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fix bad limits with rotation (no s) attribute #3414
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Compile Times benchmarkNote, that these numbers may fluctuate on the CI servers, so take them with a grain of salt. All benchmark results are based on the mean time and negative percent mean faster than the base branch. Note, that GLMakie + WGLMakie run on an emulated GPU, so the runtime benchmark is much slower. Results are from running: using_time = @ctime using Backend
# Compile time
create_time = @ctime fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @ctime Makie.colorbuffer(display(fig))
# Runtime
create_time = @benchmark fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @benchmark Makie.colorbuffer(fig)
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We kind of deprecated |
I'd say we should throw an error when using rotation? |
We did? Neither NEWS nor the blog post mentions this. There should be an error/deprecation message for this, yea. Also text is still setting |
I also didn't know that. And shouldn't we deprecate rotations instead because we don't usually use plural? |
Hm, |
Ok but still, wouldn't rotation be more consistent? |
Yeah, true! |
Then let's deprecate rotations instead. We could also do a "soft soft deprecation" and just remove mention of rotations everywhere and leave it at that for now. Or warnings, I'm also ok with that |
Description
Fixes this:
until we either deprecate
rotation
orrotations
as an attribute (for meshscatter). After:Type of change
Checklist