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Nerfs Block Chance + Cooldown (shiptest-ss13#2172)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Weapons with blockchance are mildly degenerate, due to how you can carry multiple, and they allow near nullification of ranged weapons if stacked enough. Thus I am nerfing their chances to fire and adding a cooldown. Shields are exempt from the cooldown because they're shields. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Combat should be *more* lethal. Harder to cheese. That sort of thing. Wear armor and carry a shield if you want to avoid damage. Or buy a gun. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: blocking something now starts a short timer before you can block something again, unless you're using a shield. balance: Block Chances have been altered (usually decreased) across the board. In tandem with the cooldown, don't expect to block as much automatic weaponry, while still being alright against slow attacks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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