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Changelog:
Added a secret difficulty, Apollyon
Added flashlight temperatures (Access them via slsettings)
Implemented a beta gamemode called Renevant
In Boxing, bosses can now burn, bleed, get marked for death, be milked, and be jarated (All weapons that should do these effects can now do these effects)
In Boxing, the KGB now gives crits after 5 successful hits
In Boxing, the swords that gains heads will get heads after 5 successful hits
In Boxing, you can backstab the boss
Added 2 new night vision types, red (Infinite battery) and blue (See bosses through walls yet half battery based on difficulty). All types can occur randomly
Changed the default settings for night and ultra vision settings for Windowed users
In Boxing, if 3 players are remaining, the timer will set to 3 minutes and 20 seconds if not already and give all players mini crits
In Boxing, if 1 player is remaining, the timer will set to 2 minutes if not already and give the player crits
Increased the max boss count to 64 (I'm crazy, yes)
In Boxing, the shields now actually charge
In Boxing, you can now use the Crit-a-Cola, Mad Milk, Mutated Milk, the banners, the shields, the lunchbox items, and the Jarate.
In Boxing, the Wrap Assassian's projectile now bleeds bosses
The Bread Bite, the GRU, and the Eviction Notice has been unnerfed before Jungle Inferno
The Hot Hand now gives players a speed boost if the player hits the boss
In Boxing, if the boss is wet, the Neon Annihilator now guarantees a critical hit
Reverted the unstuck method to the old method (It works better)
Pathing cost has been reverted
Bosses now only recover 35% of their stun health if players are milked
Difficulty affects animations now supports Apollyon
Boss Updates
Armless changes
Turned down the volume of every sound
Removed the chase visible sound
Decreased the search range
Added a search music
Decreased the speed and max speed
Boxing Ring changes
Added a PvP arena
Changed the main arena floor texture
Changed the lighting a lot
Changed the two small health kits inside of the ring to medium health kits
Fixed a bug where the dynamic lights wouldn't turn off during the intro