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Game level for Tremulous featuring an Inca-inspired multi-stage map.

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Mission Edge - Game Level For Tremulous

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Overview:

Mission Edge is a multi-stage game level created by Matthias "Masmblr" Peters for the open-source game Tremulous, inspired by Rotacak's Mission One map. Mission Edge features an ancient Inca site theme."

Map Description:

The primary concept revolves around both teams navigating through a parkour-style path towards the final arena.

The objective is simple: the team that overcomes all hurdles the fastest and reaches the destination before the other gains the advantage of constructing their own base ahead of their opponents. Mission Edge comprises five challenging stages that players must conquer.

The first stage presents both teams with identical obstacles, including a slippery path, a maze, an invisible walkway (inspired from the movie "Indiana Jones and the Last Crusade") and a treacherous minefield. Overcoming these obstacles requires skill and coordination.

In the second stage, Humans have the option to either dive or exploit a reactor-building bug to bypass a deadly zone. Meanwhile, the Aliens must overcome hurdles at precise intervals.

For the third stage, Humans must leap between pillars and evade deadly swinging pendulums, while Aliens expertly leap over acid-filled trenches with precise rhythm.

The fourth stage presents Humans with a Jump & Run-style hurdle, featuring vertically moving columns and a rotating bridge. In contrast, Aliens must perform high-altitude jumps, landing and pressing buttons to open doors.

The fifth and final stage challenges Humans to conquer rolling cylinders and leap across four spinning discs of varying speeds. On the other hand, Aliens must navigate rotating boxes and discs and overcome vertically descending stompers.

Once a team reaches the final arena, they must construct a base to secure their territory. A massive gate blocks access to the other team's area, and the team must strategically decide when to open it by pressing a button. The final arena for each team consists of a cave with jump pads and ladders, a backyard area, and a central combat zone.

The map features various weather effects and a projection skybox with an intense thunderstorm, adding to the immersive experience. Additionally, the map incorporates sound traps that create realistic thunderstorm sounds, enhancing the atmosphere and tension.

Upon completion of each stage, all players and buildings from the previous stage are reset and destroyed, ensuring that players start each new stage on equal footing.

Mission Edge is an exhilarating and challenging map that combines parkour elements with strategic gameplay. Its Inka-inspired design and weather effects make it an unforgettable experience for players seeking an adrenaline-pumping adventure. Get ready to face the thrilling journey of Mission Edge! :)


Screenshots:

Stage 1:

Stage 2:

Stage 3:

Stage 4:

Stage 5:


Final Arena:

Editor-view:

Skybox:

Textures

Some textures I have drawn for the map:

Version History:

Version: Date: Status:
1.0 - 10.0 21/06/2012 - 12/05/2013 stable
1.1 24/07/2024 release

Info: Unfortunately, the source code for the previous versions (1.0 to 10.0) was lost due to hardware failure. As a result, version 11.0 had to be painstakingly reconstructed based on a decompiled version of 10.0.

How-To

Binary:

  1. Download the release package.
  2. Save the *.pk3 file to the following directory: /%PATH%/Tremulous/base/.
  3. Start the Tremulous game and select "Create Server" with the desired map.

Source:

  1. Download the source release and the tremulous-common-files.
  2. Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
|   tremulous.exe
|   tremulous.x86
|   ...
+---base
|   |   autogen.cfg
|   |   data-1.1.0.pk3
|   |   map-atcs-1.1.0.pk3
|   |   ...
|   +---env
|   +---maps 
|   +---models 
|   +---scripts
|   +---sounds
|   \---textures
  1. Download NetRadiant Level Editor.
  2. Launch NetRadiant and select "Tremulous" as your game setting.
  3. Open the '.map' file located in the directory /%PATH%/tremulous/base/maps and, from the menu, choose 'Build -> 'Build with final settings.'
  4. Start the Tremulous game with -sv_pure 0 -devmap MAPNAME. Make sure to replace "MAPNAME" with the actual name of the map you compiled.

Development Tools:

Photoshop CS6
Audacity
NetRadiant
Q3Map2

Related Resources:

Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net

Legal Information and Attribution

Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.


levelshots\mission_edge.jpg 1
maps\mission_edge.map 1
models\mapobjects\mission_edge\horizon.md3 1
scripts\common.shader 1
scripts\mission_edge.arena 1
scripts\mission_edge.particle 1
scripts\mission_edge.shader 1
scripts\shaderlist.txt 1
textures\mission_edge\nature_wood_06.jpg 1
textures\mission_edge\nature_wood_07.jpg 1
textures\mission_edge\sfx_gold_glossy.jpg 1
textures\mission_edge\sfx_rain_01.tga 1
textures\mission_edge\sfx_sky_horizon_01.tga 1
textures\mission_edge\sfx_sky_horizon_02.tga 1
textures\mission_edge\sfx_sky_horizon_03.tga 1
textures\mission_edge\sfx_sky_horizon_04.tga 1
textures\mission_edge\sfx_sky_horizon_05.tga 1
textures\mission_edge\sfx_smoke_01.tga 1
textures\mission_edge\temple_floor_01_bobbing.jpg 1
textures\mission_edge\temple_floor_01_bobbing_floor.jpg 1
textures\mission_edge\temple_outside_floor_01.jpg 1
textures\mission_edge\temple_outside_floor_02.jpg 1
textures\mission_edge\temple_sign_01.jpg 1
textures\mission_edge\temple_team_01.jpg 1
textures\mission_edge\temple_team_02.jpg 1
textures\mission_edge\temple_team_03.jpg 1
textures\mission_edge\torch_wood_alien_02.tga 1
textures\mission_edge\torch_wood_human_02.tga 1


Credit-1

Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License. (See "LICENSE" file for more Informations.)

For all other content, their respective licensing rules and other legal provisions apply.

Special Thanks:

  • id Software for Quake3
  • Dark Legion Development for Tremulous
  • Team Xonotic for NetRadiant