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CHANGELOG.md

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Changelog for Easy Mob Farm

All notable changes to this project will be documented in this file.

v8.10.1

  • Fixed missing Mob Farm Template Blocks in Building Blocks Creative Tab.

v8.10.0

  • Fixed #114 by adjusting cull-faces to make sure that sides are rendered correctly with shaders.
  • Fixed #111 by fixing typo with block registry name.
  • Fixed #110 by adding additional checks to avoid crashes on server side.
  • Fixed #107 by changing the way entities are downscaled in the mob farm and mob farm screen.
  • Fixed #106 by adding additional test to make sure breaking the mob farm works as expected.
  • Fixed #83 by reducing the encapsulation of translated text components between server and client.
  • Fixed Monster Plains Cave Farm for Fabric.
  • Fixed unbreakable issues with Iron Golem Farm and Lucky Drop Farm.
  • Fixed mob farm block name for Jade and similar mods.
  • Added additional automatic tests for mob farm blocks, items and loot tables.
  • Cleanup assets and models.
  • Smaller performance improvements and optimizations.

v8.9.1

  • Fixed #105 by correcting .isCreative() condition.

v8.9.0

  • Fixed #101 by making sure tooltips and wiki are up to date.
  • Fixed #100 by making enhancements stackable and consider instant build.
  • Fixed #99 by improve wiki and documentation and adding human-readable mob farm status.
  • Fixed #98 by adding allow and deny list for the Mob Catcher Items.
  • Fixed #96 by adding squid, warden, wither and zombified piglin custom mob cards.
  • Fixed issue with toLowerCase and toUpperCase language sensitive operations.
  • Fixed loot tables for mob farm templates, so that they could be pickup after breaking.
  • Added configuration file for the Mob Catcher items to adjust max durability, health and size requirements.
  • Added additional user messages in the case mob are not on the allow list or on the deny list.
  • Added bonus drop overview to the mob farm screen.
  • Optimized Mob Capture Card meta-data for better performance and stackability.

v8.8.0

  • Fixed #95 by adding allow and deny list for the Mob Capture Cards.
  • Improved config file list support.

v8.7.0

  • Fixed #92 by using List instead of Set for mob farm enhancements.
  • Added speed and bonus speed to Mob Farm Screen info for better usability.

v8.6.4

  • Fixed #94 by adding NeoForge 'Capabilities.ItemHandler.BLOCK' to the mob farms.
  • Fixed issue with Forge only allowing extraction from the bottom.

v8.6.3

  • Fixed #90 by using correct tier reference.
  • Added automatic game tests for mob farm tiers to catch issues early.

v8.6.1

  • Fixed #88 by making sure ItemStack size is considered for Create Funnels.
  • Fixed #87 by adding egg collector upgrade for chicken.
  • Fixed #83 by translating first the name instead of relying on the translation library.
  • Added bonus drops for eggs and chicken in the animal plains farm.

v8.6.0

  • Fixed #86 by adding Fabric NBT support for mob farm recipes.
  • Fixed #85 by adding correct quickMoveStack definition for the mob farm.
  • Fixed #84 by allowing drops regardless of mob size, but the correct mob size will increase the drop rate.
  • Fixed #81 by adding void binding chain for capturing very large mobs.
  • Fixed #79 by adding configurable mob farm bonus drops for matching mobs e.g. bee farm for bees.
  • Fixed possible null pointer in Mob Farm Screen.
  • Fixed Mob Catcher tooltips for Fabric.
  • Fixed smaller translation issues.
  • Fixed broken advancements.
  • Added magma cube, evoker, frog, glow_squid, piglin, piglin_brute, rabbit and turtle custom mob cards.
  • Added visible size category for slimes and magma cubes.
  • Added foil effect for mob capture items and captured mobs.
  • Added new Iron Golem Farm.
  • Added new Lucky Drop Farm (be careful with this one).
  • Improved Mob Farm UI.
  • Improved Lucky Drop Farm model.
  • Improved captured mob experience detection and caching.
  • Improved entity scaling for captured mobs.

A big thank you to @Routhinator for the detailed bug reports and valuable feedback!

v8.5.1

  • Fixed #80 crash by adding additional checks for mob capture cards.
  • Fixed issues with custom spawn eggs not recognized by the mob farm in some cases.
  • Optimized model baking process and model management.

v8.5.0

  • Fixed #78 by using more universal approach for getting relevant experience.
  • Fixed #77 typo in the experience enhancement item description.
  • Fixed #76 by adding Honey Extractor Enhancement, Harvester Frame Enhancement and Pollen Trap Enhancement for bee farms.
  • Fixed #75 by making less restrictive requirements for experience drops.
  • Fixed mob card model issue with other mods which manipulate / breaking the model baking process.
  • Added entity_type and experience to mob farm info for better usability.
  • Added bee, guardian and wither skeleton custom mob cards.
  • Increased the drop change for the experience enhancement item.
  • Improved Loot Manager for better handling of loot tables.

v8.4.0

  • Fixed #73 with better description for the Enchantment Items.
  • Fixed #72 by adding missing loot tables for the mob farms.
  • Fixed missing translation for the Monster Plains Cave Farm.
  • Added automatic ejecting of items from the mob farm when breaking it.
  • Improved automatic description text split for Fabric.
  • Added Mob Farm Configuration to adjust the mob farm settings.
  • Updated wiki and documentation.

v8.3.0

  • Fixed Mob Capture Card config not working.
  • Fixed issue with distributed processing ticks are negative.
  • Fixed Tabby Card Mob Card.
  • Improved text formatting for Mob Cards.
  • Smaller bug fixes and improvements.

v8.2.0

  • Fixed #70 and added support for the latest version of Minecraft.
  • Fixed #68, #69 by adding enchantment items for experience bottle drops.
  • Fixed #67 by moving most of the logging to debug mode.
  • Fixed #65 by removing player specific messages.
  • Fixed #63 by reworked mob capture data.
  • Fixed #61 by providing specific enchantment items for the mob farm.
  • Fixed #57 by allow item extraction from the bottom and sides.
  • Fixed #55 by adding support for Supplementaries Jar and Cage.
  • Fixed #53 by only requiring iron pickaxe for breaking the mob farm.
  • Fixed #52 by adding sword enchantment item for player based drops.
  • Fixed #50, #64 by remove any restrictions for the mob farm.
  • Fixed #47 by adding slot upgrades for the output slots.
  • Added additional mob capture cards.
  • Added support for Create Blaze Burner.
  • Added support for Mob Capturing Tool.
  • Added support for Mob Catcher.
  • Added support for Productive Bees Bee Cage and Bee Jar.
  • Added support for Storage Drawers.
  • Added Model Manager for easier model management across platforms.
  • Distributed processing ticks for better performance and less lag.
  • Improved text and translation support.
  • Improved logging and move messages to debug mode only.

v8.1.0

  • Added debug mode to help with troubleshooting and lower logging outputs.
  • Added Creative Mob Capture item to capture mobs in creative mode.
  • Added Enduring Capture Net to capture mobs with a higher durability.
  • Added Ironbound Containment Cage to capture mobs larger mobs.
  • Added Mystic Binding Crystal to capture very large and boss mobs.
  • Added wither specific drop like nether star and wither rose.
  • Improved blank mob capture card texture.
  • Improved translation and tooltip support.

v8.0.0

First beta release of the next Easy Mob Farm 8.x for Fabric and Forge.

🚨 Warning: Easy Mob Farm version 8.x introduces significant changes and is NOT backward-compatible with previous versions. ⚠️

If you are upgrading from an older version, please be aware:

  • 🛑 Existing setups may break and require reconfiguration.
  • 🔄 Data, items, and settings from previous versions might not work as expected.
  • 💾 Back up your world or test on a separate instance before using 8.x in your main game!