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JumpingContest.py
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JumpingContest.py
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# Jumping Contest
# This simple game tests each player's ability in an underappreciated aspect of the game: jumping.
import bs
import bsUtils
import random
def bsGetAPIVersion():
return 4
def bsGetGames():
return [JumpingContest]
def bsGetLevels():
return [bs.Level('Jumping Contest',
displayName='${GAME}',
gameType=JumpingContest,
settings={},
previewTexName='courtyardPreview')]
class RaceTimer:
# the race timer to start things off
def __init__(self, incTime=1000):
lightY = 150
self.pos = 0
self._beep1Sound = bs.getSound('raceBeep1')
self._beep2Sound = bs.getSound('raceBeep2')
self.lights = []
for i in range(4):
l = bs.newNode('image',
attrs={'texture':bs.getTexture('nub'),
'opacity':1.0,
'absoluteScale':True,
'position':(-75+i*50, lightY),
'scale':(50, 50),
'attach':'center'})
bs.animate(l, 'opacity', {10:0, 1000:1.0})
self.lights.append(l)
self.lights[0].color = (0.2, 0, 0)
self.lights[1].color = (0.2, 0, 0)
self.lights[2].color = (0.2, 0.05, 0)
self.lights[3].color = (0.0, 0.3, 0)
self.cases = {1: self._doLight1, 2: self._doLight2, 3: self._doLight3, 4: self._doLight4}
self.incTimer = None
self.incTime = incTime
def start(self):
self.incTimer = bs.Timer(self.incTime, bs.WeakCall(self.increment), timeType="game", repeat=True)
def _doLight1(self):
self.lights[0].color = (1.0, 0, 0)
bs.playSound(self._beep1Sound)
def _doLight2(self):
self.lights[1].color = (1.0, 0, 0)
bs.playSound(self._beep1Sound)
def _doLight3(self):
self.lights[2].color = (1.0, 0.3, 0)
bs.playSound(self._beep1Sound)
def _doLight4(self):
self.lights[3].color = (0.0, 1.0, 0)
bs.playSound(self._beep2Sound)
for l in self.lights:
bs.animate(l, 'opacity', {0: 1.0, 1000: 0.0})
bs.gameTimer(1000, l.delete)
self.incTimer = None
self.onFinish()
del self
def onFinish(self):
pass
def onIncrement(self):
pass
def increment(self):
self.pos += 1
if self.pos in self.cases:
self.cases[self.pos]()
self.onIncrement()
class JumpSpaz(bs.PlayerSpaz):
def onMove(self,x,y):
pass
def onMoveLeftRight(self,value):
pass
def onMoveUpDown(self,value):
pass
def onPunchPress(self):
self.getActivity().setEndHeight(self)
def onJumpPress(self):
self.getActivity().setStartHeight(self)
bs.PlayerSpaz.onJumpPress(self)
class JumpingContest(bs.TeamGameActivity):
@classmethod
def getName(cls):
return "Jumping Contest"
@classmethod
def getDescription(cls, sessionType):
return "Jump as high as you can."
@classmethod
def getScoreInfo(cls):
return{'scoreType':'points'}
@classmethod
def getSettings(cls, sessionType):
return [("Epic Mode", {'default': False})]
@classmethod
def getSupportedMaps(cls, sessionType):
listy = bs.getMapsSupportingPlayType('melee')
listy.remove("Happy Thoughts")
return listy
@classmethod
def supportsSessionType(cls, sessionType):
return True if issubclass(sessionType, bs.FreeForAllSession) or issubclass(sessionType, bs.TeamsSession) else False
def __init__(self,settings):
bs.TeamGameActivity.__init__(self,settings)
self.called = False
if self.settings['Epic Mode']: self._isSlowMotion = True
self.info = bs.NodeActor(bs.newNode('text',
attrs={'vAttach': 'bottom',
'hAlign': 'center',
'vrDepth': 0,
'color': (0,.2,0),
'shadow': 1.0,
'flatness': 1.0,
'position': (0,0),
'scale': 0.8,
'text': "Created by MattZ45986 on Github",
}))
self._scoredis = bs.ScoreBoard()
self.timer = bs.OnScreenCountdown(30,self.endGame)
def onTransitionIn(self):
bs.TeamGameActivity.onTransitionIn(self,music='FlagCatcher')
def getInstanceScoreBoardDescription(self):
return ('Punch to lock in your score')
def onBegin(self):
bs.TeamGameActivity.onBegin(self)
s = self.settings
bs.gameTimer(3500, bs.Call(self.doRaceTimer))
for team in self.teams:
team.gameData['score'] = 0
self.updateScore()
def onPlayerJoin(self, player):
if self.hasBegun():
bs.screenMessage(bs.Lstr(resource='playerDelayedJoinText',subs=[('${PLAYER}',player.getName(full=True))]),color=(0,1,0))
self.checkEnd()
return
else:
self.spawnPlayerSpaz(player)
def spawnPlayerSpaz(self,player,position=(0,0,0),angle=None):
name = player.getName()
color = player.color
highlight = player.highlight
lightColor = bsUtils.getNormalizedColor(color)
displayColor = bs.getSafeColor(color,targetIntensity=0.75)
position = self.getMap().getFFAStartPosition(self.players)
spaz = JumpSpaz(color=color,
highlight=highlight,
character=player.character,
player=player)
player.setActor(spaz)
spaz.handleMessage(bs.StandMessage(position,angle if angle is not None else random.uniform(0,360)))
def handleMessage(self, m):
if isinstance(m, bs.PlayerSpazDeathMessage):
bs.TeamGameActivity.handleMessage(self,m)
m.spaz.getPlayer().actor.disconnectControlsFromPlayer()
m.spaz.getPlayer().sessionData['score'] = 0
def updateScore(self):
for team in self.teams:
self._scoredis.setTeamValue(team,round(team.gameData['score'],2))
def startJump(self):
for player in self.players:
player.actor.connectControlsToPlayer(enableBomb=False, enablePunch=True, enablePickUp=False, enableRun=False, enableFly = False)
player.sessionData['jumped'] = False
self.timer.start()
self.backupTimer = bs.gameTimer(30000,self.backupEnd)
def doRaceTimer(self):
self.raceTimer = RaceTimer()
bs.gameTimer(1000, bs.Call(self.raceTimer.start))
self.raceTimer.onFinish = bs.WeakCall(self.startJump)
def setStartHeight(self, player):
player = player.getPlayer()
player.sessionData['height'] = player.actor.node.positionCenter[1]
player.sessionData['jumped'] = True
def setEndHeight(self,player):
player = player.getPlayer()
if not player.sessionData['jumped']: return
player.sessionData['score'] = (player.actor.node.positionCenter[1] - player.sessionData['height']) * 10
if player.sessionData['score'] > player.getTeam().gameData['score']: player.getTeam().gameData['score'] = player.sessionData['score']
self.updateScore()
def backupEnd(self):
if not self.called: self.endGame()
def endGame(self):
self.called = True
results = bs.TeamGameResults()
for team in self.teams:
results.setTeamScore(team, round(team.gameData['score'],2))
self.end(results=results)