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Copy path14.1.FrolickingWords.py
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14.1.FrolickingWords.py
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#!/usr/bin/env python
###
# Copyright (c) 2002-2007 Systems in Motion
#
# Permission to use, copy, modify, and distribute this coin.Software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE coin.SoFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS coin.SoFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATcoin.SoEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS coin.SoFTWARE.
#
###
# This is an example from the Inventor Mentor.
# chapter 14, example 1.
#
# Use coin.SoShapeKits to create two 3-D words, "NICE" and "HAPPY"
# Use nodekit methods to access the fields of the "material"
# and "transform" parts.
# Use a calculator engine and an elapsed time engine to make
# the words change color and fly about the screen.
#
####################################################################
# Modified to be compatible with FreeCAD #
# #
# Author : Mariwan Jalal mariwan.jalal@gmail.com #
####################################################################
import os, sys
import FreeCAD as App
import FreeCADGui as Gui
import pivy.coin as coin
from PySide import QtGui, QtCore # https://www.freecadweb.org/wiki/PySide
def FrolickingWordsExe():
# Initialize Inventor and Qt
root = coin.SoSeparator()
# Create shape kits with the words "HAPPY" and "NICE"
happyKit = coin.SoShapeKit()
root.addChild(happyKit)
happyKit.setPart("shape", coin.SoText3())
happyKit.set("shape { parts ALL string \"HAPPY\"}")
happyKit.set("font { size 2}")
niceKit = coin.SoShapeKit()
root.addChild(niceKit)
niceKit.setPart("shape", coin.SoText3())
niceKit.set("shape { parts ALL string \"NICE\"}")
niceKit.set("font { size 2}")
# Create the Elapsed Time engine
myTimer = coin.SoElapsedTime()
# Create two calculator - one for HAPPY, one for NICE.
happyCalc = coin.SoCalculator()
happyCalc.a.connectFrom(myTimer.timeOut)
happyCalc.expression = """ta=cos(2*a); tb=sin(2*a);
oA = vec3f(3*pow(ta,3),3*pow(tb,3),1);
oB = vec3f(fabs(ta)+.1,fabs(.5*fabs(tb))+.1,1);
oC = vec3f(fabs(ta),fabs(tb),.5)"""
# The second calculator uses different arguments to
# sin() and cos(), coin.So it moves out of phase.
niceCalc = coin.SoCalculator()
niceCalc.a.connectFrom(myTimer.timeOut)
niceCalc.expression = """ta=cos(2*a+2); tb=sin(2*a+2);
oA = vec3f(3*pow(ta,3),3*pow(tb,3),1);
oB = vec3f(fabs(ta)+.1,fabs(.5*fabs(tb))+.1,1);
oC = vec3f(fabs(ta),fabs(tb),.5)"""
# Connect the transforms from the calculators...
happyXf = happyKit.getPart("transform",True)
happyXf.translation.connectFrom(happyCalc.oA)
happyXf.scaleFactor.connectFrom(happyCalc.oB)
niceXf = niceKit.getPart("transform",True)
niceXf.translation.connectFrom(niceCalc.oA)
niceXf.scaleFactor.connectFrom(niceCalc.oB)
# Connect the materials from the calculators...
happyMtl = happyKit.getPart("material",True)
happyMtl.diffuseColor.connectFrom(happyCalc.oC)
niceMtl = niceKit.getPart("material",True)
niceMtl.diffuseColor.connectFrom(niceCalc.oC)
view = Gui.ActiveDocument.ActiveView
sg = view.getSceneGraph()
sg.addChild(root)