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CHANGELOG.md

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Changelog

v1.0.0.rc1

  • Add tests for new blend modes.
  • Correct some typos in comments.
  • Clarify docstrings.
  • Use consistent naming for objects describing offset collections.
  • Update helpfuness README.

v1.0.0.dev6 Add new blend modes

  • Update missing/wrong information in README and correct some typos.
  • Add --data-dir compiler flag to specify custom directory to JSON offset files.
  • Remove FAQ file, which was an artifact of a different project.
  • Remove reference to this being a C# project (left over from the port).
  • Add "dizzy", "sick", and "puke" modes, which randomize colors with increasingly less logic.
  • Add "classic" mode, which loosely emulates the original alttpr's palette shuffle code. This should give you a bit more variety in color output which will be less visually appealing, if you're into that sort of thing.
  • Remove ability to store default commands in config file. It only made getting commands harder, and a clever user can make their own script files to the same effect.
  • Fix ColorF.saturation function using and where or should have been used.
  • Add hue_blend, chroma_blend, and luma_blend functions in ColorF class, which replaces one HCY component of one color with another.
  • Add ColorF.__hash__ function.
  • Add classic_blend function, which attempts to mimic the original palette shuffle code. Some people have referred to the original output as "acid colors", hence the name.

v1.0.0.dev5

  • Release testable dev release.

v1.0.0.dev1

  • Create test dev release.

v0.9.1

  • Fix Dark World Death Mountain reference address.
  • Let user enter file paths if none were supplied.

v0.9.0 Preview release

Tasks left before full release:

  • There's a ground palette that exists during lightning flashes in Dark World Death Mountain that I cannot find.