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Miloš Manojlović edited this page Feb 10, 2019
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Here is everything related to engine structure. Otherwise Runner manages everything. Start by creating a Game. Run that game with a Runner. Then add a Scene. Enrich your Scene with SceneObjects.
Runner is entry point for ToyBox engine. Use it to run Game you create. See Runner.
Section for rendering engine data. Use only for setting global rendering data. Otherwise Runner manages everything. Contains DrawEngine.
Structures for mathematics, and calculations. Contains Vertex, Color, Transformation, Matrix, Collision.
Section for data manipulation. Contains Reader.
Utilities for making your life easier. Contains Convert, Log, CollisionUtil and SceneObjectUtil.