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description.ext
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#define MODULES_DIRECTORY node_modules
class Header
{
gameType = Team;
};
//MISSION SETTINGS =============================================================
respawn = 3;
respawnDelay = 9999;
respawnVehicleDelay = 0;
respawnTemplates[] = {"Base"};
respawnOnStart = -1;
respawnDialog = 0;
disabledAI = 0;
allowFunctionsRecompile = 1;
enableDebugConsole = 1;
/*//mcdiod, nomisum
enableDebugConsole[] = {
"76561198044320063",
"76561197961080101"
};*/
//MISC =========================================================================
#include "cfgParams.hpp"
#include "cfgCivilians.hpp"
#include "cfgIslands.hpp"
#include "USER\missionInfo.hpp"
#include "USER\garbageCollector.hpp"
class missionsettings {
#include "USER\loadouts.hpp"
#include "USER\respawnSettings.hpp"
#include "USER\missionsettings.hpp"
};
class CfgScopeWeapons {
#include "USER\scopeWeapons.hpp"
};
class CfgWinConditions {
#include "USER\winConditions.hpp"
};
class CfgPoints {
#include "USER\points.hpp"
};
class CfgGradBuymenu {
tracking = 0;
#include "USER\userBuyables.hpp"
};
class CfgGradFortifications {
#include "USER\userFortifications.hpp"
};
class CfgGradCivs {
#include "USER\civSettings.hpp"
autoInit = 0;
debugMode = 0;
};
//DIALOGS ======================================================================
#include "node_modules\grad-listBuymenu\grad_listBuymenu.hpp"
#include "node_modules\grad-fortifications\grad_fortifications.hpp"
class RscTitles {
#include "dialogs\preparationTime\rscTitles.hpp"
#include "USER\userTitles.hpp"
class grad_Default {
idd = -1;
fadein = 0;
fadeout = 0;
duration = 0;
};
};
//NOTIFICATIONS ================================================================
class CfgNotifications
{
class grad_notification1 {
title = "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\warning_CA.paa";
description = "%2";
duration = 5;
priority = 0;
};
#include "USER\userNotifications.hpp"
};
//FUNCTIONS ====================================================================
class CfgFunctions {
#include "functions\common\cfgFunctions.hpp"
#include "functions\endings\cfgFunctions.hpp"
#include "functions\groupSettings\cfgFunctions.hpp"
#include "functions\missionSetup\cfgFunctions.hpp"
#include "functions\points\cfgFunctions.hpp"
#include "functions\sectors\cfgFunctions.hpp"
#include "functions\waverespawn\cfgFunctions.hpp"
#include "USER\userFunctions.hpp"
#include "node_modules\grad-loadout\cfgFunctions.hpp"
#include "node_modules\grad-listbuymenu\cfgFunctions.hpp"
#include "node_modules\grad-fortifications\cfgFunctions.hpp"
#include "node_modules\grad-civs\cfgFunctions.hpp"
};
//SOUNDS =======================================================================
class CfgSounds {
#include "USER\userSounds.hpp"
};
//GRAD LOADOUT =================================================================
class Loadouts {
baseDelay = 1;
handleRadios = 1;
resetLoadout = 0;
class Faction {
#include "node_modules\grad-factions-tvt\loadouts.hpp"
#include "USER\userLoadouts.hpp"
};
};
//XEHs =========================================================================
class Extended_Killed_EventHandlers {
class CAManBase {
class grad_common_unitKilled {
killed = "_this call grad_common_fnc_handleUnitKilled";
};
};
};