Releases: MeiNic/MenschAergereDichNicht
Releases · MeiNic/MenschAergereDichNicht
v1.0
First release of a stable version of the game.
Some features are added in following releases, including:
- Huge design improvements
- single Player mode
What's Changed
- Update README.md by @MeiNic in #1
- Nico by @MeiNic in #2
- fixed bug at the dice method by @TastingComb in #4
- added a try-catch statement for a consistent look on every system by @MeiNic in #5
- added a method to set the current player by @MeiNic in #6
- Update README.md by @guemax in #7
- Landingpage by @MeiNic in #8
- Update main by @TastingComb in #9
- inserted a line to create a new BackEnd when pressing play by @TastingComb in #10
- Winoutput by @MeiNic in #11
- merged two different branches with backend-development by @MeiNic in #12
- added the rest of the help-methods to the logic-branch by @MeiNic in #13
- fixed the bug with the endless while-loop by @MeiNic in #14
- Added the logic in the backEnd.java class by @MeiNic in #15
- Back end generation by @TastingComb in #17
- Updating the debugging-branch by @MeiNic in #18
- Win window generation by @TastingComb in #19
- Adjustments in front end by @MeiNic in #21
- Resolved some bugs, making unable to to play the game by @MeiNic in #20
- updated how the user choice is submitted to the backEnd by @MeiNic in #22
- Remove unnecessary getter and setter methods for Figure class by @guemax in #23
- Fix bug in function
whoFinished()
caused by using the wrong index by @guemax in #24 - Bugfixes by @MeiNic in #25
- added Player standart names by @MeiNic in #26
- just small changes by @MeiNic in #27
- fixed some code causing errors while compiling by @MeiNic in #28
- Add .gitignore for Java by @guemax in #29
- some more bugfixes by @MeiNic in #31
- little bugfixes by @TastingComb in #32
- fixed a case causing ArrayIndexOutOfBoundsExceptions in line 334 in B… by @MeiNic in #33
- simplified code in GameBoardGui.java and in BackEnd.java as well as ... by @MeiNic in #34
- fixed some bugs at the movement in the house by @MeiNic in #35
- fixed a unrespected case in the beatPossible method by @MeiNic in #37
- dynamic playernumbers by @MeiNic in #36
- Implement bots by @MeiNic in #38
- made the landingpage dynamic by @MeiNic in #39
- fixed moveToBase method by @TastingComb in #40
- fixed the but, that figures on the startfield wasn't beat by @MeiNic in #41
- Rules by @TastingComb in #42
- Update user choice by @MeiNic in #43
- Use enums for representing the state of a figure by @guemax in #44
- Cleaned up the code by @MeiNic in #45
- Refactor helper functions for determining the position of figures by @guemax in #48
- Refactor enabling and disabling the placement of figures by @guemax in #47
- improvements on the bot-System by @MeiNic in #49
- Refactor the roll of the dice by @guemax in #50
- Refactor if-statements and loops in BackEnd.java by @guemax in #52
- Add Bash script for running the game by @guemax in #53
- Add custom logging handler by @guemax in #56
- Grammar fixes by @TastingComb in #55
New Contributors
- @MeiNic made their first contribution in #1
- @TastingComb made their first contribution in #4
- @guemax made their first contribution in #7
Full Changelog: https://github.com/MeiNic/MenschAergereDichNicht/commits/latest