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Slender Fortress 1.7.5.08 Modified

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@Mentrillum Mentrillum released this 27 Dec 18:29
· 20 commits to master since this release

Changelog

  • Added a new native, SF2_ClientStartDeathCam
  • Fixed a bug where missing sounds were not being printed
  • Sub plugins can now access the increased volume emit sound without needing to copy and paste code
  • All sound sections now use the increased volume emit sound function
  • Fixed a bug where if an animation index is greater than the number of animation indexes it'll print an error
  • Decreased the default path look ahead distance from 512 to 128
  • Scare sounds, sight sounds, intro sounds, attack killed sounds, attack killed all sounds, and attack killed client sounds now have their correct default values
  • Added a new Renevant wave condition, Wall Hax
  • Added a new convar, sf2_renevant_maxwaves, determines the max waves the Renevant gamemode will push out
  • Fixed a bug where add speed/max speed/acceleration on stun didn't work
  • Possibly fixed a few bugs regarding client for loops
  • Internal code refactors
  • Fixed a bug where proxy weapons didn't work
  • Fixed a bug where death cam model animation sounds didn't play
  • Fixed a bug where boss rage and flee start animations did not work consistently
  • Fixed a bug where the banners didn't gain rage
  • Tweaked how bosses get areas to wander at
  • The system where bosses find a position to go heal somewhere has been upgraded to use the new random position on nav mesh to avoid bosses running into walls