Slender Fortress 1.7.5.08 Modified
Mentrillum
released this
27 Dec 18:29
·
20 commits
to master
since this release
Changelog
- Added a new native, SF2_ClientStartDeathCam
- Fixed a bug where missing sounds were not being printed
- Sub plugins can now access the increased volume emit sound without needing to copy and paste code
- All sound sections now use the increased volume emit sound function
- Fixed a bug where if an animation index is greater than the number of animation indexes it'll print an error
- Decreased the default path look ahead distance from 512 to 128
- Scare sounds, sight sounds, intro sounds, attack killed sounds, attack killed all sounds, and attack killed client sounds now have their correct default values
- Added a new Renevant wave condition, Wall Hax
- Added a new convar, sf2_renevant_maxwaves, determines the max waves the Renevant gamemode will push out
- Fixed a bug where add speed/max speed/acceleration on stun didn't work
- Possibly fixed a few bugs regarding client for loops
- Internal code refactors
- Fixed a bug where proxy weapons didn't work
- Fixed a bug where death cam model animation sounds didn't play
- Fixed a bug where boss rage and flee start animations did not work consistently
- Fixed a bug where the banners didn't gain rage
- Tweaked how bosses get areas to wander at
- The system where bosses find a position to go heal somewhere has been upgraded to use the new random position on nav mesh to avoid bosses running into walls