A 2D Maze-Based Video Game 🎮 💻 (2015)
The game is coded in C++
and begins with an introductory comic strip and the main menu also allows the user to alter various settings. The start of the game is in a hub, featuring a mini-map, that allows the user to select the level they want to play, the actual game is a maze that is hidden from the user, except for a field of view around the character. The user must collect coins and a key to open the door and escape the level, however enemies begin chasing the character once they reach a certain threshold distance from them and will follow the character using Djiksta's shortest path algorithm
. The levels progress in difficulty. The graphics are implemented using SFML
, 2D Sprite Sheets
are used for animated components, and the worlds were created using Tiled
.
- email: mfzs1@st-andrews.ac.uk
- LinkedIn: www.linkedin.com/in/malak-sadek-17aa65164/
- website: http://malaksadekapps.com/