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micro-racing

multiplayer 3D isometric racing game written in WebGL 2.x. Steering(both): WSAD / Arrows.

Gameplay

GIF
Screen
Screen 3
Screen 2

Todo

  • Improve client side prediction
  • Improve overall performance of server
  • Improve controls

Installation

Development mode (running at http://lvh.me:3000):

yarn install
yarn run develop

Production:

yarn install
yarn run build:production

Features

  • Client side prediction
  • High performance isometric engine using WebGL 2.x
  • Neural networks trained using evolution algorithms
  • Function precompilation in stuct-pack deserializers
  • Physics engine
  • Optimistic forms

Goals

  • Use monorepo, separated logic
  • Create tiny matrix math library
  • Create 3D isometric WebGL 2.0 functional wrapper(it should handle depth sorting and other stuff)
  • Car steering logic (using Marco Monster approach)
  • Procedural generated racetrack
  • Bots using Neural Network for AI(see neural-cars)
  • Multiplayer

Parts

Neural Network Implementation

forward propagation: https://github.com/Mati365/micro-racing/blob/master/src/packages/neural-network/src/unsafe/forwardPropagate.js

backward propagation: https://github.com/Mati365/micro-racing/blob/master/src/packages/neural-network/src/unsafe/backwardPropagate.js

evolution population train generation: https://github.com/Mati365/micro-racing/blob/master/src/packages/neural-network/src/genetic/forkPopulation.js#L70

ai car driver: https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/drivers/neural/CarNeuralAI.js

ai cars trainer: https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/drivers/neural/CarNeuralTrainer.js

cars intersection rays: https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/drivers/neural/CarIntersectRays.js

Quad Tree

implementation: https://github.com/Mati365/micro-racing/blob/master/src/packages/quad-tree/src/index.js

Quad Tree handles multiple moving objects as list, stores only static objects

CSS in JS implementation

https://github.com/Mati365/micro-racing/tree/master/src/packages/fast-stylesheet

Bezier lines and de Castelja algorithm implementation

https://github.com/Mati365/micro-racing/blob/master/src/packages/beizer-lines/src/index.js

Car steering logic based on Marco Monster docs

https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/physics/CarPhysicsBody.js#L43

Server update loop

https://github.com/Mati365/micro-racing/blob/master/src/network/server/RoomRacing.js#L148

See also

https://webcache.googleusercontent.com/search?q=cache%3A5cH3UfBvb2YJ%3Avodacek.zvb.cz%2Farchiv%2F681.html&hl=en&gl=us&strip=1&vwsrc=0&fbclid=IwAR2jxD6EayJZqvcOSNOBHgww35indUbC6pAeVA_3XtTCckCVeabjnbEuJvI
http://buildnewgames.com/real-time-multiplayer/
https://codea.io/talk/discussion/6648/port-of-marco-monsters-2d-car-physics-now-with-video
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
https://github.com/nadako/cars/blob/gh-pages/Car.hx
https://github.com/spacejack/carphysics2d/blob/master/marco/Cardemo.c
https://www.sevenson.com.au/actionscript/sat
http://www.dyn4j.org/2010/01/sat
HTML UI in AAA games:
https://www.gdcvault.com/play/1022055/How-to-Implement-AAA-Game

License

MIT

Resources

Icons: https://png.is/f/chatbot-robot-internet-bot-artificial-intelligence-icon-vector-robot/6051723894325248-201812161840.html https://icons8.com/icon/38824/meat https://www.kisscc0.com/clipart/u-turn-traffic-sign-turnaround-computer-icons-caut-y4h8ur/ https://dryicons.com/icon/zombie-brains-icon-11516 https://fontawesome.com/icons/car

Cars: https://opengameart.org/content/low-poly-cars https://free3d.com/3d-model/cartoon-low-poly-city-cars-pack-32084.html

Elements: https://free3d.com/3d-model/road-elements-40062.html

Map Elements: https://sketchfab.com/3d-models/muro-hormigon-981c60ea68ce4fcfa168d56ff8ee59ca by talekliaran

https://sketchfab.com/3d-models/cactus-low-poly-8027a1cceedb4d8189592f316b0c4704 by kaltyiontrish

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