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Camera3D tweaks #4492

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Oct 16, 2024
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
- Changed image, heatmap and surface picking indices to correctly index the relevant matrix arguments. [#4459](https://github.com/MakieOrg/Makie.jl/pull/4459)
- Improved performance of `record` by avoiding unnecessary copying in common cases [#4475](https://github.com/MakieOrg/Makie.jl/pull/4475).
- Fix usage of `AggMean()` and other aggregations operating on 3d data for `datashader` [#4346](https://github.com/MakieOrg/Makie.jl/pull/4346).
- Changed default for `circular_rotation` in Camera3D to false, so that the camera doesn't change rotation direction anymore [4492](https://github.com/MakieOrg/Makie.jl/pull/4492)

## [0.21.14] - 2024-10-11

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44 changes: 13 additions & 31 deletions src/camera/camera3d.jl
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ struct Camera3D <: AbstractCamera3D
controls::Attributes

# Interactivity
pulser::Observable{Float64}
selected::Observable{Bool}

# view matrix
Expand Down Expand Up @@ -55,8 +54,7 @@ Settings include anything that isn't a mouse or keyboard button.
- `mouse_translationspeed = 0.5` sets the speed of mouse translations.
- `mouse_zoomspeed = 1.0` sets the speed of mouse zooming (mousewheel).

- `update_rate = 1/30` sets the rate at which keyboard based camera updates are evaluated.
- `circular_rotation = (true, true, true)` enables circular rotations for (fixed x, fixed y, fixed z) rotation axis. (This means drawing a circle with your mouse around the center of the scene will result in a continuous rotation.)
- `circular_rotation = (false, false, false)` enables circular rotations for (fixed x, fixed y, fixed z) rotation axis. (This means drawing a circle with your mouse around the center of the scene will result in a continuous rotation.)

## Controls

Expand Down Expand Up @@ -161,9 +159,8 @@ function Camera3D(scene::Scene; kwargs...)
mouse_zoomspeed = 1.0,

projectiontype = Makie.Perspective,
circular_rotation = (true, true, true),
circular_rotation = (false, false, false),
rotation_center = :lookat,
update_rate = 1/30,
zoom_shift_lookat = true,
fixed_axis = true,
cad = false,
Expand All @@ -185,7 +182,6 @@ function Camera3D(scene::Scene; kwargs...)
settings, controls,

# Internals - controls
Observable(-1.0),
Observable(true),

# Semi-Internal - view matrix
Expand All @@ -204,34 +200,12 @@ function Camera3D(scene::Scene; kwargs...)

# Keyboard controls
# ticks every so often to get consistent position updates.
on(camera(scene), cam.pulser) do prev_time
current_time = time()
active = on_pulse(scene, cam, current_time - prev_time)
@async if active && cam.selected[]
sleep(settings.update_rate[])
cam.pulser[] = current_time
else
cam.pulser.val = -1.0
on(camera(scene), events(scene).tick) do tick
if cam.selected[]
on_pulse(scene, cam, tick.delta_time)
end
end

keynames = (
:up_key, :down_key, :left_key, :right_key, :forward_key, :backward_key,
:zoom_in_key, :zoom_out_key, :increase_fov_key, :decrease_fov_key,
:pan_left_key, :pan_right_key, :tilt_up_key, :tilt_down_key,
:roll_clockwise_key, :roll_counterclockwise_key
)

# Start ticking if relevant keys are pressed
on(camera(scene), events(scene).keyboardbutton) do event
if event.action in (Keyboard.press, Keyboard.repeat) && cam.pulser[] == -1.0 &&
cam.selected[] && any(key -> ispressed(scene, controls[key][]), keynames)
cam.pulser[] = time()
return Consume(true)
end
return Consume(false)
end

# de/select plot on click outside/inside
# also deselect other cameras
deselect_all_cameras!(root(scene))
Expand Down Expand Up @@ -320,6 +294,14 @@ function on_pulse(scene, cam::Camera3D, timestep)
tilt_up_key, tilt_down_key, pan_left_key, pan_right_key, roll_counterclockwise_key, roll_clockwise_key,
zoom_out_key, zoom_in_key, increase_fov_key, decrease_fov_key
)

if !ispressed(scene, right_key | left_key | up_key | down_key | backward_key | forward_key |
tilt_up_key | tilt_down_key | pan_left_key | pan_right_key | roll_counterclockwise_key |
roll_clockwise_key | zoom_out_key | zoom_in_key | increase_fov_key | decrease_fov_key)

return
end

@extractvalue cam.settings (
keyboard_translationspeed, keyboard_rotationspeed, keyboard_zoomspeed, projectiontype
)
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