Randomize palettes in Link to the Past multiworld.
The purpose of this project is to provide a configurable palette randomize for The Legend of Zelda: A Link to the Past. I built this because the current randomizer did not account for certain colors existing in many different palette regions and you would get some tiles like grass or or water having different colors and looking disconnected.
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In practice, this doesn't always work out. We gladly welcome any inquiries or contributions to code documentation.
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As a quick and general rule, be sure to
- Use resource files in place of hardcoded strings.
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