 0) return s1[e.id]; let t; switch(e.type){ case "DirectionalLight": @@ -9789,7 +11083,7 @@ function xx() { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, - shadowMapSize: new X + shadowMapSize: new Z }; break; case "SpotLight": @@ -9797,7 +11091,7 @@ function xx() { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, - shadowMapSize: new X + shadowMapSize: new Z }; break; case "PointLight": @@ -9805,22 +11099,22 @@ function xx() { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, - shadowMapSize: new X, + shadowMapSize: new Z, shadowCameraNear: 1, shadowCameraFar: 1e3 }; break; } - return s[e.id] = t, t; + return s1[e.id] = t, t; } }; } -var yx = 0; -function vx(s, e) { - return (e.castShadow ? 1 : 0) - (s.castShadow ? 1 : 0); +var L0 = 0; +function I0(s1, e) { + return (e.castShadow ? 2 : 0) - (s1.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (s1.map ? 1 : 0); } -function _x(s, e) { - let t = new gx, n = xx(), i = { +function U0(s1, e) { + let t = new C0, n = P0(), i = { version: 0, hash: { directionalLength: -1, @@ -9830,7 +11124,9 @@ function _x(s, e) { hemiLength: -1, numDirectionalShadows: -1, numPointShadows: -1, - numSpotShadows: -1 + numSpotShadows: -1, + numSpotMaps: -1, + numLightProbes: -1 }, ambient: [ 0, @@ -9843,9 +11139,10 @@ function _x(s, e) { directionalShadowMap: [], directionalShadowMatrix: [], spot: [], + spotLightMap: [], spotShadow: [], spotShadowMap: [], - spotShadowMatrix: [], + spotLightMatrix: [], rectArea: [], rectAreaLTC1: null, rectAreaLTC2: null, @@ -9853,96 +11150,102 @@ function _x(s, e) { pointShadow: [], pointShadowMap: [], pointShadowMatrix: [], - hemi: [] + hemi: [], + numSpotLightShadowsWithMaps: 0, + numLightProbes: 0 }; - for(let h = 0; h < 9; h++)i.probe.push(new M); - let r = new M, o = new pe, a = new pe; - function l(h, u) { + for(let h = 0; h < 9; h++)i.probe.push(new A); + let r = new A, a = new ze, o = new ze; + function c(h, u) { let d = 0, f = 0, m = 0; - for(let k = 0; k < 9; k++)i.probe[k].set(0, 0, 0); - let x = 0, v = 0, g = 0, p = 0, _ = 0, y = 0, b = 0, A = 0; - h.sort(vx); - let L = u !== !0 ? Math.PI : 1; - for(let k = 0, B = h.length; k < B; k++){ - let P = h[k], w = P.color, E = P.intensity, D = P.distance, U = P.shadow && P.shadow.map ? P.shadow.map.texture : null; - if (P.isAmbientLight) d += w.r * E * L, f += w.g * E * L, m += w.b * E * L; - else if (P.isLightProbe) for(let F = 0; F < 9; F++)i.probe[F].addScaledVector(P.sh.coefficients[F], E); - else if (P.isDirectionalLight) { - let F = t.get(P); - if (F.color.copy(P.color).multiplyScalar(P.intensity * L), P.castShadow) { - let O = P.shadow, ne = n.get(P); - ne.shadowBias = O.bias, ne.shadowNormalBias = O.normalBias, ne.shadowRadius = O.radius, ne.shadowMapSize = O.mapSize, i.directionalShadow[x] = ne, i.directionalShadowMap[x] = U, i.directionalShadowMatrix[x] = P.shadow.matrix, y++; + for(let Y = 0; Y < 9; Y++)i.probe[Y].set(0, 0, 0); + let _ = 0, g = 0, p = 0, v = 0, x = 0, y = 0, b = 0, w = 0, R = 0, I = 0, M = 0; + h.sort(I0); + let T = u === !0 ? Math.PI : 1; + for(let Y = 0, $ = h.length; Y < $; Y++){ + let U = h[Y], z = U.color, q = U.intensity, H = U.distance, ne = U.shadow && U.shadow.map ? U.shadow.map.texture : null; + if (U.isAmbientLight) d += z.r * q * T, f += z.g * q * T, m += z.b * q * T; + else if (U.isLightProbe) { + for(let W = 0; W < 9; W++)i.probe[W].addScaledVector(U.sh.coefficients[W], q); + M++; + } else if (U.isDirectionalLight) { + let W = t.get(U); + if (W.color.copy(U.color).multiplyScalar(U.intensity * T), U.castShadow) { + let K = U.shadow, D = n.get(U); + D.shadowBias = K.bias, D.shadowNormalBias = K.normalBias, D.shadowRadius = K.radius, D.shadowMapSize = K.mapSize, i.directionalShadow[_] = D, i.directionalShadowMap[_] = ne, i.directionalShadowMatrix[_] = U.shadow.matrix, y++; } - i.directional[x] = F, x++; - } else if (P.isSpotLight) { - let F = t.get(P); - if (F.position.setFromMatrixPosition(P.matrixWorld), F.color.copy(w).multiplyScalar(E * L), F.distance = D, F.coneCos = Math.cos(P.angle), F.penumbraCos = Math.cos(P.angle * (1 - P.penumbra)), F.decay = P.decay, P.castShadow) { - let O = P.shadow, ne = n.get(P); - ne.shadowBias = O.bias, ne.shadowNormalBias = O.normalBias, ne.shadowRadius = O.radius, ne.shadowMapSize = O.mapSize, i.spotShadow[g] = ne, i.spotShadowMap[g] = U, i.spotShadowMatrix[g] = P.shadow.matrix, A++; + i.directional[_] = W, _++; + } else if (U.isSpotLight) { + let W = t.get(U); + W.position.setFromMatrixPosition(U.matrixWorld), W.color.copy(z).multiplyScalar(q * T), W.distance = H, W.coneCos = Math.cos(U.angle), W.penumbraCos = Math.cos(U.angle * (1 - U.penumbra)), W.decay = U.decay, i.spot[p] = W; + let K = U.shadow; + if (U.map && (i.spotLightMap[R] = U.map, R++, K.updateMatrices(U), U.castShadow && I++), i.spotLightMatrix[p] = K.matrix, U.castShadow) { + let D = n.get(U); + D.shadowBias = K.bias, D.shadowNormalBias = K.normalBias, D.shadowRadius = K.radius, D.shadowMapSize = K.mapSize, i.spotShadow[p] = D, i.spotShadowMap[p] = ne, w++; } - i.spot[g] = F, g++; - } else if (P.isRectAreaLight) { - let F = t.get(P); - F.color.copy(w).multiplyScalar(E), F.halfWidth.set(P.width * .5, 0, 0), F.halfHeight.set(0, P.height * .5, 0), i.rectArea[p] = F, p++; - } else if (P.isPointLight) { - let F = t.get(P); - if (F.color.copy(P.color).multiplyScalar(P.intensity * L), F.distance = P.distance, F.decay = P.decay, P.castShadow) { - let O = P.shadow, ne = n.get(P); - ne.shadowBias = O.bias, ne.shadowNormalBias = O.normalBias, ne.shadowRadius = O.radius, ne.shadowMapSize = O.mapSize, ne.shadowCameraNear = O.camera.near, ne.shadowCameraFar = O.camera.far, i.pointShadow[v] = ne, i.pointShadowMap[v] = U, i.pointShadowMatrix[v] = P.shadow.matrix, b++; + p++; + } else if (U.isRectAreaLight) { + let W = t.get(U); + W.color.copy(z).multiplyScalar(q), W.halfWidth.set(U.width * .5, 0, 0), W.halfHeight.set(0, U.height * .5, 0), i.rectArea[v] = W, v++; + } else if (U.isPointLight) { + let W = t.get(U); + if (W.color.copy(U.color).multiplyScalar(U.intensity * T), W.distance = U.distance, W.decay = U.decay, U.castShadow) { + let K = U.shadow, D = n.get(U); + D.shadowBias = K.bias, D.shadowNormalBias = K.normalBias, D.shadowRadius = K.radius, D.shadowMapSize = K.mapSize, D.shadowCameraNear = K.camera.near, D.shadowCameraFar = K.camera.far, i.pointShadow[g] = D, i.pointShadowMap[g] = ne, i.pointShadowMatrix[g] = U.shadow.matrix, b++; } - i.point[v] = F, v++; - } else if (P.isHemisphereLight) { - let F = t.get(P); - F.skyColor.copy(P.color).multiplyScalar(E * L), F.groundColor.copy(P.groundColor).multiplyScalar(E * L), i.hemi[_] = F, _++; + i.point[g] = W, g++; + } else if (U.isHemisphereLight) { + let W = t.get(U); + W.skyColor.copy(U.color).multiplyScalar(q * T), W.groundColor.copy(U.groundColor).multiplyScalar(q * T), i.hemi[x] = W, x++; } } - p > 0 && (e.isWebGL2 || s.has("OES_texture_float_linear") === !0 ? (i.rectAreaLTC1 = ie.LTC_FLOAT_1, i.rectAreaLTC2 = ie.LTC_FLOAT_2) : s.has("OES_texture_half_float_linear") === !0 ? (i.rectAreaLTC1 = ie.LTC_HALF_1, i.rectAreaLTC2 = ie.LTC_HALF_2) : console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")), i.ambient[0] = d, i.ambient[1] = f, i.ambient[2] = m; - let I = i.hash; - (I.directionalLength !== x || I.pointLength !== v || I.spotLength !== g || I.rectAreaLength !== p || I.hemiLength !== _ || I.numDirectionalShadows !== y || I.numPointShadows !== b || I.numSpotShadows !== A) && (i.directional.length = x, i.spot.length = g, i.rectArea.length = p, i.point.length = v, i.hemi.length = _, i.directionalShadow.length = y, i.directionalShadowMap.length = y, i.pointShadow.length = b, i.pointShadowMap.length = b, i.spotShadow.length = A, i.spotShadowMap.length = A, i.directionalShadowMatrix.length = y, i.pointShadowMatrix.length = b, i.spotShadowMatrix.length = A, I.directionalLength = x, I.pointLength = v, I.spotLength = g, I.rectAreaLength = p, I.hemiLength = _, I.numDirectionalShadows = y, I.numPointShadows = b, I.numSpotShadows = A, i.version = yx++); + v > 0 && (e.isWebGL2 || s1.has("OES_texture_float_linear") === !0 ? (i.rectAreaLTC1 = le.LTC_FLOAT_1, i.rectAreaLTC2 = le.LTC_FLOAT_2) : s1.has("OES_texture_half_float_linear") === !0 ? (i.rectAreaLTC1 = le.LTC_HALF_1, i.rectAreaLTC2 = le.LTC_HALF_2) : console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")), i.ambient[0] = d, i.ambient[1] = f, i.ambient[2] = m; + let O = i.hash; + (O.directionalLength !== _ || O.pointLength !== g || O.spotLength !== p || O.rectAreaLength !== v || O.hemiLength !== x || O.numDirectionalShadows !== y || O.numPointShadows !== b || O.numSpotShadows !== w || O.numSpotMaps !== R || O.numLightProbes !== M) && (i.directional.length = _, i.spot.length = p, i.rectArea.length = v, i.point.length = g, i.hemi.length = x, i.directionalShadow.length = y, i.directionalShadowMap.length = y, i.pointShadow.length = b, i.pointShadowMap.length = b, i.spotShadow.length = w, i.spotShadowMap.length = w, i.directionalShadowMatrix.length = y, i.pointShadowMatrix.length = b, i.spotLightMatrix.length = w + R - I, i.spotLightMap.length = R, i.numSpotLightShadowsWithMaps = I, i.numLightProbes = M, O.directionalLength = _, O.pointLength = g, O.spotLength = p, O.rectAreaLength = v, O.hemiLength = x, O.numDirectionalShadows = y, O.numPointShadows = b, O.numSpotShadows = w, O.numSpotMaps = R, O.numLightProbes = M, i.version = L0++); } - function c(h, u) { - let d = 0, f = 0, m = 0, x = 0, v = 0, g = u.matrixWorldInverse; - for(let p = 0, _ = h.length; p < _; p++){ - let y = h[p]; + function l(h, u) { + let d = 0, f = 0, m = 0, _ = 0, g = 0, p = u.matrixWorldInverse; + for(let v = 0, x = h.length; v < x; v++){ + let y = h[v]; if (y.isDirectionalLight) { let b = i.directional[d]; - b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(g), d++; + b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(p), d++; } else if (y.isSpotLight) { let b = i.spot[m]; - b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(g), b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(g), m++; + b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(p), b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(p), m++; } else if (y.isRectAreaLight) { - let b = i.rectArea[x]; - b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(g), a.identity(), o.copy(y.matrixWorld), o.premultiply(g), a.extractRotation(o), b.halfWidth.set(y.width * .5, 0, 0), b.halfHeight.set(0, y.height * .5, 0), b.halfWidth.applyMatrix4(a), b.halfHeight.applyMatrix4(a), x++; + let b = i.rectArea[_]; + b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(p), o.identity(), a.copy(y.matrixWorld), a.premultiply(p), o.extractRotation(a), b.halfWidth.set(y.width * .5, 0, 0), b.halfHeight.set(0, y.height * .5, 0), b.halfWidth.applyMatrix4(o), b.halfHeight.applyMatrix4(o), _++; } else if (y.isPointLight) { let b = i.point[f]; - b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(g), f++; + b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(p), f++; } else if (y.isHemisphereLight) { - let b = i.hemi[v]; - b.direction.setFromMatrixPosition(y.matrixWorld), b.direction.transformDirection(g), b.direction.normalize(), v++; + let b = i.hemi[g]; + b.direction.setFromMatrixPosition(y.matrixWorld), b.direction.transformDirection(p), g++; } } } return { - setup: l, - setupView: c, + setup: c, + setupView: l, state: i }; } -function $l(s, e) { - let t = new _x(s, e), n = [], i = []; +function Ph(s1, e) { + let t = new U0(s1, e), n = [], i = []; function r() { n.length = 0, i.length = 0; } - function o(u) { + function a(u) { n.push(u); } - function a(u) { + function o(u) { i.push(u); } - function l(u) { + function c(u) { t.setup(n, u); } - function c(u) { + function l(u) { t.setupView(n, u); } return { @@ -9952,19 +11255,19 @@ function $l(s, e) { shadowsArray: i, lights: t }, - setupLights: l, - setupLightsView: c, - pushLight: o, - pushShadow: a + setupLights: c, + setupLightsView: l, + pushLight: a, + pushShadow: o }; } -function Mx(s, e) { +function D0(s1, e) { let t = new WeakMap; - function n(r, o = 0) { - let a; - return t.has(r) === !1 ? (a = new $l(s, e), t.set(r, [ - a - ])) : o >= t.get(r).length ? (a = new $l(s, e), t.get(r).push(a)) : a = t.get(r)[o], a; + function n(r, a = 0) { + let o = t.get(r), c; + return o === void 0 ? (c = new Ph(s1, e), t.set(r, [ + c + ])) : a >= o.length ? (c = new Ph(s1, e), o.push(c)) : c = o[a], c; } function i() { t = new WeakMap; @@ -9974,29 +11277,23 @@ function Mx(s, e) { dispose: i }; } -var eo = class extends dt { +var Qr = class extends bt { constructor(e){ - super(); - this.type = "MeshDepthMaterial", this.depthPacking = Nd, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.setValues(e); + super(), this.isMeshDepthMaterial = !0, this.type = "MeshDepthMaterial", this.depthPacking = Cf, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e); } copy(e) { return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this; } -}; -eo.prototype.isMeshDepthMaterial = !0; -var to = class extends dt { +}, jr = class extends bt { constructor(e){ - super(); - this.type = "MeshDistanceMaterial", this.referencePosition = new M, this.nearDistance = 1, this.farDistance = 1e3, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.fog = !1, this.setValues(e); + super(), this.isMeshDistanceMaterial = !0, this.type = "MeshDistanceMaterial", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(e); } copy(e) { - return super.copy(e), this.referencePosition.copy(e.referencePosition), this.nearDistance = e.nearDistance, this.farDistance = e.farDistance, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this; + return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this; } -}; -to.prototype.isMeshDistanceMaterial = !0; -var bx = `void main() { +}, N0 = `void main() { gl_Position = vec4( position, 1.0 ); -}`, wx = `uniform sampler2D shadow_pass; +}`, O0 = `uniform sampler2D shadow_pass; uniform vec2 resolution; uniform float radius; #include @@ -10023,14 +11320,14 @@ void main() { float std_dev = sqrt( squared_mean - mean * mean ); gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); }`; -function yh(s, e, t) { - let n = new Dr, i = new X, r = new X, o = new Ve, a = new eo({ - depthPacking: Bd - }), l = new to, c = {}, h = t.maxTextureSize, u = { - 0: it, - 1: Ai, - 2: Ci - }, d = new sn({ +function F0(s1, e, t) { + let n = new Ps, i = new Z, r = new Z, a = new je, o = new Qr({ + depthPacking: Pf + }), c = new jr, l = {}, h = t.maxTextureSize, u = { + [Bn]: Ft, + [Ft]: Bn, + [gn]: gn + }, d = new jt({ defines: { VSM_SAMPLES: 8 }, @@ -10039,18 +11336,18 @@ function yh(s, e, t) { value: null }, resolution: { - value: new X + value: new Z }, radius: { value: 4 } }, - vertexShader: bx, - fragmentShader: wx + vertexShader: N0, + fragmentShader: O0 }), f = d.clone(); f.defines.HORIZONTAL_PASS = 1; - let m = new _e; - m.setAttribute("position", new Ue(new Float32Array([ + let m = new Ge; + m.setAttribute("position", new et(new Float32Array([ -1, -1, .5, @@ -10061,764 +11358,928 @@ function yh(s, e, t) { 3, .5 ]), 3)); - let x = new st(m, d), v = this; - this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Hc, this.render = function(y, b, A) { - if (v.enabled === !1 || v.autoUpdate === !1 && v.needsUpdate === !1 || y.length === 0) return; - let L = s.getRenderTarget(), I = s.getActiveCubeFace(), k = s.getActiveMipmapLevel(), B = s.state; - B.setBlending(vn), B.buffers.color.setClear(1, 1, 1, 1), B.buffers.depth.setTest(!0), B.setScissorTest(!1); - for(let P = 0, w = y.length; P < w; P++){ - let E = y[P], D = E.shadow; - if (D === void 0) { - console.warn("THREE.WebGLShadowMap:", E, "has no shadow."); + let _ = new Mt(m, d), g = this; + this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = cd; + let p = this.type; + this.render = function(b, w, R) { + if (g.enabled === !1 || g.autoUpdate === !1 && g.needsUpdate === !1 || b.length === 0) return; + let I = s1.getRenderTarget(), M = s1.getActiveCubeFace(), T = s1.getActiveMipmapLevel(), O = s1.state; + O.setBlending(Dn), O.buffers.color.setClear(1, 1, 1, 1), O.buffers.depth.setTest(!0), O.setScissorTest(!1); + let Y = p !== pn && this.type === pn, $ = p === pn && this.type !== pn; + for(let U = 0, z = b.length; U < z; U++){ + let q = b[U], H = q.shadow; + if (H === void 0) { + console.warn("THREE.WebGLShadowMap:", q, "has no shadow."); continue; } - if (D.autoUpdate === !1 && D.needsUpdate === !1) continue; - i.copy(D.mapSize); - let U = D.getFrameExtents(); - if (i.multiply(U), r.copy(D.mapSize), (i.x > h || i.y > h) && (i.x > h && (r.x = Math.floor(h / U.x), i.x = r.x * U.x, D.mapSize.x = r.x), i.y > h && (r.y = Math.floor(h / U.y), i.y = r.y * U.y, D.mapSize.y = r.y)), D.map === null && !D.isPointLightShadow && this.type === ir) { - let O = { - minFilter: tt, - magFilter: tt, - format: ct - }; - D.map = new At(i.x, i.y, O), D.map.texture.name = E.name + ".shadowMap", D.mapPass = new At(i.x, i.y, O), D.camera.updateProjectionMatrix(); - } - if (D.map === null) { - let O = { - minFilter: rt, - magFilter: rt, - format: ct - }; - D.map = new At(i.x, i.y, O), D.map.texture.name = E.name + ".shadowMap", D.camera.updateProjectionMatrix(); + if (H.autoUpdate === !1 && H.needsUpdate === !1) continue; + i.copy(H.mapSize); + let ne = H.getFrameExtents(); + if (i.multiply(ne), r.copy(H.mapSize), (i.x > h || i.y > h) && (i.x > h && (r.x = Math.floor(h / ne.x), i.x = r.x * ne.x, H.mapSize.x = r.x), i.y > h && (r.y = Math.floor(h / ne.y), i.y = r.y * ne.y, H.mapSize.y = r.y)), H.map === null || Y === !0 || $ === !0) { + let K = this.type !== pn ? { + minFilter: pt, + magFilter: pt + } : {}; + H.map !== null && H.map.dispose(), H.map = new qt(i.x, i.y, K), H.map.texture.name = q.name + ".shadowMap", H.camera.updateProjectionMatrix(); } - s.setRenderTarget(D.map), s.clear(); - let F = D.getViewportCount(); - for(let O = 0; O < F; O++){ - let ne = D.getViewport(O); - o.set(r.x * ne.x, r.y * ne.y, r.x * ne.z, r.y * ne.w), B.viewport(o), D.updateMatrices(E, O), n = D.getFrustum(), _(b, A, D.camera, E, this.type); + s1.setRenderTarget(H.map), s1.clear(); + let W = H.getViewportCount(); + for(let K = 0; K < W; K++){ + let D = H.getViewport(K); + a.set(r.x * D.x, r.y * D.y, r.x * D.z, r.y * D.w), O.viewport(a), H.updateMatrices(q, K), n = H.getFrustum(), y(w, R, H.camera, q, this.type); } - !D.isPointLightShadow && this.type === ir && g(D, A), D.needsUpdate = !1; + H.isPointLightShadow !== !0 && this.type === pn && v(H, R), H.needsUpdate = !1; } - v.needsUpdate = !1, s.setRenderTarget(L, I, k); + p = this.type, g.needsUpdate = !1, s1.setRenderTarget(I, M, T); }; - function g(y, b) { - let A = e.update(x); - d.defines.VSM_SAMPLES !== y.blurSamples && (d.defines.VSM_SAMPLES = y.blurSamples, f.defines.VSM_SAMPLES = y.blurSamples, d.needsUpdate = !0, f.needsUpdate = !0), d.uniforms.shadow_pass.value = y.map.texture, d.uniforms.resolution.value = y.mapSize, d.uniforms.radius.value = y.radius, s.setRenderTarget(y.mapPass), s.clear(), s.renderBufferDirect(b, null, A, d, x, null), f.uniforms.shadow_pass.value = y.mapPass.texture, f.uniforms.resolution.value = y.mapSize, f.uniforms.radius.value = y.radius, s.setRenderTarget(y.map), s.clear(), s.renderBufferDirect(b, null, A, f, x, null); - } - function p(y, b, A, L, I, k, B) { - let P = null, w = L.isPointLight === !0 ? y.customDistanceMaterial : y.customDepthMaterial; - if (w !== void 0 ? P = w : P = L.isPointLight === !0 ? l : a, s.localClippingEnabled && A.clipShadows === !0 && A.clippingPlanes.length !== 0 || A.displacementMap && A.displacementScale !== 0 || A.alphaMap && A.alphaTest > 0) { - let E = P.uuid, D = A.uuid, U = c[E]; - U === void 0 && (U = {}, c[E] = U); - let F = U[D]; - F === void 0 && (F = P.clone(), U[D] = F), P = F; - } - return P.visible = A.visible, P.wireframe = A.wireframe, B === ir ? P.side = A.shadowSide !== null ? A.shadowSide : A.side : P.side = A.shadowSide !== null ? A.shadowSide : u[A.side], P.alphaMap = A.alphaMap, P.alphaTest = A.alphaTest, P.clipShadows = A.clipShadows, P.clippingPlanes = A.clippingPlanes, P.clipIntersection = A.clipIntersection, P.displacementMap = A.displacementMap, P.displacementScale = A.displacementScale, P.displacementBias = A.displacementBias, P.wireframeLinewidth = A.wireframeLinewidth, P.linewidth = A.linewidth, L.isPointLight === !0 && P.isMeshDistanceMaterial === !0 && (P.referencePosition.setFromMatrixPosition(L.matrixWorld), P.nearDistance = I, P.farDistance = k), P; - } - function _(y, b, A, L, I) { - if (y.visible === !1) return; - if (y.layers.test(b.layers) && (y.isMesh || y.isLine || y.isPoints) && (y.castShadow || y.receiveShadow && I === ir) && (!y.frustumCulled || n.intersectsObject(y))) { - y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse, y.matrixWorld); - let P = e.update(y), w = y.material; - if (Array.isArray(w)) { - let E = P.groups; - for(let D = 0, U = E.length; D < U; D++){ - let F = E[D], O = w[F.materialIndex]; - if (O && O.visible) { - let ne = p(y, P, O, L, A.near, A.far, I); - s.renderBufferDirect(A, null, P, ne, y, F); + function v(b, w) { + let R = e.update(_); + d.defines.VSM_SAMPLES !== b.blurSamples && (d.defines.VSM_SAMPLES = b.blurSamples, f.defines.VSM_SAMPLES = b.blurSamples, d.needsUpdate = !0, f.needsUpdate = !0), b.mapPass === null && (b.mapPass = new qt(i.x, i.y)), d.uniforms.shadow_pass.value = b.map.texture, d.uniforms.resolution.value = b.mapSize, d.uniforms.radius.value = b.radius, s1.setRenderTarget(b.mapPass), s1.clear(), s1.renderBufferDirect(w, null, R, d, _, null), f.uniforms.shadow_pass.value = b.mapPass.texture, f.uniforms.resolution.value = b.mapSize, f.uniforms.radius.value = b.radius, s1.setRenderTarget(b.map), s1.clear(), s1.renderBufferDirect(w, null, R, f, _, null); + } + function x(b, w, R, I) { + let M = null, T = R.isPointLight === !0 ? b.customDistanceMaterial : b.customDepthMaterial; + if (T !== void 0) M = T; + else if (M = R.isPointLight === !0 ? c : o, s1.localClippingEnabled && w.clipShadows === !0 && Array.isArray(w.clippingPlanes) && w.clippingPlanes.length !== 0 || w.displacementMap && w.displacementScale !== 0 || w.alphaMap && w.alphaTest > 0 || w.map && w.alphaTest > 0) { + let O = M.uuid, Y = w.uuid, $ = l[O]; + $ === void 0 && ($ = {}, l[O] = $); + let U = $[Y]; + U === void 0 && (U = M.clone(), $[Y] = U), M = U; + } + if (M.visible = w.visible, M.wireframe = w.wireframe, I === pn ? M.side = w.shadowSide !== null ? w.shadowSide : w.side : M.side = w.shadowSide !== null ? w.shadowSide : u[w.side], M.alphaMap = w.alphaMap, M.alphaTest = w.alphaTest, M.map = w.map, M.clipShadows = w.clipShadows, M.clippingPlanes = w.clippingPlanes, M.clipIntersection = w.clipIntersection, M.displacementMap = w.displacementMap, M.displacementScale = w.displacementScale, M.displacementBias = w.displacementBias, M.wireframeLinewidth = w.wireframeLinewidth, M.linewidth = w.linewidth, R.isPointLight === !0 && M.isMeshDistanceMaterial === !0) { + let O = s1.properties.get(M); + O.light = R; + } + return M; + } + function y(b, w, R, I, M) { + if (b.visible === !1) return; + if (b.layers.test(w.layers) && (b.isMesh || b.isLine || b.isPoints) && (b.castShadow || b.receiveShadow && M === pn) && (!b.frustumCulled || n.intersectsObject(b))) { + b.modelViewMatrix.multiplyMatrices(R.matrixWorldInverse, b.matrixWorld); + let Y = e.update(b), $ = b.material; + if (Array.isArray($)) { + let U = Y.groups; + for(let z = 0, q = U.length; z < q; z++){ + let H = U[z], ne = $[H.materialIndex]; + if (ne && ne.visible) { + let W = x(b, ne, I, M); + s1.renderBufferDirect(R, null, Y, W, b, H); } } - } else if (w.visible) { - let E = p(y, P, w, L, A.near, A.far, I); - s.renderBufferDirect(A, null, P, E, y, null); + } else if ($.visible) { + let U = x(b, $, I, M); + s1.renderBufferDirect(R, null, Y, U, b, null); } } - let B = y.children; - for(let P = 0, w = B.length; P < w; P++)_(B[P], b, A, L, I); + let O = b.children; + for(let Y = 0, $ = O.length; Y < $; Y++)y(O[Y], w, R, I, M); } } -function Sx(s, e, t) { +function B0(s1, e, t) { let n = t.isWebGL2; function i() { - let R = !1, ee = new Ve, Q = null, Ee = new Ve(0, 0, 0, 0); + let P = !1, ce = new je, ae = null, ge = new je(0, 0, 0, 0); return { - setMask: function(me) { - Q !== me && !R && (s.colorMask(me, me, me, me), Q = me); + setMask: function(ue) { + ae !== ue && !P && (s1.colorMask(ue, ue, ue, ue), ae = ue); }, - setLocked: function(me) { - R = me; + setLocked: function(ue) { + P = ue; }, - setClear: function(me, Re, oe, Le, Xe) { - Xe === !0 && (me *= Le, Re *= Le, oe *= Le), ee.set(me, Re, oe, Le), Ee.equals(ee) === !1 && (s.clearColor(me, Re, oe, Le), Ee.copy(ee)); + setClear: function(ue, Q, be, Fe, At) { + At === !0 && (ue *= Fe, Q *= Fe, be *= Fe), ce.set(ue, Q, be, Fe), ge.equals(ce) === !1 && (s1.clearColor(ue, Q, be, Fe), ge.copy(ce)); }, reset: function() { - R = !1, Q = null, Ee.set(-1, 0, 0, 0); + P = !1, ae = null, ge.set(-1, 0, 0, 0); } }; } function r() { - let R = !1, ee = null, Q = null, Ee = null; + let P = !1, ce = null, ae = null, ge = null; return { - setTest: function(me) { - me ? le(2929) : fe(2929); + setTest: function(ue) { + ue ? Ee(s1.DEPTH_TEST) : Te(s1.DEPTH_TEST); }, - setMask: function(me) { - ee !== me && !R && (s.depthMask(me), ee = me); + setMask: function(ue) { + ce !== ue && !P && (s1.depthMask(ue), ce = ue); }, - setFunc: function(me) { - if (Q !== me) { - if (me) switch(me){ - case Eu: - s.depthFunc(512); + setFunc: function(ue) { + if (ae !== ue) { + switch(ue){ + case nf: + s1.depthFunc(s1.NEVER); break; - case Au: - s.depthFunc(519); + case sf: + s1.depthFunc(s1.ALWAYS); break; - case Cu: - s.depthFunc(513); + case rf: + s1.depthFunc(s1.LESS); break; - case ea: - s.depthFunc(515); + case uo: + s1.depthFunc(s1.LEQUAL); break; - case Lu: - s.depthFunc(514); + case af: + s1.depthFunc(s1.EQUAL); break; - case Ru: - s.depthFunc(518); + case of: + s1.depthFunc(s1.GEQUAL); break; - case Pu: - s.depthFunc(516); + case cf: + s1.depthFunc(s1.GREATER); break; - case Iu: - s.depthFunc(517); + case lf: + s1.depthFunc(s1.NOTEQUAL); break; default: - s.depthFunc(515); + s1.depthFunc(s1.LEQUAL); } - else s.depthFunc(515); - Q = me; + ae = ue; } }, - setLocked: function(me) { - R = me; + setLocked: function(ue) { + P = ue; }, - setClear: function(me) { - Ee !== me && (s.clearDepth(me), Ee = me); + setClear: function(ue) { + ge !== ue && (s1.clearDepth(ue), ge = ue); }, reset: function() { - R = !1, ee = null, Q = null, Ee = null; + P = !1, ce = null, ae = null, ge = null; } }; } - function o() { - let R = !1, ee = null, Q = null, Ee = null, me = null, Re = null, oe = null, Le = null, Xe = null; + function a() { + let P = !1, ce = null, ae = null, ge = null, ue = null, Q = null, be = null, Fe = null, At = null; return { - setTest: function(We) { - R || (We ? le(2960) : fe(2960)); + setTest: function(tt) { + P || (tt ? Ee(s1.STENCIL_TEST) : Te(s1.STENCIL_TEST)); }, - setMask: function(We) { - ee !== We && !R && (s.stencilMask(We), ee = We); + setMask: function(tt) { + ce !== tt && !P && (s1.stencilMask(tt), ce = tt); }, - setFunc: function(We, Ut, Ot) { - (Q !== We || Ee !== Ut || me !== Ot) && (s.stencilFunc(We, Ut, Ot), Q = We, Ee = Ut, me = Ot); + setFunc: function(tt, tn, Rt) { + (ae !== tt || ge !== tn || ue !== Rt) && (s1.stencilFunc(tt, tn, Rt), ae = tt, ge = tn, ue = Rt); }, - setOp: function(We, Ut, Ot) { - (Re !== We || oe !== Ut || Le !== Ot) && (s.stencilOp(We, Ut, Ot), Re = We, oe = Ut, Le = Ot); + setOp: function(tt, tn, Rt) { + (Q !== tt || be !== tn || Fe !== Rt) && (s1.stencilOp(tt, tn, Rt), Q = tt, be = tn, Fe = Rt); }, - setLocked: function(We) { - R = We; + setLocked: function(tt) { + P = tt; }, - setClear: function(We) { - Xe !== We && (s.clearStencil(We), Xe = We); + setClear: function(tt) { + At !== tt && (s1.clearStencil(tt), At = tt); }, reset: function() { - R = !1, ee = null, Q = null, Ee = null, me = null, Re = null, oe = null, Le = null, Xe = null; + P = !1, ce = null, ae = null, ge = null, ue = null, Q = null, be = null, Fe = null, At = null; } }; } - let a = new i, l = new r, c = new o, h = {}, u = {}, d = null, f = !1, m = null, x = null, v = null, g = null, p = null, _ = null, y = null, b = !1, A = null, L = null, I = null, k = null, B = null, P = s.getParameter(35661), w = !1, E = 0, D = s.getParameter(7938); - D.indexOf("WebGL") !== -1 ? 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(H = parseFloat(/^WebGL (\d)/.exec(ne)[1]), q = H >= 1) : ne.indexOf("OpenGL ES") !== -1 && (H = parseFloat(/^OpenGL ES (\d)/.exec(ne)[1]), q = H >= 2); + let W = null, K = {}, D = s1.getParameter(s1.SCISSOR_BOX), G = s1.getParameter(s1.VIEWPORT), he = new je().fromArray(D), fe = new je().fromArray(G); + function _e(P, ce, ae, ge) { + let ue = new Uint8Array(4), Q = s1.createTexture(); + s1.bindTexture(P, Q), s1.texParameteri(P, s1.TEXTURE_MIN_FILTER, s1.NEAREST), s1.texParameteri(P, s1.TEXTURE_MAG_FILTER, s1.NEAREST); + for(let be = 0; be < ae; be++)n && (P === s1.TEXTURE_3D || P === s1.TEXTURE_2D_ARRAY) ? s1.texImage3D(ce, 0, s1.RGBA, 1, 1, ge, 0, s1.RGBA, s1.UNSIGNED_BYTE, ue) : s1.texImage2D(ce + be, 0, s1.RGBA, 1, 1, 0, s1.RGBA, s1.UNSIGNED_BYTE, ue); + return Q; + } + let we = {}; + we[s1.TEXTURE_2D] = _e(s1.TEXTURE_2D, s1.TEXTURE_2D, 1), we[s1.TEXTURE_CUBE_MAP] = _e(s1.TEXTURE_CUBE_MAP, s1.TEXTURE_CUBE_MAP_POSITIVE_X, 6), n && (we[s1.TEXTURE_2D_ARRAY] = _e(s1.TEXTURE_2D_ARRAY, s1.TEXTURE_2D_ARRAY, 1, 1), we[s1.TEXTURE_3D] = _e(s1.TEXTURE_3D, s1.TEXTURE_3D, 1, 1)), o.setClear(0, 0, 0, 1), c.setClear(1), l.setClear(0), Ee(s1.DEPTH_TEST), c.setFunc(uo), J(!1), Se(rl), Ee(s1.CULL_FACE), X(Dn); + function Ee(P) { + d[P] !== !0 && (s1.enable(P), d[P] = !0); + } + function Te(P) { + d[P] !== !1 && (s1.disable(P), d[P] = !1); + } + function Ye(P, ce) { + return f[P] !== ce ? (s1.bindFramebuffer(P, ce), f[P] = ce, n && (P === s1.DRAW_FRAMEBUFFER && (f[s1.FRAMEBUFFER] = ce), P === s1.FRAMEBUFFER && (f[s1.DRAW_FRAMEBUFFER] = ce)), !0) : !1; + } + function it(P, ce) { + let ae = _, ge = !1; + if (P) if (ae = m.get(ce), ae === void 0 && (ae = [], m.set(ce, ae)), P.isWebGLMultipleRenderTargets) { + let ue = P.texture; + if (ae.length !== ue.length || ae[0] !== s1.COLOR_ATTACHMENT0) { + for(let Q = 0, be = ue.length; Q < be; Q++)ae[Q] = s1.COLOR_ATTACHMENT0 + Q; + ae.length = ue.length, ge = !0; + } + } else ae[0] !== s1.COLOR_ATTACHMENT0 && (ae[0] = s1.COLOR_ATTACHMENT0, ge = !0); + else ae[0] !== s1.BACK && (ae[0] = s1.BACK, ge = !0); + ge && (t.isWebGL2 ? s1.drawBuffers(ae) : e.get("WEBGL_draw_buffers").drawBuffersWEBGL(ae)); + } + function Ce(P) { + return g !== P ? (s1.useProgram(P), g = P, !0) : !1; + } + let L = { + [Bi]: s1.FUNC_ADD, + [Xd]: s1.FUNC_SUBTRACT, + [qd]: s1.FUNC_REVERSE_SUBTRACT }; - if (n) Ce[sl] = 32775, Ce[ol] = 32776; + if (n) L[ll] = s1.MIN, L[hl] = s1.MAX; else { - let R = e.get("EXT_blend_minmax"); - R !== null && (Ce[sl] = R.MIN_EXT, Ce[ol] = R.MAX_EXT); - } - let ye = { - [xu]: 0, - [yu]: 1, - [vu]: 768, - [Gc]: 770, - [Tu]: 776, - [wu]: 774, - [Mu]: 772, - [_u]: 769, - [Vc]: 771, - [Su]: 775, - [bu]: 773 + let P = e.get("EXT_blend_minmax"); + P !== null && (L[ll] = P.MIN_EXT, L[hl] = P.MAX_EXT); + } + let oe = { + [Yd]: s1.ZERO, + [Zd]: s1.ONE, + [Jd]: s1.SRC_COLOR, + [ld]: s1.SRC_ALPHA, + [tf]: s1.SRC_ALPHA_SATURATE, + [jd]: s1.DST_COLOR, + [Kd]: s1.DST_ALPHA, + [$d]: s1.ONE_MINUS_SRC_COLOR, + [hd]: s1.ONE_MINUS_SRC_ALPHA, + [ef]: s1.ONE_MINUS_DST_COLOR, + [Qd]: s1.ONE_MINUS_DST_ALPHA }; - function ge(R, ee, Q, Ee, me, Re, oe, Le) { - if (R === vn) { - f === !0 && (fe(3042), f = !1); + function X(P, ce, ae, ge, ue, Q, be, Fe) { + if (P === Dn) { + p === !0 && (Te(s1.BLEND), p = !1); return; } - if (f === !1 && (le(3042), f = !0), R !== pu) { - if (R !== m || Le !== b) { - if ((x !== _i || p !== _i) && (s.blendEquation(32774), x = _i, p = _i), Le) switch(R){ - case sr: - s.blendFuncSeparate(1, 771, 1, 771); + if (p === !1 && (Ee(s1.BLEND), p = !0), P !== Wd) { + if (P !== v || Fe !== M) { + if ((x !== Bi || w !== Bi) && (s1.blendEquation(s1.FUNC_ADD), x = Bi, w = Bi), Fe) switch(P){ + case Wi: + s1.blendFuncSeparate(s1.ONE, s1.ONE_MINUS_SRC_ALPHA, s1.ONE, s1.ONE_MINUS_SRC_ALPHA); break; - case nl: - s.blendFunc(1, 1); + case al: + s1.blendFunc(s1.ONE, s1.ONE); break; - case il: - s.blendFuncSeparate(0, 0, 769, 771); + case ol: + s1.blendFuncSeparate(s1.ZERO, s1.ONE_MINUS_SRC_COLOR, s1.ZERO, s1.ONE); break; - case rl: - s.blendFuncSeparate(0, 768, 0, 770); + case cl: + s1.blendFuncSeparate(s1.ZERO, s1.SRC_COLOR, s1.ZERO, s1.SRC_ALPHA); break; default: - console.error("THREE.WebGLState: Invalid blending: ", R); + console.error("THREE.WebGLState: Invalid blending: ", P); break; } - else switch(R){ - case sr: - s.blendFuncSeparate(770, 771, 1, 771); + else switch(P){ + case Wi: + s1.blendFuncSeparate(s1.SRC_ALPHA, s1.ONE_MINUS_SRC_ALPHA, s1.ONE, s1.ONE_MINUS_SRC_ALPHA); break; - case nl: - s.blendFunc(770, 1); + case al: + s1.blendFunc(s1.SRC_ALPHA, s1.ONE); break; - case il: - s.blendFunc(0, 769); + case ol: + s1.blendFuncSeparate(s1.ZERO, s1.ONE_MINUS_SRC_COLOR, s1.ZERO, s1.ONE); break; - case rl: - s.blendFunc(0, 768); + case cl: + s1.blendFunc(s1.ZERO, s1.SRC_COLOR); break; default: - console.error("THREE.WebGLState: Invalid blending: ", R); + console.error("THREE.WebGLState: Invalid blending: ", P); break; } - v = null, g = null, _ = null, y = null, m = R, b = Le; + y = null, b = null, R = null, I = null, v = P, M = Fe; } return; } - me = me || ee, Re = Re || Q, oe = oe || Ee, (ee !== x || me !== p) && (s.blendEquationSeparate(Ce[ee], Ce[me]), x = ee, p = me), (Q !== v || Ee !== g || Re !== _ || oe !== y) && (s.blendFuncSeparate(ye[Q], ye[Ee], ye[Re], ye[oe]), v = Q, g = Ee, _ = Re, y = oe), m = R, b = null; + ue = ue || ce, Q = Q || ae, be = be || ge, (ce !== x || ue !== w) && (s1.blendEquationSeparate(L[ce], L[ue]), x = ce, w = ue), (ae !== y || ge !== b || Q !== R || be !== I) && (s1.blendFuncSeparate(oe[ae], oe[ge], oe[Q], oe[be]), y = ae, b = ge, R = Q, I = be), v = P, M = !1; } - function xe(R, ee) { - R.side === Ci ? fe(2884) : le(2884); - let Q = R.side === it; - ee && (Q = !Q), Oe(Q), R.blending === sr && R.transparent === !1 ? ge(vn) : ge(R.blending, R.blendEquation, R.blendSrc, R.blendDst, R.blendEquationAlpha, R.blendSrcAlpha, R.blendDstAlpha, R.premultipliedAlpha), l.setFunc(R.depthFunc), l.setTest(R.depthTest), l.setMask(R.depthWrite), a.setMask(R.colorWrite); - let Ee = R.stencilWrite; - c.setTest(Ee), Ee && (c.setMask(R.stencilWriteMask), c.setFunc(R.stencilFunc, R.stencilRef, R.stencilFuncMask), c.setOp(R.stencilFail, R.stencilZFail, R.stencilZPass)), K(R.polygonOffset, R.polygonOffsetFactor, R.polygonOffsetUnits), R.alphaToCoverage === !0 ? le(32926) : fe(32926); + function ie(P, ce) { + P.side === gn ? Te(s1.CULL_FACE) : Ee(s1.CULL_FACE); + let ae = P.side === Ft; + ce && (ae = !ae), J(ae), P.blending === Wi && P.transparent === !1 ? X(Dn) : X(P.blending, P.blendEquation, P.blendSrc, P.blendDst, P.blendEquationAlpha, P.blendSrcAlpha, P.blendDstAlpha, P.premultipliedAlpha), c.setFunc(P.depthFunc), c.setTest(P.depthTest), c.setMask(P.depthWrite), o.setMask(P.colorWrite); + let ge = P.stencilWrite; + l.setTest(ge), ge && (l.setMask(P.stencilWriteMask), l.setFunc(P.stencilFunc, P.stencilRef, P.stencilFuncMask), l.setOp(P.stencilFail, P.stencilZFail, P.stencilZPass)), ye(P.polygonOffset, P.polygonOffsetFactor, P.polygonOffsetUnits), P.alphaToCoverage === !0 ? Ee(s1.SAMPLE_ALPHA_TO_COVERAGE) : Te(s1.SAMPLE_ALPHA_TO_COVERAGE); } - function Oe(R) { - A !== R && (R ? s.frontFace(2304) : s.frontFace(2305), A = R); + function J(P) { + T !== P && (P ? s1.frontFace(s1.CW) : s1.frontFace(s1.CCW), T = P); } - function G(R) { - R !== uu ? (le(2884), R !== L && (R === tl ? s.cullFace(1029) : R === du ? s.cullFace(1028) : s.cullFace(1032))) : fe(2884), L = R; + function Se(P) { + P !== kd ? (Ee(s1.CULL_FACE), P !== O && (P === rl ? s1.cullFace(s1.BACK) : P === Hd ? s1.cullFace(s1.FRONT) : s1.cullFace(s1.FRONT_AND_BACK))) : Te(s1.CULL_FACE), O = P; } - function j(R) { - R !== I && (w && s.lineWidth(R), I = R); + function me(P) { + P !== Y && (q && s1.lineWidth(P), Y = P); } - function K(R, ee, Q) { - R ? (le(32823), (k !== ee || B !== Q) && (s.polygonOffset(ee, Q), k = ee, B = Q)) : fe(32823); + function ye(P, ce, ae) { + P ? (Ee(s1.POLYGON_OFFSET_FILL), ($ !== ce || U !== ae) && (s1.polygonOffset(ce, ae), $ = ce, U = ae)) : Te(s1.POLYGON_OFFSET_FILL); } - function ue(R) { - R ? le(3089) : fe(3089); + function Ne(P) { + P ? Ee(s1.SCISSOR_TEST) : Te(s1.SCISSOR_TEST); } - function se(R) { - R === void 0 && (R = 33984 + P - 1), U !== R && (s.activeTexture(R), U = R); + function qe(P) { + P === void 0 && (P = s1.TEXTURE0 + z - 1), W !== P && (s1.activeTexture(P), W = P); } - function Se(R, ee) { - U === null && se(); - let Q = F[U]; - Q === void 0 && (Q = { + function rt(P, ce, ae) { + ae === void 0 && (W === null ? ae = s1.TEXTURE0 + z - 1 : ae = W); + let ge = K[ae]; + ge === void 0 && (ge = { type: void 0, texture: void 0 - }, F[U] = Q), (Q.type !== R || Q.texture !== ee) && (s.bindTexture(R, ee || he[R]), Q.type = R, Q.texture = ee); + }, K[ae] = ge), (ge.type !== P || ge.texture !== ce) && (W !== ae && (s1.activeTexture(ae), W = ae), s1.bindTexture(P, ce || we[P]), ge.type = P, ge.texture = ce); } - function Te() { - let R = F[U]; - R !== void 0 && R.type !== void 0 && (s.bindTexture(R.type, null), R.type = void 0, R.texture = void 0); + function C() { + let P = K[W]; + P !== void 0 && P.type !== void 0 && (s1.bindTexture(P.type, null), P.type = void 0, P.texture = void 0); } - function Pe() { + function S() { try { - s.compressedTexImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexImage2D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function Ye() { + function B() { try { - s.texSubImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexImage3D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function C() { + function ee() { try { - s.texSubImage3D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texSubImage2D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function T() { + function j() { try { - s.compressedTexSubImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texSubImage3D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function J() { + function te() { try { - s.texStorage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexSubImage2D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function $() { + function Me() { try { - s.texStorage3D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexSubImage3D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } function re() { try { - s.texImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texStorage2D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); + } + } + function de() { + try { + s1.texStorage3D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function Z() { + function Le() { try { - s.texImage3D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texImage2D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); } } - function Me(R) { - ce.equals(R) === !1 && (s.scissor(R.x, R.y, R.z, R.w), ce.copy(R)); + function Ze() { + try { + s1.texImage3D.apply(s1, arguments); + } catch (P) { + console.error("THREE.WebGLState:", P); + } } - function ve(R) { - V.equals(R) === !1 && (s.viewport(R.x, R.y, R.z, R.w), V.copy(R)); + function se(P) { + he.equals(P) === !1 && (s1.scissor(P.x, P.y, P.z, P.w), he.copy(P)); } - function te() { - s.disable(3042), s.disable(2884), s.disable(2929), s.disable(32823), s.disable(3089), s.disable(2960), s.disable(32926), s.blendEquation(32774), s.blendFunc(1, 0), s.blendFuncSeparate(1, 0, 1, 0), s.colorMask(!0, !0, !0, !0), s.clearColor(0, 0, 0, 0), s.depthMask(!0), s.depthFunc(513), s.clearDepth(1), s.stencilMask(4294967295), s.stencilFunc(519, 0, 4294967295), s.stencilOp(7680, 7680, 7680), s.clearStencil(0), s.cullFace(1029), s.frontFace(2305), s.polygonOffset(0, 0), s.activeTexture(33984), s.bindFramebuffer(36160, null), n === !0 && (s.bindFramebuffer(36009, null), s.bindFramebuffer(36008, null)), s.useProgram(null), s.lineWidth(1), s.scissor(0, 0, s.canvas.width, s.canvas.height), s.viewport(0, 0, s.canvas.width, s.canvas.height), h = {}, U = null, F = {}, u = {}, d = null, f = !1, m = null, x = null, v = null, g = null, p = null, _ = null, y = null, b = !1, A = null, L = null, I = null, k = null, B = null, ce.set(0, 0, s.canvas.width, s.canvas.height), V.set(0, 0, s.canvas.width, s.canvas.height), a.reset(), l.reset(), c.reset(); + function $e(P) { + fe.equals(P) === !1 && (s1.viewport(P.x, P.y, P.z, P.w), fe.copy(P)); + } + function Oe(P, ce) { + let ae = u.get(ce); + ae === void 0 && (ae = new WeakMap, u.set(ce, ae)); + let ge = ae.get(P); + ge === void 0 && (ge = s1.getUniformBlockIndex(ce, P.name), ae.set(P, ge)); + } + function Ie(P, ce) { + let ge = u.get(ce).get(P); + h.get(ce) !== ge && (s1.uniformBlockBinding(ce, ge, P.__bindingPointIndex), h.set(ce, ge)); + } + function Re() { + s1.disable(s1.BLEND), s1.disable(s1.CULL_FACE), s1.disable(s1.DEPTH_TEST), s1.disable(s1.POLYGON_OFFSET_FILL), s1.disable(s1.SCISSOR_TEST), s1.disable(s1.STENCIL_TEST), s1.disable(s1.SAMPLE_ALPHA_TO_COVERAGE), s1.blendEquation(s1.FUNC_ADD), s1.blendFunc(s1.ONE, s1.ZERO), s1.blendFuncSeparate(s1.ONE, s1.ZERO, s1.ONE, s1.ZERO), s1.colorMask(!0, !0, !0, !0), s1.clearColor(0, 0, 0, 0), s1.depthMask(!0), s1.depthFunc(s1.LESS), s1.clearDepth(1), s1.stencilMask(4294967295), s1.stencilFunc(s1.ALWAYS, 0, 4294967295), s1.stencilOp(s1.KEEP, s1.KEEP, s1.KEEP), s1.clearStencil(0), s1.cullFace(s1.BACK), s1.frontFace(s1.CCW), s1.polygonOffset(0, 0), s1.activeTexture(s1.TEXTURE0), s1.bindFramebuffer(s1.FRAMEBUFFER, null), n === !0 && (s1.bindFramebuffer(s1.DRAW_FRAMEBUFFER, null), s1.bindFramebuffer(s1.READ_FRAMEBUFFER, null)), s1.useProgram(null), s1.lineWidth(1), s1.scissor(0, 0, s1.canvas.width, s1.canvas.height), s1.viewport(0, 0, s1.canvas.width, s1.canvas.height), d = {}, W = null, K = {}, f = {}, m = new WeakMap, _ = [], g = null, p = !1, v = null, x = null, y = null, b = null, w = null, R = null, I = null, M = !1, T = null, O = null, Y = null, $ = null, U = null, he.set(0, 0, s1.canvas.width, s1.canvas.height), fe.set(0, 0, s1.canvas.width, s1.canvas.height), o.reset(), c.reset(), l.reset(); } return { buffers: { - color: a, - depth: l, - stencil: c + color: o, + depth: c, + stencil: l }, - enable: le, - disable: fe, - bindFramebuffer: Be, - useProgram: Y, - setBlending: ge, - setMaterial: xe, - setFlipSided: Oe, - setCullFace: G, - setLineWidth: j, - setPolygonOffset: K, - setScissorTest: ue, - activeTexture: se, - bindTexture: Se, - unbindTexture: Te, - compressedTexImage2D: Pe, - texImage2D: re, - texImage3D: Z, - texStorage2D: J, - texStorage3D: $, - texSubImage2D: Ye, - texSubImage3D: C, - compressedTexSubImage2D: T, - scissor: Me, - viewport: ve, - reset: te + enable: Ee, + disable: Te, + bindFramebuffer: Ye, + drawBuffers: it, + useProgram: Ce, + setBlending: X, + setMaterial: ie, + setFlipSided: J, + setCullFace: Se, + setLineWidth: me, + setPolygonOffset: ye, + setScissorTest: Ne, + activeTexture: qe, + bindTexture: rt, + unbindTexture: C, + compressedTexImage2D: S, + compressedTexImage3D: B, + texImage2D: Le, + texImage3D: Ze, + updateUBOMapping: Oe, + uniformBlockBinding: Ie, + texStorage2D: re, + texStorage3D: de, + texSubImage2D: ee, + texSubImage3D: j, + compressedTexSubImage2D: te, + compressedTexSubImage3D: Me, + scissor: se, + viewport: $e, + reset: Re }; } -function Tx(s, e, t, n, i, r, o) { - let a = i.isWebGL2, l = i.maxTextures, c = i.maxCubemapSize, h = i.maxTextureSize, u = i.maxSamples, f = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : void 0, m = new WeakMap, x, v = !1; +function z0(s1, e, t, n, i, r, a) { + let o = i.isWebGL2, c = i.maxTextures, l = i.maxCubemapSize, h = i.maxTextureSize, u = i.maxSamples, d = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : null, f = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), m = new WeakMap, _, g = new WeakMap, p = !1; try { - v = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null; + p = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null; } catch {} - function g(C, T) { - return v ? new OffscreenCanvas(C, T) : qs("canvas"); - } - function p(C, T, J, $) { - let re = 1; - if ((C.width > $ || C.height > $) && (re = $ / Math.max(C.width, C.height)), re < 1 || T === !0) if (typeof HTMLImageElement < "u" && C instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && C instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && C instanceof ImageBitmap) { - let Z = T ? Jc : Math.floor, Me = Z(re * C.width), ve = Z(re * C.height); - x === void 0 && (x = g(Me, ve)); - let te = J ? g(Me, ve) : x; - return te.width = Me, te.height = ve, te.getContext("2d").drawImage(C, 0, 0, Me, ve), console.warn("THREE.WebGLRenderer: Texture has been resized from (" + C.width + "x" + C.height + ") to (" + Me + "x" + ve + ")."), te; + function v(C, S) { + return p ? new OffscreenCanvas(C, S) : ws("canvas"); + } + function x(C, S, B, ee) { + let j = 1; + if ((C.width > ee || C.height > ee) && (j = ee / Math.max(C.width, C.height)), j < 1 || S === !0) if (typeof HTMLImageElement < "u" && C instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && C instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && C instanceof ImageBitmap) { + let te = S ? Wr : Math.floor, Me = te(j * C.width), re = te(j * C.height); + _ === void 0 && (_ = v(Me, re)); + let de = B ? v(Me, re) : _; + return de.width = Me, de.height = re, de.getContext("2d").drawImage(C, 0, 0, Me, re), console.warn("THREE.WebGLRenderer: Texture has been resized from (" + C.width + "x" + C.height + ") to (" + Me + "x" + re + ")."), de; } else return "data" in C && console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + C.width + "x" + C.height + ")."), C; return C; } - function _(C) { - return ia(C.width) && ia(C.height); - } function y(C) { - return a ? !1 : C.wrapS !== vt || C.wrapT !== vt || C.minFilter !== rt && C.minFilter !== tt; + return mo(C.width) && mo(C.height); + } + function b(C) { + return o ? !1 : C.wrapS !== It || C.wrapT !== It || C.minFilter !== pt && C.minFilter !== mt; } - function b(C, T) { - return C.generateMipmaps && T && C.minFilter !== rt && C.minFilter !== tt; + function w(C, S) { + return C.generateMipmaps && S && C.minFilter !== pt && C.minFilter !== mt; } - function A(C) { - s.generateMipmap(C); + function R(C) { + s1.generateMipmap(C); } - function L(C, T, J, $) { - if (a === !1) return T; + function I(C, S, B, ee, j = !1) { + if (o === !1) return S; if (C !== null) { - if (s[C] !== void 0) return s[C]; + if (s1[C] !== void 0) return s1[C]; console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + C + "'"); } - let re = T; - return T === 6403 && (J === 5126 && (re = 33326), J === 5131 && (re = 33325), J === 5121 && (re = 33321)), T === 6407 && (J === 5126 && (re = 34837), J === 5131 && (re = 34843), J === 5121 && (re = 32849)), T === 6408 && (J === 5126 && (re = 34836), J === 5131 && (re = 34842), J === 5121 && (re = $ === Oi ? 35907 : 32856)), (re === 33325 || re === 33326 || re === 34842 || re === 34836) && e.get("EXT_color_buffer_float"), re; - } - function I(C, T, J) { - return b(C, J) === !0 || C.isFramebufferTexture && C.minFilter !== rt && C.minFilter !== tt ? Math.log2(Math.max(T.width, T.height)) + 1 : C.mipmaps !== void 0 && C.mipmaps.length > 0 ? C.mipmaps.length : C.isCompressedTexture && Array.isArray(C.image) ? T.mipmaps.length : 1; + let te = S; + if (S === s1.RED && (B === s1.FLOAT && (te = s1.R32F), B === s1.HALF_FLOAT && (te = s1.R16F), B === s1.UNSIGNED_BYTE && (te = s1.R8)), S === s1.RED_INTEGER && (B === s1.UNSIGNED_BYTE && (te = s1.R8UI), B === s1.UNSIGNED_SHORT && (te = s1.R16UI), B === s1.UNSIGNED_INT && (te = s1.R32UI), B === s1.BYTE && (te = s1.R8I), B === s1.SHORT && (te = s1.R16I), B === s1.INT && (te = s1.R32I)), S === s1.RG && (B === s1.FLOAT && (te = s1.RG32F), B === s1.HALF_FLOAT && (te = s1.RG16F), B === s1.UNSIGNED_BYTE && (te = s1.RG8)), S === s1.RGBA) { + let Me = j ? zr : Qe.getTransfer(ee); + B === s1.FLOAT && (te = s1.RGBA32F), B === s1.HALF_FLOAT && (te = s1.RGBA16F), B === s1.UNSIGNED_BYTE && (te = Me === nt ? s1.SRGB8_ALPHA8 : s1.RGBA8), B === s1.UNSIGNED_SHORT_4_4_4_4 && (te = s1.RGBA4), B === s1.UNSIGNED_SHORT_5_5_5_1 && (te = s1.RGB5_A1); + } + return (te === s1.R16F || te === s1.R32F || te === s1.RG16F || te === s1.RG32F || te === s1.RGBA16F || te === s1.RGBA32F) && e.get("EXT_color_buffer_float"), te; } - function k(C) { - return C === rt || C === ta || C === na ? 9728 : 9729; + function M(C, S, B) { + return w(C, B) === !0 || C.isFramebufferTexture && C.minFilter !== pt && C.minFilter !== mt ? Math.log2(Math.max(S.width, S.height)) + 1 : C.mipmaps !== void 0 && C.mipmaps.length > 0 ? C.mipmaps.length : C.isCompressedTexture && Array.isArray(C.image) ? S.mipmaps.length : 1; } - function B(C) { - let T = C.target; - T.removeEventListener("dispose", B), w(T), T.isVideoTexture && m.delete(T), o.memory.textures--; + function T(C) { + return C === pt || C === fo || C === Lr ? s1.NEAREST : s1.LINEAR; } - function P(C) { - let T = C.target; - T.removeEventListener("dispose", P), E(T); + function O(C) { + let S = C.target; + S.removeEventListener("dispose", O), $(S), S.isVideoTexture && m.delete(S); } - function w(C) { - let T = n.get(C); - T.__webglInit !== void 0 && (s.deleteTexture(T.__webglTexture), n.remove(C)); + function Y(C) { + let S = C.target; + S.removeEventListener("dispose", Y), z(S); } - function E(C) { - let T = C.texture, J = n.get(C), $ = n.get(T); - if (!!C) { - if ($.__webglTexture !== void 0 && (s.deleteTexture($.__webglTexture), o.memory.textures--), C.depthTexture && C.depthTexture.dispose(), C.isWebGLCubeRenderTarget) for(let re = 0; re < 6; re++)s.deleteFramebuffer(J.__webglFramebuffer[re]), J.__webglDepthbuffer && s.deleteRenderbuffer(J.__webglDepthbuffer[re]); - else s.deleteFramebuffer(J.__webglFramebuffer), J.__webglDepthbuffer && s.deleteRenderbuffer(J.__webglDepthbuffer), J.__webglMultisampledFramebuffer && s.deleteFramebuffer(J.__webglMultisampledFramebuffer), J.__webglColorRenderbuffer && s.deleteRenderbuffer(J.__webglColorRenderbuffer), J.__webglDepthRenderbuffer && s.deleteRenderbuffer(J.__webglDepthRenderbuffer); - if (C.isWebGLMultipleRenderTargets) for(let re = 0, Z = T.length; re < Z; re++){ - let Me = n.get(T[re]); - Me.__webglTexture && (s.deleteTexture(Me.__webglTexture), o.memory.textures--), n.remove(T[re]); - } - n.remove(T), n.remove(C); + function $(C) { + let S = n.get(C); + if (S.__webglInit === void 0) return; + let B = C.source, ee = g.get(B); + if (ee) { + let j = ee[S.__cacheKey]; + j.usedTimes--, j.usedTimes === 0 && U(C), Object.keys(ee).length === 0 && g.delete(B); } + n.remove(C); } - let D = 0; - function U() { - D = 0; - } - function F() { - let C = D; - return C >= l && console.warn("THREE.WebGLTextures: Trying to use " + C + " texture units while this GPU supports only " + l), D += 1, C; + function U(C) { + let S = n.get(C); + s1.deleteTexture(S.__webglTexture); + let B = C.source, ee = g.get(B); + delete ee[S.__cacheKey], a.memory.textures--; } - function O(C, T) { - let J = n.get(C); - if (C.isVideoTexture && se(C), C.version > 0 && J.__version !== C.version) { - let $ = C.image; - if ($ === void 0) console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined"); - else if ($.complete === !1) console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); + function z(C) { + let S = C.texture, B = n.get(C), ee = n.get(S); + if (ee.__webglTexture !== void 0 && (s1.deleteTexture(ee.__webglTexture), a.memory.textures--), C.depthTexture && C.depthTexture.dispose(), C.isWebGLCubeRenderTarget) for(let j = 0; j < 6; j++){ + if (Array.isArray(B.__webglFramebuffer[j])) for(let te = 0; te < B.__webglFramebuffer[j].length; te++)s1.deleteFramebuffer(B.__webglFramebuffer[j][te]); + else s1.deleteFramebuffer(B.__webglFramebuffer[j]); + B.__webglDepthbuffer && s1.deleteRenderbuffer(B.__webglDepthbuffer[j]); + } + else { + if (Array.isArray(B.__webglFramebuffer)) for(let j = 0; j < B.__webglFramebuffer.length; j++)s1.deleteFramebuffer(B.__webglFramebuffer[j]); + else s1.deleteFramebuffer(B.__webglFramebuffer); + if (B.__webglDepthbuffer && s1.deleteRenderbuffer(B.__webglDepthbuffer), B.__webglMultisampledFramebuffer && s1.deleteFramebuffer(B.__webglMultisampledFramebuffer), B.__webglColorRenderbuffer) for(let j = 0; j < B.__webglColorRenderbuffer.length; j++)B.__webglColorRenderbuffer[j] && s1.deleteRenderbuffer(B.__webglColorRenderbuffer[j]); + B.__webglDepthRenderbuffer && s1.deleteRenderbuffer(B.__webglDepthRenderbuffer); + } + if (C.isWebGLMultipleRenderTargets) for(let j = 0, te = S.length; j < te; j++){ + let Me = n.get(S[j]); + Me.__webglTexture && (s1.deleteTexture(Me.__webglTexture), a.memory.textures--), n.remove(S[j]); + } + n.remove(S), n.remove(C); + } + let q = 0; + function H() { + q = 0; + } + function ne() { + let C = q; + return C >= c && console.warn("THREE.WebGLTextures: Trying to use " + C + " texture units while this GPU supports only " + c), q += 1, C; + } + function W(C) { + let S = []; + return S.push(C.wrapS), S.push(C.wrapT), S.push(C.wrapR || 0), S.push(C.magFilter), S.push(C.minFilter), S.push(C.anisotropy), S.push(C.internalFormat), S.push(C.format), S.push(C.type), S.push(C.generateMipmaps), S.push(C.premultiplyAlpha), S.push(C.flipY), S.push(C.unpackAlignment), S.push(C.colorSpace), S.join(); + } + function K(C, S) { + let B = n.get(C); + if (C.isVideoTexture && qe(C), C.isRenderTargetTexture === !1 && C.version > 0 && B.__version !== C.version) { + let ee = C.image; + if (ee === null) console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found."); + else if (ee.complete === !1) console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); else { - Be(J, C, T); + Ye(B, C, S); return; } } - t.activeTexture(33984 + T), t.bindTexture(3553, J.__webglTexture); + t.bindTexture(s1.TEXTURE_2D, B.__webglTexture, s1.TEXTURE0 + S); } - function ne(C, T) { - let J = n.get(C); - if (C.version > 0 && J.__version !== C.version) { - Be(J, C, T); + function D(C, S) { + let B = n.get(C); + if (C.version > 0 && B.__version !== C.version) { + Ye(B, C, S); return; } - t.activeTexture(33984 + T), t.bindTexture(35866, J.__webglTexture); + t.bindTexture(s1.TEXTURE_2D_ARRAY, B.__webglTexture, s1.TEXTURE0 + S); } - function ce(C, T) { - let J = n.get(C); - if (C.version > 0 && J.__version !== C.version) { - Be(J, C, T); + function G(C, S) { + let B = n.get(C); + if (C.version > 0 && B.__version !== C.version) { + Ye(B, C, S); return; } - t.activeTexture(33984 + T), t.bindTexture(32879, J.__webglTexture); + t.bindTexture(s1.TEXTURE_3D, B.__webglTexture, s1.TEXTURE0 + S); } - function V(C, T) { - let J = n.get(C); - if (C.version > 0 && J.__version !== C.version) { - Y(J, C, T); + function he(C, S) { + let B = n.get(C); + if (C.version > 0 && B.__version !== C.version) { + it(B, C, S); return; } - t.activeTexture(33984 + T), t.bindTexture(34067, J.__webglTexture); - } - let W = { - [Ns]: 10497, - [vt]: 33071, - [Bs]: 33648 - }, he = { - [rt]: 9728, - [ta]: 9984, - [na]: 9986, - [tt]: 9729, - [Wc]: 9985, - [Ui]: 9987 + t.bindTexture(s1.TEXTURE_CUBE_MAP, B.__webglTexture, s1.TEXTURE0 + S); + } + let fe = { + [Dr]: s1.REPEAT, + [It]: s1.CLAMP_TO_EDGE, + [Nr]: s1.MIRRORED_REPEAT + }, _e = { + [pt]: s1.NEAREST, + [fo]: s1.NEAREST_MIPMAP_NEAREST, + [Lr]: s1.NEAREST_MIPMAP_LINEAR, + [mt]: s1.LINEAR, + [ud]: s1.LINEAR_MIPMAP_NEAREST, + [li]: s1.LINEAR_MIPMAP_LINEAR + }, we = { + [Uf]: s1.NEVER, + [Vf]: s1.ALWAYS, + [Df]: s1.LESS, + [Of]: s1.LEQUAL, + [Nf]: s1.EQUAL, + [zf]: s1.GEQUAL, + [Ff]: s1.GREATER, + [Bf]: s1.NOTEQUAL }; - function le(C, T, J) { - if (J ? (s.texParameteri(C, 10242, W[T.wrapS]), s.texParameteri(C, 10243, W[T.wrapT]), (C === 32879 || C === 35866) && s.texParameteri(C, 32882, W[T.wrapR]), s.texParameteri(C, 10240, he[T.magFilter]), s.texParameteri(C, 10241, he[T.minFilter])) : (s.texParameteri(C, 10242, 33071), s.texParameteri(C, 10243, 33071), (C === 32879 || C === 35866) && s.texParameteri(C, 32882, 33071), (T.wrapS !== vt || T.wrapT !== vt) && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), s.texParameteri(C, 10240, k(T.magFilter)), s.texParameteri(C, 10241, k(T.minFilter)), T.minFilter !== rt && T.minFilter !== tt && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), e.has("EXT_texture_filter_anisotropic") === !0) { - let $ = e.get("EXT_texture_filter_anisotropic"); - if (T.type === nn && e.has("OES_texture_float_linear") === !1 || a === !1 && T.type === kn && e.has("OES_texture_half_float_linear") === !1) return; - (T.anisotropy > 1 || n.get(T).__currentAnisotropy) && (s.texParameterf(C, $.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(T.anisotropy, i.getMaxAnisotropy())), n.get(T).__currentAnisotropy = T.anisotropy); - } - } - function fe(C, T) { - C.__webglInit === void 0 && (C.__webglInit = !0, T.addEventListener("dispose", B), C.__webglTexture = s.createTexture(), o.memory.textures++); - } - function Be(C, T, J) { - let $ = 3553; - T.isDataTexture2DArray && ($ = 35866), T.isDataTexture3D && ($ = 32879), fe(C, T), t.activeTexture(33984 + J), t.bindTexture($, C.__webglTexture), s.pixelStorei(37440, T.flipY), s.pixelStorei(37441, T.premultiplyAlpha), s.pixelStorei(3317, T.unpackAlignment), s.pixelStorei(37443, 0); - let re = y(T) && _(T.image) === !1, Z = p(T.image, re, !1, h), Me = _(Z) || a, ve = r.convert(T.format), te = r.convert(T.type), R = L(T.internalFormat, ve, te, T.encoding); - le($, T, Me); - let ee, Q = T.mipmaps, Ee = a && T.isVideoTexture !== !0, me = C.__version === void 0, Re = I(T, Z, Me); - if (T.isDepthTexture) R = 6402, a ? T.type === nn ? R = 36012 : T.type === Ps ? R = 33190 : T.type === Ti ? R = 35056 : R = 33189 : T.type === nn && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), T.format === Vn && R === 6402 && T.type !== cr && T.type !== Ps && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), T.type = cr, te = r.convert(T.type)), T.format === Li && R === 6402 && (R = 34041, T.type !== Ti && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), T.type = Ti, te = r.convert(T.type))), Ee && me ? t.texStorage2D(3553, 1, R, Z.width, Z.height) : t.texImage2D(3553, 0, R, Z.width, Z.height, 0, ve, te, null); - else if (T.isDataTexture) if (Q.length > 0 && Me) { - Ee && me && t.texStorage2D(3553, Re, R, Q[0].width, Q[0].height); - for(let oe = 0, Le = Q.length; oe < Le; oe++)ee = Q[oe], Ee ? t.texSubImage2D(3553, 0, 0, 0, ee.width, ee.height, ve, te, ee.data) : t.texImage2D(3553, oe, R, ee.width, ee.height, 0, ve, te, ee.data); - T.generateMipmaps = !1; - } else Ee ? (me && t.texStorage2D(3553, Re, R, Z.width, Z.height), t.texSubImage2D(3553, 0, 0, 0, Z.width, Z.height, ve, te, Z.data)) : t.texImage2D(3553, 0, R, Z.width, Z.height, 0, ve, te, Z.data); - else if (T.isCompressedTexture) { - Ee && me && t.texStorage2D(3553, Re, R, Q[0].width, Q[0].height); - for(let oe = 0, Le = Q.length; oe < Le; oe++)ee = Q[oe], T.format !== ct && T.format !== Gn ? ve !== null ? Ee ? t.compressedTexSubImage2D(3553, oe, 0, 0, ee.width, ee.height, ve, ee.data) : t.compressedTexImage2D(3553, oe, R, ee.width, ee.height, 0, ee.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Ee ? t.texSubImage2D(3553, oe, 0, 0, ee.width, ee.height, ve, te, ee.data) : t.texImage2D(3553, oe, R, ee.width, ee.height, 0, ve, te, ee.data); - } else if (T.isDataTexture2DArray) Ee ? (me && t.texStorage3D(35866, Re, R, Z.width, Z.height, Z.depth), t.texSubImage3D(35866, 0, 0, 0, 0, Z.width, Z.height, Z.depth, ve, te, Z.data)) : t.texImage3D(35866, 0, R, Z.width, Z.height, Z.depth, 0, ve, te, Z.data); - else if (T.isDataTexture3D) Ee ? (me && t.texStorage3D(32879, Re, R, Z.width, Z.height, Z.depth), t.texSubImage3D(32879, 0, 0, 0, 0, Z.width, Z.height, Z.depth, ve, te, Z.data)) : t.texImage3D(32879, 0, R, Z.width, Z.height, Z.depth, 0, ve, te, Z.data); - else if (T.isFramebufferTexture) Ee && me ? t.texStorage2D(3553, Re, R, Z.width, Z.height) : t.texImage2D(3553, 0, R, Z.width, Z.height, 0, ve, te, null); - else if (Q.length > 0 && Me) { - Ee && me && t.texStorage2D(3553, Re, R, Q[0].width, Q[0].height); - for(let oe = 0, Le = Q.length; oe < Le; oe++)ee = Q[oe], Ee ? t.texSubImage2D(3553, oe, 0, 0, ve, te, ee) : t.texImage2D(3553, oe, R, ve, te, ee); - T.generateMipmaps = !1; - } else Ee ? (me && t.texStorage2D(3553, Re, R, Z.width, Z.height), t.texSubImage2D(3553, 0, 0, 0, ve, te, Z)) : t.texImage2D(3553, 0, R, ve, te, Z); - b(T, Me) && A($), C.__version = T.version, T.onUpdate && T.onUpdate(T); - } - function Y(C, T, J) { - if (T.image.length !== 6) return; - fe(C, T), t.activeTexture(33984 + J), t.bindTexture(34067, C.__webglTexture), s.pixelStorei(37440, T.flipY), s.pixelStorei(37441, T.premultiplyAlpha), s.pixelStorei(3317, T.unpackAlignment), s.pixelStorei(37443, 0); - let $ = T && (T.isCompressedTexture || T.image[0].isCompressedTexture), re = T.image[0] && T.image[0].isDataTexture, Z = []; - for(let oe = 0; oe < 6; oe++)!$ && !re ? Z[oe] = p(T.image[oe], !1, !0, c) : Z[oe] = re ? T.image[oe].image : T.image[oe]; - let Me = Z[0], ve = _(Me) || a, te = r.convert(T.format), R = r.convert(T.type), ee = L(T.internalFormat, te, R, T.encoding), Q = a && T.isVideoTexture !== !0, Ee = C.__version === void 0, me = I(T, Me, ve); - le(34067, T, ve); - let Re; - if ($) { - Q && Ee && t.texStorage2D(34067, me, ee, Me.width, Me.height); - for(let oe = 0; oe < 6; oe++){ - Re = Z[oe].mipmaps; - for(let Le = 0; Le < Re.length; Le++){ - let Xe = Re[Le]; - T.format !== ct && T.format !== Gn ? te !== null ? Q ? t.compressedTexSubImage2D(34069 + oe, Le, 0, 0, Xe.width, Xe.height, te, Xe.data) : t.compressedTexImage2D(34069 + oe, Le, ee, Xe.width, Xe.height, 0, Xe.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : Q ? t.texSubImage2D(34069 + oe, Le, 0, 0, Xe.width, Xe.height, te, R, Xe.data) : t.texImage2D(34069 + oe, Le, ee, Xe.width, Xe.height, 0, te, R, Xe.data); - } + function Ee(C, S, B) { + if (B ? (s1.texParameteri(C, s1.TEXTURE_WRAP_S, fe[S.wrapS]), s1.texParameteri(C, s1.TEXTURE_WRAP_T, fe[S.wrapT]), (C === s1.TEXTURE_3D || C === s1.TEXTURE_2D_ARRAY) && s1.texParameteri(C, s1.TEXTURE_WRAP_R, fe[S.wrapR]), s1.texParameteri(C, s1.TEXTURE_MAG_FILTER, _e[S.magFilter]), s1.texParameteri(C, s1.TEXTURE_MIN_FILTER, _e[S.minFilter])) : (s1.texParameteri(C, s1.TEXTURE_WRAP_S, s1.CLAMP_TO_EDGE), s1.texParameteri(C, s1.TEXTURE_WRAP_T, s1.CLAMP_TO_EDGE), (C === s1.TEXTURE_3D || C === s1.TEXTURE_2D_ARRAY) && s1.texParameteri(C, s1.TEXTURE_WRAP_R, s1.CLAMP_TO_EDGE), (S.wrapS !== It || S.wrapT !== It) && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), s1.texParameteri(C, s1.TEXTURE_MAG_FILTER, T(S.magFilter)), s1.texParameteri(C, s1.TEXTURE_MIN_FILTER, T(S.minFilter)), S.minFilter !== pt && S.minFilter !== mt && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), S.compareFunction && (s1.texParameteri(C, s1.TEXTURE_COMPARE_MODE, s1.COMPARE_REF_TO_TEXTURE), s1.texParameteri(C, s1.TEXTURE_COMPARE_FUNC, we[S.compareFunction])), e.has("EXT_texture_filter_anisotropic") === !0) { + let ee = e.get("EXT_texture_filter_anisotropic"); + if (S.magFilter === pt || S.minFilter !== Lr && S.minFilter !== li || S.type === xn && e.has("OES_texture_float_linear") === !1 || o === !1 && S.type === Ts && e.has("OES_texture_half_float_linear") === !1) return; + (S.anisotropy > 1 || n.get(S).__currentAnisotropy) && (s1.texParameterf(C, ee.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(S.anisotropy, i.getMaxAnisotropy())), n.get(S).__currentAnisotropy = S.anisotropy); + } + } + function Te(C, S) { + let B = !1; + C.__webglInit === void 0 && (C.__webglInit = !0, S.addEventListener("dispose", O)); + let ee = S.source, j = g.get(ee); + j === void 0 && (j = {}, g.set(ee, j)); + let te = W(S); + if (te !== C.__cacheKey) { + j[te] === void 0 && (j[te] = { + texture: s1.createTexture(), + usedTimes: 0 + }, a.memory.textures++, B = !0), j[te].usedTimes++; + let Me = j[C.__cacheKey]; + Me !== void 0 && (j[C.__cacheKey].usedTimes--, Me.usedTimes === 0 && U(S)), C.__cacheKey = te, C.__webglTexture = j[te].texture; + } + return B; + } + function Ye(C, S, B) { + let ee = s1.TEXTURE_2D; + (S.isDataArrayTexture || S.isCompressedArrayTexture) && (ee = s1.TEXTURE_2D_ARRAY), S.isData3DTexture && (ee = s1.TEXTURE_3D); + let j = Te(C, S), te = S.source; + t.bindTexture(ee, C.__webglTexture, s1.TEXTURE0 + B); + let Me = n.get(te); + if (te.version !== Me.__version || j === !0) { + t.activeTexture(s1.TEXTURE0 + B); + let re = Qe.getPrimaries(Qe.workingColorSpace), de = S.colorSpace === Xt ? null : Qe.getPrimaries(S.colorSpace), Le = S.colorSpace === Xt || re === de ? s1.NONE : s1.BROWSER_DEFAULT_WEBGL; + s1.pixelStorei(s1.UNPACK_FLIP_Y_WEBGL, S.flipY), s1.pixelStorei(s1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, S.premultiplyAlpha), s1.pixelStorei(s1.UNPACK_ALIGNMENT, S.unpackAlignment), s1.pixelStorei(s1.UNPACK_COLORSPACE_CONVERSION_WEBGL, Le); + let Ze = b(S) && y(S.image) === !1, se = x(S.image, Ze, !1, h); + se = rt(S, se); + let $e = y(se) || o, Oe = r.convert(S.format, S.colorSpace), Ie = r.convert(S.type), Re = I(S.internalFormat, Oe, Ie, S.colorSpace, S.isVideoTexture); + Ee(ee, S, $e); + let P, ce = S.mipmaps, ae = o && S.isVideoTexture !== !0, ge = Me.__version === void 0 || j === !0, ue = M(S, se, $e); + if (S.isDepthTexture) Re = s1.DEPTH_COMPONENT, o ? S.type === xn ? Re = s1.DEPTH_COMPONENT32F : S.type === Ln ? Re = s1.DEPTH_COMPONENT24 : S.type === ii ? Re = s1.DEPTH24_STENCIL8 : Re = s1.DEPTH_COMPONENT16 : S.type === xn && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), S.format === si && Re === s1.DEPTH_COMPONENT && S.type !== Wc && S.type !== Ln && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), S.type = Ln, Ie = r.convert(S.type)), S.format === Yi && Re === s1.DEPTH_COMPONENT && (Re = s1.DEPTH_STENCIL, S.type !== ii && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), S.type = ii, Ie = r.convert(S.type))), ge && (ae ? t.texStorage2D(s1.TEXTURE_2D, 1, Re, se.width, se.height) : t.texImage2D(s1.TEXTURE_2D, 0, Re, se.width, se.height, 0, Oe, Ie, null)); + else if (S.isDataTexture) if (ce.length > 0 && $e) { + ae && ge && t.texStorage2D(s1.TEXTURE_2D, ue, Re, ce[0].width, ce[0].height); + for(let Q = 0, be = ce.length; Q < be; Q++)P = ce[Q], ae ? t.texSubImage2D(s1.TEXTURE_2D, Q, 0, 0, P.width, P.height, Oe, Ie, P.data) : t.texImage2D(s1.TEXTURE_2D, Q, Re, P.width, P.height, 0, Oe, Ie, P.data); + S.generateMipmaps = !1; + } else ae ? (ge && t.texStorage2D(s1.TEXTURE_2D, ue, Re, se.width, se.height), t.texSubImage2D(s1.TEXTURE_2D, 0, 0, 0, se.width, se.height, Oe, Ie, se.data)) : t.texImage2D(s1.TEXTURE_2D, 0, Re, se.width, se.height, 0, Oe, Ie, se.data); + else if (S.isCompressedTexture) if (S.isCompressedArrayTexture) { + ae && ge && t.texStorage3D(s1.TEXTURE_2D_ARRAY, ue, Re, ce[0].width, ce[0].height, se.depth); + for(let Q = 0, be = ce.length; Q < be; Q++)P = ce[Q], S.format !== Wt ? Oe !== null ? ae ? t.compressedTexSubImage3D(s1.TEXTURE_2D_ARRAY, Q, 0, 0, 0, P.width, P.height, se.depth, Oe, P.data, 0, 0) : t.compressedTexImage3D(s1.TEXTURE_2D_ARRAY, Q, Re, P.width, P.height, se.depth, 0, P.data, 0, 0) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : ae ? t.texSubImage3D(s1.TEXTURE_2D_ARRAY, Q, 0, 0, 0, P.width, P.height, se.depth, Oe, Ie, P.data) : t.texImage3D(s1.TEXTURE_2D_ARRAY, Q, Re, P.width, P.height, se.depth, 0, Oe, Ie, P.data); + } else { + ae && ge && t.texStorage2D(s1.TEXTURE_2D, ue, Re, ce[0].width, ce[0].height); + for(let Q = 0, be = ce.length; Q < be; Q++)P = ce[Q], S.format !== Wt ? Oe !== null ? ae ? t.compressedTexSubImage2D(s1.TEXTURE_2D, Q, 0, 0, P.width, P.height, Oe, P.data) : t.compressedTexImage2D(s1.TEXTURE_2D, Q, Re, P.width, P.height, 0, P.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : ae ? t.texSubImage2D(s1.TEXTURE_2D, Q, 0, 0, P.width, P.height, Oe, Ie, P.data) : t.texImage2D(s1.TEXTURE_2D, Q, Re, P.width, P.height, 0, Oe, Ie, P.data); } - } else { - Re = T.mipmaps, Q && Ee && (Re.length > 0 && me++, t.texStorage2D(34067, me, ee, Z[0].width, Z[0].height)); - for(let oe = 0; oe < 6; oe++)if (re) { - Q ? t.texSubImage2D(34069 + oe, 0, 0, 0, Z[oe].width, Z[oe].height, te, R, Z[oe].data) : t.texImage2D(34069 + oe, 0, ee, Z[oe].width, Z[oe].height, 0, te, R, Z[oe].data); - for(let Le = 0; Le < Re.length; Le++){ - let We = Re[Le].image[oe].image; - Q ? t.texSubImage2D(34069 + oe, Le + 1, 0, 0, We.width, We.height, te, R, We.data) : t.texImage2D(34069 + oe, Le + 1, ee, We.width, We.height, 0, te, R, We.data); + else if (S.isDataArrayTexture) ae ? (ge && t.texStorage3D(s1.TEXTURE_2D_ARRAY, ue, Re, se.width, se.height, se.depth), t.texSubImage3D(s1.TEXTURE_2D_ARRAY, 0, 0, 0, 0, se.width, se.height, se.depth, Oe, Ie, se.data)) : t.texImage3D(s1.TEXTURE_2D_ARRAY, 0, Re, se.width, se.height, se.depth, 0, Oe, Ie, se.data); + else if (S.isData3DTexture) ae ? (ge && t.texStorage3D(s1.TEXTURE_3D, ue, Re, se.width, se.height, se.depth), t.texSubImage3D(s1.TEXTURE_3D, 0, 0, 0, 0, se.width, se.height, se.depth, Oe, Ie, se.data)) : t.texImage3D(s1.TEXTURE_3D, 0, Re, se.width, se.height, se.depth, 0, Oe, Ie, se.data); + else if (S.isFramebufferTexture) { + if (ge) if (ae) t.texStorage2D(s1.TEXTURE_2D, ue, Re, se.width, se.height); + else { + let Q = se.width, be = se.height; + for(let Fe = 0; Fe < ue; Fe++)t.texImage2D(s1.TEXTURE_2D, Fe, Re, Q, be, 0, Oe, Ie, null), Q >>= 1, be >>= 1; + } + } else if (ce.length > 0 && $e) { + ae && ge && t.texStorage2D(s1.TEXTURE_2D, ue, Re, ce[0].width, ce[0].height); + for(let Q = 0, be = ce.length; Q < be; Q++)P = ce[Q], ae ? t.texSubImage2D(s1.TEXTURE_2D, Q, 0, 0, Oe, Ie, P) : t.texImage2D(s1.TEXTURE_2D, Q, Re, Oe, Ie, P); + S.generateMipmaps = !1; + } else ae ? (ge && t.texStorage2D(s1.TEXTURE_2D, ue, Re, se.width, se.height), t.texSubImage2D(s1.TEXTURE_2D, 0, 0, 0, Oe, Ie, se)) : t.texImage2D(s1.TEXTURE_2D, 0, Re, Oe, Ie, se); + w(S, $e) && R(ee), Me.__version = te.version, S.onUpdate && S.onUpdate(S); + } + C.__version = S.version; + } + function it(C, S, B) { + if (S.image.length !== 6) return; + let ee = Te(C, S), j = S.source; + t.bindTexture(s1.TEXTURE_CUBE_MAP, C.__webglTexture, s1.TEXTURE0 + B); + let te = n.get(j); + if (j.version !== te.__version || ee === !0) { + t.activeTexture(s1.TEXTURE0 + B); + let Me = Qe.getPrimaries(Qe.workingColorSpace), re = S.colorSpace === Xt ? null : Qe.getPrimaries(S.colorSpace), de = S.colorSpace === Xt || Me === re ? s1.NONE : s1.BROWSER_DEFAULT_WEBGL; + s1.pixelStorei(s1.UNPACK_FLIP_Y_WEBGL, S.flipY), s1.pixelStorei(s1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, S.premultiplyAlpha), s1.pixelStorei(s1.UNPACK_ALIGNMENT, S.unpackAlignment), s1.pixelStorei(s1.UNPACK_COLORSPACE_CONVERSION_WEBGL, de); + let Le = S.isCompressedTexture || S.image[0].isCompressedTexture, Ze = S.image[0] && S.image[0].isDataTexture, se = []; + for(let Q = 0; Q < 6; Q++)!Le && !Ze ? se[Q] = x(S.image[Q], !1, !0, l) : se[Q] = Ze ? S.image[Q].image : S.image[Q], se[Q] = rt(S, se[Q]); + let $e = se[0], Oe = y($e) || o, Ie = r.convert(S.format, S.colorSpace), Re = r.convert(S.type), P = I(S.internalFormat, Ie, Re, S.colorSpace), ce = o && S.isVideoTexture !== !0, ae = te.__version === void 0 || ee === !0, ge = M(S, $e, Oe); + Ee(s1.TEXTURE_CUBE_MAP, S, Oe); + let ue; + if (Le) { + ce && ae && t.texStorage2D(s1.TEXTURE_CUBE_MAP, ge, P, $e.width, $e.height); + for(let Q = 0; Q < 6; Q++){ + ue = se[Q].mipmaps; + for(let be = 0; be < ue.length; be++){ + let Fe = ue[be]; + S.format !== Wt ? Ie !== null ? ce ? t.compressedTexSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be, 0, 0, Fe.width, Fe.height, Ie, Fe.data) : t.compressedTexImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be, P, Fe.width, Fe.height, 0, Fe.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : ce ? t.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be, 0, 0, Fe.width, Fe.height, Ie, Re, Fe.data) : t.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be, P, Fe.width, Fe.height, 0, Ie, Re, Fe.data); + } } } else { - Q ? t.texSubImage2D(34069 + oe, 0, 0, 0, te, R, Z[oe]) : t.texImage2D(34069 + oe, 0, ee, te, R, Z[oe]); - for(let Le = 0; Le < Re.length; Le++){ - let Xe = Re[Le]; - Q ? t.texSubImage2D(34069 + oe, Le + 1, 0, 0, te, R, Xe.image[oe]) : t.texImage2D(34069 + oe, Le + 1, ee, te, R, Xe.image[oe]); + ue = S.mipmaps, ce && ae && (ue.length > 0 && ge++, t.texStorage2D(s1.TEXTURE_CUBE_MAP, ge, P, se[0].width, se[0].height)); + for(let Q = 0; Q < 6; Q++)if (Ze) { + ce ? t.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, 0, 0, 0, se[Q].width, se[Q].height, Ie, Re, se[Q].data) : t.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, 0, P, se[Q].width, se[Q].height, 0, Ie, Re, se[Q].data); + for(let be = 0; be < ue.length; be++){ + let At = ue[be].image[Q].image; + ce ? t.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be + 1, 0, 0, At.width, At.height, Ie, Re, At.data) : t.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be + 1, P, At.width, At.height, 0, Ie, Re, At.data); + } + } else { + ce ? t.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, 0, 0, 0, Ie, Re, se[Q]) : t.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, 0, P, Ie, Re, se[Q]); + for(let be = 0; be < ue.length; be++){ + let Fe = ue[be]; + ce ? t.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be + 1, 0, 0, Ie, Re, Fe.image[Q]) : t.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + Q, be + 1, P, Ie, Re, Fe.image[Q]); + } } } - } - b(T, ve) && A(34067), C.__version = T.version, T.onUpdate && T.onUpdate(T); - } - function Ce(C, T, J, $, re) { - let Z = r.convert(J.format), Me = r.convert(J.type), ve = L(J.internalFormat, Z, Me, J.encoding); - n.get(T).__hasExternalTextures || (re === 32879 || re === 35866 ? t.texImage3D(re, 0, ve, T.width, T.height, T.depth, 0, Z, Me, null) : t.texImage2D(re, 0, ve, T.width, T.height, 0, Z, Me, null)), t.bindFramebuffer(36160, C), T.useRenderToTexture ? f.framebufferTexture2DMultisampleEXT(36160, $, re, n.get(J).__webglTexture, 0, ue(T)) : s.framebufferTexture2D(36160, $, re, n.get(J).__webglTexture, 0), t.bindFramebuffer(36160, null); - } - function ye(C, T, J) { - if (s.bindRenderbuffer(36161, C), T.depthBuffer && !T.stencilBuffer) { - let $ = 33189; - if (J || T.useRenderToTexture) { - let re = T.depthTexture; - re && re.isDepthTexture && (re.type === nn ? $ = 36012 : re.type === Ps && ($ = 33190)); - let Z = ue(T); - T.useRenderToTexture ? f.renderbufferStorageMultisampleEXT(36161, Z, $, T.width, T.height) : s.renderbufferStorageMultisample(36161, Z, $, T.width, T.height); - } else s.renderbufferStorage(36161, $, T.width, T.height); - s.framebufferRenderbuffer(36160, 36096, 36161, C); - } else if (T.depthBuffer && T.stencilBuffer) { - let $ = ue(T); - J && T.useRenderbuffer ? s.renderbufferStorageMultisample(36161, $, 35056, T.width, T.height) : T.useRenderToTexture ? f.renderbufferStorageMultisampleEXT(36161, $, 35056, T.width, T.height) : s.renderbufferStorage(36161, 34041, T.width, T.height), s.framebufferRenderbuffer(36160, 33306, 36161, C); + w(S, Oe) && R(s1.TEXTURE_CUBE_MAP), te.__version = j.version, S.onUpdate && S.onUpdate(S); + } + C.__version = S.version; + } + function Ce(C, S, B, ee, j, te) { + let Me = r.convert(B.format, B.colorSpace), re = r.convert(B.type), de = I(B.internalFormat, Me, re, B.colorSpace); + if (!n.get(S).__hasExternalTextures) { + let Ze = Math.max(1, S.width >> te), se = Math.max(1, S.height >> te); + j === s1.TEXTURE_3D || j === s1.TEXTURE_2D_ARRAY ? t.texImage3D(j, te, de, Ze, se, S.depth, 0, Me, re, null) : t.texImage2D(j, te, de, Ze, se, 0, Me, re, null); + } + t.bindFramebuffer(s1.FRAMEBUFFER, C), Ne(S) ? d.framebufferTexture2DMultisampleEXT(s1.FRAMEBUFFER, ee, j, n.get(B).__webglTexture, 0, ye(S)) : (j === s1.TEXTURE_2D || j >= s1.TEXTURE_CUBE_MAP_POSITIVE_X && j <= s1.TEXTURE_CUBE_MAP_NEGATIVE_Z) && s1.framebufferTexture2D(s1.FRAMEBUFFER, ee, j, n.get(B).__webglTexture, te), t.bindFramebuffer(s1.FRAMEBUFFER, null); + } + function L(C, S, B) { + if (s1.bindRenderbuffer(s1.RENDERBUFFER, C), S.depthBuffer && !S.stencilBuffer) { + let ee = o === !0 ? s1.DEPTH_COMPONENT24 : s1.DEPTH_COMPONENT16; + if (B || Ne(S)) { + let j = S.depthTexture; + j && j.isDepthTexture && (j.type === xn ? ee = s1.DEPTH_COMPONENT32F : j.type === Ln && (ee = s1.DEPTH_COMPONENT24)); + let te = ye(S); + Ne(S) ? d.renderbufferStorageMultisampleEXT(s1.RENDERBUFFER, te, ee, S.width, S.height) : s1.renderbufferStorageMultisample(s1.RENDERBUFFER, te, ee, S.width, S.height); + } else s1.renderbufferStorage(s1.RENDERBUFFER, ee, S.width, S.height); + s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.DEPTH_ATTACHMENT, s1.RENDERBUFFER, C); + } else if (S.depthBuffer && S.stencilBuffer) { + let ee = ye(S); + B && Ne(S) === !1 ? s1.renderbufferStorageMultisample(s1.RENDERBUFFER, ee, s1.DEPTH24_STENCIL8, S.width, S.height) : Ne(S) ? d.renderbufferStorageMultisampleEXT(s1.RENDERBUFFER, ee, s1.DEPTH24_STENCIL8, S.width, S.height) : s1.renderbufferStorage(s1.RENDERBUFFER, s1.DEPTH_STENCIL, S.width, S.height), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.DEPTH_STENCIL_ATTACHMENT, s1.RENDERBUFFER, C); } else { - let $ = T.isWebGLMultipleRenderTargets === !0 ? T.texture[0] : T.texture, re = r.convert($.format), Z = r.convert($.type), Me = L($.internalFormat, re, Z, $.encoding), ve = ue(T); - J && T.useRenderbuffer ? s.renderbufferStorageMultisample(36161, ve, Me, T.width, T.height) : T.useRenderToTexture ? f.renderbufferStorageMultisampleEXT(36161, ve, Me, T.width, T.height) : s.renderbufferStorage(36161, Me, T.width, T.height); - } - s.bindRenderbuffer(36161, null); - } - function ge(C, T) { - if (T && T.isWebGLCubeRenderTarget) throw new Error("Depth Texture with cube render targets is not supported"); - if (t.bindFramebuffer(36160, C), !(T.depthTexture && T.depthTexture.isDepthTexture)) throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); - (!n.get(T.depthTexture).__webglTexture || T.depthTexture.image.width !== T.width || T.depthTexture.image.height !== T.height) && (T.depthTexture.image.width = T.width, T.depthTexture.image.height = T.height, T.depthTexture.needsUpdate = !0), O(T.depthTexture, 0); - let $ = n.get(T.depthTexture).__webglTexture, re = ue(T); - if (T.depthTexture.format === Vn) T.useRenderToTexture ? f.framebufferTexture2DMultisampleEXT(36160, 36096, 3553, $, 0, re) : s.framebufferTexture2D(36160, 36096, 3553, $, 0); - else if (T.depthTexture.format === Li) T.useRenderToTexture ? f.framebufferTexture2DMultisampleEXT(36160, 33306, 3553, $, 0, re) : s.framebufferTexture2D(36160, 33306, 3553, $, 0); + let ee = S.isWebGLMultipleRenderTargets === !0 ? S.texture : [ + S.texture + ]; + for(let j = 0; j < ee.length; j++){ + let te = ee[j], Me = r.convert(te.format, te.colorSpace), re = r.convert(te.type), de = I(te.internalFormat, Me, re, te.colorSpace), Le = ye(S); + B && Ne(S) === !1 ? s1.renderbufferStorageMultisample(s1.RENDERBUFFER, Le, de, S.width, S.height) : Ne(S) ? d.renderbufferStorageMultisampleEXT(s1.RENDERBUFFER, Le, de, S.width, S.height) : s1.renderbufferStorage(s1.RENDERBUFFER, de, S.width, S.height); + } + } + s1.bindRenderbuffer(s1.RENDERBUFFER, null); + } + function oe(C, S) { + if (S && S.isWebGLCubeRenderTarget) throw new Error("Depth Texture with cube render targets is not supported"); + if (t.bindFramebuffer(s1.FRAMEBUFFER, C), !(S.depthTexture && S.depthTexture.isDepthTexture)) throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); + (!n.get(S.depthTexture).__webglTexture || S.depthTexture.image.width !== S.width || S.depthTexture.image.height !== S.height) && (S.depthTexture.image.width = S.width, S.depthTexture.image.height = S.height, S.depthTexture.needsUpdate = !0), K(S.depthTexture, 0); + let ee = n.get(S.depthTexture).__webglTexture, j = ye(S); + if (S.depthTexture.format === si) Ne(S) ? d.framebufferTexture2DMultisampleEXT(s1.FRAMEBUFFER, s1.DEPTH_ATTACHMENT, s1.TEXTURE_2D, ee, 0, j) : s1.framebufferTexture2D(s1.FRAMEBUFFER, s1.DEPTH_ATTACHMENT, s1.TEXTURE_2D, ee, 0); + else if (S.depthTexture.format === Yi) Ne(S) ? d.framebufferTexture2DMultisampleEXT(s1.FRAMEBUFFER, s1.DEPTH_STENCIL_ATTACHMENT, s1.TEXTURE_2D, ee, 0, j) : s1.framebufferTexture2D(s1.FRAMEBUFFER, s1.DEPTH_STENCIL_ATTACHMENT, s1.TEXTURE_2D, ee, 0); else throw new Error("Unknown depthTexture format"); } - function xe(C) { - let T = n.get(C), J = C.isWebGLCubeRenderTarget === !0; - if (C.depthTexture && !T.__autoAllocateDepthBuffer) { - if (J) throw new Error("target.depthTexture not supported in Cube render targets"); - ge(T.__webglFramebuffer, C); - } else if (J) { - T.__webglDepthbuffer = []; - for(let $ = 0; $ < 6; $++)t.bindFramebuffer(36160, T.__webglFramebuffer[$]), T.__webglDepthbuffer[$] = s.createRenderbuffer(), ye(T.__webglDepthbuffer[$], C, !1); - } else t.bindFramebuffer(36160, T.__webglFramebuffer), T.__webglDepthbuffer = s.createRenderbuffer(), ye(T.__webglDepthbuffer, C, !1); - t.bindFramebuffer(36160, null); - } - function Oe(C, T, J) { - let $ = n.get(C); - T !== void 0 && Ce($.__webglFramebuffer, C, C.texture, 36064, 3553), J !== void 0 && xe(C); - } - function G(C) { - let T = C.texture, J = n.get(C), $ = n.get(T); - C.addEventListener("dispose", P), C.isWebGLMultipleRenderTargets !== !0 && ($.__webglTexture === void 0 && ($.__webglTexture = s.createTexture()), $.__version = T.version, o.memory.textures++); - let re = C.isWebGLCubeRenderTarget === !0, Z = C.isWebGLMultipleRenderTargets === !0, Me = T.isDataTexture3D || T.isDataTexture2DArray, ve = _(C) || a; - if (a && T.format === Gn && (T.type === nn || T.type === kn) && (T.format = ct, console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")), re) { - J.__webglFramebuffer = []; - for(let te = 0; te < 6; te++)J.__webglFramebuffer[te] = s.createFramebuffer(); - } else if (J.__webglFramebuffer = s.createFramebuffer(), Z) if (i.drawBuffers) { - let te = C.texture; - for(let R = 0, ee = te.length; R < ee; R++){ - let Q = n.get(te[R]); - Q.__webglTexture === void 0 && (Q.__webglTexture = s.createTexture(), o.memory.textures++); + function X(C) { + let S = n.get(C), B = C.isWebGLCubeRenderTarget === !0; + if (C.depthTexture && !S.__autoAllocateDepthBuffer) { + if (B) throw new Error("target.depthTexture not supported in Cube render targets"); + oe(S.__webglFramebuffer, C); + } else if (B) { + S.__webglDepthbuffer = []; + for(let ee = 0; ee < 6; ee++)t.bindFramebuffer(s1.FRAMEBUFFER, S.__webglFramebuffer[ee]), S.__webglDepthbuffer[ee] = s1.createRenderbuffer(), L(S.__webglDepthbuffer[ee], C, !1); + } else t.bindFramebuffer(s1.FRAMEBUFFER, S.__webglFramebuffer), S.__webglDepthbuffer = s1.createRenderbuffer(), L(S.__webglDepthbuffer, C, !1); + t.bindFramebuffer(s1.FRAMEBUFFER, null); + } + function ie(C, S, B) { + let ee = n.get(C); + S !== void 0 && Ce(ee.__webglFramebuffer, C, C.texture, s1.COLOR_ATTACHMENT0, s1.TEXTURE_2D, 0), B !== void 0 && X(C); + } + function J(C) { + let S = C.texture, B = n.get(C), ee = n.get(S); + C.addEventListener("dispose", Y), C.isWebGLMultipleRenderTargets !== !0 && (ee.__webglTexture === void 0 && (ee.__webglTexture = s1.createTexture()), ee.__version = S.version, a.memory.textures++); + let j = C.isWebGLCubeRenderTarget === !0, te = C.isWebGLMultipleRenderTargets === !0, Me = y(C) || o; + if (j) { + B.__webglFramebuffer = []; + for(let re = 0; re < 6; re++)if (o && S.mipmaps && S.mipmaps.length > 0) { + B.__webglFramebuffer[re] = []; + for(let de = 0; de < S.mipmaps.length; de++)B.__webglFramebuffer[re][de] = s1.createFramebuffer(); + } else B.__webglFramebuffer[re] = s1.createFramebuffer(); + } else { + if (o && S.mipmaps && S.mipmaps.length > 0) { + B.__webglFramebuffer = []; + for(let re = 0; re < S.mipmaps.length; re++)B.__webglFramebuffer[re] = s1.createFramebuffer(); + } else B.__webglFramebuffer = s1.createFramebuffer(); + if (te) if (i.drawBuffers) { + let re = C.texture; + for(let de = 0, Le = re.length; de < Le; de++){ + let Ze = n.get(re[de]); + Ze.__webglTexture === void 0 && (Ze.__webglTexture = s1.createTexture(), a.memory.textures++); + } + } else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension."); + if (o && C.samples > 0 && Ne(C) === !1) { + let re = te ? S : [ + S + ]; + B.__webglMultisampledFramebuffer = s1.createFramebuffer(), B.__webglColorRenderbuffer = [], t.bindFramebuffer(s1.FRAMEBUFFER, B.__webglMultisampledFramebuffer); + for(let de = 0; de < re.length; de++){ + let Le = re[de]; + B.__webglColorRenderbuffer[de] = s1.createRenderbuffer(), s1.bindRenderbuffer(s1.RENDERBUFFER, B.__webglColorRenderbuffer[de]); + let Ze = r.convert(Le.format, Le.colorSpace), se = r.convert(Le.type), $e = I(Le.internalFormat, Ze, se, Le.colorSpace, C.isXRRenderTarget === !0), Oe = ye(C); + s1.renderbufferStorageMultisample(s1.RENDERBUFFER, Oe, $e, C.width, C.height), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + de, s1.RENDERBUFFER, B.__webglColorRenderbuffer[de]); + } + s1.bindRenderbuffer(s1.RENDERBUFFER, null), C.depthBuffer && (B.__webglDepthRenderbuffer = s1.createRenderbuffer(), L(B.__webglDepthRenderbuffer, C, !0)), t.bindFramebuffer(s1.FRAMEBUFFER, null); } - } else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension."); - else if (C.useRenderbuffer) if (a) { - J.__webglMultisampledFramebuffer = s.createFramebuffer(), J.__webglColorRenderbuffer = s.createRenderbuffer(), s.bindRenderbuffer(36161, J.__webglColorRenderbuffer); - let te = r.convert(T.format), R = r.convert(T.type), ee = L(T.internalFormat, te, R, T.encoding), Q = ue(C); - s.renderbufferStorageMultisample(36161, Q, ee, C.width, C.height), t.bindFramebuffer(36160, J.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(36160, 36064, 36161, J.__webglColorRenderbuffer), s.bindRenderbuffer(36161, null), C.depthBuffer && (J.__webglDepthRenderbuffer = s.createRenderbuffer(), ye(J.__webglDepthRenderbuffer, C, !0)), t.bindFramebuffer(36160, null); - } else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); - if (re) { - t.bindTexture(34067, $.__webglTexture), le(34067, T, ve); - for(let te = 0; te < 6; te++)Ce(J.__webglFramebuffer[te], C, T, 36064, 34069 + te); - b(T, ve) && A(34067), t.unbindTexture(); - } else if (Z) { - let te = C.texture; - for(let R = 0, ee = te.length; R < ee; R++){ - let Q = te[R], Ee = n.get(Q); - t.bindTexture(3553, Ee.__webglTexture), le(3553, Q, ve), Ce(J.__webglFramebuffer, C, Q, 36064 + R, 3553), b(Q, ve) && A(3553); + } + if (j) { + t.bindTexture(s1.TEXTURE_CUBE_MAP, ee.__webglTexture), Ee(s1.TEXTURE_CUBE_MAP, S, Me); + for(let re = 0; re < 6; re++)if (o && S.mipmaps && S.mipmaps.length > 0) for(let de = 0; de < S.mipmaps.length; de++)Ce(B.__webglFramebuffer[re][de], C, S, s1.COLOR_ATTACHMENT0, s1.TEXTURE_CUBE_MAP_POSITIVE_X + re, de); + else Ce(B.__webglFramebuffer[re], C, S, s1.COLOR_ATTACHMENT0, s1.TEXTURE_CUBE_MAP_POSITIVE_X + re, 0); + w(S, Me) && R(s1.TEXTURE_CUBE_MAP), t.unbindTexture(); + } else if (te) { + let re = C.texture; + for(let de = 0, Le = re.length; de < Le; de++){ + let Ze = re[de], se = n.get(Ze); + t.bindTexture(s1.TEXTURE_2D, se.__webglTexture), Ee(s1.TEXTURE_2D, Ze, Me), Ce(B.__webglFramebuffer, C, Ze, s1.COLOR_ATTACHMENT0 + de, s1.TEXTURE_2D, 0), w(Ze, Me) && R(s1.TEXTURE_2D); } t.unbindTexture(); } else { - let te = 3553; - Me && (a ? te = T.isDataTexture3D ? 32879 : 35866 : console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")), t.bindTexture(te, $.__webglTexture), le(te, T, ve), Ce(J.__webglFramebuffer, C, T, 36064, te), b(T, ve) && A(te), t.unbindTexture(); + let re = s1.TEXTURE_2D; + if ((C.isWebGL3DRenderTarget || C.isWebGLArrayRenderTarget) && (o ? re = C.isWebGL3DRenderTarget ? s1.TEXTURE_3D : s1.TEXTURE_2D_ARRAY : console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")), t.bindTexture(re, ee.__webglTexture), Ee(re, S, Me), o && S.mipmaps && S.mipmaps.length > 0) for(let de = 0; de < S.mipmaps.length; de++)Ce(B.__webglFramebuffer[de], C, S, s1.COLOR_ATTACHMENT0, re, de); + else Ce(B.__webglFramebuffer, C, S, s1.COLOR_ATTACHMENT0, re, 0); + w(S, Me) && R(re), t.unbindTexture(); } - C.depthBuffer && xe(C); + C.depthBuffer && X(C); } - function j(C) { - let T = _(C) || a, J = C.isWebGLMultipleRenderTargets === !0 ? C.texture : [ + function Se(C) { + let S = y(C) || o, B = C.isWebGLMultipleRenderTargets === !0 ? C.texture : [ C.texture ]; - for(let $ = 0, re = J.length; $ < re; $++){ - let Z = J[$]; - if (b(Z, T)) { - let Me = C.isWebGLCubeRenderTarget ? 34067 : 3553, ve = n.get(Z).__webglTexture; - t.bindTexture(Me, ve), A(Me), t.unbindTexture(); + for(let ee = 0, j = B.length; ee < j; ee++){ + let te = B[ee]; + if (w(te, S)) { + let Me = C.isWebGLCubeRenderTarget ? s1.TEXTURE_CUBE_MAP : s1.TEXTURE_2D, re = n.get(te).__webglTexture; + t.bindTexture(Me, re), R(Me), t.unbindTexture(); } } } - function K(C) { - if (C.useRenderbuffer) if (a) { - let T = C.width, J = C.height, $ = 16384, re = [ - 36064 - ], Z = C.stencilBuffer ? 33306 : 36096; - C.depthBuffer && re.push(Z), C.ignoreDepthForMultisampleCopy || (C.depthBuffer && ($ |= 256), C.stencilBuffer && ($ |= 1024)); - let Me = n.get(C); - t.bindFramebuffer(36008, Me.__webglMultisampledFramebuffer), t.bindFramebuffer(36009, Me.__webglFramebuffer), C.ignoreDepthForMultisampleCopy && (s.invalidateFramebuffer(36008, [ - Z - ]), s.invalidateFramebuffer(36009, [ - Z - ])), s.blitFramebuffer(0, 0, T, J, 0, 0, T, J, $, 9728), s.invalidateFramebuffer(36008, re), t.bindFramebuffer(36008, null), t.bindFramebuffer(36009, Me.__webglMultisampledFramebuffer); - } else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); + function me(C) { + if (o && C.samples > 0 && Ne(C) === !1) { + let S = C.isWebGLMultipleRenderTargets ? C.texture : [ + C.texture + ], B = C.width, ee = C.height, j = s1.COLOR_BUFFER_BIT, te = [], Me = C.stencilBuffer ? s1.DEPTH_STENCIL_ATTACHMENT : s1.DEPTH_ATTACHMENT, re = n.get(C), de = C.isWebGLMultipleRenderTargets === !0; + if (de) for(let Le = 0; Le < S.length; Le++)t.bindFramebuffer(s1.FRAMEBUFFER, re.__webglMultisampledFramebuffer), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Le, s1.RENDERBUFFER, null), t.bindFramebuffer(s1.FRAMEBUFFER, re.__webglFramebuffer), s1.framebufferTexture2D(s1.DRAW_FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Le, s1.TEXTURE_2D, null, 0); + t.bindFramebuffer(s1.READ_FRAMEBUFFER, re.__webglMultisampledFramebuffer), t.bindFramebuffer(s1.DRAW_FRAMEBUFFER, re.__webglFramebuffer); + for(let Le = 0; Le < S.length; Le++){ + te.push(s1.COLOR_ATTACHMENT0 + Le), C.depthBuffer && te.push(Me); + let Ze = re.__ignoreDepthValues !== void 0 ? re.__ignoreDepthValues : !1; + if (Ze === !1 && (C.depthBuffer && (j |= s1.DEPTH_BUFFER_BIT), C.stencilBuffer && (j |= s1.STENCIL_BUFFER_BIT)), de && s1.framebufferRenderbuffer(s1.READ_FRAMEBUFFER, s1.COLOR_ATTACHMENT0, s1.RENDERBUFFER, re.__webglColorRenderbuffer[Le]), Ze === !0 && (s1.invalidateFramebuffer(s1.READ_FRAMEBUFFER, [ + Me + ]), s1.invalidateFramebuffer(s1.DRAW_FRAMEBUFFER, [ + Me + ])), de) { + let se = n.get(S[Le]).__webglTexture; + s1.framebufferTexture2D(s1.DRAW_FRAMEBUFFER, s1.COLOR_ATTACHMENT0, s1.TEXTURE_2D, se, 0); + } + s1.blitFramebuffer(0, 0, B, ee, 0, 0, B, ee, j, s1.NEAREST), f && s1.invalidateFramebuffer(s1.READ_FRAMEBUFFER, te); + } + if (t.bindFramebuffer(s1.READ_FRAMEBUFFER, null), t.bindFramebuffer(s1.DRAW_FRAMEBUFFER, null), de) for(let Le = 0; Le < S.length; Le++){ + t.bindFramebuffer(s1.FRAMEBUFFER, re.__webglMultisampledFramebuffer), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Le, s1.RENDERBUFFER, re.__webglColorRenderbuffer[Le]); + let Ze = n.get(S[Le]).__webglTexture; + t.bindFramebuffer(s1.FRAMEBUFFER, re.__webglFramebuffer), s1.framebufferTexture2D(s1.DRAW_FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Le, s1.TEXTURE_2D, Ze, 0); + } + t.bindFramebuffer(s1.DRAW_FRAMEBUFFER, re.__webglMultisampledFramebuffer); + } } - function ue(C) { - return a && (C.useRenderbuffer || C.useRenderToTexture) ? Math.min(u, C.samples) : 0; + function ye(C) { + return Math.min(u, C.samples); } - function se(C) { - let T = o.render.frame; - m.get(C) !== T && (m.set(C, T), C.update()); + function Ne(C) { + let S = n.get(C); + return o && C.samples > 0 && e.has("WEBGL_multisampled_render_to_texture") === !0 && S.__useRenderToTexture !== !1; } - let Se = !1, Te = !1; - function Pe(C, T) { - C && C.isWebGLRenderTarget && (Se === !1 && (console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."), Se = !0), C = C.texture), O(C, T); + function qe(C) { + let S = a.render.frame; + m.get(C) !== S && (m.set(C, S), C.update()); } - function Ye(C, T) { - C && C.isWebGLCubeRenderTarget && (Te === !1 && (console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."), Te = !0), C = C.texture), V(C, T); + function rt(C, S) { + let B = C.colorSpace, ee = C.format, j = C.type; + return C.isCompressedTexture === !0 || C.isVideoTexture === !0 || C.format === po || B !== Mn && B !== Xt && (Qe.getTransfer(B) === nt ? o === !1 ? e.has("EXT_sRGB") === !0 && ee === Wt ? (C.format = po, C.minFilter = mt, C.generateMipmaps = !1) : S = Xr.sRGBToLinear(S) : (ee !== Wt || j !== On) && console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : console.error("THREE.WebGLTextures: Unsupported texture color space:", B)), S; } - this.allocateTextureUnit = F, this.resetTextureUnits = U, this.setTexture2D = O, this.setTexture2DArray = ne, this.setTexture3D = ce, this.setTextureCube = V, this.rebindTextures = Oe, this.setupRenderTarget = G, this.updateRenderTargetMipmap = j, this.updateMultisampleRenderTarget = K, this.setupDepthRenderbuffer = xe, this.setupFrameBufferTexture = Ce, this.safeSetTexture2D = Pe, this.safeSetTextureCube = Ye; + this.allocateTextureUnit = ne, this.resetTextureUnits = H, this.setTexture2D = K, this.setTexture2DArray = D, this.setTexture3D = G, this.setTextureCube = he, this.rebindTextures = ie, this.setupRenderTarget = J, this.updateRenderTargetMipmap = Se, this.updateMultisampleRenderTarget = me, this.setupDepthRenderbuffer = X, this.setupFrameBufferTexture = Ce, this.useMultisampledRTT = Ne; } -function Ex(s, e, t) { +function V0(s1, e, t) { let n = t.isWebGL2; - function i(r) { - let o; - if (r === rn) return 5121; - if (r === Vu) return 32819; - if (r === Wu) return 32820; - if (r === qu) return 33635; - if (r === Hu) return 5120; - if (r === ku) return 5122; - if (r === cr) return 5123; - if (r === Gu) return 5124; - if (r === Ps) return 5125; - if (r === nn) return 5126; - if (r === kn) return n ? 5131 : (o = e.get("OES_texture_half_float"), o !== null ? o.HALF_FLOAT_OES : null); - if (r === Xu) return 6406; - if (r === Gn) return 6407; - if (r === ct) return 6408; - if (r === Ju) return 6409; - if (r === Yu) return 6410; - if (r === Vn) return 6402; - if (r === Li) return 34041; - if (r === Zu) return 6403; - if (r === $u) return 36244; - if (r === ju) return 33319; - if (r === Qu) return 33320; - if (r === Ku) return 36248; - if (r === ed) return 36249; - if (r === al || r === ll || r === cl || r === hl) if (o = e.get("WEBGL_compressed_texture_s3tc"), o !== null) { - if (r === al) return o.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (r === ll) return o.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (r === cl) return o.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (r === hl) return o.COMPRESSED_RGBA_S3TC_DXT5_EXT; + function i(r, a = Xt) { + let o, c = Qe.getTransfer(a); + if (r === On) return s1.UNSIGNED_BYTE; + if (r === fd) return s1.UNSIGNED_SHORT_4_4_4_4; + if (r === pd) return s1.UNSIGNED_SHORT_5_5_5_1; + if (r === _f) return s1.BYTE; + if (r === xf) return s1.SHORT; + if (r === Wc) return s1.UNSIGNED_SHORT; + if (r === dd) return s1.INT; + if (r === Ln) return s1.UNSIGNED_INT; + if (r === xn) return s1.FLOAT; + if (r === Ts) return n ? s1.HALF_FLOAT : (o = e.get("OES_texture_half_float"), o !== null ? o.HALF_FLOAT_OES : null); + if (r === vf) return s1.ALPHA; + if (r === Wt) return s1.RGBA; + if (r === yf) return s1.LUMINANCE; + if (r === Mf) return s1.LUMINANCE_ALPHA; + if (r === si) return s1.DEPTH_COMPONENT; + if (r === Yi) return s1.DEPTH_STENCIL; + if (r === po) return o = e.get("EXT_sRGB"), o !== null ? o.SRGB_ALPHA_EXT : null; + if (r === Sf) return s1.RED; + if (r === md) return s1.RED_INTEGER; + if (r === bf) return s1.RG; + if (r === gd) return s1.RG_INTEGER; + if (r === _d) return s1.RGBA_INTEGER; + if (r === wa || r === Aa || r === Ra || r === Ca) if (c === nt) if (o = e.get("WEBGL_compressed_texture_s3tc_srgb"), o !== null) { + if (r === wa) return o.COMPRESSED_SRGB_S3TC_DXT1_EXT; + if (r === Aa) return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + if (r === Ra) return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + if (r === Ca) return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; + } else return null; + else if (o = e.get("WEBGL_compressed_texture_s3tc"), o !== null) { + if (r === wa) return o.COMPRESSED_RGB_S3TC_DXT1_EXT; + if (r === Aa) return o.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if (r === Ra) return o.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if (r === Ca) return o.COMPRESSED_RGBA_S3TC_DXT5_EXT; } else return null; if (r === ul || r === dl || r === fl || r === pl) if (o = e.get("WEBGL_compressed_texture_pvrtc"), o !== null) { if (r === ul) return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; @@ -10826,53 +12287,82 @@ function Ex(s, e, t) { if (r === fl) return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; if (r === pl) return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } else return null; - if (r === td) return o = e.get("WEBGL_compressed_texture_etc1"), o !== null ? o.COMPRESSED_RGB_ETC1_WEBGL : null; - if ((r === ml || r === gl) && (o = e.get("WEBGL_compressed_texture_etc"), o !== null)) { - if (r === ml) return o.COMPRESSED_RGB8_ETC2; - if (r === gl) return o.COMPRESSED_RGBA8_ETC2_EAC; - } - if (r === nd || r === id || r === rd || r === sd || r === od || r === ad || r === ld || r === cd || r === hd || r === ud || r === dd || r === fd || r === pd || r === md || r === xd || r === yd || r === vd || r === _d || r === Md || r === bd || r === wd || r === Sd || r === Td || r === Ed || r === Ad || r === Cd || r === Ld || r === Rd) return o = e.get("WEBGL_compressed_texture_astc"), o !== null ? r : null; - if (r === gd) return o = e.get("EXT_texture_compression_bptc"), o !== null ? r : null; - if (r === Ti) return n ? 34042 : (o = e.get("WEBGL_depth_texture"), o !== null ? o.UNSIGNED_INT_24_8_WEBGL : null); + if (r === Ef) return o = e.get("WEBGL_compressed_texture_etc1"), o !== null ? o.COMPRESSED_RGB_ETC1_WEBGL : null; + if (r === ml || r === gl) if (o = e.get("WEBGL_compressed_texture_etc"), o !== null) { + if (r === ml) return c === nt ? o.COMPRESSED_SRGB8_ETC2 : o.COMPRESSED_RGB8_ETC2; + if (r === gl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : o.COMPRESSED_RGBA8_ETC2_EAC; + } else return null; + if (r === _l || r === xl || r === vl || r === yl || r === Ml || r === Sl || r === bl || r === El || r === Tl || r === wl || r === Al || r === Rl || r === Cl || r === Pl) if (o = e.get("WEBGL_compressed_texture_astc"), o !== null) { + if (r === _l) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : o.COMPRESSED_RGBA_ASTC_4x4_KHR; + if (r === xl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : o.COMPRESSED_RGBA_ASTC_5x4_KHR; + if (r === vl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : o.COMPRESSED_RGBA_ASTC_5x5_KHR; + if (r === yl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : o.COMPRESSED_RGBA_ASTC_6x5_KHR; + if (r === Ml) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : o.COMPRESSED_RGBA_ASTC_6x6_KHR; + if (r === Sl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : o.COMPRESSED_RGBA_ASTC_8x5_KHR; + if (r === bl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : o.COMPRESSED_RGBA_ASTC_8x6_KHR; + if (r === El) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : o.COMPRESSED_RGBA_ASTC_8x8_KHR; + if (r === Tl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : o.COMPRESSED_RGBA_ASTC_10x5_KHR; + if (r === wl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : o.COMPRESSED_RGBA_ASTC_10x6_KHR; + if (r === Al) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : o.COMPRESSED_RGBA_ASTC_10x8_KHR; + if (r === Rl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : o.COMPRESSED_RGBA_ASTC_10x10_KHR; + if (r === Cl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : o.COMPRESSED_RGBA_ASTC_12x10_KHR; + if (r === Pl) return c === nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : o.COMPRESSED_RGBA_ASTC_12x12_KHR; + } else return null; + if (r === Pa || r === Ll || r === Il) if (o = e.get("EXT_texture_compression_bptc"), o !== null) { + if (r === Pa) return c === nt ? o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : o.COMPRESSED_RGBA_BPTC_UNORM_EXT; + if (r === Ll) return o.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; + if (r === Il) return o.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; + } else return null; + if (r === Tf || r === Ul || r === Dl || r === Nl) if (o = e.get("EXT_texture_compression_rgtc"), o !== null) { + if (r === Pa) return o.COMPRESSED_RED_RGTC1_EXT; + if (r === Ul) return o.COMPRESSED_SIGNED_RED_RGTC1_EXT; + if (r === Dl) return o.COMPRESSED_RED_GREEN_RGTC2_EXT; + if (r === Nl) return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; + } else return null; + return r === ii ? n ? s1.UNSIGNED_INT_24_8 : (o = e.get("WEBGL_depth_texture"), o !== null ? o.UNSIGNED_INT_24_8_WEBGL : null) : s1[r] !== void 0 ? s1[r] : null; } return { convert: i }; } -var ga = class extends ut { +var To = class extends yt { constructor(e = []){ - super(); - this.cameras = e; + super(), this.isArrayCamera = !0, this.cameras = e; } -}; -ga.prototype.isArrayCamera = !0; -var Hn = class extends Ne { +}, ti = class extends Je { constructor(){ - super(); - this.type = "Group"; + super(), this.isGroup = !0, this.type = "Group"; } -}; -Hn.prototype.isGroup = !0; -var Ax = { +}, k0 = { type: "move" -}, Is = class { +}, Ss = class { constructor(){ this._targetRay = null, this._grip = null, this._hand = null; } getHandSpace() { - return this._hand === null && (this._hand = new Hn, this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { + return this._hand === null && (this._hand = new ti, this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand; } getTargetRaySpace() { - return this._targetRay === null && (this._targetRay = new Hn, this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new M, this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new M), this._targetRay; + return this._targetRay === null && (this._targetRay = new ti, this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new A, this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new A), this._targetRay; } getGripSpace() { - return this._grip === null && (this._grip = new Hn, this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new M, this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new M), this._grip; + return this._grip === null && (this._grip = new ti, this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new A, this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new A), this._grip; } dispatchEvent(e) { return this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this; } + connect(e) { + if (e && e.hand) { + let t = this._hand; + if (t) for (let n of e.hand.values())this._getHandJoint(t, n); + } + return this.dispatchEvent({ + type: "connected", + data: e + }), this; + } disconnect(e) { return this.dispatchEvent({ type: "disconnected", @@ -10880,777 +12370,933 @@ var Ax = { }), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this; } update(e, t, n) { - let i = null, r = null, o = null, a = this._targetRay, l = this._grip, c = this._hand; - if (e && t.session.visibilityState !== "visible-blurred") if (a !== null && (i = t.getPose(e.targetRaySpace, n), i !== null && (a.matrix.fromArray(i.transform.matrix), a.matrix.decompose(a.position, a.rotation, a.scale), i.linearVelocity ? (a.hasLinearVelocity = !0, a.linearVelocity.copy(i.linearVelocity)) : a.hasLinearVelocity = !1, i.angularVelocity ? (a.hasAngularVelocity = !0, a.angularVelocity.copy(i.angularVelocity)) : a.hasAngularVelocity = !1, this.dispatchEvent(Ax))), c && e.hand) { - o = !0; - for (let x of e.hand.values()){ - let v = t.getJointPose(x, n); - if (c.joints[x.jointName] === void 0) { - let p = new Hn; - p.matrixAutoUpdate = !1, p.visible = !1, c.joints[x.jointName] = p, c.add(p); + let i = null, r = null, a = null, o = this._targetRay, c = this._grip, l = this._hand; + if (e && t.session.visibilityState !== "visible-blurred") { + if (l && e.hand) { + a = !0; + for (let _ of e.hand.values()){ + let g = t.getJointPose(_, n), p = this._getHandJoint(l, _); + g !== null && (p.matrix.fromArray(g.transform.matrix), p.matrix.decompose(p.position, p.rotation, p.scale), p.matrixWorldNeedsUpdate = !0, p.jointRadius = g.radius), p.visible = g !== null; } - let g = c.joints[x.jointName]; - v !== null && (g.matrix.fromArray(v.transform.matrix), g.matrix.decompose(g.position, g.rotation, g.scale), g.jointRadius = v.radius), g.visible = v !== null; - } - let h = c.joints["index-finger-tip"], u = c.joints["thumb-tip"], d = h.position.distanceTo(u.position), f = .02, m = .005; - c.inputState.pinching && d > f + m ? (c.inputState.pinching = !1, this.dispatchEvent({ - type: "pinchend", - handedness: e.handedness, - target: this - })) : !c.inputState.pinching && d <= f - m && (c.inputState.pinching = !0, this.dispatchEvent({ - type: "pinchstart", - handedness: e.handedness, - target: this - })); - } else l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1)); - return a !== null && (a.visible = i !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = o !== null), this; - } -}, ks = class extends ot { - constructor(e, t, n, i, r, o, a, l, c, h){ - if (h = h !== void 0 ? h : Vn, h !== Vn && h !== Li) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); - n === void 0 && h === Vn && (n = cr), n === void 0 && h === Li && (n = Ti); - super(null, i, r, o, a, l, h, n, c); - this.image = { + let h = l.joints["index-finger-tip"], u = l.joints["thumb-tip"], d = h.position.distanceTo(u.position), f = .02, m = .005; + l.inputState.pinching && d > f + m ? (l.inputState.pinching = !1, this.dispatchEvent({ + type: "pinchend", + handedness: e.handedness, + target: this + })) : !l.inputState.pinching && d <= f - m && (l.inputState.pinching = !0, this.dispatchEvent({ + type: "pinchstart", + handedness: e.handedness, + target: this + })); + } else c !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (c.matrix.fromArray(r.transform.matrix), c.matrix.decompose(c.position, c.rotation, c.scale), c.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (c.hasLinearVelocity = !0, c.linearVelocity.copy(r.linearVelocity)) : c.hasLinearVelocity = !1, r.angularVelocity ? (c.hasAngularVelocity = !0, c.angularVelocity.copy(r.angularVelocity)) : c.hasAngularVelocity = !1)); + o !== null && (i = t.getPose(e.targetRaySpace, n), i === null && r !== null && (i = r), i !== null && (o.matrix.fromArray(i.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, i.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(i.linearVelocity)) : o.hasLinearVelocity = !1, i.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(i.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(k0))); + } + return o !== null && (o.visible = i !== null), c !== null && (c.visible = r !== null), l !== null && (l.visible = a !== null), this; + } + _getHandJoint(e, t) { + if (e.joints[t.jointName] === void 0) { + let n = new ti; + n.matrixAutoUpdate = !1, n.visible = !1, e.joints[t.jointName] = n, e.add(n); + } + return e.joints[t.jointName]; + } +}, wo = class extends St { + constructor(e, t, n, i, r, a, o, c, l, h){ + if (h = h !== void 0 ? h : si, h !== si && h !== Yi) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); + n === void 0 && h === si && (n = Ln), n === void 0 && h === Yi && (n = ii), super(null, i, r, a, o, c, h, n, l), this.isDepthTexture = !0, this.image = { width: e, height: t - }, this.magFilter = a !== void 0 ? a : rt, this.minFilter = l !== void 0 ? l : rt, this.flipY = !1, this.generateMipmaps = !1; + }, this.magFilter = o !== void 0 ? o : pt, this.minFilter = c !== void 0 ? c : pt, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null; } -}; -ks.prototype.isDepthTexture = !0; -var vh = class extends En { + copy(e) { + return super.copy(e), this.compareFunction = e.compareFunction, this; + } + toJSON(e) { + let t = super.toJSON(e); + return this.compareFunction !== null && (t.compareFunction = this.compareFunction), t; + } +}, Ao = class extends sn { constructor(e, t){ super(); - let n = this, i = null, r = 1, o = null, a = "local-floor", l = e.extensions.has("WEBGL_multisampled_render_to_texture"), c = null, h = null, u = null, d = null, f = !1, m = null, x = t.getContextAttributes(), v = null, g = null, p = [], _ = new Map, y = new ut; - y.layers.enable(1), y.viewport = new Ve; - let b = new ut; - b.layers.enable(2), b.viewport = new Ve; - let A = [ + let n = this, i = null, r = 1, a = null, o = "local-floor", c = 1, l = null, h = null, u = null, d = null, f = null, m = null, _ = t.getContextAttributes(), g = null, p = null, v = [], x = [], y = new yt; + y.layers.enable(1), y.viewport = new je; + let b = new yt; + b.layers.enable(2), b.viewport = new je; + let w = [ y, b - ], L = new ga; - L.layers.enable(1), L.layers.enable(2); - let I = null, k = null; - this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(V) { - let W = p[V]; - return W === void 0 && (W = new Is, p[V] = W), W.getTargetRaySpace(); - }, this.getControllerGrip = function(V) { - let W = p[V]; - return W === void 0 && (W = new Is, p[V] = W), W.getGripSpace(); - }, this.getHand = function(V) { - let W = p[V]; - return W === void 0 && (W = new Is, p[V] = W), W.getHandSpace(); + ], R = new To; + R.layers.enable(1), R.layers.enable(2); + let I = null, M = null; + this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(D) { + let G = v[D]; + return G === void 0 && (G = new Ss, v[D] = G), G.getTargetRaySpace(); + }, this.getControllerGrip = function(D) { + let G = v[D]; + return G === void 0 && (G = new Ss, v[D] = G), G.getGripSpace(); + }, this.getHand = function(D) { + let G = v[D]; + return G === void 0 && (G = new Ss, v[D] = G), G.getHandSpace(); }; - function B(V) { - let W = _.get(V.inputSource); - W && W.dispatchEvent({ - type: V.type, - data: V.inputSource - }); + function T(D) { + let G = x.indexOf(D.inputSource); + if (G === -1) return; + let he = v[G]; + he !== void 0 && (he.update(D.inputSource, D.frame, l || a), he.dispatchEvent({ + type: D.type, + data: D.inputSource + })); } - function P() { - _.forEach(function(V, W) { - V.disconnect(W); - }), _.clear(), I = null, k = null, e.setRenderTarget(v), d = null, u = null, h = null, i = null, g = null, ce.stop(), n.isPresenting = !1, n.dispatchEvent({ + function O() { + i.removeEventListener("select", T), i.removeEventListener("selectstart", T), i.removeEventListener("selectend", T), i.removeEventListener("squeeze", T), i.removeEventListener("squeezestart", T), i.removeEventListener("squeezeend", T), i.removeEventListener("end", O), i.removeEventListener("inputsourceschange", Y); + for(let D = 0; D < v.length; D++){ + let G = x[D]; + G !== null && (x[D] = null, v[D].disconnect(G)); + } + I = null, M = null, e.setRenderTarget(g), f = null, d = null, u = null, i = null, p = null, K.stop(), n.isPresenting = !1, n.dispatchEvent({ type: "sessionend" }); } - this.setFramebufferScaleFactor = function(V) { - r = V, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); - }, this.setReferenceSpaceType = function(V) { - a = V, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); + this.setFramebufferScaleFactor = function(D) { + r = D, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); + }, this.setReferenceSpaceType = function(D) { + o = D, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); }, this.getReferenceSpace = function() { - return o; + return l || a; + }, this.setReferenceSpace = function(D) { + l = D; }, this.getBaseLayer = function() { - return u !== null ? u : d; + return d !== null ? d : f; }, this.getBinding = function() { - return h; + return u; }, this.getFrame = function() { return m; }, this.getSession = function() { return i; - }, this.setSession = async function(V) { - if (i = V, i !== null) { - if (v = e.getRenderTarget(), i.addEventListener("select", B), i.addEventListener("selectstart", B), i.addEventListener("selectend", B), i.addEventListener("squeeze", B), i.addEventListener("squeezestart", B), i.addEventListener("squeezeend", B), i.addEventListener("end", P), i.addEventListener("inputsourceschange", w), x.xrCompatible !== !0 && await t.makeXRCompatible(), i.renderState.layers === void 0 || e.capabilities.isWebGL2 === !1) { - let W = { - antialias: i.renderState.layers === void 0 ? x.antialias : !0, - alpha: x.alpha, - depth: x.depth, - stencil: x.stencil, + }, this.setSession = async function(D) { + if (i = D, i !== null) { + if (g = e.getRenderTarget(), i.addEventListener("select", T), i.addEventListener("selectstart", T), i.addEventListener("selectend", T), i.addEventListener("squeeze", T), i.addEventListener("squeezestart", T), i.addEventListener("squeezeend", T), i.addEventListener("end", O), i.addEventListener("inputsourceschange", Y), _.xrCompatible !== !0 && await t.makeXRCompatible(), i.renderState.layers === void 0 || e.capabilities.isWebGL2 === !1) { + let G = { + antialias: i.renderState.layers === void 0 ? _.antialias : !0, + alpha: !0, + depth: _.depth, + stencil: _.stencil, framebufferScaleFactor: r }; - d = new XRWebGLLayer(i, t, W), i.updateRenderState({ - baseLayer: d - }), g = new At(d.framebufferWidth, d.framebufferHeight, { - format: ct, - type: rn, - encoding: e.outputEncoding + f = new XRWebGLLayer(i, t, G), i.updateRenderState({ + baseLayer: f + }), p = new qt(f.framebufferWidth, f.framebufferHeight, { + format: Wt, + type: On, + colorSpace: e.outputColorSpace, + stencilBuffer: _.stencil }); } else { - f = x.antialias; - let W = null, he = null, le = null; - x.depth && (le = x.stencil ? 35056 : 33190, W = x.stencil ? Li : Vn, he = x.stencil ? Ti : cr); - let fe = { - colorFormat: x.alpha || f ? 32856 : 32849, - depthFormat: le, + let G = null, he = null, fe = null; + _.depth && (fe = _.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, G = _.stencil ? Yi : si, he = _.stencil ? ii : Ln); + let _e = { + colorFormat: t.RGBA8, + depthFormat: fe, scaleFactor: r }; - h = new XRWebGLBinding(i, t), u = h.createProjectionLayer(fe), i.updateRenderState({ + u = new XRWebGLBinding(i, t), d = u.createProjectionLayer(_e), i.updateRenderState({ layers: [ - u + d ] - }), f ? g = new Xs(u.textureWidth, u.textureHeight, { - format: ct, - type: rn, - depthTexture: new ks(u.textureWidth, u.textureHeight, he, void 0, void 0, void 0, void 0, void 0, void 0, W), - stencilBuffer: x.stencil, - ignoreDepth: u.ignoreDepthValues, - useRenderToTexture: l, - encoding: e.outputEncoding - }) : g = new At(u.textureWidth, u.textureHeight, { - format: x.alpha ? ct : Gn, - type: rn, - depthTexture: new ks(u.textureWidth, u.textureHeight, he, void 0, void 0, void 0, void 0, void 0, void 0, W), - stencilBuffer: x.stencil, - ignoreDepth: u.ignoreDepthValues, - encoding: e.outputEncoding + }), p = new qt(d.textureWidth, d.textureHeight, { + format: Wt, + type: On, + depthTexture: new wo(d.textureWidth, d.textureHeight, he, void 0, void 0, void 0, void 0, void 0, void 0, G), + stencilBuffer: _.stencil, + colorSpace: e.outputColorSpace, + samples: _.antialias ? 4 : 0 }); + let we = e.properties.get(p); + we.__ignoreDepthValues = d.ignoreDepthValues; } - this.setFoveation(1), o = await i.requestReferenceSpace(a), ce.setContext(i), ce.start(), n.isPresenting = !0, n.dispatchEvent({ + p.isXRRenderTarget = !0, this.setFoveation(c), l = null, a = await i.requestReferenceSpace(o), K.setContext(i), K.start(), n.isPresenting = !0, n.dispatchEvent({ type: "sessionstart" }); } + }, this.getEnvironmentBlendMode = function() { + if (i !== null) return i.environmentBlendMode; }; - function w(V) { - let W = i.inputSources; - for(let he = 0; he < p.length; he++)_.set(W[he], p[he]); - for(let he = 0; he < V.removed.length; he++){ - let le = V.removed[he], fe = _.get(le); - fe && (fe.dispatchEvent({ - type: "disconnected", - data: le - }), _.delete(le)); + function Y(D) { + for(let G = 0; G < D.removed.length; G++){ + let he = D.removed[G], fe = x.indexOf(he); + fe >= 0 && (x[fe] = null, v[fe].disconnect(he)); } - for(let he = 0; he < V.added.length; he++){ - let le = V.added[he], fe = _.get(le); - fe && fe.dispatchEvent({ - type: "connected", - data: le - }); + for(let G = 0; G < D.added.length; G++){ + let he = D.added[G], fe = x.indexOf(he); + if (fe === -1) { + for(let we = 0; we < v.length; we++)if (we >= x.length) { + x.push(he), fe = we; + break; + } else if (x[we] === null) { + x[we] = he, fe = we; + break; + } + if (fe === -1) break; + } + let _e = v[fe]; + _e && _e.connect(he); } } - let E = new M, D = new M; - function U(V, W, he) { - E.setFromMatrixPosition(W.matrixWorld), D.setFromMatrixPosition(he.matrixWorld); - let le = E.distanceTo(D), fe = W.projectionMatrix.elements, Be = he.projectionMatrix.elements, Y = fe[14] / (fe[10] - 1), Ce = fe[14] / (fe[10] + 1), ye = (fe[9] + 1) / fe[5], ge = (fe[9] - 1) / fe[5], xe = (fe[8] - 1) / fe[0], Oe = (Be[8] + 1) / Be[0], G = Y * xe, j = Y * Oe, K = le / (-xe + Oe), ue = K * -xe; - W.matrixWorld.decompose(V.position, V.quaternion, V.scale), V.translateX(ue), V.translateZ(K), V.matrixWorld.compose(V.position, V.quaternion, V.scale), V.matrixWorldInverse.copy(V.matrixWorld).invert(); - let se = Y + K, Se = Ce + K, Te = G - ue, Pe = j + (le - ue), Ye = ye * Ce / Se * se, C = ge * Ce / Se * se; - V.projectionMatrix.makePerspective(Te, Pe, Ye, C, se, Se); + let $ = new A, U = new A; + function z(D, G, he) { + $.setFromMatrixPosition(G.matrixWorld), U.setFromMatrixPosition(he.matrixWorld); + let fe = $.distanceTo(U), _e = G.projectionMatrix.elements, we = he.projectionMatrix.elements, Ee = _e[14] / (_e[10] - 1), Te = _e[14] / (_e[10] + 1), Ye = (_e[9] + 1) / _e[5], it = (_e[9] - 1) / _e[5], Ce = (_e[8] - 1) / _e[0], L = (we[8] + 1) / we[0], oe = Ee * Ce, X = Ee * L, ie = fe / (-Ce + L), J = ie * -Ce; + G.matrixWorld.decompose(D.position, D.quaternion, D.scale), D.translateX(J), D.translateZ(ie), D.matrixWorld.compose(D.position, D.quaternion, D.scale), D.matrixWorldInverse.copy(D.matrixWorld).invert(); + let Se = Ee + ie, me = Te + ie, ye = oe - J, Ne = X + (fe - J), qe = Ye * Te / me * Se, rt = it * Te / me * Se; + D.projectionMatrix.makePerspective(ye, Ne, qe, rt, Se, me), D.projectionMatrixInverse.copy(D.projectionMatrix).invert(); } - function F(V, W) { - W === null ? V.matrixWorld.copy(V.matrix) : V.matrixWorld.multiplyMatrices(W.matrixWorld, V.matrix), V.matrixWorldInverse.copy(V.matrixWorld).invert(); + function q(D, G) { + G === null ? D.matrixWorld.copy(D.matrix) : D.matrixWorld.multiplyMatrices(G.matrixWorld, D.matrix), D.matrixWorldInverse.copy(D.matrixWorld).invert(); } - this.updateCamera = function(V) { + this.updateCamera = function(D) { if (i === null) return; - L.near = b.near = y.near = V.near, L.far = b.far = y.far = V.far, (I !== L.near || k !== L.far) && (i.updateRenderState({ - depthNear: L.near, - depthFar: L.far - }), I = L.near, k = L.far); - let W = V.parent, he = L.cameras; - F(L, W); - for(let fe = 0; fe < he.length; fe++)F(he[fe], W); - L.matrixWorld.decompose(L.position, L.quaternion, L.scale), V.position.copy(L.position), V.quaternion.copy(L.quaternion), V.scale.copy(L.scale), V.matrix.copy(L.matrix), V.matrixWorld.copy(L.matrixWorld); - let le = V.children; - for(let fe = 0, Be = le.length; fe < Be; fe++)le[fe].updateMatrixWorld(!0); - he.length === 2 ? U(L, y, b) : L.projectionMatrix.copy(y.projectionMatrix); - }, this.getCamera = function() { - return L; + R.near = b.near = y.near = D.near, R.far = b.far = y.far = D.far, (I !== R.near || M !== R.far) && (i.updateRenderState({ + depthNear: R.near, + depthFar: R.far + }), I = R.near, M = R.far); + let G = D.parent, he = R.cameras; + q(R, G); + for(let fe = 0; fe < he.length; fe++)q(he[fe], G); + he.length === 2 ? z(R, y, b) : R.projectionMatrix.copy(y.projectionMatrix), H(D, R, G); + }; + function H(D, G, he) { + he === null ? D.matrix.copy(G.matrixWorld) : (D.matrix.copy(he.matrixWorld), D.matrix.invert(), D.matrix.multiply(G.matrixWorld)), D.matrix.decompose(D.position, D.quaternion, D.scale), D.updateMatrixWorld(!0), D.projectionMatrix.copy(G.projectionMatrix), D.projectionMatrixInverse.copy(G.projectionMatrixInverse), D.isPerspectiveCamera && (D.fov = Zi * 2 * Math.atan(1 / D.projectionMatrix.elements[5]), D.zoom = 1); + } + this.getCamera = function() { + return R; }, this.getFoveation = function() { - if (u !== null) return u.fixedFoveation; - if (d !== null) return d.fixedFoveation; - }, this.setFoveation = function(V) { - u !== null && (u.fixedFoveation = V), d !== null && d.fixedFoveation !== void 0 && (d.fixedFoveation = V); + if (!(d === null && f === null)) return c; + }, this.setFoveation = function(D) { + c = D, d !== null && (d.fixedFoveation = D), f !== null && f.fixedFoveation !== void 0 && (f.fixedFoveation = D); }; - let O = null; - function ne(V, W) { - if (c = W.getViewerPose(o), m = W, c !== null) { - let le = c.views; - d !== null && (e.setRenderTargetFramebuffer(g, d.framebuffer), e.setRenderTarget(g)); + let ne = null; + function W(D, G) { + if (h = G.getViewerPose(l || a), m = G, h !== null) { + let he = h.views; + f !== null && (e.setRenderTargetFramebuffer(p, f.framebuffer), e.setRenderTarget(p)); let fe = !1; - le.length !== L.cameras.length && (L.cameras.length = 0, fe = !0); - for(let Be = 0; Be < le.length; Be++){ - let Y = le[Be], Ce = null; - if (d !== null) Ce = d.getViewport(Y); + he.length !== R.cameras.length && (R.cameras.length = 0, fe = !0); + for(let _e = 0; _e < he.length; _e++){ + let we = he[_e], Ee = null; + if (f !== null) Ee = f.getViewport(we); else { - let ge = h.getViewSubImage(u, Y); - Ce = ge.viewport, Be === 0 && (e.setRenderTargetTextures(g, ge.colorTexture, u.ignoreDepthValues ? void 0 : ge.depthStencilTexture), e.setRenderTarget(g)); + let Ye = u.getViewSubImage(d, we); + Ee = Ye.viewport, _e === 0 && (e.setRenderTargetTextures(p, Ye.colorTexture, d.ignoreDepthValues ? void 0 : Ye.depthStencilTexture), e.setRenderTarget(p)); } - let ye = A[Be]; - ye.matrix.fromArray(Y.transform.matrix), ye.projectionMatrix.fromArray(Y.projectionMatrix), ye.viewport.set(Ce.x, Ce.y, Ce.width, Ce.height), Be === 0 && L.matrix.copy(ye.matrix), fe === !0 && L.cameras.push(ye); + let Te = w[_e]; + Te === void 0 && (Te = new yt, Te.layers.enable(_e), Te.viewport = new je, w[_e] = Te), Te.matrix.fromArray(we.transform.matrix), Te.matrix.decompose(Te.position, Te.quaternion, Te.scale), Te.projectionMatrix.fromArray(we.projectionMatrix), Te.projectionMatrixInverse.copy(Te.projectionMatrix).invert(), Te.viewport.set(Ee.x, Ee.y, Ee.width, Ee.height), _e === 0 && (R.matrix.copy(Te.matrix), R.matrix.decompose(R.position, R.quaternion, R.scale)), fe === !0 && R.cameras.push(Te); } } - let he = i.inputSources; - for(let le = 0; le < p.length; le++){ - let fe = p[le], Be = he[le]; - fe.update(Be, W, o); + for(let he = 0; he < v.length; he++){ + let fe = x[he], _e = v[he]; + fe !== null && _e !== void 0 && _e.update(fe, G, l || a); } - O && O(V, W), m = null; - } - let ce = new rh; - ce.setAnimationLoop(ne), this.setAnimationLoop = function(V) { - O = V; + ne && ne(D, G), G.detectedPlanes && n.dispatchEvent({ + type: "planesdetected", + data: G + }), m = null; + } + let K = new Ed; + K.setAnimationLoop(W), this.setAnimationLoop = function(D) { + ne = D; }, this.dispose = function() {}; } }; -function Cx(s) { - function e(g, p) { - g.fogColor.value.copy(p.color), p.isFog ? (g.fogNear.value = p.near, g.fogFar.value = p.far) : p.isFogExp2 && (g.fogDensity.value = p.density); - } - function t(g, p, _, y, b) { - p.isMeshBasicMaterial ? n(g, p) : p.isMeshLambertMaterial ? (n(g, p), l(g, p)) : p.isMeshToonMaterial ? (n(g, p), h(g, p)) : p.isMeshPhongMaterial ? (n(g, p), c(g, p)) : p.isMeshStandardMaterial ? (n(g, p), p.isMeshPhysicalMaterial ? d(g, p, b) : u(g, p)) : p.isMeshMatcapMaterial ? (n(g, p), f(g, p)) : p.isMeshDepthMaterial ? (n(g, p), m(g, p)) : p.isMeshDistanceMaterial ? (n(g, p), x(g, p)) : p.isMeshNormalMaterial ? (n(g, p), v(g, p)) : p.isLineBasicMaterial ? (i(g, p), p.isLineDashedMaterial && r(g, p)) : p.isPointsMaterial ? o(g, p, _, y) : p.isSpriteMaterial ? a(g, p) : p.isShadowMaterial ? (g.color.value.copy(p.color), g.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1); +function H0(s1, e) { + function t(g, p) { + g.matrixAutoUpdate === !0 && g.updateMatrix(), p.value.copy(g.matrix); } function n(g, p) { - g.opacity.value = p.opacity, p.color && g.diffuse.value.copy(p.color), p.emissive && g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (g.map.value = p.map), p.alphaMap && (g.alphaMap.value = p.alphaMap), p.specularMap && (g.specularMap.value = p.specularMap), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); - let _ = s.get(p).envMap; - _ && (g.envMap.value = _, g.flipEnvMap.value = _.isCubeTexture && _.isRenderTargetTexture === !1 ? -1 : 1, g.reflectivity.value = p.reflectivity, g.ior.value = p.ior, g.refractionRatio.value = p.refractionRatio), p.lightMap && (g.lightMap.value = p.lightMap, g.lightMapIntensity.value = p.lightMapIntensity), p.aoMap && (g.aoMap.value = p.aoMap, g.aoMapIntensity.value = p.aoMapIntensity); - let y; - p.map ? y = p.map : p.specularMap ? y = p.specularMap : p.displacementMap ? y = p.displacementMap : p.normalMap ? y = p.normalMap : p.bumpMap ? y = p.bumpMap : p.roughnessMap ? y = p.roughnessMap : p.metalnessMap ? y = p.metalnessMap : p.alphaMap ? y = p.alphaMap : p.emissiveMap ? y = p.emissiveMap : p.clearcoatMap ? y = p.clearcoatMap : p.clearcoatNormalMap ? y = p.clearcoatNormalMap : p.clearcoatRoughnessMap ? y = p.clearcoatRoughnessMap : p.specularIntensityMap ? y = p.specularIntensityMap : p.specularColorMap ? y = p.specularColorMap : p.transmissionMap ? y = p.transmissionMap : p.thicknessMap ? y = p.thicknessMap : p.sheenColorMap ? y = p.sheenColorMap : p.sheenRoughnessMap && (y = p.sheenRoughnessMap), y !== void 0 && (y.isWebGLRenderTarget && (y = y.texture), y.matrixAutoUpdate === !0 && y.updateMatrix(), g.uvTransform.value.copy(y.matrix)); - let b; - p.aoMap ? b = p.aoMap : p.lightMap && (b = p.lightMap), b !== void 0 && (b.isWebGLRenderTarget && (b = b.texture), b.matrixAutoUpdate === !0 && b.updateMatrix(), g.uv2Transform.value.copy(b.matrix)); + p.color.getRGB(g.fogColor.value, bd(s1)), p.isFog ? (g.fogNear.value = p.near, g.fogFar.value = p.far) : p.isFogExp2 && (g.fogDensity.value = p.density); } - function i(g, p) { - g.diffuse.value.copy(p.color), g.opacity.value = p.opacity; + function i(g, p, v, x, y) { + p.isMeshBasicMaterial || p.isMeshLambertMaterial ? r(g, p) : p.isMeshToonMaterial ? (r(g, p), u(g, p)) : p.isMeshPhongMaterial ? (r(g, p), h(g, p)) : p.isMeshStandardMaterial ? (r(g, p), d(g, p), p.isMeshPhysicalMaterial && f(g, p, y)) : p.isMeshMatcapMaterial ? (r(g, p), m(g, p)) : p.isMeshDepthMaterial ? r(g, p) : p.isMeshDistanceMaterial ? (r(g, p), _(g, p)) : p.isMeshNormalMaterial ? r(g, p) : p.isLineBasicMaterial ? (a(g, p), p.isLineDashedMaterial && o(g, p)) : p.isPointsMaterial ? c(g, p, v, x) : p.isSpriteMaterial ? l(g, p) : p.isShadowMaterial ? (g.color.value.copy(p.color), g.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1); } function r(g, p) { - g.dashSize.value = p.dashSize, g.totalSize.value = p.dashSize + p.gapSize, g.scale.value = p.scale; - } - function o(g, p, _, y) { - g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.size.value = p.size * _, g.scale.value = y * .5, p.map && (g.map.value = p.map), p.alphaMap && (g.alphaMap.value = p.alphaMap), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); - let b; - p.map ? b = p.map : p.alphaMap && (b = p.alphaMap), b !== void 0 && (b.matrixAutoUpdate === !0 && b.updateMatrix(), g.uvTransform.value.copy(b.matrix)); + g.opacity.value = p.opacity, p.color && g.diffuse.value.copy(p.color), p.emissive && g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (g.map.value = p.map, t(p.map, g.mapTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, t(p.alphaMap, g.alphaMapTransform)), p.bumpMap && (g.bumpMap.value = p.bumpMap, t(p.bumpMap, g.bumpMapTransform), g.bumpScale.value = p.bumpScale, p.side === Ft && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, t(p.normalMap, g.normalMapTransform), g.normalScale.value.copy(p.normalScale), p.side === Ft && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, t(p.displacementMap, g.displacementMapTransform), g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap, t(p.emissiveMap, g.emissiveMapTransform)), p.specularMap && (g.specularMap.value = p.specularMap, t(p.specularMap, g.specularMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); + let v = e.get(p).envMap; + if (v && (g.envMap.value = v, g.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, g.reflectivity.value = p.reflectivity, g.ior.value = p.ior, g.refractionRatio.value = p.refractionRatio), p.lightMap) { + g.lightMap.value = p.lightMap; + let x = s1._useLegacyLights === !0 ? Math.PI : 1; + g.lightMapIntensity.value = p.lightMapIntensity * x, t(p.lightMap, g.lightMapTransform); + } + p.aoMap && (g.aoMap.value = p.aoMap, g.aoMapIntensity.value = p.aoMapIntensity, t(p.aoMap, g.aoMapTransform)); } function a(g, p) { - g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.rotation.value = p.rotation, p.map && (g.map.value = p.map), p.alphaMap && (g.alphaMap.value = p.alphaMap), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); - let _; - p.map ? _ = p.map : p.alphaMap && (_ = p.alphaMap), _ !== void 0 && (_.matrixAutoUpdate === !0 && _.updateMatrix(), g.uvTransform.value.copy(_.matrix)); + g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, p.map && (g.map.value = p.map, t(p.map, g.mapTransform)); } - function l(g, p) { - p.emissiveMap && (g.emissiveMap.value = p.emissiveMap); + function o(g, p) { + g.dashSize.value = p.dashSize, g.totalSize.value = p.dashSize + p.gapSize, g.scale.value = p.scale; + } + function c(g, p, v, x) { + g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.size.value = p.size * v, g.scale.value = x * .5, p.map && (g.map.value = p.map, t(p.map, g.uvTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, t(p.alphaMap, g.alphaMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); } - function c(g, p) { - g.specular.value.copy(p.specular), g.shininess.value = Math.max(p.shininess, 1e-4), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + function l(g, p) { + g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.rotation.value = p.rotation, p.map && (g.map.value = p.map, t(p.map, g.mapTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, t(p.alphaMap, g.alphaMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); } function h(g, p) { - p.gradientMap && (g.gradientMap.value = p.gradientMap), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + g.specular.value.copy(p.specular), g.shininess.value = Math.max(p.shininess, 1e-4); } function u(g, p) { - g.roughness.value = p.roughness, g.metalness.value = p.metalness, p.roughnessMap && (g.roughnessMap.value = p.roughnessMap), p.metalnessMap && (g.metalnessMap.value = p.metalnessMap), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), s.get(p).envMap && (g.envMapIntensity.value = p.envMapIntensity); + p.gradientMap && (g.gradientMap.value = p.gradientMap); } - function d(g, p, _) { - u(g, p), g.ior.value = p.ior, p.sheen > 0 && (g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), g.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (g.sheenColorMap.value = p.sheenColorMap), p.sheenRoughnessMap && (g.sheenRoughnessMap.value = p.sheenRoughnessMap)), p.clearcoat > 0 && (g.clearcoat.value = p.clearcoat, g.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (g.clearcoatMap.value = p.clearcoatMap), p.clearcoatRoughnessMap && (g.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap), p.clearcoatNormalMap && (g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), g.clearcoatNormalMap.value = p.clearcoatNormalMap, p.side === it && g.clearcoatNormalScale.value.negate())), p.transmission > 0 && (g.transmission.value = p.transmission, g.transmissionSamplerMap.value = _.texture, g.transmissionSamplerSize.value.set(_.width, _.height), p.transmissionMap && (g.transmissionMap.value = p.transmissionMap), g.thickness.value = p.thickness, p.thicknessMap && (g.thicknessMap.value = p.thicknessMap), g.attenuationDistance.value = p.attenuationDistance, g.attenuationColor.value.copy(p.attenuationColor)), g.specularIntensity.value = p.specularIntensity, g.specularColor.value.copy(p.specularColor), p.specularIntensityMap && (g.specularIntensityMap.value = p.specularIntensityMap), p.specularColorMap && (g.specularColorMap.value = p.specularColorMap); + function d(g, p) { + g.metalness.value = p.metalness, p.metalnessMap && (g.metalnessMap.value = p.metalnessMap, t(p.metalnessMap, g.metalnessMapTransform)), g.roughness.value = p.roughness, p.roughnessMap && (g.roughnessMap.value = p.roughnessMap, t(p.roughnessMap, g.roughnessMapTransform)), e.get(p).envMap && (g.envMapIntensity.value = p.envMapIntensity); } - function f(g, p) { - p.matcap && (g.matcap.value = p.matcap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + function f(g, p, v) { + g.ior.value = p.ior, p.sheen > 0 && (g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), g.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (g.sheenColorMap.value = p.sheenColorMap, t(p.sheenColorMap, g.sheenColorMapTransform)), p.sheenRoughnessMap && (g.sheenRoughnessMap.value = p.sheenRoughnessMap, t(p.sheenRoughnessMap, g.sheenRoughnessMapTransform))), p.clearcoat > 0 && (g.clearcoat.value = p.clearcoat, g.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (g.clearcoatMap.value = p.clearcoatMap, t(p.clearcoatMap, g.clearcoatMapTransform)), p.clearcoatRoughnessMap && (g.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap, t(p.clearcoatRoughnessMap, g.clearcoatRoughnessMapTransform)), p.clearcoatNormalMap && (g.clearcoatNormalMap.value = p.clearcoatNormalMap, t(p.clearcoatNormalMap, g.clearcoatNormalMapTransform), g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), p.side === Ft && g.clearcoatNormalScale.value.negate())), p.iridescence > 0 && (g.iridescence.value = p.iridescence, g.iridescenceIOR.value = p.iridescenceIOR, g.iridescenceThicknessMinimum.value = p.iridescenceThicknessRange[0], g.iridescenceThicknessMaximum.value = p.iridescenceThicknessRange[1], p.iridescenceMap && (g.iridescenceMap.value = p.iridescenceMap, t(p.iridescenceMap, g.iridescenceMapTransform)), p.iridescenceThicknessMap && (g.iridescenceThicknessMap.value = p.iridescenceThicknessMap, t(p.iridescenceThicknessMap, g.iridescenceThicknessMapTransform))), p.transmission > 0 && (g.transmission.value = p.transmission, g.transmissionSamplerMap.value = v.texture, g.transmissionSamplerSize.value.set(v.width, v.height), p.transmissionMap && (g.transmissionMap.value = p.transmissionMap, t(p.transmissionMap, g.transmissionMapTransform)), g.thickness.value = p.thickness, p.thicknessMap && (g.thicknessMap.value = p.thicknessMap, t(p.thicknessMap, g.thicknessMapTransform)), g.attenuationDistance.value = p.attenuationDistance, g.attenuationColor.value.copy(p.attenuationColor)), p.anisotropy > 0 && (g.anisotropyVector.value.set(p.anisotropy * Math.cos(p.anisotropyRotation), p.anisotropy * Math.sin(p.anisotropyRotation)), p.anisotropyMap && (g.anisotropyMap.value = p.anisotropyMap, t(p.anisotropyMap, g.anisotropyMapTransform))), g.specularIntensity.value = p.specularIntensity, g.specularColor.value.copy(p.specularColor), p.specularColorMap && (g.specularColorMap.value = p.specularColorMap, t(p.specularColorMap, g.specularColorMapTransform)), p.specularIntensityMap && (g.specularIntensityMap.value = p.specularIntensityMap, t(p.specularIntensityMap, g.specularIntensityMapTransform)); } function m(g, p) { - p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); - } - function x(g, p) { - p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), g.referencePosition.value.copy(p.referencePosition), g.nearDistance.value = p.nearDistance, g.farDistance.value = p.farDistance; + p.matcap && (g.matcap.value = p.matcap); } - function v(g, p) { - p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + function _(g, p) { + let v = e.get(p).light; + g.referencePosition.value.setFromMatrixPosition(v.matrixWorld), g.nearDistance.value = v.shadow.camera.near, g.farDistance.value = v.shadow.camera.far; } return { - refreshFogUniforms: e, - refreshMaterialUniforms: t + refreshFogUniforms: n, + refreshMaterialUniforms: i }; } -function Lx() { - let s = qs("canvas"); - return s.style.display = "block", s; -} -function qe(s = {}) { - let e = s.canvas !== void 0 ? s.canvas : Lx(), t = s.context !== void 0 ? s.context : null, n = s.alpha !== void 0 ? s.alpha : !1, i = s.depth !== void 0 ? s.depth : !0, r = s.stencil !== void 0 ? s.stencil : !0, o = s.antialias !== void 0 ? s.antialias : !1, a = s.premultipliedAlpha !== void 0 ? s.premultipliedAlpha : !0, l = s.preserveDrawingBuffer !== void 0 ? s.preserveDrawingBuffer : !1, c = s.powerPreference !== void 0 ? s.powerPreference : "default", h = s.failIfMajorPerformanceCaveat !== void 0 ? s.failIfMajorPerformanceCaveat : !1, u = null, d = null, f = [], m = []; - this.domElement = e, this.debug = { - checkShaderErrors: !0 - }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.outputEncoding = Nt, this.physicallyCorrectLights = !1, this.toneMapping = _n, this.toneMappingExposure = 1; - let x = this, v = !1, g = 0, p = 0, _ = null, y = -1, b = null, A = new Ve, L = new Ve, I = null, k = e.width, B = e.height, P = 1, w = null, E = null, D = new Ve(0, 0, k, B), U = new Ve(0, 0, k, B), F = !1, O = [], ne = new Dr, ce = !1, V = !1, W = null, he = new pe, le = new M, fe = { - background: null, - fog: null, - environment: null, - overrideMaterial: null, - isScene: !0 - }; - function Be() { - return _ === null ? P : 1; +function G0(s1, e, t, n) { + let i = {}, r = {}, a = [], o = t.isWebGL2 ? s1.getParameter(s1.MAX_UNIFORM_BUFFER_BINDINGS) : 0; + function c(v, x) { + let y = x.program; + n.uniformBlockBinding(v, y); + } + function l(v, x) { + let y = i[v.id]; + y === void 0 && (m(v), y = h(v), i[v.id] = y, v.addEventListener("dispose", g)); + let b = x.program; + n.updateUBOMapping(v, b); + let w = e.render.frame; + r[v.id] !== w && (d(v), r[v.id] = w); + } + function h(v) { + let x = u(); + v.__bindingPointIndex = x; + let y = s1.createBuffer(), b = v.__size, w = v.usage; + return s1.bindBuffer(s1.UNIFORM_BUFFER, y), s1.bufferData(s1.UNIFORM_BUFFER, b, w), s1.bindBuffer(s1.UNIFORM_BUFFER, null), s1.bindBufferBase(s1.UNIFORM_BUFFER, x, y), y; } - let Y = t; - function Ce(S, N) { - for(let H = 0; H < S.length; H++){ - let z = S[H], q = e.getContext(z, N); - if (q !== null) return q; + function u() { + for(let v = 0; v < o; v++)if (a.indexOf(v) === -1) return a.push(v), v; + return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."), 0; + } + function d(v) { + let x = i[v.id], y = v.uniforms, b = v.__cache; + s1.bindBuffer(s1.UNIFORM_BUFFER, x); + for(let w = 0, R = y.length; w < R; w++){ + let I = y[w]; + if (f(I, w, b) === !0) { + let M = I.__offset, T = Array.isArray(I.value) ? I.value : [ + I.value + ], O = 0; + for(let Y = 0; Y < T.length; Y++){ + let $ = T[Y], U = _($); + typeof $ == "number" ? (I.__data[0] = $, s1.bufferSubData(s1.UNIFORM_BUFFER, M + O, I.__data)) : $.isMatrix3 ? (I.__data[0] = $.elements[0], I.__data[1] = $.elements[1], I.__data[2] = $.elements[2], I.__data[3] = $.elements[0], I.__data[4] = $.elements[3], I.__data[5] = $.elements[4], I.__data[6] = $.elements[5], I.__data[7] = $.elements[0], I.__data[8] = $.elements[6], I.__data[9] = $.elements[7], I.__data[10] = $.elements[8], I.__data[11] = $.elements[0]) : ($.toArray(I.__data, O), O += U.storage / Float32Array.BYTES_PER_ELEMENT); + } + s1.bufferSubData(s1.UNIFORM_BUFFER, M, I.__data); + } } - return null; + s1.bindBuffer(s1.UNIFORM_BUFFER, null); } - try { - let S = { - alpha: n, - depth: i, - stencil: r, - antialias: o, - premultipliedAlpha: a, - preserveDrawingBuffer: l, - powerPreference: c, - failIfMajorPerformanceCaveat: h - }; - if ("setAttribute" in e && e.setAttribute("data-engine", `three.js r${ca}`), e.addEventListener("webglcontextlost", Ee, !1), e.addEventListener("webglcontextrestored", me, !1), Y === null) { - let N = [ - "webgl2", - "webgl", - "experimental-webgl" + function f(v, x, y) { + let b = v.value; + if (y[x] === void 0) { + if (typeof b == "number") y[x] = b; + else { + let w = Array.isArray(b) ? b : [ + b + ], R = []; + for(let I = 0; I < w.length; I++)R.push(w[I].clone()); + y[x] = R; + } + return !0; + } else if (typeof b == "number") { + if (y[x] !== b) return y[x] = b, !0; + } else { + let w = Array.isArray(y[x]) ? y[x] : [ + y[x] + ], R = Array.isArray(b) ? b : [ + b ]; - if (x.isWebGL1Renderer === !0 && N.shift(), Y = Ce(N, S), Y === null) throw Ce(N) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); + for(let I = 0; I < w.length; I++){ + let M = w[I]; + if (M.equals(R[I]) === !1) return M.copy(R[I]), !0; + } } - Y.getShaderPrecisionFormat === void 0 && (Y.getShaderPrecisionFormat = function() { - return { - rangeMin: 1, - rangeMax: 1, - precision: 1 - }; - }); - } catch (S) { - throw console.error("THREE.WebGLRenderer: " + S.message), S; + return !1; } - let ye, ge, xe, Oe, G, j, K, ue, se, Se, Te, Pe, Ye, C, T, J, $, re, Z, Me, ve, te, R; - function ee() { - ye = new Qm(Y), ge = new Xm(Y, ye, s), ye.init(ge), te = new Ex(Y, ye, ge), xe = new Sx(Y, ye, ge), O[0] = 1029, Oe = new tg(Y), G = new fx, j = new Tx(Y, ye, xe, G, ge, te, Oe), K = new Ym(x), ue = new jm(x), se = new gf(Y, ge), R = new Wm(Y, ye, se, ge), Se = new Km(Y, se, Oe, R), Te = new sg(Y, Se, se, Oe), Z = new rg(Y, ge, j), J = new Jm(G), Pe = new dx(x, K, ue, ye, ge, R, J), Ye = new Cx(G), C = new mx, T = new Mx(ye, ge), re = new Vm(x, K, xe, Te, a), $ = new yh(x, Te, ge), Me = new qm(Y, ye, Oe, ge), ve = new eg(Y, ye, Oe, ge), Oe.programs = Pe.programs, x.capabilities = ge, x.extensions = ye, x.properties = G, x.renderLists = C, x.shadowMap = $, x.state = xe, x.info = Oe; - } - ee(); - let Q = new vh(x, Y); - this.xr = Q, this.getContext = function() { - return Y; - }, this.getContextAttributes = function() { - return Y.getContextAttributes(); - }, this.forceContextLoss = function() { - let S = ye.get("WEBGL_lose_context"); - S && S.loseContext(); - }, this.forceContextRestore = function() { - let S = ye.get("WEBGL_lose_context"); - S && S.restoreContext(); - }, this.getPixelRatio = function() { - return P; - }, this.setPixelRatio = function(S) { - S !== void 0 && (P = S, this.setSize(k, B, !1)); - }, this.getSize = function(S) { - return S.set(k, B); - }, this.setSize = function(S, N, H) { - if (Q.isPresenting) { - console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); - return; + function m(v) { + let x = v.uniforms, y = 0, b = 16, w = 0; + for(let R = 0, I = x.length; R < I; R++){ + let M = x[R], T = { + boundary: 0, + storage: 0 + }, O = Array.isArray(M.value) ? M.value : [ + M.value + ]; + for(let Y = 0, $ = O.length; Y < $; Y++){ + let U = O[Y], z = _(U); + T.boundary += z.boundary, T.storage += z.storage; + } + if (M.__data = new Float32Array(T.storage / Float32Array.BYTES_PER_ELEMENT), M.__offset = y, R > 0) { + w = y % b; + let Y = b - w; + w !== 0 && Y - T.boundary < 0 && (y += b - w, M.__offset = y); + } + y += T.storage; } - k = S, B = N, e.width = Math.floor(S * P), e.height = Math.floor(N * P), H !== !1 && (e.style.width = S + "px", e.style.height = N + "px"), this.setViewport(0, 0, S, N); - }, this.getDrawingBufferSize = function(S) { - return S.set(k * P, B * P).floor(); - }, this.setDrawingBufferSize = function(S, N, H) { - k = S, B = N, P = H, e.width = Math.floor(S * H), e.height = Math.floor(N * H), this.setViewport(0, 0, S, N); - }, this.getCurrentViewport = function(S) { - return S.copy(A); - }, this.getViewport = function(S) { - return S.copy(D); - }, this.setViewport = function(S, N, H, z) { - S.isVector4 ? D.set(S.x, S.y, S.z, S.w) : D.set(S, N, H, z), xe.viewport(A.copy(D).multiplyScalar(P).floor()); - }, this.getScissor = function(S) { - return S.copy(U); - }, this.setScissor = function(S, N, H, z) { - S.isVector4 ? U.set(S.x, S.y, S.z, S.w) : U.set(S, N, H, z), xe.scissor(L.copy(U).multiplyScalar(P).floor()); - }, this.getScissorTest = function() { - return F; - }, this.setScissorTest = function(S) { - xe.setScissorTest(F = S); - }, this.setOpaqueSort = function(S) { - w = S; - }, this.setTransparentSort = function(S) { - E = S; - }, this.getClearColor = function(S) { - return S.copy(re.getClearColor()); - }, this.setClearColor = function() { - re.setClearColor.apply(re, arguments); - }, this.getClearAlpha = function() { - return re.getClearAlpha(); - }, this.setClearAlpha = function() { - re.setClearAlpha.apply(re, arguments); - }, this.clear = function(S, N, H) { - let z = 0; - (S === void 0 || S) && (z |= 16384), (N === void 0 || N) && (z |= 256), (H === void 0 || H) && (z |= 1024), Y.clear(z); - }, this.clearColor = function() { - this.clear(!0, !1, !1); - }, this.clearDepth = function() { - this.clear(!1, !0, !1); - }, this.clearStencil = function() { - this.clear(!1, !1, !0); - }, this.dispose = function() { - e.removeEventListener("webglcontextlost", Ee, !1), e.removeEventListener("webglcontextrestored", me, !1), C.dispose(), T.dispose(), G.dispose(), K.dispose(), ue.dispose(), Te.dispose(), R.dispose(), Pe.dispose(), Q.dispose(), Q.removeEventListener("sessionstart", Ut), Q.removeEventListener("sessionend", Ot), W && (W.dispose(), W = null), Ln.stop(); + return w = y % b, w > 0 && (y += b - w), v.__size = y, v.__cache = {}, this; + } + function _(v) { + let x = { + boundary: 0, + storage: 0 + }; + return typeof v == "number" ? (x.boundary = 4, x.storage = 4) : v.isVector2 ? (x.boundary = 8, x.storage = 8) : v.isVector3 || v.isColor ? (x.boundary = 16, x.storage = 12) : v.isVector4 ? (x.boundary = 16, x.storage = 16) : v.isMatrix3 ? (x.boundary = 48, x.storage = 48) : v.isMatrix4 ? (x.boundary = 64, x.storage = 64) : v.isTexture ? console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.") : console.warn("THREE.WebGLRenderer: Unsupported uniform value type.", v), x; + } + function g(v) { + let x = v.target; + x.removeEventListener("dispose", g); + let y = a.indexOf(x.__bindingPointIndex); + a.splice(y, 1), s1.deleteBuffer(i[x.id]), delete i[x.id], delete r[x.id]; + } + function p() { + for(let v in i)s1.deleteBuffer(i[v]); + a = [], i = {}, r = {}; + } + return { + bind: c, + update: l, + dispose: p }; - function Ee(S) { - S.preventDefault(), console.log("THREE.WebGLRenderer: Context Lost."), v = !0; - } - function me() { - console.log("THREE.WebGLRenderer: Context Restored."), v = !1; - let S = Oe.autoReset, N = $.enabled, H = $.autoUpdate, z = $.needsUpdate, q = $.type; - ee(), Oe.autoReset = S, $.enabled = N, $.autoUpdate = H, $.needsUpdate = z, $.type = q; - } - function Re(S) { - let N = S.target; - N.removeEventListener("dispose", Re), oe(N); - } - function oe(S) { - Le(S), G.remove(S); - } - function Le(S) { - let N = G.get(S).programs; - N !== void 0 && (N.forEach(function(H) { - Pe.releaseProgram(H); - }), S.isShaderMaterial && Pe.releaseShaderCache(S)); - } - this.renderBufferDirect = function(S, N, H, z, q, be) { - N === null && (N = fe); - let Ae = q.isMesh && q.matrixWorld.determinant() < 0, Ie = lu(S, N, H, z, q); - xe.setMaterial(z, Ae); - let we = H.index, He = H.attributes.position; - if (we === null) { - if (He === void 0 || He.count === 0) return; - } else if (we.count === 0) return; - let De = 1; - z.wireframe === !0 && (we = Se.getWireframeAttribute(H), De = 2), R.setup(q, z, Ie, H, we); - let ze, je = Me; - we !== null && (ze = se.get(we), je = ve, je.setIndex(ze)); - let Rn = we !== null ? we.count : He.count, ei = H.drawRange.start * De, Ge = H.drawRange.count * De, Ht = be !== null ? be.start * De : 0, at = be !== null ? be.count * De : 1 / 0, kt = Math.max(ei, Ht), Gr = Math.min(Rn, ei + Ge, Ht + at) - 1, Gt = Math.max(0, Gr - kt + 1); - if (Gt !== 0) { - if (q.isMesh) z.wireframe === !0 ? (xe.setLineWidth(z.wireframeLinewidth * Be()), je.setMode(1)) : je.setMode(4); - else if (q.isLine) { - let Zt = z.linewidth; - Zt === void 0 && (Zt = 1), xe.setLineWidth(Zt * Be()), q.isLineSegments ? je.setMode(1) : q.isLineLoop ? je.setMode(2) : je.setMode(3); - } else q.isPoints ? je.setMode(0) : q.isSprite && je.setMode(4); - if (q.isInstancedMesh) je.renderInstances(kt, Gt, q.count); - else if (H.isInstancedBufferGeometry) { - let Zt = Math.min(H.instanceCount, H._maxInstanceCount); - je.renderInstances(kt, Gt, Zt); - } else je.render(kt, Gt); - } - }, this.compile = function(S, N) { - d = T.get(S), d.init(), m.push(d), S.traverseVisible(function(H) { - H.isLight && H.layers.test(N.layers) && (d.pushLight(H), H.castShadow && d.pushShadow(H)); - }), d.setupLights(x.physicallyCorrectLights), S.traverse(function(H) { - let z = H.material; - if (z) if (Array.isArray(z)) for(let q = 0; q < z.length; q++){ - let be = z[q]; - xo(be, S, H); +} +var Ro = class { + constructor(e = {}){ + let { canvas: t = tp() , context: n = null , depth: i = !0 , stencil: r = !0 , alpha: a = !1 , antialias: o = !1 , premultipliedAlpha: c = !0 , preserveDrawingBuffer: l = !1 , powerPreference: h = "default" , failIfMajorPerformanceCaveat: u = !1 } = e; + this.isWebGLRenderer = !0; + let d; + n !== null ? d = n.getContextAttributes().alpha : d = a; + let f = new Uint32Array(4), m = new Int32Array(4), _ = null, g = null, p = [], v = []; + this.domElement = t, this.debug = { + checkShaderErrors: !0, + onShaderError: null + }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this._outputColorSpace = vt, this._useLegacyLights = !1, this.toneMapping = Nn, this.toneMappingExposure = 1; + let x = this, y = !1, b = 0, w = 0, R = null, I = -1, M = null, T = new je, O = new je, Y = null, $ = new pe(0), U = 0, z = t.width, q = t.height, H = 1, ne = null, W = null, K = new je(0, 0, z, q), D = new je(0, 0, z, q), G = !1, he = new Ps, fe = !1, _e = !1, we = null, Ee = new ze, Te = new Z, Ye = new A, it = { + background: null, + fog: null, + environment: null, + overrideMaterial: null, + isScene: !0 + }; + function Ce() { + return R === null ? H : 1; + } + let L = n; + function oe(E, N) { + for(let V = 0; V < E.length; V++){ + let F = E[V], k = t.getContext(F, N); + if (k !== null) return k; } - else xo(z, S, H); - }), m.pop(), d = null; - }; - let Xe = null; - function We(S) { - Xe && Xe(S); - } - function Ut() { - Ln.stop(); - } - function Ot() { - Ln.start(); - } - let Ln = new rh; - Ln.setAnimationLoop(We), typeof window < "u" && Ln.setContext(window), this.setAnimationLoop = function(S) { - Xe = S, Q.setAnimationLoop(S), S === null ? Ln.stop() : Ln.start(); - }, Q.addEventListener("sessionstart", Ut), Q.addEventListener("sessionend", Ot), this.render = function(S, N) { - if (N !== void 0 && N.isCamera !== !0) { - console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); - return; + return null; } - if (v === !0) return; - S.autoUpdate === !0 && S.updateMatrixWorld(), N.parent === null && N.updateMatrixWorld(), Q.enabled === !0 && Q.isPresenting === !0 && (Q.cameraAutoUpdate === !0 && Q.updateCamera(N), N = Q.getCamera()), S.isScene === !0 && S.onBeforeRender(x, S, N, _), d = T.get(S, m.length), d.init(), m.push(d), he.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), ne.setFromProjectionMatrix(he), V = this.localClippingEnabled, ce = J.init(this.clippingPlanes, V, N), u = C.get(S, f.length), u.init(), f.push(u), Qa(S, N, 0, x.sortObjects), u.finish(), x.sortObjects === !0 && u.sort(w, E), ce === !0 && J.beginShadows(); - let H = d.state.shadowsArray; - if ($.render(H, S, N), ce === !0 && J.endShadows(), this.info.autoReset === !0 && this.info.reset(), re.render(u, S), d.setupLights(x.physicallyCorrectLights), N.isArrayCamera) { - let z = N.cameras; - for(let q = 0, be = z.length; q < be; q++){ - let Ae = z[q]; - Ka(u, S, Ae, Ae.viewport); + try { + let E = { + alpha: !0, + depth: i, + stencil: r, + antialias: o, + premultipliedAlpha: c, + preserveDrawingBuffer: l, + powerPreference: h, + failIfMajorPerformanceCaveat: u + }; + if ("setAttribute" in t && t.setAttribute("data-engine", `three.js r${Hc}`), t.addEventListener("webglcontextlost", ce, !1), t.addEventListener("webglcontextrestored", ae, !1), t.addEventListener("webglcontextcreationerror", ge, !1), L === null) { + let N = [ + "webgl2", + "webgl", + "experimental-webgl" + ]; + if (x.isWebGL1Renderer === !0 && N.shift(), L = oe(N, E), L === null) throw oe(N) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); } - } else Ka(u, S, N); - _ !== null && (j.updateMultisampleRenderTarget(_), j.updateRenderTargetMipmap(_)), S.isScene === !0 && S.onAfterRender(x, S, N), xe.buffers.depth.setTest(!0), xe.buffers.depth.setMask(!0), xe.buffers.color.setMask(!0), xe.setPolygonOffset(!1), R.resetDefaultState(), y = -1, b = null, m.pop(), m.length > 0 ? d = m[m.length - 1] : d = null, f.pop(), f.length > 0 ? u = f[f.length - 1] : u = null; - }; - function Qa(S, N, H, z) { - if (S.visible === !1) return; - if (S.layers.test(N.layers)) { - if (S.isGroup) H = S.renderOrder; - else if (S.isLOD) S.autoUpdate === !0 && S.update(N); - else if (S.isLight) d.pushLight(S), S.castShadow && d.pushShadow(S); - else if (S.isSprite) { - if (!S.frustumCulled || ne.intersectsSprite(S)) { - z && le.setFromMatrixPosition(S.matrixWorld).applyMatrix4(he); - let Ae = Te.update(S), Ie = S.material; - Ie.visible && u.push(S, Ae, Ie, H, le.z, null); + typeof WebGLRenderingContext < "u" && L instanceof WebGLRenderingContext && console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."), L.getShaderPrecisionFormat === void 0 && (L.getShaderPrecisionFormat = function() { + return { + rangeMin: 1, + rangeMax: 1, + precision: 1 + }; + }); + } catch (E) { + throw console.error("THREE.WebGLRenderer: " + E.message), E; + } + let X, ie, J, Se, me, ye, Ne, qe, rt, C, S, B, ee, j, te, Me, re, de, Le, Ze, se, $e, Oe, Ie; + function Re() { + X = new h_(L), ie = new s_(L, X, e), X.init(ie), $e = new V0(L, X, ie), J = new B0(L, X, ie), Se = new f_(L), me = new w0, ye = new z0(L, X, J, me, ie, $e, Se), Ne = new a_(x), qe = new l_(x), rt = new bp(L, ie), Oe = new n_(L, X, rt, ie), C = new u_(L, rt, Se, Oe), S = new __(L, C, rt, Se), Le = new g_(L, ie, ye), Me = new r_(me), B = new T0(x, Ne, qe, X, ie, Oe, Me), ee = new H0(x, me), j = new R0, te = new D0(X, ie), de = new t_(x, Ne, qe, J, S, d, c), re = new F0(x, S, ie), Ie = new G0(L, Se, ie, J), Ze = new i_(L, X, Se, ie), se = new d_(L, X, Se, ie), Se.programs = B.programs, x.capabilities = ie, x.extensions = X, x.properties = me, x.renderLists = j, x.shadowMap = re, x.state = J, x.info = Se; + } + Re(); + let P = new Ao(x, L); + this.xr = P, this.getContext = function() { + return L; + }, this.getContextAttributes = function() { + return L.getContextAttributes(); + }, this.forceContextLoss = function() { + let E = X.get("WEBGL_lose_context"); + E && E.loseContext(); + }, this.forceContextRestore = function() { + let E = X.get("WEBGL_lose_context"); + E && E.restoreContext(); + }, this.getPixelRatio = function() { + return H; + }, this.setPixelRatio = function(E) { + E !== void 0 && (H = E, this.setSize(z, q, !1)); + }, this.getSize = function(E) { + return E.set(z, q); + }, this.setSize = function(E, N, V = !0) { + if (P.isPresenting) { + console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); + return; + } + z = E, q = N, t.width = Math.floor(E * H), t.height = Math.floor(N * H), V === !0 && (t.style.width = E + "px", t.style.height = N + "px"), this.setViewport(0, 0, E, N); + }, this.getDrawingBufferSize = function(E) { + return E.set(z * H, q * H).floor(); + }, this.setDrawingBufferSize = function(E, N, V) { + z = E, q = N, H = V, t.width = Math.floor(E * V), t.height = Math.floor(N * V), this.setViewport(0, 0, E, N); + }, this.getCurrentViewport = function(E) { + return E.copy(T); + }, this.getViewport = function(E) { + return E.copy(K); + }, this.setViewport = function(E, N, V, F) { + E.isVector4 ? K.set(E.x, E.y, E.z, E.w) : K.set(E, N, V, F), J.viewport(T.copy(K).multiplyScalar(H).floor()); + }, this.getScissor = function(E) { + return E.copy(D); + }, this.setScissor = function(E, N, V, F) { + E.isVector4 ? D.set(E.x, E.y, E.z, E.w) : D.set(E, N, V, F), J.scissor(O.copy(D).multiplyScalar(H).floor()); + }, this.getScissorTest = function() { + return G; + }, this.setScissorTest = function(E) { + J.setScissorTest(G = E); + }, this.setOpaqueSort = function(E) { + ne = E; + }, this.setTransparentSort = function(E) { + W = E; + }, this.getClearColor = function(E) { + return E.copy(de.getClearColor()); + }, this.setClearColor = function() { + de.setClearColor.apply(de, arguments); + }, this.getClearAlpha = function() { + return de.getClearAlpha(); + }, this.setClearAlpha = function() { + de.setClearAlpha.apply(de, arguments); + }, this.clear = function(E = !0, N = !0, V = !0) { + let F = 0; + if (E) { + let k = !1; + if (R !== null) { + let xe = R.texture.format; + k = xe === _d || xe === gd || xe === md; + } + if (k) { + let xe = R.texture.type, Ae = xe === On || xe === Ln || xe === Wc || xe === ii || xe === fd || xe === pd, Ue = de.getClearColor(), De = de.getClearAlpha(), We = Ue.r, Pe = Ue.g, Ve = Ue.b; + Ae ? (f[0] = We, f[1] = Pe, f[2] = Ve, f[3] = De, L.clearBufferuiv(L.COLOR, 0, f)) : (m[0] = We, m[1] = Pe, m[2] = Ve, m[3] = De, L.clearBufferiv(L.COLOR, 0, m)); + } else F |= L.COLOR_BUFFER_BIT; + } + N && (F |= L.DEPTH_BUFFER_BIT), V && (F |= L.STENCIL_BUFFER_BIT), L.clear(F); + }, this.clearColor = function() { + this.clear(!0, !1, !1); + }, this.clearDepth = function() { + this.clear(!1, !0, !1); + }, this.clearStencil = function() { + this.clear(!1, !1, !0); + }, this.dispose = function() { + t.removeEventListener("webglcontextlost", ce, !1), t.removeEventListener("webglcontextrestored", ae, !1), t.removeEventListener("webglcontextcreationerror", ge, !1), j.dispose(), te.dispose(), me.dispose(), Ne.dispose(), qe.dispose(), S.dispose(), Oe.dispose(), Ie.dispose(), B.dispose(), P.dispose(), P.removeEventListener("sessionstart", tt), P.removeEventListener("sessionend", tn), we && (we.dispose(), we = null), Rt.stop(); + }; + function ce(E) { + E.preventDefault(), console.log("THREE.WebGLRenderer: Context Lost."), y = !0; + } + function ae() { + console.log("THREE.WebGLRenderer: Context Restored."), y = !1; + let E = Se.autoReset, N = re.enabled, V = re.autoUpdate, F = re.needsUpdate, k = re.type; + Re(), Se.autoReset = E, re.enabled = N, re.autoUpdate = V, re.needsUpdate = F, re.type = k; + } + function ge(E) { + console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ", E.statusMessage); + } + function ue(E) { + let N = E.target; + N.removeEventListener("dispose", ue), Q(N); + } + function Q(E) { + be(E), me.remove(E); + } + function be(E) { + let N = me.get(E).programs; + N !== void 0 && (N.forEach(function(V) { + B.releaseProgram(V); + }), E.isShaderMaterial && B.releaseShaderCache(E)); + } + this.renderBufferDirect = function(E, N, V, F, k, xe) { + N === null && (N = it); + let Ae = k.isMesh && k.matrixWorld.determinant() < 0, Ue = Fd(E, N, V, F, k); + J.setMaterial(F, Ae); + let De = V.index, We = 1; + if (F.wireframe === !0) { + if (De = C.getWireframeAttribute(V), De === void 0) return; + We = 2; + } + let Pe = V.drawRange, Ve = V.attributes.position, at = Pe.start * We, lt = (Pe.start + Pe.count) * We; + xe !== null && (at = Math.max(at, xe.start * We), lt = Math.min(lt, (xe.start + xe.count) * We)), De !== null ? (at = Math.max(at, 0), lt = Math.min(lt, De.count)) : Ve != null && (at = Math.max(at, 0), lt = Math.min(lt, Ve.count)); + let Ht = lt - at; + if (Ht < 0 || Ht === 1 / 0) return; + Oe.setup(k, F, Ue, V, De); + let an, ut = Ze; + if (De !== null && (an = rt.get(De), ut = se, ut.setIndex(an)), k.isMesh) F.wireframe === !0 ? (J.setLineWidth(F.wireframeLinewidth * Ce()), ut.setMode(L.LINES)) : ut.setMode(L.TRIANGLES); + else if (k.isLine) { + let Xe = F.linewidth; + Xe === void 0 && (Xe = 1), J.setLineWidth(Xe * Ce()), k.isLineSegments ? ut.setMode(L.LINES) : k.isLineLoop ? ut.setMode(L.LINE_LOOP) : ut.setMode(L.LINE_STRIP); + } else k.isPoints ? ut.setMode(L.POINTS) : k.isSprite && ut.setMode(L.TRIANGLES); + if (k.isInstancedMesh) ut.renderInstances(at, Ht, k.count); + else if (V.isInstancedBufferGeometry) { + let Xe = V._maxInstanceCount !== void 0 ? V._maxInstanceCount : 1 / 0, Sa = Math.min(V.instanceCount, Xe); + ut.renderInstances(at, Ht, Sa); + } else ut.render(at, Ht); + }, this.compile = function(E, N) { + function V(F, k, xe) { + F.transparent === !0 && F.side === gn && F.forceSinglePass === !1 ? (F.side = Ft, F.needsUpdate = !0, Hs(F, k, xe), F.side = Bn, F.needsUpdate = !0, Hs(F, k, xe), F.side = gn) : Hs(F, k, xe); + } + g = te.get(E), g.init(), v.push(g), E.traverseVisible(function(F) { + F.isLight && F.layers.test(N.layers) && (g.pushLight(F), F.castShadow && g.pushShadow(F)); + }), g.setupLights(x._useLegacyLights), E.traverse(function(F) { + let k = F.material; + if (k) if (Array.isArray(k)) for(let xe = 0; xe < k.length; xe++){ + let Ae = k[xe]; + V(Ae, E, F); + } + else V(k, E, F); + }), v.pop(), g = null; + }; + let Fe = null; + function At(E) { + Fe && Fe(E); + } + function tt() { + Rt.stop(); + } + function tn() { + Rt.start(); + } + let Rt = new Ed; + Rt.setAnimationLoop(At), typeof self < "u" && Rt.setContext(self), this.setAnimationLoop = function(E) { + Fe = E, P.setAnimationLoop(E), E === null ? Rt.stop() : Rt.start(); + }, P.addEventListener("sessionstart", tt), P.addEventListener("sessionend", tn), this.render = function(E, N) { + if (N !== void 0 && N.isCamera !== !0) { + console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); + return; + } + if (y === !0) return; + E.matrixWorldAutoUpdate === !0 && E.updateMatrixWorld(), N.parent === null && N.matrixWorldAutoUpdate === !0 && N.updateMatrixWorld(), P.enabled === !0 && P.isPresenting === !0 && (P.cameraAutoUpdate === !0 && P.updateCamera(N), N = P.getCamera()), E.isScene === !0 && E.onBeforeRender(x, E, N, R), g = te.get(E, v.length), g.init(), v.push(g), Ee.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), he.setFromProjectionMatrix(Ee), _e = this.localClippingEnabled, fe = Me.init(this.clippingPlanes, _e), _ = j.get(E, p.length), _.init(), p.push(_), jc(E, N, 0, x.sortObjects), _.finish(), x.sortObjects === !0 && _.sort(ne, W), this.info.render.frame++, fe === !0 && Me.beginShadows(); + let V = g.state.shadowsArray; + if (re.render(V, E, N), fe === !0 && Me.endShadows(), this.info.autoReset === !0 && this.info.reset(), de.render(_, E), g.setupLights(x._useLegacyLights), N.isArrayCamera) { + let F = N.cameras; + for(let k = 0, xe = F.length; k < xe; k++){ + let Ae = F[k]; + el(_, E, Ae, Ae.viewport); } - } else if ((S.isMesh || S.isLine || S.isPoints) && (S.isSkinnedMesh && S.skeleton.frame !== Oe.render.frame && (S.skeleton.update(), S.skeleton.frame = Oe.render.frame), !S.frustumCulled || ne.intersectsObject(S))) { - z && le.setFromMatrixPosition(S.matrixWorld).applyMatrix4(he); - let Ae = Te.update(S), Ie = S.material; - if (Array.isArray(Ie)) { - let we = Ae.groups; - for(let He = 0, De = we.length; He < De; He++){ - let ze = we[He], je = Ie[ze.materialIndex]; - je && je.visible && u.push(S, Ae, je, H, le.z, ze); + } else el(_, E, N); + R !== null && (ye.updateMultisampleRenderTarget(R), ye.updateRenderTargetMipmap(R)), E.isScene === !0 && E.onAfterRender(x, E, N), Oe.resetDefaultState(), I = -1, M = null, v.pop(), v.length > 0 ? g = v[v.length - 1] : g = null, p.pop(), p.length > 0 ? _ = p[p.length - 1] : _ = null; + }; + function jc(E, N, V, F) { + if (E.visible === !1) return; + if (E.layers.test(N.layers)) { + if (E.isGroup) V = E.renderOrder; + else if (E.isLOD) E.autoUpdate === !0 && E.update(N); + else if (E.isLight) g.pushLight(E), E.castShadow && g.pushShadow(E); + else if (E.isSprite) { + if (!E.frustumCulled || he.intersectsSprite(E)) { + F && Ye.setFromMatrixPosition(E.matrixWorld).applyMatrix4(Ee); + let Ae = S.update(E), Ue = E.material; + Ue.visible && _.push(E, Ae, Ue, V, Ye.z, null); } - } else Ie.visible && u.push(S, Ae, Ie, H, le.z, null); + } else if ((E.isMesh || E.isLine || E.isPoints) && (!E.frustumCulled || he.intersectsObject(E))) { + let Ae = S.update(E), Ue = E.material; + if (F && (E.boundingSphere !== void 0 ? (E.boundingSphere === null && E.computeBoundingSphere(), Ye.copy(E.boundingSphere.center)) : (Ae.boundingSphere === null && Ae.computeBoundingSphere(), Ye.copy(Ae.boundingSphere.center)), Ye.applyMatrix4(E.matrixWorld).applyMatrix4(Ee)), Array.isArray(Ue)) { + let De = Ae.groups; + for(let We = 0, Pe = De.length; We < Pe; We++){ + let Ve = De[We], at = Ue[Ve.materialIndex]; + at && at.visible && _.push(E, Ae, at, V, Ye.z, Ve); + } + } else Ue.visible && _.push(E, Ae, Ue, V, Ye.z, null); + } } + let xe = E.children; + for(let Ae = 0, Ue = xe.length; Ae < Ue; Ae++)jc(xe[Ae], N, V, F); } - let be = S.children; - for(let Ae = 0, Ie = be.length; Ae < Ie; Ae++)Qa(be[Ae], N, H, z); - } - function Ka(S, N, H, z) { - let q = S.opaque, be = S.transmissive, Ae = S.transparent; - d.setupLightsView(H), be.length > 0 && ou(q, N, H), z && xe.viewport(A.copy(z)), q.length > 0 && kr(q, N, H), be.length > 0 && kr(be, N, H), Ae.length > 0 && kr(Ae, N, H); - } - function ou(S, N, H) { - if (W === null) { - let Ae = o === !0 && ge.isWebGL2 === !0 ? Xs : At; - W = new Ae(1024, 1024, { - generateMipmaps: !0, - type: te.convert(kn) !== null ? kn : rn, - minFilter: Ui, - magFilter: rt, - wrapS: vt, - wrapT: vt, - useRenderToTexture: ye.has("WEBGL_multisampled_render_to_texture") - }); + function el(E, N, V, F) { + let k = E.opaque, xe = E.transmissive, Ae = E.transparent; + g.setupLightsView(V), fe === !0 && Me.setGlobalState(x.clippingPlanes, V), xe.length > 0 && Od(k, xe, N, V), F && J.viewport(T.copy(F)), k.length > 0 && ks(k, N, V), xe.length > 0 && ks(xe, N, V), Ae.length > 0 && ks(Ae, N, V), J.buffers.depth.setTest(!0), J.buffers.depth.setMask(!0), J.buffers.color.setMask(!0), J.setPolygonOffset(!1); } - let z = x.getRenderTarget(); - x.setRenderTarget(W), x.clear(); - let q = x.toneMapping; - x.toneMapping = _n, kr(S, N, H), x.toneMapping = q, j.updateMultisampleRenderTarget(W), j.updateRenderTargetMipmap(W), x.setRenderTarget(z); - } - function kr(S, N, H) { - let z = N.isScene === !0 ? N.overrideMaterial : null; - for(let q = 0, be = S.length; q < be; q++){ - let Ae = S[q], Ie = Ae.object, we = Ae.geometry, He = z === null ? Ae.material : z, De = Ae.group; - Ie.layers.test(H.layers) && au(Ie, N, H, we, He, De); - } - } - function au(S, N, H, z, q, be) { - S.onBeforeRender(x, N, H, z, q, be), S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse, S.matrixWorld), S.normalMatrix.getNormalMatrix(S.modelViewMatrix), q.onBeforeRender(x, N, H, z, S, be), q.transparent === !0 && q.side === Ci ? (q.side = it, q.needsUpdate = !0, x.renderBufferDirect(H, N, z, q, S, be), q.side = Ai, q.needsUpdate = !0, x.renderBufferDirect(H, N, z, q, S, be), q.side = Ci) : x.renderBufferDirect(H, N, z, q, S, be), S.onAfterRender(x, N, H, z, q, be); - } - function xo(S, N, H) { - N.isScene !== !0 && (N = fe); - let z = G.get(S), q = d.state.lights, be = d.state.shadowsArray, Ae = q.state.version, Ie = Pe.getParameters(S, q.state, be, N, H), we = Pe.getProgramCacheKey(Ie), He = z.programs; - z.environment = S.isMeshStandardMaterial ? N.environment : null, z.fog = N.fog, z.envMap = (S.isMeshStandardMaterial ? ue : K).get(S.envMap || z.environment), He === void 0 && (S.addEventListener("dispose", Re), He = new Map, z.programs = He); - let De = He.get(we); - if (De !== void 0) { - if (z.currentProgram === De && z.lightsStateVersion === Ae) return el(S, Ie), De; - } else Ie.uniforms = Pe.getUniforms(S), S.onBuild(H, Ie, x), S.onBeforeCompile(Ie, x), De = Pe.acquireProgram(Ie, we), He.set(we, De), z.uniforms = Ie.uniforms; - let ze = z.uniforms; - (!S.isShaderMaterial && !S.isRawShaderMaterial || S.clipping === !0) && (ze.clippingPlanes = J.uniform), el(S, Ie), z.needsLights = hu(S), z.lightsStateVersion = Ae, z.needsLights && (ze.ambientLightColor.value = q.state.ambient, ze.lightProbe.value = q.state.probe, ze.directionalLights.value = q.state.directional, ze.directionalLightShadows.value = q.state.directionalShadow, ze.spotLights.value = q.state.spot, ze.spotLightShadows.value = q.state.spotShadow, ze.rectAreaLights.value = q.state.rectArea, ze.ltc_1.value = q.state.rectAreaLTC1, ze.ltc_2.value = q.state.rectAreaLTC2, ze.pointLights.value = q.state.point, ze.pointLightShadows.value = q.state.pointShadow, ze.hemisphereLights.value = q.state.hemi, ze.directionalShadowMap.value = q.state.directionalShadowMap, ze.directionalShadowMatrix.value = q.state.directionalShadowMatrix, ze.spotShadowMap.value = q.state.spotShadowMap, ze.spotShadowMatrix.value = q.state.spotShadowMatrix, ze.pointShadowMap.value = q.state.pointShadowMap, ze.pointShadowMatrix.value = q.state.pointShadowMatrix); - let je = De.getUniforms(), Rn = bn.seqWithValue(je.seq, ze); - return z.currentProgram = De, z.uniformsList = Rn, De; - } - function el(S, N) { - let H = G.get(S); - H.outputEncoding = N.outputEncoding, H.instancing = N.instancing, H.skinning = N.skinning, H.morphTargets = N.morphTargets, H.morphNormals = N.morphNormals, H.morphTargetsCount = N.morphTargetsCount, H.numClippingPlanes = N.numClippingPlanes, H.numIntersection = N.numClipIntersection, H.vertexAlphas = N.vertexAlphas, H.vertexTangents = N.vertexTangents, H.toneMapping = N.toneMapping; - } - function lu(S, N, H, z, q) { - N.isScene !== !0 && (N = fe), j.resetTextureUnits(); - let be = N.fog, Ae = z.isMeshStandardMaterial ? N.environment : null, Ie = _ === null ? x.outputEncoding : _.texture.encoding, we = (z.isMeshStandardMaterial ? ue : K).get(z.envMap || Ae), He = z.vertexColors === !0 && !!H.attributes.color && H.attributes.color.itemSize === 4, De = !!z.normalMap && !!H.attributes.tangent, ze = !!H.morphAttributes.position, je = !!H.morphAttributes.normal, Rn = H.morphAttributes.position ? H.morphAttributes.position.length : 0, ei = z.toneMapped ? x.toneMapping : _n, Ge = G.get(z), Ht = d.state.lights; - if (ce === !0 && (V === !0 || S !== b)) { - let Pt = S === b && z.id === y; - J.setState(z, S, Pt); - } - let at = !1; - z.version === Ge.__version ? (Ge.needsLights && Ge.lightsStateVersion !== Ht.state.version || Ge.outputEncoding !== Ie || q.isInstancedMesh && Ge.instancing === !1 || !q.isInstancedMesh && Ge.instancing === !0 || q.isSkinnedMesh && Ge.skinning === !1 || !q.isSkinnedMesh && Ge.skinning === !0 || Ge.envMap !== we || z.fog && Ge.fog !== be || Ge.numClippingPlanes !== void 0 && (Ge.numClippingPlanes !== J.numPlanes || Ge.numIntersection !== J.numIntersection) || Ge.vertexAlphas !== He || Ge.vertexTangents !== De || Ge.morphTargets !== ze || Ge.morphNormals !== je || Ge.toneMapping !== ei || ge.isWebGL2 === !0 && Ge.morphTargetsCount !== Rn) && (at = !0) : (at = !0, Ge.__version = z.version); - let kt = Ge.currentProgram; - at === !0 && (kt = xo(z, N, q)); - let Gr = !1, Gt = !1, Zt = !1, xt = kt.getUniforms(), Xi = Ge.uniforms; - if (xe.useProgram(kt.program) && (Gr = !0, Gt = !0, Zt = !0), z.id !== y && (y = z.id, Gt = !0), Gr || b !== S) { - if (xt.setValue(Y, "projectionMatrix", S.projectionMatrix), ge.logarithmicDepthBuffer && xt.setValue(Y, "logDepthBufFC", 2 / (Math.log(S.far + 1) / Math.LN2)), b !== S && (b = S, Gt = !0, Zt = !0), z.isShaderMaterial || z.isMeshPhongMaterial || z.isMeshToonMaterial || z.isMeshStandardMaterial || z.envMap) { - let Pt = xt.map.cameraPosition; - Pt !== void 0 && Pt.setValue(Y, le.setFromMatrixPosition(S.matrixWorld)); - } - (z.isMeshPhongMaterial || z.isMeshToonMaterial || z.isMeshLambertMaterial || z.isMeshBasicMaterial || z.isMeshStandardMaterial || z.isShaderMaterial) && xt.setValue(Y, "isOrthographic", S.isOrthographicCamera === !0), (z.isMeshPhongMaterial || z.isMeshToonMaterial || z.isMeshLambertMaterial || z.isMeshBasicMaterial || z.isMeshStandardMaterial || z.isShaderMaterial || z.isShadowMaterial || q.isSkinnedMesh) && xt.setValue(Y, "viewMatrix", S.matrixWorldInverse); - } - if (q.isSkinnedMesh) { - xt.setOptional(Y, q, "bindMatrix"), xt.setOptional(Y, q, "bindMatrixInverse"); - let Pt = q.skeleton; - Pt && (ge.floatVertexTextures ? (Pt.boneTexture === null && Pt.computeBoneTexture(), xt.setValue(Y, "boneTexture", Pt.boneTexture, j), xt.setValue(Y, "boneTextureSize", Pt.boneTextureSize)) : xt.setOptional(Y, Pt, "boneMatrices")); - } - return !!H && (H.morphAttributes.position !== void 0 || H.morphAttributes.normal !== void 0) && Z.update(q, H, z, kt), (Gt || Ge.receiveShadow !== q.receiveShadow) && (Ge.receiveShadow = q.receiveShadow, xt.setValue(Y, "receiveShadow", q.receiveShadow)), Gt && (xt.setValue(Y, "toneMappingExposure", x.toneMappingExposure), Ge.needsLights && cu(Xi, Zt), be && z.fog && Ye.refreshFogUniforms(Xi, be), Ye.refreshMaterialUniforms(Xi, z, P, B, W), bn.upload(Y, Ge.uniformsList, Xi, j)), z.isShaderMaterial && z.uniformsNeedUpdate === !0 && (bn.upload(Y, Ge.uniformsList, Xi, j), z.uniformsNeedUpdate = !1), z.isSpriteMaterial && xt.setValue(Y, "center", q.center), xt.setValue(Y, "modelViewMatrix", q.modelViewMatrix), xt.setValue(Y, "normalMatrix", q.normalMatrix), xt.setValue(Y, "modelMatrix", q.matrixWorld), kt; - } - function cu(S, N) { - S.ambientLightColor.needsUpdate = N, S.lightProbe.needsUpdate = N, S.directionalLights.needsUpdate = N, S.directionalLightShadows.needsUpdate = N, S.pointLights.needsUpdate = N, S.pointLightShadows.needsUpdate = N, S.spotLights.needsUpdate = N, S.spotLightShadows.needsUpdate = N, S.rectAreaLights.needsUpdate = N, S.hemisphereLights.needsUpdate = N; - } - function hu(S) { - return S.isMeshLambertMaterial || S.isMeshToonMaterial || S.isMeshPhongMaterial || S.isMeshStandardMaterial || S.isShadowMaterial || S.isShaderMaterial && S.lights === !0; - } - this.getActiveCubeFace = function() { - return g; - }, this.getActiveMipmapLevel = function() { - return p; - }, this.getRenderTarget = function() { - return _; - }, this.setRenderTargetTextures = function(S, N, H) { - G.get(S.texture).__webglTexture = N, G.get(S.depthTexture).__webglTexture = H; - let z = G.get(S); - z.__hasExternalTextures = !0, z.__hasExternalTextures && (z.__autoAllocateDepthBuffer = H === void 0, z.__autoAllocateDepthBuffer || S.useRenderToTexture && (console.warn("render-to-texture extension was disabled because an external texture was provided"), S.useRenderToTexture = !1, S.useRenderbuffer = !0)); - }, this.setRenderTargetFramebuffer = function(S, N) { - let H = G.get(S); - H.__webglFramebuffer = N, H.__useDefaultFramebuffer = N === void 0; - }, this.setRenderTarget = function(S, N = 0, H = 0) { - _ = S, g = N, p = H; - let z = !0; - if (S) { - let we = G.get(S); - we.__useDefaultFramebuffer !== void 0 ? (xe.bindFramebuffer(36160, null), z = !1) : we.__webglFramebuffer === void 0 ? j.setupRenderTarget(S) : we.__hasExternalTextures && j.rebindTextures(S, G.get(S.texture).__webglTexture, G.get(S.depthTexture).__webglTexture); - } - let q = null, be = !1, Ae = !1; - if (S) { - let we = S.texture; - (we.isDataTexture3D || we.isDataTexture2DArray) && (Ae = !0); - let He = G.get(S).__webglFramebuffer; - S.isWebGLCubeRenderTarget ? (q = He[N], be = !0) : S.useRenderbuffer ? q = G.get(S).__webglMultisampledFramebuffer : q = He, A.copy(S.viewport), L.copy(S.scissor), I = S.scissorTest; - } else A.copy(D).multiplyScalar(P).floor(), L.copy(U).multiplyScalar(P).floor(), I = F; - if (xe.bindFramebuffer(36160, q) && ge.drawBuffers && z) { - let we = !1; - if (S) if (S.isWebGLMultipleRenderTargets) { - let He = S.texture; - if (O.length !== He.length || O[0] !== 36064) { - for(let De = 0, ze = He.length; De < ze; De++)O[De] = 36064 + De; - O.length = He.length, we = !0; + function Od(E, N, V, F) { + let k = ie.isWebGL2; + we === null && (we = new qt(1, 1, { + generateMipmaps: !0, + type: X.has("EXT_color_buffer_half_float") ? Ts : On, + minFilter: li, + samples: k ? 4 : 0 + })), x.getDrawingBufferSize(Te), k ? we.setSize(Te.x, Te.y) : we.setSize(Wr(Te.x), Wr(Te.y)); + let xe = x.getRenderTarget(); + x.setRenderTarget(we), x.getClearColor($), U = x.getClearAlpha(), U < 1 && x.setClearColor(16777215, .5), x.clear(); + let Ae = x.toneMapping; + x.toneMapping = Nn, ks(E, V, F), ye.updateMultisampleRenderTarget(we), ye.updateRenderTargetMipmap(we); + let Ue = !1; + for(let De = 0, We = N.length; De < We; De++){ + let Pe = N[De], Ve = Pe.object, at = Pe.geometry, lt = Pe.material, Ht = Pe.group; + if (lt.side === gn && Ve.layers.test(F.layers)) { + let an = lt.side; + lt.side = Ft, lt.needsUpdate = !0, tl(Ve, V, F, at, lt, Ht), lt.side = an, lt.needsUpdate = !0, Ue = !0; } - } else (O.length !== 1 || O[0] !== 36064) && (O[0] = 36064, O.length = 1, we = !0); - else (O.length !== 1 || O[0] !== 1029) && (O[0] = 1029, O.length = 1, we = !0); - we && (ge.isWebGL2 ? Y.drawBuffers(O) : ye.get("WEBGL_draw_buffers").drawBuffersWEBGL(O)); - } - if (xe.viewport(A), xe.scissor(L), xe.setScissorTest(I), be) { - let we = G.get(S.texture); - Y.framebufferTexture2D(36160, 36064, 34069 + N, we.__webglTexture, H); - } else if (Ae) { - let we = G.get(S.texture), He = N || 0; - Y.framebufferTextureLayer(36160, 36064, we.__webglTexture, H || 0, He); - } - y = -1; - }, this.readRenderTargetPixels = function(S, N, H, z, q, be, Ae) { - if (!(S && S.isWebGLRenderTarget)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); - return; + } + Ue === !0 && (ye.updateMultisampleRenderTarget(we), ye.updateRenderTargetMipmap(we)), x.setRenderTarget(xe), x.setClearColor($, U), x.toneMapping = Ae; } - let Ie = G.get(S).__webglFramebuffer; - if (S.isWebGLCubeRenderTarget && Ae !== void 0 && (Ie = Ie[Ae]), Ie) { - xe.bindFramebuffer(36160, Ie); - try { - let we = S.texture, He = we.format, De = we.type; - if (He !== ct && te.convert(He) !== Y.getParameter(35739)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); - return; - } - let ze = De === kn && (ye.has("EXT_color_buffer_half_float") || ge.isWebGL2 && ye.has("EXT_color_buffer_float")); - if (De !== rn && te.convert(De) !== Y.getParameter(35738) && !(De === nn && (ge.isWebGL2 || ye.has("OES_texture_float") || ye.has("WEBGL_color_buffer_float"))) && !ze) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); - return; - } - Y.checkFramebufferStatus(36160) === 36053 ? N >= 0 && N <= S.width - z && H >= 0 && H <= S.height - q && Y.readPixels(N, H, z, q, te.convert(He), te.convert(De), be) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."); - } finally{ - let we = _ !== null ? G.get(_).__webglFramebuffer : null; - xe.bindFramebuffer(36160, we); + function ks(E, N, V) { + let F = N.isScene === !0 ? N.overrideMaterial : null; + for(let k = 0, xe = E.length; k < xe; k++){ + let Ae = E[k], Ue = Ae.object, De = Ae.geometry, We = F === null ? Ae.material : F, Pe = Ae.group; + Ue.layers.test(V.layers) && tl(Ue, N, V, De, We, Pe); } } - }, this.copyFramebufferToTexture = function(S, N, H = 0) { - if (N.isFramebufferTexture !== !0) { - console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture."); - return; + function tl(E, N, V, F, k, xe) { + E.onBeforeRender(x, N, V, F, k, xe), E.modelViewMatrix.multiplyMatrices(V.matrixWorldInverse, E.matrixWorld), E.normalMatrix.getNormalMatrix(E.modelViewMatrix), k.onBeforeRender(x, N, V, F, E, xe), k.transparent === !0 && k.side === gn && k.forceSinglePass === !1 ? (k.side = Ft, k.needsUpdate = !0, x.renderBufferDirect(V, N, F, k, E, xe), k.side = Bn, k.needsUpdate = !0, x.renderBufferDirect(V, N, F, k, E, xe), k.side = gn) : x.renderBufferDirect(V, N, F, k, E, xe), E.onAfterRender(x, N, V, F, k, xe); + } + function Hs(E, N, V) { + N.isScene !== !0 && (N = it); + let F = me.get(E), k = g.state.lights, xe = g.state.shadowsArray, Ae = k.state.version, Ue = B.getParameters(E, k.state, xe, N, V), De = B.getProgramCacheKey(Ue), We = F.programs; + F.environment = E.isMeshStandardMaterial ? N.environment : null, F.fog = N.fog, F.envMap = (E.isMeshStandardMaterial ? qe : Ne).get(E.envMap || F.environment), We === void 0 && (E.addEventListener("dispose", ue), We = new Map, F.programs = We); + let Pe = We.get(De); + if (Pe !== void 0) { + if (F.currentProgram === Pe && F.lightsStateVersion === Ae) return nl(E, Ue), Pe; + } else Ue.uniforms = B.getUniforms(E), E.onBuild(V, Ue, x), E.onBeforeCompile(Ue, x), Pe = B.acquireProgram(Ue, De), We.set(De, Pe), F.uniforms = Ue.uniforms; + let Ve = F.uniforms; + (!E.isShaderMaterial && !E.isRawShaderMaterial || E.clipping === !0) && (Ve.clippingPlanes = Me.uniform), nl(E, Ue), F.needsLights = zd(E), F.lightsStateVersion = Ae, F.needsLights && (Ve.ambientLightColor.value = k.state.ambient, Ve.lightProbe.value = k.state.probe, Ve.directionalLights.value = k.state.directional, Ve.directionalLightShadows.value = k.state.directionalShadow, Ve.spotLights.value = k.state.spot, Ve.spotLightShadows.value = k.state.spotShadow, Ve.rectAreaLights.value = k.state.rectArea, Ve.ltc_1.value = k.state.rectAreaLTC1, Ve.ltc_2.value = k.state.rectAreaLTC2, Ve.pointLights.value = k.state.point, Ve.pointLightShadows.value = k.state.pointShadow, Ve.hemisphereLights.value = k.state.hemi, Ve.directionalShadowMap.value = k.state.directionalShadowMap, Ve.directionalShadowMatrix.value = k.state.directionalShadowMatrix, Ve.spotShadowMap.value = k.state.spotShadowMap, Ve.spotLightMatrix.value = k.state.spotLightMatrix, Ve.spotLightMap.value = k.state.spotLightMap, Ve.pointShadowMap.value = k.state.pointShadowMap, Ve.pointShadowMatrix.value = k.state.pointShadowMatrix); + let at = Pe.getUniforms(), lt = qi.seqWithValue(at.seq, Ve); + return F.currentProgram = Pe, F.uniformsList = lt, Pe; + } + function nl(E, N) { + let V = me.get(E); + V.outputColorSpace = N.outputColorSpace, V.instancing = N.instancing, V.instancingColor = N.instancingColor, V.skinning = N.skinning, V.morphTargets = N.morphTargets, V.morphNormals = N.morphNormals, V.morphColors = N.morphColors, V.morphTargetsCount = N.morphTargetsCount, V.numClippingPlanes = N.numClippingPlanes, V.numIntersection = N.numClipIntersection, V.vertexAlphas = N.vertexAlphas, V.vertexTangents = N.vertexTangents, V.toneMapping = N.toneMapping; + } + function Fd(E, N, V, F, k) { + N.isScene !== !0 && (N = it), ye.resetTextureUnits(); + let xe = N.fog, Ae = F.isMeshStandardMaterial ? N.environment : null, Ue = R === null ? x.outputColorSpace : R.isXRRenderTarget === !0 ? R.texture.colorSpace : Mn, De = (F.isMeshStandardMaterial ? qe : Ne).get(F.envMap || Ae), We = F.vertexColors === !0 && !!V.attributes.color && V.attributes.color.itemSize === 4, Pe = !!V.attributes.tangent && (!!F.normalMap || F.anisotropy > 0), Ve = !!V.morphAttributes.position, at = !!V.morphAttributes.normal, lt = !!V.morphAttributes.color, Ht = Nn; + F.toneMapped && (R === null || R.isXRRenderTarget === !0) && (Ht = x.toneMapping); + let an = V.morphAttributes.position || V.morphAttributes.normal || V.morphAttributes.color, ut = an !== void 0 ? an.length : 0, Xe = me.get(F), Sa = g.state.lights; + if (fe === !0 && (_e === !0 || E !== M)) { + let Bt = E === M && F.id === I; + Me.setState(F, E, Bt); + } + let dt = !1; + F.version === Xe.__version ? (Xe.needsLights && Xe.lightsStateVersion !== Sa.state.version || Xe.outputColorSpace !== Ue || k.isInstancedMesh && Xe.instancing === !1 || !k.isInstancedMesh && Xe.instancing === !0 || k.isSkinnedMesh && Xe.skinning === !1 || !k.isSkinnedMesh && Xe.skinning === !0 || k.isInstancedMesh && Xe.instancingColor === !0 && k.instanceColor === null || k.isInstancedMesh && Xe.instancingColor === !1 && k.instanceColor !== null || Xe.envMap !== De || F.fog === !0 && Xe.fog !== xe || Xe.numClippingPlanes !== void 0 && (Xe.numClippingPlanes !== Me.numPlanes || Xe.numIntersection !== Me.numIntersection) || Xe.vertexAlphas !== We || Xe.vertexTangents !== Pe || Xe.morphTargets !== Ve || Xe.morphNormals !== at || Xe.morphColors !== lt || Xe.toneMapping !== Ht || ie.isWebGL2 === !0 && Xe.morphTargetsCount !== ut) && (dt = !0) : (dt = !0, Xe.__version = F.version); + let Hn = Xe.currentProgram; + dt === !0 && (Hn = Hs(F, N, k)); + let il = !1, os = !1, ba = !1, Ct = Hn.getUniforms(), Gn = Xe.uniforms; + if (J.useProgram(Hn.program) && (il = !0, os = !0, ba = !0), F.id !== I && (I = F.id, os = !0), il || M !== E) { + Ct.setValue(L, "projectionMatrix", E.projectionMatrix), Ct.setValue(L, "viewMatrix", E.matrixWorldInverse); + let Bt = Ct.map.cameraPosition; + Bt !== void 0 && Bt.setValue(L, Ye.setFromMatrixPosition(E.matrixWorld)), ie.logarithmicDepthBuffer && Ct.setValue(L, "logDepthBufFC", 2 / (Math.log(E.far + 1) / Math.LN2)), (F.isMeshPhongMaterial || F.isMeshToonMaterial || F.isMeshLambertMaterial || F.isMeshBasicMaterial || F.isMeshStandardMaterial || F.isShaderMaterial) && Ct.setValue(L, "isOrthographic", E.isOrthographicCamera === !0), M !== E && (M = E, os = !0, ba = !0); + } + if (k.isSkinnedMesh) { + Ct.setOptional(L, k, "bindMatrix"), Ct.setOptional(L, k, "bindMatrixInverse"); + let Bt = k.skeleton; + Bt && (ie.floatVertexTextures ? (Bt.boneTexture === null && Bt.computeBoneTexture(), Ct.setValue(L, "boneTexture", Bt.boneTexture, ye), Ct.setValue(L, "boneTextureSize", Bt.boneTextureSize)) : console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required.")); + } + let Ea = V.morphAttributes; + if ((Ea.position !== void 0 || Ea.normal !== void 0 || Ea.color !== void 0 && ie.isWebGL2 === !0) && Le.update(k, V, Hn), (os || Xe.receiveShadow !== k.receiveShadow) && (Xe.receiveShadow = k.receiveShadow, Ct.setValue(L, "receiveShadow", k.receiveShadow)), F.isMeshGouraudMaterial && F.envMap !== null && (Gn.envMap.value = De, Gn.flipEnvMap.value = De.isCubeTexture && De.isRenderTargetTexture === !1 ? -1 : 1), os && (Ct.setValue(L, "toneMappingExposure", x.toneMappingExposure), Xe.needsLights && Bd(Gn, ba), xe && F.fog === !0 && ee.refreshFogUniforms(Gn, xe), ee.refreshMaterialUniforms(Gn, F, H, q, we), qi.upload(L, Xe.uniformsList, Gn, ye)), F.isShaderMaterial && F.uniformsNeedUpdate === !0 && (qi.upload(L, Xe.uniformsList, Gn, ye), F.uniformsNeedUpdate = !1), F.isSpriteMaterial && Ct.setValue(L, "center", k.center), Ct.setValue(L, "modelViewMatrix", k.modelViewMatrix), Ct.setValue(L, "normalMatrix", k.normalMatrix), Ct.setValue(L, "modelMatrix", k.matrixWorld), F.isShaderMaterial || F.isRawShaderMaterial) { + let Bt = F.uniformsGroups; + for(let Ta = 0, Vd = Bt.length; Ta < Vd; Ta++)if (ie.isWebGL2) { + let sl = Bt[Ta]; + Ie.update(sl, Hn), Ie.bind(sl, Hn); + } else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2."); + } + return Hn; } - let z = Math.pow(2, -H), q = Math.floor(N.image.width * z), be = Math.floor(N.image.height * z); - j.setTexture2D(N, 0), Y.copyTexSubImage2D(3553, H, 0, 0, S.x, S.y, q, be), xe.unbindTexture(); - }, this.copyTextureToTexture = function(S, N, H, z = 0) { - let q = N.image.width, be = N.image.height, Ae = te.convert(H.format), Ie = te.convert(H.type); - j.setTexture2D(H, 0), Y.pixelStorei(37440, H.flipY), Y.pixelStorei(37441, H.premultiplyAlpha), Y.pixelStorei(3317, H.unpackAlignment), N.isDataTexture ? Y.texSubImage2D(3553, z, S.x, S.y, q, be, Ae, Ie, N.image.data) : N.isCompressedTexture ? Y.compressedTexSubImage2D(3553, z, S.x, S.y, N.mipmaps[0].width, N.mipmaps[0].height, Ae, N.mipmaps[0].data) : Y.texSubImage2D(3553, z, S.x, S.y, Ae, Ie, N.image), z === 0 && H.generateMipmaps && Y.generateMipmap(3553), xe.unbindTexture(); - }, this.copyTextureToTexture3D = function(S, N, H, z, q = 0) { - if (x.isWebGL1Renderer) { - console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2."); - return; + function Bd(E, N) { + E.ambientLightColor.needsUpdate = N, E.lightProbe.needsUpdate = N, E.directionalLights.needsUpdate = N, E.directionalLightShadows.needsUpdate = N, E.pointLights.needsUpdate = N, E.pointLightShadows.needsUpdate = N, E.spotLights.needsUpdate = N, E.spotLightShadows.needsUpdate = N, E.rectAreaLights.needsUpdate = N, E.hemisphereLights.needsUpdate = N; } - let be = S.max.x - S.min.x + 1, Ae = S.max.y - S.min.y + 1, Ie = S.max.z - S.min.z + 1, we = te.convert(z.format), He = te.convert(z.type), De; - if (z.isDataTexture3D) j.setTexture3D(z, 0), De = 32879; - else if (z.isDataTexture2DArray) j.setTexture2DArray(z, 0), De = 35866; - else { - console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); - return; + function zd(E) { + return E.isMeshLambertMaterial || E.isMeshToonMaterial || E.isMeshPhongMaterial || E.isMeshStandardMaterial || E.isShadowMaterial || E.isShaderMaterial && E.lights === !0; } - Y.pixelStorei(37440, z.flipY), Y.pixelStorei(37441, z.premultiplyAlpha), Y.pixelStorei(3317, z.unpackAlignment); - let ze = Y.getParameter(3314), je = Y.getParameter(32878), Rn = Y.getParameter(3316), ei = Y.getParameter(3315), Ge = Y.getParameter(32877), Ht = H.isCompressedTexture ? H.mipmaps[0] : H.image; - Y.pixelStorei(3314, Ht.width), Y.pixelStorei(32878, Ht.height), Y.pixelStorei(3316, S.min.x), Y.pixelStorei(3315, S.min.y), Y.pixelStorei(32877, S.min.z), H.isDataTexture || H.isDataTexture3D ? Y.texSubImage3D(De, q, N.x, N.y, N.z, be, Ae, Ie, we, He, Ht.data) : H.isCompressedTexture ? (console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."), Y.compressedTexSubImage3D(De, q, N.x, N.y, N.z, be, Ae, Ie, we, Ht.data)) : Y.texSubImage3D(De, q, N.x, N.y, N.z, be, Ae, Ie, we, He, Ht), Y.pixelStorei(3314, ze), Y.pixelStorei(32878, je), Y.pixelStorei(3316, Rn), Y.pixelStorei(3315, ei), Y.pixelStorei(32877, Ge), q === 0 && z.generateMipmaps && Y.generateMipmap(De), xe.unbindTexture(); - }, this.initTexture = function(S) { - j.setTexture2D(S, 0), xe.unbindTexture(); - }, this.resetState = function() { - g = 0, p = 0, _ = null, xe.reset(), R.reset(); - }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { - detail: this - })); -} -qe.prototype.isWebGLRenderer = !0; -var _h = class extends qe { + this.getActiveCubeFace = function() { + return b; + }, this.getActiveMipmapLevel = function() { + return w; + }, this.getRenderTarget = function() { + return R; + }, this.setRenderTargetTextures = function(E, N, V) { + me.get(E.texture).__webglTexture = N, me.get(E.depthTexture).__webglTexture = V; + let F = me.get(E); + F.__hasExternalTextures = !0, F.__hasExternalTextures && (F.__autoAllocateDepthBuffer = V === void 0, F.__autoAllocateDepthBuffer || X.has("WEBGL_multisampled_render_to_texture") === !0 && (console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"), F.__useRenderToTexture = !1)); + }, this.setRenderTargetFramebuffer = function(E, N) { + let V = me.get(E); + V.__webglFramebuffer = N, V.__useDefaultFramebuffer = N === void 0; + }, this.setRenderTarget = function(E, N = 0, V = 0) { + R = E, b = N, w = V; + let F = !0, k = null, xe = !1, Ae = !1; + if (E) { + let De = me.get(E); + De.__useDefaultFramebuffer !== void 0 ? (J.bindFramebuffer(L.FRAMEBUFFER, null), F = !1) : De.__webglFramebuffer === void 0 ? ye.setupRenderTarget(E) : De.__hasExternalTextures && ye.rebindTextures(E, me.get(E.texture).__webglTexture, me.get(E.depthTexture).__webglTexture); + let We = E.texture; + (We.isData3DTexture || We.isDataArrayTexture || We.isCompressedArrayTexture) && (Ae = !0); + let Pe = me.get(E).__webglFramebuffer; + E.isWebGLCubeRenderTarget ? (Array.isArray(Pe[N]) ? k = Pe[N][V] : k = Pe[N], xe = !0) : ie.isWebGL2 && E.samples > 0 && ye.useMultisampledRTT(E) === !1 ? k = me.get(E).__webglMultisampledFramebuffer : Array.isArray(Pe) ? k = Pe[V] : k = Pe, T.copy(E.viewport), O.copy(E.scissor), Y = E.scissorTest; + } else T.copy(K).multiplyScalar(H).floor(), O.copy(D).multiplyScalar(H).floor(), Y = G; + if (J.bindFramebuffer(L.FRAMEBUFFER, k) && ie.drawBuffers && F && J.drawBuffers(E, k), J.viewport(T), J.scissor(O), J.setScissorTest(Y), xe) { + let De = me.get(E.texture); + L.framebufferTexture2D(L.FRAMEBUFFER, L.COLOR_ATTACHMENT0, L.TEXTURE_CUBE_MAP_POSITIVE_X + N, De.__webglTexture, V); + } else if (Ae) { + let De = me.get(E.texture), We = N || 0; + L.framebufferTextureLayer(L.FRAMEBUFFER, L.COLOR_ATTACHMENT0, De.__webglTexture, V || 0, We); + } + I = -1; + }, this.readRenderTargetPixels = function(E, N, V, F, k, xe, Ae) { + if (!(E && E.isWebGLRenderTarget)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); + return; + } + let Ue = me.get(E).__webglFramebuffer; + if (E.isWebGLCubeRenderTarget && Ae !== void 0 && (Ue = Ue[Ae]), Ue) { + J.bindFramebuffer(L.FRAMEBUFFER, Ue); + try { + let De = E.texture, We = De.format, Pe = De.type; + if (We !== Wt && $e.convert(We) !== L.getParameter(L.IMPLEMENTATION_COLOR_READ_FORMAT)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); + return; + } + let Ve = Pe === Ts && (X.has("EXT_color_buffer_half_float") || ie.isWebGL2 && X.has("EXT_color_buffer_float")); + if (Pe !== On && $e.convert(Pe) !== L.getParameter(L.IMPLEMENTATION_COLOR_READ_TYPE) && !(Pe === xn && (ie.isWebGL2 || X.has("OES_texture_float") || X.has("WEBGL_color_buffer_float"))) && !Ve) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); + return; + } + N >= 0 && N <= E.width - F && V >= 0 && V <= E.height - k && L.readPixels(N, V, F, k, $e.convert(We), $e.convert(Pe), xe); + } finally{ + let De = R !== null ? me.get(R).__webglFramebuffer : null; + J.bindFramebuffer(L.FRAMEBUFFER, De); + } + } + }, this.copyFramebufferToTexture = function(E, N, V = 0) { + let F = Math.pow(2, -V), k = Math.floor(N.image.width * F), xe = Math.floor(N.image.height * F); + ye.setTexture2D(N, 0), L.copyTexSubImage2D(L.TEXTURE_2D, V, 0, 0, E.x, E.y, k, xe), J.unbindTexture(); + }, this.copyTextureToTexture = function(E, N, V, F = 0) { + let k = N.image.width, xe = N.image.height, Ae = $e.convert(V.format), Ue = $e.convert(V.type); + ye.setTexture2D(V, 0), L.pixelStorei(L.UNPACK_FLIP_Y_WEBGL, V.flipY), L.pixelStorei(L.UNPACK_PREMULTIPLY_ALPHA_WEBGL, V.premultiplyAlpha), L.pixelStorei(L.UNPACK_ALIGNMENT, V.unpackAlignment), N.isDataTexture ? L.texSubImage2D(L.TEXTURE_2D, F, E.x, E.y, k, xe, Ae, Ue, N.image.data) : N.isCompressedTexture ? L.compressedTexSubImage2D(L.TEXTURE_2D, F, E.x, E.y, N.mipmaps[0].width, N.mipmaps[0].height, Ae, N.mipmaps[0].data) : L.texSubImage2D(L.TEXTURE_2D, F, E.x, E.y, Ae, Ue, N.image), F === 0 && V.generateMipmaps && L.generateMipmap(L.TEXTURE_2D), J.unbindTexture(); + }, this.copyTextureToTexture3D = function(E, N, V, F, k = 0) { + if (x.isWebGL1Renderer) { + console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2."); + return; + } + let xe = E.max.x - E.min.x + 1, Ae = E.max.y - E.min.y + 1, Ue = E.max.z - E.min.z + 1, De = $e.convert(F.format), We = $e.convert(F.type), Pe; + if (F.isData3DTexture) ye.setTexture3D(F, 0), Pe = L.TEXTURE_3D; + else if (F.isDataArrayTexture) ye.setTexture2DArray(F, 0), Pe = L.TEXTURE_2D_ARRAY; + else { + console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); + return; + } + L.pixelStorei(L.UNPACK_FLIP_Y_WEBGL, F.flipY), L.pixelStorei(L.UNPACK_PREMULTIPLY_ALPHA_WEBGL, F.premultiplyAlpha), L.pixelStorei(L.UNPACK_ALIGNMENT, F.unpackAlignment); + let Ve = L.getParameter(L.UNPACK_ROW_LENGTH), at = L.getParameter(L.UNPACK_IMAGE_HEIGHT), lt = L.getParameter(L.UNPACK_SKIP_PIXELS), Ht = L.getParameter(L.UNPACK_SKIP_ROWS), an = L.getParameter(L.UNPACK_SKIP_IMAGES), ut = V.isCompressedTexture ? V.mipmaps[0] : V.image; + L.pixelStorei(L.UNPACK_ROW_LENGTH, ut.width), L.pixelStorei(L.UNPACK_IMAGE_HEIGHT, ut.height), L.pixelStorei(L.UNPACK_SKIP_PIXELS, E.min.x), L.pixelStorei(L.UNPACK_SKIP_ROWS, E.min.y), L.pixelStorei(L.UNPACK_SKIP_IMAGES, E.min.z), V.isDataTexture || V.isData3DTexture ? L.texSubImage3D(Pe, k, N.x, N.y, N.z, xe, Ae, Ue, De, We, ut.data) : V.isCompressedArrayTexture ? (console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."), L.compressedTexSubImage3D(Pe, k, N.x, N.y, N.z, xe, Ae, Ue, De, ut.data)) : L.texSubImage3D(Pe, k, N.x, N.y, N.z, xe, Ae, Ue, De, We, ut), L.pixelStorei(L.UNPACK_ROW_LENGTH, Ve), L.pixelStorei(L.UNPACK_IMAGE_HEIGHT, at), L.pixelStorei(L.UNPACK_SKIP_PIXELS, lt), L.pixelStorei(L.UNPACK_SKIP_ROWS, Ht), L.pixelStorei(L.UNPACK_SKIP_IMAGES, an), k === 0 && F.generateMipmaps && L.generateMipmap(Pe), J.unbindTexture(); + }, this.initTexture = function(E) { + E.isCubeTexture ? ye.setTextureCube(E, 0) : E.isData3DTexture ? ye.setTexture3D(E, 0) : E.isDataArrayTexture || E.isCompressedArrayTexture ? ye.setTexture2DArray(E, 0) : ye.setTexture2D(E, 0), J.unbindTexture(); + }, this.resetState = function() { + b = 0, w = 0, R = null, J.reset(), Oe.reset(); + }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { + detail: this + })); + } + get coordinateSystem() { + return vn; + } + get outputColorSpace() { + return this._outputColorSpace; + } + set outputColorSpace(e) { + this._outputColorSpace = e; + let t = this.getContext(); + t.drawingBufferColorSpace = e === qc ? "display-p3" : "srgb", t.unpackColorSpace = Qe.workingColorSpace === va ? "display-p3" : "srgb"; + } + get physicallyCorrectLights() { + return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."), !this.useLegacyLights; + } + set physicallyCorrectLights(e) { + console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."), this.useLegacyLights = !e; + } + get outputEncoding() { + return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."), this.outputColorSpace === vt ? ri : vd; + } + set outputEncoding(e) { + console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."), this.outputColorSpace = e === ri ? vt : Mn; + } + get useLegacyLights() { + return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."), this._useLegacyLights; + } + set useLegacyLights(e) { + console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."), this._useLegacyLights = e; + } +}, Co = class extends Ro { }; -_h.prototype.isWebGL1Renderer = !0; -var Nr = class { +Co.prototype.isWebGL1Renderer = !0; +var Po = class s1 { constructor(e, t = 25e-5){ - this.name = "", this.color = new ae(e), this.density = t; + this.isFogExp2 = !0, this.name = "", this.color = new pe(e), this.density = t; } clone() { - return new Nr(this.color, this.density); + return new s1(this.color, this.density); } toJSON() { return { type: "FogExp2", + name: this.name, color: this.color.getHex(), density: this.density }; } -}; -Nr.prototype.isFogExp2 = !0; -var Br = class { +}, Lo = class s1 { constructor(e, t = 1, n = 1e3){ - this.name = "", this.color = new ae(e), this.near = t, this.far = n; + this.isFog = !0, this.name = "", this.color = new pe(e), this.near = t, this.far = n; } clone() { - return new Br(this.color, this.near, this.far); + return new s1(this.color, this.near, this.far); } toJSON() { return { type: "Fog", + name: this.name, color: this.color.getHex(), near: this.near, far: this.far }; } -}; -Br.prototype.isFog = !0; -var no = class extends Ne { +}, Io = class extends Je { constructor(){ - super(); - this.type = "Scene", this.background = null, this.environment = null, this.fog = null, this.overrideMaterial = null, this.autoUpdate = !0, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { + super(), this.isScene = !0, this.type = "Scene", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); } copy(e, t) { - return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.autoUpdate = e.autoUpdate, this.matrixAutoUpdate = e.matrixAutoUpdate, this; + return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), this.backgroundBlurriness = e.backgroundBlurriness, this.backgroundIntensity = e.backgroundIntensity, e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.matrixAutoUpdate = e.matrixAutoUpdate, this; } toJSON(e) { let t = super.toJSON(e); - return this.fog !== null && (t.object.fog = this.fog.toJSON()), t; + return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t; } -}; -no.prototype.isScene = !0; -var $n = class { +}, Is = class { constructor(e, t){ - this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = hr, this.updateRange = { + this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = Hr, this.updateRange = { offset: 0, count: -1 - }, this.version = 0, this.uuid = Et(); + }, this.version = 0, this.uuid = kt(); } onUploadCallback() {} set needsUpdate(e) { @@ -11671,7 +13317,7 @@ var $n = class { return this.array.set(e, t), this; } clone(e) { - e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = Et()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer); + e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = kt()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer); let t = new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(t, this.stride); return n.setUsage(this.usage), n; } @@ -11679,18 +13325,16 @@ var $n = class { return this.onUploadCallback = e, this; } toJSON(e) { - return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = Et()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer))), { + return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = kt()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer))), { uuid: this.uuid, buffer: this.array.buffer._uuid, type: this.array.constructor.name, stride: this.stride }; } -}; -$n.prototype.isInterleavedBuffer = !0; -var Ke = new M, Sn = class { +}, Pt = new A, Qi = class s1 { constructor(e, t, n, i = !1){ - this.name = "", this.data = e, this.itemSize = t, this.offset = n, this.normalized = i === !0; + this.isInterleavedBufferAttribute = !0, this.name = "", this.data = e, this.itemSize = t, this.offset = n, this.normalized = i; } get count() { return this.data.count; @@ -11702,64 +13346,68 @@ var Ke = new M, Sn = class { this.data.needsUpdate = e; } applyMatrix4(e) { - for(let t = 0, n = this.data.count; t < n; t++)Ke.x = this.getX(t), Ke.y = this.getY(t), Ke.z = this.getZ(t), Ke.applyMatrix4(e), this.setXYZ(t, Ke.x, Ke.y, Ke.z); + for(let t = 0, n = this.data.count; t < n; t++)Pt.fromBufferAttribute(this, t), Pt.applyMatrix4(e), this.setXYZ(t, Pt.x, Pt.y, Pt.z); return this; } applyNormalMatrix(e) { - for(let t = 0, n = this.count; t < n; t++)Ke.x = this.getX(t), Ke.y = this.getY(t), Ke.z = this.getZ(t), Ke.applyNormalMatrix(e), this.setXYZ(t, Ke.x, Ke.y, Ke.z); + for(let t = 0, n = this.count; t < n; t++)Pt.fromBufferAttribute(this, t), Pt.applyNormalMatrix(e), this.setXYZ(t, Pt.x, Pt.y, Pt.z); return this; } transformDirection(e) { - for(let t = 0, n = this.count; t < n; t++)Ke.x = this.getX(t), Ke.y = this.getY(t), Ke.z = this.getZ(t), Ke.transformDirection(e), this.setXYZ(t, Ke.x, Ke.y, Ke.z); + for(let t = 0, n = this.count; t < n; t++)Pt.fromBufferAttribute(this, t), Pt.transformDirection(e), this.setXYZ(t, Pt.x, Pt.y, Pt.z); return this; } setX(e, t) { - return this.data.array[e * this.data.stride + this.offset] = t, this; + return this.normalized && (t = Be(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this; } setY(e, t) { - return this.data.array[e * this.data.stride + this.offset + 1] = t, this; + return this.normalized && (t = Be(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this; } setZ(e, t) { - return this.data.array[e * this.data.stride + this.offset + 2] = t, this; + return this.normalized && (t = Be(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this; } setW(e, t) { - return this.data.array[e * this.data.stride + this.offset + 3] = t, this; + return this.normalized && (t = Be(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this; } getX(e) { - return this.data.array[e * this.data.stride + this.offset]; + let t = this.data.array[e * this.data.stride + this.offset]; + return this.normalized && (t = Ot(t, this.array)), t; } getY(e) { - return this.data.array[e * this.data.stride + this.offset + 1]; + let t = this.data.array[e * this.data.stride + this.offset + 1]; + return this.normalized && (t = Ot(t, this.array)), t; } getZ(e) { - return this.data.array[e * this.data.stride + this.offset + 2]; + let t = this.data.array[e * this.data.stride + this.offset + 2]; + return this.normalized && (t = Ot(t, this.array)), t; } getW(e) { - return this.data.array[e * this.data.stride + this.offset + 3]; + let t = this.data.array[e * this.data.stride + this.offset + 3]; + return this.normalized && (t = Ot(t, this.array)), t; } setXY(e, t, n) { - return e = e * this.data.stride + this.offset, this.data.array[e + 0] = t, this.data.array[e + 1] = n, this; + return e = e * this.data.stride + this.offset, this.normalized && (t = Be(t, this.array), n = Be(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this; } setXYZ(e, t, n, i) { - return e = e * this.data.stride + this.offset, this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = i, this; + return e = e * this.data.stride + this.offset, this.normalized && (t = Be(t, this.array), n = Be(n, this.array), i = Be(i, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = i, this; } setXYZW(e, t, n, i, r) { - return e = e * this.data.stride + this.offset, this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = i, this.data.array[e + 3] = r, this; + return e = e * this.data.stride + this.offset, this.normalized && (t = Be(t, this.array), n = Be(n, this.array), i = Be(i, this.array), r = Be(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = i, this.data.array[e + 3] = r, this; } clone(e) { if (e === void 0) { - console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data."); + console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data."); let t = []; for(let n = 0; n < this.count; n++){ let i = n * this.data.stride + this.offset; for(let r = 0; r < this.itemSize; r++)t.push(this.data.array[i + r]); } - return new Ue(new this.array.constructor(t), this.itemSize, this.normalized); - } else return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Sn(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); + return new et(new this.array.constructor(t), this.itemSize, this.normalized); + } else return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new s1(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); } toJSON(e) { if (e === void 0) { - console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data."); + console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data."); let t = []; for(let n = 0; n < this.count; n++){ let i = n * this.data.stride + this.offset; @@ -11779,23 +13427,17 @@ var Ke = new M, Sn = class { normalized: this.normalized }; } -}; -Sn.prototype.isInterleavedBufferAttribute = !0; -var io = class extends dt { +}, ea = class extends bt { constructor(e){ - super(); - this.type = "SpriteMaterial", this.color = new ae(16777215), this.map = null, this.alphaMap = null, this.rotation = 0, this.sizeAttenuation = !0, this.transparent = !0, this.setValues(e); + super(), this.isSpriteMaterial = !0, this.type = "SpriteMaterial", this.color = new pe(16777215), this.map = null, this.alphaMap = null, this.rotation = 0, this.sizeAttenuation = !0, this.transparent = !0, this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.rotation = e.rotation, this.sizeAttenuation = e.sizeAttenuation, this; + return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.rotation = e.rotation, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this; } -}; -io.prototype.isSpriteMaterial = !0; -var gi, Qi = new M, xi = new M, yi = new M, vi = new X, Ki = new X, Mh = new pe, hs = new M, er = new M, us = new M, jl = new X, qo = new X, Ql = new X, ro = class extends Ne { - constructor(e){ - super(); - if (this.type = "Sprite", gi === void 0) { - gi = new _e; +}, Ii, ds = new A, Ui = new A, Di = new A, Ni = new Z, fs = new Z, Cd = new ze, hr = new A, ps = new A, ur = new A, Lh = new Z, ja = new Z, Ih = new Z, Uo = class extends Je { + constructor(e = new ea){ + if (super(), this.isSprite = !0, this.type = "Sprite", Ii === void 0) { + Ii = new Ge; let t = new Float32Array([ -.5, -.5, @@ -11817,47 +13459,45 @@ var gi, Qi = new M, xi = new M, yi = new M, vi = new X, Ki = new X, Mh = new pe, 0, 0, 1 - ]), n = new $n(t, 5); - gi.setIndex([ + ]), n = new Is(t, 5); + Ii.setIndex([ 0, 1, 2, 0, 2, 3 - ]), gi.setAttribute("position", new Sn(n, 3, 0, !1)), gi.setAttribute("uv", new Sn(n, 2, 3, !1)); + ]), Ii.setAttribute("position", new Qi(n, 3, 0, !1)), Ii.setAttribute("uv", new Qi(n, 2, 3, !1)); } - this.geometry = gi, this.material = e !== void 0 ? e : new io, this.center = new X(.5, .5); + this.geometry = Ii, this.material = e, this.center = new Z(.5, .5); } raycast(e, t) { - e.camera === null && console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), xi.setFromMatrixScale(this.matrixWorld), Mh.copy(e.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse, this.matrixWorld), yi.setFromMatrixPosition(this.modelViewMatrix), e.camera.isPerspectiveCamera && this.material.sizeAttenuation === !1 && xi.multiplyScalar(-yi.z); + e.camera === null && console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), Ui.setFromMatrixScale(this.matrixWorld), Cd.copy(e.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse, this.matrixWorld), Di.setFromMatrixPosition(this.modelViewMatrix), e.camera.isPerspectiveCamera && this.material.sizeAttenuation === !1 && Ui.multiplyScalar(-Di.z); let n = this.material.rotation, i, r; n !== 0 && (r = Math.cos(n), i = Math.sin(n)); - let o = this.center; - ds(hs.set(-.5, -.5, 0), yi, o, xi, i, r), ds(er.set(.5, -.5, 0), yi, o, xi, i, r), ds(us.set(.5, .5, 0), yi, o, xi, i, r), jl.set(0, 0), qo.set(1, 0), Ql.set(1, 1); - let a = e.ray.intersectTriangle(hs, er, us, !1, Qi); - if (a === null && (ds(er.set(-.5, .5, 0), yi, o, xi, i, r), qo.set(0, 1), a = e.ray.intersectTriangle(hs, us, er, !1, Qi), a === null)) return; - let l = e.ray.origin.distanceTo(Qi); - l < e.near || l > e.far || t.push({ - distance: l, - point: Qi.clone(), - uv: nt.getUV(Qi, hs, er, us, jl, qo, Ql, new X), + let a = this.center; + dr(hr.set(-.5, -.5, 0), Di, a, Ui, i, r), dr(ps.set(.5, -.5, 0), Di, a, Ui, i, r), dr(ur.set(.5, .5, 0), Di, a, Ui, i, r), Lh.set(0, 0), ja.set(1, 0), Ih.set(1, 1); + let o = e.ray.intersectTriangle(hr, ps, ur, !1, ds); + if (o === null && (dr(ps.set(-.5, .5, 0), Di, a, Ui, i, r), ja.set(0, 1), o = e.ray.intersectTriangle(hr, ur, ps, !1, ds), o === null)) return; + let c = e.ray.origin.distanceTo(ds); + c < e.near || c > e.far || t.push({ + distance: c, + point: ds.clone(), + uv: Un.getInterpolation(ds, hr, ps, ur, Lh, ja, Ih, new Z), face: null, object: this }); } - copy(e) { - return super.copy(e), e.center !== void 0 && this.center.copy(e.center), this.material = e.material, this; + copy(e, t) { + return super.copy(e, t), e.center !== void 0 && this.center.copy(e.center), this.material = e.material, this; } }; -ro.prototype.isSprite = !0; -function ds(s, e, t, n, i, r) { - vi.subVectors(s, t).addScalar(.5).multiply(n), i !== void 0 ? (Ki.x = r * vi.x - i * vi.y, Ki.y = i * vi.x + r * vi.y) : Ki.copy(vi), s.copy(e), s.x += Ki.x, s.y += Ki.y, s.applyMatrix4(Mh); +function dr(s1, e, t, n, i, r) { + Ni.subVectors(s1, t).addScalar(.5).multiply(n), i !== void 0 ? (fs.x = r * Ni.x - i * Ni.y, fs.y = i * Ni.x + r * Ni.y) : fs.copy(Ni), s1.copy(e), s1.x += fs.x, s1.y += fs.y, s1.applyMatrix4(Cd); } -var fs = new M, Kl = new M, bh = class extends Ne { +var fr = new A, Uh = new A, Do = class extends Je { constructor(){ - super(); - this._currentLevel = 0, this.type = "LOD", Object.defineProperties(this, { + super(), this._currentLevel = 0, this.type = "LOD", Object.defineProperties(this, { levels: { enumerable: !0, value: [] @@ -11872,16 +13512,17 @@ var fs = new M, Kl = new M, bh = class extends Ne { let t = e.levels; for(let n = 0, i = t.length; n < i; n++){ let r = t[n]; - this.addLevel(r.object.clone(), r.distance); + this.addLevel(r.object.clone(), r.distance, r.hysteresis); } return this.autoUpdate = e.autoUpdate, this; } - addLevel(e, t = 0) { + addLevel(e, t = 0, n = 0) { t = Math.abs(t); - let n = this.levels, i; - for(i = 0; i < n.length && !(t < n[i].distance); i++); - return n.splice(i, 0, { + let i = this.levels, r; + for(r = 0; r < i.length && !(t < i[r].distance); r++); + return i.splice(r, 0, { distance: t, + hysteresis: n, object: e }), this.add(e), this; } @@ -11892,26 +13533,33 @@ var fs = new M, Kl = new M, bh = class extends Ne { let t = this.levels; if (t.length > 0) { let n, i; - for(n = 1, i = t.length; n < i && !(e < t[n].distance); n++); + for(n = 1, i = t.length; n < i; n++){ + let r = t[n].distance; + if (t[n].object.visible && (r -= r * t[n].hysteresis), e < r) break; + } return t[n - 1].object; } return null; } raycast(e, t) { if (this.levels.length > 0) { - fs.setFromMatrixPosition(this.matrixWorld); - let i = e.ray.origin.distanceTo(fs); + fr.setFromMatrixPosition(this.matrixWorld); + let i = e.ray.origin.distanceTo(fr); this.getObjectForDistance(i).raycast(e, t); } } update(e) { let t = this.levels; if (t.length > 1) { - fs.setFromMatrixPosition(e.matrixWorld), Kl.setFromMatrixPosition(this.matrixWorld); - let n = fs.distanceTo(Kl) / e.zoom; + fr.setFromMatrixPosition(e.matrixWorld), Uh.setFromMatrixPosition(this.matrixWorld); + let n = fr.distanceTo(Uh) / e.zoom; t[0].object.visible = !0; let i, r; - for(i = 1, r = t.length; i < r && n >= t[i].distance; i++)t[i - 1].object.visible = !1, t[i].object.visible = !0; + for(i = 1, r = t.length; i < r; i++){ + let a = t[i].distance; + if (t[i].object.visible && (a -= a * t[i].hysteresis), n >= a) t[i - 1].object.visible = !1, t[i].object.visible = !0; + else break; + } for(this._currentLevel = i - 1; i < r; i++)t[i].object.visible = !1; } } @@ -11920,21 +13568,40 @@ var fs = new M, Kl = new M, bh = class extends Ne { this.autoUpdate === !1 && (t.object.autoUpdate = !1), t.object.levels = []; let n = this.levels; for(let i = 0, r = n.length; i < r; i++){ - let o = n[i]; + let a = n[i]; t.object.levels.push({ - object: o.object.uuid, - distance: o.distance + object: a.object.uuid, + distance: a.distance, + hysteresis: a.hysteresis }); } return t; } -}, ec = new M, tc = new Ve, nc = new Ve, Rx = new M, ic = new pe, so = class extends st { +}, Dh = new A, Nh = new je, Oh = new je, W0 = new A, Fh = new ze, Oi = new A, eo = new Yt, Bh = new ze, to = new hi, No = class extends Mt { constructor(e, t){ - super(e, t); - this.type = "SkinnedMesh", this.bindMode = "attached", this.bindMatrix = new pe, this.bindMatrixInverse = new pe; + super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = "attached", this.bindMatrix = new ze, this.bindMatrixInverse = new ze, this.boundingBox = null, this.boundingSphere = null; } - copy(e) { - return super.copy(e), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, this; + computeBoundingBox() { + let e = this.geometry; + this.boundingBox === null && (this.boundingBox = new Qt), this.boundingBox.makeEmpty(); + let t = e.getAttribute("position"); + for(let n = 0; n < t.count; n++)Oi.fromBufferAttribute(t, n), this.applyBoneTransform(n, Oi), this.boundingBox.expandByPoint(Oi); + } + computeBoundingSphere() { + let e = this.geometry; + this.boundingSphere === null && (this.boundingSphere = new Yt), this.boundingSphere.makeEmpty(); + let t = e.getAttribute("position"); + for(let n = 0; n < t.count; n++)Oi.fromBufferAttribute(t, n), this.applyBoneTransform(n, Oi), this.boundingSphere.expandByPoint(Oi); + } + copy(e, t) { + return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this; + } + raycast(e, t) { + let n = this.material, i = this.matrixWorld; + n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), eo.copy(this.boundingSphere), eo.applyMatrix4(i), e.ray.intersectsSphere(eo) !== !1 && (Bh.copy(i).invert(), to.copy(e.ray).applyMatrix4(Bh), !(this.boundingBox !== null && to.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, to))); + } + getVertexPosition(e, t) { + return super.getVertexPosition(e, t), this.applyBoneTransform(e, t), t; } bind(e, t) { this.skeleton = e, t === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), t = this.matrixWorld), this.bindMatrix.copy(t), this.bindMatrixInverse.copy(t).invert(); @@ -11943,9 +13610,9 @@ var fs = new M, Kl = new M, bh = class extends Ne { this.skeleton.pose(); } normalizeSkinWeights() { - let e = new Ve, t = this.geometry.attributes.skinWeight; + let e = new je, t = this.geometry.attributes.skinWeight; for(let n = 0, i = t.count; n < i; n++){ - e.x = t.getX(n), e.y = t.getY(n), e.z = t.getZ(n), e.w = t.getW(n); + e.fromBufferAttribute(t, n); let r = 1 / e.manhattanLength(); r !== 1 / 0 ? e.multiplyScalar(r) : e.set(1, 0, 0, 0), t.setXYZW(n, e.x, e.y, e.z, e.w); } @@ -11953,54 +13620,49 @@ var fs = new M, Kl = new M, bh = class extends Ne { updateMatrixWorld(e) { super.updateMatrixWorld(e), this.bindMode === "attached" ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === "detached" ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); } - boneTransform(e, t) { + applyBoneTransform(e, t) { let n = this.skeleton, i = this.geometry; - tc.fromBufferAttribute(i.attributes.skinIndex, e), nc.fromBufferAttribute(i.attributes.skinWeight, e), ec.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0); + Nh.fromBufferAttribute(i.attributes.skinIndex, e), Oh.fromBufferAttribute(i.attributes.skinWeight, e), Dh.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0); for(let r = 0; r < 4; r++){ - let o = nc.getComponent(r); - if (o !== 0) { - let a = tc.getComponent(r); - ic.multiplyMatrices(n.bones[a].matrixWorld, n.boneInverses[a]), t.addScaledVector(Rx.copy(ec).applyMatrix4(ic), o); + let a = Oh.getComponent(r); + if (a !== 0) { + let o = Nh.getComponent(r); + Fh.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(W0.copy(Dh).applyMatrix4(Fh), a); } } return t.applyMatrix4(this.bindMatrixInverse); } -}; -so.prototype.isSkinnedMesh = !0; -var oo = class extends Ne { + boneTransform(e, t) { + return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."), this.applyBoneTransform(e, t); + } +}, ta = class extends Je { constructor(){ - super(); - this.type = "Bone"; + super(), this.isBone = !0, this.type = "Bone"; } -}; -oo.prototype.isBone = !0; -var qn = class extends ot { - constructor(e = null, t = 1, n = 1, i, r, o, a, l, c = rt, h = rt, u, d){ - super(null, o, a, l, c, h, i, r, u, d); - this.image = { +}, oi = class extends St { + constructor(e = null, t = 1, n = 1, i, r, a, o, c, l = pt, h = pt, u, d){ + super(null, a, o, c, l, h, i, r, u, d), this.isDataTexture = !0, this.image = { data: e, width: t, height: n - }, this.magFilter = c, this.minFilter = h, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; + }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; } -}; -qn.prototype.isDataTexture = !0; -var rc = new pe, Px = new pe, ao = class { +}, zh = new ze, X0 = new ze, Oo = class s1 { constructor(e = [], t = []){ - this.uuid = Et(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.boneTextureSize = 0, this.frame = -1, this.init(); + this.uuid = kt(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.boneTextureSize = 0, this.init(); } init() { let e = this.bones, t = this.boneInverses; if (this.boneMatrices = new Float32Array(e.length * 16), t.length === 0) this.calculateInverses(); else if (e.length !== t.length) { console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."), this.boneInverses = []; - for(let n = 0, i = this.bones.length; n < i; n++)this.boneInverses.push(new pe); + for(let n = 0, i = this.bones.length; n < i; n++)this.boneInverses.push(new ze); } } calculateInverses() { this.boneInverses.length = 0; for(let e = 0, t = this.bones.length; e < t; e++){ - let n = new pe; + let n = new ze; this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n); } } @@ -12016,21 +13678,21 @@ var rc = new pe, Px = new pe, ao = class { } update() { let e = this.bones, t = this.boneInverses, n = this.boneMatrices, i = this.boneTexture; - for(let r = 0, o = e.length; r < o; r++){ - let a = e[r] ? e[r].matrixWorld : Px; - rc.multiplyMatrices(a, t[r]), rc.toArray(n, r * 16); + for(let r = 0, a = e.length; r < a; r++){ + let o = e[r] ? e[r].matrixWorld : X0; + zh.multiplyMatrices(o, t[r]), zh.toArray(n, r * 16); } i !== null && (i.needsUpdate = !0); } clone() { - return new ao(this.bones, this.boneInverses); + return new s1(this.bones, this.boneInverses); } computeBoneTexture() { let e = Math.sqrt(this.bones.length * 4); - e = Xc(e), e = Math.max(e, 4); + e = yd(e), e = Math.max(e, 4); let t = new Float32Array(e * e * 4); t.set(this.boneMatrices); - let n = new qn(t, e, e, ct, nn); + let n = new oi(t, e, e, Wt, xn); return n.needsUpdate = !0, this.boneMatrices = t, this.boneTexture = n, this.boneTextureSize = e, this; } getBoneByName(e) { @@ -12045,15 +13707,15 @@ var rc = new pe, Px = new pe, ao = class { fromJSON(e, t) { this.uuid = e.uuid; for(let n = 0, i = e.bones.length; n < i; n++){ - let r = e.bones[n], o = t[r]; - o === void 0 && (console.warn("THREE.Skeleton: No bone found with UUID:", r), o = new oo), this.bones.push(o), this.boneInverses.push(new pe().fromArray(e.boneInverses[n])); + let r = e.bones[n], a = t[r]; + a === void 0 && (console.warn("THREE.Skeleton: No bone found with UUID:", r), a = new ta), this.bones.push(a), this.boneInverses.push(new ze().fromArray(e.boneInverses[n])); } return this.init(), this; } toJSON() { let e = { metadata: { - version: 4.5, + version: 4.6, type: "Skeleton", generator: "Skeleton.toJSON" }, @@ -12063,18 +13725,16 @@ var rc = new pe, Px = new pe, ao = class { e.uuid = this.uuid; let t = this.bones, n = this.boneInverses; for(let i = 0, r = t.length; i < r; i++){ - let o = t[i]; - e.bones.push(o.uuid); - let a = n[i]; - e.boneInverses.push(a.toArray()); + let a = t[i]; + e.bones.push(a.uuid); + let o = n[i]; + e.boneInverses.push(o.toArray()); } return e; } -}, Xn = class extends Ue { +}, ui = class extends et { constructor(e, t, n, i = 1){ - typeof n == "number" && (i = n, n = !1, console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")); - super(e, t, n); - this.meshPerAttribute = i; + super(e, t, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = i; } copy(e) { return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this; @@ -12083,35 +13743,43 @@ var rc = new pe, Px = new pe, ao = class { let e = super.toJSON(); return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e; } -}; -Xn.prototype.isInstancedBufferAttribute = !0; -var sc = new pe, oc = new pe, ps = [], tr = new st, xa = class extends st { +}, Fi = new ze, Vh = new ze, pr = [], kh = new Qt, q0 = new ze, ms = new Mt, gs = new Yt, Fo = class extends Mt { constructor(e, t, n){ - super(e, t); - this.instanceMatrix = new Xn(new Float32Array(n * 16), 16), this.instanceColor = null, this.count = n, this.frustumCulled = !1; + super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new ui(new Float32Array(n * 16), 16), this.instanceColor = null, this.count = n, this.boundingBox = null, this.boundingSphere = null; + for(let i = 0; i < n; i++)this.setMatrixAt(i, q0); } - copy(e) { - return super.copy(e), this.instanceMatrix.copy(e.instanceMatrix), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, this; + computeBoundingBox() { + let e = this.geometry, t = this.count; + this.boundingBox === null && (this.boundingBox = new Qt), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty(); + for(let n = 0; n < t; n++)this.getMatrixAt(n, Fi), kh.copy(e.boundingBox).applyMatrix4(Fi), this.boundingBox.union(kh); } - getColorAt(e, t) { - t.fromArray(this.instanceColor.array, e * 3); + computeBoundingSphere() { + let e = this.geometry, t = this.count; + this.boundingSphere === null && (this.boundingSphere = new Yt), e.boundingSphere === null && e.computeBoundingSphere(), this.boundingSphere.makeEmpty(); + for(let n = 0; n < t; n++)this.getMatrixAt(n, Fi), gs.copy(e.boundingSphere).applyMatrix4(Fi), this.boundingSphere.union(gs); + } + copy(e, t) { + return super.copy(e, t), this.instanceMatrix.copy(e.instanceMatrix), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this; + } + getColorAt(e, t) { + t.fromArray(this.instanceColor.array, e * 3); } getMatrixAt(e, t) { t.fromArray(this.instanceMatrix.array, e * 16); } raycast(e, t) { let n = this.matrixWorld, i = this.count; - if (tr.geometry = this.geometry, tr.material = this.material, tr.material !== void 0) for(let r = 0; r < i; r++){ - this.getMatrixAt(r, sc), oc.multiplyMatrices(n, sc), tr.matrixWorld = oc, tr.raycast(e, ps); - for(let o = 0, a = ps.length; o < a; o++){ - let l = ps[o]; - l.instanceId = r, l.object = this, t.push(l); + if (ms.geometry = this.geometry, ms.material = this.material, ms.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), gs.copy(this.boundingSphere), gs.applyMatrix4(n), e.ray.intersectsSphere(gs) !== !1)) for(let r = 0; r < i; r++){ + this.getMatrixAt(r, Fi), Vh.multiplyMatrices(n, Fi), ms.matrixWorld = Vh, ms.raycast(e, pr); + for(let a = 0, o = pr.length; a < o; a++){ + let c = pr[a]; + c.instanceId = r, c.object = this, t.push(c); } - ps.length = 0; + pr.length = 0; } } setColorAt(e, t) { - this.instanceColor === null && (this.instanceColor = new Xn(new Float32Array(this.instanceMatrix.count * 3), 3)), t.toArray(this.instanceColor.array, e * 3); + this.instanceColor === null && (this.instanceColor = new ui(new Float32Array(this.instanceMatrix.count * 3), 3)), t.toArray(this.instanceColor.array, e * 3); } setMatrixAt(e, t) { t.toArray(this.instanceMatrix.array, e * 16); @@ -12122,203 +13790,163 @@ var sc = new pe, oc = new pe, ps = [], tr = new st, xa = class extends st { type: "dispose" }); } -}; -xa.prototype.isInstancedMesh = !0; -var ft = class extends dt { +}, wt = class extends bt { constructor(e){ - super(); - this.type = "LineBasicMaterial", this.color = new ae(16777215), this.linewidth = 1, this.linecap = "round", this.linejoin = "round", this.setValues(e); + super(), this.isLineBasicMaterial = !0, this.type = "LineBasicMaterial", this.color = new pe(16777215), this.map = null, this.linewidth = 1, this.linecap = "round", this.linejoin = "round", this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this; + return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this; } -}; -ft.prototype.isLineBasicMaterial = !0; -var ac = new M, lc = new M, cc = new pe, Xo = new Cn, ms = new An, on = class extends Ne { - constructor(e = new _e, t = new ft){ - super(); - this.type = "Line", this.geometry = e, this.material = t, this.updateMorphTargets(); +}, Hh = new A, Gh = new A, Wh = new ze, no = new hi, mr = new Yt, bn = class extends Je { + constructor(e = new Ge, t = new wt){ + super(), this.isLine = !0, this.type = "Line", this.geometry = e, this.material = t, this.updateMorphTargets(); } - copy(e) { - return super.copy(e), this.material = e.material, this.geometry = e.geometry, this; + copy(e, t) { + return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this; } computeLineDistances() { let e = this.geometry; - if (e.isBufferGeometry) if (e.index === null) { + if (e.index === null) { let t = e.attributes.position, n = [ 0 ]; - for(let i = 1, r = t.count; i < r; i++)ac.fromBufferAttribute(t, i - 1), lc.fromBufferAttribute(t, i), n[i] = n[i - 1], n[i] += ac.distanceTo(lc); - e.setAttribute("lineDistance", new de(n, 1)); + for(let i = 1, r = t.count; i < r; i++)Hh.fromBufferAttribute(t, i - 1), Gh.fromBufferAttribute(t, i), n[i] = n[i - 1], n[i] += Hh.distanceTo(Gh); + e.setAttribute("lineDistance", new ve(n, 1)); } else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); - else e.isGeometry && console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); return this; } raycast(e, t) { - let n = this.geometry, i = this.matrixWorld, r = e.params.Line.threshold, o = n.drawRange; - if (n.boundingSphere === null && n.computeBoundingSphere(), ms.copy(n.boundingSphere), ms.applyMatrix4(i), ms.radius += r, e.ray.intersectsSphere(ms) === !1) return; - cc.copy(i).invert(), Xo.copy(e.ray).applyMatrix4(cc); - let a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = a * a, c = new M, h = new M, u = new M, d = new M, f = this.isLineSegments ? 2 : 1; - if (n.isBufferGeometry) { - let m = n.index, v = n.attributes.position; - if (m !== null) { - let g = Math.max(0, o.start), p = Math.min(m.count, o.start + o.count); - for(let _ = g, y = p - 1; _ < y; _ += f){ - let b = m.getX(_), A = m.getX(_ + 1); - if (c.fromBufferAttribute(v, b), h.fromBufferAttribute(v, A), Xo.distanceSqToSegment(c, h, d, u) > l) continue; - d.applyMatrix4(this.matrixWorld); - let I = e.ray.origin.distanceTo(d); - I < e.near || I > e.far || t.push({ - distance: I, - point: u.clone().applyMatrix4(this.matrixWorld), - index: _, - face: null, - faceIndex: null, - object: this - }); - } - } else { - let g = Math.max(0, o.start), p = Math.min(v.count, o.start + o.count); - for(let _ = g, y = p - 1; _ < y; _ += f){ - if (c.fromBufferAttribute(v, _), h.fromBufferAttribute(v, _ + 1), Xo.distanceSqToSegment(c, h, d, u) > l) continue; - d.applyMatrix4(this.matrixWorld); - let A = e.ray.origin.distanceTo(d); - A < e.near || A > e.far || t.push({ - distance: A, - point: u.clone().applyMatrix4(this.matrixWorld), - index: _, - face: null, - faceIndex: null, - object: this - }); - } + let n = this.geometry, i = this.matrixWorld, r = e.params.Line.threshold, a = n.drawRange; + if (n.boundingSphere === null && n.computeBoundingSphere(), mr.copy(n.boundingSphere), mr.applyMatrix4(i), mr.radius += r, e.ray.intersectsSphere(mr) === !1) return; + Wh.copy(i).invert(), no.copy(e.ray).applyMatrix4(Wh); + let o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), c = o * o, l = new A, h = new A, u = new A, d = new A, f = this.isLineSegments ? 2 : 1, m = n.index, g = n.attributes.position; + if (m !== null) { + let p = Math.max(0, a.start), v = Math.min(m.count, a.start + a.count); + for(let x = p, y = v - 1; x < y; x += f){ + let b = m.getX(x), w = m.getX(x + 1); + if (l.fromBufferAttribute(g, b), h.fromBufferAttribute(g, w), no.distanceSqToSegment(l, h, d, u) > c) continue; + d.applyMatrix4(this.matrixWorld); + let I = e.ray.origin.distanceTo(d); + I < e.near || I > e.far || t.push({ + distance: I, + point: u.clone().applyMatrix4(this.matrixWorld), + index: x, + face: null, + faceIndex: null, + object: this + }); + } + } else { + let p = Math.max(0, a.start), v = Math.min(g.count, a.start + a.count); + for(let x = p, y = v - 1; x < y; x += f){ + if (l.fromBufferAttribute(g, x), h.fromBufferAttribute(g, x + 1), no.distanceSqToSegment(l, h, d, u) > c) continue; + d.applyMatrix4(this.matrixWorld); + let w = e.ray.origin.distanceTo(d); + w < e.near || w > e.far || t.push({ + distance: w, + point: u.clone().applyMatrix4(this.matrixWorld), + index: x, + face: null, + faceIndex: null, + object: this + }); } - } else n.isGeometry && console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); + } } updateMorphTargets() { - let e = this.geometry; - if (e.isBufferGeometry) { - let t = e.morphAttributes, n = Object.keys(t); - if (n.length > 0) { - let i = t[n[0]]; - if (i !== void 0) { - this.morphTargetInfluences = [], this.morphTargetDictionary = {}; - for(let r = 0, o = i.length; r < o; r++){ - let a = i[r].name || String(r); - this.morphTargetInfluences.push(0), this.morphTargetDictionary[a] = r; - } + let t = this.geometry.morphAttributes, n = Object.keys(t); + if (n.length > 0) { + let i = t[n[0]]; + if (i !== void 0) { + this.morphTargetInfluences = [], this.morphTargetDictionary = {}; + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r].name || String(r); + this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r; } } - } else { - let t = e.morphTargets; - t !== void 0 && t.length > 0 && console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); } } -}; -on.prototype.isLine = !0; -var hc = new M, uc = new M, wt = class extends on { +}, Xh = new A, qh = new A, en = class extends bn { constructor(e, t){ - super(e, t); - this.type = "LineSegments"; + super(e, t), this.isLineSegments = !0, this.type = "LineSegments"; } computeLineDistances() { let e = this.geometry; - if (e.isBufferGeometry) if (e.index === null) { + if (e.index === null) { let t = e.attributes.position, n = []; - for(let i = 0, r = t.count; i < r; i += 2)hc.fromBufferAttribute(t, i), uc.fromBufferAttribute(t, i + 1), n[i] = i === 0 ? 0 : n[i - 1], n[i + 1] = n[i] + hc.distanceTo(uc); - e.setAttribute("lineDistance", new de(n, 1)); + for(let i = 0, r = t.count; i < r; i += 2)Xh.fromBufferAttribute(t, i), qh.fromBufferAttribute(t, i + 1), n[i] = i === 0 ? 0 : n[i - 1], n[i + 1] = n[i] + Xh.distanceTo(qh); + e.setAttribute("lineDistance", new ve(n, 1)); } else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); - else e.isGeometry && console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); return this; } -}; -wt.prototype.isLineSegments = !0; -var ya = class extends on { +}, Bo = class extends bn { constructor(e, t){ - super(e, t); - this.type = "LineLoop"; + super(e, t), this.isLineLoop = !0, this.type = "LineLoop"; } -}; -ya.prototype.isLineLoop = !0; -var jn = class extends dt { +}, na = class extends bt { constructor(e){ - super(); - this.type = "PointsMaterial", this.color = new ae(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.setValues(e); + super(), this.isPointsMaterial = !0, this.type = "PointsMaterial", this.color = new pe(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this; + return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this; } -}; -jn.prototype.isPointsMaterial = !0; -var dc = new pe, sa = new Cn, gs = new An, xs = new M, zr = class extends Ne { - constructor(e = new _e, t = new jn){ - super(); - this.type = "Points", this.geometry = e, this.material = t, this.updateMorphTargets(); +}, Yh = new ze, zo = new hi, gr = new Yt, _r = new A, Vo = class extends Je { + constructor(e = new Ge, t = new na){ + super(), this.isPoints = !0, this.type = "Points", this.geometry = e, this.material = t, this.updateMorphTargets(); } - copy(e) { - return super.copy(e), this.material = e.material, this.geometry = e.geometry, this; + copy(e, t) { + return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this; } raycast(e, t) { - let n = this.geometry, i = this.matrixWorld, r = e.params.Points.threshold, o = n.drawRange; - if (n.boundingSphere === null && n.computeBoundingSphere(), gs.copy(n.boundingSphere), gs.applyMatrix4(i), gs.radius += r, e.ray.intersectsSphere(gs) === !1) return; - dc.copy(i).invert(), sa.copy(e.ray).applyMatrix4(dc); - let a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = a * a; - if (n.isBufferGeometry) { - let c = n.index, u = n.attributes.position; - if (c !== null) { - let d = Math.max(0, o.start), f = Math.min(c.count, o.start + o.count); - for(let m = d, x = f; m < x; m++){ - let v = c.getX(m); - xs.fromBufferAttribute(u, v), fc(xs, v, l, i, e, t, this); - } - } else { - let d = Math.max(0, o.start), f = Math.min(u.count, o.start + o.count); - for(let m = d, x = f; m < x; m++)xs.fromBufferAttribute(u, m), fc(xs, m, l, i, e, t, this); + let n = this.geometry, i = this.matrixWorld, r = e.params.Points.threshold, a = n.drawRange; + if (n.boundingSphere === null && n.computeBoundingSphere(), gr.copy(n.boundingSphere), gr.applyMatrix4(i), gr.radius += r, e.ray.intersectsSphere(gr) === !1) return; + Yh.copy(i).invert(), zo.copy(e.ray).applyMatrix4(Yh); + let o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), c = o * o, l = n.index, u = n.attributes.position; + if (l !== null) { + let d = Math.max(0, a.start), f = Math.min(l.count, a.start + a.count); + for(let m = d, _ = f; m < _; m++){ + let g = l.getX(m); + _r.fromBufferAttribute(u, g), Zh(_r, g, c, i, e, t, this); } - } else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); + } else { + let d = Math.max(0, a.start), f = Math.min(u.count, a.start + a.count); + for(let m = d, _ = f; m < _; m++)_r.fromBufferAttribute(u, m), Zh(_r, m, c, i, e, t, this); + } } updateMorphTargets() { - let e = this.geometry; - if (e.isBufferGeometry) { - let t = e.morphAttributes, n = Object.keys(t); - if (n.length > 0) { - let i = t[n[0]]; - if (i !== void 0) { - this.morphTargetInfluences = [], this.morphTargetDictionary = {}; - for(let r = 0, o = i.length; r < o; r++){ - let a = i[r].name || String(r); - this.morphTargetInfluences.push(0), this.morphTargetDictionary[a] = r; - } + let t = this.geometry.morphAttributes, n = Object.keys(t); + if (n.length > 0) { + let i = t[n[0]]; + if (i !== void 0) { + this.morphTargetInfluences = [], this.morphTargetDictionary = {}; + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r].name || String(r); + this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r; } } - } else { - let t = e.morphTargets; - t !== void 0 && t.length > 0 && console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); } } }; -zr.prototype.isPoints = !0; -function fc(s, e, t, n, i, r, o) { - let a = sa.distanceSqToPoint(s); - if (a < t) { - let l = new M; - sa.closestPointToPoint(s, l), l.applyMatrix4(n); - let c = i.ray.origin.distanceTo(l); - if (c < i.near || c > i.far) return; +function Zh(s1, e, t, n, i, r, a) { + let o = zo.distanceSqToPoint(s1); + if (o < t) { + let c = new A; + zo.closestPointToPoint(s1, c), c.applyMatrix4(n); + let l = i.ray.origin.distanceTo(c); + if (l < i.near || l > i.far) return; r.push({ - distance: c, - distanceToRay: Math.sqrt(a), - point: l, + distance: l, + distanceToRay: Math.sqrt(o), + point: c, index: e, face: null, - object: o + object: a }); } } -var wh = class extends ot { - constructor(e, t, n, i, r, o, a, l, c){ - super(e, t, n, i, r, o, a, l, c); - this.format = a !== void 0 ? a : Gn, this.minFilter = o !== void 0 ? o : tt, this.magFilter = r !== void 0 ? r : tt, this.generateMipmaps = !1; +var Jh = class extends St { + constructor(e, t, n, i, r, a, o, c, l){ + super(e, t, n, i, r, a, o, c, l), this.isVideoTexture = !0, this.minFilter = a !== void 0 ? a : mt, this.magFilter = r !== void 0 ? r : mt, this.generateMipmaps = !1; let h = this; function u() { h.needsUpdate = !0, e.requestVideoFrameCallback(u); @@ -12332,662 +13960,272 @@ var wh = class extends ot { let e = this.image; "requestVideoFrameCallback" in e === !1 && e.readyState >= e.HAVE_CURRENT_DATA && (this.needsUpdate = !0); } -}; -wh.prototype.isVideoTexture = !0; -var Sh = class extends ot { - constructor(e, t, n){ +}, $h = class extends St { + constructor(e, t){ super({ width: e, height: t - }); - this.format = n, this.magFilter = rt, this.minFilter = rt, this.generateMipmaps = !1, this.needsUpdate = !0; + }), this.isFramebufferTexture = !0, this.magFilter = pt, this.minFilter = pt, this.generateMipmaps = !1, this.needsUpdate = !0; } -}; -Sh.prototype.isFramebufferTexture = !0; -var va = class extends ot { - constructor(e, t, n, i, r, o, a, l, c, h, u, d){ - super(null, o, a, l, c, h, i, r, u, d); - this.image = { +}, Us = class extends St { + constructor(e, t, n, i, r, a, o, c, l, h, u, d){ + super(null, a, o, c, l, h, i, r, u, d), this.isCompressedTexture = !0, this.image = { width: t, height: n }, this.mipmaps = e, this.flipY = !1, this.generateMipmaps = !1; } -}; -va.prototype.isCompressedTexture = !0; -var Th = class extends ot { - constructor(e, t, n, i, r, o, a, l, c){ - super(e, t, n, i, r, o, a, l, c); - this.needsUpdate = !0; +}, Kh = class extends Us { + constructor(e, t, n, i, r, a){ + super(e, t, n, r, a), this.isCompressedArrayTexture = !0, this.image.depth = i, this.wrapR = It; } -}; -Th.prototype.isCanvasTexture = !0; -var fr = class extends _e { - constructor(e = 1, t = 8, n = 0, i = Math.PI * 2){ - super(); - this.type = "CircleGeometry", this.parameters = { - radius: e, - segments: t, - thetaStart: n, - thetaLength: i - }, t = Math.max(3, t); - let r = [], o = [], a = [], l = [], c = new M, h = new X; - o.push(0, 0, 0), a.push(0, 0, 1), l.push(.5, .5); - for(let u = 0, d = 3; u <= t; u++, d += 3){ - let f = n + u / t * i; - c.x = e * Math.cos(f), c.y = e * Math.sin(f), o.push(c.x, c.y, c.z), a.push(0, 0, 1), h.x = (o[d] / e + 1) / 2, h.y = (o[d + 1] / e + 1) / 2, l.push(h.x, h.y); - } - for(let u = 1; u <= t; u++)r.push(u, u + 1, 0); - this.setIndex(r), this.setAttribute("position", new de(o, 3)), this.setAttribute("normal", new de(a, 3)), this.setAttribute("uv", new de(l, 2)); +}, Qh = class extends Us { + constructor(e, t, n){ + super(void 0, e[0].width, e[0].height, t, n, zn), this.isCompressedCubeTexture = !0, this.isCubeTexture = !0, this.image = e; } - static fromJSON(e) { - return new fr(e.radius, e.segments, e.thetaStart, e.thetaLength); +}, jh = class extends St { + constructor(e, t, n, i, r, a, o, c, l){ + super(e, t, n, i, r, a, o, c, l), this.isCanvasTexture = !0, this.needsUpdate = !0; } -}, Jn = class extends _e { - constructor(e = 1, t = 1, n = 1, i = 8, r = 1, o = !1, a = 0, l = Math.PI * 2){ - super(); - this.type = "CylinderGeometry", this.parameters = { - radiusTop: e, - radiusBottom: t, - height: n, - radialSegments: i, - heightSegments: r, - openEnded: o, - thetaStart: a, - thetaLength: l - }; - let c = this; - i = Math.floor(i), r = Math.floor(r); - let h = [], u = [], d = [], f = [], m = 0, x = [], v = n / 2, g = 0; - p(), o === !1 && (e > 0 && _(!0), t > 0 && _(!1)), this.setIndex(h), this.setAttribute("position", new de(u, 3)), this.setAttribute("normal", new de(d, 3)), this.setAttribute("uv", new de(f, 2)); - function p() { - let y = new M, b = new M, A = 0, L = (t - e) / n; - for(let I = 0; I <= r; I++){ - let k = [], B = I / r, P = B * (t - e) + e; - for(let w = 0; w <= i; w++){ - let E = w / i, D = E * l + a, U = Math.sin(D), F = Math.cos(D); - b.x = P * U, b.y = -B * n + v, b.z = P * F, u.push(b.x, b.y, b.z), y.set(U, L, F).normalize(), d.push(y.x, y.y, y.z), f.push(E, 1 - B), k.push(m++); - } - x.push(k); - } - for(let I = 0; I < i; I++)for(let k = 0; k < r; k++){ - let B = x[k][I], P = x[k + 1][I], w = x[k + 1][I + 1], E = x[k][I + 1]; - h.push(B, P, E), h.push(P, w, E), A += 6; - } - c.addGroup(g, A, 0), g += A; - } - function _(y) { - let b = m, A = new X, L = new M, I = 0, k = y === !0 ? e : t, B = y === !0 ? 1 : -1; - for(let w = 1; w <= i; w++)u.push(0, v * B, 0), d.push(0, B, 0), f.push(.5, .5), m++; - let P = m; - for(let w = 0; w <= i; w++){ - let D = w / i * l + a, U = Math.cos(D), F = Math.sin(D); - L.x = k * F, L.y = v * B, L.z = k * U, u.push(L.x, L.y, L.z), d.push(0, B, 0), A.x = U * .5 + .5, A.y = F * .5 * B + .5, f.push(A.x, A.y), m++; - } - for(let w = 0; w < i; w++){ - let E = b + w, D = P + w; - y === !0 ? h.push(D, D + 1, E) : h.push(D + 1, D, E), I += 3; - } - c.addGroup(g, I, y === !0 ? 1 : 2), g += I; - } +}, Zt = class { + constructor(){ + this.type = "Curve", this.arcLengthDivisions = 200; } - static fromJSON(e) { - return new Jn(e.radiusTop, e.radiusBottom, e.height, e.radialSegments, e.heightSegments, e.openEnded, e.thetaStart, e.thetaLength); + getPoint() { + return console.warn("THREE.Curve: .getPoint() not implemented."), null; } -}, pr = class extends Jn { - constructor(e = 1, t = 1, n = 8, i = 1, r = !1, o = 0, a = Math.PI * 2){ - super(0, e, t, n, i, r, o, a); - this.type = "ConeGeometry", this.parameters = { - radius: e, - height: t, - radialSegments: n, - heightSegments: i, - openEnded: r, - thetaStart: o, - thetaLength: a - }; + getPointAt(e, t) { + let n = this.getUtoTmapping(e); + return this.getPoint(n, t); } - static fromJSON(e) { - return new pr(e.radius, e.height, e.radialSegments, e.heightSegments, e.openEnded, e.thetaStart, e.thetaLength); + getPoints(e = 5) { + let t = []; + for(let n = 0; n <= e; n++)t.push(this.getPoint(n / e)); + return t; } -}, an = class extends _e { - constructor(e = [], t = [], n = 1, i = 0){ - super(); - this.type = "PolyhedronGeometry", this.parameters = { - vertices: e, - indices: t, - radius: n, - detail: i - }; - let r = [], o = []; - a(i), c(n), h(), this.setAttribute("position", new de(r, 3)), this.setAttribute("normal", new de(r.slice(), 3)), this.setAttribute("uv", new de(o, 2)), i === 0 ? this.computeVertexNormals() : this.normalizeNormals(); - function a(p) { - let _ = new M, y = new M, b = new M; - for(let A = 0; A < t.length; A += 3)f(t[A + 0], _), f(t[A + 1], y), f(t[A + 2], b), l(_, y, b, p); - } - function l(p, _, y, b) { - let A = b + 1, L = []; - for(let I = 0; I <= A; I++){ - L[I] = []; - let k = p.clone().lerp(y, I / A), B = _.clone().lerp(y, I / A), P = A - I; - for(let w = 0; w <= P; w++)w === 0 && I === A ? L[I][w] = k : L[I][w] = k.clone().lerp(B, w / P); - } - for(let I = 0; I < A; I++)for(let k = 0; k < 2 * (A - I) - 1; k++){ - let B = Math.floor(k / 2); - k % 2 === 0 ? (d(L[I][B + 1]), d(L[I + 1][B]), d(L[I][B])) : (d(L[I][B + 1]), d(L[I + 1][B + 1]), d(L[I + 1][B])); - } - } - function c(p) { - let _ = new M; - for(let y = 0; y < r.length; y += 3)_.x = r[y + 0], _.y = r[y + 1], _.z = r[y + 2], _.normalize().multiplyScalar(p), r[y + 0] = _.x, r[y + 1] = _.y, r[y + 2] = _.z; + getSpacedPoints(e = 5) { + let t = []; + for(let n = 0; n <= e; n++)t.push(this.getPointAt(n / e)); + return t; + } + getLength() { + let e = this.getLengths(); + return e[e.length - 1]; + } + getLengths(e = this.arcLengthDivisions) { + if (this.cacheArcLengths && this.cacheArcLengths.length === e + 1 && !this.needsUpdate) return this.cacheArcLengths; + this.needsUpdate = !1; + let t = [], n, i = this.getPoint(0), r = 0; + t.push(0); + for(let a = 1; a <= e; a++)n = this.getPoint(a / e), r += n.distanceTo(i), t.push(r), i = n; + return this.cacheArcLengths = t, t; + } + updateArcLengths() { + this.needsUpdate = !0, this.getLengths(); + } + getUtoTmapping(e, t) { + let n = this.getLengths(), i = 0, r = n.length, a; + t ? a = t : a = e * n[r - 1]; + let o = 0, c = r - 1, l; + for(; o <= c;)if (i = Math.floor(o + (c - o) / 2), l = n[i] - a, l < 0) o = i + 1; + else if (l > 0) c = i - 1; + else { + c = i; + break; } - function h() { - let p = new M; - for(let _ = 0; _ < r.length; _ += 3){ - p.x = r[_ + 0], p.y = r[_ + 1], p.z = r[_ + 2]; - let y = v(p) / 2 / Math.PI + .5, b = g(p) / Math.PI + .5; - o.push(y, 1 - b); - } - m(), u(); + if (i = c, n[i] === a) return i / (r - 1); + let h = n[i], d = n[i + 1] - h, f = (a - h) / d; + return (i + f) / (r - 1); + } + getTangent(e, t) { + let i = e - 1e-4, r = e + 1e-4; + i < 0 && (i = 0), r > 1 && (r = 1); + let a = this.getPoint(i), o = this.getPoint(r), c = t || (a.isVector2 ? new Z : new A); + return c.copy(o).sub(a).normalize(), c; + } + getTangentAt(e, t) { + let n = this.getUtoTmapping(e); + return this.getTangent(n, t); + } + computeFrenetFrames(e, t) { + let n = new A, i = [], r = [], a = [], o = new A, c = new ze; + for(let f = 0; f <= e; f++){ + let m = f / e; + i[f] = this.getTangentAt(m, new A); } - function u() { - for(let p = 0; p < o.length; p += 6){ - let _ = o[p + 0], y = o[p + 2], b = o[p + 4], A = Math.max(_, y, b), L = Math.min(_, y, b); - A > .9 && L < .1 && (_ < .2 && (o[p + 0] += 1), y < .2 && (o[p + 2] += 1), b < .2 && (o[p + 4] += 1)); + r[0] = new A, a[0] = new A; + let l = Number.MAX_VALUE, h = Math.abs(i[0].x), u = Math.abs(i[0].y), d = Math.abs(i[0].z); + h <= l && (l = h, n.set(1, 0, 0)), u <= l && (l = u, n.set(0, 1, 0)), d <= l && n.set(0, 0, 1), o.crossVectors(i[0], n).normalize(), r[0].crossVectors(i[0], o), a[0].crossVectors(i[0], r[0]); + for(let f = 1; f <= e; f++){ + if (r[f] = r[f - 1].clone(), a[f] = a[f - 1].clone(), o.crossVectors(i[f - 1], i[f]), o.length() > Number.EPSILON) { + o.normalize(); + let m = Math.acos(ct(i[f - 1].dot(i[f]), -1, 1)); + r[f].applyMatrix4(c.makeRotationAxis(o, m)); } + a[f].crossVectors(i[f], r[f]); } - function d(p) { - r.push(p.x, p.y, p.z); - } - function f(p, _) { - let y = p * 3; - _.x = e[y + 0], _.y = e[y + 1], _.z = e[y + 2]; + if (t === !0) { + let f = Math.acos(ct(r[0].dot(r[e]), -1, 1)); + f /= e, i[0].dot(o.crossVectors(r[0], r[e])) > 0 && (f = -f); + for(let m = 1; m <= e; m++)r[m].applyMatrix4(c.makeRotationAxis(i[m], f * m)), a[m].crossVectors(i[m], r[m]); } - function m() { - let p = new M, _ = new M, y = new M, b = new M, A = new X, L = new X, I = new X; - for(let k = 0, B = 0; k < r.length; k += 9, B += 6){ - p.set(r[k + 0], r[k + 1], r[k + 2]), _.set(r[k + 3], r[k + 4], r[k + 5]), y.set(r[k + 6], r[k + 7], r[k + 8]), A.set(o[B + 0], o[B + 1]), L.set(o[B + 2], o[B + 3]), I.set(o[B + 4], o[B + 5]), b.copy(p).add(_).add(y).divideScalar(3); - let P = v(b); - x(A, B + 0, p, P), x(L, B + 2, _, P), x(I, B + 4, y, P); + return { + tangents: i, + normals: r, + binormals: a + }; + } + clone() { + return new this.constructor().copy(this); + } + copy(e) { + return this.arcLengthDivisions = e.arcLengthDivisions, this; + } + toJSON() { + let e = { + metadata: { + version: 4.6, + type: "Curve", + generator: "Curve.toJSON" } + }; + return e.arcLengthDivisions = this.arcLengthDivisions, e.type = this.type, e; + } + fromJSON(e) { + return this.arcLengthDivisions = e.arcLengthDivisions, this; + } +}, Ds = class extends Zt { + constructor(e = 0, t = 0, n = 1, i = 1, r = 0, a = Math.PI * 2, o = !1, c = 0){ + super(), this.isEllipseCurve = !0, this.type = "EllipseCurve", this.aX = e, this.aY = t, this.xRadius = n, this.yRadius = i, this.aStartAngle = r, this.aEndAngle = a, this.aClockwise = o, this.aRotation = c; + } + getPoint(e, t) { + let n = t || new Z, i = Math.PI * 2, r = this.aEndAngle - this.aStartAngle, a = Math.abs(r) < Number.EPSILON; + for(; r < 0;)r += i; + for(; r > i;)r -= i; + r < Number.EPSILON && (a ? r = 0 : r = i), this.aClockwise === !0 && !a && (r === i ? r = -i : r = r - i); + let o = this.aStartAngle + e * r, c = this.aX + this.xRadius * Math.cos(o), l = this.aY + this.yRadius * Math.sin(o); + if (this.aRotation !== 0) { + let h = Math.cos(this.aRotation), u = Math.sin(this.aRotation), d = c - this.aX, f = l - this.aY; + c = d * h - f * u + this.aX, l = d * u + f * h + this.aY; } - function x(p, _, y, b) { - b < 0 && p.x === 1 && (o[_] = p.x - 1), y.x === 0 && y.z === 0 && (o[_] = b / 2 / Math.PI + .5); + return n.set(c, l); + } + copy(e) { + return super.copy(e), this.aX = e.aX, this.aY = e.aY, this.xRadius = e.xRadius, this.yRadius = e.yRadius, this.aStartAngle = e.aStartAngle, this.aEndAngle = e.aEndAngle, this.aClockwise = e.aClockwise, this.aRotation = e.aRotation, this; + } + toJSON() { + let e = super.toJSON(); + return e.aX = this.aX, e.aY = this.aY, e.xRadius = this.xRadius, e.yRadius = this.yRadius, e.aStartAngle = this.aStartAngle, e.aEndAngle = this.aEndAngle, e.aClockwise = this.aClockwise, e.aRotation = this.aRotation, e; + } + fromJSON(e) { + return super.fromJSON(e), this.aX = e.aX, this.aY = e.aY, this.xRadius = e.xRadius, this.yRadius = e.yRadius, this.aStartAngle = e.aStartAngle, this.aEndAngle = e.aEndAngle, this.aClockwise = e.aClockwise, this.aRotation = e.aRotation, this; + } +}, ko = class extends Ds { + constructor(e, t, n, i, r, a){ + super(e, t, n, n, i, r, a), this.isArcCurve = !0, this.type = "ArcCurve"; + } +}; +function Jc() { + let s1 = 0, e = 0, t = 0, n = 0; + function i(r, a, o, c) { + s1 = r, e = o, t = -3 * r + 3 * a - 2 * o - c, n = 2 * r - 2 * a + o + c; + } + return { + initCatmullRom: function(r, a, o, c, l) { + i(a, o, l * (o - r), l * (c - a)); + }, + initNonuniformCatmullRom: function(r, a, o, c, l, h, u) { + let d = (a - r) / l - (o - r) / (l + h) + (o - a) / h, f = (o - a) / h - (c - a) / (h + u) + (c - o) / u; + d *= h, f *= h, i(a, o, d, f); + }, + calc: function(r) { + let a = r * r, o = a * r; + return s1 + e * r + t * a + n * o; } - function v(p) { - return Math.atan2(p.z, -p.x); + }; +} +var xr = new A, io = new Jc, so = new Jc, ro = new Jc, Ho = class extends Zt { + constructor(e = [], t = !1, n = "centripetal", i = .5){ + super(), this.isCatmullRomCurve3 = !0, this.type = "CatmullRomCurve3", this.points = e, this.closed = t, this.curveType = n, this.tension = i; + } + getPoint(e, t = new A) { + let n = t, i = this.points, r = i.length, a = (r - (this.closed ? 0 : 1)) * e, o = Math.floor(a), c = a - o; + this.closed ? o += o > 0 ? 0 : (Math.floor(Math.abs(o) / r) + 1) * r : c === 0 && o === r - 1 && (o = r - 2, c = 1); + let l, h; + this.closed || o > 0 ? l = i[(o - 1) % r] : (xr.subVectors(i[0], i[1]).add(i[0]), l = xr); + let u = i[o % r], d = i[(o + 1) % r]; + if (this.closed || o + 2 < r ? h = i[(o + 2) % r] : (xr.subVectors(i[r - 1], i[r - 2]).add(i[r - 1]), h = xr), this.curveType === "centripetal" || this.curveType === "chordal") { + let f = this.curveType === "chordal" ? .5 : .25, m = Math.pow(l.distanceToSquared(u), f), _ = Math.pow(u.distanceToSquared(d), f), g = Math.pow(d.distanceToSquared(h), f); + _ < 1e-4 && (_ = 1), m < 1e-4 && (m = _), g < 1e-4 && (g = _), io.initNonuniformCatmullRom(l.x, u.x, d.x, h.x, m, _, g), so.initNonuniformCatmullRom(l.y, u.y, d.y, h.y, m, _, g), ro.initNonuniformCatmullRom(l.z, u.z, d.z, h.z, m, _, g); + } else this.curveType === "catmullrom" && (io.initCatmullRom(l.x, u.x, d.x, h.x, this.tension), so.initCatmullRom(l.y, u.y, d.y, h.y, this.tension), ro.initCatmullRom(l.z, u.z, d.z, h.z, this.tension)); + return n.set(io.calc(c), so.calc(c), ro.calc(c)), n; + } + copy(e) { + super.copy(e), this.points = []; + for(let t = 0, n = e.points.length; t < n; t++){ + let i = e.points[t]; + this.points.push(i.clone()); } - function g(p) { - return Math.atan2(-p.y, Math.sqrt(p.x * p.x + p.z * p.z)); + return this.closed = e.closed, this.curveType = e.curveType, this.tension = e.tension, this; + } + toJSON() { + let e = super.toJSON(); + e.points = []; + for(let t = 0, n = this.points.length; t < n; t++){ + let i = this.points[t]; + e.points.push(i.toArray()); } + return e.closed = this.closed, e.curveType = this.curveType, e.tension = this.tension, e; } - static fromJSON(e) { - return new an(e.vertices, e.indices, e.radius, e.details); - } -}, mr = class extends an { - constructor(e = 1, t = 0){ - let n = (1 + Math.sqrt(5)) / 2, i = 1 / n, r = [ - -1, - -1, - -1, - -1, - -1, - 1, - -1, - 1, - -1, - -1, - 1, - 1, - 1, - -1, - -1, - 1, - -1, - 1, - 1, - 1, - -1, - 1, - 1, - 1, - 0, - -i, - -n, - 0, - -i, - n, - 0, - i, - -n, - 0, - i, - n, - -i, - -n, - 0, - -i, - n, - 0, - i, - -n, - 0, - i, - n, - 0, - -n, - 0, - -i, - n, - 0, - -i, - -n, - 0, - i, - n, - 0, - i - ], o = [ - 3, - 11, - 7, - 3, - 7, - 15, - 3, - 15, - 13, - 7, - 19, - 17, - 7, - 17, - 6, - 7, - 6, - 15, - 17, - 4, - 8, - 17, - 8, - 10, - 17, - 10, - 6, - 8, - 0, - 16, - 8, - 16, - 2, - 8, - 2, - 10, - 0, - 12, - 1, - 0, - 1, - 18, - 0, - 18, - 16, - 6, - 10, - 2, - 6, - 2, - 13, - 6, - 13, - 15, - 2, - 16, - 18, - 2, - 18, - 3, - 2, - 3, - 13, - 18, - 1, - 9, - 18, - 9, - 11, - 18, - 11, - 3, - 4, - 14, - 12, - 4, - 12, - 0, - 4, - 0, - 8, - 11, - 9, - 5, - 11, - 5, - 19, - 11, - 19, - 7, - 19, - 5, - 14, - 19, - 14, - 4, - 19, - 4, - 17, - 1, - 12, - 14, - 1, - 14, - 5, - 1, - 5, - 9 - ]; - super(r, o, e, t); - this.type = "DodecahedronGeometry", this.parameters = { - radius: e, - detail: t - }; - } - static fromJSON(e) { - return new mr(e.radius, e.detail); - } -}, ys = new M, vs = new M, Jo = new M, _s = new nt, _a = class extends _e { - constructor(e = null, t = 1){ - super(); - if (this.type = "EdgesGeometry", this.parameters = { - geometry: e, - thresholdAngle: t - }, e !== null) { - let i = Math.pow(10, 4), r = Math.cos(Wn * t), o = e.getIndex(), a = e.getAttribute("position"), l = o ? o.count : a.count, c = [ - 0, - 0, - 0 - ], h = [ - "a", - "b", - "c" - ], u = new Array(3), d = {}, f = []; - for(let m = 0; m < l; m += 3){ - o ? (c[0] = o.getX(m), c[1] = o.getX(m + 1), c[2] = o.getX(m + 2)) : (c[0] = m, c[1] = m + 1, c[2] = m + 2); - let { a: x , b: v , c: g } = _s; - if (x.fromBufferAttribute(a, c[0]), v.fromBufferAttribute(a, c[1]), g.fromBufferAttribute(a, c[2]), _s.getNormal(Jo), u[0] = `${Math.round(x.x * i)},${Math.round(x.y * i)},${Math.round(x.z * i)}`, u[1] = `${Math.round(v.x * i)},${Math.round(v.y * i)},${Math.round(v.z * i)}`, u[2] = `${Math.round(g.x * i)},${Math.round(g.y * i)},${Math.round(g.z * i)}`, !(u[0] === u[1] || u[1] === u[2] || u[2] === u[0])) for(let p = 0; p < 3; p++){ - let _ = (p + 1) % 3, y = u[p], b = u[_], A = _s[h[p]], L = _s[h[_]], I = `${y}_${b}`, k = `${b}_${y}`; - k in d && d[k] ? (Jo.dot(d[k].normal) <= r && (f.push(A.x, A.y, A.z), f.push(L.x, L.y, L.z)), d[k] = null) : I in d || (d[I] = { - index0: c[p], - index1: c[_], - normal: Jo.clone() - }); - } - } - for(let m in d)if (d[m]) { - let { index0: x , index1: v } = d[m]; - ys.fromBufferAttribute(a, x), vs.fromBufferAttribute(a, v), f.push(ys.x, ys.y, ys.z), f.push(vs.x, vs.y, vs.z); - } - this.setAttribute("position", new de(f, 3)); - } - } -}, Ct = class { - constructor(){ - this.type = "Curve", this.arcLengthDivisions = 200; - } - getPoint() { - return console.warn("THREE.Curve: .getPoint() not implemented."), null; - } - getPointAt(e, t) { - let n = this.getUtoTmapping(e); - return this.getPoint(n, t); - } - getPoints(e = 5) { - let t = []; - for(let n = 0; n <= e; n++)t.push(this.getPoint(n / e)); - return t; - } - getSpacedPoints(e = 5) { - let t = []; - for(let n = 0; n <= e; n++)t.push(this.getPointAt(n / e)); - return t; - } - getLength() { - let e = this.getLengths(); - return e[e.length - 1]; - } - getLengths(e = this.arcLengthDivisions) { - if (this.cacheArcLengths && this.cacheArcLengths.length === e + 1 && !this.needsUpdate) return this.cacheArcLengths; - this.needsUpdate = !1; - let t = [], n, i = this.getPoint(0), r = 0; - t.push(0); - for(let o = 1; o <= e; o++)n = this.getPoint(o / e), r += n.distanceTo(i), t.push(r), i = n; - return this.cacheArcLengths = t, t; - } - updateArcLengths() { - this.needsUpdate = !0, this.getLengths(); - } - getUtoTmapping(e, t) { - let n = this.getLengths(), i = 0, r = n.length, o; - t ? o = t : o = e * n[r - 1]; - let a = 0, l = r - 1, c; - for(; a <= l;)if (i = Math.floor(a + (l - a) / 2), c = n[i] - o, c < 0) a = i + 1; - else if (c > 0) l = i - 1; - else { - l = i; - break; - } - if (i = l, n[i] === o) return i / (r - 1); - let h = n[i], d = n[i + 1] - h, f = (o - h) / d; - return (i + f) / (r - 1); - } - getTangent(e, t) { - let i = e - 1e-4, r = e + 1e-4; - i < 0 && (i = 0), r > 1 && (r = 1); - let o = this.getPoint(i), a = this.getPoint(r), l = t || (o.isVector2 ? new X : new M); - return l.copy(a).sub(o).normalize(), l; - } - getTangentAt(e, t) { - let n = this.getUtoTmapping(e); - return this.getTangent(n, t); - } - computeFrenetFrames(e, t) { - let n = new M, i = [], r = [], o = [], a = new M, l = new pe; - for(let f = 0; f <= e; f++){ - let m = f / e; - i[f] = this.getTangentAt(m, new M); - } - r[0] = new M, o[0] = new M; - let c = Number.MAX_VALUE, h = Math.abs(i[0].x), u = Math.abs(i[0].y), d = Math.abs(i[0].z); - h <= c && (c = h, n.set(1, 0, 0)), u <= c && (c = u, n.set(0, 1, 0)), d <= c && n.set(0, 0, 1), a.crossVectors(i[0], n).normalize(), r[0].crossVectors(i[0], a), o[0].crossVectors(i[0], r[0]); - for(let f = 1; f <= e; f++){ - if (r[f] = r[f - 1].clone(), o[f] = o[f - 1].clone(), a.crossVectors(i[f - 1], i[f]), a.length() > Number.EPSILON) { - a.normalize(); - let m = Math.acos(mt(i[f - 1].dot(i[f]), -1, 1)); - r[f].applyMatrix4(l.makeRotationAxis(a, m)); - } - o[f].crossVectors(i[f], r[f]); - } - if (t === !0) { - let f = Math.acos(mt(r[0].dot(r[e]), -1, 1)); - f /= e, i[0].dot(a.crossVectors(r[0], r[e])) > 0 && (f = -f); - for(let m = 1; m <= e; m++)r[m].applyMatrix4(l.makeRotationAxis(i[m], f * m)), o[m].crossVectors(i[m], r[m]); - } - return { - tangents: i, - normals: r, - binormals: o - }; - } - clone() { - return new this.constructor().copy(this); - } - copy(e) { - return this.arcLengthDivisions = e.arcLengthDivisions, this; - } - toJSON() { - let e = { - metadata: { - version: 4.5, - type: "Curve", - generator: "Curve.toJSON" - } - }; - return e.arcLengthDivisions = this.arcLengthDivisions, e.type = this.type, e; - } - fromJSON(e) { - return this.arcLengthDivisions = e.arcLengthDivisions, this; - } -}, Ur = class extends Ct { - constructor(e = 0, t = 0, n = 1, i = 1, r = 0, o = Math.PI * 2, a = !1, l = 0){ - super(); - this.type = "EllipseCurve", this.aX = e, this.aY = t, this.xRadius = n, this.yRadius = i, this.aStartAngle = r, this.aEndAngle = o, this.aClockwise = a, this.aRotation = l; - } - getPoint(e, t) { - let n = t || new X, i = Math.PI * 2, r = this.aEndAngle - this.aStartAngle, o = Math.abs(r) < Number.EPSILON; - for(; r < 0;)r += i; - for(; r > i;)r -= i; - r < Number.EPSILON && (o ? r = 0 : r = i), this.aClockwise === !0 && !o && (r === i ? r = -i : r = r - i); - let a = this.aStartAngle + e * r, l = this.aX + this.xRadius * Math.cos(a), c = this.aY + this.yRadius * Math.sin(a); - if (this.aRotation !== 0) { - let h = Math.cos(this.aRotation), u = Math.sin(this.aRotation), d = l - this.aX, f = c - this.aY; - l = d * h - f * u + this.aX, c = d * u + f * h + this.aY; - } - return n.set(l, c); - } - copy(e) { - return super.copy(e), this.aX = e.aX, this.aY = e.aY, this.xRadius = e.xRadius, this.yRadius = e.yRadius, this.aStartAngle = e.aStartAngle, this.aEndAngle = e.aEndAngle, this.aClockwise = e.aClockwise, this.aRotation = e.aRotation, this; - } - toJSON() { - let e = super.toJSON(); - return e.aX = this.aX, e.aY = this.aY, e.xRadius = this.xRadius, e.yRadius = this.yRadius, e.aStartAngle = this.aStartAngle, e.aEndAngle = this.aEndAngle, e.aClockwise = this.aClockwise, e.aRotation = this.aRotation, e; - } - fromJSON(e) { - return super.fromJSON(e), this.aX = e.aX, this.aY = e.aY, this.xRadius = e.xRadius, this.yRadius = e.yRadius, this.aStartAngle = e.aStartAngle, this.aEndAngle = e.aEndAngle, this.aClockwise = e.aClockwise, this.aRotation = e.aRotation, this; - } -}; -Ur.prototype.isEllipseCurve = !0; -var Ma = class extends Ur { - constructor(e, t, n, i, r, o){ - super(e, t, n, n, i, r, o); - this.type = "ArcCurve"; + fromJSON(e) { + super.fromJSON(e), this.points = []; + for(let t = 0, n = e.points.length; t < n; t++){ + let i = e.points[t]; + this.points.push(new A().fromArray(i)); + } + return this.closed = e.closed, this.curveType = e.curveType, this.tension = e.tension, this; } }; -Ma.prototype.isArcCurve = !0; -function ba() { - let s = 0, e = 0, t = 0, n = 0; - function i(r, o, a, l) { - s = r, e = a, t = -3 * r + 3 * o - 2 * a - l, n = 2 * r - 2 * o + a + l; - } - return { - initCatmullRom: function(r, o, a, l, c) { - i(o, a, c * (a - r), c * (l - o)); - }, - initNonuniformCatmullRom: function(r, o, a, l, c, h, u) { - let d = (o - r) / c - (a - r) / (c + h) + (a - o) / h, f = (a - o) / h - (l - o) / (h + u) + (l - a) / u; - d *= h, f *= h, i(o, a, d, f); - }, - calc: function(r) { - let o = r * r, a = o * r; - return s + e * r + t * o + n * a; - } - }; +function eu(s1, e, t, n, i) { + let r = (n - e) * .5, a = (i - t) * .5, o = s1 * s1, c = s1 * o; + return (2 * t - 2 * n + r + a) * c + (-3 * t + 3 * n - 2 * r - a) * o + r * s1 + t; } -var Ms = new M, Yo = new ba, Zo = new ba, $o = new ba, wa = class extends Ct { - constructor(e = [], t = !1, n = "centripetal", i = .5){ - super(); - this.type = "CatmullRomCurve3", this.points = e, this.closed = t, this.curveType = n, this.tension = i; - } - getPoint(e, t = new M) { - let n = t, i = this.points, r = i.length, o = (r - (this.closed ? 0 : 1)) * e, a = Math.floor(o), l = o - a; - this.closed ? a += a > 0 ? 0 : (Math.floor(Math.abs(a) / r) + 1) * r : l === 0 && a === r - 1 && (a = r - 2, l = 1); - let c, h; - this.closed || a > 0 ? c = i[(a - 1) % r] : (Ms.subVectors(i[0], i[1]).add(i[0]), c = Ms); - let u = i[a % r], d = i[(a + 1) % r]; - if (this.closed || a + 2 < r ? h = i[(a + 2) % r] : (Ms.subVectors(i[r - 1], i[r - 2]).add(i[r - 1]), h = Ms), this.curveType === "centripetal" || this.curveType === "chordal") { - let f = this.curveType === "chordal" ? .5 : .25, m = Math.pow(c.distanceToSquared(u), f), x = Math.pow(u.distanceToSquared(d), f), v = Math.pow(d.distanceToSquared(h), f); - x < 1e-4 && (x = 1), m < 1e-4 && (m = x), v < 1e-4 && (v = x), Yo.initNonuniformCatmullRom(c.x, u.x, d.x, h.x, m, x, v), Zo.initNonuniformCatmullRom(c.y, u.y, d.y, h.y, m, x, v), $o.initNonuniformCatmullRom(c.z, u.z, d.z, h.z, m, x, v); - } else this.curveType === "catmullrom" && (Yo.initCatmullRom(c.x, u.x, d.x, h.x, this.tension), Zo.initCatmullRom(c.y, u.y, d.y, h.y, this.tension), $o.initCatmullRom(c.z, u.z, d.z, h.z, this.tension)); - return n.set(Yo.calc(l), Zo.calc(l), $o.calc(l)), n; - } - copy(e) { - super.copy(e), this.points = []; - for(let t = 0, n = e.points.length; t < n; t++){ - let i = e.points[t]; - this.points.push(i.clone()); - } - return this.closed = e.closed, this.curveType = e.curveType, this.tension = e.tension, this; - } - toJSON() { - let e = super.toJSON(); - e.points = []; - for(let t = 0, n = this.points.length; t < n; t++){ - let i = this.points[t]; - e.points.push(i.toArray()); - } - return e.closed = this.closed, e.curveType = this.curveType, e.tension = this.tension, e; - } - fromJSON(e) { - super.fromJSON(e), this.points = []; - for(let t = 0, n = e.points.length; t < n; t++){ - let i = e.points[t]; - this.points.push(new M().fromArray(i)); - } - return this.closed = e.closed, this.curveType = e.curveType, this.tension = e.tension, this; - } -}; -wa.prototype.isCatmullRomCurve3 = !0; -function pc(s, e, t, n, i) { - let r = (n - e) * .5, o = (i - t) * .5, a = s * s, l = s * a; - return (2 * t - 2 * n + r + o) * l + (-3 * t + 3 * n - 2 * r - o) * a + r * s + t; -} -function Ix(s, e) { - let t = 1 - s; +function Y0(s1, e) { + let t = 1 - s1; return t * t * e; } -function Dx(s, e) { - return 2 * (1 - s) * s * e; +function Z0(s1, e) { + return 2 * (1 - s1) * s1 * e; } -function Fx(s, e) { - return s * s * e; +function J0(s1, e) { + return s1 * s1 * e; } -function ar(s, e, t, n) { - return Ix(s, e) + Dx(s, t) + Fx(s, n); +function bs(s1, e, t, n) { + return Y0(s1, e) + Z0(s1, t) + J0(s1, n); } -function Nx(s, e) { - let t = 1 - s; +function $0(s1, e) { + let t = 1 - s1; return t * t * t * e; } -function Bx(s, e) { - let t = 1 - s; - return 3 * t * t * s * e; +function K0(s1, e) { + let t = 1 - s1; + return 3 * t * t * s1 * e; } -function zx(s, e) { - return 3 * (1 - s) * s * s * e; +function Q0(s1, e) { + return 3 * (1 - s1) * s1 * s1 * e; } -function Ux(s, e) { - return s * s * s * e; +function j0(s1, e) { + return s1 * s1 * s1 * e; } -function lr(s, e, t, n, i) { - return Nx(s, e) + Bx(s, t) + zx(s, n) + Ux(s, i); +function Es(s1, e, t, n, i) { + return $0(s1, e) + K0(s1, t) + Q0(s1, n) + j0(s1, i); } -var lo = class extends Ct { - constructor(e = new X, t = new X, n = new X, i = new X){ - super(); - this.type = "CubicBezierCurve", this.v0 = e, this.v1 = t, this.v2 = n, this.v3 = i; +var ia = class extends Zt { + constructor(e = new Z, t = new Z, n = new Z, i = new Z){ + super(), this.isCubicBezierCurve = !0, this.type = "CubicBezierCurve", this.v0 = e, this.v1 = t, this.v2 = n, this.v3 = i; } - getPoint(e, t = new X) { - let n = t, i = this.v0, r = this.v1, o = this.v2, a = this.v3; - return n.set(lr(e, i.x, r.x, o.x, a.x), lr(e, i.y, r.y, o.y, a.y)), n; + getPoint(e, t = new Z) { + let n = t, i = this.v0, r = this.v1, a = this.v2, o = this.v3; + return n.set(Es(e, i.x, r.x, a.x, o.x), Es(e, i.y, r.y, a.y, o.y)), n; } copy(e) { return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this.v3.copy(e.v3), this; @@ -12999,16 +14237,13 @@ var lo = class extends Ct { fromJSON(e) { return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this.v3.fromArray(e.v3), this; } -}; -lo.prototype.isCubicBezierCurve = !0; -var Sa = class extends Ct { - constructor(e = new M, t = new M, n = new M, i = new M){ - super(); - this.type = "CubicBezierCurve3", this.v0 = e, this.v1 = t, this.v2 = n, this.v3 = i; +}, Go = class extends Zt { + constructor(e = new A, t = new A, n = new A, i = new A){ + super(), this.isCubicBezierCurve3 = !0, this.type = "CubicBezierCurve3", this.v0 = e, this.v1 = t, this.v2 = n, this.v3 = i; } - getPoint(e, t = new M) { - let n = t, i = this.v0, r = this.v1, o = this.v2, a = this.v3; - return n.set(lr(e, i.x, r.x, o.x, a.x), lr(e, i.y, r.y, o.y, a.y), lr(e, i.z, r.z, o.z, a.z)), n; + getPoint(e, t = new A) { + let n = t, i = this.v0, r = this.v1, a = this.v2, o = this.v3; + return n.set(Es(e, i.x, r.x, a.x, o.x), Es(e, i.y, r.y, a.y, o.y), Es(e, i.z, r.z, a.z, o.z)), n; } copy(e) { return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this.v3.copy(e.v3), this; @@ -13020,23 +14255,22 @@ var Sa = class extends Ct { fromJSON(e) { return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this.v3.fromArray(e.v3), this; } -}; -Sa.prototype.isCubicBezierCurve3 = !0; -var Or = class extends Ct { - constructor(e = new X, t = new X){ - super(); - this.type = "LineCurve", this.v1 = e, this.v2 = t; +}, sa = class extends Zt { + constructor(e = new Z, t = new Z){ + super(), this.isLineCurve = !0, this.type = "LineCurve", this.v1 = e, this.v2 = t; } - getPoint(e, t = new X) { + getPoint(e, t = new Z) { let n = t; return e === 1 ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(e).add(this.v1)), n; } getPointAt(e, t) { return this.getPoint(e, t); } - getTangent(e, t) { - let n = t || new X; - return n.copy(this.v2).sub(this.v1).normalize(), n; + getTangent(e, t = new Z) { + return t.subVectors(this.v2, this.v1).normalize(); + } + getTangentAt(e, t) { + return this.getTangent(e, t); } copy(e) { return super.copy(e), this.v1.copy(e.v1), this.v2.copy(e.v2), this; @@ -13048,20 +14282,23 @@ var Or = class extends Ct { fromJSON(e) { return super.fromJSON(e), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; } -}; -Or.prototype.isLineCurve = !0; -var Eh = class extends Ct { - constructor(e = new M, t = new M){ - super(); - this.type = "LineCurve3", this.isLineCurve3 = !0, this.v1 = e, this.v2 = t; +}, Wo = class extends Zt { + constructor(e = new A, t = new A){ + super(), this.isLineCurve3 = !0, this.type = "LineCurve3", this.v1 = e, this.v2 = t; } - getPoint(e, t = new M) { + getPoint(e, t = new A) { let n = t; return e === 1 ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(e).add(this.v1)), n; } getPointAt(e, t) { return this.getPoint(e, t); } + getTangent(e, t = new A) { + return t.subVectors(this.v2, this.v1).normalize(); + } + getTangentAt(e, t) { + return this.getTangent(e, t); + } copy(e) { return super.copy(e), this.v1.copy(e.v1), this.v2.copy(e.v2), this; } @@ -13072,14 +14309,13 @@ var Eh = class extends Ct { fromJSON(e) { return super.fromJSON(e), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; } -}, co = class extends Ct { - constructor(e = new X, t = new X, n = new X){ - super(); - this.type = "QuadraticBezierCurve", this.v0 = e, this.v1 = t, this.v2 = n; +}, ra = class extends Zt { + constructor(e = new Z, t = new Z, n = new Z){ + super(), this.isQuadraticBezierCurve = !0, this.type = "QuadraticBezierCurve", this.v0 = e, this.v1 = t, this.v2 = n; } - getPoint(e, t = new X) { - let n = t, i = this.v0, r = this.v1, o = this.v2; - return n.set(ar(e, i.x, r.x, o.x), ar(e, i.y, r.y, o.y)), n; + getPoint(e, t = new Z) { + let n = t, i = this.v0, r = this.v1, a = this.v2; + return n.set(bs(e, i.x, r.x, a.x), bs(e, i.y, r.y, a.y)), n; } copy(e) { return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this; @@ -13091,16 +14327,13 @@ var Eh = class extends Ct { fromJSON(e) { return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; } -}; -co.prototype.isQuadraticBezierCurve = !0; -var ho = class extends Ct { - constructor(e = new M, t = new M, n = new M){ - super(); - this.type = "QuadraticBezierCurve3", this.v0 = e, this.v1 = t, this.v2 = n; +}, aa = class extends Zt { + constructor(e = new A, t = new A, n = new A){ + super(), this.isQuadraticBezierCurve3 = !0, this.type = "QuadraticBezierCurve3", this.v0 = e, this.v1 = t, this.v2 = n; } - getPoint(e, t = new M) { - let n = t, i = this.v0, r = this.v1, o = this.v2; - return n.set(ar(e, i.x, r.x, o.x), ar(e, i.y, r.y, o.y), ar(e, i.z, r.z, o.z)), n; + getPoint(e, t = new A) { + let n = t, i = this.v0, r = this.v1, a = this.v2; + return n.set(bs(e, i.x, r.x, a.x), bs(e, i.y, r.y, a.y), bs(e, i.z, r.z, a.z)), n; } copy(e) { return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this; @@ -13112,16 +14345,13 @@ var ho = class extends Ct { fromJSON(e) { return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; } -}; -ho.prototype.isQuadraticBezierCurve3 = !0; -var uo = class extends Ct { +}, oa = class extends Zt { constructor(e = []){ - super(); - this.type = "SplineCurve", this.points = e; + super(), this.isSplineCurve = !0, this.type = "SplineCurve", this.points = e; } - getPoint(e, t = new X) { - let n = t, i = this.points, r = (i.length - 1) * e, o = Math.floor(r), a = r - o, l = i[o === 0 ? o : o - 1], c = i[o], h = i[o > i.length - 2 ? i.length - 1 : o + 1], u = i[o > i.length - 3 ? i.length - 1 : o + 2]; - return n.set(pc(a, l.x, c.x, h.x, u.x), pc(a, l.y, c.y, h.y, u.y)), n; + getPoint(e, t = new Z) { + let n = t, i = this.points, r = (i.length - 1) * e, a = Math.floor(r), o = r - a, c = i[a === 0 ? a : a - 1], l = i[a], h = i[a > i.length - 2 ? i.length - 1 : a + 1], u = i[a > i.length - 3 ? i.length - 1 : a + 2]; + return n.set(eu(o, c.x, l.x, h.x, u.x), eu(o, c.y, l.y, h.y, u.y)), n; } copy(e) { super.copy(e), this.points = []; @@ -13144,42 +14374,43 @@ var uo = class extends Ct { super.fromJSON(e), this.points = []; for(let t = 0, n = e.points.length; t < n; t++){ let i = e.points[t]; - this.points.push(new X().fromArray(i)); + this.points.push(new Z().fromArray(i)); } return this; } -}; -uo.prototype.isSplineCurve = !0; -var Ta = Object.freeze({ +}, ca = Object.freeze({ __proto__: null, - ArcCurve: Ma, - CatmullRomCurve3: wa, - CubicBezierCurve: lo, - CubicBezierCurve3: Sa, - EllipseCurve: Ur, - LineCurve: Or, - LineCurve3: Eh, - QuadraticBezierCurve: co, - QuadraticBezierCurve3: ho, - SplineCurve: uo -}), Ah = class extends Ct { + ArcCurve: ko, + CatmullRomCurve3: Ho, + CubicBezierCurve: ia, + CubicBezierCurve3: Go, + EllipseCurve: Ds, + LineCurve: sa, + LineCurve3: Wo, + QuadraticBezierCurve: ra, + QuadraticBezierCurve3: aa, + SplineCurve: oa +}), Xo = class extends Zt { constructor(){ - super(); - this.type = "CurvePath", this.curves = [], this.autoClose = !1; + super(), this.type = "CurvePath", this.curves = [], this.autoClose = !1; } add(e) { this.curves.push(e); } closePath() { let e = this.curves[0].getPoint(0), t = this.curves[this.curves.length - 1].getPoint(1); - e.equals(t) || this.curves.push(new Or(t, e)); + if (!e.equals(t)) { + let n = e.isVector2 === !0 ? "LineCurve" : "LineCurve3"; + this.curves.push(new ca[n](t, e)); + } + return this; } getPoint(e, t) { let n = e * this.getLength(), i = this.getCurveLengths(), r = 0; for(; r < i.length;){ if (i[r] >= n) { - let o = i[r] - n, a = this.curves[r], l = a.getLength(), c = l === 0 ? 0 : 1 - o / l; - return a.getPointAt(c, t); + let a = i[r] - n, o = this.curves[r], c = o.getLength(), l = c === 0 ? 0 : 1 - a / c; + return o.getPointAt(l, t); } r++; } @@ -13206,9 +14437,9 @@ var Ta = Object.freeze({ getPoints(e = 12) { let t = [], n; for(let i = 0, r = this.curves; i < r.length; i++){ - let o = r[i], a = o && o.isEllipseCurve ? e * 2 : o && (o.isLineCurve || o.isLineCurve3) ? 1 : o && o.isSplineCurve ? e * o.points.length : e, l = o.getPoints(a); - for(let c = 0; c < l.length; c++){ - let h = l[c]; + let a = r[i], o = a.isEllipseCurve ? e * 2 : a.isLineCurve || a.isLineCurve3 ? 1 : a.isSplineCurve ? e * a.points.length : e, c = a.getPoints(o); + for(let l = 0; l < c.length; l++){ + let h = c[l]; n && n.equals(h) || (t.push(h), n = h); } } @@ -13235,14 +14466,13 @@ var Ta = Object.freeze({ super.fromJSON(e), this.autoClose = e.autoClose, this.curves = []; for(let t = 0, n = e.curves.length; t < n; t++){ let i = e.curves[t]; - this.curves.push(new Ta[i.type]().fromJSON(i)); + this.curves.push(new ca[i.type]().fromJSON(i)); } return this; } -}, gr = class extends Ah { +}, ji = class extends Xo { constructor(e){ - super(); - this.type = "Path", this.currentPoint = new X, e && this.setFromPoints(e); + super(), this.type = "Path", this.currentPoint = new Z, e && this.setFromPoints(e); } setFromPoints(e) { this.moveTo(e[0].x, e[0].y); @@ -13252,59 +14482,499 @@ var Ta = Object.freeze({ moveTo(e, t) { return this.currentPoint.set(e, t), this; } - lineTo(e, t) { - let n = new Or(this.currentPoint.clone(), new X(e, t)); - return this.curves.push(n), this.currentPoint.set(e, t), this; + lineTo(e, t) { + let n = new sa(this.currentPoint.clone(), new Z(e, t)); + return this.curves.push(n), this.currentPoint.set(e, t), this; + } + quadraticCurveTo(e, t, n, i) { + let r = new ra(this.currentPoint.clone(), new Z(e, t), new Z(n, i)); + return this.curves.push(r), this.currentPoint.set(n, i), this; + } + bezierCurveTo(e, t, n, i, r, a) { + let o = new ia(this.currentPoint.clone(), new Z(e, t), new Z(n, i), new Z(r, a)); + return this.curves.push(o), this.currentPoint.set(r, a), this; + } + splineThru(e) { + let t = [ + this.currentPoint.clone() + ].concat(e), n = new oa(t); + return this.curves.push(n), this.currentPoint.copy(e[e.length - 1]), this; + } + arc(e, t, n, i, r, a) { + let o = this.currentPoint.x, c = this.currentPoint.y; + return this.absarc(e + o, t + c, n, i, r, a), this; + } + absarc(e, t, n, i, r, a) { + return this.absellipse(e, t, n, n, i, r, a), this; + } + ellipse(e, t, n, i, r, a, o, c) { + let l = this.currentPoint.x, h = this.currentPoint.y; + return this.absellipse(e + l, t + h, n, i, r, a, o, c), this; + } + absellipse(e, t, n, i, r, a, o, c) { + let l = new Ds(e, t, n, i, r, a, o, c); + if (this.curves.length > 0) { + let u = l.getPoint(0); + u.equals(this.currentPoint) || this.lineTo(u.x, u.y); + } + this.curves.push(l); + let h = l.getPoint(1); + return this.currentPoint.copy(h), this; + } + copy(e) { + return super.copy(e), this.currentPoint.copy(e.currentPoint), this; + } + toJSON() { + let e = super.toJSON(); + return e.currentPoint = this.currentPoint.toArray(), e; + } + fromJSON(e) { + return super.fromJSON(e), this.currentPoint.fromArray(e.currentPoint), this; + } +}, la = class s1 extends Ge { + constructor(e = [ + new Z(0, -.5), + new Z(.5, 0), + new Z(0, .5) + ], t = 12, n = 0, i = Math.PI * 2){ + super(), this.type = "LatheGeometry", this.parameters = { + points: e, + segments: t, + phiStart: n, + phiLength: i + }, t = Math.floor(t), i = ct(i, 0, Math.PI * 2); + let r = [], a = [], o = [], c = [], l = [], h = 1 / t, u = new A, d = new Z, f = new A, m = new A, _ = new A, g = 0, p = 0; + for(let v = 0; v <= e.length - 1; v++)switch(v){ + case 0: + g = e[v + 1].x - e[v].x, p = e[v + 1].y - e[v].y, f.x = p * 1, f.y = -g, f.z = p * 0, _.copy(f), f.normalize(), c.push(f.x, f.y, f.z); + break; + case e.length - 1: + c.push(_.x, _.y, _.z); + break; + default: + g = e[v + 1].x - e[v].x, p = e[v + 1].y - e[v].y, f.x = p * 1, f.y = -g, f.z = p * 0, m.copy(f), f.x += _.x, f.y += _.y, f.z += _.z, f.normalize(), c.push(f.x, f.y, f.z), _.copy(m); + } + for(let v = 0; v <= t; v++){ + let x = n + v * h * i, y = Math.sin(x), b = Math.cos(x); + for(let w = 0; w <= e.length - 1; w++){ + u.x = e[w].x * y, u.y = e[w].y, u.z = e[w].x * b, a.push(u.x, u.y, u.z), d.x = v / t, d.y = w / (e.length - 1), o.push(d.x, d.y); + let R = c[3 * w + 0] * y, I = c[3 * w + 1], M = c[3 * w + 0] * b; + l.push(R, I, M); + } + } + for(let v = 0; v < t; v++)for(let x = 0; x < e.length - 1; x++){ + let y = x + v * e.length, b = y, w = y + e.length, R = y + e.length + 1, I = y + 1; + r.push(b, w, I), r.push(R, I, w); + } + this.setIndex(r), this.setAttribute("position", new ve(a, 3)), this.setAttribute("uv", new ve(o, 2)), this.setAttribute("normal", new ve(l, 3)); + } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } + static fromJSON(e) { + return new s1(e.points, e.segments, e.phiStart, e.phiLength); + } +}, qo = class s1 extends la { + constructor(e = 1, t = 1, n = 4, i = 8){ + let r = new ji; + r.absarc(0, -t / 2, e, Math.PI * 1.5, 0), r.absarc(0, t / 2, e, 0, Math.PI * .5), super(r.getPoints(n), i), this.type = "CapsuleGeometry", this.parameters = { + radius: e, + length: t, + capSegments: n, + radialSegments: i + }; + } + static fromJSON(e) { + return new s1(e.radius, e.length, e.capSegments, e.radialSegments); + } +}, Yo = class s1 extends Ge { + constructor(e = 1, t = 32, n = 0, i = Math.PI * 2){ + super(), this.type = "CircleGeometry", this.parameters = { + radius: e, + segments: t, + thetaStart: n, + thetaLength: i + }, t = Math.max(3, t); + let r = [], a = [], o = [], c = [], l = new A, h = new Z; + a.push(0, 0, 0), o.push(0, 0, 1), c.push(.5, .5); + for(let u = 0, d = 3; u <= t; u++, d += 3){ + let f = n + u / t * i; + l.x = e * Math.cos(f), l.y = e * Math.sin(f), a.push(l.x, l.y, l.z), o.push(0, 0, 1), h.x = (a[d] / e + 1) / 2, h.y = (a[d + 1] / e + 1) / 2, c.push(h.x, h.y); + } + for(let u = 1; u <= t; u++)r.push(u, u + 1, 0); + this.setIndex(r), this.setAttribute("position", new ve(a, 3)), this.setAttribute("normal", new ve(o, 3)), this.setAttribute("uv", new ve(c, 2)); + } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } + static fromJSON(e) { + return new s1(e.radius, e.segments, e.thetaStart, e.thetaLength); + } +}, Ns = class s1 extends Ge { + constructor(e = 1, t = 1, n = 1, i = 32, r = 1, a = !1, o = 0, c = Math.PI * 2){ + super(), this.type = "CylinderGeometry", this.parameters = { + radiusTop: e, + radiusBottom: t, + height: n, + radialSegments: i, + heightSegments: r, + openEnded: a, + thetaStart: o, + thetaLength: c + }; + let l = this; + i = Math.floor(i), r = Math.floor(r); + let h = [], u = [], d = [], f = [], m = 0, _ = [], g = n / 2, p = 0; + v(), a === !1 && (e > 0 && x(!0), t > 0 && x(!1)), this.setIndex(h), this.setAttribute("position", new ve(u, 3)), this.setAttribute("normal", new ve(d, 3)), this.setAttribute("uv", new ve(f, 2)); + function v() { + let y = new A, b = new A, w = 0, R = (t - e) / n; + for(let I = 0; I <= r; I++){ + let M = [], T = I / r, O = T * (t - e) + e; + for(let Y = 0; Y <= i; Y++){ + let $ = Y / i, U = $ * c + o, z = Math.sin(U), q = Math.cos(U); + b.x = O * z, b.y = -T * n + g, b.z = O * q, u.push(b.x, b.y, b.z), y.set(z, R, q).normalize(), d.push(y.x, y.y, y.z), f.push($, 1 - T), M.push(m++); + } + _.push(M); + } + for(let I = 0; I < i; I++)for(let M = 0; M < r; M++){ + let T = _[M][I], O = _[M + 1][I], Y = _[M + 1][I + 1], $ = _[M][I + 1]; + h.push(T, O, $), h.push(O, Y, $), w += 6; + } + l.addGroup(p, w, 0), p += w; + } + function x(y) { + let b = m, w = new Z, R = new A, I = 0, M = y === !0 ? e : t, T = y === !0 ? 1 : -1; + for(let Y = 1; Y <= i; Y++)u.push(0, g * T, 0), d.push(0, T, 0), f.push(.5, .5), m++; + let O = m; + for(let Y = 0; Y <= i; Y++){ + let U = Y / i * c + o, z = Math.cos(U), q = Math.sin(U); + R.x = M * q, R.y = g * T, R.z = M * z, u.push(R.x, R.y, R.z), d.push(0, T, 0), w.x = z * .5 + .5, w.y = q * .5 * T + .5, f.push(w.x, w.y), m++; + } + for(let Y = 0; Y < i; Y++){ + let $ = b + Y, U = O + Y; + y === !0 ? h.push(U, U + 1, $) : h.push(U + 1, U, $), I += 3; + } + l.addGroup(p, I, y === !0 ? 1 : 2), p += I; + } + } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } + static fromJSON(e) { + return new s1(e.radiusTop, e.radiusBottom, e.height, e.radialSegments, e.heightSegments, e.openEnded, e.thetaStart, e.thetaLength); + } +}, Zo = class s1 extends Ns { + constructor(e = 1, t = 1, n = 32, i = 1, r = !1, a = 0, o = Math.PI * 2){ + super(0, e, t, n, i, r, a, o), this.type = "ConeGeometry", this.parameters = { + radius: e, + height: t, + radialSegments: n, + heightSegments: i, + openEnded: r, + thetaStart: a, + thetaLength: o + }; } - quadraticCurveTo(e, t, n, i) { - let r = new co(this.currentPoint.clone(), new X(e, t), new X(n, i)); - return this.curves.push(r), this.currentPoint.set(n, i), this; + static fromJSON(e) { + return new s1(e.radius, e.height, e.radialSegments, e.heightSegments, e.openEnded, e.thetaStart, e.thetaLength); } - bezierCurveTo(e, t, n, i, r, o) { - let a = new lo(this.currentPoint.clone(), new X(e, t), new X(n, i), new X(r, o)); - return this.curves.push(a), this.currentPoint.set(r, o), this; +}, di = class s1 extends Ge { + constructor(e = [], t = [], n = 1, i = 0){ + super(), this.type = "PolyhedronGeometry", this.parameters = { + vertices: e, + indices: t, + radius: n, + detail: i + }; + let r = [], a = []; + o(i), l(n), h(), this.setAttribute("position", new ve(r, 3)), this.setAttribute("normal", new ve(r.slice(), 3)), this.setAttribute("uv", new ve(a, 2)), i === 0 ? this.computeVertexNormals() : this.normalizeNormals(); + function o(v) { + let x = new A, y = new A, b = new A; + for(let w = 0; w < t.length; w += 3)f(t[w + 0], x), f(t[w + 1], y), f(t[w + 2], b), c(x, y, b, v); + } + function c(v, x, y, b) { + let w = b + 1, R = []; + for(let I = 0; I <= w; I++){ + R[I] = []; + let M = v.clone().lerp(y, I / w), T = x.clone().lerp(y, I / w), O = w - I; + for(let Y = 0; Y <= O; Y++)Y === 0 && I === w ? R[I][Y] = M : R[I][Y] = M.clone().lerp(T, Y / O); + } + for(let I = 0; I < w; I++)for(let M = 0; M < 2 * (w - I) - 1; M++){ + let T = Math.floor(M / 2); + M % 2 === 0 ? (d(R[I][T + 1]), d(R[I + 1][T]), d(R[I][T])) : (d(R[I][T + 1]), d(R[I + 1][T + 1]), d(R[I + 1][T])); + } + } + function l(v) { + let x = new A; + for(let y = 0; y < r.length; y += 3)x.x = r[y + 0], x.y = r[y + 1], x.z = r[y + 2], x.normalize().multiplyScalar(v), r[y + 0] = x.x, r[y + 1] = x.y, r[y + 2] = x.z; + } + function h() { + let v = new A; + for(let x = 0; x < r.length; x += 3){ + v.x = r[x + 0], v.y = r[x + 1], v.z = r[x + 2]; + let y = g(v) / 2 / Math.PI + .5, b = p(v) / Math.PI + .5; + a.push(y, 1 - b); + } + m(), u(); + } + function u() { + for(let v = 0; v < a.length; v += 6){ + let x = a[v + 0], y = a[v + 2], b = a[v + 4], w = Math.max(x, y, b), R = Math.min(x, y, b); + w > .9 && R < .1 && (x < .2 && (a[v + 0] += 1), y < .2 && (a[v + 2] += 1), b < .2 && (a[v + 4] += 1)); + } + } + function d(v) { + r.push(v.x, v.y, v.z); + } + function f(v, x) { + let y = v * 3; + x.x = e[y + 0], x.y = e[y + 1], x.z = e[y + 2]; + } + function m() { + let v = new A, x = new A, y = new A, b = new A, w = new Z, R = new Z, I = new Z; + for(let M = 0, T = 0; M < r.length; M += 9, T += 6){ + v.set(r[M + 0], r[M + 1], r[M + 2]), x.set(r[M + 3], r[M + 4], r[M + 5]), y.set(r[M + 6], r[M + 7], r[M + 8]), w.set(a[T + 0], a[T + 1]), R.set(a[T + 2], a[T + 3]), I.set(a[T + 4], a[T + 5]), b.copy(v).add(x).add(y).divideScalar(3); + let O = g(b); + _(w, T + 0, v, O), _(R, T + 2, x, O), _(I, T + 4, y, O); + } + } + function _(v, x, y, b) { + b < 0 && v.x === 1 && (a[x] = v.x - 1), y.x === 0 && y.z === 0 && (a[x] = b / 2 / Math.PI + .5); + } + function g(v) { + return Math.atan2(v.z, -v.x); + } + function p(v) { + return Math.atan2(-v.y, Math.sqrt(v.x * v.x + v.z * v.z)); + } } - splineThru(e) { - let t = [ - this.currentPoint.clone() - ].concat(e), n = new uo(t); - return this.curves.push(n), this.currentPoint.copy(e[e.length - 1]), this; + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; } - arc(e, t, n, i, r, o) { - let a = this.currentPoint.x, l = this.currentPoint.y; - return this.absarc(e + a, t + l, n, i, r, o), this; + static fromJSON(e) { + return new s1(e.vertices, e.indices, e.radius, e.details); } - absarc(e, t, n, i, r, o) { - return this.absellipse(e, t, n, n, i, r, o), this; +}, Jo = class s1 extends di { + constructor(e = 1, t = 0){ + let n = (1 + Math.sqrt(5)) / 2, i = 1 / n, r = [ + -1, + -1, + -1, + -1, + -1, + 1, + -1, + 1, + -1, + -1, + 1, + 1, + 1, + -1, + -1, + 1, + -1, + 1, + 1, + 1, + -1, + 1, + 1, + 1, + 0, + -i, + -n, + 0, + -i, + n, + 0, + i, + -n, + 0, + i, + n, + -i, + -n, + 0, + -i, + n, + 0, + i, + -n, + 0, + i, + n, + 0, + -n, + 0, + -i, + n, + 0, + -i, + -n, + 0, + i, + n, + 0, + i + ], a = [ + 3, + 11, + 7, + 3, + 7, + 15, + 3, + 15, + 13, + 7, + 19, + 17, + 7, + 17, + 6, + 7, + 6, + 15, + 17, + 4, + 8, + 17, + 8, + 10, + 17, + 10, + 6, + 8, + 0, + 16, + 8, + 16, + 2, + 8, + 2, + 10, + 0, + 12, + 1, + 0, + 1, + 18, + 0, + 18, + 16, + 6, + 10, + 2, + 6, + 2, + 13, + 6, + 13, + 15, + 2, + 16, + 18, + 2, + 18, + 3, + 2, + 3, + 13, + 18, + 1, + 9, + 18, + 9, + 11, + 18, + 11, + 3, + 4, + 14, + 12, + 4, + 12, + 0, + 4, + 0, + 8, + 11, + 9, + 5, + 11, + 5, + 19, + 11, + 19, + 7, + 19, + 5, + 14, + 19, + 14, + 4, + 19, + 4, + 17, + 1, + 12, + 14, + 1, + 14, + 5, + 1, + 5, + 9 + ]; + super(r, a, e, t), this.type = "DodecahedronGeometry", this.parameters = { + radius: e, + detail: t + }; } - ellipse(e, t, n, i, r, o, a, l) { - let c = this.currentPoint.x, h = this.currentPoint.y; - return this.absellipse(e + c, t + h, n, i, r, o, a, l), this; + static fromJSON(e) { + return new s1(e.radius, e.detail); } - absellipse(e, t, n, i, r, o, a, l) { - let c = new Ur(e, t, n, i, r, o, a, l); - if (this.curves.length > 0) { - let u = c.getPoint(0); - u.equals(this.currentPoint) || this.lineTo(u.x, u.y); +}, vr = new A, yr = new A, ao = new A, Mr = new Un, $o = class extends Ge { + constructor(e = null, t = 1){ + if (super(), this.type = "EdgesGeometry", this.parameters = { + geometry: e, + thresholdAngle: t + }, e !== null) { + let i = Math.pow(10, 4), r = Math.cos(ai * t), a = e.getIndex(), o = e.getAttribute("position"), c = a ? a.count : o.count, l = [ + 0, + 0, + 0 + ], h = [ + "a", + "b", + "c" + ], u = new Array(3), d = {}, f = []; + for(let m = 0; m < c; m += 3){ + a ? (l[0] = a.getX(m), l[1] = a.getX(m + 1), l[2] = a.getX(m + 2)) : (l[0] = m, l[1] = m + 1, l[2] = m + 2); + let { a: _ , b: g , c: p } = Mr; + if (_.fromBufferAttribute(o, l[0]), g.fromBufferAttribute(o, l[1]), p.fromBufferAttribute(o, l[2]), Mr.getNormal(ao), u[0] = `${Math.round(_.x * i)},${Math.round(_.y * i)},${Math.round(_.z * i)}`, u[1] = `${Math.round(g.x * i)},${Math.round(g.y * i)},${Math.round(g.z * i)}`, u[2] = `${Math.round(p.x * i)},${Math.round(p.y * i)},${Math.round(p.z * i)}`, !(u[0] === u[1] || u[1] === u[2] || u[2] === u[0])) for(let v = 0; v < 3; v++){ + let x = (v + 1) % 3, y = u[v], b = u[x], w = Mr[h[v]], R = Mr[h[x]], I = `${y}_${b}`, M = `${b}_${y}`; + M in d && d[M] ? (ao.dot(d[M].normal) <= r && (f.push(w.x, w.y, w.z), f.push(R.x, R.y, R.z)), d[M] = null) : I in d || (d[I] = { + index0: l[v], + index1: l[x], + normal: ao.clone() + }); + } + } + for(let m in d)if (d[m]) { + let { index0: _ , index1: g } = d[m]; + vr.fromBufferAttribute(o, _), yr.fromBufferAttribute(o, g), f.push(vr.x, vr.y, vr.z), f.push(yr.x, yr.y, yr.z); + } + this.setAttribute("position", new ve(f, 3)); } - this.curves.push(c); - let h = c.getPoint(1); - return this.currentPoint.copy(h), this; } copy(e) { - return super.copy(e), this.currentPoint.copy(e.currentPoint), this; - } - toJSON() { - let e = super.toJSON(); - return e.currentPoint = this.currentPoint.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.currentPoint.fromArray(e.currentPoint), this; + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; } -}, Xt = class extends gr { +}, Fn = class extends ji { constructor(e){ - super(e); - this.uuid = Et(), this.type = "Shape", this.holes = []; + super(e), this.uuid = kt(), this.type = "Shape", this.holes = []; } getPointsHoles(e) { let t = []; @@ -13338,476 +15008,469 @@ var Ta = Object.freeze({ super.fromJSON(e), this.uuid = e.uuid, this.holes = []; for(let t = 0, n = e.holes.length; t < n; t++){ let i = e.holes[t]; - this.holes.push(new gr().fromJSON(i)); + this.holes.push(new ji().fromJSON(i)); } return this; } -}, Ox = { - triangulate: function(s, e, t = 2) { - let n = e && e.length, i = n ? e[0] * t : s.length, r = Ch(s, 0, i, t, !0), o = []; - if (!r || r.next === r.prev) return o; - let a, l, c, h, u, d, f; - if (n && (r = Wx(s, e, r, t)), s.length > 80 * t) { - a = c = s[0], l = h = s[1]; - for(let m = t; m < i; m += t)u = s[m], d = s[m + 1], u < a && (a = u), d < l && (l = d), u > c && (c = u), d > h && (h = d); - f = Math.max(c - a, h - l), f = f !== 0 ? 1 / f : 0; - } - return xr(r, o, t, a, l, f), o; - } -}; -function Ch(s, e, t, n, i) { - let r, o; - if (i === ty(s, e, t, n) > 0) for(r = e; r < t; r += n)o = mc(r, s[r], s[r + 1], o); - else for(r = t - n; r >= e; r -= n)o = mc(r, s[r], s[r + 1], o); - return o && fo(o, o.next) && (vr(o), o = o.next), o; -} -function Tn(s, e) { - if (!s) return s; - e || (e = s); - let t = s, n; - do if (n = !1, !t.steiner && (fo(t, t.next) || $e(t.prev, t, t.next) === 0)) { - if (vr(t), t = e = t.prev, t === t.next) break; +}, ex = { + triangulate: function(s1, e, t = 2) { + let n = e && e.length, i = n ? e[0] * t : s1.length, r = Pd(s1, 0, i, t, !0), a = []; + if (!r || r.next === r.prev) return a; + let o, c, l, h, u, d, f; + if (n && (r = rx(s1, e, r, t)), s1.length > 80 * t) { + o = l = s1[0], c = h = s1[1]; + for(let m = t; m < i; m += t)u = s1[m], d = s1[m + 1], u < o && (o = u), d < c && (c = d), u > l && (l = u), d > h && (h = d); + f = Math.max(l - o, h - c), f = f !== 0 ? 32767 / f : 0; + } + return Os(r, a, t, o, c, f, 0), a; + } +}; +function Pd(s1, e, t, n, i) { + let r, a; + if (i === gx(s1, e, t, n) > 0) for(r = e; r < t; r += n)a = tu(r, s1[r], s1[r + 1], a); + else for(r = t - n; r >= e; r -= n)a = tu(r, s1[r], s1[r + 1], a); + return a && Ma(a, a.next) && (Bs(a), a = a.next), a; +} +function fi(s1, e) { + if (!s1) return s1; + e || (e = s1); + let t = s1, n; + do if (n = !1, !t.steiner && (Ma(t, t.next) || st(t.prev, t, t.next) === 0)) { + if (Bs(t), t = e = t.prev, t === t.next) break; n = !0; } else t = t.next; while (n || t !== e) return e; } -function xr(s, e, t, n, i, r, o) { - if (!s) return; - !o && r && Zx(s, n, i, r); - let a = s, l, c; - for(; s.prev !== s.next;){ - if (l = s.prev, c = s.next, r ? kx(s, n, i, r) : Hx(s)) { - e.push(l.i / t), e.push(s.i / t), e.push(c.i / t), vr(s), s = c.next, a = c.next; +function Os(s1, e, t, n, i, r, a) { + if (!s1) return; + !a && r && hx(s1, n, i, r); + let o = s1, c, l; + for(; s1.prev !== s1.next;){ + if (c = s1.prev, l = s1.next, r ? nx(s1, n, i, r) : tx(s1)) { + e.push(c.i / t | 0), e.push(s1.i / t | 0), e.push(l.i / t | 0), Bs(s1), s1 = l.next, o = l.next; continue; } - if (s = c, s === a) { - o ? o === 1 ? 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e[r + 1] * n : s.length, c = Ch(s, a, l, n, !1), c === c.next && (c.steiner = !0), i.push(jx(c)); - for(i.sort(qx), r = 0; r < i.length; r++)Xx(i[r], t), t = Tn(t, t.next); +function rx(s1, e, t, n) { + let i = [], r, a, o, c, l; + for(r = 0, a = e.length; r < a; r++)o = e[r] * n, c = r < a - 1 ? e[r + 1] * n : s1.length, l = Pd(s1, o, c, n, !1), l === l.next && (l.steiner = !0), i.push(dx(l)); + for(i.sort(ax), r = 0; r < i.length; r++)t = ox(i[r], t); return t; } -function qx(s, e) { - return s.x - e.x; +function ax(s1, e) { + return s1.x - e.x; } -function Xx(s, e) { - if (e = Jx(s, e), e) { - let t = Rh(e, s); - Tn(e, e.next), Tn(t, t.next); - } +function ox(s1, e) { + let t = cx(s1, e); + if (!t) return e; + let n = Id(t, s1); + return fi(n, n.next), fi(t, t.next); } -function Jx(s, e) { - let t = e, n = s.x, i = s.y, r = -1 / 0, o; - do { - if (i <= t.y && i >= t.next.y && t.next.y !== t.y) { - let d = t.x + (i - t.y) * (t.next.x - t.x) / (t.next.y - t.y); - if (d <= n && d > r) { - if (r = d, d === n) { - if (i === t.y) return t; - if (i === t.next.y) return t.next; - } - o = t.x < t.next.x ? t : t.next; - } +function cx(s1, e) { + let t = e, n = -1 / 0, i, r = s1.x, a = s1.y; + do { + if (a <= t.y && a >= t.next.y && t.next.y !== t.y) { + let d = t.x + (a - t.y) * (t.next.x - t.x) / (t.next.y - t.y); + if (d <= r && d > n && (n = d, i = t.x < t.next.x ? t : t.next, d === r)) return i; } t = t.next; }while (t !== e) - if (!o) return null; - if (n === r) return o; - let a = o, l = o.x, c = o.y, h = 1 / 0, u; - t = o; - do n >= t.x && t.x >= l && n !== t.x && Si(i < c ? n : r, i, l, c, i < c ? r : n, i, t.x, t.y) && (u = Math.abs(i - t.y) / (n - t.x), yr(t, s) && (u < h || u === h && (t.x > o.x || t.x === o.x && Yx(o, t))) && (o = t, h = u)), t = t.next; - while (t !== a) - return o; -} -function Yx(s, e) { - return $e(s.prev, s, e.prev) < 0 && $e(e.next, s, s.next) < 0; -} -function Zx(s, e, t, n) { - let i = s; - do i.z === null && (i.z = oa(i.x, i.y, e, t, n)), i.prevZ = i.prev, i.nextZ = i.next, i = i.next; - while (i !== s) - i.prevZ.nextZ = null, i.prevZ = null, $x(i); -} -function $x(s) { - let e, t, n, i, r, o, a, l, c = 1; + if (!i) return null; + let o = i, c = i.x, l = i.y, h = 1 / 0, u; + t = i; + do r >= t.x && t.x >= c && r !== t.x && Gi(a < l ? r : n, a, c, l, a < l ? n : r, a, t.x, t.y) && (u = Math.abs(a - t.y) / (r - t.x), Fs(t, s1) && (u < h || u === h && (t.x > i.x || t.x === i.x && lx(i, t))) && (i = t, h = u)), t = t.next; + while (t !== o) + return i; +} +function lx(s1, e) { + return st(s1.prev, s1, e.prev) < 0 && st(e.next, s1, s1.next) < 0; +} +function hx(s1, e, t, n) { + let i = s1; + do i.z === 0 && (i.z = Ko(i.x, i.y, e, t, n)), i.prevZ = i.prev, i.nextZ = i.next, i = i.next; + while (i !== s1) + i.prevZ.nextZ = null, i.prevZ = null, ux(i); +} +function ux(s1) { + let e, t, n, i, r, a, o, c, l = 1; do { - for(t = s, s = null, r = null, o = 0; t;){ - for(o++, n = t, a = 0, e = 0; e < c && (a++, n = n.nextZ, !!n); e++); - for(l = c; a > 0 || l > 0 && n;)a !== 0 && (l === 0 || !n || t.z <= n.z) ? (i = t, t = t.nextZ, a--) : (i = n, n = n.nextZ, l--), r ? r.nextZ = i : s = i, i.prevZ = r, r = i; + for(t = s1, s1 = null, r = null, a = 0; t;){ + for(a++, n = t, o = 0, e = 0; e < l && (o++, n = n.nextZ, !!n); e++); + for(c = l; o > 0 || c > 0 && n;)o !== 0 && (c === 0 || !n || t.z <= n.z) ? (i = t, t = t.nextZ, o--) : (i = n, n = n.nextZ, c--), r ? r.nextZ = i : s1 = i, i.prevZ = r, r = i; t = n; } - r.nextZ = null, c *= 2; - }while (o > 1) - return s; + r.nextZ = null, l *= 2; + }while (a > 1) + return s1; } -function oa(s, e, t, n, i) { - return s = 32767 * (s - t) * i, e = 32767 * (e - n) * i, s = (s | s << 8) & 16711935, s = (s | s << 4) & 252645135, s = (s | s << 2) & 858993459, s = (s | s << 1) & 1431655765, e = (e | e << 8) & 16711935, e = (e | e << 4) & 252645135, e = (e | e << 2) & 858993459, e = (e | e << 1) & 1431655765, s | e << 1; +function Ko(s1, e, t, n, i) { + return s1 = (s1 - t) * i | 0, e = (e - n) * i | 0, s1 = (s1 | s1 << 8) & 16711935, s1 = (s1 | s1 << 4) & 252645135, s1 = (s1 | s1 << 2) & 858993459, s1 = (s1 | s1 << 1) & 1431655765, e = (e | e << 8) & 16711935, e = (e | e << 4) & 252645135, e = (e | e << 2) & 858993459, e = (e | e << 1) & 1431655765, s1 | e << 1; } -function jx(s) { - let e = s, t = s; +function dx(s1) { + let e = s1, t = s1; do (e.x < t.x || e.x === t.x && e.y < t.y) && (t = e), e = e.next; - while (e !== s) + while (e !== s1) return t; } -function Si(s, e, t, n, i, r, o, a) { - return (i - o) * (e - a) - (s - o) * (r - a) >= 0 && (s - o) * (n - a) - (t - o) * (e - a) >= 0 && (t - o) * (r - a) - (i - o) * (n - a) >= 0; +function Gi(s1, e, t, n, i, r, a, o) { + return (i - a) * (e - o) >= (s1 - a) * (r - o) && (s1 - a) * (n - o) >= (t - a) * (e - o) && (t - a) * (r - o) >= (i - a) * (n - o); } -function Qx(s, e) { - return s.next.i !== e.i && s.prev.i !== e.i && !Kx(s, e) && (yr(s, e) && yr(e, s) && ey(s, e) && ($e(s.prev, s, e.prev) || $e(s, e.prev, e)) || fo(s, e) && $e(s.prev, s, s.next) > 0 && $e(e.prev, e, e.next) > 0); +function fx(s1, e) { + return s1.next.i !== e.i && s1.prev.i !== e.i && !px(s1, e) && (Fs(s1, e) && Fs(e, s1) && mx(s1, e) && (st(s1.prev, s1, e.prev) || st(s1, e.prev, e)) || Ma(s1, e) && st(s1.prev, s1, s1.next) > 0 && st(e.prev, e, e.next) > 0); } -function $e(s, e, t) { - return (e.y - s.y) * (t.x - e.x) - (e.x - s.x) * (t.y - e.y); +function st(s1, e, t) { + return (e.y - s1.y) * (t.x - e.x) - (e.x - s1.x) * (t.y - e.y); } -function fo(s, e) { - return s.x === e.x && s.y === e.y; +function Ma(s1, e) { + return s1.x === e.x && s1.y === e.y; } -function Lh(s, e, t, n) { - let i = ws($e(s, e, t)), r = ws($e(s, e, n)), o = ws($e(t, n, s)), a = ws($e(t, n, e)); - return !!(i !== r && o !== a || i === 0 && bs(s, t, e) || r === 0 && bs(s, n, e) || o === 0 && bs(t, s, n) || a === 0 && bs(t, e, n)); +function Ld(s1, e, t, n) { + let i = br(st(s1, e, t)), r = br(st(s1, e, n)), a = br(st(t, n, s1)), o = br(st(t, n, e)); + return !!(i !== r && a !== o || i === 0 && Sr(s1, t, e) || r === 0 && Sr(s1, n, e) || a === 0 && Sr(t, s1, n) || o === 0 && Sr(t, e, n)); } -function bs(s, e, t) { - return e.x <= Math.max(s.x, t.x) && e.x >= Math.min(s.x, t.x) && e.y <= Math.max(s.y, t.y) && e.y >= Math.min(s.y, t.y); +function Sr(s1, e, t) { + return e.x <= Math.max(s1.x, t.x) && e.x >= Math.min(s1.x, t.x) && e.y <= Math.max(s1.y, t.y) && e.y >= Math.min(s1.y, t.y); } -function ws(s) { - return s > 0 ? 1 : s < 0 ? -1 : 0; +function br(s1) { + return s1 > 0 ? 1 : s1 < 0 ? -1 : 0; } -function Kx(s, e) { - let t = s; +function px(s1, e) { + let t = s1; do { - if (t.i !== s.i && t.next.i !== s.i && t.i !== e.i && t.next.i !== e.i && Lh(t, t.next, s, e)) return !0; + if (t.i !== s1.i && t.next.i !== s1.i && t.i !== e.i && t.next.i !== e.i && Ld(t, t.next, s1, e)) return !0; t = t.next; - }while (t !== s) + }while (t !== s1) return !1; } -function yr(s, e) { - return $e(s.prev, s, s.next) < 0 ? $e(s, e, s.next) >= 0 && $e(s, s.prev, e) >= 0 : $e(s, e, s.prev) < 0 || $e(s, s.next, e) < 0; +function Fs(s1, e) { + return st(s1.prev, s1, s1.next) < 0 ? st(s1, e, s1.next) >= 0 && st(s1, s1.prev, e) >= 0 : st(s1, e, s1.prev) < 0 || st(s1, s1.next, e) < 0; } -function ey(s, e) { - let t = s, n = !1, i = (s.x + e.x) / 2, r = (s.y + e.y) / 2; +function mx(s1, e) { + let t = s1, n = !1, i = (s1.x + e.x) / 2, r = (s1.y + e.y) / 2; do t.y > r != t.next.y > r && t.next.y !== t.y && i < (t.next.x - t.x) * (r - t.y) / (t.next.y - t.y) + t.x && (n = !n), t = t.next; - while (t !== s) + while (t !== s1) return n; } -function Rh(s, e) { - let t = new aa(s.i, s.x, s.y), n = new aa(e.i, e.x, e.y), i = s.next, r = e.prev; - return s.next = e, e.prev = s, t.next = i, i.prev = t, n.next = t, t.prev = n, r.next = n, n.prev = r, n; +function Id(s1, e) { + let t = new Qo(s1.i, s1.x, s1.y), n = new Qo(e.i, e.x, e.y), i = s1.next, r = e.prev; + return s1.next = e, e.prev = s1, t.next = i, i.prev = t, n.next = t, t.prev = n, r.next = n, n.prev = r, n; } -function mc(s, e, t, n) { - let i = new aa(s, e, t); +function tu(s1, e, t, n) { + let i = new Qo(s1, e, t); return n ? (i.next = n.next, i.prev = n, n.next.prev = i, n.next = i) : (i.prev = i, i.next = i), i; } -function vr(s) { - s.next.prev = s.prev, s.prev.next = s.next, s.prevZ && (s.prevZ.nextZ = s.nextZ), s.nextZ && (s.nextZ.prevZ = s.prevZ); +function Bs(s1) { + s1.next.prev = s1.prev, s1.prev.next = s1.next, s1.prevZ && (s1.prevZ.nextZ = s1.nextZ), s1.nextZ && (s1.nextZ.prevZ = s1.prevZ); } -function aa(s, e, t) { - this.i = s, this.x = e, this.y = t, this.prev = null, this.next = null, this.z = null, this.prevZ = null, this.nextZ = null, this.steiner = !1; +function Qo(s1, e, t) { + this.i = s1, this.x = e, this.y = t, this.prev = null, this.next = null, this.z = 0, this.prevZ = null, this.nextZ = null, this.steiner = !1; } -function ty(s, e, t, n) { +function gx(s1, e, t, n) { let i = 0; - for(let r = e, o = t - n; r < t; r += n)i += (s[o] - s[r]) * (s[r + 1] + s[o + 1]), o = r; + for(let r = e, a = t - n; r < t; r += n)i += (s1[a] - s1[r]) * (s1[r + 1] + s1[a + 1]), a = r; return i; } -var Jt = class { +var yn = class s1 { static area(e) { let t = e.length, n = 0; for(let i = t - 1, r = 0; r < t; i = r++)n += e[i].x * e[r].y - e[r].x * e[i].y; return n * .5; } static isClockWise(e) { - return Jt.area(e) < 0; + return s1.area(e) < 0; } static triangulateShape(e, t) { let n = [], i = [], r = []; - gc(e), xc(n, e); - let o = e.length; - t.forEach(gc); - for(let l = 0; l < t.length; l++)i.push(o), o += t[l].length, xc(n, t[l]); - let a = Ox.triangulate(n, i); - for(let l = 0; l < a.length; l += 3)r.push(a.slice(l, l + 3)); + nu(e), iu(n, e); + let a = e.length; + t.forEach(nu); + for(let c = 0; c < t.length; c++)i.push(a), a += t[c].length, iu(n, t[c]); + let o = ex.triangulate(n, i); + for(let c = 0; c < o.length; c += 3)r.push(o.slice(c, c + 3)); return r; } }; -function gc(s) { - let e = s.length; - e > 2 && s[e - 1].equals(s[0]) && s.pop(); -} -function xc(s, e) { - for(let t = 0; t < e.length; t++)s.push(e[t].x), s.push(e[t].y); -} -var ln = class extends _e { - constructor(e = new Xt([ - new X(.5, .5), - new X(-.5, .5), - new X(-.5, -.5), - new X(.5, -.5) +function nu(s1) { + let e = s1.length; + e > 2 && s1[e - 1].equals(s1[0]) && s1.pop(); +} +function iu(s1, e) { + for(let t = 0; t < e.length; t++)s1.push(e[t].x), s1.push(e[t].y); +} +var jo = class s1 extends Ge { + constructor(e = new Fn([ + new Z(.5, .5), + new Z(-.5, .5), + new Z(-.5, -.5), + new Z(.5, -.5) ]), t = {}){ - super(); - this.type = "ExtrudeGeometry", this.parameters = { + super(), this.type = "ExtrudeGeometry", this.parameters = { shapes: e, options: t }, e = Array.isArray(e) ? e : [ e ]; let n = this, i = [], r = []; - for(let a = 0, l = e.length; a < l; a++){ - let c = e[a]; - o(c); - } - this.setAttribute("position", new de(i, 3)), this.setAttribute("uv", new de(r, 2)), this.computeVertexNormals(); - function o(a) { - let l = [], c = t.curveSegments !== void 0 ? t.curveSegments : 12, h = t.steps !== void 0 ? t.steps : 1, u = t.depth !== void 0 ? t.depth : 1, d = t.bevelEnabled !== void 0 ? t.bevelEnabled : !0, f = t.bevelThickness !== void 0 ? t.bevelThickness : .2, m = t.bevelSize !== void 0 ? t.bevelSize : f - .1, x = t.bevelOffset !== void 0 ? t.bevelOffset : 0, v = t.bevelSegments !== void 0 ? t.bevelSegments : 3, g = t.extrudePath, p = t.UVGenerator !== void 0 ? t.UVGenerator : ny; - t.amount !== void 0 && (console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."), u = t.amount); - let _, y = !1, b, A, L, I; - g && (_ = g.getSpacedPoints(h), y = !0, d = !1, b = g.computeFrenetFrames(h, !1), A = new M, L = new M, I = new M), d || (v = 0, f = 0, m = 0, x = 0); - let k = a.extractPoints(c), B = k.shape, P = k.holes; - if (!Jt.isClockWise(B)) { - B = B.reverse(); - for(let G = 0, j = P.length; G < j; G++){ - let K = P[G]; - Jt.isClockWise(K) && (P[G] = K.reverse()); + for(let o = 0, c = e.length; o < c; o++){ + let l = e[o]; + a(l); + } + this.setAttribute("position", new ve(i, 3)), this.setAttribute("uv", new ve(r, 2)), this.computeVertexNormals(); + function a(o) { + let c = [], l = t.curveSegments !== void 0 ? t.curveSegments : 12, h = t.steps !== void 0 ? t.steps : 1, u = t.depth !== void 0 ? t.depth : 1, d = t.bevelEnabled !== void 0 ? t.bevelEnabled : !0, f = t.bevelThickness !== void 0 ? t.bevelThickness : .2, m = t.bevelSize !== void 0 ? t.bevelSize : f - .1, _ = t.bevelOffset !== void 0 ? t.bevelOffset : 0, g = t.bevelSegments !== void 0 ? t.bevelSegments : 3, p = t.extrudePath, v = t.UVGenerator !== void 0 ? t.UVGenerator : _x, x, y = !1, b, w, R, I; + p && (x = p.getSpacedPoints(h), y = !0, d = !1, b = p.computeFrenetFrames(h, !1), w = new A, R = new A, I = new A), d || (g = 0, f = 0, m = 0, _ = 0); + let M = o.extractPoints(l), T = M.shape, O = M.holes; + if (!yn.isClockWise(T)) { + T = T.reverse(); + for(let L = 0, oe = O.length; L < oe; L++){ + let X = O[L]; + yn.isClockWise(X) && (O[L] = X.reverse()); } } - let E = Jt.triangulateShape(B, P), D = B; - for(let G = 0, j = P.length; G < j; G++){ - let K = P[G]; - B = B.concat(K); + let $ = yn.triangulateShape(T, O), U = T; + for(let L = 0, oe = O.length; L < oe; L++){ + let X = O[L]; + T = T.concat(X); } - function U(G, j, K) { - return j || console.error("THREE.ExtrudeGeometry: vec does not exist"), j.clone().multiplyScalar(K).add(G); + function z(L, oe, X) { + return oe || console.error("THREE.ExtrudeGeometry: vec does not exist"), L.clone().addScaledVector(oe, X); } - let F = B.length, O = E.length; - function ne(G, j, K) { - let ue, se, Se, Te = G.x - j.x, Pe = G.y - j.y, Ye = K.x - G.x, C = K.y - G.y, T = Te * Te + Pe * Pe, J = Te * C - Pe * Ye; - if (Math.abs(J) > Number.EPSILON) { - let $ = Math.sqrt(T), re = Math.sqrt(Ye * Ye + C * C), Z = j.x - Pe / $, Me = j.y + Te / $, ve = K.x - C / re, te = K.y + Ye / re, R = ((ve - Z) * C - (te - Me) * Ye) / (Te * C - Pe * Ye); - ue = Z + Te * R - G.x, se = Me + Pe * R - G.y; - let ee = ue * ue + se * se; - if (ee <= 2) return new X(ue, se); - Se = Math.sqrt(ee / 2); + let q = T.length, H = $.length; + function ne(L, oe, X) { + let ie, J, Se, me = L.x - oe.x, ye = L.y - oe.y, Ne = X.x - L.x, qe = X.y - L.y, rt = me * me + ye * ye, C = me * qe - ye * Ne; + if (Math.abs(C) > Number.EPSILON) { + let S = Math.sqrt(rt), B = Math.sqrt(Ne * Ne + qe * qe), ee = oe.x - ye / S, j = oe.y + me / S, te = X.x - qe / B, Me = X.y + Ne / B, re = ((te - ee) * qe - (Me - j) * Ne) / (me * qe - ye * Ne); + ie = ee + me * re - L.x, J = j + ye * re - L.y; + let de = ie * ie + J * J; + if (de <= 2) return new Z(ie, J); + Se = Math.sqrt(de / 2); } else { - let $ = !1; - Te > Number.EPSILON ? Ye > Number.EPSILON && ($ = !0) : Te < -Number.EPSILON ? Ye < -Number.EPSILON && ($ = !0) : Math.sign(Pe) === Math.sign(C) && ($ = !0), $ ? (ue = -Pe, se = Te, Se = Math.sqrt(T)) : (ue = Te, se = Pe, Se = Math.sqrt(T / 2)); + let S = !1; + me > Number.EPSILON ? Ne > Number.EPSILON && (S = !0) : me < -Number.EPSILON ? Ne < -Number.EPSILON && (S = !0) : Math.sign(ye) === Math.sign(qe) && (S = !0), S ? (ie = -ye, J = me, Se = Math.sqrt(rt)) : (ie = me, J = ye, Se = Math.sqrt(rt / 2)); } - return new X(ue / Se, se / Se); + return new Z(ie / Se, J / Se); } - let ce = []; - for(let G = 0, j = D.length, K = j - 1, ue = G + 1; G < j; G++, K++, ue++)K === j && (K = 0), ue === j && (ue = 0), ce[G] = ne(D[G], D[K], D[ue]); - let V = [], W, he = ce.concat(); - for(let G = 0, j = P.length; G < j; G++){ - let K = P[G]; - W = []; - for(let ue = 0, se = K.length, Se = se - 1, Te = ue + 1; ue < se; ue++, Se++, Te++)Se === se && (Se = 0), Te === se && (Te = 0), W[ue] = ne(K[ue], K[Se], K[Te]); - V.push(W), he = he.concat(W); + let W = []; + for(let L = 0, oe = U.length, X = oe - 1, ie = L + 1; L < oe; L++, X++, ie++)X === oe && (X = 0), ie === oe && (ie = 0), W[L] = ne(U[L], U[X], U[ie]); + let K = [], D, G = W.concat(); + for(let L = 0, oe = O.length; L < oe; L++){ + let X = O[L]; + D = []; + for(let ie = 0, J = X.length, Se = J - 1, me = ie + 1; ie < J; ie++, Se++, me++)Se === J && (Se = 0), me === J && (me = 0), D[ie] = ne(X[ie], X[Se], X[me]); + K.push(D), G = G.concat(D); } - for(let G = 0; G < v; G++){ - let j = G / v, K = f * Math.cos(j * Math.PI / 2), ue = m * Math.sin(j * Math.PI / 2) + x; - for(let se = 0, Se = D.length; se < Se; se++){ - let Te = U(D[se], ce[se], ue); - Ce(Te.x, Te.y, -K); + for(let L = 0; L < g; L++){ + let oe = L / g, X = f * Math.cos(oe * Math.PI / 2), ie = m * Math.sin(oe * Math.PI / 2) + _; + for(let J = 0, Se = U.length; J < Se; J++){ + let me = z(U[J], W[J], ie); + Ee(me.x, me.y, -X); } - for(let se = 0, Se = P.length; se < Se; se++){ - let Te = P[se]; - W = V[se]; - for(let Pe = 0, Ye = Te.length; Pe < Ye; Pe++){ - let C = U(Te[Pe], W[Pe], ue); - Ce(C.x, C.y, -K); + for(let J = 0, Se = O.length; J < Se; J++){ + let me = O[J]; + D = K[J]; + for(let ye = 0, Ne = me.length; ye < Ne; ye++){ + let qe = z(me[ye], D[ye], ie); + Ee(qe.x, qe.y, -X); } } } - let le = m + x; - for(let G = 0; G < F; G++){ - let j = d ? U(B[G], he[G], le) : B[G]; - y ? (L.copy(b.normals[0]).multiplyScalar(j.x), A.copy(b.binormals[0]).multiplyScalar(j.y), I.copy(_[0]).add(L).add(A), Ce(I.x, I.y, I.z)) : Ce(j.x, j.y, 0); + let he = m + _; + for(let L = 0; L < q; L++){ + let oe = d ? z(T[L], G[L], he) : T[L]; + y ? (R.copy(b.normals[0]).multiplyScalar(oe.x), w.copy(b.binormals[0]).multiplyScalar(oe.y), I.copy(x[0]).add(R).add(w), Ee(I.x, I.y, I.z)) : Ee(oe.x, oe.y, 0); } - for(let G = 1; G <= h; G++)for(let j = 0; j < F; j++){ - let K = d ? U(B[j], he[j], le) : B[j]; - y ? (L.copy(b.normals[G]).multiplyScalar(K.x), A.copy(b.binormals[G]).multiplyScalar(K.y), I.copy(_[G]).add(L).add(A), Ce(I.x, I.y, I.z)) : Ce(K.x, K.y, u / h * G); + for(let L = 1; L <= h; L++)for(let oe = 0; oe < q; oe++){ + let X = d ? z(T[oe], G[oe], he) : T[oe]; + y ? (R.copy(b.normals[L]).multiplyScalar(X.x), w.copy(b.binormals[L]).multiplyScalar(X.y), I.copy(x[L]).add(R).add(w), Ee(I.x, I.y, I.z)) : Ee(X.x, X.y, u / h * L); } - for(let G = v - 1; G >= 0; G--){ - let j = G / v, K = f * Math.cos(j * Math.PI / 2), ue = m * Math.sin(j * Math.PI / 2) + x; - for(let se = 0, Se = D.length; se < Se; se++){ - let Te = U(D[se], ce[se], ue); - Ce(Te.x, Te.y, u + K); + for(let L = g - 1; L >= 0; L--){ + let oe = L / g, X = f * Math.cos(oe * Math.PI / 2), ie = m * Math.sin(oe * Math.PI / 2) + _; + for(let J = 0, Se = U.length; J < Se; J++){ + let me = z(U[J], W[J], ie); + Ee(me.x, me.y, u + X); } - for(let se = 0, Se = P.length; se < Se; se++){ - let Te = P[se]; - W = V[se]; - for(let Pe = 0, Ye = Te.length; Pe < Ye; Pe++){ - let C = U(Te[Pe], W[Pe], ue); - y ? Ce(C.x, C.y + _[h - 1].y, _[h - 1].x + K) : Ce(C.x, C.y, u + K); + for(let J = 0, Se = O.length; J < Se; J++){ + let me = O[J]; + D = K[J]; + for(let ye = 0, Ne = me.length; ye < Ne; ye++){ + let qe = z(me[ye], D[ye], ie); + y ? Ee(qe.x, qe.y + x[h - 1].y, x[h - 1].x + X) : Ee(qe.x, qe.y, u + X); } } } - fe(), Be(); + fe(), _e(); function fe() { - let G = i.length / 3; + let L = i.length / 3; if (d) { - let j = 0, K = F * j; - for(let ue = 0; ue < O; ue++){ - let se = E[ue]; - ye(se[2] + K, se[1] + K, se[0] + K); + let oe = 0, X = q * oe; + for(let ie = 0; ie < H; ie++){ + let J = $[ie]; + Te(J[2] + X, J[1] + X, J[0] + X); } - j = h + v * 2, K = F * j; - for(let ue = 0; ue < O; ue++){ - let se = E[ue]; - ye(se[0] + K, se[1] + K, se[2] + K); + oe = h + g * 2, X = q * oe; + for(let ie = 0; ie < H; ie++){ + let J = $[ie]; + Te(J[0] + X, J[1] + X, J[2] + X); } } else { - for(let j = 0; j < O; j++){ - let K = E[j]; - ye(K[2], K[1], K[0]); + for(let oe = 0; oe < H; oe++){ + let X = $[oe]; + Te(X[2], X[1], X[0]); } - for(let j = 0; j < O; j++){ - let K = E[j]; - ye(K[0] + F * h, K[1] + F * h, K[2] + F * h); + for(let oe = 0; oe < H; oe++){ + let X = $[oe]; + Te(X[0] + q * h, X[1] + q * h, X[2] + q * h); } } - n.addGroup(G, i.length / 3 - G, 0); + n.addGroup(L, i.length / 3 - L, 0); } - function Be() { - let G = i.length / 3, j = 0; - Y(D, j), j += D.length; - for(let K = 0, ue = P.length; K < ue; K++){ - let se = P[K]; - Y(se, j), j += se.length; + function _e() { + let L = i.length / 3, oe = 0; + we(U, oe), oe += U.length; + for(let X = 0, ie = O.length; X < ie; X++){ + let J = O[X]; + we(J, oe), oe += J.length; } - n.addGroup(G, i.length / 3 - G, 1); + n.addGroup(L, i.length / 3 - L, 1); } - function Y(G, j) { - let K = G.length; - for(; --K >= 0;){ - let ue = K, se = K - 1; - se < 0 && (se = G.length - 1); - for(let Se = 0, Te = h + v * 2; Se < Te; Se++){ - let Pe = F * Se, Ye = F * (Se + 1), C = j + ue + Pe, T = j + se + Pe, J = j + se + Ye, $ = j + ue + Ye; - ge(C, T, J, $); + function we(L, oe) { + let X = L.length; + for(; --X >= 0;){ + let ie = X, J = X - 1; + J < 0 && (J = L.length - 1); + for(let Se = 0, me = h + g * 2; Se < me; Se++){ + let ye = q * Se, Ne = q * (Se + 1), qe = oe + ie + ye, rt = oe + J + ye, C = oe + J + Ne, S = oe + ie + Ne; + Ye(qe, rt, C, S); } } } - function Ce(G, j, K) { - l.push(G), l.push(j), l.push(K); + function Ee(L, oe, X) { + c.push(L), c.push(oe), c.push(X); } - function ye(G, j, K) { - xe(G), xe(j), xe(K); - let ue = i.length / 3, se = p.generateTopUV(n, i, ue - 3, ue - 2, ue - 1); - Oe(se[0]), Oe(se[1]), Oe(se[2]); + function Te(L, oe, X) { + it(L), it(oe), it(X); + let ie = i.length / 3, J = v.generateTopUV(n, i, ie - 3, ie - 2, ie - 1); + Ce(J[0]), Ce(J[1]), Ce(J[2]); } - function ge(G, j, K, ue) { - xe(G), xe(j), xe(ue), xe(j), xe(K), xe(ue); - let se = i.length / 3, Se = p.generateSideWallUV(n, i, se - 6, se - 3, se - 2, se - 1); - Oe(Se[0]), Oe(Se[1]), Oe(Se[3]), Oe(Se[1]), Oe(Se[2]), Oe(Se[3]); + function Ye(L, oe, X, ie) { + it(L), it(oe), it(ie), it(oe), it(X), it(ie); + let J = i.length / 3, Se = v.generateSideWallUV(n, i, J - 6, J - 3, J - 2, J - 1); + Ce(Se[0]), Ce(Se[1]), Ce(Se[3]), Ce(Se[1]), Ce(Se[2]), Ce(Se[3]); } - function xe(G) { - i.push(l[G * 3 + 0]), i.push(l[G * 3 + 1]), i.push(l[G * 3 + 2]); + function it(L) { + i.push(c[L * 3 + 0]), i.push(c[L * 3 + 1]), i.push(c[L * 3 + 2]); } - function Oe(G) { - r.push(G.x), r.push(G.y); + function Ce(L) { + r.push(L.x), r.push(L.y); } } } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } toJSON() { let e = super.toJSON(), t = this.parameters.shapes, n = this.parameters.options; - return iy(t, n, e); + return xx(t, n, e); } static fromJSON(e, t) { let n = []; - for(let r = 0, o = e.shapes.length; r < o; r++){ - let a = t[e.shapes[r]]; - n.push(a); + for(let r = 0, a = e.shapes.length; r < a; r++){ + let o = t[e.shapes[r]]; + n.push(o); } let i = e.options.extrudePath; - return i !== void 0 && (e.options.extrudePath = new Ta[i.type]().fromJSON(i)), new ln(n, e.options); + return i !== void 0 && (e.options.extrudePath = new ca[i.type]().fromJSON(i)), new s1(n, e.options); } -}, ny = { - generateTopUV: function(s, e, t, n, i) { - let r = e[t * 3], o = e[t * 3 + 1], a = e[n * 3], l = e[n * 3 + 1], c = e[i * 3], h = e[i * 3 + 1]; +}, _x = { + generateTopUV: function(s1, e, t, n, i) { + let r = e[t * 3], a = e[t * 3 + 1], o = e[n * 3], c = e[n * 3 + 1], l = e[i * 3], h = e[i * 3 + 1]; return [ - new X(r, o), - new X(a, l), - new X(c, h) + new Z(r, a), + new Z(o, c), + new Z(l, h) ]; }, - generateSideWallUV: function(s, e, t, n, i, r) { - let o = e[t * 3], a = e[t * 3 + 1], l = e[t * 3 + 2], c = e[n * 3], h = e[n * 3 + 1], u = e[n * 3 + 2], d = e[i * 3], f = e[i * 3 + 1], m = e[i * 3 + 2], x = e[r * 3], v = e[r * 3 + 1], g = e[r * 3 + 2]; - return Math.abs(a - h) < Math.abs(o - c) ? [ - new X(o, 1 - l), - new X(c, 1 - u), - new X(d, 1 - m), - new X(x, 1 - g) + generateSideWallUV: function(s1, e, t, n, i, r) { + let a = e[t * 3], o = e[t * 3 + 1], c = e[t * 3 + 2], l = e[n * 3], h = e[n * 3 + 1], u = e[n * 3 + 2], d = e[i * 3], f = e[i * 3 + 1], m = e[i * 3 + 2], _ = e[r * 3], g = e[r * 3 + 1], p = e[r * 3 + 2]; + return Math.abs(o - h) < Math.abs(a - l) ? [ + new Z(a, 1 - c), + new Z(l, 1 - u), + new Z(d, 1 - m), + new Z(_, 1 - p) ] : [ - new X(a, 1 - l), - new X(h, 1 - u), - new X(f, 1 - m), - new X(v, 1 - g) + new Z(o, 1 - c), + new Z(h, 1 - u), + new Z(f, 1 - m), + new Z(g, 1 - p) ]; } }; -function iy(s, e, t) { - if (t.shapes = [], Array.isArray(s)) for(let n = 0, i = s.length; n < i; n++){ - let r = s[n]; +function xx(s1, e, t) { + if (t.shapes = [], Array.isArray(s1)) for(let n = 0, i = s1.length; n < i; n++){ + let r = s1[n]; t.shapes.push(r.uuid); } - else t.shapes.push(s.uuid); - return e.extrudePath !== void 0 && (t.options.extrudePath = e.extrudePath.toJSON()), t; + else t.shapes.push(s1.uuid); + return t.options = Object.assign({}, e), e.extrudePath !== void 0 && (t.options.extrudePath = e.extrudePath.toJSON()), t; } -var _r = class extends an { +var ec = class s1 extends di { constructor(e = 1, t = 0){ let n = (1 + Math.sqrt(5)) / 2, i = [ -1, @@ -13908,57 +15571,15 @@ var _r = class extends an { 8, 1 ]; - super(i, r, e, t); - this.type = "IcosahedronGeometry", this.parameters = { + super(i, r, e, t), this.type = "IcosahedronGeometry", this.parameters = { radius: e, detail: t }; } static fromJSON(e) { - return new _r(e.radius, e.detail); - } -}, Mr = class extends _e { - constructor(e = [ - new X(0, .5), - new X(.5, 0), - new X(0, -.5) - ], t = 12, n = 0, i = Math.PI * 2){ - super(); - this.type = "LatheGeometry", this.parameters = { - points: e, - segments: t, - phiStart: n, - phiLength: i - }, t = Math.floor(t), i = mt(i, 0, Math.PI * 2); - let r = [], o = [], a = [], l = [], c = [], h = 1 / t, u = new M, d = new X, f = new M, m = new M, x = new M, v = 0, g = 0; - for(let p = 0; p <= e.length - 1; p++)switch(p){ - case 0: - v = e[p + 1].x - e[p].x, g = e[p + 1].y - e[p].y, f.x = g * 1, f.y = -v, f.z = g * 0, x.copy(f), f.normalize(), l.push(f.x, f.y, f.z); - break; - case e.length - 1: - l.push(x.x, x.y, x.z); - break; - default: - v = e[p + 1].x - e[p].x, g = e[p + 1].y - e[p].y, f.x = g * 1, f.y = -v, f.z = g * 0, m.copy(f), f.x += x.x, f.y += x.y, f.z += x.z, f.normalize(), l.push(f.x, f.y, f.z), x.copy(m); - } - for(let p = 0; p <= t; p++){ - let _ = n + p * h * i, y = Math.sin(_), b = Math.cos(_); - for(let A = 0; A <= e.length - 1; A++){ - u.x = e[A].x * y, u.y = e[A].y, u.z = e[A].x * b, o.push(u.x, u.y, u.z), d.x = p / t, d.y = A / (e.length - 1), a.push(d.x, d.y); - let L = l[3 * A + 0] * y, I = l[3 * A + 1], k = l[3 * A + 0] * b; - c.push(L, I, k); - } - } - for(let p = 0; p < t; p++)for(let _ = 0; _ < e.length - 1; _++){ - let y = _ + p * e.length, b = y, A = y + e.length, L = y + e.length + 1, I = y + 1; - r.push(b, A, I), r.push(A, L, I); - } - this.setIndex(r), this.setAttribute("position", new de(o, 3)), this.setAttribute("uv", new de(a, 2)), this.setAttribute("normal", new de(c, 3)); - } - static fromJSON(e) { - return new Mr(e.points, e.segments, e.phiStart, e.phiLength); + return new s1(e.radius, e.detail); } -}, Ii = class extends an { +}, ha = class s1 extends di { constructor(e = 1, t = 0){ let n = [ 1, @@ -14005,136 +15626,141 @@ var _r = class extends an { 4, 2 ]; - super(n, i, e, t); - this.type = "OctahedronGeometry", this.parameters = { + super(n, i, e, t), this.type = "OctahedronGeometry", this.parameters = { radius: e, detail: t }; } static fromJSON(e) { - return new Ii(e.radius, e.detail); + return new s1(e.radius, e.detail); } -}, br = class extends _e { - constructor(e = .5, t = 1, n = 8, i = 1, r = 0, o = Math.PI * 2){ - super(); - this.type = "RingGeometry", this.parameters = { +}, tc = class s1 extends Ge { + constructor(e = .5, t = 1, n = 32, i = 1, r = 0, a = Math.PI * 2){ + super(), this.type = "RingGeometry", this.parameters = { innerRadius: e, outerRadius: t, thetaSegments: n, phiSegments: i, thetaStart: r, - thetaLength: o + thetaLength: a }, n = Math.max(3, n), i = Math.max(1, i); - let a = [], l = [], c = [], h = [], u = e, d = (t - e) / i, f = new M, m = new X; - for(let x = 0; x <= i; x++){ - for(let v = 0; v <= n; v++){ - let g = r + v / n * o; - f.x = u * Math.cos(g), f.y = u * Math.sin(g), l.push(f.x, f.y, f.z), c.push(0, 0, 1), m.x = (f.x / t + 1) / 2, m.y = (f.y / t + 1) / 2, h.push(m.x, m.y); + let o = [], c = [], l = [], h = [], u = e, d = (t - e) / i, f = new A, m = new Z; + for(let _ = 0; _ <= i; _++){ + for(let g = 0; g <= n; g++){ + let p = r + g / n * a; + f.x = u * Math.cos(p), f.y = u * Math.sin(p), c.push(f.x, f.y, f.z), l.push(0, 0, 1), m.x = (f.x / t + 1) / 2, m.y = (f.y / t + 1) / 2, h.push(m.x, m.y); } u += d; } - for(let x = 0; x < i; x++){ - let v = x * (n + 1); - for(let g = 0; g < n; g++){ - let p = g + v, _ = p, y = p + n + 1, b = p + n + 2, A = p + 1; - a.push(_, y, A), a.push(y, b, A); + for(let _ = 0; _ < i; _++){ + let g = _ * (n + 1); + for(let p = 0; p < n; p++){ + let v = p + g, x = v, y = v + n + 1, b = v + n + 2, w = v + 1; + o.push(x, y, w), o.push(y, b, w); } } - this.setIndex(a), this.setAttribute("position", new de(l, 3)), this.setAttribute("normal", new de(c, 3)), this.setAttribute("uv", new de(h, 2)); + this.setIndex(o), this.setAttribute("position", new ve(c, 3)), this.setAttribute("normal", new ve(l, 3)), this.setAttribute("uv", new ve(h, 2)); + } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; } static fromJSON(e) { - return new br(e.innerRadius, e.outerRadius, e.thetaSegments, e.phiSegments, e.thetaStart, e.thetaLength); + return new s1(e.innerRadius, e.outerRadius, e.thetaSegments, e.phiSegments, e.thetaStart, e.thetaLength); } -}, Di = class extends _e { - constructor(e = new Xt([ - new X(0, .5), - new X(-.5, -.5), - new X(.5, -.5) +}, nc = class s1 extends Ge { + constructor(e = new Fn([ + new Z(0, .5), + new Z(-.5, -.5), + new Z(.5, -.5) ]), t = 12){ - super(); - this.type = "ShapeGeometry", this.parameters = { + super(), this.type = "ShapeGeometry", this.parameters = { shapes: e, curveSegments: t }; - let n = [], i = [], r = [], o = [], a = 0, l = 0; - if (Array.isArray(e) === !1) c(e); - else for(let h = 0; h < e.length; h++)c(e[h]), this.addGroup(a, l, h), a += l, l = 0; - this.setIndex(n), this.setAttribute("position", new de(i, 3)), this.setAttribute("normal", new de(r, 3)), this.setAttribute("uv", new de(o, 2)); - function c(h) { + let n = [], i = [], r = [], a = [], o = 0, c = 0; + if (Array.isArray(e) === !1) l(e); + else for(let h = 0; h < e.length; h++)l(e[h]), this.addGroup(o, c, h), o += c, c = 0; + this.setIndex(n), this.setAttribute("position", new ve(i, 3)), this.setAttribute("normal", new ve(r, 3)), this.setAttribute("uv", new ve(a, 2)); + function l(h) { let u = i.length / 3, d = h.extractPoints(t), f = d.shape, m = d.holes; - Jt.isClockWise(f) === !1 && (f = f.reverse()); - for(let v = 0, g = m.length; v < g; v++){ - let p = m[v]; - Jt.isClockWise(p) === !0 && (m[v] = p.reverse()); + yn.isClockWise(f) === !1 && (f = f.reverse()); + for(let g = 0, p = m.length; g < p; g++){ + let v = m[g]; + yn.isClockWise(v) === !0 && (m[g] = v.reverse()); } - let x = Jt.triangulateShape(f, m); - for(let v = 0, g = m.length; v < g; v++){ - let p = m[v]; - f = f.concat(p); + let _ = yn.triangulateShape(f, m); + for(let g = 0, p = m.length; g < p; g++){ + let v = m[g]; + f = f.concat(v); } - for(let v = 0, g = f.length; v < g; v++){ - let p = f[v]; - i.push(p.x, p.y, 0), r.push(0, 0, 1), o.push(p.x, p.y); + for(let g = 0, p = f.length; g < p; g++){ + let v = f[g]; + i.push(v.x, v.y, 0), r.push(0, 0, 1), a.push(v.x, v.y); } - for(let v = 0, g = x.length; v < g; v++){ - let p = x[v], _ = p[0] + u, y = p[1] + u, b = p[2] + u; - n.push(_, y, b), l += 3; + for(let g = 0, p = _.length; g < p; g++){ + let v = _[g], x = v[0] + u, y = v[1] + u, b = v[2] + u; + n.push(x, y, b), c += 3; } } } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } toJSON() { let e = super.toJSON(), t = this.parameters.shapes; - return ry(t, e); + return vx(t, e); } static fromJSON(e, t) { let n = []; for(let i = 0, r = e.shapes.length; i < r; i++){ - let o = t[e.shapes[i]]; - n.push(o); + let a = t[e.shapes[i]]; + n.push(a); } - return new Di(n, e.curveSegments); + return new s1(n, e.curveSegments); } }; -function ry(s, e) { - if (e.shapes = [], Array.isArray(s)) for(let t = 0, n = s.length; t < n; t++){ - let i = s[t]; +function vx(s1, e) { + if (e.shapes = [], Array.isArray(s1)) for(let t = 0, n = s1.length; t < n; t++){ + let i = s1[t]; e.shapes.push(i.uuid); } - else e.shapes.push(s.uuid); + else e.shapes.push(s1.uuid); return e; } -var Fi = class extends _e { - constructor(e = 1, t = 32, n = 16, i = 0, r = Math.PI * 2, o = 0, a = Math.PI){ - super(); - this.type = "SphereGeometry", this.parameters = { +var ua = class s1 extends Ge { + constructor(e = 1, t = 32, n = 16, i = 0, r = Math.PI * 2, a = 0, o = Math.PI){ + super(), this.type = "SphereGeometry", this.parameters = { radius: e, widthSegments: t, heightSegments: n, phiStart: i, phiLength: r, - thetaStart: o, - thetaLength: a + thetaStart: a, + thetaLength: o }, t = Math.max(3, Math.floor(t)), n = Math.max(2, Math.floor(n)); - let l = Math.min(o + a, Math.PI), c = 0, h = [], u = new M, d = new M, f = [], m = [], x = [], v = []; - for(let g = 0; g <= n; g++){ - let p = [], _ = g / n, y = 0; - g == 0 && o == 0 ? y = .5 / t : g == n && l == Math.PI && (y = -.5 / t); + let c = Math.min(a + o, Math.PI), l = 0, h = [], u = new A, d = new A, f = [], m = [], _ = [], g = []; + for(let p = 0; p <= n; p++){ + let v = [], x = p / n, y = 0; + p === 0 && a === 0 ? y = .5 / t : p === n && c === Math.PI && (y = -.5 / t); for(let b = 0; b <= t; b++){ - let A = b / t; - u.x = -e * Math.cos(i + A * r) * Math.sin(o + _ * a), u.y = e * Math.cos(o + _ * a), u.z = e * Math.sin(i + A * r) * Math.sin(o + _ * a), m.push(u.x, u.y, u.z), d.copy(u).normalize(), x.push(d.x, d.y, d.z), v.push(A + y, 1 - _), p.push(c++); + let w = b / t; + u.x = -e * Math.cos(i + w * r) * Math.sin(a + x * o), u.y = e * Math.cos(a + x * o), u.z = e * Math.sin(i + w * r) * Math.sin(a + x * o), m.push(u.x, u.y, u.z), d.copy(u).normalize(), _.push(d.x, d.y, d.z), g.push(w + y, 1 - x), v.push(l++); } - h.push(p); + h.push(v); } - for(let g = 0; g < n; g++)for(let p = 0; p < t; p++){ - let _ = h[g][p + 1], y = h[g][p], b = h[g + 1][p], A = h[g + 1][p + 1]; - (g !== 0 || o > 0) && f.push(_, y, A), (g !== n - 1 || l < Math.PI) && f.push(y, b, A); + for(let p = 0; p < n; p++)for(let v = 0; v < t; v++){ + let x = h[p][v + 1], y = h[p][v], b = h[p + 1][v], w = h[p + 1][v + 1]; + (p !== 0 || a > 0) && f.push(x, y, w), (p !== n - 1 || c < Math.PI) && f.push(y, b, w); } - this.setIndex(f), this.setAttribute("position", new de(m, 3)), this.setAttribute("normal", new de(x, 3)), this.setAttribute("uv", new de(v, 2)); + this.setIndex(f), this.setAttribute("position", new ve(m, 3)), this.setAttribute("normal", new ve(_, 3)), this.setAttribute("uv", new ve(g, 2)); + } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; } static fromJSON(e) { - return new Fi(e.radius, e.widthSegments, e.heightSegments, e.phiStart, e.phiLength, e.thetaStart, e.thetaLength); + return new s1(e.radius, e.widthSegments, e.heightSegments, e.phiStart, e.phiLength, e.thetaStart, e.thetaLength); } -}, wr = class extends an { +}, ic = class s1 extends di { constructor(e = 1, t = 0){ let n = [ 1, @@ -14163,237 +15789,227 @@ var Fi = class extends _e { 3, 1 ]; - super(n, i, e, t); - this.type = "TetrahedronGeometry", this.parameters = { + super(n, i, e, t), this.type = "TetrahedronGeometry", this.parameters = { radius: e, detail: t }; } static fromJSON(e) { - return new wr(e.radius, e.detail); + return new s1(e.radius, e.detail); } -}, Sr = class extends _e { - constructor(e = 1, t = .4, n = 8, i = 6, r = Math.PI * 2){ - super(); - this.type = "TorusGeometry", this.parameters = { +}, sc = class s1 extends Ge { + constructor(e = 1, t = .4, n = 12, i = 48, r = Math.PI * 2){ + super(), this.type = "TorusGeometry", this.parameters = { radius: e, tube: t, radialSegments: n, tubularSegments: i, arc: r }, n = Math.floor(n), i = Math.floor(i); - let o = [], a = [], l = [], c = [], h = new M, u = new M, d = new M; + let a = [], o = [], c = [], l = [], h = new A, u = new A, d = new A; for(let f = 0; f <= n; f++)for(let m = 0; m <= i; m++){ - let x = m / i * r, v = f / n * Math.PI * 2; - u.x = (e + t * Math.cos(v)) * Math.cos(x), u.y = (e + t * Math.cos(v)) * Math.sin(x), u.z = t * Math.sin(v), a.push(u.x, u.y, u.z), h.x = e * Math.cos(x), h.y = e * Math.sin(x), d.subVectors(u, h).normalize(), l.push(d.x, d.y, d.z), c.push(m / i), c.push(f / n); + let _ = m / i * r, g = f / n * Math.PI * 2; + u.x = (e + t * Math.cos(g)) * Math.cos(_), u.y = (e + t * Math.cos(g)) * Math.sin(_), u.z = t * Math.sin(g), o.push(u.x, u.y, u.z), h.x = e * Math.cos(_), h.y = e * Math.sin(_), d.subVectors(u, h).normalize(), c.push(d.x, d.y, d.z), l.push(m / i), l.push(f / n); } for(let f = 1; f <= n; f++)for(let m = 1; m <= i; m++){ - let x = (i + 1) * f + m - 1, v = (i + 1) * (f - 1) + m - 1, g = (i + 1) * (f - 1) + m, p = (i + 1) * f + m; - o.push(x, v, p), o.push(v, g, p); + let _ = (i + 1) * f + m - 1, g = (i + 1) * (f - 1) + m - 1, p = (i + 1) * (f - 1) + m, v = (i + 1) * f + m; + a.push(_, g, v), a.push(g, p, v); } - this.setIndex(o), this.setAttribute("position", new de(a, 3)), this.setAttribute("normal", new de(l, 3)), this.setAttribute("uv", new de(c, 2)); + this.setIndex(a), this.setAttribute("position", new ve(o, 3)), this.setAttribute("normal", new ve(c, 3)), this.setAttribute("uv", new ve(l, 2)); + } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; } static fromJSON(e) { - return new Sr(e.radius, e.tube, e.radialSegments, e.tubularSegments, e.arc); + return new s1(e.radius, e.tube, e.radialSegments, e.tubularSegments, e.arc); } -}, Tr = class extends _e { - constructor(e = 1, t = .4, n = 64, i = 8, r = 2, o = 3){ - super(); - this.type = "TorusKnotGeometry", this.parameters = { +}, rc = class s1 extends Ge { + constructor(e = 1, t = .4, n = 64, i = 8, r = 2, a = 3){ + super(), this.type = "TorusKnotGeometry", this.parameters = { radius: e, tube: t, tubularSegments: n, radialSegments: i, p: r, - q: o + q: a }, n = Math.floor(n), i = Math.floor(i); - let a = [], l = [], c = [], h = [], u = new M, d = new M, f = new M, m = new M, x = new M, v = new M, g = new M; - for(let _ = 0; _ <= n; ++_){ - let y = _ / n * r * Math.PI * 2; - p(y, r, o, e, f), p(y + .01, r, o, e, m), v.subVectors(m, f), g.addVectors(m, f), x.crossVectors(v, g), g.crossVectors(x, v), x.normalize(), g.normalize(); + let o = [], c = [], l = [], h = [], u = new A, d = new A, f = new A, m = new A, _ = new A, g = new A, p = new A; + for(let x = 0; x <= n; ++x){ + let y = x / n * r * Math.PI * 2; + v(y, r, a, e, f), v(y + .01, r, a, e, m), g.subVectors(m, f), p.addVectors(m, f), _.crossVectors(g, p), p.crossVectors(_, g), _.normalize(), p.normalize(); for(let b = 0; b <= i; ++b){ - let A = b / i * Math.PI * 2, L = -t * Math.cos(A), I = t * Math.sin(A); - u.x = f.x + (L * g.x + I * x.x), u.y = f.y + (L * g.y + I * x.y), u.z = f.z + (L * g.z + I * x.z), l.push(u.x, u.y, u.z), d.subVectors(u, f).normalize(), c.push(d.x, d.y, d.z), h.push(_ / n), h.push(b / i); + let w = b / i * Math.PI * 2, R = -t * Math.cos(w), I = t * Math.sin(w); + u.x = f.x + (R * p.x + I * _.x), u.y = f.y + (R * p.y + I * _.y), u.z = f.z + (R * p.z + I * _.z), c.push(u.x, u.y, u.z), d.subVectors(u, f).normalize(), l.push(d.x, d.y, d.z), h.push(x / n), h.push(b / i); } } - for(let _ = 1; _ <= n; _++)for(let y = 1; y <= i; y++){ - let b = (i + 1) * (_ - 1) + (y - 1), A = (i + 1) * _ + (y - 1), L = (i + 1) * _ + y, I = (i + 1) * (_ - 1) + y; - a.push(b, A, I), a.push(A, L, I); + for(let x = 1; x <= n; x++)for(let y = 1; y <= i; y++){ + let b = (i + 1) * (x - 1) + (y - 1), w = (i + 1) * x + (y - 1), R = (i + 1) * x + y, I = (i + 1) * (x - 1) + y; + o.push(b, w, I), o.push(w, R, I); } - this.setIndex(a), this.setAttribute("position", new de(l, 3)), this.setAttribute("normal", new de(c, 3)), this.setAttribute("uv", new de(h, 2)); - function p(_, y, b, A, L) { - let I = Math.cos(_), k = Math.sin(_), B = b / y * _, P = Math.cos(B); - L.x = A * (2 + P) * .5 * I, L.y = A * (2 + P) * k * .5, L.z = A * Math.sin(B) * .5; + this.setIndex(o), this.setAttribute("position", new ve(c, 3)), this.setAttribute("normal", new ve(l, 3)), this.setAttribute("uv", new ve(h, 2)); + function v(x, y, b, w, R) { + let I = Math.cos(x), M = Math.sin(x), T = b / y * x, O = Math.cos(T); + R.x = w * (2 + O) * .5 * I, R.y = w * (2 + O) * M * .5, R.z = w * Math.sin(T) * .5; } } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } static fromJSON(e) { - return new Tr(e.radius, e.tube, e.tubularSegments, e.radialSegments, e.p, e.q); + return new s1(e.radius, e.tube, e.tubularSegments, e.radialSegments, e.p, e.q); } -}, Er = class extends _e { - constructor(e = new ho(new M(-1, -1, 0), new M(-1, 1, 0), new M(1, 1, 0)), t = 64, n = 1, i = 8, r = !1){ - super(); - this.type = "TubeGeometry", this.parameters = { +}, ac = class s1 extends Ge { + constructor(e = new aa(new A(-1, -1, 0), new A(-1, 1, 0), new A(1, 1, 0)), t = 64, n = 1, i = 8, r = !1){ + super(), this.type = "TubeGeometry", this.parameters = { path: e, tubularSegments: t, radius: n, radialSegments: i, closed: r }; - let o = e.computeFrenetFrames(t, r); - this.tangents = o.tangents, this.normals = o.normals, this.binormals = o.binormals; - let a = new M, l = new M, c = new X, h = new M, u = [], d = [], f = [], m = []; - x(), this.setIndex(m), this.setAttribute("position", new de(u, 3)), this.setAttribute("normal", new de(d, 3)), this.setAttribute("uv", new de(f, 2)); - function x() { - for(let _ = 0; _ < t; _++)v(_); - v(r === !1 ? t : 0), p(), g(); - } - function v(_) { - h = e.getPointAt(_ / t, h); - let y = o.normals[_], b = o.binormals[_]; - for(let A = 0; A <= i; A++){ - let L = A / i * Math.PI * 2, I = Math.sin(L), k = -Math.cos(L); - l.x = k * y.x + I * b.x, l.y = k * y.y + I * b.y, l.z = k * y.z + I * b.z, l.normalize(), d.push(l.x, l.y, l.z), a.x = h.x + n * l.x, a.y = h.y + n * l.y, a.z = h.z + n * l.z, u.push(a.x, a.y, a.z); + let a = e.computeFrenetFrames(t, r); + this.tangents = a.tangents, this.normals = a.normals, this.binormals = a.binormals; + let o = new A, c = new A, l = new Z, h = new A, u = [], d = [], f = [], m = []; + _(), this.setIndex(m), this.setAttribute("position", new ve(u, 3)), this.setAttribute("normal", new ve(d, 3)), this.setAttribute("uv", new ve(f, 2)); + function _() { + for(let x = 0; x < t; x++)g(x); + g(r === !1 ? t : 0), v(), p(); + } + function g(x) { + h = e.getPointAt(x / t, h); + let y = a.normals[x], b = a.binormals[x]; + for(let w = 0; w <= i; w++){ + let R = w / i * Math.PI * 2, I = Math.sin(R), M = -Math.cos(R); + c.x = M * y.x + I * b.x, c.y = M * y.y + I * b.y, c.z = M * y.z + I * b.z, c.normalize(), d.push(c.x, c.y, c.z), o.x = h.x + n * c.x, o.y = h.y + n * c.y, o.z = h.z + n * c.z, u.push(o.x, o.y, o.z); } } - function g() { - for(let _ = 1; _ <= t; _++)for(let y = 1; y <= i; y++){ - let b = (i + 1) * (_ - 1) + (y - 1), A = (i + 1) * _ + (y - 1), L = (i + 1) * _ + y, I = (i + 1) * (_ - 1) + y; - m.push(b, A, I), m.push(A, L, I); + function p() { + for(let x = 1; x <= t; x++)for(let y = 1; y <= i; y++){ + let b = (i + 1) * (x - 1) + (y - 1), w = (i + 1) * x + (y - 1), R = (i + 1) * x + y, I = (i + 1) * (x - 1) + y; + m.push(b, w, I), m.push(w, R, I); } } - function p() { - for(let _ = 0; _ <= t; _++)for(let y = 0; y <= i; y++)c.x = _ / t, c.y = y / i, f.push(c.x, c.y); + function v() { + for(let x = 0; x <= t; x++)for(let y = 0; y <= i; y++)l.x = x / t, l.y = y / i, f.push(l.x, l.y); } } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } toJSON() { let e = super.toJSON(); return e.path = this.parameters.path.toJSON(), e; } static fromJSON(e) { - return new Er(new Ta[e.path.type]().fromJSON(e.path), e.tubularSegments, e.radius, e.radialSegments, e.closed); + return new s1(new ca[e.path.type]().fromJSON(e.path), e.tubularSegments, e.radius, e.radialSegments, e.closed); } -}, Ea = class extends _e { +}, oc = class extends Ge { constructor(e = null){ - super(); - if (this.type = "WireframeGeometry", this.parameters = { + if (super(), this.type = "WireframeGeometry", this.parameters = { geometry: e }, e !== null) { - let t = [], n = new Set, i = new M, r = new M; + let t = [], n = new Set, i = new A, r = new A; if (e.index !== null) { - let o = e.attributes.position, a = e.index, l = e.groups; - l.length === 0 && (l = [ + let a = e.attributes.position, o = e.index, c = e.groups; + c.length === 0 && (c = [ { start: 0, - count: a.count, + count: o.count, materialIndex: 0 } ]); - for(let c = 0, h = l.length; c < h; ++c){ - let u = l[c], d = u.start, f = u.count; - for(let m = d, x = d + f; m < x; m += 3)for(let v = 0; v < 3; v++){ - let g = a.getX(m + v), p = a.getX(m + (v + 1) % 3); - i.fromBufferAttribute(o, g), r.fromBufferAttribute(o, p), yc(i, r, n) === !0 && (t.push(i.x, i.y, i.z), t.push(r.x, r.y, r.z)); + for(let l = 0, h = c.length; l < h; ++l){ + let u = c[l], d = u.start, f = u.count; + for(let m = d, _ = d + f; m < _; m += 3)for(let g = 0; g < 3; g++){ + let p = o.getX(m + g), v = o.getX(m + (g + 1) % 3); + i.fromBufferAttribute(a, p), r.fromBufferAttribute(a, v), su(i, r, n) === !0 && (t.push(i.x, i.y, i.z), t.push(r.x, r.y, r.z)); } } } else { - let o = e.attributes.position; - for(let a = 0, l = o.count / 3; a < l; a++)for(let c = 0; c < 3; c++){ - let h = 3 * a + c, u = 3 * a + (c + 1) % 3; - i.fromBufferAttribute(o, h), r.fromBufferAttribute(o, u), yc(i, r, n) === !0 && (t.push(i.x, i.y, i.z), t.push(r.x, r.y, r.z)); + let a = e.attributes.position; + for(let o = 0, c = a.count / 3; o < c; o++)for(let l = 0; l < 3; l++){ + let h = 3 * o + l, u = 3 * o + (l + 1) % 3; + i.fromBufferAttribute(a, h), r.fromBufferAttribute(a, u), su(i, r, n) === !0 && (t.push(i.x, i.y, i.z), t.push(r.x, r.y, r.z)); } } - this.setAttribute("position", new de(t, 3)); + this.setAttribute("position", new ve(t, 3)); } } + copy(e) { + return super.copy(e), this.parameters = Object.assign({}, e.parameters), this; + } }; -function yc(s, e, t) { - let n = `${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`, i = `${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`; - return t.has(n) === !0 || t.has(i) === !0 ? !1 : (t.add(n, i), !0); +function su(s1, e, t) { + let n = `${s1.x},${s1.y},${s1.z}-${e.x},${e.y},${e.z}`, i = `${e.x},${e.y},${e.z}-${s1.x},${s1.y},${s1.z}`; + return t.has(n) === !0 || t.has(i) === !0 ? !1 : (t.add(n), t.add(i), !0); } -var vc = Object.freeze({ +var ru = Object.freeze({ __proto__: null, - BoxGeometry: wn, - BoxBufferGeometry: wn, - CircleGeometry: fr, - CircleBufferGeometry: fr, - ConeGeometry: pr, - ConeBufferGeometry: pr, - CylinderGeometry: Jn, - CylinderBufferGeometry: Jn, - DodecahedronGeometry: mr, - DodecahedronBufferGeometry: mr, - EdgesGeometry: _a, - ExtrudeGeometry: ln, - ExtrudeBufferGeometry: ln, - IcosahedronGeometry: _r, - IcosahedronBufferGeometry: _r, - LatheGeometry: Mr, - LatheBufferGeometry: Mr, - OctahedronGeometry: Ii, - OctahedronBufferGeometry: Ii, - PlaneGeometry: Pi, - PlaneBufferGeometry: Pi, - PolyhedronGeometry: an, - PolyhedronBufferGeometry: an, - RingGeometry: br, - RingBufferGeometry: br, - ShapeGeometry: Di, - ShapeBufferGeometry: Di, - SphereGeometry: Fi, - SphereBufferGeometry: Fi, - TetrahedronGeometry: wr, - TetrahedronBufferGeometry: wr, - TorusGeometry: Sr, - TorusBufferGeometry: Sr, - TorusKnotGeometry: Tr, - TorusKnotBufferGeometry: Tr, - TubeGeometry: Er, - TubeBufferGeometry: Er, - WireframeGeometry: Ea -}), Aa = class extends dt { + BoxGeometry: Ji, + CapsuleGeometry: qo, + CircleGeometry: Yo, + ConeGeometry: Zo, + CylinderGeometry: Ns, + DodecahedronGeometry: Jo, + EdgesGeometry: $o, + ExtrudeGeometry: jo, + IcosahedronGeometry: ec, + LatheGeometry: la, + OctahedronGeometry: ha, + PlaneGeometry: $r, + PolyhedronGeometry: di, + RingGeometry: tc, + ShapeGeometry: nc, + SphereGeometry: ua, + TetrahedronGeometry: ic, + TorusGeometry: sc, + TorusKnotGeometry: rc, + TubeGeometry: ac, + WireframeGeometry: oc +}), cc = class extends bt { constructor(e){ - super(); - this.type = "ShadowMaterial", this.color = new ae(0), this.transparent = !0, this.setValues(e); + super(), this.isShadowMaterial = !0, this.type = "ShadowMaterial", this.color = new pe(0), this.transparent = !0, this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this; + return super.copy(e), this.color.copy(e.color), this.fog = e.fog, this; } -}; -Aa.prototype.isShadowMaterial = !0; -var po = class extends dt { +}, lc = class extends jt { constructor(e){ - super(); - this.defines = { + super(e), this.isRawShaderMaterial = !0, this.type = "RawShaderMaterial"; + } +}, da = class extends bt { + constructor(e){ + super(), this.isMeshStandardMaterial = !0, this.defines = { STANDARD: "" - }, this.type = "MeshStandardMaterial", this.color = new ae(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapIntensity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.setValues(e); + }, this.type = "MeshStandardMaterial", this.color = new pe(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new pe(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new Z(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); } copy(e) { return super.copy(e), this.defines = { STANDARD: "" - }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapIntensity = e.envMapIntensity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this; + }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this; } -}; -po.prototype.isMeshStandardMaterial = !0; -var Ca = class extends po { +}, hc = class extends da { constructor(e){ - super(); - this.defines = { + super(), this.isMeshPhysicalMaterial = !0, this.defines = { STANDARD: "", PHYSICAL: "" - }, this.type = "MeshPhysicalMaterial", this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new X(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, "reflectivity", { + }, this.type = "MeshPhysicalMaterial", this.anisotropyRotation = 0, this.anisotropyMap = null, this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new Z(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, "reflectivity", { get: function() { - return mt(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); + return ct(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); }, set: function(t) { this.ior = (1 + .4 * t) / (1 - .4 * t); } - }), this.sheenColor = new ae(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 0, this.attenuationColor = new ae(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new ae(1, 1, 1), this.specularColorMap = null, this._sheen = 0, this._clearcoat = 0, this._transmission = 0, this.setValues(e); + }), this.iridescenceMap = null, this.iridescenceIOR = 1.3, this.iridescenceThicknessRange = [ + 100, + 400 + ], this.iridescenceThicknessMap = null, this.sheenColor = new pe(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 1 / 0, this.attenuationColor = new pe(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new pe(1, 1, 1), this.specularColorMap = null, this._anisotropy = 0, this._clearcoat = 0, this._iridescence = 0, this._sheen = 0, this._transmission = 0, this.setValues(e); } - get sheen() { - return this._sheen; + get anisotropy() { + return this._anisotropy; } - set sheen(e) { - this._sheen > 0 != e > 0 && this.version++, this._sheen = e; + set anisotropy(e) { + this._anisotropy > 0 != e > 0 && this.version++, this._anisotropy = e; } get clearcoat() { return this._clearcoat; @@ -14401,6 +16017,18 @@ var Ca = class extends po { set clearcoat(e) { this._clearcoat > 0 != e > 0 && this.version++, this._clearcoat = e; } + get iridescence() { + return this._iridescence; + } + set iridescence(e) { + this._iridescence > 0 != e > 0 && this.version++, this._iridescence = e; + } + get sheen() { + return this._sheen; + } + set sheen(e) { + this._sheen > 0 != e > 0 && this.version++, this._sheen = e; + } get transmission() { return this._transmission; } @@ -14411,194 +16039,161 @@ var Ca = class extends po { return super.copy(e), this.defines = { STANDARD: "", PHYSICAL: "" - }, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.ior = e.ior, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this; + }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [ + ...e.iridescenceThicknessRange + ], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this; } -}; -Ca.prototype.isMeshPhysicalMaterial = !0; -var La = class extends dt { +}, uc = class extends bt { constructor(e){ - super(); - this.type = "MeshPhongMaterial", this.color = new ae(16777215), this.specular = new ae(1118481), this.shininess = 30, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = Vs, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.setValues(e); + super(), this.isMeshPhongMaterial = !0, this.type = "MeshPhongMaterial", this.color = new pe(16777215), this.specular = new pe(1118481), this.shininess = 30, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new pe(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new Z(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = xa, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.specular.copy(e.specular), this.shininess = e.shininess, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this; + return super.copy(e), this.color.copy(e.color), this.specular.copy(e.specular), this.shininess = e.shininess, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this; } -}; -La.prototype.isMeshPhongMaterial = !0; -var Ra = class extends dt { +}, dc = class extends bt { constructor(e){ - super(); - this.defines = { + super(), this.isMeshToonMaterial = !0, this.defines = { TOON: "" - }, this.type = "MeshToonMaterial", this.color = new ae(16777215), this.map = null, this.gradientMap = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.setValues(e); + }, this.type = "MeshToonMaterial", this.color = new pe(16777215), this.map = null, this.gradientMap = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new pe(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new Z(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.gradientMap = e.gradientMap, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.alphaMap = e.alphaMap, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this; + return super.copy(e), this.color.copy(e.color), this.map = e.map, this.gradientMap = e.gradientMap, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.alphaMap = e.alphaMap, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this; } -}; -Ra.prototype.isMeshToonMaterial = !0; -var Pa = class extends dt { +}, fc = class extends bt { constructor(e){ - super(); - this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.flatShading = !1, this.setValues(e); + super(), this.isMeshNormalMaterial = !0, this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new Z(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e); } copy(e) { return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this; } -}; -Pa.prototype.isMeshNormalMaterial = !0; -var Ia = class extends dt { +}, pc = class extends bt { constructor(e){ - super(); - this.type = "MeshLambertMaterial", this.color = new ae(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = Vs, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.setValues(e); + super(), this.isMeshLambertMaterial = !0, this.type = "MeshLambertMaterial", this.color = new pe(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new pe(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new Z(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = xa, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); } copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this; + return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this; } -}; -Ia.prototype.isMeshLambertMaterial = !0; -var Da = class extends dt { +}, mc = class extends bt { constructor(e){ - super(); - this.defines = { + super(), this.isMeshMatcapMaterial = !0, this.defines = { MATCAP: "" - }, this.type = "MeshMatcapMaterial", this.color = new ae(16777215), this.matcap = null, this.map = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.flatShading = !1, this.setValues(e); + }, this.type = "MeshMatcapMaterial", this.color = new pe(16777215), this.matcap = null, this.map = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new Z(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.flatShading = !1, this.fog = !0, this.setValues(e); } copy(e) { return super.copy(e), this.defines = { MATCAP: "" - }, this.color.copy(e.color), this.matcap = e.matcap, this.map = e.map, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.alphaMap = e.alphaMap, this.flatShading = e.flatShading, this; + }, this.color.copy(e.color), this.matcap = e.matcap, this.map = e.map, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.alphaMap = e.alphaMap, this.flatShading = e.flatShading, this.fog = e.fog, this; } -}; -Da.prototype.isMeshMatcapMaterial = !0; -var Fa = class extends ft { +}, gc = class extends wt { constructor(e){ - super(); - this.type = "LineDashedMaterial", this.scale = 1, this.dashSize = 3, this.gapSize = 1, this.setValues(e); + super(), this.isLineDashedMaterial = !0, this.type = "LineDashedMaterial", this.scale = 1, this.dashSize = 3, this.gapSize = 1, this.setValues(e); } copy(e) { return super.copy(e), this.scale = e.scale, this.dashSize = e.dashSize, this.gapSize = e.gapSize, this; } }; -Fa.prototype.isLineDashedMaterial = !0; -var sy = Object.freeze({ - __proto__: null, - ShadowMaterial: Aa, - SpriteMaterial: io, - RawShaderMaterial: Gi, - ShaderMaterial: sn, - PointsMaterial: jn, - MeshPhysicalMaterial: Ca, - MeshStandardMaterial: po, - MeshPhongMaterial: La, - MeshToonMaterial: Ra, - MeshNormalMaterial: Pa, - MeshLambertMaterial: Ia, - MeshDepthMaterial: eo, - MeshDistanceMaterial: to, - MeshBasicMaterial: hn, - MeshMatcapMaterial: Da, - LineDashedMaterial: Fa, - LineBasicMaterial: ft, - Material: dt -}), Ze = { - arraySlice: function(s, e, t) { - return Ze.isTypedArray(s) ? new s.constructor(s.subarray(e, t !== void 0 ? t : s.length)) : s.slice(e, t); - }, - convertArray: function(s, e, t) { - return !s || !t && s.constructor === e ? s : typeof e.BYTES_PER_ELEMENT == "number" ? new e(s) : Array.prototype.slice.call(s); - }, - isTypedArray: function(s) { - return ArrayBuffer.isView(s) && !(s instanceof DataView); - }, - getKeyframeOrder: function(s) { - function e(i, r) { - return s[i] - s[r]; - } - let t = s.length, n = new Array(t); - for(let i = 0; i !== t; ++i)n[i] = i; - return n.sort(e), n; - }, - sortedArray: function(s, e, t) { - let n = s.length, i = new s.constructor(n); - for(let r = 0, o = 0; o !== n; ++r){ - let a = t[r] * e; - for(let l = 0; l !== e; ++l)i[o++] = s[a + l]; - } - return i; - }, - flattenJSON: function(s, e, t, n) { - let i = 1, r = s[0]; - for(; r !== void 0 && r[n] === void 0;)r = s[i++]; - if (r === void 0) return; - let o = r[n]; - if (o !== void 0) if (Array.isArray(o)) do o = r[n], o !== void 0 && (e.push(r.time), t.push.apply(t, o)), r = s[i++]; - while (r !== void 0) - else if (o.toArray !== void 0) do o = r[n], o !== void 0 && (e.push(r.time), o.toArray(t, t.length)), r = s[i++]; - while (r !== void 0) - else do o = r[n], o !== void 0 && (e.push(r.time), t.push(o)), r = s[i++]; - while (r !== void 0) - }, - subclip: function(s, e, t, n, i = 30) { - let r = s.clone(); - r.name = e; - let o = []; - for(let l = 0; l < r.tracks.length; ++l){ - let c = r.tracks[l], h = c.getValueSize(), u = [], d = []; - for(let f = 0; f < c.times.length; ++f){ - let m = c.times[f] * i; - if (!(m < t || m >= n)) { - u.push(c.times[f]); - for(let x = 0; x < h; ++x)d.push(c.values[f * h + x]); - } +function ni(s1, e, t) { + return !s1 || !t && s1.constructor === e ? s1 : typeof e.BYTES_PER_ELEMENT == "number" ? new e(s1) : Array.prototype.slice.call(s1); +} +function Ud(s1) { + return ArrayBuffer.isView(s1) && !(s1 instanceof DataView); +} +function Dd(s1) { + function e(i, r) { + return s1[i] - s1[r]; + } + let t = s1.length, n = new Array(t); + for(let i = 0; i !== t; ++i)n[i] = i; + return n.sort(e), n; +} +function _c(s1, e, t) { + let n = s1.length, i = new s1.constructor(n); + for(let r = 0, a = 0; a !== n; ++r){ + let o = t[r] * e; + for(let c = 0; c !== e; ++c)i[a++] = s1[o + c]; + } + return i; +} +function $c(s1, e, t, n) { + let i = 1, r = s1[0]; + for(; r !== void 0 && r[n] === void 0;)r = s1[i++]; + if (r === void 0) return; + let a = r[n]; + if (a !== void 0) if (Array.isArray(a)) do a = r[n], a !== void 0 && (e.push(r.time), t.push.apply(t, a)), r = s1[i++]; + while (r !== void 0) + else if (a.toArray !== void 0) do a = r[n], a !== void 0 && (e.push(r.time), a.toArray(t, t.length)), r = s1[i++]; + while (r !== void 0) + else do a = r[n], a !== void 0 && (e.push(r.time), t.push(a)), r = s1[i++]; + while (r !== void 0) +} +function yx(s1, e, t, n, i = 30) { + let r = s1.clone(); + r.name = e; + let a = []; + for(let c = 0; c < r.tracks.length; ++c){ + let l = r.tracks[c], h = l.getValueSize(), u = [], d = []; + for(let f = 0; f < l.times.length; ++f){ + let m = l.times[f] * i; + if (!(m < t || m >= n)) { + u.push(l.times[f]); + for(let _ = 0; _ < h; ++_)d.push(l.values[f * h + _]); } - u.length !== 0 && (c.times = Ze.convertArray(u, c.times.constructor), c.values = Ze.convertArray(d, c.values.constructor), o.push(c)); } - r.tracks = o; - let a = 1 / 0; - for(let l = 0; l < r.tracks.length; ++l)a > r.tracks[l].times[0] && (a = r.tracks[l].times[0]); - for(let l = 0; l < r.tracks.length; ++l)r.tracks[l].shift(-1 * a); - return r.resetDuration(), r; - }, - makeClipAdditive: function(s, e = 0, t = s, n = 30) { - n <= 0 && (n = 30); - let i = t.tracks.length, r = e / n; - for(let o = 0; o < i; ++o){ - let a = t.tracks[o], l = a.ValueTypeName; - if (l === "bool" || l === "string") continue; - let c = s.tracks.find(function(g) { - return g.name === a.name && g.ValueTypeName === l; - }); - if (c === void 0) continue; - let h = 0, u = a.getValueSize(); - a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (h = u / 3); - let d = 0, f = c.getValueSize(); - c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (d = f / 3); - let m = a.times.length - 1, x; - if (r <= a.times[0]) { - let g = h, p = u - h; - x = Ze.arraySlice(a.values, g, p); - } else if (r >= a.times[m]) { - let g = m * u + h, p = g + u - h; - x = Ze.arraySlice(a.values, g, p); - } else { - let g = a.createInterpolant(), p = h, _ = u - h; - g.evaluate(r), x = Ze.arraySlice(g.resultBuffer, p, _); - } - l === "quaternion" && new gt().fromArray(x).normalize().conjugate().toArray(x); - let v = c.times.length; - for(let g = 0; g < v; ++g){ - let p = g * f + d; - if (l === "quaternion") gt.multiplyQuaternionsFlat(c.values, p, x, 0, c.values, p); - else { - let _ = f - d * 2; - for(let y = 0; y < _; ++y)c.values[p + y] -= x[y]; - } + u.length !== 0 && (l.times = ni(u, l.times.constructor), l.values = ni(d, l.values.constructor), a.push(l)); + } + r.tracks = a; + let o = 1 / 0; + for(let c = 0; c < r.tracks.length; ++c)o > r.tracks[c].times[0] && (o = r.tracks[c].times[0]); + for(let c = 0; c < r.tracks.length; ++c)r.tracks[c].shift(-1 * o); + return r.resetDuration(), r; +} +function Mx(s1, e = 0, t = s1, n = 30) { + n <= 0 && (n = 30); + let i = t.tracks.length, r = e / n; + for(let a = 0; a < i; ++a){ + let o = t.tracks[a], c = o.ValueTypeName; + if (c === "bool" || c === "string") continue; + let l = s1.tracks.find(function(p) { + return p.name === o.name && p.ValueTypeName === c; + }); + if (l === void 0) continue; + let h = 0, u = o.getValueSize(); + o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (h = u / 3); + let d = 0, f = l.getValueSize(); + l.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (d = f / 3); + let m = o.times.length - 1, _; + if (r <= o.times[0]) { + let p = h, v = u - h; + _ = o.values.slice(p, v); + } else if (r >= o.times[m]) { + let p = m * u + h, v = p + u - h; + _ = o.values.slice(p, v); + } else { + let p = o.createInterpolant(), v = h, x = u - h; + p.evaluate(r), _ = p.resultBuffer.slice(v, x); + } + c === "quaternion" && new Ut().fromArray(_).normalize().conjugate().toArray(_); + let g = l.times.length; + for(let p = 0; p < g; ++p){ + let v = p * f + d; + if (c === "quaternion") Ut.multiplyQuaternionsFlat(l.values, v, _, 0, l.values, v); + else { + let x = f - d * 2; + for(let y = 0; y < x; ++y)l.values[v + y] -= _[y]; } } - return s.blendMode = qc, s; } -}, cn = class { + return s1.blendMode = xd, s1; +} +var Sv = { + convertArray: ni, + isTypedArray: Ud, + getKeyframeOrder: Dd, + sortedArray: _c, + flattenJSON: $c, + subclip: yx, + makeClipAdditive: Mx +}, es = class { constructor(e, t, n, i){ this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = i !== void 0 ? i : new t.constructor(n), this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {}; } @@ -14606,39 +16201,39 @@ var sy = Object.freeze({ let t = this.parameterPositions, n = this._cachedIndex, i = t[n], r = t[n - 1]; e: { t: { - let o; + let a; n: { i: if (!(e < i)) { - for(let a = n + 2;;){ + for(let o = n + 2;;){ if (i === void 0) { if (e < r) break i; - return n = t.length, this._cachedIndex = n, this.afterEnd_(n - 1, e, r); + return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1); } - if (n === a) break; + if (n === o) break; if (r = i, i = t[++n], e < i) break t; } - o = t.length; + a = t.length; break n; } if (!(e >= r)) { - let a = t[1]; - e < a && (n = 2, r = a); - for(let l = n - 2;;){ - if (r === void 0) return this._cachedIndex = 0, this.beforeStart_(0, e, i); - if (n === l) break; + let o = t[1]; + e < o && (n = 2, r = o); + for(let c = n - 2;;){ + if (r === void 0) return this._cachedIndex = 0, this.copySampleValue_(0); + if (n === c) break; if (i = r, r = t[--n - 1], e >= r) break t; } - o = n, n = 0; + a = n, n = 0; break n; } break e; } - for(; n < o;){ - let a = n + o >>> 1; - e < t[a] ? o = a : n = a + 1; + for(; n < a;){ + let o = n + a >>> 1; + e < t[o] ? a = o : n = o + 1; } - if (i = t[n], r = t[n - 1], r === void 0) return this._cachedIndex = 0, this.beforeStart_(0, e, i); - if (i === void 0) return n = t.length, this._cachedIndex = n, this.afterEnd_(n - 1, r, e); + if (i = t[n], r = t[n - 1], r === void 0) return this._cachedIndex = 0, this.copySampleValue_(0); + if (i === void 0) return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1); } this._cachedIndex = n, this.intervalChanged_(n, r, i); } @@ -14649,75 +16244,71 @@ var sy = Object.freeze({ } copySampleValue_(e) { let t = this.resultBuffer, n = this.sampleValues, i = this.valueSize, r = e * i; - for(let o = 0; o !== i; ++o)t[o] = n[r + o]; + for(let a = 0; a !== i; ++a)t[a] = n[r + a]; return t; } interpolate_() { throw new Error("call to abstract method"); } intervalChanged_() {} -}; -cn.prototype.beforeStart_ = cn.prototype.copySampleValue_; -cn.prototype.afterEnd_ = cn.prototype.copySampleValue_; -var Ph = class extends cn { +}, xc = class extends es { constructor(e, t, n, i){ - super(e, t, n, i); - this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = { - endingStart: Mi, - endingEnd: Mi + super(e, t, n, i), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = { + endingStart: zi, + endingEnd: zi }; } intervalChanged_(e, t, n) { - let i = this.parameterPositions, r = e - 2, o = e + 1, a = i[r], l = i[o]; - if (a === void 0) switch(this.getSettings_().endingStart){ - case bi: - r = e, a = 2 * t - n; + let i = this.parameterPositions, r = e - 2, a = e + 1, o = i[r], c = i[a]; + if (o === void 0) switch(this.getSettings_().endingStart){ + case Vi: + r = e, o = 2 * t - n; break; - case Os: - r = i.length - 2, a = t + i[r] - i[r + 1]; + case Br: + r = i.length - 2, o = t + i[r] - i[r + 1]; break; default: - r = e, a = n; + r = e, o = n; } - if (l === void 0) switch(this.getSettings_().endingEnd){ - case bi: - o = e, l = 2 * n - t; + if (c === void 0) switch(this.getSettings_().endingEnd){ + case Vi: + a = e, c = 2 * n - t; break; - case Os: - o = 1, l = n + i[1] - i[0]; + case Br: + a = 1, c = n + i[1] - i[0]; break; default: - o = e - 1, l = t; + a = e - 1, c = t; } - let c = (n - t) * .5, h = this.valueSize; - this._weightPrev = c / (t - a), this._weightNext = c / (l - n), this._offsetPrev = r * h, this._offsetNext = o * h; + let l = (n - t) * .5, h = this.valueSize; + this._weightPrev = l / (t - o), this._weightNext = l / (c - n), this._offsetPrev = r * h, this._offsetNext = a * h; } interpolate_(e, t, n, i) { - let r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, l = e * a, c = l - a, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, f = this._weightNext, m = (n - t) / (i - t), x = m * m, v = x * m, g = -d * v + 2 * d * x - d * m, p = (1 + d) * v + (-1.5 - 2 * d) * x + (-.5 + d) * m + 1, _ = (-1 - f) * v + (1.5 + f) * x + .5 * m, y = f * v - f * x; - for(let b = 0; b !== a; ++b)r[b] = g * o[h + b] + p * o[c + b] + _ * o[l + b] + y * o[u + b]; + let r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, c = e * o, l = c - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, f = this._weightNext, m = (n - t) / (i - t), _ = m * m, g = _ * m, p = -d * g + 2 * d * _ - d * m, v = (1 + d) * g + (-1.5 - 2 * d) * _ + (-.5 + d) * m + 1, x = (-1 - f) * g + (1.5 + f) * _ + .5 * m, y = f * g - f * _; + for(let b = 0; b !== o; ++b)r[b] = p * a[h + b] + v * a[l + b] + x * a[c + b] + y * a[u + b]; return r; } -}, Na = class extends cn { +}, fa = class extends es { constructor(e, t, n, i){ super(e, t, n, i); } interpolate_(e, t, n, i) { - let r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, l = e * a, c = l - a, h = (n - t) / (i - t), u = 1 - h; - for(let d = 0; d !== a; ++d)r[d] = o[c + d] * u + o[l + d] * h; + let r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, c = e * o, l = c - o, h = (n - t) / (i - t), u = 1 - h; + for(let d = 0; d !== o; ++d)r[d] = a[l + d] * u + a[c + d] * h; return r; } -}, Ih = class extends cn { +}, vc = class extends es { constructor(e, t, n, i){ super(e, t, n, i); } interpolate_(e) { return this.copySampleValue_(e - 1); } -}, zt = class { +}, Jt = class { constructor(e, t, n, i){ if (e === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); if (t === void 0 || t.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + e); - this.name = e, this.times = Ze.convertArray(t, this.TimeBufferType), this.values = Ze.convertArray(n, this.ValueBufferType), this.setInterpolation(i || this.DefaultInterpolation); + this.name = e, this.times = ni(t, this.TimeBufferType), this.values = ni(n, this.ValueBufferType), this.setInterpolation(i || this.DefaultInterpolation); } static toJSON(e) { let t = e.constructor, n; @@ -14725,8 +16316,8 @@ var Ph = class extends cn { else { n = { name: e.name, - times: Ze.convertArray(e.times, Array), - values: Ze.convertArray(e.values, Array) + times: ni(e.times, Array), + values: ni(e.values, Array) }; let i = e.getInterpolation(); i !== e.DefaultInterpolation && (n.interpolation = i); @@ -14734,24 +16325,24 @@ var Ph = class extends cn { return n.type = e.ValueTypeName, n; } InterpolantFactoryMethodDiscrete(e) { - return new Ih(this.times, this.values, this.getValueSize(), e); + return new vc(this.times, this.values, this.getValueSize(), e); } InterpolantFactoryMethodLinear(e) { - return new Na(this.times, this.values, this.getValueSize(), e); + return new fa(this.times, this.values, this.getValueSize(), e); } InterpolantFactoryMethodSmooth(e) { - return new Ph(this.times, this.values, this.getValueSize(), e); + return new xc(this.times, this.values, this.getValueSize(), e); } setInterpolation(e) { let t; switch(e){ - case zs: + case Or: t = this.InterpolantFactoryMethodDiscrete; break; - case Us: + case Fr: t = this.InterpolantFactoryMethodLinear; break; - case yo: + case La: t = this.InterpolantFactoryMethodSmooth; break; } @@ -14766,11 +16357,11 @@ var Ph = class extends cn { getInterpolation() { switch(this.createInterpolant){ case this.InterpolantFactoryMethodDiscrete: - return zs; + return Or; case this.InterpolantFactoryMethodLinear: - return Us; + return Fr; case this.InterpolantFactoryMethodSmooth: - return yo; + return La; } } getValueSize() { @@ -14791,13 +16382,13 @@ var Ph = class extends cn { return this; } trim(e, t) { - let n = this.times, i = n.length, r = 0, o = i - 1; + let n = this.times, i = n.length, r = 0, a = i - 1; for(; r !== i && n[r] < e;)++r; - for(; o !== -1 && n[o] > t;)--o; - if (++o, r !== 0 || o !== i) { - r >= o && (o = Math.max(o, 1), r = o - 1); - let a = this.getValueSize(); - this.times = Ze.arraySlice(n, r, o), this.values = Ze.arraySlice(this.values, r * a, o * a); + for(; a !== -1 && n[a] > t;)--a; + if (++a, r !== 0 || a !== i) { + r >= a && (a = Math.max(a, 1), r = a - 1); + let o = this.getValueSize(); + this.times = n.slice(r, a), this.values = this.values.slice(r * o, a * o); } return this; } @@ -14806,114 +16397,114 @@ var Ph = class extends cn { t - Math.floor(t) !== 0 && (console.error("THREE.KeyframeTrack: Invalid value size in track.", this), e = !1); let n = this.times, i = this.values, r = n.length; r === 0 && (console.error("THREE.KeyframeTrack: Track is empty.", this), e = !1); - let o = null; - for(let a = 0; a !== r; a++){ - let l = n[a]; - if (typeof l == "number" && isNaN(l)) { - console.error("THREE.KeyframeTrack: Time is not a valid number.", this, a, l), e = !1; + let a = null; + for(let o = 0; o !== r; o++){ + let c = n[o]; + if (typeof c == "number" && isNaN(c)) { + console.error("THREE.KeyframeTrack: Time is not a valid number.", this, o, c), e = !1; break; } - if (o !== null && o > l) { - console.error("THREE.KeyframeTrack: Out of order keys.", this, a, l, o), e = !1; + if (a !== null && a > c) { + console.error("THREE.KeyframeTrack: Out of order keys.", this, o, c, a), e = !1; break; } - o = l; + a = c; } - if (i !== void 0 && Ze.isTypedArray(i)) for(let a = 0, l = i.length; a !== l; ++a){ - let c = i[a]; - if (isNaN(c)) { - console.error("THREE.KeyframeTrack: Value is not a valid number.", this, a, c), e = !1; + if (i !== void 0 && Ud(i)) for(let o = 0, c = i.length; o !== c; ++o){ + let l = i[o]; + if (isNaN(l)) { + console.error("THREE.KeyframeTrack: Value is not a valid number.", this, o, l), e = !1; break; } } return e; } optimize() { - let e = Ze.arraySlice(this.times), t = Ze.arraySlice(this.values), n = this.getValueSize(), i = this.getInterpolation() === yo, r = e.length - 1, o = 1; - for(let a = 1; a < r; ++a){ - let l = !1, c = e[a], h = e[a + 1]; - if (c !== h && (a !== 1 || c !== e[0])) if (i) l = !0; + let e = this.times.slice(), t = this.values.slice(), n = this.getValueSize(), i = this.getInterpolation() === La, r = e.length - 1, a = 1; + for(let o = 1; o < r; ++o){ + let c = !1, l = e[o], h = e[o + 1]; + if (l !== h && (o !== 1 || l !== e[0])) if (i) c = !0; else { - let u = a * n, d = u - n, f = u + n; + let u = o * n, d = u - n, f = u + n; for(let m = 0; m !== n; ++m){ - let x = t[u + m]; - if (x !== t[d + m] || x !== t[f + m]) { - l = !0; + let _ = t[u + m]; + if (_ !== t[d + m] || _ !== t[f + m]) { + c = !0; break; } } } - if (l) { - if (a !== o) { - e[o] = e[a]; - let u = a * n, d = o * n; + if (c) { + if (o !== a) { + e[a] = e[o]; + let u = o * n, d = a * n; for(let f = 0; f !== n; ++f)t[d + f] = t[u + f]; } - ++o; + ++a; } } if (r > 0) { - e[o] = e[r]; - for(let a = r * n, l = o * n, c = 0; c !== n; ++c)t[l + c] = t[a + c]; - ++o; + e[a] = e[r]; + for(let o = r * n, c = a * n, l = 0; l !== n; ++l)t[c + l] = t[o + l]; + ++a; } - return o !== e.length ? (this.times = Ze.arraySlice(e, 0, o), this.values = Ze.arraySlice(t, 0, o * n)) : (this.times = e, this.values = t), this; + return a !== e.length ? (this.times = e.slice(0, a), this.values = t.slice(0, a * n)) : (this.times = e, this.values = t), this; } clone() { - let e = Ze.arraySlice(this.times, 0), t = Ze.arraySlice(this.values, 0), n = this.constructor, i = new n(this.name, e, t); + let e = this.times.slice(), t = this.values.slice(), n = this.constructor, i = new n(this.name, e, t); return i.createInterpolant = this.createInterpolant, i; } }; -zt.prototype.TimeBufferType = Float32Array; -zt.prototype.ValueBufferType = Float32Array; -zt.prototype.DefaultInterpolation = Us; -var Qn = class extends zt { +Jt.prototype.TimeBufferType = Float32Array; +Jt.prototype.ValueBufferType = Float32Array; +Jt.prototype.DefaultInterpolation = Fr; +var Vn = class extends Jt { }; -Qn.prototype.ValueTypeName = "bool"; -Qn.prototype.ValueBufferType = Array; -Qn.prototype.DefaultInterpolation = zs; -Qn.prototype.InterpolantFactoryMethodLinear = void 0; -Qn.prototype.InterpolantFactoryMethodSmooth = void 0; -var Ba = class extends zt { +Vn.prototype.ValueTypeName = "bool"; +Vn.prototype.ValueBufferType = Array; +Vn.prototype.DefaultInterpolation = Or; +Vn.prototype.InterpolantFactoryMethodLinear = void 0; +Vn.prototype.InterpolantFactoryMethodSmooth = void 0; +var pa = class extends Jt { }; -Ba.prototype.ValueTypeName = "color"; -var Ar = class extends zt { +pa.prototype.ValueTypeName = "color"; +var ts = class extends Jt { }; -Ar.prototype.ValueTypeName = "number"; -var Dh = class extends cn { +ts.prototype.ValueTypeName = "number"; +var yc = class extends es { constructor(e, t, n, i){ super(e, t, n, i); } interpolate_(e, t, n, i) { - let r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, l = (n - t) / (i - t), c = e * a; - for(let h = c + a; c !== h; c += 4)gt.slerpFlat(r, 0, o, c - a, o, c, l); + let r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, c = (n - t) / (i - t), l = e * o; + for(let h = l + o; l !== h; l += 4)Ut.slerpFlat(r, 0, a, l - o, a, l, c); return r; } -}, Wi = class extends zt { +}, pi = class extends Jt { InterpolantFactoryMethodLinear(e) { - return new Dh(this.times, this.values, this.getValueSize(), e); + return new yc(this.times, this.values, this.getValueSize(), e); } }; -Wi.prototype.ValueTypeName = "quaternion"; -Wi.prototype.DefaultInterpolation = Us; -Wi.prototype.InterpolantFactoryMethodSmooth = void 0; -var Kn = class extends zt { +pi.prototype.ValueTypeName = "quaternion"; +pi.prototype.DefaultInterpolation = Fr; +pi.prototype.InterpolantFactoryMethodSmooth = void 0; +var kn = class extends Jt { }; -Kn.prototype.ValueTypeName = "string"; -Kn.prototype.ValueBufferType = Array; -Kn.prototype.DefaultInterpolation = zs; -Kn.prototype.InterpolantFactoryMethodLinear = void 0; -Kn.prototype.InterpolantFactoryMethodSmooth = void 0; -var Cr = class extends zt { +kn.prototype.ValueTypeName = "string"; +kn.prototype.ValueBufferType = Array; +kn.prototype.DefaultInterpolation = Or; +kn.prototype.InterpolantFactoryMethodLinear = void 0; +kn.prototype.InterpolantFactoryMethodSmooth = void 0; +var ns = class extends Jt { }; -Cr.prototype.ValueTypeName = "vector"; -var Lr = class { - constructor(e, t = -1, n, i = ua){ - this.name = e, this.tracks = n, this.duration = t, this.blendMode = i, this.uuid = Et(), this.duration < 0 && this.resetDuration(); +ns.prototype.ValueTypeName = "vector"; +var is = class { + constructor(e, t = -1, n, i = Xc){ + this.name = e, this.tracks = n, this.duration = t, this.blendMode = i, this.uuid = kt(), this.duration < 0 && this.resetDuration(); } static parse(e) { let t = [], n = e.tracks, i = 1 / (e.fps || 1); - for(let o = 0, a = n.length; o !== a; ++o)t.push(ay(n[o]).scale(i)); + for(let a = 0, o = n.length; a !== o; ++a)t.push(bx(n[a]).scale(i)); let r = new this(e.name, e.duration, t, e.blendMode); return r.uuid = e.uuid, r; } @@ -14925,18 +16516,18 @@ var Lr = class { uuid: e.uuid, blendMode: e.blendMode }; - for(let r = 0, o = n.length; r !== o; ++r)t.push(zt.toJSON(n[r])); + for(let r = 0, a = n.length; r !== a; ++r)t.push(Jt.toJSON(n[r])); return i; } static CreateFromMorphTargetSequence(e, t, n, i) { - let r = t.length, o = []; - for(let a = 0; a < r; a++){ - let l = [], c = []; - l.push((a + r - 1) % r, a, (a + 1) % r), c.push(0, 1, 0); - let h = Ze.getKeyframeOrder(l); - l = Ze.sortedArray(l, 1, h), c = Ze.sortedArray(c, 1, h), !i && l[0] === 0 && (l.push(r), c.push(c[0])), o.push(new Ar(".morphTargetInfluences[" + t[a].name + "]", l, c).scale(1 / n)); + let r = t.length, a = []; + for(let o = 0; o < r; o++){ + let c = [], l = []; + c.push((o + r - 1) % r, o, (o + 1) % r), l.push(0, 1, 0); + let h = Dd(c); + c = _c(c, 1, h), l = _c(l, 1, h), !i && c[0] === 0 && (c.push(r), l.push(l[0])), a.push(new ts(".morphTargetInfluences[" + t[o].name + "]", c, l).scale(1 / n)); } - return new this(e, -1, o); + return new this(e, -1, a); } static findByName(e, t) { let n = e; @@ -14949,45 +16540,45 @@ var Lr = class { } static CreateClipsFromMorphTargetSequences(e, t, n) { let i = {}, r = /^([\w-]*?)([\d]+)$/; - for(let a = 0, l = e.length; a < l; a++){ - let c = e[a], h = c.name.match(r); + for(let o = 0, c = e.length; o < c; o++){ + let l = e[o], h = l.name.match(r); if (h && h.length > 1) { let u = h[1], d = i[u]; - d || (i[u] = d = []), d.push(c); + d || (i[u] = d = []), d.push(l); } } - let o = []; - for(let a in i)o.push(this.CreateFromMorphTargetSequence(a, i[a], t, n)); - return o; + let a = []; + for(let o in i)a.push(this.CreateFromMorphTargetSequence(o, i[o], t, n)); + return a; } static parseAnimation(e, t) { if (!e) return console.error("THREE.AnimationClip: No animation in JSONLoader data."), null; - let n = function(u, d, f, m, x) { + let n = function(u, d, f, m, _) { if (f.length !== 0) { - let v = [], g = []; - Ze.flattenJSON(f, v, g, m), v.length !== 0 && x.push(new u(d, v, g)); + let g = [], p = []; + $c(f, g, p, m), g.length !== 0 && _.push(new u(d, g, p)); } - }, i = [], r = e.name || "default", o = e.fps || 30, a = e.blendMode, l = e.length || -1, c = e.hierarchy || []; - for(let u = 0; u < c.length; u++){ - let d = c[u].keys; + }, i = [], r = e.name || "default", a = e.fps || 30, o = e.blendMode, c = e.length || -1, l = e.hierarchy || []; + for(let u = 0; u < l.length; u++){ + let d = l[u].keys; if (!(!d || d.length === 0)) if (d[0].morphTargets) { let f = {}, m; - for(m = 0; m < d.length; m++)if (d[m].morphTargets) for(let x = 0; x < d[m].morphTargets.length; x++)f[d[m].morphTargets[x]] = -1; - for(let x in f){ - let v = [], g = []; - for(let p = 0; p !== d[m].morphTargets.length; ++p){ - let _ = d[m]; - v.push(_.time), g.push(_.morphTarget === x ? 1 : 0); + for(m = 0; m < d.length; m++)if (d[m].morphTargets) for(let _ = 0; _ < d[m].morphTargets.length; _++)f[d[m].morphTargets[_]] = -1; + for(let _ in f){ + let g = [], p = []; + for(let v = 0; v !== d[m].morphTargets.length; ++v){ + let x = d[m]; + g.push(x.time), p.push(x.morphTarget === _ ? 1 : 0); } - i.push(new Ar(".morphTargetInfluence[" + x + "]", v, g)); + i.push(new ts(".morphTargetInfluence[" + _ + "]", g, p)); } - l = f.length * (o || 1); + c = f.length * a; } else { let f = ".bones[" + t[u].name + "]"; - n(Cr, f + ".position", d, "pos", i), n(Wi, f + ".quaternion", d, "rot", i), n(Cr, f + ".scale", d, "scl", i); + n(ns, f + ".position", d, "pos", i), n(pi, f + ".quaternion", d, "rot", i), n(ns, f + ".scale", d, "scl", i); } } - return i.length === 0 ? null : new this(r, l, i, a); + return i.length === 0 ? null : new this(r, c, i, o); } resetDuration() { let e = this.tracks, t = 0; @@ -15019,84 +16610,84 @@ var Lr = class { return this.constructor.toJSON(this); } }; -function oy(s) { - switch(s.toLowerCase()){ +function Sx(s1) { + switch(s1.toLowerCase()){ case "scalar": case "double": case "float": case "number": case "integer": - return Ar; + return ts; case "vector": case "vector2": case "vector3": case "vector4": - return Cr; + return ns; case "color": - return Ba; + return pa; case "quaternion": - return Wi; + return pi; case "bool": case "boolean": - return Qn; + return Vn; case "string": - return Kn; + return kn; } - throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + s); + throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + s1); } -function ay(s) { - if (s.type === void 0) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); - let e = oy(s.type); - if (s.times === void 0) { +function bx(s1) { + if (s1.type === void 0) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); + let e = Sx(s1.type); + if (s1.times === void 0) { let t = [], n = []; - Ze.flattenJSON(s.keys, t, n, "value"), s.times = t, s.values = n; + $c(s1.keys, t, n, "value"), s1.times = t, s1.values = n; } - return e.parse !== void 0 ? e.parse(s) : new e(s.name, s.times, s.values, s.interpolation); + return e.parse !== void 0 ? e.parse(s1) : new e(s1.name, s1.times, s1.values, s1.interpolation); } -var Ni = { +var ss = { enabled: !1, files: {}, - add: function(s, e) { - this.enabled !== !1 && (this.files[s] = e); + add: function(s1, e) { + this.enabled !== !1 && (this.files[s1] = e); }, - get: function(s) { - if (this.enabled !== !1) return this.files[s]; + get: function(s1) { + if (this.enabled !== !1) return this.files[s1]; }, - remove: function(s) { - delete this.files[s]; + remove: function(s1) { + delete this.files[s1]; }, clear: function() { this.files = {}; } -}, za = class { +}, ma = class { constructor(e, t, n){ - let i = this, r = !1, o = 0, a = 0, l, c = []; + let i = this, r = !1, a = 0, o = 0, c, l = []; this.onStart = void 0, this.onLoad = e, this.onProgress = t, this.onError = n, this.itemStart = function(h) { - a++, r === !1 && i.onStart !== void 0 && i.onStart(h, o, a), r = !0; + o++, r === !1 && i.onStart !== void 0 && i.onStart(h, a, o), r = !0; }, this.itemEnd = function(h) { - o++, i.onProgress !== void 0 && i.onProgress(h, o, a), o === a && (r = !1, i.onLoad !== void 0 && i.onLoad()); + a++, i.onProgress !== void 0 && i.onProgress(h, a, o), a === o && (r = !1, i.onLoad !== void 0 && i.onLoad()); }, this.itemError = function(h) { i.onError !== void 0 && i.onError(h); }, this.resolveURL = function(h) { - return l ? l(h) : h; + return c ? c(h) : h; }, this.setURLModifier = function(h) { - return l = h, this; + return c = h, this; }, this.addHandler = function(h, u) { - return c.push(h, u), this; + return l.push(h, u), this; }, this.removeHandler = function(h) { - let u = c.indexOf(h); - return u !== -1 && c.splice(u, 2), this; + let u = l.indexOf(h); + return u !== -1 && l.splice(u, 2), this; }, this.getHandler = function(h) { - for(let u = 0, d = c.length; u < d; u += 2){ - let f = c[u], m = c[u + 1]; + for(let u = 0, d = l.length; u < d; u += 2){ + let f = l[u], m = l[u + 1]; if (f.global && (f.lastIndex = 0), f.test(h)) return m; } return null; }; } -}, ly = new za, bt = class { +}, Ex = new ma, Dt = class { constructor(e){ - this.manager = e !== void 0 ? e : ly, this.crossOrigin = "anonymous", this.withCredentials = !1, this.path = "", this.resourcePath = "", this.requestHeader = {}; + this.manager = e !== void 0 ? e : Ex, this.crossOrigin = "anonymous", this.withCredentials = !1, this.path = "", this.resourcePath = "", this.requestHeader = {}; } load() {} loadAsync(e, t) { @@ -15121,89 +16712,99 @@ var Ni = { setRequestHeader(e) { return this.requestHeader = e, this; } -}, tn = {}, Yt = class extends bt { +}; +Dt.DEFAULT_MATERIAL_NAME = "__DEFAULT"; +var fn = {}, Mc = class extends Error { + constructor(e, t){ + super(e), this.response = t; + } +}, rn = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e); - let r = Ni.get(e); + let r = ss.get(e); if (r !== void 0) return this.manager.itemStart(e), setTimeout(()=>{ t && t(r), this.manager.itemEnd(e); }, 0), r; - if (tn[e] !== void 0) { - tn[e].push({ + if (fn[e] !== void 0) { + fn[e].push({ onLoad: t, onProgress: n, onError: i }); return; } - tn[e] = [], tn[e].push({ + fn[e] = [], fn[e].push({ onLoad: t, onProgress: n, onError: i }); - let o = new Request(e, { + let a = new Request(e, { headers: new Headers(this.requestHeader), credentials: this.withCredentials ? "include" : "same-origin" - }); - fetch(o).then((a)=>{ - if (a.status === 200 || a.status === 0) { - if (a.status === 0 && console.warn("THREE.FileLoader: HTTP Status 0 received."), typeof ReadableStream > "u" || a.body.getReader === void 0) return a; - let l = tn[e], c = a.body.getReader(), h = a.headers.get("Content-Length"), u = h ? parseInt(h) : 0, d = u !== 0, f = 0, m = new ReadableStream({ - start (x) { + }), o = this.mimeType, c = this.responseType; + fetch(a).then((l)=>{ + if (l.status === 200 || l.status === 0) { + if (l.status === 0 && console.warn("THREE.FileLoader: HTTP Status 0 received."), typeof ReadableStream > "u" || l.body === void 0 || l.body.getReader === void 0) return l; + let h = fn[e], u = l.body.getReader(), d = l.headers.get("Content-Length") || l.headers.get("X-File-Size"), f = d ? parseInt(d) : 0, m = f !== 0, _ = 0, g = new ReadableStream({ + start (p) { v(); function v() { - c.read().then(({ done: g , value: p })=>{ - if (g) x.close(); + u.read().then(({ done: x , value: y })=>{ + if (x) p.close(); else { - f += p.byteLength; - let _ = new ProgressEvent("progress", { - lengthComputable: d, - loaded: f, - total: u + _ += y.byteLength; + let b = new ProgressEvent("progress", { + lengthComputable: m, + loaded: _, + total: f }); - for(let y = 0, b = l.length; y < b; y++){ - let A = l[y]; - A.onProgress && A.onProgress(_); + for(let w = 0, R = h.length; w < R; w++){ + let I = h[w]; + I.onProgress && I.onProgress(b); } - x.enqueue(p), v(); + p.enqueue(y), v(); } }); } } }); - return new Response(m); - } else throw Error(`fetch for "${a.url}" responded with ${a.status}: ${a.statusText}`); - }).then((a)=>{ - switch(this.responseType){ + return new Response(g); + } else throw new Mc(`fetch for "${l.url}" responded with ${l.status}: ${l.statusText}`, l); + }).then((l)=>{ + switch(c){ case "arraybuffer": - return a.arrayBuffer(); + return l.arrayBuffer(); case "blob": - return a.blob(); + return l.blob(); case "document": - return a.text().then((l)=>new DOMParser().parseFromString(l, this.mimeType)); + return l.text().then((h)=>new DOMParser().parseFromString(h, o)); case "json": - return a.json(); + return l.json(); default: - return a.text(); + if (o === void 0) return l.text(); + { + let u = /charset="?([^;"\s]*)"?/i.exec(o), d = u && u[1] ? u[1].toLowerCase() : void 0, f = new TextDecoder(d); + return l.arrayBuffer().then((m)=>f.decode(m)); + } } - }).then((a)=>{ - Ni.add(e, a); - let l = tn[e]; - delete tn[e]; - for(let c = 0, h = l.length; c < h; c++){ - let u = l[c]; - u.onLoad && u.onLoad(a); + }).then((l)=>{ + ss.add(e, l); + let h = fn[e]; + delete fn[e]; + for(let u = 0, d = h.length; u < d; u++){ + let f = h[u]; + f.onLoad && f.onLoad(l); } - }).catch((a)=>{ - let l = tn[e]; - if (l === void 0) throw this.manager.itemError(e), a; - delete tn[e]; - for(let c = 0, h = l.length; c < h; c++){ - let u = l[c]; - u.onError && u.onError(a); + }).catch((l)=>{ + let h = fn[e]; + if (h === void 0) throw this.manager.itemError(e), l; + delete fn[e]; + for(let u = 0, d = h.length; u < d; u++){ + let f = h[u]; + f.onError && f.onError(l); } this.manager.itemError(e); }).finally(()=>{ @@ -15216,152 +16817,157 @@ var Ni = { setMimeType(e) { return this.mimeType = e, this; } -}, cy = class extends bt { +}, au = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = this, o = new Yt(this.manager); - o.setPath(this.path), o.setRequestHeader(this.requestHeader), o.setWithCredentials(this.withCredentials), o.load(e, function(a) { + let r = this, a = new rn(this.manager); + a.setPath(this.path), a.setRequestHeader(this.requestHeader), a.setWithCredentials(this.withCredentials), a.load(e, function(o) { try { - t(r.parse(JSON.parse(a))); - } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + t(r.parse(JSON.parse(o))); + } catch (c) { + i ? i(c) : console.error(c), r.manager.itemError(e); } }, n, i); } parse(e) { let t = []; for(let n = 0; n < e.length; n++){ - let i = Lr.parse(e[n]); + let i = is.parse(e[n]); t.push(i); } return t; } -}, hy = class extends bt { +}, ou = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = this, o = [], a = new va, l = new Yt(this.manager); - l.setPath(this.path), l.setResponseType("arraybuffer"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(r.withCredentials); - let c = 0; + let r = this, a = [], o = new Us, c = new rn(this.manager); + c.setPath(this.path), c.setResponseType("arraybuffer"), c.setRequestHeader(this.requestHeader), c.setWithCredentials(r.withCredentials); + let l = 0; function h(u) { - l.load(e[u], function(d) { + c.load(e[u], function(d) { let f = r.parse(d, !0); - o[u] = { + a[u] = { width: f.width, height: f.height, format: f.format, mipmaps: f.mipmaps - }, c += 1, c === 6 && (f.mipmapCount === 1 && (a.minFilter = tt), a.image = o, a.format = f.format, a.needsUpdate = !0, t && t(a)); + }, l += 1, l === 6 && (f.mipmapCount === 1 && (o.minFilter = mt), o.image = a, o.format = f.format, o.needsUpdate = !0, t && t(o)); }, n, i); } if (Array.isArray(e)) for(let u = 0, d = e.length; u < d; ++u)h(u); - else l.load(e, function(u) { + else c.load(e, function(u) { let d = r.parse(u, !0); if (d.isCubemap) { let f = d.mipmaps.length / d.mipmapCount; for(let m = 0; m < f; m++){ - o[m] = { + a[m] = { mipmaps: [] }; - for(let x = 0; x < d.mipmapCount; x++)o[m].mipmaps.push(d.mipmaps[m * d.mipmapCount + x]), o[m].format = d.format, o[m].width = d.width, o[m].height = d.height; + for(let _ = 0; _ < d.mipmapCount; _++)a[m].mipmaps.push(d.mipmaps[m * d.mipmapCount + _]), a[m].format = d.format, a[m].width = d.width, a[m].height = d.height; } - a.image = o; - } else a.image.width = d.width, a.image.height = d.height, a.mipmaps = d.mipmaps; - d.mipmapCount === 1 && (a.minFilter = tt), a.format = d.format, a.needsUpdate = !0, t && t(a); + o.image = a; + } else o.image.width = d.width, o.image.height = d.height, o.mipmaps = d.mipmaps; + d.mipmapCount === 1 && (o.minFilter = mt), o.format = d.format, o.needsUpdate = !0, t && t(o); }, n, i); - return a; + return o; } -}, Rr = class extends bt { +}, rs = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e); - let r = this, o = Ni.get(e); - if (o !== void 0) return r.manager.itemStart(e), setTimeout(function() { - t && t(o), r.manager.itemEnd(e); - }, 0), o; - let a = qs("img"); - function l() { - h(), Ni.add(e, this), t && t(this), r.manager.itemEnd(e); - } - function c(u) { + let r = this, a = ss.get(e); + if (a !== void 0) return r.manager.itemStart(e), setTimeout(function() { + t && t(a), r.manager.itemEnd(e); + }, 0), a; + let o = ws("img"); + function c() { + h(), ss.add(e, this), t && t(this), r.manager.itemEnd(e); + } + function l(u) { h(), i && i(u), r.manager.itemError(e), r.manager.itemEnd(e); } function h() { - a.removeEventListener("load", l, !1), a.removeEventListener("error", c, !1); + o.removeEventListener("load", c, !1), o.removeEventListener("error", l, !1); } - return a.addEventListener("load", l, !1), a.addEventListener("error", c, !1), e.substr(0, 5) !== "data:" && this.crossOrigin !== void 0 && (a.crossOrigin = this.crossOrigin), r.manager.itemStart(e), a.src = e, a; + return o.addEventListener("load", c, !1), o.addEventListener("error", l, !1), e.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), r.manager.itemStart(e), o.src = e, o; } -}, Fh = class extends bt { +}, cu = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = new ki, o = new Rr(this.manager); - o.setCrossOrigin(this.crossOrigin), o.setPath(this.path); - let a = 0; - function l(c) { - o.load(e[c], function(h) { - r.images[c] = h, a++, a === 6 && (r.needsUpdate = !0, t && t(r)); + let r = new Ki; + r.colorSpace = vt; + let a = new rs(this.manager); + a.setCrossOrigin(this.crossOrigin), a.setPath(this.path); + let o = 0; + function c(l) { + a.load(e[l], function(h) { + r.images[l] = h, o++, o === 6 && (r.needsUpdate = !0, t && t(r)); }, void 0, i); } - for(let c = 0; c < e.length; ++c)l(c); + for(let l = 0; l < e.length; ++l)c(l); return r; } -}, Nh = class extends bt { +}, lu = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = this, o = new qn, a = new Yt(this.manager); - return a.setResponseType("arraybuffer"), a.setRequestHeader(this.requestHeader), a.setPath(this.path), a.setWithCredentials(r.withCredentials), a.load(e, function(l) { - let c = r.parse(l); - !c || (c.image !== void 0 ? o.image = c.image : c.data !== void 0 && (o.image.width = c.width, o.image.height = c.height, o.image.data = c.data), o.wrapS = c.wrapS !== void 0 ? c.wrapS : vt, o.wrapT = c.wrapT !== void 0 ? c.wrapT : vt, o.magFilter = c.magFilter !== void 0 ? c.magFilter : tt, o.minFilter = c.minFilter !== void 0 ? c.minFilter : tt, o.anisotropy = c.anisotropy !== void 0 ? c.anisotropy : 1, c.encoding !== void 0 && (o.encoding = c.encoding), c.flipY !== void 0 && (o.flipY = c.flipY), c.format !== void 0 && (o.format = c.format), c.type !== void 0 && (o.type = c.type), c.mipmaps !== void 0 && (o.mipmaps = c.mipmaps, o.minFilter = Ui), c.mipmapCount === 1 && (o.minFilter = tt), c.generateMipmaps !== void 0 && (o.generateMipmaps = c.generateMipmaps), o.needsUpdate = !0, t && t(o, c)); - }, n, i), o; + let r = this, a = new oi, o = new rn(this.manager); + return o.setResponseType("arraybuffer"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(r.withCredentials), o.load(e, function(c) { + let l; + try { + l = r.parse(c); + } catch (h) { + if (i !== void 0) i(h); + else { + console.error(h); + return; + } + } + l.image !== void 0 ? a.image = l.image : l.data !== void 0 && (a.image.width = l.width, a.image.height = l.height, a.image.data = l.data), a.wrapS = l.wrapS !== void 0 ? l.wrapS : It, a.wrapT = l.wrapT !== void 0 ? l.wrapT : It, a.magFilter = l.magFilter !== void 0 ? l.magFilter : mt, a.minFilter = l.minFilter !== void 0 ? l.minFilter : mt, a.anisotropy = l.anisotropy !== void 0 ? l.anisotropy : 1, l.colorSpace !== void 0 ? a.colorSpace = l.colorSpace : l.encoding !== void 0 && (a.encoding = l.encoding), l.flipY !== void 0 && (a.flipY = l.flipY), l.format !== void 0 && (a.format = l.format), l.type !== void 0 && (a.type = l.type), l.mipmaps !== void 0 && (a.mipmaps = l.mipmaps, a.minFilter = li), l.mipmapCount === 1 && (a.minFilter = mt), l.generateMipmaps !== void 0 && (a.generateMipmaps = l.generateMipmaps), a.needsUpdate = !0, t && t(a, l); + }, n, i), a; } -}, Bh = class extends bt { +}, hu = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = new ot, o = new Rr(this.manager); - return o.setCrossOrigin(this.crossOrigin), o.setPath(this.path), o.load(e, function(a) { - r.image = a, r.needsUpdate = !0, t !== void 0 && t(r); + let r = new St, a = new rs(this.manager); + return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(e, function(o) { + r.image = o, r.needsUpdate = !0, t !== void 0 && t(r); }, n, i), r; } -}, Bt = class extends Ne { +}, En = class extends Je { constructor(e, t = 1){ - super(); - this.type = "Light", this.color = new ae(e), this.intensity = t; + super(), this.isLight = !0, this.type = "Light", this.color = new pe(e), this.intensity = t; } dispose() {} - copy(e) { - return super.copy(e), this.color.copy(e.color), this.intensity = e.intensity, this; + copy(e, t) { + return super.copy(e, t), this.color.copy(e.color), this.intensity = e.intensity, this; } toJSON(e) { let t = super.toJSON(e); return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), t; } -}; -Bt.prototype.isLight = !0; -var Ua = class extends Bt { +}, Sc = class extends En { constructor(e, t, n){ - super(e, n); - this.type = "HemisphereLight", this.position.copy(Ne.DefaultUp), this.updateMatrix(), this.groundColor = new ae(t); + super(e, n), this.isHemisphereLight = !0, this.type = "HemisphereLight", this.position.copy(Je.DEFAULT_UP), this.updateMatrix(), this.groundColor = new pe(t); } - copy(e) { - return Bt.prototype.copy.call(this, e), this.groundColor.copy(e.groundColor), this; + copy(e, t) { + return super.copy(e, t), this.groundColor.copy(e.groundColor), this; } -}; -Ua.prototype.isHemisphereLight = !0; -var _c = new pe, Mc = new M, bc = new M, mo = class { +}, oo = new ze, uu = new A, du = new A, zs = class { constructor(e){ - this.camera = e, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new X(512, 512), this.map = null, this.mapPass = null, this.matrix = new pe, this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Dr, this._frameExtents = new X(1, 1), this._viewportCount = 1, this._viewports = [ - new Ve(0, 0, 1, 1) + this.camera = e, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new Z(512, 512), this.map = null, this.mapPass = null, this.matrix = new ze, this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Ps, this._frameExtents = new Z(1, 1), this._viewportCount = 1, this._viewports = [ + new je(0, 0, 1, 1) ]; } getViewportCount() { @@ -15372,7 +16978,7 @@ var _c = new pe, Mc = new M, bc = new M, mo = class { } updateMatrices(e) { let t = this.camera, n = this.matrix; - Mc.setFromMatrixPosition(e.matrixWorld), t.position.copy(Mc), bc.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(bc), t.updateMatrixWorld(), _c.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(_c), n.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1), n.multiply(t.projectionMatrix), n.multiply(t.matrixWorldInverse); + uu.setFromMatrixPosition(e.matrixWorld), t.position.copy(uu), du.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(du), t.updateMatrixWorld(), oo.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(oo), n.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1), n.multiply(oo); } getViewport(e) { return this._viewports[e]; @@ -15393,24 +16999,20 @@ var _c = new pe, Mc = new M, bc = new M, mo = class { let e = {}; return this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e; } -}, Oa = class extends mo { +}, bc = class extends zs { constructor(){ - super(new ut(50, 1, .5, 500)); - this.focus = 1; + super(new yt(50, 1, .5, 500)), this.isSpotLightShadow = !0, this.focus = 1; } updateMatrices(e) { - let t = this.camera, n = dr * 2 * e.angle * this.focus, i = this.mapSize.width / this.mapSize.height, r = e.distance || t.far; + let t = this.camera, n = Zi * 2 * e.angle * this.focus, i = this.mapSize.width / this.mapSize.height, r = e.distance || t.far; (n !== t.fov || i !== t.aspect || r !== t.far) && (t.fov = n, t.aspect = i, t.far = r, t.updateProjectionMatrix()), super.updateMatrices(e); } copy(e) { return super.copy(e), this.focus = e.focus, this; } -}; -Oa.prototype.isSpotLightShadow = !0; -var Ha = class extends Bt { - constructor(e, t, n = 0, i = Math.PI / 3, r = 0, o = 1){ - super(e, t); - this.type = "SpotLight", this.position.copy(Ne.DefaultUp), this.updateMatrix(), this.target = new Ne, this.distance = n, this.angle = i, this.penumbra = r, this.decay = o, this.shadow = new Oa; +}, Ec = class extends En { + constructor(e, t, n = 0, i = Math.PI / 3, r = 0, a = 2){ + super(e, t), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(Je.DEFAULT_UP), this.updateMatrix(), this.target = new Je, this.distance = n, this.angle = i, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new bc; } get power() { return this.intensity * Math.PI; @@ -15421,47 +17023,41 @@ var Ha = class extends Bt { dispose() { this.shadow.dispose(); } - copy(e) { - return super.copy(e), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; + copy(e, t) { + return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; } -}; -Ha.prototype.isSpotLight = !0; -var wc = new pe, nr = new M, jo = new M, ka = class extends mo { +}, fu = new ze, _s = new A, co = new A, Tc = class extends zs { constructor(){ - super(new ut(90, 1, .5, 500)); - this._frameExtents = new X(4, 2), this._viewportCount = 6, this._viewports = [ - new Ve(2, 1, 1, 1), - new Ve(0, 1, 1, 1), - new Ve(3, 1, 1, 1), - new Ve(1, 1, 1, 1), - new Ve(3, 0, 1, 1), - new Ve(1, 0, 1, 1) + super(new yt(90, 1, .5, 500)), this.isPointLightShadow = !0, this._frameExtents = new Z(4, 2), this._viewportCount = 6, this._viewports = [ + new je(2, 1, 1, 1), + new je(0, 1, 1, 1), + new je(3, 1, 1, 1), + new je(1, 1, 1, 1), + new je(3, 0, 1, 1), + new je(1, 0, 1, 1) ], this._cubeDirections = [ - new M(1, 0, 0), - new M(-1, 0, 0), - new M(0, 0, 1), - new M(0, 0, -1), - new M(0, 1, 0), - new M(0, -1, 0) + new A(1, 0, 0), + new A(-1, 0, 0), + new A(0, 0, 1), + new A(0, 0, -1), + new A(0, 1, 0), + new A(0, -1, 0) ], this._cubeUps = [ - new M(0, 1, 0), - new M(0, 1, 0), - new M(0, 1, 0), - new M(0, 1, 0), - new M(0, 0, 1), - new M(0, 0, -1) + new A(0, 1, 0), + new A(0, 1, 0), + new A(0, 1, 0), + new A(0, 1, 0), + new A(0, 0, 1), + new A(0, 0, -1) ]; } updateMatrices(e, t = 0) { let n = this.camera, i = this.matrix, r = e.distance || n.far; - r !== n.far && (n.far = r, n.updateProjectionMatrix()), nr.setFromMatrixPosition(e.matrixWorld), n.position.copy(nr), jo.copy(n.position), jo.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(jo), n.updateMatrixWorld(), i.makeTranslation(-nr.x, -nr.y, -nr.z), wc.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(wc); + r !== n.far && (n.far = r, n.updateProjectionMatrix()), _s.setFromMatrixPosition(e.matrixWorld), n.position.copy(_s), co.copy(n.position), co.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(co), n.updateMatrixWorld(), i.makeTranslation(-_s.x, -_s.y, -_s.z), fu.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(fu); } -}; -ka.prototype.isPointLightShadow = !0; -var Ga = class extends Bt { - constructor(e, t, n = 0, i = 1){ - super(e, t); - this.type = "PointLight", this.distance = n, this.decay = i, this.shadow = new ka; +}, wc = class extends En { + constructor(e, t, n = 0, i = 2){ + super(e, t), this.isPointLight = !0, this.type = "PointLight", this.distance = n, this.decay = i, this.shadow = new Tc; } get power() { return this.intensity * 4 * Math.PI; @@ -15472,21 +17068,16 @@ var Ga = class extends Bt { dispose() { this.shadow.dispose(); } - copy(e) { - return super.copy(e), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this; + copy(e, t) { + return super.copy(e, t), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this; } -}; -Ga.prototype.isPointLight = !0; -var Va = class extends mo { +}, Ac = class extends zs { constructor(){ - super(new Fr(-5, 5, 5, -5, .5, 500)); + super(new Ls(-5, 5, 5, -5, .5, 500)), this.isDirectionalLightShadow = !0; } -}; -Va.prototype.isDirectionalLightShadow = !0; -var Wa = class extends Bt { +}, Rc = class extends En { constructor(e, t){ - super(e, t); - this.type = "DirectionalLight", this.position.copy(Ne.DefaultUp), this.updateMatrix(), this.target = new Ne, this.shadow = new Va; + super(e, t), this.isDirectionalLight = !0, this.type = "DirectionalLight", this.position.copy(Je.DEFAULT_UP), this.updateMatrix(), this.target = new Je, this.shadow = new Ac; } dispose() { this.shadow.dispose(); @@ -15494,19 +17085,13 @@ var Wa = class extends Bt { copy(e) { return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; } -}; -Wa.prototype.isDirectionalLight = !0; -var qa = class extends Bt { +}, Cc = class extends En { constructor(e, t){ - super(e, t); - this.type = "AmbientLight"; + super(e, t), this.isAmbientLight = !0, this.type = "AmbientLight"; } -}; -qa.prototype.isAmbientLight = !0; -var Xa = class extends Bt { +}, Pc = class extends En { constructor(e, t, n = 10, i = 10){ - super(e, t); - this.type = "RectAreaLight", this.width = n, this.height = i; + super(e, t), this.isRectAreaLight = !0, this.type = "RectAreaLight", this.width = n, this.height = i; } get power() { return this.intensity * this.width * this.height * Math.PI; @@ -15521,12 +17106,10 @@ var Xa = class extends Bt { let t = super.toJSON(e); return t.object.width = this.width, t.object.height = this.height, t; } -}; -Xa.prototype.isRectAreaLight = !0; -var Ja = class { +}, Lc = class { constructor(){ - this.coefficients = []; - for(let e = 0; e < 9; e++)this.coefficients.push(new M); + this.isSphericalHarmonics3 = !0, this.coefficients = []; + for(let e = 0; e < 9; e++)this.coefficients.push(new A); } set(e) { for(let t = 0; t < 9; t++)this.coefficients[t].copy(e[t]); @@ -15537,12 +17120,12 @@ var Ja = class { return this; } getAt(e, t) { - let n = e.x, i = e.y, r = e.z, o = this.coefficients; - return t.copy(o[0]).multiplyScalar(.282095), t.addScaledVector(o[1], .488603 * i), t.addScaledVector(o[2], .488603 * r), t.addScaledVector(o[3], .488603 * n), t.addScaledVector(o[4], 1.092548 * (n * i)), t.addScaledVector(o[5], 1.092548 * (i * r)), t.addScaledVector(o[6], .315392 * (3 * r * r - 1)), t.addScaledVector(o[7], 1.092548 * (n * r)), t.addScaledVector(o[8], .546274 * (n * n - i * i)), t; + let n = e.x, i = e.y, r = e.z, a = this.coefficients; + return t.copy(a[0]).multiplyScalar(.282095), t.addScaledVector(a[1], .488603 * i), t.addScaledVector(a[2], .488603 * r), t.addScaledVector(a[3], .488603 * n), t.addScaledVector(a[4], 1.092548 * (n * i)), t.addScaledVector(a[5], 1.092548 * (i * r)), t.addScaledVector(a[6], .315392 * (3 * r * r - 1)), t.addScaledVector(a[7], 1.092548 * (n * r)), t.addScaledVector(a[8], .546274 * (n * n - i * i)), t; } getIrradianceAt(e, t) { - let n = e.x, i = e.y, r = e.z, o = this.coefficients; - return t.copy(o[0]).multiplyScalar(.886227), t.addScaledVector(o[1], 2 * .511664 * i), t.addScaledVector(o[2], 2 * .511664 * r), t.addScaledVector(o[3], 2 * .511664 * n), t.addScaledVector(o[4], 2 * .429043 * n * i), t.addScaledVector(o[5], 2 * .429043 * i * r), t.addScaledVector(o[6], .743125 * r * r - .247708), t.addScaledVector(o[7], 2 * .429043 * n * r), t.addScaledVector(o[8], .429043 * (n * n - i * i)), t; + let n = e.x, i = e.y, r = e.z, a = this.coefficients; + return t.copy(a[0]).multiplyScalar(.886227), t.addScaledVector(a[1], 2 * .511664 * i), t.addScaledVector(a[2], 2 * .511664 * r), t.addScaledVector(a[3], 2 * .511664 * n), t.addScaledVector(a[4], 2 * .429043 * n * i), t.addScaledVector(a[5], 2 * .429043 * i * r), t.addScaledVector(a[6], .743125 * r * r - .247708), t.addScaledVector(a[7], 2 * .429043 * n * r), t.addScaledVector(a[8], .429043 * (n * n - i * i)), t; } add(e) { for(let t = 0; t < 9; t++)this.coefficients[t].add(e.coefficients[t]); @@ -15584,12 +17167,9 @@ var Ja = class { let n = e.x, i = e.y, r = e.z; t[0] = .282095, t[1] = .488603 * i, t[2] = .488603 * r, t[3] = .488603 * n, t[4] = 1.092548 * n * i, t[5] = 1.092548 * i * r, t[6] = .315392 * (3 * r * r - 1), t[7] = 1.092548 * n * r, t[8] = .546274 * (n * n - i * i); } -}; -Ja.prototype.isSphericalHarmonics3 = !0; -var Hr = class extends Bt { - constructor(e = new Ja, t = 1){ - super(void 0, t); - this.sh = e; +}, Ic = class extends En { + constructor(e = new Lc, t = 1){ + super(void 0, t), this.isLightProbe = !0, this.sh = e; } copy(e) { return super.copy(e), this.sh.copy(e.sh), this; @@ -15601,20 +17181,17 @@ var Hr = class extends Bt { let t = super.toJSON(e); return t.object.sh = this.sh.toArray(), t; } -}; -Hr.prototype.isLightProbe = !0; -var zh = class extends bt { +}, Uc = class s1 extends Dt { constructor(e){ - super(e); - this.textures = {}; + super(e), this.textures = {}; } load(e, t, n, i) { - let r = this, o = new Yt(r.manager); - o.setPath(r.path), o.setRequestHeader(r.requestHeader), o.setWithCredentials(r.withCredentials), o.load(e, function(a) { + let r = this, a = new rn(r.manager); + a.setPath(r.path), a.setRequestHeader(r.requestHeader), a.setWithCredentials(r.withCredentials), a.load(e, function(o) { try { - t(r.parse(JSON.parse(a))); - } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + t(r.parse(JSON.parse(o))); + } catch (c) { + i ? i(c) : console.error(c), r.manager.itemError(e); } }, n, i); } @@ -15623,49 +17200,72 @@ var zh = class extends bt { function n(r) { return t[r] === void 0 && console.warn("THREE.MaterialLoader: Undefined texture", r), t[r]; } - let i = new sy[e.type]; - if (e.uuid !== void 0 && (i.uuid = e.uuid), e.name !== void 0 && (i.name = e.name), e.color !== void 0 && i.color !== void 0 && i.color.setHex(e.color), e.roughness !== void 0 && (i.roughness = e.roughness), e.metalness !== void 0 && (i.metalness = e.metalness), e.sheen !== void 0 && (i.sheen = e.sheen), e.sheenColor !== void 0 && (i.sheenColor = new ae().setHex(e.sheenColor)), e.sheenRoughness !== void 0 && (i.sheenRoughness = e.sheenRoughness), e.emissive !== void 0 && i.emissive !== void 0 && i.emissive.setHex(e.emissive), e.specular !== void 0 && i.specular !== void 0 && i.specular.setHex(e.specular), e.specularIntensity !== void 0 && (i.specularIntensity = e.specularIntensity), e.specularColor !== void 0 && i.specularColor !== void 0 && i.specularColor.setHex(e.specularColor), e.shininess !== void 0 && (i.shininess = e.shininess), e.clearcoat !== void 0 && (i.clearcoat = e.clearcoat), e.clearcoatRoughness !== void 0 && (i.clearcoatRoughness = e.clearcoatRoughness), e.transmission !== void 0 && (i.transmission = e.transmission), e.thickness !== void 0 && (i.thickness = e.thickness), e.attenuationDistance !== void 0 && (i.attenuationDistance = e.attenuationDistance), e.attenuationColor !== void 0 && i.attenuationColor !== void 0 && i.attenuationColor.setHex(e.attenuationColor), e.fog !== void 0 && (i.fog = e.fog), e.flatShading !== void 0 && (i.flatShading = e.flatShading), e.blending !== void 0 && (i.blending = e.blending), e.combine !== void 0 && (i.combine = e.combine), e.side !== void 0 && (i.side = e.side), e.shadowSide !== void 0 && (i.shadowSide = e.shadowSide), e.opacity !== void 0 && (i.opacity = e.opacity), e.format !== void 0 && (i.format = e.format), e.transparent !== void 0 && (i.transparent = e.transparent), e.alphaTest !== void 0 && (i.alphaTest = e.alphaTest), e.depthTest !== void 0 && (i.depthTest = e.depthTest), e.depthWrite !== void 0 && (i.depthWrite = e.depthWrite), e.colorWrite !== void 0 && (i.colorWrite = e.colorWrite), e.stencilWrite !== void 0 && (i.stencilWrite = e.stencilWrite), e.stencilWriteMask !== void 0 && (i.stencilWriteMask = e.stencilWriteMask), e.stencilFunc !== void 0 && (i.stencilFunc = e.stencilFunc), e.stencilRef !== void 0 && (i.stencilRef = e.stencilRef), e.stencilFuncMask !== void 0 && (i.stencilFuncMask = e.stencilFuncMask), e.stencilFail !== void 0 && (i.stencilFail = e.stencilFail), e.stencilZFail !== void 0 && (i.stencilZFail = e.stencilZFail), e.stencilZPass !== void 0 && (i.stencilZPass = e.stencilZPass), e.wireframe !== void 0 && (i.wireframe = e.wireframe), e.wireframeLinewidth !== void 0 && (i.wireframeLinewidth = e.wireframeLinewidth), e.wireframeLinecap !== void 0 && (i.wireframeLinecap = e.wireframeLinecap), e.wireframeLinejoin !== void 0 && (i.wireframeLinejoin = e.wireframeLinejoin), e.rotation !== void 0 && (i.rotation = e.rotation), e.linewidth !== 1 && (i.linewidth = e.linewidth), e.dashSize !== void 0 && (i.dashSize = e.dashSize), e.gapSize !== void 0 && (i.gapSize = e.gapSize), e.scale !== void 0 && (i.scale = e.scale), e.polygonOffset !== void 0 && (i.polygonOffset = e.polygonOffset), e.polygonOffsetFactor !== void 0 && (i.polygonOffsetFactor = e.polygonOffsetFactor), e.polygonOffsetUnits !== void 0 && (i.polygonOffsetUnits = e.polygonOffsetUnits), e.dithering !== void 0 && (i.dithering = e.dithering), e.alphaToCoverage !== void 0 && (i.alphaToCoverage = e.alphaToCoverage), e.premultipliedAlpha !== void 0 && (i.premultipliedAlpha = e.premultipliedAlpha), e.visible !== void 0 && (i.visible = e.visible), e.toneMapped !== void 0 && (i.toneMapped = e.toneMapped), e.userData !== void 0 && (i.userData = e.userData), e.vertexColors !== void 0 && (typeof e.vertexColors == "number" ? i.vertexColors = e.vertexColors > 0 : i.vertexColors = e.vertexColors), e.uniforms !== void 0) for(let r in e.uniforms){ - let o = e.uniforms[r]; - switch(i.uniforms[r] = {}, o.type){ + let i = s1.createMaterialFromType(e.type); + if (e.uuid !== void 0 && (i.uuid = e.uuid), e.name !== void 0 && (i.name = e.name), e.color !== void 0 && i.color !== void 0 && i.color.setHex(e.color), e.roughness !== void 0 && (i.roughness = e.roughness), e.metalness !== void 0 && (i.metalness = e.metalness), e.sheen !== void 0 && (i.sheen = e.sheen), e.sheenColor !== void 0 && (i.sheenColor = new pe().setHex(e.sheenColor)), e.sheenRoughness !== void 0 && (i.sheenRoughness = e.sheenRoughness), e.emissive !== void 0 && i.emissive !== void 0 && i.emissive.setHex(e.emissive), e.specular !== void 0 && i.specular !== void 0 && i.specular.setHex(e.specular), e.specularIntensity !== void 0 && (i.specularIntensity = e.specularIntensity), e.specularColor !== void 0 && i.specularColor !== void 0 && i.specularColor.setHex(e.specularColor), e.shininess !== void 0 && (i.shininess = e.shininess), e.clearcoat !== void 0 && (i.clearcoat = e.clearcoat), e.clearcoatRoughness !== void 0 && (i.clearcoatRoughness = e.clearcoatRoughness), e.iridescence !== void 0 && (i.iridescence = e.iridescence), e.iridescenceIOR !== void 0 && (i.iridescenceIOR = e.iridescenceIOR), e.iridescenceThicknessRange !== void 0 && (i.iridescenceThicknessRange = e.iridescenceThicknessRange), e.transmission !== void 0 && (i.transmission = e.transmission), e.thickness !== void 0 && (i.thickness = e.thickness), e.attenuationDistance !== void 0 && (i.attenuationDistance = e.attenuationDistance), e.attenuationColor !== void 0 && i.attenuationColor !== void 0 && i.attenuationColor.setHex(e.attenuationColor), e.anisotropy !== void 0 && (i.anisotropy = e.anisotropy), e.anisotropyRotation !== void 0 && (i.anisotropyRotation = e.anisotropyRotation), e.fog !== void 0 && (i.fog = e.fog), e.flatShading !== void 0 && (i.flatShading = e.flatShading), e.blending !== void 0 && (i.blending = e.blending), e.combine !== void 0 && (i.combine = e.combine), e.side !== void 0 && (i.side = e.side), e.shadowSide !== void 0 && (i.shadowSide = e.shadowSide), e.opacity !== void 0 && (i.opacity = e.opacity), e.transparent !== void 0 && (i.transparent = e.transparent), e.alphaTest !== void 0 && (i.alphaTest = e.alphaTest), e.alphaHash !== void 0 && (i.alphaHash = e.alphaHash), e.depthTest !== void 0 && (i.depthTest = e.depthTest), e.depthWrite !== void 0 && (i.depthWrite = e.depthWrite), e.colorWrite !== void 0 && (i.colorWrite = e.colorWrite), e.stencilWrite !== void 0 && (i.stencilWrite = e.stencilWrite), e.stencilWriteMask !== void 0 && (i.stencilWriteMask = e.stencilWriteMask), e.stencilFunc !== void 0 && (i.stencilFunc = e.stencilFunc), e.stencilRef !== void 0 && (i.stencilRef = e.stencilRef), e.stencilFuncMask !== void 0 && (i.stencilFuncMask = e.stencilFuncMask), e.stencilFail !== void 0 && (i.stencilFail = e.stencilFail), e.stencilZFail !== void 0 && (i.stencilZFail = e.stencilZFail), e.stencilZPass !== void 0 && (i.stencilZPass = e.stencilZPass), e.wireframe !== void 0 && (i.wireframe = e.wireframe), e.wireframeLinewidth !== void 0 && (i.wireframeLinewidth = e.wireframeLinewidth), e.wireframeLinecap !== void 0 && (i.wireframeLinecap = e.wireframeLinecap), e.wireframeLinejoin !== void 0 && (i.wireframeLinejoin = e.wireframeLinejoin), e.rotation !== void 0 && (i.rotation = e.rotation), e.linewidth !== void 0 && (i.linewidth = e.linewidth), e.dashSize !== void 0 && (i.dashSize = e.dashSize), e.gapSize !== void 0 && (i.gapSize = e.gapSize), e.scale !== void 0 && (i.scale = e.scale), e.polygonOffset !== void 0 && (i.polygonOffset = e.polygonOffset), e.polygonOffsetFactor !== void 0 && (i.polygonOffsetFactor = e.polygonOffsetFactor), e.polygonOffsetUnits !== void 0 && (i.polygonOffsetUnits = e.polygonOffsetUnits), e.dithering !== void 0 && (i.dithering = e.dithering), e.alphaToCoverage !== void 0 && (i.alphaToCoverage = e.alphaToCoverage), e.premultipliedAlpha !== void 0 && (i.premultipliedAlpha = e.premultipliedAlpha), e.forceSinglePass !== void 0 && (i.forceSinglePass = e.forceSinglePass), e.visible !== void 0 && (i.visible = e.visible), e.toneMapped !== void 0 && (i.toneMapped = e.toneMapped), e.userData !== void 0 && (i.userData = e.userData), e.vertexColors !== void 0 && (typeof e.vertexColors == "number" ? i.vertexColors = e.vertexColors > 0 : i.vertexColors = e.vertexColors), e.uniforms !== void 0) for(let r in e.uniforms){ + let a = e.uniforms[r]; + switch(i.uniforms[r] = {}, a.type){ case "t": - i.uniforms[r].value = n(o.value); + i.uniforms[r].value = n(a.value); break; case "c": - i.uniforms[r].value = new ae().setHex(o.value); + i.uniforms[r].value = new pe().setHex(a.value); break; case "v2": - i.uniforms[r].value = new X().fromArray(o.value); + i.uniforms[r].value = new Z().fromArray(a.value); break; case "v3": - i.uniforms[r].value = new M().fromArray(o.value); + i.uniforms[r].value = new A().fromArray(a.value); break; case "v4": - i.uniforms[r].value = new Ve().fromArray(o.value); + i.uniforms[r].value = new je().fromArray(a.value); break; case "m3": - i.uniforms[r].value = new lt().fromArray(o.value); + i.uniforms[r].value = new He().fromArray(a.value); break; case "m4": - i.uniforms[r].value = new pe().fromArray(o.value); + i.uniforms[r].value = new ze().fromArray(a.value); break; default: - i.uniforms[r].value = o.value; + i.uniforms[r].value = a.value; } } - if (e.defines !== void 0 && (i.defines = e.defines), e.vertexShader !== void 0 && (i.vertexShader = e.vertexShader), e.fragmentShader !== void 0 && (i.fragmentShader = e.fragmentShader), e.extensions !== void 0) for(let r in e.extensions)i.extensions[r] = e.extensions[r]; - if (e.shading !== void 0 && (i.flatShading = e.shading === 1), e.size !== void 0 && (i.size = e.size), e.sizeAttenuation !== void 0 && (i.sizeAttenuation = e.sizeAttenuation), e.map !== void 0 && (i.map = n(e.map)), e.matcap !== void 0 && (i.matcap = n(e.matcap)), e.alphaMap !== void 0 && (i.alphaMap = n(e.alphaMap)), e.bumpMap !== void 0 && (i.bumpMap = n(e.bumpMap)), e.bumpScale !== void 0 && (i.bumpScale = e.bumpScale), e.normalMap !== void 0 && (i.normalMap = n(e.normalMap)), e.normalMapType !== void 0 && (i.normalMapType = e.normalMapType), e.normalScale !== void 0) { + if (e.defines !== void 0 && (i.defines = e.defines), e.vertexShader !== void 0 && (i.vertexShader = e.vertexShader), e.fragmentShader !== void 0 && (i.fragmentShader = e.fragmentShader), e.glslVersion !== void 0 && (i.glslVersion = e.glslVersion), e.extensions !== void 0) for(let r in e.extensions)i.extensions[r] = e.extensions[r]; + if (e.lights !== void 0 && (i.lights = e.lights), e.clipping !== void 0 && (i.clipping = e.clipping), e.size !== void 0 && (i.size = e.size), e.sizeAttenuation !== void 0 && (i.sizeAttenuation = e.sizeAttenuation), e.map !== void 0 && (i.map = n(e.map)), e.matcap !== void 0 && (i.matcap = n(e.matcap)), e.alphaMap !== void 0 && (i.alphaMap = n(e.alphaMap)), e.bumpMap !== void 0 && (i.bumpMap = n(e.bumpMap)), e.bumpScale !== void 0 && (i.bumpScale = e.bumpScale), e.normalMap !== void 0 && (i.normalMap = n(e.normalMap)), e.normalMapType !== void 0 && (i.normalMapType = e.normalMapType), e.normalScale !== void 0) { let r = e.normalScale; Array.isArray(r) === !1 && (r = [ r, r - ]), i.normalScale = new X().fromArray(r); + ]), i.normalScale = new Z().fromArray(r); } - return e.displacementMap !== void 0 && (i.displacementMap = n(e.displacementMap)), e.displacementScale !== void 0 && (i.displacementScale = e.displacementScale), e.displacementBias !== void 0 && (i.displacementBias = e.displacementBias), e.roughnessMap !== void 0 && (i.roughnessMap = n(e.roughnessMap)), e.metalnessMap !== void 0 && (i.metalnessMap = n(e.metalnessMap)), e.emissiveMap !== void 0 && (i.emissiveMap = n(e.emissiveMap)), e.emissiveIntensity !== void 0 && (i.emissiveIntensity = e.emissiveIntensity), e.specularMap !== void 0 && (i.specularMap = n(e.specularMap)), e.specularIntensityMap !== void 0 && (i.specularIntensityMap = n(e.specularIntensityMap)), e.specularColorMap !== void 0 && (i.specularColorMap = n(e.specularColorMap)), e.envMap !== void 0 && (i.envMap = n(e.envMap)), e.envMapIntensity !== void 0 && (i.envMapIntensity = e.envMapIntensity), e.reflectivity !== void 0 && (i.reflectivity = e.reflectivity), e.refractionRatio !== void 0 && (i.refractionRatio = e.refractionRatio), e.lightMap !== void 0 && (i.lightMap = n(e.lightMap)), e.lightMapIntensity !== void 0 && (i.lightMapIntensity = e.lightMapIntensity), e.aoMap !== void 0 && (i.aoMap = n(e.aoMap)), e.aoMapIntensity !== void 0 && (i.aoMapIntensity = e.aoMapIntensity), e.gradientMap !== void 0 && (i.gradientMap = n(e.gradientMap)), e.clearcoatMap !== void 0 && (i.clearcoatMap = n(e.clearcoatMap)), e.clearcoatRoughnessMap !== void 0 && (i.clearcoatRoughnessMap = n(e.clearcoatRoughnessMap)), e.clearcoatNormalMap !== void 0 && (i.clearcoatNormalMap = n(e.clearcoatNormalMap)), e.clearcoatNormalScale !== void 0 && (i.clearcoatNormalScale = new X().fromArray(e.clearcoatNormalScale)), e.transmissionMap !== void 0 && (i.transmissionMap = n(e.transmissionMap)), e.thicknessMap !== void 0 && (i.thicknessMap = n(e.thicknessMap)), e.sheenColorMap !== void 0 && (i.sheenColorMap = n(e.sheenColorMap)), e.sheenRoughnessMap !== void 0 && (i.sheenRoughnessMap = n(e.sheenRoughnessMap)), i; + return e.displacementMap !== void 0 && (i.displacementMap = n(e.displacementMap)), e.displacementScale !== void 0 && (i.displacementScale = e.displacementScale), e.displacementBias !== void 0 && (i.displacementBias = e.displacementBias), e.roughnessMap !== void 0 && (i.roughnessMap = n(e.roughnessMap)), e.metalnessMap !== void 0 && (i.metalnessMap = n(e.metalnessMap)), e.emissiveMap !== void 0 && (i.emissiveMap = n(e.emissiveMap)), e.emissiveIntensity !== void 0 && (i.emissiveIntensity = e.emissiveIntensity), e.specularMap !== void 0 && (i.specularMap = n(e.specularMap)), e.specularIntensityMap !== void 0 && (i.specularIntensityMap = n(e.specularIntensityMap)), e.specularColorMap !== void 0 && (i.specularColorMap = n(e.specularColorMap)), e.envMap !== void 0 && (i.envMap = n(e.envMap)), e.envMapIntensity !== void 0 && (i.envMapIntensity = e.envMapIntensity), e.reflectivity !== void 0 && (i.reflectivity = e.reflectivity), e.refractionRatio !== void 0 && (i.refractionRatio = e.refractionRatio), e.lightMap !== void 0 && (i.lightMap = n(e.lightMap)), e.lightMapIntensity !== void 0 && (i.lightMapIntensity = e.lightMapIntensity), e.aoMap !== void 0 && (i.aoMap = n(e.aoMap)), e.aoMapIntensity !== void 0 && (i.aoMapIntensity = e.aoMapIntensity), e.gradientMap !== void 0 && (i.gradientMap = n(e.gradientMap)), e.clearcoatMap !== void 0 && (i.clearcoatMap = n(e.clearcoatMap)), e.clearcoatRoughnessMap !== void 0 && (i.clearcoatRoughnessMap = n(e.clearcoatRoughnessMap)), e.clearcoatNormalMap !== void 0 && (i.clearcoatNormalMap = n(e.clearcoatNormalMap)), e.clearcoatNormalScale !== void 0 && (i.clearcoatNormalScale = new Z().fromArray(e.clearcoatNormalScale)), e.iridescenceMap !== void 0 && (i.iridescenceMap = n(e.iridescenceMap)), e.iridescenceThicknessMap !== void 0 && (i.iridescenceThicknessMap = n(e.iridescenceThicknessMap)), e.transmissionMap !== void 0 && (i.transmissionMap = n(e.transmissionMap)), e.thicknessMap !== void 0 && (i.thicknessMap = n(e.thicknessMap)), e.anisotropyMap !== void 0 && (i.anisotropyMap = n(e.anisotropyMap)), e.sheenColorMap !== void 0 && (i.sheenColorMap = n(e.sheenColorMap)), e.sheenRoughnessMap !== void 0 && (i.sheenRoughnessMap = n(e.sheenRoughnessMap)), i; } setTextures(e) { return this.textures = e, this; } -}, Gs = class { + static createMaterialFromType(e) { + let t = { + ShadowMaterial: cc, + SpriteMaterial: ea, + RawShaderMaterial: lc, + ShaderMaterial: jt, + PointsMaterial: na, + MeshPhysicalMaterial: hc, + MeshStandardMaterial: da, + MeshPhongMaterial: uc, + MeshToonMaterial: dc, + MeshNormalMaterial: fc, + MeshLambertMaterial: pc, + MeshDepthMaterial: Qr, + MeshDistanceMaterial: jr, + MeshBasicMaterial: Sn, + MeshMatcapMaterial: mc, + LineDashedMaterial: gc, + LineBasicMaterial: wt, + Material: bt + }; + return new t[e]; + } +}, ga = class { static decodeText(e) { if (typeof TextDecoder < "u") return new TextDecoder().decode(e); let t = ""; @@ -15678,39 +17278,33 @@ var zh = class extends bt { } static extractUrlBase(e) { let t = e.lastIndexOf("/"); - return t === -1 ? "./" : e.substr(0, t + 1); + return t === -1 ? "./" : e.slice(0, t + 1); } static resolveURL(e, t) { return typeof e != "string" || e === "" ? "" : (/^https?:\/\//i.test(t) && /^\//.test(e) && (t = t.replace(/(^https?:\/\/[^\/]+).*/i, "$1")), /^(https?:)?\/\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e); } -}, Ya = class extends _e { +}, Dc = class extends Ge { constructor(){ - super(); - this.type = "InstancedBufferGeometry", this.instanceCount = 1 / 0; + super(), this.isInstancedBufferGeometry = !0, this.type = "InstancedBufferGeometry", this.instanceCount = 1 / 0; } copy(e) { return super.copy(e), this.instanceCount = e.instanceCount, this; } - clone() { - return new this.constructor().copy(this); - } toJSON() { - let e = super.toJSON(this); + let e = super.toJSON(); return e.instanceCount = this.instanceCount, e.isInstancedBufferGeometry = !0, e; } -}; -Ya.prototype.isInstancedBufferGeometry = !0; -var Uh = class extends bt { +}, Nc = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = this, o = new Yt(r.manager); - o.setPath(r.path), o.setRequestHeader(r.requestHeader), o.setWithCredentials(r.withCredentials), o.load(e, function(a) { + let r = this, a = new rn(r.manager); + a.setPath(r.path), a.setRequestHeader(r.requestHeader), a.setWithCredentials(r.withCredentials), a.load(e, function(o) { try { - t(r.parse(JSON.parse(a))); - } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + t(r.parse(JSON.parse(o))); + } catch (c) { + i ? i(c) : console.error(c), r.manager.itemError(e); } }, n, i); } @@ -15718,115 +17312,115 @@ var Uh = class extends bt { let t = {}, n = {}; function i(f, m) { if (t[m] !== void 0) return t[m]; - let v = f.interleavedBuffers[m], g = r(f, v.buffer), p = wi(v.type, g), _ = new $n(p, v.stride); - return _.uuid = v.uuid, t[m] = _, _; + let g = f.interleavedBuffers[m], p = r(f, g.buffer), v = ki(g.type, p), x = new Is(v, g.stride); + return x.uuid = g.uuid, t[m] = x, x; } function r(f, m) { if (n[m] !== void 0) return n[m]; - let v = f.arrayBuffers[m], g = new Uint32Array(v).buffer; - return n[m] = g, g; + let g = f.arrayBuffers[m], p = new Uint32Array(g).buffer; + return n[m] = p, p; } - let o = e.isInstancedBufferGeometry ? new Ya : new _e, a = e.data.index; - if (a !== void 0) { - let f = wi(a.type, a.array); - o.setIndex(new Ue(f, 1)); + let a = e.isInstancedBufferGeometry ? new Dc : new Ge, o = e.data.index; + if (o !== void 0) { + let f = ki(o.type, o.array); + a.setIndex(new et(f, 1)); } - let l = e.data.attributes; - for(let f in l){ - let m = l[f], x; + let c = e.data.attributes; + for(let f in c){ + let m = c[f], _; if (m.isInterleavedBufferAttribute) { - let v = i(e.data, m.data); - x = new Sn(v, m.itemSize, m.offset, m.normalized); + let g = i(e.data, m.data); + _ = new Qi(g, m.itemSize, m.offset, m.normalized); } else { - let v = wi(m.type, m.array), g = m.isInstancedBufferAttribute ? Xn : Ue; - x = new g(v, m.itemSize, m.normalized); + let g = ki(m.type, m.array), p = m.isInstancedBufferAttribute ? ui : et; + _ = new p(g, m.itemSize, m.normalized); } - m.name !== void 0 && (x.name = m.name), m.usage !== void 0 && x.setUsage(m.usage), m.updateRange !== void 0 && (x.updateRange.offset = m.updateRange.offset, x.updateRange.count = m.updateRange.count), o.setAttribute(f, x); - } - let c = e.data.morphAttributes; - if (c) for(let f in c){ - let m = c[f], x = []; - for(let v = 0, g = m.length; v < g; v++){ - let p = m[v], _; - if (p.isInterleavedBufferAttribute) { - let y = i(e.data, p.data); - _ = new Sn(y, p.itemSize, p.offset, p.normalized); + m.name !== void 0 && (_.name = m.name), m.usage !== void 0 && _.setUsage(m.usage), m.updateRange !== void 0 && (_.updateRange.offset = m.updateRange.offset, _.updateRange.count = m.updateRange.count), a.setAttribute(f, _); + } + let l = e.data.morphAttributes; + if (l) for(let f in l){ + let m = l[f], _ = []; + for(let g = 0, p = m.length; g < p; g++){ + let v = m[g], x; + if (v.isInterleavedBufferAttribute) { + let y = i(e.data, v.data); + x = new Qi(y, v.itemSize, v.offset, v.normalized); } else { - let y = wi(p.type, p.array); - _ = new Ue(y, p.itemSize, p.normalized); + let y = ki(v.type, v.array); + x = new et(y, v.itemSize, v.normalized); } - p.name !== void 0 && (_.name = p.name), x.push(_); + v.name !== void 0 && (x.name = v.name), _.push(x); } - o.morphAttributes[f] = x; + a.morphAttributes[f] = _; } - e.data.morphTargetsRelative && (o.morphTargetsRelative = !0); + e.data.morphTargetsRelative && (a.morphTargetsRelative = !0); let u = e.data.groups || e.data.drawcalls || e.data.offsets; if (u !== void 0) for(let f = 0, m = u.length; f !== m; ++f){ - let x = u[f]; - o.addGroup(x.start, x.count, x.materialIndex); + let _ = u[f]; + a.addGroup(_.start, _.count, _.materialIndex); } let d = e.data.boundingSphere; if (d !== void 0) { - let f = new M; - d.center !== void 0 && f.fromArray(d.center), o.boundingSphere = new An(f, d.radius); + let f = new A; + d.center !== void 0 && f.fromArray(d.center), a.boundingSphere = new Yt(f, d.radius); } - return e.name && (o.name = e.name), e.userData && (o.userData = e.userData), o; + return e.name && (a.name = e.name), e.userData && (a.userData = e.userData), a; } -}, uy = class extends bt { +}, pu = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = this, o = this.path === "" ? Gs.extractUrlBase(e) : this.path; - this.resourcePath = this.resourcePath || o; - let a = new Yt(this.manager); - a.setPath(this.path), a.setRequestHeader(this.requestHeader), a.setWithCredentials(this.withCredentials), a.load(e, function(l) { - let c = null; + let r = this, a = this.path === "" ? ga.extractUrlBase(e) : this.path; + this.resourcePath = this.resourcePath || a; + let o = new rn(this.manager); + o.setPath(this.path), o.setRequestHeader(this.requestHeader), o.setWithCredentials(this.withCredentials), o.load(e, function(c) { + let l = null; try { - c = JSON.parse(l); + l = JSON.parse(c); } catch (u) { i !== void 0 && i(u), console.error("THREE:ObjectLoader: Can't parse " + e + ".", u.message); return; } - let h = c.metadata; + let h = l.metadata; if (h === void 0 || h.type === void 0 || h.type.toLowerCase() === "geometry") { - console.error("THREE.ObjectLoader: Can't load " + e); + i !== void 0 && i(new Error("THREE.ObjectLoader: Can't load " + e)), console.error("THREE.ObjectLoader: Can't load " + e); return; } - r.parse(c, t); + r.parse(l, t); }, n, i); } async loadAsync(e, t) { - let n = this, i = this.path === "" ? Gs.extractUrlBase(e) : this.path; + let n = this, i = this.path === "" ? ga.extractUrlBase(e) : this.path; this.resourcePath = this.resourcePath || i; - let r = new Yt(this.manager); + let r = new rn(this.manager); r.setPath(this.path), r.setRequestHeader(this.requestHeader), r.setWithCredentials(this.withCredentials); - let o = await r.loadAsync(e, t), a = JSON.parse(o), l = a.metadata; - if (l === void 0 || l.type === void 0 || l.type.toLowerCase() === "geometry") throw new Error("THREE.ObjectLoader: Can't load " + e); - return await n.parseAsync(a); + let a = await r.loadAsync(e, t), o = JSON.parse(a), c = o.metadata; + if (c === void 0 || c.type === void 0 || c.type.toLowerCase() === "geometry") throw new Error("THREE.ObjectLoader: Can't load " + e); + return await n.parseAsync(o); } parse(e, t) { - let n = this.parseAnimations(e.animations), i = this.parseShapes(e.shapes), r = this.parseGeometries(e.geometries, i), o = this.parseImages(e.images, function() { - t !== void 0 && t(c); - }), a = this.parseTextures(e.textures, o), l = this.parseMaterials(e.materials, a), c = this.parseObject(e.object, r, l, a, n), h = this.parseSkeletons(e.skeletons, c); - if (this.bindSkeletons(c, h), t !== void 0) { + let n = this.parseAnimations(e.animations), i = this.parseShapes(e.shapes), r = this.parseGeometries(e.geometries, i), a = this.parseImages(e.images, function() { + t !== void 0 && t(l); + }), o = this.parseTextures(e.textures, a), c = this.parseMaterials(e.materials, o), l = this.parseObject(e.object, r, c, o, n), h = this.parseSkeletons(e.skeletons, l); + if (this.bindSkeletons(l, h), t !== void 0) { let u = !1; - for(let d in o)if (o[d] instanceof HTMLImageElement) { + for(let d in a)if (a[d].data instanceof HTMLImageElement) { u = !0; break; } - u === !1 && t(c); + u === !1 && t(l); } - return c; + return l; } async parseAsync(e) { - let t = this.parseAnimations(e.animations), n = this.parseShapes(e.shapes), i = this.parseGeometries(e.geometries, n), r = await this.parseImagesAsync(e.images), o = this.parseTextures(e.textures, r), a = this.parseMaterials(e.materials, o), l = this.parseObject(e.object, i, a, o, t), c = this.parseSkeletons(e.skeletons, l); - return this.bindSkeletons(l, c), l; + let t = this.parseAnimations(e.animations), n = this.parseShapes(e.shapes), i = this.parseGeometries(e.geometries, n), r = await this.parseImagesAsync(e.images), a = this.parseTextures(e.textures, r), o = this.parseMaterials(e.materials, a), c = this.parseObject(e.object, i, o, a, t), l = this.parseSkeletons(e.skeletons, c); + return this.bindSkeletons(c, l), c; } parseShapes(e) { let t = {}; if (e !== void 0) for(let n = 0, i = e.length; n < i; n++){ - let r = new Xt().fromJSON(e[n]); + let r = new Fn().fromJSON(e[n]); t[r.uuid] = r; } return t; @@ -15835,30 +17429,27 @@ var Uh = class extends bt { let n = {}, i = {}; if (t.traverse(function(r) { r.isBone && (i[r.uuid] = r); - }), e !== void 0) for(let r = 0, o = e.length; r < o; r++){ - let a = new ao().fromJSON(e[r], i); - n[a.uuid] = a; + }), e !== void 0) for(let r = 0, a = e.length; r < a; r++){ + let o = new Oo().fromJSON(e[r], i); + n[o.uuid] = o; } return n; } parseGeometries(e, t) { let n = {}; if (e !== void 0) { - let i = new Uh; - for(let r = 0, o = e.length; r < o; r++){ - let a, l = e[r]; - switch(l.type){ + let i = new Nc; + for(let r = 0, a = e.length; r < a; r++){ + let o, c = e[r]; + switch(c.type){ case "BufferGeometry": case "InstancedBufferGeometry": - a = i.parse(l); - break; - case "Geometry": - console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported."); + o = i.parse(c); break; default: - l.type in vc ? a = vc[l.type].fromJSON(l, t) : console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`); + c.type in ru ? o = ru[c.type].fromJSON(c, t) : console.warn(`THREE.ObjectLoader: Unsupported geometry type "${c.type}"`); } - a.uuid = l.uuid, l.name !== void 0 && (a.name = l.name), a.isBufferGeometry === !0 && l.userData !== void 0 && (a.userData = l.userData), n[l.uuid] = a; + o.uuid = c.uuid, c.name !== void 0 && (o.name = c.name), c.userData !== void 0 && (o.userData = c.userData), n[c.uuid] = o; } } return n; @@ -15866,18 +17457,11 @@ var Uh = class extends bt { parseMaterials(e, t) { let n = {}, i = {}; if (e !== void 0) { - let r = new zh; + let r = new Uc; r.setTextures(t); - for(let o = 0, a = e.length; o < a; o++){ - let l = e[o]; - if (l.type === "MultiMaterial") { - let c = []; - for(let h = 0; h < l.materials.length; h++){ - let u = l.materials[h]; - n[u.uuid] === void 0 && (n[u.uuid] = r.parse(u)), c.push(n[u.uuid]); - } - i[l.uuid] = c; - } else n[l.uuid] === void 0 && (n[l.uuid] = r.parse(l)), i[l.uuid] = n[l.uuid]; + for(let a = 0, o = e.length; a < o; a++){ + let c = e[a]; + n[c.uuid] === void 0 && (n[c.uuid] = r.parse(c)), i[c.uuid] = n[c.uuid]; } } return i; @@ -15885,44 +17469,45 @@ var Uh = class extends bt { parseAnimations(e) { let t = {}; if (e !== void 0) for(let n = 0; n < e.length; n++){ - let i = e[n], r = Lr.parse(i); + let i = e[n], r = is.parse(i); t[r.uuid] = r; } return t; } parseImages(e, t) { let n = this, i = {}, r; - function o(l) { - return n.manager.itemStart(l), r.load(l, function() { - n.manager.itemEnd(l); + function a(c) { + return n.manager.itemStart(c), r.load(c, function() { + n.manager.itemEnd(c); }, void 0, function() { - n.manager.itemError(l), n.manager.itemEnd(l); + n.manager.itemError(c), n.manager.itemEnd(c); }); } - function a(l) { - if (typeof l == "string") { - let c = l, h = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(c) ? c : n.resourcePath + c; - return o(h); - } else return l.data ? { - data: wi(l.type, l.data), - width: l.width, - height: l.height + function o(c) { + if (typeof c == "string") { + let l = c, h = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(l) ? l : n.resourcePath + l; + return a(h); + } else return c.data ? { + data: ki(c.type, c.data), + width: c.width, + height: c.height } : null; } if (e !== void 0 && e.length > 0) { - let l = new za(t); - r = new Rr(l), r.setCrossOrigin(this.crossOrigin); - for(let c = 0, h = e.length; c < h; c++){ - let u = e[c], d = u.url; + let c = new ma(t); + r = new rs(c), r.setCrossOrigin(this.crossOrigin); + for(let l = 0, h = e.length; l < h; l++){ + let u = e[l], d = u.url; if (Array.isArray(d)) { - i[u.uuid] = []; - for(let f = 0, m = d.length; f < m; f++){ - let x = d[f], v = a(x); - v !== null && (v instanceof HTMLImageElement ? i[u.uuid].push(v) : i[u.uuid].push(new qn(v.data, v.width, v.height))); + let f = []; + for(let m = 0, _ = d.length; m < _; m++){ + let g = d[m], p = o(g); + p !== null && (p instanceof HTMLImageElement ? f.push(p) : f.push(new oi(p.data, p.width, p.height))); } + i[u.uuid] = new In(f); } else { - let f = a(u.url); - f !== null && (i[u.uuid] = f); + let f = o(u.url); + i[u.uuid] = new In(f); } } } @@ -15930,159 +17515,160 @@ var Uh = class extends bt { } async parseImagesAsync(e) { let t = this, n = {}, i; - async function r(o) { - if (typeof o == "string") { - let a = o, l = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(a) ? a : t.resourcePath + a; - return await i.loadAsync(l); - } else return o.data ? { - data: wi(o.type, o.data), - width: o.width, - height: o.height + async function r(a) { + if (typeof a == "string") { + let o = a, c = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(o) ? o : t.resourcePath + o; + return await i.loadAsync(c); + } else return a.data ? { + data: ki(a.type, a.data), + width: a.width, + height: a.height } : null; } if (e !== void 0 && e.length > 0) { - i = new Rr(this.manager), i.setCrossOrigin(this.crossOrigin); - for(let o = 0, a = e.length; o < a; o++){ - let l = e[o], c = l.url; - if (Array.isArray(c)) { - n[l.uuid] = []; - for(let h = 0, u = c.length; h < u; h++){ - let d = c[h], f = await r(d); - f !== null && (f instanceof HTMLImageElement ? n[l.uuid].push(f) : n[l.uuid].push(new qn(f.data, f.width, f.height))); + i = new rs(this.manager), i.setCrossOrigin(this.crossOrigin); + for(let a = 0, o = e.length; a < o; a++){ + let c = e[a], l = c.url; + if (Array.isArray(l)) { + let h = []; + for(let u = 0, d = l.length; u < d; u++){ + let f = l[u], m = await r(f); + m !== null && (m instanceof HTMLImageElement ? h.push(m) : h.push(new oi(m.data, m.width, m.height))); } + n[c.uuid] = new In(h); } else { - let h = await r(l.url); - h !== null && (n[l.uuid] = h); + let h = await r(c.url); + n[c.uuid] = new In(h); } } } return n; } parseTextures(e, t) { - function n(r, o) { - return typeof r == "number" ? r : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", r), o[r]); + function n(r, a) { + return typeof r == "number" ? r : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", r), a[r]); } let i = {}; - if (e !== void 0) for(let r = 0, o = e.length; r < o; r++){ - let a = e[r]; - a.image === void 0 && console.warn('THREE.ObjectLoader: No "image" specified for', a.uuid), t[a.image] === void 0 && console.warn("THREE.ObjectLoader: Undefined image", a.image); - let l, c = t[a.image]; - Array.isArray(c) ? (l = new ki(c), c.length === 6 && (l.needsUpdate = !0)) : (c && c.data ? l = new qn(c.data, c.width, c.height) : l = new ot(c), c && (l.needsUpdate = !0)), l.uuid = a.uuid, a.name !== void 0 && (l.name = a.name), a.mapping !== void 0 && (l.mapping = n(a.mapping, dy)), a.offset !== void 0 && l.offset.fromArray(a.offset), a.repeat !== void 0 && l.repeat.fromArray(a.repeat), a.center !== void 0 && l.center.fromArray(a.center), a.rotation !== void 0 && (l.rotation = a.rotation), a.wrap !== void 0 && (l.wrapS = n(a.wrap[0], Sc), l.wrapT = n(a.wrap[1], Sc)), a.format !== void 0 && (l.format = a.format), a.type !== void 0 && (l.type = a.type), a.encoding !== void 0 && (l.encoding = a.encoding), a.minFilter !== void 0 && (l.minFilter = n(a.minFilter, Tc)), a.magFilter !== void 0 && (l.magFilter = n(a.magFilter, Tc)), a.anisotropy !== void 0 && (l.anisotropy = a.anisotropy), a.flipY !== void 0 && (l.flipY = a.flipY), a.premultiplyAlpha !== void 0 && (l.premultiplyAlpha = a.premultiplyAlpha), a.unpackAlignment !== void 0 && (l.unpackAlignment = a.unpackAlignment), a.userData !== void 0 && (l.userData = a.userData), i[a.uuid] = l; + if (e !== void 0) for(let r = 0, a = e.length; r < a; r++){ + let o = e[r]; + o.image === void 0 && console.warn('THREE.ObjectLoader: No "image" specified for', o.uuid), t[o.image] === void 0 && console.warn("THREE.ObjectLoader: Undefined image", o.image); + let c = t[o.image], l = c.data, h; + Array.isArray(l) ? (h = new Ki, l.length === 6 && (h.needsUpdate = !0)) : (l && l.data ? h = new oi : h = new St, l && (h.needsUpdate = !0)), h.source = c, h.uuid = o.uuid, o.name !== void 0 && (h.name = o.name), o.mapping !== void 0 && (h.mapping = n(o.mapping, Tx)), o.channel !== void 0 && (h.channel = o.channel), o.offset !== void 0 && h.offset.fromArray(o.offset), o.repeat !== void 0 && h.repeat.fromArray(o.repeat), o.center !== void 0 && h.center.fromArray(o.center), o.rotation !== void 0 && (h.rotation = o.rotation), o.wrap !== void 0 && (h.wrapS = n(o.wrap[0], mu), h.wrapT = n(o.wrap[1], mu)), o.format !== void 0 && (h.format = o.format), o.internalFormat !== void 0 && (h.internalFormat = o.internalFormat), o.type !== void 0 && (h.type = o.type), o.colorSpace !== void 0 && (h.colorSpace = o.colorSpace), o.encoding !== void 0 && (h.encoding = o.encoding), o.minFilter !== void 0 && (h.minFilter = n(o.minFilter, gu)), o.magFilter !== void 0 && (h.magFilter = n(o.magFilter, gu)), o.anisotropy !== void 0 && (h.anisotropy = o.anisotropy), o.flipY !== void 0 && (h.flipY = o.flipY), o.generateMipmaps !== void 0 && (h.generateMipmaps = o.generateMipmaps), o.premultiplyAlpha !== void 0 && (h.premultiplyAlpha = o.premultiplyAlpha), o.unpackAlignment !== void 0 && (h.unpackAlignment = o.unpackAlignment), o.compareFunction !== void 0 && (h.compareFunction = o.compareFunction), o.userData !== void 0 && (h.userData = o.userData), i[o.uuid] = h; } return i; } parseObject(e, t, n, i, r) { - let o; - function a(d) { + let a; + function o(d) { return t[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined geometry", d), t[d]; } - function l(d) { + function c(d) { if (d !== void 0) { if (Array.isArray(d)) { let f = []; - for(let m = 0, x = d.length; m < x; m++){ - let v = d[m]; - n[v] === void 0 && console.warn("THREE.ObjectLoader: Undefined material", v), f.push(n[v]); + for(let m = 0, _ = d.length; m < _; m++){ + let g = d[m]; + n[g] === void 0 && console.warn("THREE.ObjectLoader: Undefined material", g), f.push(n[g]); } return f; } return n[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined material", d), n[d]; } } - function c(d) { + function l(d) { return i[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined texture", d), i[d]; } let h, u; switch(e.type){ case "Scene": - o = new no, e.background !== void 0 && (Number.isInteger(e.background) ? o.background = new ae(e.background) : o.background = c(e.background)), e.environment !== void 0 && (o.environment = c(e.environment)), e.fog !== void 0 && (e.fog.type === "Fog" ? o.fog = new Br(e.fog.color, e.fog.near, e.fog.far) : e.fog.type === "FogExp2" && (o.fog = new Nr(e.fog.color, e.fog.density))); + a = new Io, e.background !== void 0 && (Number.isInteger(e.background) ? a.background = new pe(e.background) : a.background = l(e.background)), e.environment !== void 0 && (a.environment = l(e.environment)), e.fog !== void 0 && (e.fog.type === "Fog" ? a.fog = new Lo(e.fog.color, e.fog.near, e.fog.far) : e.fog.type === "FogExp2" && (a.fog = new Po(e.fog.color, e.fog.density)), e.fog.name !== "" && (a.fog.name = e.fog.name)), e.backgroundBlurriness !== void 0 && (a.backgroundBlurriness = e.backgroundBlurriness), e.backgroundIntensity !== void 0 && (a.backgroundIntensity = e.backgroundIntensity); break; case "PerspectiveCamera": - o = new ut(e.fov, e.aspect, e.near, e.far), e.focus !== void 0 && (o.focus = e.focus), e.zoom !== void 0 && (o.zoom = e.zoom), e.filmGauge !== void 0 && (o.filmGauge = e.filmGauge), e.filmOffset !== void 0 && (o.filmOffset = e.filmOffset), e.view !== void 0 && (o.view = Object.assign({}, e.view)); + a = new yt(e.fov, e.aspect, e.near, e.far), e.focus !== void 0 && (a.focus = e.focus), e.zoom !== void 0 && (a.zoom = e.zoom), e.filmGauge !== void 0 && (a.filmGauge = e.filmGauge), e.filmOffset !== void 0 && (a.filmOffset = e.filmOffset), e.view !== void 0 && (a.view = Object.assign({}, e.view)); break; case "OrthographicCamera": - o = new Fr(e.left, e.right, e.top, e.bottom, e.near, e.far), e.zoom !== void 0 && (o.zoom = e.zoom), e.view !== void 0 && (o.view = Object.assign({}, e.view)); + a = new Ls(e.left, e.right, e.top, e.bottom, e.near, e.far), e.zoom !== void 0 && (a.zoom = e.zoom), e.view !== void 0 && (a.view = Object.assign({}, e.view)); break; case "AmbientLight": - o = new qa(e.color, e.intensity); + a = new Cc(e.color, e.intensity); break; case "DirectionalLight": - o = new Wa(e.color, e.intensity); + a = new Rc(e.color, e.intensity); break; case "PointLight": - o = new Ga(e.color, e.intensity, e.distance, e.decay); + a = new wc(e.color, e.intensity, e.distance, e.decay); break; case "RectAreaLight": - o = new Xa(e.color, e.intensity, e.width, e.height); + a = new Pc(e.color, e.intensity, e.width, e.height); break; case "SpotLight": - o = new Ha(e.color, e.intensity, e.distance, e.angle, e.penumbra, e.decay); + a = new Ec(e.color, e.intensity, e.distance, e.angle, e.penumbra, e.decay); break; case "HemisphereLight": - o = new Ua(e.color, e.groundColor, e.intensity); + a = new Sc(e.color, e.groundColor, e.intensity); break; case "LightProbe": - o = new Hr().fromJSON(e); + a = new Ic().fromJSON(e); break; case "SkinnedMesh": - h = a(e.geometry), u = l(e.material), o = new so(h, u), e.bindMode !== void 0 && (o.bindMode = e.bindMode), e.bindMatrix !== void 0 && o.bindMatrix.fromArray(e.bindMatrix), e.skeleton !== void 0 && (o.skeleton = e.skeleton); + h = o(e.geometry), u = c(e.material), a = new No(h, u), e.bindMode !== void 0 && (a.bindMode = e.bindMode), e.bindMatrix !== void 0 && a.bindMatrix.fromArray(e.bindMatrix), e.skeleton !== void 0 && (a.skeleton = e.skeleton); break; case "Mesh": - h = a(e.geometry), u = l(e.material), o = new st(h, u); + h = o(e.geometry), u = c(e.material), a = new Mt(h, u); break; case "InstancedMesh": - h = a(e.geometry), u = l(e.material); + h = o(e.geometry), u = c(e.material); let d = e.count, f = e.instanceMatrix, m = e.instanceColor; - o = new xa(h, u, d), o.instanceMatrix = new Xn(new Float32Array(f.array), 16), m !== void 0 && (o.instanceColor = new Xn(new Float32Array(m.array), m.itemSize)); + a = new Fo(h, u, d), a.instanceMatrix = new ui(new Float32Array(f.array), 16), m !== void 0 && (a.instanceColor = new ui(new Float32Array(m.array), m.itemSize)); break; case "LOD": - o = new bh; + a = new Do; break; case "Line": - o = new on(a(e.geometry), l(e.material)); + a = new bn(o(e.geometry), c(e.material)); break; case "LineLoop": - o = new ya(a(e.geometry), l(e.material)); + a = new Bo(o(e.geometry), c(e.material)); break; case "LineSegments": - o = new wt(a(e.geometry), l(e.material)); + a = new en(o(e.geometry), c(e.material)); break; case "PointCloud": case "Points": - o = new zr(a(e.geometry), l(e.material)); + a = new Vo(o(e.geometry), c(e.material)); break; case "Sprite": - o = new ro(l(e.material)); + a = new Uo(c(e.material)); break; case "Group": - o = new Hn; + a = new ti; break; case "Bone": - o = new oo; + a = new ta; break; default: - o = new Ne; + a = new Je; } - if (o.uuid = e.uuid, e.name !== void 0 && (o.name = e.name), e.matrix !== void 0 ? (o.matrix.fromArray(e.matrix), e.matrixAutoUpdate !== void 0 && (o.matrixAutoUpdate = e.matrixAutoUpdate), o.matrixAutoUpdate && o.matrix.decompose(o.position, o.quaternion, o.scale)) : (e.position !== void 0 && o.position.fromArray(e.position), e.rotation !== void 0 && o.rotation.fromArray(e.rotation), e.quaternion !== void 0 && o.quaternion.fromArray(e.quaternion), e.scale !== void 0 && o.scale.fromArray(e.scale)), e.castShadow !== void 0 && (o.castShadow = e.castShadow), e.receiveShadow !== void 0 && (o.receiveShadow = e.receiveShadow), e.shadow && (e.shadow.bias !== void 0 && (o.shadow.bias = e.shadow.bias), e.shadow.normalBias !== void 0 && (o.shadow.normalBias = e.shadow.normalBias), e.shadow.radius !== void 0 && (o.shadow.radius = e.shadow.radius), e.shadow.mapSize !== void 0 && o.shadow.mapSize.fromArray(e.shadow.mapSize), e.shadow.camera !== void 0 && (o.shadow.camera = this.parseObject(e.shadow.camera))), e.visible !== void 0 && (o.visible = e.visible), e.frustumCulled !== void 0 && (o.frustumCulled = e.frustumCulled), e.renderOrder !== void 0 && (o.renderOrder = e.renderOrder), e.userData !== void 0 && (o.userData = e.userData), e.layers !== void 0 && (o.layers.mask = e.layers), e.children !== void 0) { + if (a.uuid = e.uuid, e.name !== void 0 && (a.name = e.name), e.matrix !== void 0 ? (a.matrix.fromArray(e.matrix), e.matrixAutoUpdate !== void 0 && (a.matrixAutoUpdate = e.matrixAutoUpdate), a.matrixAutoUpdate && a.matrix.decompose(a.position, a.quaternion, a.scale)) : (e.position !== void 0 && a.position.fromArray(e.position), e.rotation !== void 0 && a.rotation.fromArray(e.rotation), e.quaternion !== void 0 && a.quaternion.fromArray(e.quaternion), e.scale !== void 0 && a.scale.fromArray(e.scale)), e.up !== void 0 && a.up.fromArray(e.up), e.castShadow !== void 0 && (a.castShadow = e.castShadow), e.receiveShadow !== void 0 && (a.receiveShadow = e.receiveShadow), e.shadow && (e.shadow.bias !== void 0 && (a.shadow.bias = e.shadow.bias), e.shadow.normalBias !== void 0 && (a.shadow.normalBias = e.shadow.normalBias), e.shadow.radius !== void 0 && (a.shadow.radius = e.shadow.radius), e.shadow.mapSize !== void 0 && a.shadow.mapSize.fromArray(e.shadow.mapSize), e.shadow.camera !== void 0 && (a.shadow.camera = this.parseObject(e.shadow.camera))), e.visible !== void 0 && (a.visible = e.visible), e.frustumCulled !== void 0 && (a.frustumCulled = e.frustumCulled), e.renderOrder !== void 0 && (a.renderOrder = e.renderOrder), e.userData !== void 0 && (a.userData = e.userData), e.layers !== void 0 && (a.layers.mask = e.layers), e.children !== void 0) { let d = e.children; - for(let f = 0; f < d.length; f++)o.add(this.parseObject(d[f], t, n, i, r)); + for(let f = 0; f < d.length; f++)a.add(this.parseObject(d[f], t, n, i, r)); } if (e.animations !== void 0) { let d = e.animations; for(let f = 0; f < d.length; f++){ let m = d[f]; - o.animations.push(r[m]); + a.animations.push(r[m]); } } if (e.type === "LOD") { - e.autoUpdate !== void 0 && (o.autoUpdate = e.autoUpdate); + e.autoUpdate !== void 0 && (a.autoUpdate = e.autoUpdate); let d = e.levels; for(let f = 0; f < d.length; f++){ - let m = d[f], x = o.getObjectByProperty("uuid", m.object); - x !== void 0 && o.addLevel(x, m.distance); + let m = d[f], _ = a.getObjectByProperty("uuid", m.object); + _ !== void 0 && a.addLevel(_, m.distance, m.hysteresis); } } - return o; + return a; } bindSkeletons(e, t) { Object.keys(t).length !== 0 && e.traverse(function(n) { @@ -16092,32 +17678,27 @@ var Uh = class extends bt { } }); } - setTexturePath(e) { - return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."), this.setResourcePath(e); - } -}, dy = { - UVMapping: ha, - CubeReflectionMapping: Bi, - CubeRefractionMapping: zi, - EquirectangularReflectionMapping: Ds, - EquirectangularRefractionMapping: Fs, - CubeUVReflectionMapping: Pr, - CubeUVRefractionMapping: Ws -}, Sc = { - RepeatWrapping: Ns, - ClampToEdgeWrapping: vt, - MirroredRepeatWrapping: Bs -}, Tc = { - NearestFilter: rt, - NearestMipmapNearestFilter: ta, - NearestMipmapLinearFilter: na, - LinearFilter: tt, - LinearMipmapNearestFilter: Wc, - LinearMipmapLinearFilter: Ui -}, Oh = class extends bt { +}, Tx = { + UVMapping: Gc, + CubeReflectionMapping: zn, + CubeRefractionMapping: ci, + EquirectangularReflectionMapping: Ir, + EquirectangularRefractionMapping: Ur, + CubeUVReflectionMapping: Vs +}, mu = { + RepeatWrapping: Dr, + ClampToEdgeWrapping: It, + MirroredRepeatWrapping: Nr +}, gu = { + NearestFilter: pt, + NearestMipmapNearestFilter: fo, + NearestMipmapLinearFilter: Lr, + LinearFilter: mt, + LinearMipmapNearestFilter: ud, + LinearMipmapLinearFilter: li +}, _u = class extends Dt { constructor(e){ - super(e); - typeof createImageBitmap > "u" && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."), typeof fetch > "u" && console.warn("THREE.ImageBitmapLoader: fetch() not supported."), this.options = { + super(e), this.isImageBitmapLoader = !0, typeof createImageBitmap > "u" && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."), typeof fetch > "u" && console.warn("THREE.ImageBitmapLoader: fetch() not supported."), this.options = { premultiplyAlpha: "none" }; } @@ -16126,68 +17707,53 @@ var Uh = class extends bt { } load(e, t, n, i) { e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e); - let r = this, o = Ni.get(e); - if (o !== void 0) return r.manager.itemStart(e), setTimeout(function() { - t && t(o), r.manager.itemEnd(e); - }, 0), o; - let a = {}; - a.credentials = this.crossOrigin === "anonymous" ? "same-origin" : "include", a.headers = this.requestHeader, fetch(e, a).then(function(l) { - return l.blob(); - }).then(function(l) { - return createImageBitmap(l, Object.assign(r.options, { + let r = this, a = ss.get(e); + if (a !== void 0) return r.manager.itemStart(e), setTimeout(function() { + t && t(a), r.manager.itemEnd(e); + }, 0), a; + let o = {}; + o.credentials = this.crossOrigin === "anonymous" ? "same-origin" : "include", o.headers = this.requestHeader, fetch(e, o).then(function(c) { + return c.blob(); + }).then(function(c) { + return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: "none" })); - }).then(function(l) { - Ni.add(e, l), t && t(l), r.manager.itemEnd(e); - }).catch(function(l) { - i && i(l), r.manager.itemError(e), r.manager.itemEnd(e); + }).then(function(c) { + ss.add(e, c), t && t(c), r.manager.itemEnd(e); + }).catch(function(c) { + i && i(c), r.manager.itemError(e), r.manager.itemEnd(e); }), r.manager.itemStart(e); } -}; -Oh.prototype.isImageBitmapLoader = !0; -var Ss, Hh = { - getContext: function() { - return Ss === void 0 && (Ss = new (window.AudioContext || window.webkitAudioContext)), Ss; - }, - setContext: function(s) { - Ss = s; +}, Er, _a = class { + static getContext() { + return Er === void 0 && (Er = new (window.AudioContext || window.webkitAudioContext)), Er; + } + static setContext(e) { + Er = e; } -}, kh = class extends bt { +}, xu = class extends Dt { constructor(e){ super(e); } load(e, t, n, i) { - let r = this, o = new Yt(this.manager); - o.setResponseType("arraybuffer"), o.setPath(this.path), o.setRequestHeader(this.requestHeader), o.setWithCredentials(this.withCredentials), o.load(e, function(a) { + let r = this, a = new rn(this.manager); + a.setResponseType("arraybuffer"), a.setPath(this.path), a.setRequestHeader(this.requestHeader), a.setWithCredentials(this.withCredentials), a.load(e, function(c) { try { - let l = a.slice(0); - Hh.getContext().decodeAudioData(l, function(h) { - t(h); - }); + let l = c.slice(0); + _a.getContext().decodeAudioData(l, function(u) { + t(u); + }, o); } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + o(l); } }, n, i); + function o(c) { + i ? i(c) : console.error(c), r.manager.itemError(e); + } } -}, Gh = class extends Hr { - constructor(e, t, n = 1){ - super(void 0, n); - let i = new ae().set(e), r = new ae().set(t), o = new M(i.r, i.g, i.b), a = new M(r.r, r.g, r.b), l = Math.sqrt(Math.PI), c = l * Math.sqrt(.75); - this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l), this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c); - } -}; -Gh.prototype.isHemisphereLightProbe = !0; -var Vh = class extends Hr { - constructor(e, t = 1){ - super(void 0, t); - let n = new ae().set(e); - this.sh.coefficients[0].set(n.r, n.g, n.b).multiplyScalar(2 * Math.sqrt(Math.PI)); - } -}; -Vh.prototype.isAmbientLightProbe = !0; -var Ec = new pe, Ac = new pe, Fn = new pe, fy = class { +}, vu = new ze, yu = new ze, Zn = new ze, Mu = class { constructor(){ - this.type = "StereoCamera", this.aspect = 1, this.eyeSep = .064, this.cameraL = new ut, this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new ut, this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1, this._cache = { + this.type = "StereoCamera", this.aspect = 1, this.eyeSep = .064, this.cameraL = new yt, this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new yt, this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1, this._cache = { focus: null, fov: null, aspect: null, @@ -16200,18 +17766,18 @@ var Ec = new pe, Ac = new pe, Fn = new pe, fy = class { update(e) { let t = this._cache; if (t.focus !== e.focus || t.fov !== e.fov || t.aspect !== e.aspect * this.aspect || t.near !== e.near || t.far !== e.far || t.zoom !== e.zoom || t.eyeSep !== this.eyeSep) { - t.focus = e.focus, t.fov = e.fov, t.aspect = e.aspect * this.aspect, t.near = e.near, t.far = e.far, t.zoom = e.zoom, t.eyeSep = this.eyeSep, Fn.copy(e.projectionMatrix); - let i = t.eyeSep / 2, r = i * t.near / t.focus, o = t.near * Math.tan(Wn * t.fov * .5) / t.zoom, a, l; - Ac.elements[12] = -i, Ec.elements[12] = i, a = -o * t.aspect + r, l = o * t.aspect + r, Fn.elements[0] = 2 * t.near / (l - a), Fn.elements[8] = (l + a) / (l - a), this.cameraL.projectionMatrix.copy(Fn), a = -o * t.aspect - r, l = o * t.aspect - r, Fn.elements[0] = 2 * t.near / (l - a), Fn.elements[8] = (l + a) / (l - a), this.cameraR.projectionMatrix.copy(Fn); + t.focus = e.focus, t.fov = e.fov, t.aspect = e.aspect * this.aspect, t.near = e.near, t.far = e.far, t.zoom = e.zoom, t.eyeSep = this.eyeSep, Zn.copy(e.projectionMatrix); + let i = t.eyeSep / 2, r = i * t.near / t.focus, a = t.near * Math.tan(ai * t.fov * .5) / t.zoom, o, c; + yu.elements[12] = -i, vu.elements[12] = i, o = -a * t.aspect + r, c = a * t.aspect + r, Zn.elements[0] = 2 * t.near / (c - o), Zn.elements[8] = (c + o) / (c - o), this.cameraL.projectionMatrix.copy(Zn), o = -a * t.aspect - r, c = a * t.aspect - r, Zn.elements[0] = 2 * t.near / (c - o), Zn.elements[8] = (c + o) / (c - o), this.cameraR.projectionMatrix.copy(Zn); } - this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Ac), this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Ec); + this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(yu), this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(vu); } -}, Wh = class { +}, Oc = class { constructor(e = !0){ this.autoStart = e, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1; } start() { - this.startTime = Cc(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0; + this.startTime = Su(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0; } stop() { this.getElapsedTime(), this.running = !1, this.autoStart = !1; @@ -16223,19 +17789,18 @@ var Ec = new pe, Ac = new pe, Fn = new pe, fy = class { let e = 0; if (this.autoStart && !this.running) return this.start(), 0; if (this.running) { - let t = Cc(); + let t = Su(); e = (t - this.oldTime) / 1e3, this.oldTime = t, this.elapsedTime += e; } return e; } }; -function Cc() { +function Su() { return (typeof performance > "u" ? Date : performance).now(); } -var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { +var Jn = new A, bu = new Ut, wx = new A, $n = new A, Eu = class extends Je { constructor(){ - super(); - this.type = "AudioListener", this.context = Hh.getContext(), this.gain = this.context.createGain(), this.gain.connect(this.context.destination), this.filter = null, this.timeDelta = 0, this._clock = new Wh; + super(), this.type = "AudioListener", this.context = _a.getContext(), this.gain = this.context.createGain(), this.gain.connect(this.context.destination), this.filter = null, this.timeDelta = 0, this._clock = new Oc; } getInput() { return this.gain; @@ -16258,15 +17823,14 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { updateMatrixWorld(e) { super.updateMatrixWorld(e); let t = this.context.listener, n = this.up; - if (this.timeDelta = this._clock.getDelta(), this.matrixWorld.decompose(Nn, Lc, py), Bn.set(0, 0, -1).applyQuaternion(Lc), t.positionX) { + if (this.timeDelta = this._clock.getDelta(), this.matrixWorld.decompose(Jn, bu, wx), $n.set(0, 0, -1).applyQuaternion(bu), t.positionX) { let i = this.context.currentTime + this.timeDelta; - t.positionX.linearRampToValueAtTime(Nn.x, i), t.positionY.linearRampToValueAtTime(Nn.y, i), t.positionZ.linearRampToValueAtTime(Nn.z, i), t.forwardX.linearRampToValueAtTime(Bn.x, i), t.forwardY.linearRampToValueAtTime(Bn.y, i), t.forwardZ.linearRampToValueAtTime(Bn.z, i), t.upX.linearRampToValueAtTime(n.x, i), t.upY.linearRampToValueAtTime(n.y, i), t.upZ.linearRampToValueAtTime(n.z, i); - } else t.setPosition(Nn.x, Nn.y, Nn.z), t.setOrientation(Bn.x, Bn.y, Bn.z, n.x, n.y, n.z); + t.positionX.linearRampToValueAtTime(Jn.x, i), t.positionY.linearRampToValueAtTime(Jn.y, i), t.positionZ.linearRampToValueAtTime(Jn.z, i), t.forwardX.linearRampToValueAtTime($n.x, i), t.forwardY.linearRampToValueAtTime($n.y, i), t.forwardZ.linearRampToValueAtTime($n.z, i), t.upX.linearRampToValueAtTime(n.x, i), t.upY.linearRampToValueAtTime(n.y, i), t.upZ.linearRampToValueAtTime(n.z, i); + } else t.setPosition(Jn.x, Jn.y, Jn.z), t.setOrientation($n.x, $n.y, $n.z, n.x, n.y, n.z); } -}, Za = class extends Ne { +}, Fc = class extends Je { constructor(e){ - super(); - this.type = "Audio", this.listener = e, this.context = e.context, this.gain = this.context.createGain(), this.gain.connect(e.getInput()), this.autoplay = !1, this.buffer = null, this.detune = 0, this.loop = !1, this.loopStart = 0, this.loopEnd = 0, this.offset = 0, this.duration = void 0, this.playbackRate = 1, this.isPlaying = !1, this.hasPlaybackControl = !0, this.source = null, this.sourceType = "empty", this._startedAt = 0, this._progress = 0, this._connected = !1, this.filters = []; + super(), this.type = "Audio", this.listener = e, this.context = e.context, this.gain = this.context.createGain(), this.gain.connect(e.getInput()), this.autoplay = !1, this.buffer = null, this.detune = 0, this.loop = !1, this.loopStart = 0, this.loopEnd = 0, this.offset = 0, this.duration = void 0, this.playbackRate = 1, this.isPlaying = !1, this.hasPlaybackControl = !0, this.source = null, this.sourceType = "empty", this._startedAt = 0, this._progress = 0, this._connected = !1, this.filters = []; } getOutput() { return this.gain; @@ -16308,7 +17872,7 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { console.warn("THREE.Audio: this Audio has no playback control."); return; } - return this._progress = 0, this.source.stop(), this.source.onended = null, this.isPlaying = !1, this; + return this._progress = 0, this.source !== null && (this.source.stop(), this.source.onended = null), this.isPlaying = !1, this; } connect() { if (this.filters.length > 0) { @@ -16319,12 +17883,14 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { return this._connected = !0, this; } disconnect() { - if (this.filters.length > 0) { - this.source.disconnect(this.filters[0]); - for(let e = 1, t = this.filters.length; e < t; e++)this.filters[e - 1].disconnect(this.filters[e]); - this.filters[this.filters.length - 1].disconnect(this.getOutput()); - } else this.source.disconnect(this.getOutput()); - return this._connected = !1, this; + if (this._connected !== !1) { + if (this.filters.length > 0) { + this.source.disconnect(this.filters[0]); + for(let e = 1, t = this.filters.length; e < t; e++)this.filters[e - 1].disconnect(this.filters[e]); + this.filters[this.filters.length - 1].disconnect(this.getOutput()); + } else this.source.disconnect(this.getOutput()); + return this._connected = !1, this; + } } getFilters() { return this.filters; @@ -16381,10 +17947,15 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { setVolume(e) { return this.gain.gain.setTargetAtTime(e, this.context.currentTime, .01), this; } -}, zn = new M, Rc = new gt, gy = new M, Un = new M, xy = class extends Za { +}, Kn = new A, Tu = new Ut, Ax = new A, Qn = new A, wu = class extends Fc { constructor(e){ - super(e); - this.panner = this.context.createPanner(), this.panner.panningModel = "HRTF", this.panner.connect(this.gain); + super(e), this.panner = this.context.createPanner(), this.panner.panningModel = "HRTF", this.panner.connect(this.gain); + } + connect() { + super.connect(), this.panner.connect(this.gain); + } + disconnect() { + super.disconnect(), this.panner.disconnect(this.gain); } getOutput() { return this.panner; @@ -16418,14 +17989,14 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { } updateMatrixWorld(e) { if (super.updateMatrixWorld(e), this.hasPlaybackControl === !0 && this.isPlaying === !1) return; - this.matrixWorld.decompose(zn, Rc, gy), Un.set(0, 0, 1).applyQuaternion(Rc); + this.matrixWorld.decompose(Kn, Tu, Ax), Qn.set(0, 0, 1).applyQuaternion(Tu); let t = this.panner; if (t.positionX) { let n = this.context.currentTime + this.listener.timeDelta; - t.positionX.linearRampToValueAtTime(zn.x, n), t.positionY.linearRampToValueAtTime(zn.y, n), t.positionZ.linearRampToValueAtTime(zn.z, n), t.orientationX.linearRampToValueAtTime(Un.x, n), t.orientationY.linearRampToValueAtTime(Un.y, n), t.orientationZ.linearRampToValueAtTime(Un.z, n); - } else t.setPosition(zn.x, zn.y, zn.z), t.setOrientation(Un.x, Un.y, Un.z); + t.positionX.linearRampToValueAtTime(Kn.x, n), t.positionY.linearRampToValueAtTime(Kn.y, n), t.positionZ.linearRampToValueAtTime(Kn.z, n), t.orientationX.linearRampToValueAtTime(Qn.x, n), t.orientationY.linearRampToValueAtTime(Qn.y, n), t.orientationZ.linearRampToValueAtTime(Qn.z, n); + } else t.setPosition(Kn.x, Kn.y, Kn.z), t.setOrientation(Qn.x, Qn.y, Qn.z); } -}, qh = class { +}, Au = class { constructor(e, t = 2048){ this.analyser = e.context.createAnalyser(), this.analyser.fftSize = t, this.data = new Uint8Array(this.analyser.frequencyBinCount), e.getOutput().connect(this.analyser); } @@ -16437,55 +18008,55 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { for(let n = 0; n < t.length; n++)e += t[n]; return e / t.length; } -}, Xh = class { +}, Bc = class { constructor(e, t, n){ this.binding = e, this.valueSize = n; - let i, r, o; + let i, r, a; switch(t){ case "quaternion": - i = this._slerp, r = this._slerpAdditive, o = this._setAdditiveIdentityQuaternion, this.buffer = new Float64Array(n * 6), this._workIndex = 5; + i = this._slerp, r = this._slerpAdditive, a = this._setAdditiveIdentityQuaternion, this.buffer = new Float64Array(n * 6), this._workIndex = 5; break; case "string": case "bool": - i = this._select, r = this._select, o = this._setAdditiveIdentityOther, this.buffer = new Array(n * 5); + i = this._select, r = this._select, a = this._setAdditiveIdentityOther, this.buffer = new Array(n * 5); break; default: - i = this._lerp, r = this._lerpAdditive, o = this._setAdditiveIdentityNumeric, this.buffer = new Float64Array(n * 5); + i = this._lerp, r = this._lerpAdditive, a = this._setAdditiveIdentityNumeric, this.buffer = new Float64Array(n * 5); } - this._mixBufferRegion = i, this._mixBufferRegionAdditive = r, this._setIdentity = o, this._origIndex = 3, this._addIndex = 4, this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0, this.useCount = 0, this.referenceCount = 0; + this._mixBufferRegion = i, this._mixBufferRegionAdditive = r, this._setIdentity = a, this._origIndex = 3, this._addIndex = 4, this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0, this.useCount = 0, this.referenceCount = 0; } accumulate(e, t) { - let n = this.buffer, i = this.valueSize, r = e * i + i, o = this.cumulativeWeight; - if (o === 0) { - for(let a = 0; a !== i; ++a)n[r + a] = n[a]; - o = t; + let n = this.buffer, i = this.valueSize, r = e * i + i, a = this.cumulativeWeight; + if (a === 0) { + for(let o = 0; o !== i; ++o)n[r + o] = n[o]; + a = t; } else { - o += t; - let a = t / o; - this._mixBufferRegion(n, r, 0, a, i); + a += t; + let o = t / a; + this._mixBufferRegion(n, r, 0, o, i); } - this.cumulativeWeight = o; + this.cumulativeWeight = a; } accumulateAdditive(e) { let t = this.buffer, n = this.valueSize, i = n * this._addIndex; this.cumulativeWeightAdditive === 0 && this._setIdentity(), this._mixBufferRegionAdditive(t, i, 0, e, n), this.cumulativeWeightAdditive += e; } apply(e) { - let t = this.valueSize, n = this.buffer, i = e * t + t, r = this.cumulativeWeight, o = this.cumulativeWeightAdditive, a = this.binding; + let t = this.valueSize, n = this.buffer, i = e * t + t, r = this.cumulativeWeight, a = this.cumulativeWeightAdditive, o = this.binding; if (this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0, r < 1) { - let l = t * this._origIndex; - this._mixBufferRegion(n, i, l, 1 - r, t); + let c = t * this._origIndex; + this._mixBufferRegion(n, i, c, 1 - r, t); } - o > 0 && this._mixBufferRegionAdditive(n, i, this._addIndex * t, 1, t); - for(let l = t, c = t + t; l !== c; ++l)if (n[l] !== n[l + t]) { - a.setValue(n, i); + a > 0 && this._mixBufferRegionAdditive(n, i, this._addIndex * t, 1, t); + for(let c = t, l = t + t; c !== l; ++c)if (n[c] !== n[c + t]) { + o.setValue(n, i); break; } } saveOriginalState() { let e = this.binding, t = this.buffer, n = this.valueSize, i = n * this._origIndex; e.getValue(t, i); - for(let r = n, o = i; r !== o; ++r)t[r] = t[i + r % n]; + for(let r = n, a = i; r !== a; ++r)t[r] = t[i + r % n]; this._setIdentity(), this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0; } restoreOriginalState() { @@ -16504,35 +18075,36 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { for(let n = 0; n < this.valueSize; n++)this.buffer[t + n] = this.buffer[e + n]; } _select(e, t, n, i, r) { - if (i >= .5) for(let o = 0; o !== r; ++o)e[t + o] = e[n + o]; + if (i >= .5) for(let a = 0; a !== r; ++a)e[t + a] = e[n + a]; } _slerp(e, t, n, i) { - gt.slerpFlat(e, t, e, t, e, n, i); + Ut.slerpFlat(e, t, e, t, e, n, i); } _slerpAdditive(e, t, n, i, r) { - let o = this._workIndex * r; - gt.multiplyQuaternionsFlat(e, o, e, t, e, n), gt.slerpFlat(e, t, e, t, e, o, i); + let a = this._workIndex * r; + Ut.multiplyQuaternionsFlat(e, a, e, t, e, n), Ut.slerpFlat(e, t, e, t, e, a, i); } _lerp(e, t, n, i, r) { - let o = 1 - i; - for(let a = 0; a !== r; ++a){ - let l = t + a; - e[l] = e[l] * o + e[n + a] * i; + let a = 1 - i; + for(let o = 0; o !== r; ++o){ + let c = t + o; + e[c] = e[c] * a + e[n + o] * i; } } _lerpAdditive(e, t, n, i, r) { - for(let o = 0; o !== r; ++o){ - let a = t + o; - e[a] = e[a] + e[n + o] * i; + for(let a = 0; a !== r; ++a){ + let o = t + a; + e[o] = e[o] + e[n + a] * i; } } -}, $a = "\\[\\]\\.:\\/", yy = new RegExp("[" + $a + "]", "g"), ja = "[^" + $a + "]", vy = "[^" + $a.replace("\\.", "") + "]", _y = /((?:WC+[\/:])*)/.source.replace("WC", ja), My = /(WCOD+)?/.source.replace("WCOD", vy), by = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", ja), wy = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", ja), Sy = new RegExp("^" + _y + My + by + wy + "$"), Ty = [ +}, Kc = "\\[\\]\\.:\\/", Rx = new RegExp("[" + Kc + "]", "g"), Qc = "[^" + Kc + "]", Cx = "[^" + Kc.replace("\\.", "") + "]", Px = /((?:WC+[\/:])*)/.source.replace("WC", Qc), Lx = /(WCOD+)?/.source.replace("WCOD", Cx), Ix = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", Qc), Ux = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", Qc), Dx = new RegExp("^" + Px + Lx + Ix + Ux + "$"), Nx = [ "material", "materials", - "bones" -], Jh = class { + "bones", + "map" +], zc = class { constructor(e, t, n){ - let i = n || ke.parseTrackName(t); + let i = n || Ke.parseTrackName(t); this._targetGroup = e, this._bindings = e.subscribe_(t, i); } getValue(e, t) { @@ -16552,19 +18124,19 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { let e = this._bindings; for(let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)e[t].unbind(); } -}, ke = class { +}, Ke = class s1 { constructor(e, t, n){ - this.path = t, this.parsedPath = n || ke.parseTrackName(t), this.node = ke.findNode(e, this.parsedPath.nodeName) || e, this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; + this.path = t, this.parsedPath = n || s1.parseTrackName(t), this.node = s1.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; } static create(e, t, n) { - return e && e.isAnimationObjectGroup ? new ke.Composite(e, t, n) : new ke(e, t, n); + return e && e.isAnimationObjectGroup ? new s1.Composite(e, t, n) : new s1(e, t, n); } static sanitizeNodeName(e) { - return e.replace(/\s/g, "_").replace(yy, ""); + return e.replace(/\s/g, "_").replace(Rx, ""); } static parseTrackName(e) { - let t = Sy.exec(e); - if (!t) throw new Error("PropertyBinding: Cannot parse trackName: " + e); + let t = Dx.exec(e); + if (t === null) throw new Error("PropertyBinding: Cannot parse trackName: " + e); let n = { nodeName: t[2], objectName: t[3], @@ -16574,24 +18146,24 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { }, i = n.nodeName && n.nodeName.lastIndexOf("."); if (i !== void 0 && i !== -1) { let r = n.nodeName.substring(i + 1); - Ty.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, i), n.objectName = r); + Nx.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, i), n.objectName = r); } if (n.propertyName === null || n.propertyName.length === 0) throw new Error("PropertyBinding: can not parse propertyName from trackName: " + e); return n; } static findNode(e, t) { - if (!t || t === "" || t === "." || t === -1 || t === e.name || t === e.uuid) return e; + if (t === void 0 || t === "" || t === "." || t === -1 || t === e.name || t === e.uuid) return e; if (e.skeleton) { let n = e.skeleton.getBoneByName(t); if (n !== void 0) return n; } if (e.children) { let n = function(r) { - for(let o = 0; o < r.length; o++){ - let a = r[o]; - if (a.name === t || a.uuid === t) return a; - let l = n(a.children); - if (l) return l; + for(let a = 0; a < r.length; a++){ + let o = r[a]; + if (o.name === t || o.uuid === t) return o; + let c = n(o.children); + if (c) return c; } return null; }, i = n(e.children); @@ -16663,12 +18235,12 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { } bind() { let e = this.node, t = this.parsedPath, n = t.objectName, i = t.propertyName, r = t.propertyIndex; - if (e || (e = ke.findNode(this.rootNode, t.nodeName) || this.rootNode, this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) { - console.error("THREE.PropertyBinding: Trying to update node for track: " + this.path + " but it wasn't found."); + if (e || (e = s1.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) { + console.warn("THREE.PropertyBinding: No target node found for track: " + this.path + "."); return; } if (n) { - let c = t.objectIndex; + let l = t.objectIndex; switch(n){ case "materials": if (!e.material) { @@ -16687,10 +18259,25 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { return; } e = e.skeleton.bones; - for(let h = 0; h < e.length; h++)if (e[h].name === c) { - c = h; + for(let h = 0; h < e.length; h++)if (e[h].name === l) { + l = h; + break; + } + break; + case "map": + if ("map" in e) { + e = e.map; break; } + if (!e.material) { + console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); + return; + } + if (!e.material.map) { + console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.", this); + return; + } + e = e.material.map; break; default: if (e[n] === void 0) { @@ -16699,91 +18286,86 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { } e = e[n]; } - if (c !== void 0) { - if (e[c] === void 0) { + if (l !== void 0) { + if (e[l] === void 0) { console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, e); return; } - e = e[c]; + e = e[l]; } } - let o = e[i]; - if (o === void 0) { - let c = t.nodeName; - console.error("THREE.PropertyBinding: Trying to update property for track: " + c + "." + i + " but it wasn't found.", e); + let a = e[i]; + if (a === void 0) { + let l = t.nodeName; + console.error("THREE.PropertyBinding: Trying to update property for track: " + l + "." + i + " but it wasn't found.", e); return; } - let a = this.Versioning.None; - this.targetObject = e, e.needsUpdate !== void 0 ? a = this.Versioning.NeedsUpdate : e.matrixWorldNeedsUpdate !== void 0 && (a = this.Versioning.MatrixWorldNeedsUpdate); - let l = this.BindingType.Direct; + let o = this.Versioning.None; + this.targetObject = e, e.needsUpdate !== void 0 ? o = this.Versioning.NeedsUpdate : e.matrixWorldNeedsUpdate !== void 0 && (o = this.Versioning.MatrixWorldNeedsUpdate); + let c = this.BindingType.Direct; if (r !== void 0) { if (i === "morphTargetInfluences") { if (!e.geometry) { console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); return; } - if (e.geometry.isBufferGeometry) { - if (!e.geometry.morphAttributes) { - console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); - return; - } - e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]); - } else { - console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.", this); + if (!e.geometry.morphAttributes) { + console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); return; } + e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]); } - l = this.BindingType.ArrayElement, this.resolvedProperty = o, this.propertyIndex = r; - } else o.fromArray !== void 0 && o.toArray !== void 0 ? (l = this.BindingType.HasFromToArray, this.resolvedProperty = o) : Array.isArray(o) ? (l = this.BindingType.EntireArray, this.resolvedProperty = o) : this.propertyName = i; - this.getValue = this.GetterByBindingType[l], this.setValue = this.SetterByBindingTypeAndVersioning[l][a]; + c = this.BindingType.ArrayElement, this.resolvedProperty = a, this.propertyIndex = r; + } else a.fromArray !== void 0 && a.toArray !== void 0 ? (c = this.BindingType.HasFromToArray, this.resolvedProperty = a) : Array.isArray(a) ? (c = this.BindingType.EntireArray, this.resolvedProperty = a) : this.propertyName = i; + this.getValue = this.GetterByBindingType[c], this.setValue = this.SetterByBindingTypeAndVersioning[c][o]; } unbind() { this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; } }; -ke.Composite = Jh; -ke.prototype.BindingType = { +Ke.Composite = zc; +Ke.prototype.BindingType = { Direct: 0, EntireArray: 1, ArrayElement: 2, HasFromToArray: 3 }; -ke.prototype.Versioning = { +Ke.prototype.Versioning = { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }; -ke.prototype.GetterByBindingType = [ - ke.prototype._getValue_direct, - ke.prototype._getValue_array, - ke.prototype._getValue_arrayElement, - ke.prototype._getValue_toArray +Ke.prototype.GetterByBindingType = [ + Ke.prototype._getValue_direct, + Ke.prototype._getValue_array, + Ke.prototype._getValue_arrayElement, + Ke.prototype._getValue_toArray ]; -ke.prototype.SetterByBindingTypeAndVersioning = [ +Ke.prototype.SetterByBindingTypeAndVersioning = [ [ - ke.prototype._setValue_direct, - ke.prototype._setValue_direct_setNeedsUpdate, - ke.prototype._setValue_direct_setMatrixWorldNeedsUpdate + Ke.prototype._setValue_direct, + Ke.prototype._setValue_direct_setNeedsUpdate, + Ke.prototype._setValue_direct_setMatrixWorldNeedsUpdate ], [ - ke.prototype._setValue_array, - ke.prototype._setValue_array_setNeedsUpdate, - ke.prototype._setValue_array_setMatrixWorldNeedsUpdate + Ke.prototype._setValue_array, + Ke.prototype._setValue_array_setNeedsUpdate, + Ke.prototype._setValue_array_setMatrixWorldNeedsUpdate ], [ - ke.prototype._setValue_arrayElement, - ke.prototype._setValue_arrayElement_setNeedsUpdate, - ke.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate + Ke.prototype._setValue_arrayElement, + Ke.prototype._setValue_arrayElement_setNeedsUpdate, + Ke.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate ], [ - ke.prototype._setValue_fromArray, - ke.prototype._setValue_fromArray_setNeedsUpdate, - ke.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate + Ke.prototype._setValue_fromArray, + Ke.prototype._setValue_fromArray_setNeedsUpdate, + Ke.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate ] ]; -var Yh = class { +var Ru = class { constructor(){ - this.uuid = Et(), this._objects = Array.prototype.slice.call(arguments), this.nCachedObjects_ = 0; + this.isAnimationObjectGroup = !0, this.uuid = kt(), this._objects = Array.prototype.slice.call(arguments), this.nCachedObjects_ = 0; let e = {}; this._indicesByUUID = e; for(let n = 0, i = arguments.length; n !== i; ++n)e[arguments[n].uuid] = n; @@ -16804,56 +18386,56 @@ var Yh = class { }; } add() { - let e = this._objects, t = this._indicesByUUID, n = this._paths, i = this._parsedPaths, r = this._bindings, o = r.length, a, l = e.length, c = this.nCachedObjects_; + let e = this._objects, t = this._indicesByUUID, n = this._paths, i = this._parsedPaths, r = this._bindings, a = r.length, o, c = e.length, l = this.nCachedObjects_; for(let h = 0, u = arguments.length; h !== u; ++h){ let d = arguments[h], f = d.uuid, m = t[f]; if (m === void 0) { - m = l++, t[f] = m, e.push(d); - for(let x = 0, v = o; x !== v; ++x)r[x].push(new ke(d, n[x], i[x])); - } else if (m < c) { - a = e[m]; - let x = --c, v = e[x]; - t[v.uuid] = m, e[m] = v, t[f] = x, e[x] = d; - for(let g = 0, p = o; g !== p; ++g){ - let _ = r[g], y = _[x], b = _[m]; - _[m] = y, b === void 0 && (b = new ke(d, n[g], i[g])), _[x] = b; + m = c++, t[f] = m, e.push(d); + for(let _ = 0, g = a; _ !== g; ++_)r[_].push(new Ke(d, n[_], i[_])); + } else if (m < l) { + o = e[m]; + let _ = --l, g = e[_]; + t[g.uuid] = m, e[m] = g, t[f] = _, e[_] = d; + for(let p = 0, v = a; p !== v; ++p){ + let x = r[p], y = x[_], b = x[m]; + x[m] = y, b === void 0 && (b = new Ke(d, n[p], i[p])), x[_] = b; } - } else e[m] !== a && console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); + } else e[m] !== o && console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); } - this.nCachedObjects_ = c; + this.nCachedObjects_ = l; } remove() { let e = this._objects, t = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_; - for(let o = 0, a = arguments.length; o !== a; ++o){ - let l = arguments[o], c = l.uuid, h = t[c]; + for(let a = 0, o = arguments.length; a !== o; ++a){ + let c = arguments[a], l = c.uuid, h = t[l]; if (h !== void 0 && h >= r) { let u = r++, d = e[u]; - t[d.uuid] = h, e[h] = d, t[c] = u, e[u] = l; + t[d.uuid] = h, e[h] = d, t[l] = u, e[u] = c; for(let f = 0, m = i; f !== m; ++f){ - let x = n[f], v = x[u], g = x[h]; - x[h] = v, x[u] = g; + let _ = n[f], g = _[u], p = _[h]; + _[h] = g, _[u] = p; } } } this.nCachedObjects_ = r; } uncache() { - let e = this._objects, t = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_, o = e.length; - for(let a = 0, l = arguments.length; a !== l; ++a){ - let c = arguments[a], h = c.uuid, u = t[h]; + let e = this._objects, t = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_, a = e.length; + for(let o = 0, c = arguments.length; o !== c; ++o){ + let l = arguments[o], h = l.uuid, u = t[h]; if (u !== void 0) if (delete t[h], u < r) { - let d = --r, f = e[d], m = --o, x = e[m]; - t[f.uuid] = u, e[u] = f, t[x.uuid] = d, e[d] = x, e.pop(); - for(let v = 0, g = i; v !== g; ++v){ - let p = n[v], _ = p[d], y = p[m]; - p[u] = _, p[d] = y, p.pop(); + let d = --r, f = e[d], m = --a, _ = e[m]; + t[f.uuid] = u, e[u] = f, t[_.uuid] = d, e[d] = _, e.pop(); + for(let g = 0, p = i; g !== p; ++g){ + let v = n[g], x = v[d], y = v[m]; + v[u] = x, v[d] = y, v.pop(); } } else { - let d = --o, f = e[d]; + let d = --a, f = e[d]; d > 0 && (t[f.uuid] = u), e[u] = f, e.pop(); - for(let m = 0, x = i; m !== x; ++m){ - let v = n[m]; - v[u] = v[d], v.pop(); + for(let m = 0, _ = i; m !== _; ++m){ + let g = n[m]; + g[u] = g[d], g.pop(); } } } @@ -16862,35 +18444,33 @@ var Yh = class { subscribe_(e, t) { let n = this._bindingsIndicesByPath, i = n[e], r = this._bindings; if (i !== void 0) return r[i]; - let o = this._paths, a = this._parsedPaths, l = this._objects, c = l.length, h = this.nCachedObjects_, u = new Array(c); - i = r.length, n[e] = i, o.push(e), a.push(t), r.push(u); - for(let d = h, f = l.length; d !== f; ++d){ - let m = l[d]; - u[d] = new ke(m, e, t); + let a = this._paths, o = this._parsedPaths, c = this._objects, l = c.length, h = this.nCachedObjects_, u = new Array(l); + i = r.length, n[e] = i, a.push(e), o.push(t), r.push(u); + for(let d = h, f = c.length; d !== f; ++d){ + let m = c[d]; + u[d] = new Ke(m, e, t); } return u; } unsubscribe_(e) { let t = this._bindingsIndicesByPath, n = t[e]; if (n !== void 0) { - let i = this._paths, r = this._parsedPaths, o = this._bindings, a = o.length - 1, l = o[a], c = e[a]; - t[c] = n, o[n] = l, o.pop(), r[n] = r[a], r.pop(), i[n] = i[a], i.pop(); + let i = this._paths, r = this._parsedPaths, a = this._bindings, o = a.length - 1, c = a[o], l = e[o]; + t[l] = n, a[n] = c, a.pop(), r[n] = r[o], r.pop(), i[n] = i[o], i.pop(); } } -}; -Yh.prototype.isAnimationObjectGroup = !0; -var Zh = class { +}, Vc = class { constructor(e, t, n = null, i = t.blendMode){ this._mixer = e, this._clip = t, this._localRoot = n, this.blendMode = i; - let r = t.tracks, o = r.length, a = new Array(o), l = { - endingStart: Mi, - endingEnd: Mi + let r = t.tracks, a = r.length, o = new Array(a), c = { + endingStart: zi, + endingEnd: zi }; - for(let c = 0; c !== o; ++c){ - let h = r[c].createInterpolant(null); - a[c] = h, h.settings = l; + for(let l = 0; l !== a; ++l){ + let h = r[l].createInterpolant(null); + o[l] = h, h.settings = c; } - this._interpolantSettings = l, this._interpolants = a, this._propertyBindings = new Array(o), this._cacheIndex = null, this._byClipCacheIndex = null, this._timeScaleInterpolant = null, this._weightInterpolant = null, this.loop = Id, this._loopCount = -1, this._startTime = null, this.time = 0, this.timeScale = 1, this._effectiveTimeScale = 1, this.weight = 1, this._effectiveWeight = 1, this.repetitions = 1 / 0, this.paused = !1, this.enabled = !0, this.clampWhenFinished = !1, this.zeroSlopeAtStart = !0, this.zeroSlopeAtEnd = !0; + this._interpolantSettings = c, this._interpolants = o, this._propertyBindings = new Array(a), this._cacheIndex = null, this._byClipCacheIndex = null, this._timeScaleInterpolant = null, this._weightInterpolant = null, this.loop = Af, this._loopCount = -1, this._startTime = null, this.time = 0, this.timeScale = 1, this._effectiveTimeScale = 1, this.weight = 1, this._effectiveWeight = 1, this.repetitions = 1 / 0, this.paused = !1, this.enabled = !0, this.clampWhenFinished = !1, this.zeroSlopeAtStart = !0, this.zeroSlopeAtEnd = !0; } play() { return this._mixer._activateAction(this), this; @@ -16927,8 +18507,8 @@ var Zh = class { } crossFadeFrom(e, t, n) { if (e.fadeOut(t), this.fadeIn(t), n) { - let i = this._clip.duration, r = e._clip.duration, o = r / i, a = i / r; - e.warp(1, o, t), this.warp(a, 1, t); + let i = this._clip.duration, r = e._clip.duration, a = r / i, o = i / r; + e.warp(1, a, t), this.warp(o, 1, t); } return this; } @@ -16955,10 +18535,10 @@ var Zh = class { return this.warp(this._effectiveTimeScale, 0, e); } warp(e, t, n) { - let i = this._mixer, r = i.time, o = this.timeScale, a = this._timeScaleInterpolant; - a === null && (a = i._lendControlInterpolant(), this._timeScaleInterpolant = a); - let l = a.parameterPositions, c = a.sampleValues; - return l[0] = r, l[1] = r + n, c[0] = e / o, c[1] = t / o, this; + let i = this._mixer, r = i.time, a = this.timeScale, o = this._timeScaleInterpolant; + o === null && (o = i._lendControlInterpolant(), this._timeScaleInterpolant = o); + let c = o.parameterPositions, l = o.sampleValues; + return c[0] = r, c[1] = r + n, l[0] = e / a, l[1] = t / a, this; } stopWarping() { let e = this._timeScaleInterpolant; @@ -16980,21 +18560,20 @@ var Zh = class { } let r = this._startTime; if (r !== null) { - let l = (e - r) * n; - if (l < 0 || n === 0) return; - this._startTime = null, t = n * l; + let c = (e - r) * n; + c < 0 || n === 0 ? t = 0 : (this._startTime = null, t = n * c); } t *= this._updateTimeScale(e); - let o = this._updateTime(t), a = this._updateWeight(e); - if (a > 0) { - let l = this._interpolants, c = this._propertyBindings; + let a = this._updateTime(t), o = this._updateWeight(e); + if (o > 0) { + let c = this._interpolants, l = this._propertyBindings; switch(this.blendMode){ - case qc: - for(let h = 0, u = l.length; h !== u; ++h)l[h].evaluate(o), c[h].accumulateAdditive(a); + case xd: + for(let h = 0, u = c.length; h !== u; ++h)c[h].evaluate(a), l[h].accumulateAdditive(o); break; - case ua: + case Xc: default: - for(let h = 0, u = l.length; h !== u; ++h)l[h].evaluate(o), c[h].accumulate(i, a); + for(let h = 0, u = c.length; h !== u; ++h)c[h].evaluate(a), l[h].accumulate(i, o); } } } @@ -17015,14 +18594,17 @@ var Zh = class { if (!this.paused) { t = this.timeScale; let n = this._timeScaleInterpolant; - n !== null && (t *= n.evaluate(e)[0], e > n.parameterPositions[1] && (this.stopWarping(), t === 0 ? this.paused = !0 : this.timeScale = t)); + if (n !== null) { + let i = n.evaluate(e)[0]; + t *= i, e > n.parameterPositions[1] && (this.stopWarping(), t === 0 ? this.paused = !0 : this.timeScale = t); + } } return this._effectiveTimeScale = t, t; } _updateTime(e) { - let t = this._clip.duration, n = this.loop, i = this.time + e, r = this._loopCount, o = n === Dd; - if (e === 0) return r === -1 ? i : o && (r & 1) === 1 ? t - i : i; - if (n === Pd) { + let t = this._clip.duration, n = this.loop, i = this.time + e, r = this._loopCount, a = n === Rf; + if (e === 0) return r === -1 ? i : a && (r & 1) === 1 ? t - i : i; + if (n === wf) { r === -1 && (this._loopCount = 0, this._setEndings(!0, !0, !1)); e: { if (i >= t) i = t; @@ -17038,61 +18620,60 @@ var Zh = class { }); } } else { - if (r === -1 && (e >= 0 ? (r = 0, this._setEndings(!0, this.repetitions === 0, o)) : this._setEndings(this.repetitions === 0, !0, o)), i >= t || i < 0) { - let a = Math.floor(i / t); - i -= t * a, r += Math.abs(a); - let l = this.repetitions - r; - if (l <= 0) this.clampWhenFinished ? this.paused = !0 : this.enabled = !1, i = e > 0 ? t : 0, this.time = i, this._mixer.dispatchEvent({ + if (r === -1 && (e >= 0 ? (r = 0, this._setEndings(!0, this.repetitions === 0, a)) : this._setEndings(this.repetitions === 0, !0, a)), i >= t || i < 0) { + let o = Math.floor(i / t); + i -= t * o, r += Math.abs(o); + let c = this.repetitions - r; + if (c <= 0) this.clampWhenFinished ? this.paused = !0 : this.enabled = !1, i = e > 0 ? t : 0, this.time = i, this._mixer.dispatchEvent({ type: "finished", action: this, direction: e > 0 ? 1 : -1 }); else { - if (l === 1) { - let c = e < 0; - this._setEndings(c, !c, o); - } else this._setEndings(!1, !1, o); + if (c === 1) { + let l = e < 0; + this._setEndings(l, !l, a); + } else this._setEndings(!1, !1, a); this._loopCount = r, this.time = i, this._mixer.dispatchEvent({ type: "loop", action: this, - loopDelta: a + loopDelta: o }); } } else this.time = i; - if (o && (r & 1) === 1) return t - i; + if (a && (r & 1) === 1) return t - i; } return i; } _setEndings(e, t, n) { let i = this._interpolantSettings; - n ? (i.endingStart = bi, i.endingEnd = bi) : (e ? i.endingStart = this.zeroSlopeAtStart ? bi : Mi : i.endingStart = Os, t ? i.endingEnd = this.zeroSlopeAtEnd ? bi : Mi : i.endingEnd = Os); + n ? (i.endingStart = Vi, i.endingEnd = Vi) : (e ? i.endingStart = this.zeroSlopeAtStart ? Vi : zi : i.endingStart = Br, t ? i.endingEnd = this.zeroSlopeAtEnd ? Vi : zi : i.endingEnd = Br); } _scheduleFading(e, t, n) { - let i = this._mixer, r = i.time, o = this._weightInterpolant; - o === null && (o = i._lendControlInterpolant(), this._weightInterpolant = o); - let a = o.parameterPositions, l = o.sampleValues; - return a[0] = r, l[0] = t, a[1] = r + e, l[1] = n, this; + let i = this._mixer, r = i.time, a = this._weightInterpolant; + a === null && (a = i._lendControlInterpolant(), this._weightInterpolant = a); + let o = a.parameterPositions, c = a.sampleValues; + return o[0] = r, c[0] = t, o[1] = r + e, c[1] = n, this; } -}, $h = class extends En { +}, Ox = new Float32Array(1), Cu = class extends sn { constructor(e){ - super(); - this._root = e, this._initMemoryManager(), this._accuIndex = 0, this.time = 0, this.timeScale = 1; + super(), this._root = e, this._initMemoryManager(), this._accuIndex = 0, this.time = 0, this.timeScale = 1; } _bindAction(e, t) { - let n = e._localRoot || this._root, i = e._clip.tracks, r = i.length, o = e._propertyBindings, a = e._interpolants, l = n.uuid, c = this._bindingsByRootAndName, h = c[l]; - h === void 0 && (h = {}, c[l] = h); + let n = e._localRoot || this._root, i = e._clip.tracks, r = i.length, a = e._propertyBindings, o = e._interpolants, c = n.uuid, l = this._bindingsByRootAndName, h = l[c]; + h === void 0 && (h = {}, l[c] = h); for(let u = 0; u !== r; ++u){ let d = i[u], f = d.name, m = h[f]; - if (m !== void 0) o[u] = m; + if (m !== void 0) ++m.referenceCount, a[u] = m; else { - if (m = o[u], m !== void 0) { - m._cacheIndex === null && (++m.referenceCount, this._addInactiveBinding(m, l, f)); + if (m = a[u], m !== void 0) { + m._cacheIndex === null && (++m.referenceCount, this._addInactiveBinding(m, c, f)); continue; } - let x = t && t._propertyBindings[u].binding.parsedPath; - m = new Xh(ke.create(n, f, x), d.ValueTypeName, d.getValueSize()), ++m.referenceCount, this._addInactiveBinding(m, l, f), o[u] = m; + let _ = t && t._propertyBindings[u].binding.parsedPath; + m = new Bc(Ke.create(n, f, _), d.ValueTypeName, d.getValueSize()), ++m.referenceCount, this._addInactiveBinding(m, c, f), a[u] = m; } - a[u].resultBuffer = m.buffer; + o[u].resultBuffer = m.buffer; } } _activateAction(e) { @@ -17154,26 +18735,26 @@ var Zh = class { return t !== null && t < this._nActiveActions; } _addInactiveAction(e, t, n) { - let i = this._actions, r = this._actionsByClip, o = r[t]; - if (o === void 0) o = { + let i = this._actions, r = this._actionsByClip, a = r[t]; + if (a === void 0) a = { knownActions: [ e ], actionByRoot: {} - }, e._byClipCacheIndex = 0, r[t] = o; + }, e._byClipCacheIndex = 0, r[t] = a; else { - let a = o.knownActions; - e._byClipCacheIndex = a.length, a.push(e); + let o = a.knownActions; + e._byClipCacheIndex = o.length, o.push(e); } - e._cacheIndex = i.length, i.push(e), o.actionByRoot[n] = e; + e._cacheIndex = i.length, i.push(e), a.actionByRoot[n] = e; } _removeInactiveAction(e) { let t = this._actions, n = t[t.length - 1], i = e._cacheIndex; n._cacheIndex = i, t[i] = n, t.pop(), e._cacheIndex = null; - let r = e._clip.uuid, o = this._actionsByClip, a = o[r], l = a.knownActions, c = l[l.length - 1], h = e._byClipCacheIndex; - c._byClipCacheIndex = h, l[h] = c, l.pop(), e._byClipCacheIndex = null; - let u = a.actionByRoot, d = (e._localRoot || this._root).uuid; - delete u[d], l.length === 0 && delete o[r], this._removeInactiveBindingsForAction(e); + let r = e._clip.uuid, a = this._actionsByClip, o = a[r], c = o.knownActions, l = c[c.length - 1], h = e._byClipCacheIndex; + l._byClipCacheIndex = h, c[h] = l, c.pop(), e._byClipCacheIndex = null; + let u = o.actionByRoot, d = (e._localRoot || this._root).uuid; + delete u[d], c.length === 0 && delete a[r], this._removeInactiveBindingsForAction(e); } _removeInactiveBindingsForAction(e) { let t = e._propertyBindings; @@ -17191,12 +18772,12 @@ var Zh = class { e._cacheIndex = i, t[i] = e, r._cacheIndex = n, t[n] = r; } _addInactiveBinding(e, t, n) { - let i = this._bindingsByRootAndName, r = this._bindings, o = i[t]; - o === void 0 && (o = {}, i[t] = o), o[n] = e, e._cacheIndex = r.length, r.push(e); + let i = this._bindingsByRootAndName, r = this._bindings, a = i[t]; + a === void 0 && (a = {}, i[t] = a), a[n] = e, e._cacheIndex = r.length, r.push(e); } _removeInactiveBinding(e) { - let t = this._bindings, n = e.binding, i = n.rootNode.uuid, r = n.path, o = this._bindingsByRootAndName, a = o[i], l = t[t.length - 1], c = e._cacheIndex; - l._cacheIndex = c, t[c] = l, t.pop(), delete a[r], Object.keys(a).length === 0 && delete o[i]; + let t = this._bindings, n = e.binding, i = n.rootNode.uuid, r = n.path, a = this._bindingsByRootAndName, o = a[i], c = t[t.length - 1], l = e._cacheIndex; + c._cacheIndex = l, t[l] = c, t.pop(), delete o[r], Object.keys(o).length === 0 && delete a[i]; } _lendBinding(e) { let t = this._bindings, n = e._cacheIndex, i = this._nActiveBindings++, r = t[i]; @@ -17208,26 +18789,26 @@ var Zh = class { } _lendControlInterpolant() { let e = this._controlInterpolants, t = this._nActiveControlInterpolants++, n = e[t]; - return n === void 0 && (n = new Na(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer), n.__cacheIndex = t, e[t] = n), n; + return n === void 0 && (n = new fa(new Float32Array(2), new Float32Array(2), 1, Ox), n.__cacheIndex = t, e[t] = n), n; } _takeBackControlInterpolant(e) { let t = this._controlInterpolants, n = e.__cacheIndex, i = --this._nActiveControlInterpolants, r = t[i]; e.__cacheIndex = i, t[i] = e, r.__cacheIndex = n, t[n] = r; } clipAction(e, t, n) { - let i = t || this._root, r = i.uuid, o = typeof e == "string" ? Lr.findByName(i, e) : e, a = o !== null ? o.uuid : e, l = this._actionsByClip[a], c = null; - if (n === void 0 && (o !== null ? n = o.blendMode : n = ua), l !== void 0) { - let u = l.actionByRoot[r]; + let i = t || this._root, r = i.uuid, a = typeof e == "string" ? is.findByName(i, e) : e, o = a !== null ? a.uuid : e, c = this._actionsByClip[o], l = null; + if (n === void 0 && (a !== null ? n = a.blendMode : n = Xc), c !== void 0) { + let u = c.actionByRoot[r]; if (u !== void 0 && u.blendMode === n) return u; - c = l.knownActions[0], o === null && (o = c._clip); + l = c.knownActions[0], a === null && (a = l._clip); } - if (o === null) return null; - let h = new Zh(this, o, t, n); - return this._bindAction(h, c), this._addInactiveAction(h, a, r), h; + if (a === null) return null; + let h = new Vc(this, a, t, n); + return this._bindAction(h, l), this._addInactiveAction(h, o, r), h; } existingAction(e, t) { - let n = t || this._root, i = n.uuid, r = typeof e == "string" ? Lr.findByName(n, e) : e, o = r ? r.uuid : e, a = this._actionsByClip[o]; - return a !== void 0 && a.actionByRoot[i] || null; + let n = t || this._root, i = n.uuid, r = typeof e == "string" ? is.findByName(n, e) : e, a = r ? r.uuid : e, o = this._actionsByClip[a]; + return o !== void 0 && o.actionByRoot[i] || null; } stopAllAction() { let e = this._actions, t = this._nActiveActions; @@ -17236,10 +18817,10 @@ var Zh = class { } update(e) { e *= this.timeScale; - let t = this._actions, n = this._nActiveActions, i = this.time += e, r = Math.sign(e), o = this._accuIndex ^= 1; - for(let c = 0; c !== n; ++c)t[c]._update(i, e, r, o); - let a = this._bindings, l = this._nActiveBindings; - for(let c = 0; c !== l; ++c)a[c].apply(o); + let t = this._actions, n = this._nActiveActions, i = this.time += e, r = Math.sign(e), a = this._accuIndex ^= 1; + for(let l = 0; l !== n; ++l)t[l]._update(i, e, r, a); + let o = this._bindings, c = this._nActiveBindings; + for(let l = 0; l !== c; ++l)o[l].apply(a); return this; } setTime(e) { @@ -17253,45 +18834,76 @@ var Zh = class { uncacheClip(e) { let t = this._actions, n = e.uuid, i = this._actionsByClip, r = i[n]; if (r !== void 0) { - let o = r.knownActions; - for(let a = 0, l = o.length; a !== l; ++a){ - let c = o[a]; - this._deactivateAction(c); - let h = c._cacheIndex, u = t[t.length - 1]; - c._cacheIndex = null, c._byClipCacheIndex = null, u._cacheIndex = h, t[h] = u, t.pop(), this._removeInactiveBindingsForAction(c); + let a = r.knownActions; + for(let o = 0, c = a.length; o !== c; ++o){ + let l = a[o]; + this._deactivateAction(l); + let h = l._cacheIndex, u = t[t.length - 1]; + l._cacheIndex = null, l._byClipCacheIndex = null, u._cacheIndex = h, t[h] = u, t.pop(), this._removeInactiveBindingsForAction(l); } delete i[n]; } } uncacheRoot(e) { let t = e.uuid, n = this._actionsByClip; - for(let o in n){ - let a = n[o].actionByRoot, l = a[t]; - l !== void 0 && (this._deactivateAction(l), this._removeInactiveAction(l)); + for(let a in n){ + let o = n[a].actionByRoot, c = o[t]; + c !== void 0 && (this._deactivateAction(c), this._removeInactiveAction(c)); } let i = this._bindingsByRootAndName, r = i[t]; - if (r !== void 0) for(let o in r){ - let a = r[o]; - a.restoreOriginalState(), this._removeInactiveBinding(a); + if (r !== void 0) for(let a in r){ + let o = r[a]; + o.restoreOriginalState(), this._removeInactiveBinding(o); } } uncacheAction(e, t) { let n = this.existingAction(e, t); n !== null && (this._deactivateAction(n), this._removeInactiveAction(n)); } -}; -$h.prototype._controlInterpolantsResultBuffer = new Float32Array(1); -var go = class { +}, Pu = class s1 { constructor(e){ - typeof e == "string" && (console.warn("THREE.Uniform: Type parameter is no longer needed."), e = arguments[1]), this.value = e; + this.value = e; + } + clone() { + return new s1(this.value.clone === void 0 ? this.value : this.value.clone()); + } +}, Fx = 0, Lu = class extends sn { + constructor(){ + super(), this.isUniformsGroup = !0, Object.defineProperty(this, "id", { + value: Fx++ + }), this.name = "", this.usage = Hr, this.uniforms = []; + } + add(e) { + return this.uniforms.push(e), this; + } + remove(e) { + let t = this.uniforms.indexOf(e); + return t !== -1 && this.uniforms.splice(t, 1), this; + } + setName(e) { + return this.name = e, this; + } + setUsage(e) { + return this.usage = e, this; + } + dispose() { + return this.dispatchEvent({ + type: "dispose" + }), this; + } + copy(e) { + this.name = e.name, this.usage = e.usage; + let t = e.uniforms; + this.uniforms.length = 0; + for(let n = 0, i = t.length; n < i; n++)this.uniforms.push(t[n].clone()); + return this; } clone() { - return new go(this.value.clone === void 0 ? this.value : this.value.clone()); + return new this.constructor().copy(this); } -}, jh = class extends $n { +}, Iu = class extends Is { constructor(e, t, n = 1){ - super(e, t); - this.meshPerAttribute = n; + super(e, t), this.isInstancedInterleavedBuffer = !0, this.meshPerAttribute = n; } copy(e) { return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this; @@ -17304,11 +18916,9 @@ var go = class { let t = super.toJSON(e); return t.isInstancedInterleavedBuffer = !0, t.meshPerAttribute = this.meshPerAttribute, t; } -}; -jh.prototype.isInstancedInterleavedBuffer = !0; -var Qh = class { +}, Uu = class { constructor(e, t, n, i, r){ - this.buffer = e, this.type = t, this.itemSize = n, this.elementSize = i, this.count = r, this.version = 0; + this.isGLBufferAttribute = !0, this.name = "", this.buffer = e, this.type = t, this.itemSize = n, this.elementSize = i, this.count = r, this.version = 0; } set needsUpdate(e) { e === !0 && this.version++; @@ -17325,11 +18935,9 @@ var Qh = class { setCount(e) { return this.count = e, this; } -}; -Qh.prototype.isGLBufferAttribute = !0; -var Ey = class { +}, Du = class { constructor(e, t, n = 0, i = 1 / 0){ - this.ray = new Cn(e, t), this.near = n, this.far = i, this.camera = null, this.layers = new Js, this.params = { + this.ray = new hi(e, t), this.near = n, this.far = i, this.camera = null, this.layers = new Rs, this.params = { Mesh: {}, Line: { threshold: 1 @@ -17345,26 +18953,26 @@ var Ey = class { this.ray.set(e, t); } setFromCamera(e, t) { - t && t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, .5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t && t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : console.error("THREE.Raycaster: Unsupported camera type: " + t.type); + t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, .5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : console.error("THREE.Raycaster: Unsupported camera type: " + t.type); } intersectObject(e, t = !0, n = []) { - return la(e, this, n, t), n.sort(Pc), n; + return kc(e, this, n, t), n.sort(Nu), n; } intersectObjects(e, t = !0, n = []) { - for(let i = 0, r = e.length; i < r; i++)la(e[i], this, n, t); - return n.sort(Pc), n; + for(let i = 0, r = e.length; i < r; i++)kc(e[i], this, n, t); + return n.sort(Nu), n; } }; -function Pc(s, e) { - return s.distance - e.distance; +function Nu(s1, e) { + return s1.distance - e.distance; } -function la(s, e, t, n) { - if (s.layers.test(e.layers) && s.raycast(e, t), n === !0) { - let i = s.children; - for(let r = 0, o = i.length; r < o; r++)la(i[r], e, t, !0); +function kc(s1, e, t, n) { + if (s1.layers.test(e.layers) && s1.raycast(e, t), n === !0) { + let i = s1.children; + for(let r = 0, a = i.length; r < a; r++)kc(i[r], e, t, !0); } } -var Ay = class { +var Ou = class { constructor(e = 1, t = 0, n = 0){ return this.radius = e, this.phi = t, this.theta = n, this; } @@ -17381,12 +18989,12 @@ var Ay = class { return this.setFromCartesianCoords(e.x, e.y, e.z); } setFromCartesianCoords(e, t, n) { - return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(mt(t / this.radius, -1, 1))), this; + return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(ct(t / this.radius, -1, 1))), this; } clone() { return new this.constructor().copy(this); } -}, Cy = class { +}, Fu = class { constructor(e = 1, t = 0, n = 0){ return this.radius = e, this.theta = t, this.y = n, this; } @@ -17405,9 +19013,9 @@ var Ay = class { clone() { return new this.constructor().copy(this); } -}, Ic = new X, qi = class { - constructor(e = new X(1 / 0, 1 / 0), t = new X(-1 / 0, -1 / 0)){ - this.min = e, this.max = t; +}, Bu = new Z, zu = class { + constructor(e = new Z(1 / 0, 1 / 0), t = new Z(-1 / 0, -1 / 0)){ + this.isBox2 = !0, this.min = e, this.max = t; } set(e, t) { return this.min.copy(e), this.max.copy(t), this; @@ -17418,7 +19026,7 @@ var Ay = class { return this; } setFromCenterAndSize(e, t) { - let n = Ic.copy(t).multiplyScalar(.5); + let n = Bu.copy(t).multiplyScalar(.5); return this.min.copy(e).sub(n), this.max.copy(e).add(n), this; } clone() { @@ -17464,10 +19072,10 @@ var Ay = class { return t.copy(e).clamp(this.min, this.max); } distanceToPoint(e) { - return Ic.copy(e).clamp(this.min, this.max).sub(e).length(); + return this.clampPoint(e, Bu).distanceTo(e); } intersect(e) { - return this.min.max(e.min), this.max.min(e.max), this; + return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this; } union(e) { return this.min.min(e.min), this.max.max(e.max), this; @@ -17478,10 +19086,8 @@ var Ay = class { equals(e) { return e.min.equals(this.min) && e.max.equals(this.max); } -}; -qi.prototype.isBox2 = !0; -var Dc = new M, Ts = new M, Kh = class { - constructor(e = new M, t = new M){ +}, Vu = new A, Tr = new A, ku = class { + constructor(e = new A, t = new A){ this.start = e, this.end = t; } set(e, t) { @@ -17506,9 +19112,9 @@ var Dc = new M, Ts = new M, Kh = class { return this.delta(t).multiplyScalar(e).add(this.start); } closestPointToPointParameter(e, t) { - Dc.subVectors(e, this.start), Ts.subVectors(this.end, this.start); - let n = Ts.dot(Ts), r = Ts.dot(Dc) / n; - return t && (r = mt(r, 0, 1)), r; + Vu.subVectors(e, this.start), Tr.subVectors(this.end, this.start); + let n = Tr.dot(Tr), r = Tr.dot(Vu) / n; + return t && (r = ct(r, 0, 1)), r; } closestPointToPoint(e, t, n) { let i = this.closestPointToPointParameter(e, t); @@ -17523,11 +19129,10 @@ var Dc = new M, Ts = new M, Kh = class { clone() { return new this.constructor().copy(this); } -}, Fc = new M, Ly = class extends Ne { +}, Hu = new A, Gu = class extends Je { constructor(e, t){ - super(); - this.light = e, this.light.updateMatrixWorld(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = t; - let n = new _e, i = [ + super(), this.light = e, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = t, this.type = "SpotLightHelper"; + let n = new Ge, i = [ 0, 0, 0, @@ -17559,87 +19164,87 @@ var Dc = new M, Ts = new M, Kh = class { -1, 1 ]; - for(let o = 0, a = 1, l = 32; o < l; o++, a++){ - let c = o / l * Math.PI * 2, h = a / l * Math.PI * 2; - i.push(Math.cos(c), Math.sin(c), 1, Math.cos(h), Math.sin(h), 1); + for(let a = 0, o = 1, c = 32; a < c; a++, o++){ + let l = a / c * Math.PI * 2, h = o / c * Math.PI * 2; + i.push(Math.cos(l), Math.sin(l), 1, Math.cos(h), Math.sin(h), 1); } - n.setAttribute("position", new de(i, 3)); - let r = new ft({ + n.setAttribute("position", new ve(i, 3)); + let r = new wt({ fog: !1, toneMapped: !1 }); - this.cone = new wt(n, r), this.add(this.cone), this.update(); + this.cone = new en(n, r), this.add(this.cone), this.update(); } dispose() { this.cone.geometry.dispose(), this.cone.material.dispose(); } update() { - this.light.updateMatrixWorld(); + this.light.updateWorldMatrix(!0, !1), this.light.target.updateWorldMatrix(!0, !1); let e = this.light.distance ? this.light.distance : 1e3, t = e * Math.tan(this.light.angle); - this.cone.scale.set(t, t, e), Fc.setFromMatrixPosition(this.light.target.matrixWorld), this.cone.lookAt(Fc), this.color !== void 0 ? this.cone.material.color.set(this.color) : this.cone.material.color.copy(this.light.color); + this.cone.scale.set(t, t, e), Hu.setFromMatrixPosition(this.light.target.matrixWorld), this.cone.lookAt(Hu), this.color !== void 0 ? this.cone.material.color.set(this.color) : this.cone.material.color.copy(this.light.color); } -}, yn = new M, Es = new pe, Qo = new pe, eu = class extends wt { +}, Pn = new A, wr = new ze, lo = new ze, Wu = class extends en { constructor(e){ - let t = tu(e), n = new _e, i = [], r = [], o = new ae(0, 0, 1), a = new ae(0, 1, 0); - for(let c = 0; c < t.length; c++){ - let h = t[c]; - h.parent && h.parent.isBone && (i.push(0, 0, 0), i.push(0, 0, 0), r.push(o.r, o.g, o.b), r.push(a.r, a.g, a.b)); + let t = Nd(e), n = new Ge, i = [], r = [], a = new pe(0, 0, 1), o = new pe(0, 1, 0); + for(let l = 0; l < t.length; l++){ + let h = t[l]; + h.parent && h.parent.isBone && (i.push(0, 0, 0), i.push(0, 0, 0), r.push(a.r, a.g, a.b), r.push(o.r, o.g, o.b)); } - n.setAttribute("position", new de(i, 3)), n.setAttribute("color", new de(r, 3)); - let l = new ft({ + n.setAttribute("position", new ve(i, 3)), n.setAttribute("color", new ve(r, 3)); + let c = new wt({ vertexColors: !0, depthTest: !1, depthWrite: !1, toneMapped: !1, transparent: !0 }); - super(n, l); - this.type = "SkeletonHelper", this.isSkeletonHelper = !0, this.root = e, this.bones = t, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1; + super(n, c), this.isSkeletonHelper = !0, this.type = "SkeletonHelper", this.root = e, this.bones = t, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1; } updateMatrixWorld(e) { let t = this.bones, n = this.geometry, i = n.getAttribute("position"); - Qo.copy(this.root.matrixWorld).invert(); - for(let r = 0, o = 0; r < t.length; r++){ - let a = t[r]; - a.parent && a.parent.isBone && (Es.multiplyMatrices(Qo, a.matrixWorld), yn.setFromMatrixPosition(Es), i.setXYZ(o, yn.x, yn.y, yn.z), Es.multiplyMatrices(Qo, a.parent.matrixWorld), yn.setFromMatrixPosition(Es), i.setXYZ(o + 1, yn.x, yn.y, yn.z), o += 2); + lo.copy(this.root.matrixWorld).invert(); + for(let r = 0, a = 0; r < t.length; r++){ + let o = t[r]; + o.parent && o.parent.isBone && (wr.multiplyMatrices(lo, o.matrixWorld), Pn.setFromMatrixPosition(wr), i.setXYZ(a, Pn.x, Pn.y, Pn.z), wr.multiplyMatrices(lo, o.parent.matrixWorld), Pn.setFromMatrixPosition(wr), i.setXYZ(a + 1, Pn.x, Pn.y, Pn.z), a += 2); } n.getAttribute("position").needsUpdate = !0, super.updateMatrixWorld(e); } + dispose() { + this.geometry.dispose(), this.material.dispose(); + } }; -function tu(s) { +function Nd(s1) { let e = []; - s && s.isBone && e.push(s); - for(let t = 0; t < s.children.length; t++)e.push.apply(e, tu(s.children[t])); + s1.isBone === !0 && e.push(s1); + for(let t = 0; t < s1.children.length; t++)e.push.apply(e, Nd(s1.children[t])); return e; } -var Ry = class extends st { +var Xu = class extends Mt { constructor(e, t, n){ - let i = new Fi(t, 4, 2), r = new hn({ + let i = new ua(t, 4, 2), r = new Sn({ wireframe: !0, fog: !1, toneMapped: !1 }); - super(i, r); - this.light = e, this.light.updateMatrixWorld(), this.color = n, this.type = "PointLightHelper", this.matrix = this.light.matrixWorld, this.matrixAutoUpdate = !1, this.update(); + super(i, r), this.light = e, this.color = n, this.type = "PointLightHelper", this.matrix = this.light.matrixWorld, this.matrixAutoUpdate = !1, this.update(); } dispose() { this.geometry.dispose(), this.material.dispose(); } update() { - this.color !== void 0 ? this.material.color.set(this.color) : this.material.color.copy(this.light.color); + this.light.updateWorldMatrix(!0, !1), this.color !== void 0 ? this.material.color.set(this.color) : this.material.color.copy(this.light.color); } -}, Py = new M, Nc = new ae, Bc = new ae, Iy = class extends Ne { +}, Bx = new A, qu = new pe, Yu = new pe, Zu = class extends Je { constructor(e, t, n){ - super(); - this.light = e, this.light.updateMatrixWorld(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = n; - let i = new Ii(t); - i.rotateY(Math.PI * .5), this.material = new hn({ + super(), this.light = e, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, this.type = "HemisphereLightHelper"; + let i = new ha(t); + i.rotateY(Math.PI * .5), this.material = new Sn({ wireframe: !0, fog: !1, toneMapped: !1 }), this.color === void 0 && (this.material.vertexColors = !0); - let r = i.getAttribute("position"), o = new Float32Array(r.count * 3); - i.setAttribute("color", new Ue(o, 3)), this.add(new st(i, this.material)), this.update(); + let r = i.getAttribute("position"), a = new Float32Array(r.count * 3); + i.setAttribute("color", new et(a, 3)), this.add(new Mt(i, this.material)), this.update(); } dispose() { this.children[0].geometry.dispose(), this.children[0].material.dispose(); @@ -17649,65 +19254,68 @@ var Ry = class extends st { if (this.color !== void 0) this.material.color.set(this.color); else { let t = e.geometry.getAttribute("color"); - Nc.copy(this.light.color), Bc.copy(this.light.groundColor); + qu.copy(this.light.color), Yu.copy(this.light.groundColor); for(let n = 0, i = t.count; n < i; n++){ - let r = n < i / 2 ? Nc : Bc; + let r = n < i / 2 ? qu : Yu; t.setXYZ(n, r.r, r.g, r.b); } t.needsUpdate = !0; } - e.lookAt(Py.setFromMatrixPosition(this.light.matrixWorld).negate()); + this.light.updateWorldMatrix(!0, !1), e.lookAt(Bx.setFromMatrixPosition(this.light.matrixWorld).negate()); } -}, nu = class extends wt { +}, Ju = class extends en { constructor(e = 10, t = 10, n = 4473924, i = 8947848){ - n = new ae(n), i = new ae(i); - let r = t / 2, o = e / t, a = e / 2, l = [], c = []; - for(let d = 0, f = 0, m = -a; d <= t; d++, m += o){ - l.push(-a, 0, m, a, 0, m), l.push(m, 0, -a, m, 0, a); - let x = d === r ? n : i; - x.toArray(c, f), f += 3, x.toArray(c, f), f += 3, x.toArray(c, f), f += 3, x.toArray(c, f), f += 3; - } - let h = new _e; - h.setAttribute("position", new de(l, 3)), h.setAttribute("color", new de(c, 3)); - let u = new ft({ + n = new pe(n), i = new pe(i); + let r = t / 2, a = e / t, o = e / 2, c = [], l = []; + for(let d = 0, f = 0, m = -o; d <= t; d++, m += a){ + c.push(-o, 0, m, o, 0, m), c.push(m, 0, -o, m, 0, o); + let _ = d === r ? n : i; + _.toArray(l, f), f += 3, _.toArray(l, f), f += 3, _.toArray(l, f), f += 3, _.toArray(l, f), f += 3; + } + let h = new Ge; + h.setAttribute("position", new ve(c, 3)), h.setAttribute("color", new ve(l, 3)); + let u = new wt({ vertexColors: !0, toneMapped: !1 }); - super(h, u); - this.type = "GridHelper"; - } -}, Dy = class extends wt { - constructor(e = 10, t = 16, n = 8, i = 64, r = 4473924, o = 8947848){ - r = new ae(r), o = new ae(o); - let a = [], l = []; - for(let u = 0; u <= t; u++){ + super(h, u), this.type = "GridHelper"; + } + dispose() { + this.geometry.dispose(), this.material.dispose(); + } +}, $u = class extends en { + constructor(e = 10, t = 16, n = 8, i = 64, r = 4473924, a = 8947848){ + r = new pe(r), a = new pe(a); + let o = [], c = []; + if (t > 1) for(let u = 0; u < t; u++){ let d = u / t * (Math.PI * 2), f = Math.sin(d) * e, m = Math.cos(d) * e; - a.push(0, 0, 0), a.push(f, 0, m); - let x = u & 1 ? r : o; - l.push(x.r, x.g, x.b), l.push(x.r, x.g, x.b); + o.push(0, 0, 0), o.push(f, 0, m); + let _ = u & 1 ? r : a; + c.push(_.r, _.g, _.b), c.push(_.r, _.g, _.b); } - for(let u = 0; u <= n; u++){ - let d = u & 1 ? r : o, f = e - e / n * u; + for(let u = 0; u < n; u++){ + let d = u & 1 ? r : a, f = e - e / n * u; for(let m = 0; m < i; m++){ - let x = m / i * (Math.PI * 2), v = Math.sin(x) * f, g = Math.cos(x) * f; - a.push(v, 0, g), l.push(d.r, d.g, d.b), x = (m + 1) / i * (Math.PI * 2), v = Math.sin(x) * f, g = Math.cos(x) * f, a.push(v, 0, g), l.push(d.r, d.g, d.b); + let _ = m / i * (Math.PI * 2), g = Math.sin(_) * f, p = Math.cos(_) * f; + o.push(g, 0, p), c.push(d.r, d.g, d.b), _ = (m + 1) / i * (Math.PI * 2), g = Math.sin(_) * f, p = Math.cos(_) * f, o.push(g, 0, p), c.push(d.r, d.g, d.b); } } - let c = new _e; - c.setAttribute("position", new de(a, 3)), c.setAttribute("color", new de(l, 3)); - let h = new ft({ + let l = new Ge; + l.setAttribute("position", new ve(o, 3)), l.setAttribute("color", new ve(c, 3)); + let h = new wt({ vertexColors: !0, toneMapped: !1 }); - super(c, h); - this.type = "PolarGridHelper"; + super(l, h), this.type = "PolarGridHelper"; + } + dispose() { + this.geometry.dispose(), this.material.dispose(); } -}, zc = new M, As = new M, Uc = new M, Fy = class extends Ne { +}, Ku = new A, Ar = new A, Qu = new A, ju = class extends Je { constructor(e, t, n){ - super(); - this.light = e, this.light.updateMatrixWorld(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, t === void 0 && (t = 1); - let i = new _e; - i.setAttribute("position", new de([ + super(), this.light = e, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, this.type = "DirectionalLightHelper", t === void 0 && (t = 1); + let i = new Ge; + i.setAttribute("position", new ve([ -t, t, 0, @@ -17724,60 +19332,64 @@ var Ry = class extends st { t, 0 ], 3)); - let r = new ft({ + let r = new wt({ fog: !1, toneMapped: !1 }); - this.lightPlane = new on(i, r), this.add(this.lightPlane), i = new _e, i.setAttribute("position", new de([ + this.lightPlane = new bn(i, r), this.add(this.lightPlane), i = new Ge, i.setAttribute("position", new ve([ 0, 0, 0, 0, 0, 1 - ], 3)), this.targetLine = new on(i, r), this.add(this.targetLine), this.update(); + ], 3)), this.targetLine = new bn(i, r), this.add(this.targetLine), this.update(); } dispose() { this.lightPlane.geometry.dispose(), this.lightPlane.material.dispose(), this.targetLine.geometry.dispose(), this.targetLine.material.dispose(); } update() { - zc.setFromMatrixPosition(this.light.matrixWorld), As.setFromMatrixPosition(this.light.target.matrixWorld), Uc.subVectors(As, zc), this.lightPlane.lookAt(As), this.color !== void 0 ? (this.lightPlane.material.color.set(this.color), this.targetLine.material.color.set(this.color)) : (this.lightPlane.material.color.copy(this.light.color), this.targetLine.material.color.copy(this.light.color)), this.targetLine.lookAt(As), this.targetLine.scale.z = Uc.length(); + this.light.updateWorldMatrix(!0, !1), this.light.target.updateWorldMatrix(!0, !1), Ku.setFromMatrixPosition(this.light.matrixWorld), Ar.setFromMatrixPosition(this.light.target.matrixWorld), Qu.subVectors(Ar, Ku), this.lightPlane.lookAt(Ar), this.color !== void 0 ? (this.lightPlane.material.color.set(this.color), this.targetLine.material.color.set(this.color)) : (this.lightPlane.material.color.copy(this.light.color), this.targetLine.material.color.copy(this.light.color)), this.targetLine.lookAt(Ar), this.targetLine.scale.z = Qu.length(); } -}, Cs = new M, Qe = new Ir, Ny = class extends wt { +}, Rr = new A, ot = new Cs, ed = class extends en { constructor(e){ - let t = new _e, n = new ft({ + let t = new Ge, n = new wt({ color: 16777215, vertexColors: !0, toneMapped: !1 - }), i = [], r = [], o = {}, a = new ae(16755200), l = new ae(16711680), c = new ae(43775), h = new ae(16777215), u = new ae(3355443); - d("n1", "n2", a), d("n2", "n4", a), d("n4", "n3", a), d("n3", "n1", a), d("f1", "f2", a), d("f2", "f4", a), d("f4", "f3", a), d("f3", "f1", a), d("n1", "f1", a), d("n2", "f2", a), d("n3", "f3", a), d("n4", "f4", a), d("p", "n1", l), d("p", "n2", l), d("p", "n3", l), d("p", "n4", l), d("u1", "u2", c), d("u2", "u3", c), d("u3", "u1", c), d("c", "t", h), d("p", "c", u), d("cn1", "cn2", u), d("cn3", "cn4", u), d("cf1", "cf2", u), d("cf3", "cf4", u); - function d(m, x, v) { - f(m, v), f(x, v); + }), i = [], r = [], a = {}; + o("n1", "n2"), o("n2", "n4"), o("n4", "n3"), o("n3", "n1"), o("f1", "f2"), o("f2", "f4"), o("f4", "f3"), o("f3", "f1"), o("n1", "f1"), o("n2", "f2"), o("n3", "f3"), o("n4", "f4"), o("p", "n1"), o("p", "n2"), o("p", "n3"), o("p", "n4"), o("u1", "u2"), o("u2", "u3"), o("u3", "u1"), o("c", "t"), o("p", "c"), o("cn1", "cn2"), o("cn3", "cn4"), o("cf1", "cf2"), o("cf3", "cf4"); + function o(m, _) { + c(m), c(_); } - function f(m, x) { - i.push(0, 0, 0), r.push(x.r, x.g, x.b), o[m] === void 0 && (o[m] = []), o[m].push(i.length / 3 - 1); + function c(m) { + i.push(0, 0, 0), r.push(0, 0, 0), a[m] === void 0 && (a[m] = []), a[m].push(i.length / 3 - 1); } - t.setAttribute("position", new de(i, 3)), t.setAttribute("color", new de(r, 3)); - super(t, n); - this.type = "CameraHelper", this.camera = e, this.camera.updateProjectionMatrix && this.camera.updateProjectionMatrix(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.pointMap = o, this.update(); + t.setAttribute("position", new ve(i, 3)), t.setAttribute("color", new ve(r, 3)), super(t, n), this.type = "CameraHelper", this.camera = e, this.camera.updateProjectionMatrix && this.camera.updateProjectionMatrix(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.pointMap = a, this.update(); + let l = new pe(16755200), h = new pe(16711680), u = new pe(43775), d = new pe(16777215), f = new pe(3355443); + this.setColors(l, h, u, d, f); + } + setColors(e, t, n, i, r) { + let o = this.geometry.getAttribute("color"); + o.setXYZ(0, e.r, e.g, e.b), o.setXYZ(1, e.r, e.g, e.b), o.setXYZ(2, e.r, e.g, e.b), o.setXYZ(3, e.r, e.g, e.b), o.setXYZ(4, e.r, e.g, e.b), o.setXYZ(5, e.r, e.g, e.b), o.setXYZ(6, e.r, e.g, e.b), o.setXYZ(7, e.r, e.g, e.b), o.setXYZ(8, e.r, e.g, e.b), o.setXYZ(9, e.r, e.g, e.b), o.setXYZ(10, e.r, e.g, e.b), o.setXYZ(11, e.r, e.g, e.b), o.setXYZ(12, e.r, e.g, e.b), o.setXYZ(13, e.r, e.g, e.b), o.setXYZ(14, e.r, e.g, e.b), o.setXYZ(15, e.r, e.g, e.b), o.setXYZ(16, e.r, e.g, e.b), o.setXYZ(17, e.r, e.g, e.b), o.setXYZ(18, e.r, e.g, e.b), o.setXYZ(19, e.r, e.g, e.b), o.setXYZ(20, e.r, e.g, e.b), o.setXYZ(21, e.r, e.g, e.b), o.setXYZ(22, e.r, e.g, e.b), o.setXYZ(23, e.r, e.g, e.b), o.setXYZ(24, t.r, t.g, t.b), o.setXYZ(25, t.r, t.g, t.b), o.setXYZ(26, t.r, t.g, t.b), o.setXYZ(27, t.r, t.g, t.b), o.setXYZ(28, t.r, t.g, t.b), o.setXYZ(29, t.r, t.g, t.b), o.setXYZ(30, t.r, t.g, t.b), o.setXYZ(31, t.r, t.g, t.b), o.setXYZ(32, n.r, n.g, n.b), o.setXYZ(33, n.r, n.g, n.b), o.setXYZ(34, n.r, n.g, n.b), o.setXYZ(35, n.r, n.g, n.b), o.setXYZ(36, n.r, n.g, n.b), o.setXYZ(37, n.r, n.g, n.b), o.setXYZ(38, i.r, i.g, i.b), o.setXYZ(39, i.r, i.g, i.b), o.setXYZ(40, r.r, r.g, r.b), o.setXYZ(41, r.r, r.g, r.b), o.setXYZ(42, r.r, r.g, r.b), o.setXYZ(43, r.r, r.g, r.b), o.setXYZ(44, r.r, r.g, r.b), o.setXYZ(45, r.r, r.g, r.b), o.setXYZ(46, r.r, r.g, r.b), o.setXYZ(47, r.r, r.g, r.b), o.setXYZ(48, r.r, r.g, r.b), o.setXYZ(49, r.r, r.g, r.b), o.needsUpdate = !0; } update() { let e = this.geometry, t = this.pointMap, n = 1, i = 1; - Qe.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse), et("c", t, e, Qe, 0, 0, -1), et("t", t, e, Qe, 0, 0, 1), et("n1", t, e, Qe, -n, -i, -1), et("n2", t, e, Qe, n, -i, -1), et("n3", t, e, Qe, -n, i, -1), et("n4", t, e, Qe, n, i, -1), et("f1", t, e, Qe, -n, -i, 1), et("f2", t, e, Qe, n, -i, 1), et("f3", t, e, Qe, -n, i, 1), et("f4", t, e, Qe, n, i, 1), et("u1", t, e, Qe, n * .7, i * 1.1, -1), et("u2", t, e, Qe, -n * .7, i * 1.1, -1), et("u3", t, e, Qe, 0, i * 2, -1), et("cf1", t, e, Qe, -n, 0, 1), et("cf2", t, e, Qe, n, 0, 1), et("cf3", t, e, Qe, 0, -i, 1), et("cf4", t, e, Qe, 0, i, 1), et("cn1", t, e, Qe, -n, 0, -1), et("cn2", t, e, Qe, n, 0, -1), et("cn3", t, e, Qe, 0, -i, -1), et("cn4", t, e, Qe, 0, i, -1), e.getAttribute("position").needsUpdate = !0; + ot.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse), ht("c", t, e, ot, 0, 0, -1), ht("t", t, e, ot, 0, 0, 1), ht("n1", t, e, ot, -n, -i, -1), ht("n2", t, e, ot, n, -i, -1), ht("n3", t, e, ot, -n, i, -1), ht("n4", t, e, ot, n, i, -1), ht("f1", t, e, ot, -n, -i, 1), ht("f2", t, e, ot, n, -i, 1), ht("f3", t, e, ot, -n, i, 1), ht("f4", t, e, ot, n, i, 1), ht("u1", t, e, ot, n * .7, i * 1.1, -1), ht("u2", t, e, ot, -n * .7, i * 1.1, -1), ht("u3", t, e, ot, 0, i * 2, -1), ht("cf1", t, e, ot, -n, 0, 1), ht("cf2", t, e, ot, n, 0, 1), ht("cf3", t, e, ot, 0, -i, 1), ht("cf4", t, e, ot, 0, i, 1), ht("cn1", t, e, ot, -n, 0, -1), ht("cn2", t, e, ot, n, 0, -1), ht("cn3", t, e, ot, 0, -i, -1), ht("cn4", t, e, ot, 0, i, -1), e.getAttribute("position").needsUpdate = !0; } dispose() { this.geometry.dispose(), this.material.dispose(); } }; -function et(s, e, t, n, i, r, o) { - Cs.set(i, r, o).unproject(n); - let a = e[s]; - if (a !== void 0) { - let l = t.getAttribute("position"); - for(let c = 0, h = a.length; c < h; c++)l.setXYZ(a[c], Cs.x, Cs.y, Cs.z); +function ht(s1, e, t, n, i, r, a) { + Rr.set(i, r, a).unproject(n); + let o = e[s1]; + if (o !== void 0) { + let c = t.getAttribute("position"); + for(let l = 0, h = o.length; l < h; l++)c.setXYZ(o[l], Rr.x, Rr.y, Rr.z); } } -var Ls = new Lt, iu = class extends wt { +var Cr = new Qt, td = class extends en { constructor(e, t = 16776960){ let n = new Uint16Array([ 0, @@ -17804,26 +19416,27 @@ var Ls = new Lt, iu = class extends wt { 6, 3, 7 - ]), i = new Float32Array(8 * 3), r = new _e; - r.setIndex(new Ue(n, 1)), r.setAttribute("position", new Ue(i, 3)); - super(r, new ft({ + ]), i = new Float32Array(8 * 3), r = new Ge; + r.setIndex(new et(n, 1)), r.setAttribute("position", new et(i, 3)), super(r, new wt({ color: t, toneMapped: !1 - })); - this.object = e, this.type = "BoxHelper", this.matrixAutoUpdate = !1, this.update(); + })), this.object = e, this.type = "BoxHelper", this.matrixAutoUpdate = !1, this.update(); } update(e) { - if (e !== void 0 && console.warn("THREE.BoxHelper: .update() has no longer arguments."), this.object !== void 0 && Ls.setFromObject(this.object), Ls.isEmpty()) return; - let t = Ls.min, n = Ls.max, i = this.geometry.attributes.position, r = i.array; + if (e !== void 0 && console.warn("THREE.BoxHelper: .update() has no longer arguments."), this.object !== void 0 && Cr.setFromObject(this.object), Cr.isEmpty()) return; + let t = Cr.min, n = Cr.max, i = this.geometry.attributes.position, r = i.array; r[0] = n.x, r[1] = n.y, r[2] = n.z, r[3] = t.x, r[4] = n.y, r[5] = n.z, r[6] = t.x, r[7] = t.y, r[8] = n.z, r[9] = n.x, r[10] = t.y, r[11] = n.z, r[12] = n.x, r[13] = n.y, r[14] = t.z, r[15] = t.x, r[16] = n.y, r[17] = t.z, r[18] = t.x, r[19] = t.y, r[20] = t.z, r[21] = n.x, r[22] = t.y, r[23] = t.z, i.needsUpdate = !0, this.geometry.computeBoundingSphere(); } setFromObject(e) { return this.object = e, this.update(), this; } - copy(e) { - return wt.prototype.copy.call(this, e), this.object = e.object, this; + copy(e, t) { + return super.copy(e, t), this.object = e.object, this; + } + dispose() { + this.geometry.dispose(), this.material.dispose(); } -}, By = class extends wt { +}, nd = class extends en { constructor(e, t = 16776960){ let n = new Uint16Array([ 0, @@ -17875,79 +19488,72 @@ var Ls = new Lt, iu = class extends wt { 1, -1, -1 - ], r = new _e; - r.setIndex(new Ue(n, 1)), r.setAttribute("position", new de(i, 3)); - super(r, new ft({ + ], r = new Ge; + r.setIndex(new et(n, 1)), r.setAttribute("position", new ve(i, 3)), super(r, new wt({ color: t, toneMapped: !1 - })); - this.box = e, this.type = "Box3Helper", this.geometry.computeBoundingSphere(); + })), this.box = e, this.type = "Box3Helper", this.geometry.computeBoundingSphere(); } updateMatrixWorld(e) { let t = this.box; t.isEmpty() || (t.getCenter(this.position), t.getSize(this.scale), this.scale.multiplyScalar(.5), super.updateMatrixWorld(e)); } -}, zy = class extends on { + dispose() { + this.geometry.dispose(), this.material.dispose(); + } +}, id = class extends bn { constructor(e, t = 1, n = 16776960){ let i = n, r = [ 1, -1, - 1, + 0, -1, 1, - 1, + 0, -1, -1, + 0, 1, 1, - 1, - 1, + 0, -1, 1, - 1, + 0, -1, -1, - 1, + 0, 1, -1, - 1, - 1, - 1, - 1, - 0, 0, 1, - 0, - 0, + 1, 0 - ], o = new _e; - o.setAttribute("position", new de(r, 3)), o.computeBoundingSphere(); - super(o, new ft({ + ], a = new Ge; + a.setAttribute("position", new ve(r, 3)), a.computeBoundingSphere(), super(a, new wt({ color: i, toneMapped: !1 - })); - this.type = "PlaneHelper", this.plane = e, this.size = t; - let a = [ - 1, + })), this.type = "PlaneHelper", this.plane = e, this.size = t; + let o = [ 1, 1, + 0, -1, 1, - 1, + 0, -1, -1, + 0, 1, 1, - 1, - 1, + 0, -1, -1, - 1, + 0, 1, -1, - 1 - ], l = new _e; - l.setAttribute("position", new de(a, 3)), l.computeBoundingSphere(), this.add(new st(l, new hn({ + 0 + ], c = new Ge; + c.setAttribute("position", new ve(o, 3)), c.computeBoundingSphere(), this.add(new Mt(c, new Sn({ color: i, opacity: .2, transparent: !0, @@ -17956,1541 +19562,605 @@ var Ls = new Lt, iu = class extends wt { }))); } updateMatrixWorld(e) { - let t = -this.plane.constant; - Math.abs(t) < 1e-8 && (t = 1e-8), this.scale.set(.5 * this.size, .5 * this.size, t), this.children[0].material.side = t < 0 ? it : Ai, this.lookAt(this.plane.normal), super.updateMatrixWorld(e); + this.position.set(0, 0, 0), this.scale.set(.5 * this.size, .5 * this.size, 1), this.lookAt(this.plane.normal), this.translateZ(-this.plane.constant), super.updateMatrixWorld(e); } -}, Oc = new M, Rs, Ko, Uy = class extends Ne { - constructor(e = new M(0, 0, 1), t = new M(0, 0, 0), n = 1, i = 16776960, r = n * .2, o = r * .2){ - super(); - this.type = "ArrowHelper", Rs === void 0 && (Rs = new _e, Rs.setAttribute("position", new de([ + dispose() { + this.geometry.dispose(), this.material.dispose(), this.children[0].geometry.dispose(), this.children[0].material.dispose(); + } +}, sd = new A, Pr, ho, rd = class extends Je { + constructor(e = new A(0, 0, 1), t = new A(0, 0, 0), n = 1, i = 16776960, r = n * .2, a = r * .2){ + super(), this.type = "ArrowHelper", Pr === void 0 && (Pr = new Ge, Pr.setAttribute("position", new ve([ 0, 0, 0, 0, 1, 0 - ], 3)), Ko = new Jn(0, .5, 1, 5, 1), Ko.translate(0, -.5, 0)), this.position.copy(t), this.line = new on(Rs, new ft({ + ], 3)), ho = new Ns(0, .5, 1, 5, 1), ho.translate(0, -.5, 0)), this.position.copy(t), this.line = new bn(Pr, new wt({ color: i, toneMapped: !1 - })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new st(Ko, new hn({ + })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new Mt(ho, new Sn({ color: i, toneMapped: !1 - })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(e), this.setLength(n, r, o); + })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(e), this.setLength(n, r, a); } setDirection(e) { if (e.y > .99999) this.quaternion.set(0, 0, 0, 1); else if (e.y < -.99999) this.quaternion.set(1, 0, 0, 0); else { - Oc.set(e.z, 0, -e.x).normalize(); + sd.set(e.z, 0, -e.x).normalize(); let t = Math.acos(e.y); - this.quaternion.setFromAxisAngle(Oc, t); - } - } - setLength(e, t = e * .2, n = t * .2) { - this.line.scale.set(1, Math.max(1e-4, e - t), 1), this.line.updateMatrix(), this.cone.scale.set(n, t, n), this.cone.position.y = e, this.cone.updateMatrix(); - } - setColor(e) { - this.line.material.color.set(e), this.cone.material.color.set(e); - } - copy(e) { - return super.copy(e, !1), this.line.copy(e.line), this.cone.copy(e.cone), this; - } -}, ru = class extends wt { - constructor(e = 1){ - let t = [ - 0, - 0, - 0, - e, - 0, - 0, - 0, - 0, - 0, - 0, - e, - 0, - 0, - 0, - 0, - 0, - 0, - e - ], n = [ - 1, - 0, - 0, - 1, - .6, - 0, - 0, - 1, - 0, - .6, - 1, - 0, - 0, - 0, - 1, - 0, - .6, - 1 - ], i = new _e; - i.setAttribute("position", new de(t, 3)), i.setAttribute("color", new de(n, 3)); - let r = new ft({ - vertexColors: !0, - toneMapped: !1 - }); - super(i, r); - this.type = "AxesHelper"; - } - setColors(e, t, n) { - let i = new ae, r = this.geometry.attributes.color.array; - return i.set(e), i.toArray(r, 0), i.toArray(r, 3), i.set(t), i.toArray(r, 6), i.toArray(r, 9), i.set(n), i.toArray(r, 12), i.toArray(r, 15), this.geometry.attributes.color.needsUpdate = !0, this; - } - dispose() { - this.geometry.dispose(), this.material.dispose(); - } -}, Oy = class { - constructor(){ - this.type = "ShapePath", this.color = new ae, this.subPaths = [], this.currentPath = null; - } - moveTo(e, t) { - return this.currentPath = new gr, this.subPaths.push(this.currentPath), this.currentPath.moveTo(e, t), this; - } - lineTo(e, t) { - return this.currentPath.lineTo(e, t), this; - } - quadraticCurveTo(e, t, n, i) { - return this.currentPath.quadraticCurveTo(e, t, n, i), this; - } - bezierCurveTo(e, t, n, i, r, o) { - return this.currentPath.bezierCurveTo(e, t, n, i, r, o), this; - } - splineThru(e) { - return this.currentPath.splineThru(e), this; - } - toShapes(e, t) { - function n(p) { - let _ = []; - for(let y = 0, b = p.length; y < b; y++){ - let A = p[y], L = new Xt; - L.curves = A.curves, _.push(L); - } - return _; - } - function i(p, _) { - let y = _.length, b = !1; - for(let A = y - 1, L = 0; L < y; A = L++){ - let I = _[A], k = _[L], B = k.x - I.x, P = k.y - I.y; - if (Math.abs(P) > Number.EPSILON) { - if (P < 0 && (I = _[L], B = -B, k = _[A], P = -P), p.y < I.y || p.y > k.y) continue; - if (p.y === I.y) { - if (p.x === I.x) return !0; - } else { - let w = P * (p.x - I.x) - B * (p.y - I.y); - if (w === 0) return !0; - if (w < 0) continue; - b = !b; - } - } else { - if (p.y !== I.y) continue; - if (k.x <= p.x && p.x <= I.x || I.x <= p.x && p.x <= k.x) return !0; - } - } - return b; - } - let r = Jt.isClockWise, o = this.subPaths; - if (o.length === 0) return []; - if (t === !0) return n(o); - let a, l, c, h = []; - if (o.length === 1) return l = o[0], c = new Xt, c.curves = l.curves, h.push(c), h; - let u = !r(o[0].getPoints()); - u = e ? !u : u; - let d = [], f = [], m = [], x = 0, v; - f[x] = void 0, m[x] = []; - for(let p = 0, _ = o.length; p < _; p++)l = o[p], v = l.getPoints(), a = r(v), a = e ? !a : a, a ? (!u && f[x] && x++, f[x] = { - s: new Xt, - p: v - }, f[x].s.curves = l.curves, u && x++, m[x] = []) : m[x].push({ - h: l, - p: v[0] - }); - if (!f[0]) return n(o); - if (f.length > 1) { - let p = !1, _ = []; - for(let y = 0, b = f.length; y < b; y++)d[y] = []; - for(let y = 0, b = f.length; y < b; y++){ - let A = m[y]; - for(let L = 0; L < A.length; L++){ - let I = A[L], k = !0; - for(let B = 0; B < f.length; B++)i(I.p, f[B].p) && (y !== B && _.push({ - froms: y, - tos: B, - hole: L - }), k ? (k = !1, d[B].push(I)) : p = !0); - k && d[y].push(I); - } - } - _.length > 0 && (p || (m = d)); - } - let g; - for(let p = 0, _ = f.length; p < _; p++){ - c = f[p].s, h.push(c), g = m[p]; - for(let y = 0, b = g.length; y < b; y++)c.holes.push(g[y].h); - } - return h; - } -}, su = new Float32Array(1), Hy = new Int32Array(su.buffer), ky = class { - static toHalfFloat(e) { - e > 65504 && (console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."), e = 65504), su[0] = e; - let t = Hy[0], n = t >> 16 & 32768, i = t >> 12 & 2047, r = t >> 23 & 255; - return r < 103 ? n : r > 142 ? (n |= 31744, n |= (r == 255 ? 0 : 1) && t & 8388607, n) : r < 113 ? (i |= 2048, n |= (i >> 114 - r) + (i >> 113 - r & 1), n) : (n |= r - 112 << 10 | i >> 1, n += i & 1, n); - } -}, b0 = 0, w0 = 1, S0 = 0, T0 = 1, E0 = 2; -function A0(s) { - return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."), s; -} -function C0(s = []) { - return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."), s.isMultiMaterial = !0, s.materials = s, s.clone = function() { - return s.slice(); - }, s; -} -function L0(s, e) { - return console.warn("THREE.PointCloud has been renamed to THREE.Points."), new zr(s, e); -} -function R0(s) { - return console.warn("THREE.Particle has been renamed to THREE.Sprite."), new ro(s); -} -function P0(s, e) { - return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."), new zr(s, e); -} -function I0(s) { - return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."), new jn(s); -} -function D0(s) { - return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."), new jn(s); -} -function F0(s) { - return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."), new jn(s); -} -function N0(s, e, t) { - return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."), new M(s, e, t); -} -function B0(s, e) { - return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."), new Ue(s, e).setUsage(ur); -} -function z0(s, e) { - return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."), new jc(s, e); -} -function U0(s, e) { - return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."), new Qc(s, e); -} -function O0(s, e) { - return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."), new Kc(s, e); -} -function H0(s, e) { - return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."), new eh(s, e); -} -function k0(s, e) { - return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."), new Ys(s, e); -} -function G0(s, e) { - return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."), new th(s, e); -} -function V0(s, e) { - return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."), new Zs(s, e); -} -function W0(s, e) { - return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."), new de(s, e); -} -function q0(s, e) { - return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."), new ih(s, e); -} -Ct.create = function(s, e) { - return console.log("THREE.Curve.create() has been deprecated"), s.prototype = Object.create(Ct.prototype), s.prototype.constructor = s, s.prototype.getPoint = e, s; -}; -gr.prototype.fromPoints = function(s) { - return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."), this.setFromPoints(s); -}; -function X0(s) { - return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."), new ru(s); -} -function J0(s, e) { - return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."), new iu(s, e); -} -function Y0(s, e) { - return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."), new wt(new _a(s.geometry), new ft({ - color: e !== void 0 ? e : 16777215 - })); -} -nu.prototype.setColors = function() { - console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead."); -}; -eu.prototype.update = function() { - console.error("THREE.SkeletonHelper: update() no longer needs to be called."); -}; -function Z0(s, e) { - return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."), new wt(new Ea(s.geometry), new ft({ - color: e !== void 0 ? e : 16777215 - })); -} -bt.prototype.extractUrlBase = function(s) { - return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."), Gs.extractUrlBase(s); -}; -bt.Handlers = { - add: function() { - console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead."); - }, - get: function() { - console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead."); - } -}; -function $0(s) { - return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."), new Yt(s); -} -function j0(s) { - return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."), new Nh(s); -} -qi.prototype.center = function(s) { - return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."), this.getCenter(s); -}; -qi.prototype.empty = function() { - return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."), this.isEmpty(); -}; -qi.prototype.isIntersectionBox = function(s) { - return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(s); -}; -qi.prototype.size = function(s) { - return console.warn("THREE.Box2: .size() has been renamed to .getSize()."), this.getSize(s); -}; -Lt.prototype.center = function(s) { - return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."), this.getCenter(s); -}; -Lt.prototype.empty = function() { - return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."), this.isEmpty(); -}; -Lt.prototype.isIntersectionBox = function(s) { - return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(s); -}; -Lt.prototype.isIntersectionSphere = function(s) { - return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(s); -}; -Lt.prototype.size = function(s) { - return console.warn("THREE.Box3: .size() has been renamed to .getSize()."), this.getSize(s); -}; -An.prototype.empty = function() { - return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."), this.isEmpty(); -}; -Dr.prototype.setFromMatrix = function(s) { - return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."), this.setFromProjectionMatrix(s); -}; -Kh.prototype.center = function(s) { - return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."), this.getCenter(s); -}; -lt.prototype.flattenToArrayOffset = function(s, e) { - return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(s, e); -}; -lt.prototype.multiplyVector3 = function(s) { - return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."), s.applyMatrix3(this); -}; -lt.prototype.multiplyVector3Array = function() { - console.error("THREE.Matrix3: .multiplyVector3Array() has been removed."); -}; -lt.prototype.applyToBufferAttribute = function(s) { - return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."), s.applyMatrix3(this); -}; -lt.prototype.applyToVector3Array = function() { - console.error("THREE.Matrix3: .applyToVector3Array() has been removed."); -}; -lt.prototype.getInverse = function(s) { - return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."), this.copy(s).invert(); -}; -pe.prototype.extractPosition = function(s) { - return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."), this.copyPosition(s); -}; -pe.prototype.flattenToArrayOffset = function(s, e) { - return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(s, e); -}; -pe.prototype.getPosition = function() { - return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."), new M().setFromMatrixColumn(this, 3); -}; -pe.prototype.setRotationFromQuaternion = function(s) { - return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."), this.makeRotationFromQuaternion(s); -}; -pe.prototype.multiplyToArray = function() { - console.warn("THREE.Matrix4: .multiplyToArray() has been removed."); -}; -pe.prototype.multiplyVector3 = function(s) { - return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.multiplyVector4 = function(s) { - return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.multiplyVector3Array = function() { - console.error("THREE.Matrix4: .multiplyVector3Array() has been removed."); -}; -pe.prototype.rotateAxis = function(s) { - console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."), s.transformDirection(this); -}; -pe.prototype.crossVector = function(s) { - return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.translate = function() { - console.error("THREE.Matrix4: .translate() has been removed."); -}; -pe.prototype.rotateX = function() { - console.error("THREE.Matrix4: .rotateX() has been removed."); -}; -pe.prototype.rotateY = function() { - console.error("THREE.Matrix4: .rotateY() has been removed."); -}; -pe.prototype.rotateZ = function() { - console.error("THREE.Matrix4: .rotateZ() has been removed."); -}; -pe.prototype.rotateByAxis = function() { - console.error("THREE.Matrix4: .rotateByAxis() has been removed."); -}; -pe.prototype.applyToBufferAttribute = function(s) { - return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.applyToVector3Array = function() { - console.error("THREE.Matrix4: .applyToVector3Array() has been removed."); -}; -pe.prototype.makeFrustum = function(s, e, t, n, i, r) { - return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."), this.makePerspective(s, e, n, t, i, r); -}; -pe.prototype.getInverse = function(s) { - return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."), this.copy(s).invert(); -}; -Wt.prototype.isIntersectionLine = function(s) { - return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."), this.intersectsLine(s); -}; -gt.prototype.multiplyVector3 = function(s) { - return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."), s.applyQuaternion(this); -}; -gt.prototype.inverse = function() { - return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."), this.invert(); -}; -Cn.prototype.isIntersectionBox = function(s) { - return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(s); -}; -Cn.prototype.isIntersectionPlane = function(s) { - return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."), this.intersectsPlane(s); -}; -Cn.prototype.isIntersectionSphere = function(s) { - return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(s); -}; -nt.prototype.area = function() { - return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."), this.getArea(); -}; -nt.prototype.barycoordFromPoint = function(s, e) { - return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), this.getBarycoord(s, e); -}; -nt.prototype.midpoint = function(s) { - return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."), this.getMidpoint(s); -}; -nt.prototypenormal = function(s) { - return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), this.getNormal(s); -}; -nt.prototype.plane = function(s) { - return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."), this.getPlane(s); -}; -nt.barycoordFromPoint = function(s, e, t, n, i) { - return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), nt.getBarycoord(s, e, t, n, i); -}; -nt.normal = function(s, e, t, n) { - return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), nt.getNormal(s, e, t, n); -}; -Xt.prototype.extractAllPoints = function(s) { - return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."), this.extractPoints(s); -}; -Xt.prototype.extrude = function(s) { - return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."), new ln(this, s); -}; -Xt.prototype.makeGeometry = function(s) { - return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."), new Di(this, s); -}; -X.prototype.fromAttribute = function(s, e, t) { - return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(s, e, t); -}; -X.prototype.distanceToManhattan = function(s) { - return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(s); -}; -X.prototype.lengthManhattan = function() { - return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); -}; -M.prototype.setEulerFromRotationMatrix = function() { - console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead."); -}; -M.prototype.setEulerFromQuaternion = function() { - console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead."); -}; -M.prototype.getPositionFromMatrix = function(s) { - return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."), this.setFromMatrixPosition(s); -}; -M.prototype.getScaleFromMatrix = function(s) { - return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."), this.setFromMatrixScale(s); -}; -M.prototype.getColumnFromMatrix = function(s, e) { - return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."), this.setFromMatrixColumn(e, s); -}; -M.prototype.applyProjection = function(s) { - return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."), this.applyMatrix4(s); -}; -M.prototype.fromAttribute = function(s, e, t) { - return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(s, e, t); -}; -M.prototype.distanceToManhattan = function(s) { - return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(s); -}; -M.prototype.lengthManhattan = function() { - return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); -}; -Ve.prototype.fromAttribute = function(s, e, t) { - return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(s, e, t); -}; -Ve.prototype.lengthManhattan = function() { - return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); -}; -Ne.prototype.getChildByName = function(s) { - return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."), this.getObjectByName(s); -}; -Ne.prototype.renderDepth = function() { - console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead."); -}; -Ne.prototype.translate = function(s, e) { - return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."), this.translateOnAxis(e, s); -}; -Ne.prototype.getWorldRotation = function() { - console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead."); -}; -Ne.prototype.applyMatrix = function(s) { - return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."), this.applyMatrix4(s); -}; -Object.defineProperties(Ne.prototype, { - eulerOrder: { - get: function() { - return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order; - }, - set: function(s) { - console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order = s; - } - }, - useQuaternion: { - get: function() { - console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); - }, - set: function() { - console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); + this.quaternion.setFromAxisAngle(sd, t); } } -}); -st.prototype.setDrawMode = function() { - console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); -}; -Object.defineProperties(st.prototype, { - drawMode: { - get: function() { - return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."), Fd; - }, - set: function() { - console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); - } + setLength(e, t = e * .2, n = t * .2) { + this.line.scale.set(1, Math.max(1e-4, e - t), 1), this.line.updateMatrix(), this.cone.scale.set(n, t, n), this.cone.position.y = e, this.cone.updateMatrix(); } -}); -so.prototype.initBones = function() { - console.error("THREE.SkinnedMesh: initBones() has been removed."); -}; -ut.prototype.setLens = function(s, e) { - console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."), e !== void 0 && (this.filmGauge = e), this.setFocalLength(s); -}; -Object.defineProperties(Bt.prototype, { - onlyShadow: { - set: function() { - console.warn("THREE.Light: .onlyShadow has been removed."); - } - }, - shadowCameraFov: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."), this.shadow.camera.fov = s; - } - }, - shadowCameraLeft: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."), this.shadow.camera.left = s; - } - }, - shadowCameraRight: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."), this.shadow.camera.right = s; - } - }, - shadowCameraTop: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."), this.shadow.camera.top = s; - } - }, - shadowCameraBottom: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."), this.shadow.camera.bottom = s; - } - }, - shadowCameraNear: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."), this.shadow.camera.near = s; - } - }, - shadowCameraFar: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."), this.shadow.camera.far = s; - } - }, - shadowCameraVisible: { - set: function() { - console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead."); - } - }, - shadowBias: { - set: function(s) { - console.warn("THREE.Light: .shadowBias is now .shadow.bias."), this.shadow.bias = s; - } - }, - shadowDarkness: { - set: function() { - console.warn("THREE.Light: .shadowDarkness has been removed."); - } - }, - shadowMapWidth: { - set: function(s) { - console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."), this.shadow.mapSize.width = s; - } - }, - shadowMapHeight: { - set: function(s) { - console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."), this.shadow.mapSize.height = s; - } + setColor(e) { + this.line.material.color.set(e), this.cone.material.color.set(e); } -}); -Object.defineProperties(Ue.prototype, { - length: { - get: function() { - return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."), this.array.length; - } - }, - dynamic: { - get: function() { - return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."), this.usage === ur; - }, - set: function() { - console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."), this.setUsage(ur); - } + copy(e) { + return super.copy(e, !1), this.line.copy(e.line), this.cone.copy(e.cone), this; } -}); -Ue.prototype.setDynamic = function(s) { - return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."), this.setUsage(s === !0 ? ur : hr), this; -}; -Ue.prototype.copyIndicesArray = function() { - console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed."); -}, Ue.prototype.setArray = function() { - console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); -}; -_e.prototype.addIndex = function(s) { - console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."), this.setIndex(s); -}; -_e.prototype.addAttribute = function(s, e) { - return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."), !(e && e.isBufferAttribute) && !(e && e.isInterleavedBufferAttribute) ? (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."), this.setAttribute(s, new Ue(arguments[1], arguments[2]))) : s === "index" ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."), this.setIndex(e), this) : this.setAttribute(s, e); -}; -_e.prototype.addDrawCall = function(s, e, t) { - t !== void 0 && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."), console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."), this.addGroup(s, e); -}; -_e.prototype.clearDrawCalls = function() { - console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."), this.clearGroups(); -}; -_e.prototype.computeOffsets = function() { - console.warn("THREE.BufferGeometry: .computeOffsets() has been removed."); -}; -_e.prototype.removeAttribute = function(s) { - return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."), this.deleteAttribute(s); -}; -_e.prototype.applyMatrix = function(s) { - return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."), this.applyMatrix4(s); -}; -Object.defineProperties(_e.prototype, { - drawcalls: { - get: function() { - return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."), this.groups; - } - }, - offsets: { - get: function() { - return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."), this.groups; - } + dispose() { + this.line.geometry.dispose(), this.line.material.dispose(), this.cone.geometry.dispose(), this.cone.material.dispose(); } -}); -$n.prototype.setDynamic = function(s) { - return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."), this.setUsage(s === !0 ? ur : hr), this; -}; -$n.prototype.setArray = function() { - console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); -}; -ln.prototype.getArrays = function() { - console.error("THREE.ExtrudeGeometry: .getArrays() has been removed."); -}; -ln.prototype.addShapeList = function() { - console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed."); -}; -ln.prototype.addShape = function() { - console.error("THREE.ExtrudeGeometry: .addShape() has been removed."); -}; -no.prototype.dispose = function() { - console.error("THREE.Scene: .dispose() has been removed."); -}; -go.prototype.onUpdate = function() { - return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."), this; -}; -Object.defineProperties(dt.prototype, { - wrapAround: { - get: function() { - console.warn("THREE.Material: .wrapAround has been removed."); - }, - set: function() { - console.warn("THREE.Material: .wrapAround has been removed."); - } - }, - overdraw: { - get: function() { - console.warn("THREE.Material: .overdraw has been removed."); - }, - set: function() { - console.warn("THREE.Material: .overdraw has been removed."); - } - }, - wrapRGB: { - get: function() { - return console.warn("THREE.Material: .wrapRGB has been removed."), new ae; - } - }, - shading: { - get: function() { - console.error("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."); - }, - set: function(s) { - console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = s === kc; - } - }, - stencilMask: { - get: function() { - return console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."), this.stencilFuncMask; - }, - set: function(s) { - console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."), this.stencilFuncMask = s; - } - }, - vertexTangents: { - get: function() { - console.warn("THREE." + this.type + ": .vertexTangents has been removed."); - }, - set: function() { - console.warn("THREE." + this.type + ": .vertexTangents has been removed."); - } +}, ad = class extends en { + constructor(e = 1){ + let t = [ + 0, + 0, + 0, + e, + 0, + 0, + 0, + 0, + 0, + 0, + e, + 0, + 0, + 0, + 0, + 0, + 0, + e + ], n = [ + 1, + 0, + 0, + 1, + .6, + 0, + 0, + 1, + 0, + .6, + 1, + 0, + 0, + 0, + 1, + 0, + .6, + 1 + ], i = new Ge; + i.setAttribute("position", new ve(t, 3)), i.setAttribute("color", new ve(n, 3)); + let r = new wt({ + vertexColors: !0, + toneMapped: !1 + }); + super(i, r), this.type = "AxesHelper"; } -}); -Object.defineProperties(sn.prototype, { - derivatives: { - get: function() { - return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives; - }, - set: function(s) { - console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives = s; - } + setColors(e, t, n) { + let i = new pe, r = this.geometry.attributes.color.array; + return i.set(e), i.toArray(r, 0), i.toArray(r, 3), i.set(t), i.toArray(r, 6), i.toArray(r, 9), i.set(n), i.toArray(r, 12), i.toArray(r, 15), this.geometry.attributes.color.needsUpdate = !0, this; } -}); -qe.prototype.clearTarget = function(s, e, t, n) { - console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."), this.setRenderTarget(s), this.clear(e, t, n); -}; -qe.prototype.animate = function(s) { - console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."), this.setAnimationLoop(s); -}; -qe.prototype.getCurrentRenderTarget = function() { - return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."), this.getRenderTarget(); -}; -qe.prototype.getMaxAnisotropy = function() { - return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."), this.capabilities.getMaxAnisotropy(); -}; -qe.prototype.getPrecision = function() { - return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."), this.capabilities.precision; -}; -qe.prototype.resetGLState = function() { - return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."), this.state.reset(); -}; -qe.prototype.supportsFloatTextures = function() { - return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."), this.extensions.get("OES_texture_float"); -}; -qe.prototype.supportsHalfFloatTextures = function() { - return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."), this.extensions.get("OES_texture_half_float"); -}; -qe.prototype.supportsStandardDerivatives = function() { - return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."), this.extensions.get("OES_standard_derivatives"); -}; -qe.prototype.supportsCompressedTextureS3TC = function() { - return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."), this.extensions.get("WEBGL_compressed_texture_s3tc"); -}; -qe.prototype.supportsCompressedTexturePVRTC = function() { - return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."), this.extensions.get("WEBGL_compressed_texture_pvrtc"); -}; -qe.prototype.supportsBlendMinMax = function() { - return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."), this.extensions.get("EXT_blend_minmax"); -}; -qe.prototype.supportsVertexTextures = function() { - return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."), this.capabilities.vertexTextures; -}; -qe.prototype.supportsInstancedArrays = function() { - return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."), this.extensions.get("ANGLE_instanced_arrays"); -}; -qe.prototype.enableScissorTest = function(s) { - console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."), this.setScissorTest(s); -}; -qe.prototype.initMaterial = function() { - console.warn("THREE.WebGLRenderer: .initMaterial() has been removed."); -}; -qe.prototype.addPrePlugin = function() { - console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed."); -}; -qe.prototype.addPostPlugin = function() { - console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed."); -}; -qe.prototype.updateShadowMap = function() { - console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed."); -}; -qe.prototype.setFaceCulling = function() { - console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed."); -}; -qe.prototype.allocTextureUnit = function() { - console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed."); -}; -qe.prototype.setTexture = function() { - console.warn("THREE.WebGLRenderer: .setTexture() has been removed."); -}; -qe.prototype.setTexture2D = function() { - console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed."); -}; -qe.prototype.setTextureCube = function() { - console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed."); -}; -qe.prototype.getActiveMipMapLevel = function() { - return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."), this.getActiveMipmapLevel(); -}; -Object.defineProperties(qe.prototype, { - shadowMapEnabled: { - get: function() { - return this.shadowMap.enabled; - }, - set: function(s) { - console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."), this.shadowMap.enabled = s; - } - }, - shadowMapType: { - get: function() { - return this.shadowMap.type; - }, - set: function(s) { - console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."), this.shadowMap.type = s; - } - }, - shadowMapCullFace: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); - } - }, - context: { - get: function() { - return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."), this.getContext(); - } - }, - vr: { - get: function() { - return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"), this.xr; - } - }, - gammaInput: { - get: function() { - return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."), !1; - }, - set: function() { - console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."); - } - }, - gammaOutput: { - get: function() { - return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."), !1; - }, - set: function(s) { - console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."), this.outputEncoding = s === !0 ? Oi : Nt; - } - }, - toneMappingWhitePoint: { - get: function() { - return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."), 1; - }, - set: function() { - console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."); - } - }, - gammaFactor: { - get: function() { - return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."), 2; - }, - set: function() { - console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."); - } + dispose() { + this.geometry.dispose(), this.material.dispose(); } -}); -Object.defineProperties(yh.prototype, { - cullFace: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); - } - }, - renderReverseSided: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); - } - }, - renderSingleSided: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); - } +}, od = class { + constructor(){ + this.type = "ShapePath", this.color = new pe, this.subPaths = [], this.currentPath = null; } -}); -function Q0(s, e, t) { - return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."), new js(s, t); -} -Object.defineProperties(At.prototype, { - wrapS: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS = s; - } - }, - wrapT: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT = s; - } - }, - magFilter: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter = s; - } - }, - minFilter: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter = s; - } - }, - anisotropy: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy = s; - } - }, - offset: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset = s; - } - }, - repeat: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat = s; - } - }, - format: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format = s; - } - }, - type: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type = s; + moveTo(e, t) { + return this.currentPath = new ji, this.subPaths.push(this.currentPath), this.currentPath.moveTo(e, t), this; + } + lineTo(e, t) { + return this.currentPath.lineTo(e, t), this; + } + quadraticCurveTo(e, t, n, i) { + return this.currentPath.quadraticCurveTo(e, t, n, i), this; + } + bezierCurveTo(e, t, n, i, r, a) { + return this.currentPath.bezierCurveTo(e, t, n, i, r, a), this; + } + splineThru(e) { + return this.currentPath.splineThru(e), this; + } + toShapes(e) { + function t(p) { + let v = []; + for(let x = 0, y = p.length; x < y; x++){ + let b = p[x], w = new Fn; + w.curves = b.curves, v.push(w); + } + return v; + } + function n(p, v) { + let x = v.length, y = !1; + for(let b = x - 1, w = 0; w < x; b = w++){ + let R = v[b], I = v[w], M = I.x - R.x, T = I.y - R.y; + if (Math.abs(T) > Number.EPSILON) { + if (T < 0 && (R = v[w], M = -M, I = v[b], T = -T), p.y < R.y || p.y > I.y) continue; + if (p.y === R.y) { + if (p.x === R.x) return !0; + } else { + let O = T * (p.x - R.x) - M * (p.y - R.y); + if (O === 0) return !0; + if (O < 0) continue; + y = !y; + } + } else { + if (p.y !== R.y) continue; + if (I.x <= p.x && p.x <= R.x || R.x <= p.x && p.x <= I.x) return !0; + } + } + return y; + } + let i = yn.isClockWise, r = this.subPaths; + if (r.length === 0) return []; + let a, o, c, l = []; + if (r.length === 1) return o = r[0], c = new Fn, c.curves = o.curves, l.push(c), l; + let h = !i(r[0].getPoints()); + h = e ? !h : h; + let u = [], d = [], f = [], m = 0, _; + d[m] = void 0, f[m] = []; + for(let p = 0, v = r.length; p < v; p++)o = r[p], _ = o.getPoints(), a = i(_), a = e ? !a : a, a ? (!h && d[m] && m++, d[m] = { + s: new Fn, + p: _ + }, d[m].s.curves = o.curves, h && m++, f[m] = []) : f[m].push({ + h: o, + p: _[0] + }); + if (!d[0]) return t(r); + if (d.length > 1) { + let p = !1, v = 0; + for(let x = 0, y = d.length; x < y; x++)u[x] = []; + for(let x = 0, y = d.length; x < y; x++){ + let b = f[x]; + for(let w = 0; w < b.length; w++){ + let R = b[w], I = !0; + for(let M = 0; M < d.length; M++)n(R.p, d[M].p) && (x !== M && v++, I ? (I = !1, u[M].push(R)) : p = !0); + I && u[x].push(R); + } + } + v > 0 && p === !1 && (f = u); } - }, - generateMipmaps: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps = s; + let g; + for(let p = 0, v = d.length; p < v; p++){ + c = d[p].s, l.push(c), g = f[p]; + for(let x = 0, y = g.length; x < y; x++)c.holes.push(g[x].h); } - } -}); -Za.prototype.load = function(s) { - console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead."); - let e = this; - return new kh().load(s, function(n) { - e.setBuffer(n); - }), this; -}; -qh.prototype.getData = function() { - return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."), this.getFrequencyData(); -}; -$s.prototype.updateCubeMap = function(s, e) { - return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."), this.update(s, e); -}; -$s.prototype.clear = function(s, e, t, n) { - return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."), this.renderTarget.clear(s, e, t, n); -}; -Yn.crossOrigin = void 0; -Yn.loadTexture = function(s, e, t, n) { - console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead."); - let i = new Bh; - i.setCrossOrigin(this.crossOrigin); - let r = i.load(s, t, void 0, n); - return e && (r.mapping = e), r; -}; -Yn.loadTextureCube = function(s, e, t, n) { - console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead."); - let i = new Fh; - i.setCrossOrigin(this.crossOrigin); - let r = i.load(s, t, void 0, n); - return e && (r.mapping = e), r; -}; -Yn.loadCompressedTexture = function() { - console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead."); -}; -Yn.loadCompressedTextureCube = function() { - console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead."); -}; -function K0() { - console.error("THREE.CanvasRenderer has been removed"); -} -function ev() { - console.error("THREE.JSONLoader has been removed."); -} -var tv = { - createMultiMaterialObject: function() { - console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js"); - }, - detach: function() { - console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js"); - }, - attach: function() { - console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js"); + return l; } }; -function nv() { - console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js"); -} -function iv() { - return console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"), new _e; -} -function rv() { - return console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"), new _e; -} -function sv() { - console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js"); -} -function ov() { - console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js"); -} -function av() { - console.error("THREE.ImmediateRenderObject has been removed."); -} typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register", { detail: { - revision: ca + revision: Hc } })); -typeof window < "u" && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = ca); +typeof window < "u" && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = Hc); const mod = { - ACESFilmicToneMapping: Uu, - AddEquation: _i, - AddOperation: Fu, - AdditiveAnimationBlendMode: qc, - AdditiveBlending: nl, - AlphaFormat: Xu, - AlwaysDepth: Au, - AlwaysStencilFunc: Ud, - AmbientLight: qa, - AmbientLightProbe: Vh, - AnimationClip: Lr, - AnimationLoader: cy, - AnimationMixer: $h, - AnimationObjectGroup: Yh, - AnimationUtils: Ze, - ArcCurve: Ma, - ArrayCamera: ga, - ArrowHelper: Uy, - Audio: Za, - AudioAnalyser: qh, - AudioContext: Hh, - AudioListener: my, - AudioLoader: kh, - AxesHelper: ru, - AxisHelper: X0, - BackSide: it, - BasicDepthPacking: Nd, - BasicShadowMap: qy, - BinaryTextureLoader: j0, - Bone: oo, - BooleanKeyframeTrack: Qn, - BoundingBoxHelper: J0, - Box2: qi, - Box3: Lt, - Box3Helper: By, - BoxBufferGeometry: wn, - BoxGeometry: wn, - BoxHelper: iu, - BufferAttribute: Ue, - BufferGeometry: _e, - BufferGeometryLoader: Uh, - ByteType: Hu, - Cache: Ni, - Camera: Ir, - CameraHelper: Ny, - CanvasRenderer: K0, - CanvasTexture: Th, - CatmullRomCurve3: wa, - CineonToneMapping: zu, - CircleBufferGeometry: fr, - CircleGeometry: fr, - ClampToEdgeWrapping: vt, - Clock: Wh, - Color: ae, - ColorKeyframeTrack: Ba, - CompressedTexture: va, - CompressedTextureLoader: hy, - ConeBufferGeometry: pr, - ConeGeometry: pr, - CubeCamera: $s, - CubeReflectionMapping: Bi, - CubeRefractionMapping: zi, - CubeTexture: ki, - CubeTextureLoader: Fh, - CubeUVReflectionMapping: Pr, - CubeUVRefractionMapping: Ws, - CubicBezierCurve: lo, - CubicBezierCurve3: Sa, - CubicInterpolant: Ph, - CullFaceBack: tl, - CullFaceFront: du, - CullFaceFrontBack: Wy, - CullFaceNone: uu, - Curve: Ct, - CurvePath: Ah, - CustomBlending: pu, - CustomToneMapping: Ou, - CylinderBufferGeometry: Jn, - CylinderGeometry: Jn, - Cylindrical: Cy, - DataTexture: qn, - DataTexture2DArray: Qs, - DataTexture3D: ma, - DataTextureLoader: Nh, - DataUtils: ky, - DecrementStencilOp: n0, - DecrementWrapStencilOp: r0, - DefaultLoadingManager: ly, - DepthFormat: Vn, - DepthStencilFormat: Li, - DepthTexture: ks, - DirectionalLight: Wa, - DirectionalLightHelper: Fy, - DiscreteInterpolant: Ih, - DodecahedronBufferGeometry: mr, - DodecahedronGeometry: mr, - DoubleSide: Ci, - DstAlphaFactor: Mu, - DstColorFactor: wu, - DynamicBufferAttribute: B0, - DynamicCopyUsage: y0, - DynamicDrawUsage: ur, - DynamicReadUsage: m0, - EdgesGeometry: _a, - EdgesHelper: Y0, - EllipseCurve: Ur, - EqualDepth: Lu, - EqualStencilFunc: l0, - EquirectangularReflectionMapping: Ds, - EquirectangularRefractionMapping: Fs, - Euler: Zn, - EventDispatcher: En, - ExtrudeBufferGeometry: ln, - ExtrudeGeometry: ln, - FaceColors: T0, - FileLoader: Yt, - FlatShading: kc, - Float16BufferAttribute: nh, - Float32Attribute: W0, - Float32BufferAttribute: de, - Float64Attribute: q0, - Float64BufferAttribute: ih, - FloatType: nn, - Fog: Br, - FogExp2: Nr, - Font: ov, - FontLoader: sv, - FramebufferTexture: Sh, - FrontSide: Ai, - Frustum: Dr, - GLBufferAttribute: Qh, - GLSL1: _0, - GLSL3: xl, - GreaterDepth: Pu, - GreaterEqualDepth: Ru, - GreaterEqualStencilFunc: d0, - GreaterStencilFunc: h0, - GridHelper: nu, - Group: Hn, - HalfFloatType: kn, - HemisphereLight: Ua, - HemisphereLightHelper: Iy, - HemisphereLightProbe: Gh, - IcosahedronBufferGeometry: _r, - IcosahedronGeometry: _r, - ImageBitmapLoader: Oh, - ImageLoader: Rr, - ImageUtils: Yn, - ImmediateRenderObject: av, - IncrementStencilOp: t0, - IncrementWrapStencilOp: i0, - InstancedBufferAttribute: Xn, - InstancedBufferGeometry: Ya, - InstancedInterleavedBuffer: jh, - InstancedMesh: xa, - Int16Attribute: H0, - Int16BufferAttribute: eh, - Int32Attribute: G0, - Int32BufferAttribute: th, - Int8Attribute: z0, - Int8BufferAttribute: jc, - IntType: Gu, - InterleavedBuffer: $n, - InterleavedBufferAttribute: Sn, - Interpolant: cn, - InterpolateDiscrete: zs, - InterpolateLinear: Us, - InterpolateSmooth: yo, - InvertStencilOp: s0, - JSONLoader: ev, - KeepStencilOp: vo, - KeyframeTrack: zt, - LOD: bh, - LatheBufferGeometry: Mr, - LatheGeometry: Mr, - Layers: Js, - LensFlare: nv, - LessDepth: Cu, - LessEqualDepth: ea, - LessEqualStencilFunc: c0, - LessStencilFunc: a0, - Light: Bt, - LightProbe: Hr, - Line: on, - Line3: Kh, - LineBasicMaterial: ft, - LineCurve: Or, - LineCurve3: Eh, - LineDashedMaterial: Fa, - LineLoop: ya, - LinePieces: w0, - LineSegments: wt, - LineStrip: b0, - LinearEncoding: Nt, - LinearFilter: tt, - LinearInterpolant: Na, - LinearMipMapLinearFilter: $y, - LinearMipMapNearestFilter: Zy, - LinearMipmapLinearFilter: Ui, - LinearMipmapNearestFilter: Wc, - LinearToneMapping: Nu, - Loader: bt, - LoaderUtils: Gs, - LoadingManager: za, - LoopOnce: Pd, - LoopPingPong: Dd, - LoopRepeat: Id, - LuminanceAlphaFormat: Yu, - LuminanceFormat: Ju, - MOUSE: Gy, - Material: dt, - MaterialLoader: zh, - Math: M0, - MathUtils: M0, - Matrix3: lt, - Matrix4: pe, - MaxEquation: ol, - Mesh: st, - MeshBasicMaterial: hn, - MeshDepthMaterial: eo, - MeshDistanceMaterial: to, - MeshFaceMaterial: A0, - MeshLambertMaterial: Ia, - MeshMatcapMaterial: Da, - MeshNormalMaterial: Pa, - MeshPhongMaterial: La, - MeshPhysicalMaterial: Ca, - MeshStandardMaterial: po, - MeshToonMaterial: Ra, - MinEquation: sl, - MirroredRepeatWrapping: Bs, - MixOperation: Du, - MultiMaterial: C0, - MultiplyBlending: rl, - MultiplyOperation: Vs, - NearestFilter: rt, - NearestMipMapLinearFilter: Yy, - NearestMipMapNearestFilter: Jy, - NearestMipmapLinearFilter: na, - NearestMipmapNearestFilter: ta, - NeverDepth: Eu, - NeverStencilFunc: o0, - NoBlending: vn, - NoColors: S0, - NoToneMapping: _n, - NormalAnimationBlendMode: ua, - NormalBlending: sr, - NotEqualDepth: Iu, - NotEqualStencilFunc: u0, - NumberKeyframeTrack: Ar, - Object3D: Ne, - ObjectLoader: uy, - ObjectSpaceNormalMap: zd, - OctahedronBufferGeometry: Ii, - OctahedronGeometry: Ii, - OneFactor: yu, - OneMinusDstAlphaFactor: bu, - OneMinusDstColorFactor: Su, - OneMinusSrcAlphaFactor: Vc, - OneMinusSrcColorFactor: _u, - OrthographicCamera: Fr, - PCFShadowMap: Hc, - PCFSoftShadowMap: fu, - PMREMGenerator: ah, - ParametricGeometry: iv, - Particle: R0, - ParticleBasicMaterial: D0, - ParticleSystem: P0, - ParticleSystemMaterial: F0, - Path: gr, - PerspectiveCamera: ut, - Plane: Wt, - PlaneBufferGeometry: Pi, - PlaneGeometry: Pi, - PlaneHelper: zy, - PointCloud: L0, - PointCloudMaterial: I0, - PointLight: Ga, - PointLightHelper: Ry, - Points: zr, - PointsMaterial: jn, - PolarGridHelper: Dy, - PolyhedronBufferGeometry: an, - PolyhedronGeometry: an, - PositionalAudio: xy, - PropertyBinding: ke, - PropertyMixer: Xh, - QuadraticBezierCurve: co, - QuadraticBezierCurve3: ho, - Quaternion: gt, - QuaternionKeyframeTrack: Wi, - QuaternionLinearInterpolant: Dh, - REVISION: ca, - RGBADepthPacking: Bd, - RGBAFormat: ct, - RGBAIntegerFormat: ed, - RGBA_ASTC_10x10_Format: fd, - RGBA_ASTC_10x5_Format: hd, - RGBA_ASTC_10x6_Format: ud, - RGBA_ASTC_10x8_Format: dd, - RGBA_ASTC_12x10_Format: pd, - RGBA_ASTC_12x12_Format: md, - RGBA_ASTC_4x4_Format: nd, - RGBA_ASTC_5x4_Format: id, - RGBA_ASTC_5x5_Format: rd, - RGBA_ASTC_6x5_Format: sd, - RGBA_ASTC_6x6_Format: od, - RGBA_ASTC_8x5_Format: ad, - RGBA_ASTC_8x6_Format: ld, - RGBA_ASTC_8x8_Format: cd, - RGBA_BPTC_Format: gd, + ACESFilmicToneMapping: mf, + AddEquation: Bi, + AddOperation: uf, + AdditiveAnimationBlendMode: xd, + AdditiveBlending: al, + AlphaFormat: vf, + AlwaysCompare: Vf, + AlwaysDepth: sf, + AlwaysStencilFunc: If, + AmbientLight: Cc, + AnimationAction: Vc, + AnimationClip: is, + AnimationLoader: au, + AnimationMixer: Cu, + AnimationObjectGroup: Ru, + AnimationUtils: Sv, + ArcCurve: ko, + ArrayCamera: To, + ArrowHelper: rd, + Audio: Fc, + AudioAnalyser: Au, + AudioContext: _a, + AudioListener: Eu, + AudioLoader: xu, + AxesHelper: ad, + BackSide: Ft, + BasicDepthPacking: Cf, + BasicShadowMap: Hx, + Bone: ta, + BooleanKeyframeTrack: Vn, + Box2: zu, + Box3: Qt, + Box3Helper: nd, + BoxGeometry: Ji, + BoxHelper: td, + BufferAttribute: et, + BufferGeometry: Ge, + BufferGeometryLoader: Nc, + ByteType: _f, + Cache: ss, + Camera: Cs, + CameraHelper: ed, + CanvasTexture: jh, + CapsuleGeometry: qo, + CatmullRomCurve3: Ho, + CineonToneMapping: pf, + CircleGeometry: Yo, + ClampToEdgeWrapping: It, + Clock: Oc, + Color: pe, + ColorKeyframeTrack: pa, + ColorManagement: Qe, + CompressedArrayTexture: Kh, + CompressedCubeTexture: Qh, + CompressedTexture: Us, + CompressedTextureLoader: ou, + ConeGeometry: Zo, + CubeCamera: _o, + CubeReflectionMapping: zn, + CubeRefractionMapping: ci, + CubeTexture: Ki, + CubeTextureLoader: cu, + CubeUVReflectionMapping: Vs, + CubicBezierCurve: ia, + CubicBezierCurve3: Go, + CubicInterpolant: xc, + CullFaceBack: rl, + CullFaceFront: Hd, + CullFaceFrontBack: kx, + CullFaceNone: kd, + Curve: Zt, + CurvePath: Xo, + CustomBlending: Wd, + CustomToneMapping: gf, + CylinderGeometry: Ns, + Cylindrical: Fu, + Data3DTexture: qr, + DataArrayTexture: As, + DataTexture: oi, + DataTextureLoader: lu, + DataUtils: Mv, + DecrementStencilOp: ev, + DecrementWrapStencilOp: nv, + DefaultLoadingManager: Ex, + DepthFormat: si, + DepthStencilFormat: Yi, + DepthTexture: wo, + DirectionalLight: Rc, + DirectionalLightHelper: ju, + DiscreteInterpolant: vc, + DisplayP3ColorSpace: qc, + DodecahedronGeometry: Jo, + DoubleSide: gn, + DstAlphaFactor: Kd, + DstColorFactor: jd, + DynamicCopyUsage: _v, + DynamicDrawUsage: uv, + DynamicReadUsage: pv, + EdgesGeometry: $o, + EllipseCurve: Ds, + EqualCompare: Nf, + EqualDepth: af, + EqualStencilFunc: av, + EquirectangularReflectionMapping: Ir, + EquirectangularRefractionMapping: Ur, + Euler: Yr, + EventDispatcher: sn, + ExtrudeGeometry: jo, + FileLoader: rn, + Float16BufferAttribute: ih, + Float32BufferAttribute: ve, + Float64BufferAttribute: sh, + FloatType: xn, + Fog: Lo, + FogExp2: Po, + FramebufferTexture: $h, + FrontSide: Bn, + Frustum: Ps, + GLBufferAttribute: Uu, + GLSL1: vv, + GLSL3: Ol, + GreaterCompare: Ff, + GreaterDepth: cf, + GreaterEqualCompare: zf, + GreaterEqualDepth: of, + GreaterEqualStencilFunc: hv, + GreaterStencilFunc: cv, + GridHelper: Ju, + Group: ti, + HalfFloatType: Ts, + HemisphereLight: Sc, + HemisphereLightHelper: Zu, + IcosahedronGeometry: ec, + ImageBitmapLoader: _u, + ImageLoader: rs, + ImageUtils: Xr, + IncrementStencilOp: jx, + IncrementWrapStencilOp: tv, + InstancedBufferAttribute: ui, + InstancedBufferGeometry: Dc, + InstancedInterleavedBuffer: Iu, + InstancedMesh: Fo, + Int16BufferAttribute: th, + Int32BufferAttribute: nh, + Int8BufferAttribute: Ql, + IntType: dd, + InterleavedBuffer: Is, + InterleavedBufferAttribute: Qi, + Interpolant: es, + InterpolateDiscrete: Or, + InterpolateLinear: Fr, + InterpolateSmooth: La, + InvertStencilOp: iv, + KeepStencilOp: Ia, + KeyframeTrack: Jt, + LOD: Do, + LatheGeometry: la, + Layers: Rs, + LessCompare: Df, + LessDepth: rf, + LessEqualCompare: Of, + LessEqualDepth: uo, + LessEqualStencilFunc: ov, + LessStencilFunc: rv, + Light: En, + LightProbe: Ic, + Line: bn, + Line3: ku, + LineBasicMaterial: wt, + LineCurve: sa, + LineCurve3: Wo, + LineDashedMaterial: gc, + LineLoop: Bo, + LineSegments: en, + LinearDisplayP3ColorSpace: va, + LinearEncoding: vd, + LinearFilter: mt, + LinearInterpolant: fa, + LinearMipMapLinearFilter: Yx, + LinearMipMapNearestFilter: qx, + LinearMipmapLinearFilter: li, + LinearMipmapNearestFilter: ud, + LinearSRGBColorSpace: Mn, + LinearToneMapping: df, + LinearTransfer: zr, + Loader: Dt, + LoaderUtils: ga, + LoadingManager: ma, + LoopOnce: wf, + LoopPingPong: Rf, + LoopRepeat: Af, + LuminanceAlphaFormat: Mf, + LuminanceFormat: yf, + MOUSE: zx, + Material: bt, + MaterialLoader: Uc, + MathUtils: yv, + Matrix3: He, + Matrix4: ze, + MaxEquation: hl, + Mesh: Mt, + MeshBasicMaterial: Sn, + MeshDepthMaterial: Qr, + MeshDistanceMaterial: jr, + MeshLambertMaterial: pc, + MeshMatcapMaterial: mc, + MeshNormalMaterial: fc, + MeshPhongMaterial: uc, + MeshPhysicalMaterial: hc, + MeshStandardMaterial: da, + MeshToonMaterial: dc, + MinEquation: ll, + MirroredRepeatWrapping: Nr, + MixOperation: hf, + MultiplyBlending: cl, + MultiplyOperation: xa, + NearestFilter: pt, + NearestMipMapLinearFilter: Xx, + NearestMipMapNearestFilter: Wx, + NearestMipmapLinearFilter: Lr, + NearestMipmapNearestFilter: fo, + NeverCompare: Uf, + NeverDepth: nf, + NeverStencilFunc: sv, + NoBlending: Dn, + NoColorSpace: Xt, + NoToneMapping: Nn, + NormalAnimationBlendMode: Xc, + NormalBlending: Wi, + NotEqualCompare: Bf, + NotEqualDepth: lf, + NotEqualStencilFunc: lv, + NumberKeyframeTrack: ts, + Object3D: Je, + ObjectLoader: pu, + ObjectSpaceNormalMap: Lf, + OctahedronGeometry: ha, + OneFactor: Zd, + OneMinusDstAlphaFactor: Qd, + OneMinusDstColorFactor: ef, + OneMinusSrcAlphaFactor: hd, + OneMinusSrcColorFactor: $d, + OrthographicCamera: Ls, + P3Primaries: kr, + PCFShadowMap: cd, + PCFSoftShadowMap: Gd, + PMREMGenerator: Kr, + Path: ji, + PerspectiveCamera: yt, + Plane: mn, + PlaneGeometry: $r, + PlaneHelper: id, + PointLight: wc, + PointLightHelper: Xu, + Points: Vo, + PointsMaterial: na, + PolarGridHelper: $u, + PolyhedronGeometry: di, + PositionalAudio: wu, + PropertyBinding: Ke, + PropertyMixer: Bc, + QuadraticBezierCurve: ra, + QuadraticBezierCurve3: aa, + Quaternion: Ut, + QuaternionKeyframeTrack: pi, + QuaternionLinearInterpolant: yc, + RED_GREEN_RGTC2_Format: Dl, + RED_RGTC1_Format: Tf, + REVISION: Hc, + RGBADepthPacking: Pf, + RGBAFormat: Wt, + RGBAIntegerFormat: _d, + RGBA_ASTC_10x10_Format: Rl, + RGBA_ASTC_10x5_Format: Tl, + RGBA_ASTC_10x6_Format: wl, + RGBA_ASTC_10x8_Format: Al, + RGBA_ASTC_12x10_Format: Cl, + RGBA_ASTC_12x12_Format: Pl, + RGBA_ASTC_4x4_Format: _l, + RGBA_ASTC_5x4_Format: xl, + RGBA_ASTC_5x5_Format: vl, + RGBA_ASTC_6x5_Format: yl, + RGBA_ASTC_6x6_Format: Ml, + RGBA_ASTC_8x5_Format: Sl, + RGBA_ASTC_8x6_Format: bl, + RGBA_ASTC_8x8_Format: El, + RGBA_BPTC_Format: Pa, RGBA_ETC2_EAC_Format: gl, RGBA_PVRTC_2BPPV1_Format: pl, RGBA_PVRTC_4BPPV1_Format: fl, - RGBA_S3TC_DXT1_Format: ll, - RGBA_S3TC_DXT3_Format: cl, - RGBA_S3TC_DXT5_Format: hl, - RGBFormat: Gn, - RGBIntegerFormat: Ku, - RGB_ETC1_Format: td, + RGBA_S3TC_DXT1_Format: Aa, + RGBA_S3TC_DXT3_Format: Ra, + RGBA_S3TC_DXT5_Format: Ca, + RGB_BPTC_SIGNED_Format: Ll, + RGB_BPTC_UNSIGNED_Format: Il, + RGB_ETC1_Format: Ef, RGB_ETC2_Format: ml, RGB_PVRTC_2BPPV1_Format: dl, RGB_PVRTC_4BPPV1_Format: ul, - RGB_S3TC_DXT1_Format: al, - RGFormat: ju, - RGIntegerFormat: Qu, - RawShaderMaterial: Gi, - Ray: Cn, - Raycaster: Ey, - RectAreaLight: Xa, - RedFormat: Zu, - RedIntegerFormat: $u, - ReinhardToneMapping: Bu, - RepeatWrapping: Ns, - ReplaceStencilOp: e0, - ReverseSubtractEquation: gu, - RingBufferGeometry: br, - RingGeometry: br, - SRGB8_ALPHA8_ASTC_10x10_Format: Cd, - SRGB8_ALPHA8_ASTC_10x5_Format: Td, - SRGB8_ALPHA8_ASTC_10x6_Format: Ed, - SRGB8_ALPHA8_ASTC_10x8_Format: Ad, - SRGB8_ALPHA8_ASTC_12x10_Format: Ld, - SRGB8_ALPHA8_ASTC_12x12_Format: Rd, - SRGB8_ALPHA8_ASTC_4x4_Format: xd, - SRGB8_ALPHA8_ASTC_5x4_Format: yd, - SRGB8_ALPHA8_ASTC_5x5_Format: vd, - SRGB8_ALPHA8_ASTC_6x5_Format: _d, - SRGB8_ALPHA8_ASTC_6x6_Format: Md, - SRGB8_ALPHA8_ASTC_8x5_Format: bd, - SRGB8_ALPHA8_ASTC_8x6_Format: wd, - SRGB8_ALPHA8_ASTC_8x8_Format: Sd, - Scene: no, - SceneUtils: tv, - ShaderChunk: Fe, - ShaderLib: qt, - ShaderMaterial: sn, - ShadowMaterial: Aa, - Shape: Xt, - ShapeBufferGeometry: Di, - ShapeGeometry: Di, - ShapePath: Oy, - ShapeUtils: Jt, - ShortType: ku, - Skeleton: ao, - SkeletonHelper: eu, - SkinnedMesh: so, - SmoothShading: Xy, - Sphere: An, - SphereBufferGeometry: Fi, - SphereGeometry: Fi, - Spherical: Ay, - SphericalHarmonics3: Ja, - SplineCurve: uo, - SpotLight: Ha, - SpotLightHelper: Ly, - Sprite: ro, - SpriteMaterial: io, - SrcAlphaFactor: Gc, - SrcAlphaSaturateFactor: Tu, - SrcColorFactor: vu, - StaticCopyUsage: x0, - StaticDrawUsage: hr, - StaticReadUsage: p0, - StereoCamera: fy, - StreamCopyUsage: v0, - StreamDrawUsage: f0, - StreamReadUsage: g0, - StringKeyframeTrack: Kn, - SubtractEquation: mu, - SubtractiveBlending: il, - TOUCH: Vy, - TangentSpaceNormalMap: Hi, - TetrahedronBufferGeometry: wr, - TetrahedronGeometry: wr, - TextGeometry: rv, - Texture: ot, - TextureLoader: Bh, - TorusBufferGeometry: Sr, - TorusGeometry: Sr, - TorusKnotBufferGeometry: Tr, - TorusKnotGeometry: Tr, - Triangle: nt, - TriangleFanDrawMode: Qy, - TriangleStripDrawMode: jy, - TrianglesDrawMode: Fd, - TubeBufferGeometry: Er, - TubeGeometry: Er, - UVMapping: ha, - Uint16Attribute: k0, - Uint16BufferAttribute: Ys, - Uint32Attribute: V0, - Uint32BufferAttribute: Zs, - Uint8Attribute: U0, - Uint8BufferAttribute: Qc, - Uint8ClampedAttribute: O0, - Uint8ClampedBufferAttribute: Kc, - Uniform: go, - UniformsLib: ie, - UniformsUtils: uf, - UnsignedByteType: rn, - UnsignedInt248Type: Ti, - UnsignedIntType: Ps, - UnsignedShort4444Type: Vu, - UnsignedShort5551Type: Wu, - UnsignedShort565Type: qu, - UnsignedShortType: cr, - VSMShadowMap: ir, - Vector2: X, - Vector3: M, - Vector4: Ve, - VectorKeyframeTrack: Cr, - Vertex: N0, - VertexColors: E0, - VideoTexture: wh, - WebGL1Renderer: _h, - WebGLCubeRenderTarget: js, - WebGLMultipleRenderTargets: Zc, - WebGLMultisampleRenderTarget: Xs, - WebGLRenderTarget: At, - WebGLRenderTargetCube: Q0, - WebGLRenderer: qe, - WebGLUtils: Ex, - WireframeGeometry: Ea, - WireframeHelper: Z0, - WrapAroundEnding: Os, - XHRLoader: $0, - ZeroCurvatureEnding: Mi, - ZeroFactor: xu, - ZeroSlopeEnding: bi, - ZeroStencilOp: Ky, - sRGBEncoding: Oi + RGB_S3TC_DXT1_Format: wa, + RGFormat: bf, + RGIntegerFormat: gd, + RawShaderMaterial: lc, + Ray: hi, + Raycaster: Du, + Rec709Primaries: Vr, + RectAreaLight: Pc, + RedFormat: Sf, + RedIntegerFormat: md, + ReinhardToneMapping: ff, + RenderTarget: go, + RepeatWrapping: Dr, + ReplaceStencilOp: Qx, + ReverseSubtractEquation: qd, + RingGeometry: tc, + SIGNED_RED_GREEN_RGTC2_Format: Nl, + SIGNED_RED_RGTC1_Format: Ul, + SRGBColorSpace: vt, + SRGBTransfer: nt, + Scene: Io, + ShaderChunk: ke, + ShaderLib: nn, + ShaderMaterial: jt, + ShadowMaterial: cc, + Shape: Fn, + ShapeGeometry: nc, + ShapePath: od, + ShapeUtils: yn, + ShortType: xf, + Skeleton: Oo, + SkeletonHelper: Wu, + SkinnedMesh: No, + Source: In, + Sphere: Yt, + SphereGeometry: ua, + Spherical: Ou, + SphericalHarmonics3: Lc, + SplineCurve: oa, + SpotLight: Ec, + SpotLightHelper: Gu, + Sprite: Uo, + SpriteMaterial: ea, + SrcAlphaFactor: ld, + SrcAlphaSaturateFactor: tf, + SrcColorFactor: Jd, + StaticCopyUsage: gv, + StaticDrawUsage: Hr, + StaticReadUsage: fv, + StereoCamera: Mu, + StreamCopyUsage: xv, + StreamDrawUsage: dv, + StreamReadUsage: mv, + StringKeyframeTrack: kn, + SubtractEquation: Xd, + SubtractiveBlending: ol, + TOUCH: Vx, + TangentSpaceNormalMap: mi, + TetrahedronGeometry: ic, + Texture: St, + TextureLoader: hu, + TorusGeometry: sc, + TorusKnotGeometry: rc, + Triangle: Un, + TriangleFanDrawMode: $x, + TriangleStripDrawMode: Jx, + TrianglesDrawMode: Zx, + TubeGeometry: ac, + TwoPassDoubleSide: Gx, + UVMapping: Gc, + Uint16BufferAttribute: Zr, + Uint32BufferAttribute: Jr, + Uint8BufferAttribute: jl, + Uint8ClampedBufferAttribute: eh, + Uniform: Pu, + UniformsGroup: Lu, + UniformsLib: le, + UniformsUtils: xp, + UnsignedByteType: On, + UnsignedInt248Type: ii, + UnsignedIntType: Ln, + UnsignedShort4444Type: fd, + UnsignedShort5551Type: pd, + UnsignedShortType: Wc, + VSMShadowMap: pn, + Vector2: Z, + Vector3: A, + Vector4: je, + VectorKeyframeTrack: ns, + VideoTexture: Jh, + WebGL1Renderer: Co, + WebGL3DRenderTarget: Hl, + WebGLArrayRenderTarget: kl, + WebGLCoordinateSystem: vn, + WebGLCubeRenderTarget: xo, + WebGLMultipleRenderTargets: Gl, + WebGLRenderTarget: qt, + WebGLRenderer: Ro, + WebGLUtils: V0, + WebGPUCoordinateSystem: Gr, + WireframeGeometry: oc, + WrapAroundEnding: Br, + ZeroCurvatureEnding: zi, + ZeroFactor: Yd, + ZeroSlopeEnding: Vi, + ZeroStencilOp: Kx, + _SRGBAFormat: po, + createCanvasElement: tp, + sRGBEncoding: ri }; function getWebGLErrorMessage() { return getErrorMessage(1); @@ -19537,7 +20207,7 @@ function event2scene_pixel(scene, event) { ]; } function Identity4x4() { - return new pe(); + return new ze(); } function in_scene(scene, mouse_event) { const [x, y] = event2scene_pixel(scene, mouse_event); @@ -19549,9 +20219,9 @@ function attach_3d_camera(canvas, makie_camera, cam3d, scene) { return; } const [w, h] = makie_camera.resolution.value; - const camera = new ut(cam3d.fov, w / h, cam3d.near, cam3d.far); - const center = new M(...cam3d.lookat); - camera.up = new M(...cam3d.upvector); + const camera = new yt(cam3d.fov, w / h, cam3d.near, cam3d.far); + const center = new A(...cam3d.lookat); + camera.up = new A(...cam3d.upvector); camera.position.set(...cam3d.eyeposition); camera.lookAt(center); function update() { @@ -19714,17 +20384,17 @@ function relative_space() { } class MakieCamera { constructor(){ - this.view = new go(Identity4x4()); - this.projection = new go(Identity4x4()); - this.projectionview = new go(Identity4x4()); - this.pixel_space = new go(Identity4x4()); - this.pixel_space_inverse = new go(Identity4x4()); - this.projectionview_inverse = new go(Identity4x4()); - this.relative_space = new go(relative_space()); - this.relative_inverse = new go(relative_space().invert()); - this.clip_space = new go(Identity4x4()); - this.resolution = new go(new X()); - this.eyeposition = new go(new M()); + this.view = new Pu(Identity4x4()); + this.projection = new Pu(Identity4x4()); + this.projectionview = new Pu(Identity4x4()); + this.pixel_space = new Pu(Identity4x4()); + this.pixel_space_inverse = new Pu(Identity4x4()); + this.projectionview_inverse = new Pu(Identity4x4()); + this.relative_space = new Pu(relative_space()); + this.relative_inverse = new Pu(relative_space().invert()); + this.clip_space = new Pu(Identity4x4()); + this.resolution = new Pu(new Z()); + this.eyeposition = new Pu(new A()); this.preprojections = {}; } calculate_matrices() { @@ -19737,7 +20407,7 @@ class MakieCamera { this.projectionview_inverse.value = proj_view.clone().invert(); Object.keys(this.preprojections).forEach((key)=>{ const [space, markerspace] = key.split(","); - this.preprojections[key].value = this.calculate_preprojection_matrix(space, markerspace); + this.preprojections[key].value = new Pu(this.calculate_preprojection_matrix(space, markerspace)); }); } update_matrices(view, projection, resolution, eyepos) { @@ -19789,7 +20459,7 @@ class MakieCamera { return matrix_uniform; } else { const matrix = this.calculate_preprojection_matrix(space, markerspace); - const uniform = new go(matrix); + const uniform = new Pu(matrix); this.preprojections[key] = uniform; return uniform; } @@ -19994,7 +20664,7 @@ function connect_uniforms(mesh, updater) { function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { - const tex = new mod.DataTexture3D(buffer, data.size[0], data.size[1], data.size[2]); + const tex = new mod.Data3DTexture(buffer, data.size[0], data.size[1], data.size[2]); tex.format = mod[data.three_format]; tex.type = mod[data.three_type]; return tex; @@ -20006,7 +20676,7 @@ function create_texture(data) { function re_create_texture(old_texture, buffer, size) { let tex; if (size.length == 3) { - tex = new mod.DataTexture3D(buffer, size[0], size[1], size[2]); + tex = new mod.Data3DTexture(buffer, size[0], size[1], size[2]); tex.format = old_texture.format; tex.type = old_texture.type; } else { @@ -20069,7 +20739,7 @@ function recreate_instanced_geometry(mesh) { const vertexarrays = {}; const instance_attributes = {}; const faces = [ - ...mesh.geometry.index.array + ...mesh.geometry.index ]; Object.keys(mesh.geometry.attributes).forEach((name)=>{ const buffer = mesh.geometry.attributes[name]; @@ -20100,6 +20770,7 @@ function create_material(program) { fragmentShader: program.fragment_source, side: is_volume ? mod.BackSide : mod.DoubleSide, transparent: true, + glslVersion: mod.GLSL3, depthTest: !program.overdraw.value, depthWrite: !program.transparency.value }); @@ -20308,6 +20979,24 @@ function throttle_function(func, delay) { } return inner_throttle; } +function wglerror(gl, error) { + switch(error){ + case gl.NO_ERROR: + return "No error"; + case gl.INVALID_ENUM: + return "Invalid enum"; + case gl.INVALID_VALUE: + return "Invalid value"; + case gl.INVALID_OPERATION: + return "Invalid operation"; + case gl.OUT_OF_MEMORY: + return "Out of memory"; + case gl.CONTEXT_LOST_WEBGL: + return "Context lost"; + default: + return "Unknown error"; + } +} function threejs_module(canvas, comm, width, height, resize_to_body) { let context = canvas.getContext("webgl2", { preserveDrawingBuffer: true @@ -20327,6 +21016,13 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { context: context, powerPreference: "high-performance" }); + renderer.debug.onShaderError = (gl, program, vs, fs)=>{ + const infolog = gl.getProgramInfoLog(program); + const vss = "Vertex Shader:\n" + gl.getShaderSource(vs); + const fss = "Fragment Shader:\n" + gl.getShaderSource(fs); + const err = infolog + "\n" + vss + "\n" + fss; + JSServe.Connection.send_error("Error in shader: " + err, null); + }; renderer.setClearColor("#ffffff"); renderer.setPixelRatio(pixelRatio1); renderer.setSize(width / pixelRatio1, height / pixelRatio1); @@ -20439,6 +21135,7 @@ function create_scene(wrapper, canvas, canvas_width, scenes, comm, width, height const warning = getWebGLErrorMessage(); wrapper.appendChild(warning); } + return renderer; } function set_picking_uniforms(scene, last_id, picking, picked_plots, plots, id_to_plot) { scene.children.forEach((plot, index)=>{ @@ -20656,6 +21353,7 @@ window.WGL = { }; export { deserialize_scene as deserialize_scene, threejs_module as threejs_module, start_renderloop as start_renderloop, delete_plots as delete_plots, insert_plot as insert_plot, find_plots as find_plots, delete_scene as delete_scene, find_scene as find_scene, scene_cache as scene_cache, plot_cache as plot_cache, delete_scenes as delete_scenes, create_scene as create_scene, event2scene_pixel as event2scene_pixel, on_next_insert as on_next_insert }; export { render_scene as render_scene }; +export { wglerror as wglerror }; export { pick_native as pick_native }; export { pick_closest as pick_closest }; export { pick_sorted as pick_sorted }; diff --git a/WGLMakie/src/wglmakie.js b/WGLMakie/src/wglmakie.js index d87a13face0..9bc43b500a6 100644 --- a/WGLMakie/src/wglmakie.js +++ b/WGLMakie/src/wglmakie.js @@ -1,4 +1,4 @@ -import * as THREE from "https://cdn.esm.sh/v66/three@0.136/es2021/three.js"; +import * as THREE from "https://cdn.esm.sh/v66/three@0.157/es2021/three.js"; import { getWebGLErrorMessage } from "./WEBGL.js"; import { delete_scenes, @@ -112,6 +112,25 @@ function throttle_function(func, delay) { return inner_throttle; } +export function wglerror(gl, error) { + switch (error) { + case gl.NO_ERROR: + return ("No error"); + case gl.INVALID_ENUM: + return ("Invalid enum"); + case gl.INVALID_VALUE: + return ("Invalid value"); + case gl.INVALID_OPERATION: + return ("Invalid operation"); + case gl.OUT_OF_MEMORY: + return ("Out of memory"); + case gl.CONTEXT_LOST_WEBGL: + return ("Context lost"); + default: + return ("Unknown error"); + } +} + function threejs_module(canvas, comm, width, height, resize_to_body) { let context = canvas.getContext("webgl2", { preserveDrawingBuffer: true, @@ -136,6 +155,16 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { powerPreference: "high-performance", }); + renderer.debug.onShaderError = (gl, program, vs, fs) => { + // Get the error info from the WebGL context + const infolog = gl.getProgramInfoLog(program); + // If you want to see the full shader source code: + const vss = "Vertex Shader:\n" + gl.getShaderSource(vs); + const fss = "Fragment Shader:\n" + gl.getShaderSource(fs); + const err = infolog + "\n" + vss + "\n" + fss; + JSServe.Connection.send_error("Error in shader: " + err, null); + }; + renderer.setClearColor("#ffffff"); // The following handles high-DPI devices @@ -236,8 +265,13 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { comm.notify({ resize: [width, height] }); } if (resize_to_body) { - const resize_callback_throttled = throttle_function(resize_callback, 100); - window.addEventListener("resize", (event) => resize_callback_throttled()); + const resize_callback_throttled = throttle_function( + resize_callback, + 100 + ); + window.addEventListener("resize", (event) => + resize_callback_throttled() + ); // Fire the resize event once at the start to auto-size our window resize_callback_throttled(); } @@ -298,6 +332,7 @@ function create_scene( // wrapper.removeChild(canvas) wrapper.appendChild(warning); } + return renderer; } function set_picking_uniforms( From 353280c597076695fcf060d41ab9aec2117faef2 Mon Sep 17 00:00:00 2001 From: SimonDanisch Date: Thu, 12 Oct 2023 19:46:53 +0200 Subject: [PATCH 2/5] cleanup and bugfixes --- WGLMakie/src/Camera.js | 3 +- WGLMakie/src/Serialization.js | 2 +- WGLMakie/src/serialization.jl | 1 + WGLMakie/src/wglmakie.bundled.js | 40 +++++++++--- WGLMakie/src/wglmakie.js | 101 +++++++++++++++++++++++++------ 5 files changed, 117 insertions(+), 30 deletions(-) diff --git a/WGLMakie/src/Camera.js b/WGLMakie/src/Camera.js index 092a515d0dd..beef23e51f1 100644 --- a/WGLMakie/src/Camera.js +++ b/WGLMakie/src/Camera.js @@ -260,8 +260,7 @@ export class MakieCamera { // update all existing preprojection matrices Object.keys(this.preprojections).forEach((key) => { const [space, markerspace] = key.split(","); // jeez js, really just converting array keys to "elem,elem"? - this.preprojections[key].value = - new THREE.Uniform(this.calculate_preprojection_matrix(space, markerspace)); + this.preprojections[key].value = this.calculate_preprojection_matrix(space, markerspace); }); } diff --git a/WGLMakie/src/Serialization.js b/WGLMakie/src/Serialization.js index 5291f9cc3e6..689baa3e36c 100644 --- a/WGLMakie/src/Serialization.js +++ b/WGLMakie/src/Serialization.js @@ -345,7 +345,7 @@ function recreate_instanced_geometry(mesh) { const buffer_geometry = new THREE.InstancedBufferGeometry(); const vertexarrays = {}; const instance_attributes = {}; - const faces = [...mesh.geometry.index]; + const faces = [...mesh.geometry.index.array]; Object.keys(mesh.geometry.attributes).forEach((name) => { const buffer = mesh.geometry.attributes[name]; // really dont know why copying an array is considered rocket science in JS diff --git a/WGLMakie/src/serialization.jl b/WGLMakie/src/serialization.jl index 8b55de02950..3af52d3b034 100644 --- a/WGLMakie/src/serialization.jl +++ b/WGLMakie/src/serialization.jl @@ -264,6 +264,7 @@ function serialize_three(program::Program) uniforms = serialize_uniforms(program.uniforms) attribute_updater = Observable(["", [], 0]) register_geometry_updates(attribute_updater, program) + # TODO, make this configurable in ShaderAbstractions update_shader(x) = replace(x, "#version 300 es" => "") return Dict(:vertexarrays => serialize_named_buffer(program.vertexarray), :faces => indices, :uniforms => uniforms, diff --git a/WGLMakie/src/wglmakie.bundled.js b/WGLMakie/src/wglmakie.bundled.js index 4190b7f1ec3..422cd4c7452 100644 --- a/WGLMakie/src/wglmakie.bundled.js +++ b/WGLMakie/src/wglmakie.bundled.js @@ -20997,6 +20997,38 @@ function wglerror(gl, error) { return "Unknown error"; } } +function handleSource(string, errorLine) { + const lines = string.split("\n"); + const lines2 = []; + const from = Math.max(errorLine - 6, 0); + const to = Math.min(errorLine + 6, lines.length); + for(let i = from; i < to; i++){ + const line = i + 1; + lines2.push(`${line === errorLine ? ">" : " "} ${line}: ${lines[i]}`); + } + return lines2.join("\n"); +} +function getShaderErrors(gl, shader, type) { + const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS); + const errors = gl.getShaderInfoLog(shader).trim(); + if (status && errors === "") return ""; + const errorMatches = /ERROR: 0:(\d+)/.exec(errors); + if (errorMatches) { + const errorLine = parseInt(errorMatches[1]); + return type.toUpperCase() + "\n\n" + errors + "\n\n" + handleSource(gl.getShaderSource(shader), errorLine); + } else { + return errors; + } +} +function on_shader_error(gl, program, glVertexShader, glFragmentShader) { + const programLog = gl.getProgramInfoLog(program).trim(); + const vertexErrors = getShaderErrors(gl, glVertexShader, "vertex"); + const fragmentErrors = getShaderErrors(gl, glFragmentShader, "fragment"); + const vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); + const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); + const err = "THREE.WebGLProgram: Shader Error " + wglerror(gl, gl.getError()) + " - " + "VALIDATE_STATUS " + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + "\n\n" + "Program Info Log:\n" + programLog + "\n" + vertexErrors + "\n" + fragmentErrors + "\n" + "Fragment log:\n" + fragmentLog + "Vertex log:\n" + vertexLog; + JSServe.Connection.send_warning(err); +} function threejs_module(canvas, comm, width, height, resize_to_body) { let context = canvas.getContext("webgl2", { preserveDrawingBuffer: true @@ -21016,13 +21048,7 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { context: context, powerPreference: "high-performance" }); - renderer.debug.onShaderError = (gl, program, vs, fs)=>{ - const infolog = gl.getProgramInfoLog(program); - const vss = "Vertex Shader:\n" + gl.getShaderSource(vs); - const fss = "Fragment Shader:\n" + gl.getShaderSource(fs); - const err = infolog + "\n" + vss + "\n" + fss; - JSServe.Connection.send_error("Error in shader: " + err, null); - }; + renderer.debug.onShaderError = on_shader_error; renderer.setClearColor("#ffffff"); renderer.setPixelRatio(pixelRatio1); renderer.setSize(width / pixelRatio1, height / pixelRatio1); diff --git a/WGLMakie/src/wglmakie.js b/WGLMakie/src/wglmakie.js index 9bc43b500a6..66bdebe48bb 100644 --- a/WGLMakie/src/wglmakie.js +++ b/WGLMakie/src/wglmakie.js @@ -106,30 +106,101 @@ function throttle_function(func, delay) { // to occur at some later later time, so that it // does not get lost; we'll schedule it so that it // fires just a bit after our choke ends. - future_id = setTimeout(() => inner_throttle(...args), now - prev + 1); + future_id = setTimeout( + () => inner_throttle(...args), + now - prev + 1 + ); } - }; + } return inner_throttle; } export function wglerror(gl, error) { switch (error) { case gl.NO_ERROR: - return ("No error"); + return "No error"; case gl.INVALID_ENUM: - return ("Invalid enum"); + return "Invalid enum"; case gl.INVALID_VALUE: - return ("Invalid value"); + return "Invalid value"; case gl.INVALID_OPERATION: - return ("Invalid operation"); + return "Invalid operation"; case gl.OUT_OF_MEMORY: - return ("Out of memory"); + return "Out of memory"; case gl.CONTEXT_LOST_WEBGL: - return ("Context lost"); + return "Context lost"; default: - return ("Unknown error"); + return "Unknown error"; + } +} +// taken from THREEJS: +//https://github.com/mrdoob/three.js/blob/5303ef2d46b02e7c503ca63cedca0b93cd9c853e/src/renderers/webgl/WebGLProgram.js#L67C1-L89C2 +function handleSource(string, errorLine) { + const lines = string.split("\n"); + const lines2 = []; + + const from = Math.max(errorLine - 6, 0); + const to = Math.min(errorLine + 6, lines.length); + + for (let i = from; i < to; i++) { + const line = i + 1; + lines2.push(`${line === errorLine ? ">" : " "} ${line}: ${lines[i]}`); + } + + return lines2.join("\n"); +} + +function getShaderErrors(gl, shader, type) { + const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS); + const errors = gl.getShaderInfoLog(shader).trim(); + + if (status && errors === "") return ""; + + const errorMatches = /ERROR: 0:(\d+)/.exec(errors); + if (errorMatches) { + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + const errorLine = parseInt(errorMatches[1]); + return ( + type.toUpperCase() + + "\n\n" + + errors + + "\n\n" + + handleSource(gl.getShaderSource(shader), errorLine) + ); + } else { + return errors; } } +function on_shader_error(gl, program, glVertexShader, glFragmentShader) { + const programLog = gl.getProgramInfoLog(program).trim(); + const vertexErrors = getShaderErrors(gl, glVertexShader, "vertex"); + const fragmentErrors = getShaderErrors(gl, glFragmentShader, "fragment"); + const vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); + const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); + + const err = + "THREE.WebGLProgram: Shader Error " + + wglerror(gl, gl.getError()) + + " - " + + "VALIDATE_STATUS " + + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + + "\n\n" + + "Program Info Log:\n" + + programLog + + "\n" + + vertexErrors + + "\n" + + fragmentErrors + + "\n" + + "Fragment log:\n" + + fragmentLog + + "Vertex log:\n" + + vertexLog; + + JSServe.Connection.send_warning(err); +} function threejs_module(canvas, comm, width, height, resize_to_body) { let context = canvas.getContext("webgl2", { @@ -155,15 +226,7 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { powerPreference: "high-performance", }); - renderer.debug.onShaderError = (gl, program, vs, fs) => { - // Get the error info from the WebGL context - const infolog = gl.getProgramInfoLog(program); - // If you want to see the full shader source code: - const vss = "Vertex Shader:\n" + gl.getShaderSource(vs); - const fss = "Fragment Shader:\n" + gl.getShaderSource(fs); - const err = infolog + "\n" + vss + "\n" + fss; - JSServe.Connection.send_error("Error in shader: " + err, null); - }; + renderer.debug.onShaderError = on_shader_error; renderer.setClearColor("#ffffff"); @@ -548,8 +611,6 @@ export function register_popup(popup, scene, plots_to_pick, callback) { }); } - - window.WGL = { deserialize_scene, threejs_module, From e584bfbb98810e64468fd14c3beaa9ae33eb3ddf Mon Sep 17 00:00:00 2001 From: SimonDanisch Date: Thu, 12 Oct 2023 21:01:20 +0200 Subject: [PATCH 3/5] check in bundle --- WGLMakie/src/wglmakie.bundled.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/WGLMakie/src/wglmakie.bundled.js b/WGLMakie/src/wglmakie.bundled.js index 422cd4c7452..890c4f3ff50 100644 --- a/WGLMakie/src/wglmakie.bundled.js +++ b/WGLMakie/src/wglmakie.bundled.js @@ -20407,7 +20407,7 @@ class MakieCamera { this.projectionview_inverse.value = proj_view.clone().invert(); Object.keys(this.preprojections).forEach((key)=>{ const [space, markerspace] = key.split(","); - this.preprojections[key].value = new Pu(this.calculate_preprojection_matrix(space, markerspace)); + this.preprojections[key].value = this.calculate_preprojection_matrix(space, markerspace); }); } update_matrices(view, projection, resolution, eyepos) { @@ -20739,7 +20739,7 @@ function recreate_instanced_geometry(mesh) { const vertexarrays = {}; const instance_attributes = {}; const faces = [ - ...mesh.geometry.index + ...mesh.geometry.index.array ]; Object.keys(mesh.geometry.attributes).forEach((name)=>{ const buffer = mesh.geometry.attributes[name]; From bc6e4e807c926ec83677751043c8202b557eee72 Mon Sep 17 00:00:00 2001 From: SimonDanisch Date: Thu, 12 Oct 2023 23:42:02 +0200 Subject: [PATCH 4/5] three dropped rgb support :( --- WGLMakie/src/Serialization.js | 21 +++++++++++++++++++-- WGLMakie/src/wglmakie.bundled.js | 18 ++++++++++++++++-- 2 files changed, 35 insertions(+), 4 deletions(-) diff --git a/WGLMakie/src/Serialization.js b/WGLMakie/src/Serialization.js index 689baa3e36c..50202501e03 100644 --- a/WGLMakie/src/Serialization.js +++ b/WGLMakie/src/Serialization.js @@ -239,6 +239,20 @@ function connect_uniforms(mesh, updater) { }); } +function convert_RGB_to_RGBA(rgbArray) { + const length = rgbArray.length; + const rgbaArray = new Float32Array((length / 3) * 4); + + for (let i = 0, j = 0; i < length; i += 3, j += 4) { + rgbaArray[j] = rgbArray[i]; // R + rgbaArray[j + 1] = rgbArray[i + 1]; // G + rgbaArray[j + 2] = rgbArray[i + 2]; // B + rgbaArray[j + 3] = 1.0; // A + } + + return rgbaArray; +} + function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { @@ -253,13 +267,16 @@ function create_texture(data) { return tex; } else { // a little optimization to not send the texture atlas over & over again - const tex_data = + let tex_data = buffer == "texture_atlas" ? TEXTURE_ATLAS[0].value : buffer; + if (data.three_format == "RGBFormat") { + tex_data = convert_RGB_to_RGBA(tex_data); + } return new THREE.DataTexture( tex_data, data.size[0], data.size[1], - THREE[data.three_format], + THREE.RGBAFormat, THREE[data.three_type] ); } diff --git a/WGLMakie/src/wglmakie.bundled.js b/WGLMakie/src/wglmakie.bundled.js index 890c4f3ff50..0ddc275f370 100644 --- a/WGLMakie/src/wglmakie.bundled.js +++ b/WGLMakie/src/wglmakie.bundled.js @@ -20661,6 +20661,17 @@ function connect_uniforms(mesh, updater) { } }); } +function convert_RGB_to_RGBA(rgbArray) { + const length = rgbArray.length; + const rgbaArray = new Float32Array(length / 3 * 4); + for(let i = 0, j = 0; i < length; i += 3, j += 4){ + rgbaArray[j] = rgbArray[i]; + rgbaArray[j + 1] = rgbArray[i + 1]; + rgbaArray[j + 2] = rgbArray[i + 2]; + rgbaArray[j + 3] = 1.0; + } + return rgbaArray; +} function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { @@ -20669,8 +20680,11 @@ function create_texture(data) { tex.type = mod[data.three_type]; return tex; } else { - const tex_data = buffer == "texture_atlas" ? TEXTURE_ATLAS[0].value : buffer; - return new mod.DataTexture(tex_data, data.size[0], data.size[1], mod[data.three_format], mod[data.three_type]); + let tex_data = buffer == "texture_atlas" ? TEXTURE_ATLAS[0].value : buffer; + if (data.three_format == "RGBFormat") { + tex_data = convert_RGB_to_RGBA(tex_data); + } + return new mod.DataTexture(tex_data, data.size[0], data.size[1], mod.RGBAFormat, mod[data.three_type]); } } function re_create_texture(old_texture, buffer, size) { From 4829984a70a790c06c0781d57195ac1419500272 Mon Sep 17 00:00:00 2001 From: SimonDanisch Date: Fri, 13 Oct 2023 14:06:51 +0200 Subject: [PATCH 5/5] fix format --- WGLMakie/src/Serialization.js | 13 ++++++++++--- WGLMakie/src/wglmakie.bundled.js | 11 +++++++++-- 2 files changed, 19 insertions(+), 5 deletions(-) diff --git a/WGLMakie/src/Serialization.js b/WGLMakie/src/Serialization.js index 50202501e03..327ce2515f0 100644 --- a/WGLMakie/src/Serialization.js +++ b/WGLMakie/src/Serialization.js @@ -253,6 +253,7 @@ function convert_RGB_to_RGBA(rgbArray) { return rgbaArray; } + function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { @@ -267,16 +268,22 @@ function create_texture(data) { return tex; } else { // a little optimization to not send the texture atlas over & over again - let tex_data = - buffer == "texture_atlas" ? TEXTURE_ATLAS[0].value : buffer; + let tex_data; + if (buffer == "texture_atlas") { + tex_data = TEXTURE_ATLAS[0].value; + } else { + tex_data = buffer; + } + let format = THREE[data.three_format]; if (data.three_format == "RGBFormat") { tex_data = convert_RGB_to_RGBA(tex_data); + format = THREE.RGBAFormat; } return new THREE.DataTexture( tex_data, data.size[0], data.size[1], - THREE.RGBAFormat, + format, THREE[data.three_type] ); } diff --git a/WGLMakie/src/wglmakie.bundled.js b/WGLMakie/src/wglmakie.bundled.js index 0ddc275f370..0c7d86e9422 100644 --- a/WGLMakie/src/wglmakie.bundled.js +++ b/WGLMakie/src/wglmakie.bundled.js @@ -20680,11 +20680,18 @@ function create_texture(data) { tex.type = mod[data.three_type]; return tex; } else { - let tex_data = buffer == "texture_atlas" ? TEXTURE_ATLAS[0].value : buffer; + let tex_data; + if (buffer == "texture_atlas") { + tex_data = TEXTURE_ATLAS[0].value; + } else { + tex_data = buffer; + } + let format = mod[data.three_format]; if (data.three_format == "RGBFormat") { tex_data = convert_RGB_to_RGBA(tex_data); + format = mod.RGBAFormat; } - return new mod.DataTexture(tex_data, data.size[0], data.size[1], mod.RGBAFormat, mod[data.three_type]); + return new mod.DataTexture(tex_data, data.size[0], data.size[1], format, mod[data.three_type]); } } function re_create_texture(old_texture, buffer, size) {