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A powerful MK8 map editor for creating and editing track models, objects, paths and animations.

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Track-Studio

A powerful MK8 map editor for creating and editing track models, objects, paths and animations.

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Features | Tutorial | Support | Credits | License

Features

Map Editor

  • Byaml editing (paths, area, clips, cameras, object placement, and map parameters).
  • Intro camera auto keying tool.
  • Collision exporting and importing.
  • Bgenv lighting editing including loading/saving presets.
  • Creation of tracks from scatch. This does not include .bgenv atm.

UI Editor

  • Mini map camera editing.
  • UI icon and text editing.

Model/Anim Editor

  • Bfres model and texture importing.
  • Bfres material presets in tool. These dump from your provided game path.
  • Bfres material animation editing (skeleton, shader param and texture).

Guides & Tutorial

Check out the usage docs here

Track tutorial here

Support & Links

Ko-Fi

Credits

  • KillzXGaming - main developer
  • Abood XD / MasterVermilli0n - for wii u and switch texture swizzling. Also for the awesome effect decomp library.
  • Syroot - for wii u bfres library and binary IO
  • Ryujinx - for shader libraries used to decompile and translate switch binaries into glsl code.
  • JuPaHe64 - created animation timeline and helped me fix gizmo tools
  • OpenTK Team - for opengl c# bindings.
  • mellinoe and IMGUI Team - for c# port and creating the IMGUI library
  • Atlas & Wexos for researching and helping aspects of the game
  • MelonSpeedruns for program icon
  • Riidefi for improved yaz0 compressor. https://github.com/riidefi/RiiStudio/tree/master/source/szs

Beta Testers

  • voidsource
  • Stuffy360
  • Divengerss
  • BluGoku

License

License in Track Studio\Lib\Licenses

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A powerful MK8 map editor for creating and editing track models, objects, paths and animations.

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