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Sanitizes syndicate headsets in outfits (shiptest-ss13#2189)
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## About The Pull Request

Removes Syndie headsets from Syndie job outfits that are not officers or
Twinkleshine crew, bringing the Syndie headset distribution in line with
other factions. Does not touch the maps themselves, so if spare headsets
need to be removed (and they should) this will have to be done
separately.

## Why It's Good For The Game

Faction radio channels are intended to function as something of a
faction-exclusive wideband, not a common channel for every member of the
faction to flood with minutiae. This is the same reason ships with
pre-built comms do not relay the common channel across the sector- Comms
spam sucks.

## Changelog

:cl:
balance: Removed Syndie headsets from non-officer jobs for parity with
other factions
/:cl:

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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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Apogee-dev authored and MarkSuckerberg committed Aug 11, 2023
1 parent 9049b33 commit 8bf5b2a
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Showing 6 changed files with 1 addition and 7 deletions.
1 change: 0 additions & 1 deletion code/modules/jobs/job_types/cargo_technician.dm
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id = /obj/item/card/id/syndicate_command/crew_id
uniform = /obj/item/clothing/under/syndicate/donk
suit = /obj/item/clothing/suit/hazardvest/donk
ears = /obj/item/radio/headset/syndicate/alt

/datum/outfit/job/cargo_tech/stockboy
name = "Cargo Technician (Stock Boy)"
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1 change: 0 additions & 1 deletion code/modules/jobs/job_types/chemist.dm
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Expand Up @@ -84,7 +84,6 @@
uniform = /obj/item/clothing/under/syndicate/intern
suit = /obj/item/clothing/suit/toggle/hazard
head = /obj/item/clothing/head/hardhat
ears = /obj/item/radio/headset/syndicate/alt
belt = /obj/item/storage/belt/utility/full/engi
id = /obj/item/card/id/syndicate_command/crew_id
l_pocket =/obj/item/pda/chemist
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1 change: 0 additions & 1 deletion code/modules/jobs/job_types/medical_doctor.dm
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Expand Up @@ -120,7 +120,6 @@
uniform = /obj/item/clothing/under/syndicate
id = /obj/item/card/id/syndicate_command/crew_id
shoes = /obj/item/clothing/shoes/jackboots
ears = /obj/item/radio/headset/syndicate/alt

/datum/outfit/job/doctor/syndicate_komodo
name = "Ship Medical Doctor"
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1 change: 0 additions & 1 deletion code/modules/jobs/job_types/paramedic.dm
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Expand Up @@ -59,7 +59,6 @@
name = "Paramedic (Gorlex)"

id = /obj/item/card/id/syndicate_command/crew_id
ears = /obj/item/radio/headset/syndicate/alt
uniform = /obj/item/clothing/under/syndicate/gorlex
alt_uniform = null
shoes = /obj/item/clothing/shoes/jackboots
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2 changes: 0 additions & 2 deletions code/modules/jobs/job_types/station_engineer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,6 @@
name = "Ship Technician (Engineer)"

id = /obj/item/card/id/syndicate_command/crew_id
ears = /obj/item/radio/headset/syndicate/alt
uniform = /obj/item/clothing/under/syndicate/aclfgrunt
accessory = /obj/item/clothing/accessory/armband/engine
glasses = /obj/item/clothing/glasses/sunglasses
Expand All @@ -165,7 +164,6 @@
uniform = /obj/item/clothing/under/syndicate/gec
suit = /obj/item/clothing/suit/toggle/hazard
head = /obj/item/clothing/head/hardhat
ears = /obj/item/radio/headset/syndicate/alt
id = /obj/item/card/id/syndicate_command/crew_id

/datum/outfit/job/engineer/syndicate/gorlex
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2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/warden.dm
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Expand Up @@ -116,7 +116,7 @@
name = "Lieutenant (Twinkleshine)"
uniform = /obj/item/clothing/under/syndicate/aclf
head = /obj/item/clothing/head/HoS/beret/syndicate
ears = /obj/item/radio/headset/syndicate/alt/leader
ears = /obj/item/radio/headset/syndicate/alt
mask = /obj/item/clothing/mask/chameleon
gloves = /obj/item/clothing/gloves/combat
l_pocket = /obj/item/gun/ballistic/automatic/pistol
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