A powerful MK8 map editor for creating and editing track models, objects, paths and animations.
Features | Tutorial | Support | Credits | License
- Byaml editing (paths, area, clips, cameras, object placement, and map parameters).
- Intro camera auto keying tool.
- Collision exporting and importing.
- Bgenv lighting editing including loading/saving presets.
- Creation of tracks from scatch. This does not include .bgenv atm.
- Mini map camera editing.
- UI icon and text editing.
- Bfres model and texture importing.
- Bfres material presets in tool. These dump from your provided game path.
- Bfres material animation editing (skeleton, shader param and texture).
Check out the usage docs here
Track tutorial here
- KillzXGaming - main developer
- Abood XD / MasterVermilli0n - for wii u and switch texture swizzling. Also for the awesome effect decomp library.
- Syroot - for wii u bfres library and binary IO
- Ryujinx - for shader libraries used to decompile and translate switch binaries into glsl code.
- JuPaHe64 - created animation timeline and helped me fix gizmo tools
- OpenTK Team - for opengl c# bindings.
- mellinoe and IMGUI Team - for c# port and creating the IMGUI library
- Atlas & Wexos for researching and helping aspects of the game
- MelonSpeedruns for program icon
- Riidefi for improved yaz0 compressor. https://github.com/riidefi/RiiStudio/tree/master/source/szs
Beta Testers
- voidsource
- Stuffy360
- Divengerss
- BluGoku
License in Track Studio\Lib\Licenses