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Tom The Thief

A 2D Maze-Based Video Game 🎮 💻 (2015)

The game is coded in C++ and begins with an introductory comic strip and the main menu also allows the user to alter various settings. The start of the game is in a hub, featuring a mini-map, that allows the user to select the level they want to play, the actual game is a maze that is hidden from the user, except for a field of view around the character. The user must collect coins and a key to open the door and escape the level, however enemies begin chasing the character once they reach a certain threshold distance from them and will follow the character using Djiksta's shortest path algorithm. The levels progress in difficulty. The graphics are implemented using SFML, 2D Sprite Sheets are used for animated components, and the worlds were created using Tiled.

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