Team Members: Max Browning & Zach Gibbs
Project Description & Outline: Using Board Game Atlas, a popular forum for rating games and connecting with other gamers, we will look into board game trends over the last five years and see how those compare to prior years.
- Mechanics - The style of game play by the players’ prominent action, such as dice rolling or deck building.
- Mechanical Complexity - Number of mechanics in a game.
- Player Counts - The number of players who can participate in the game at the same time.
- One Player Games - Games that allow for a single player, but may include more.
- Has the prevalence of one player games increased over time in the top 100 games of each year?
Null- If one player games have not become more prevalent over time, then the percentage of games
allowing one player will not have increased over time.
Alternate- If one player games have become more prevalent over time, then the percentage of games
allowing one player will have increased over time.
- Have games become more mechanically complex over time in the top 100 games of each year?
Null- If games have not become more mechanically complex over time, then the average number of mechanics per game
will not increase year over year.
Alternate- If games have become more mechanically complex over time, then the average number of mechanics per game
will increase year over year.
- Pull data from API (Top 100 games per year from 2000 to now)
- Clean data
- Remove unnecessary rows
- Decrypt Mechanic ID's for each game into a readable state
- Remove any game with no mechanics listed
- Create summary dataframes for each year for mechanics and player count
- Create charts showing trends over time