Releases: Mentrillum/Slender-Fortress-Modified-Versions
Releases · Mentrillum/Slender-Fortress-Modified-Versions
Slender Fortress 1.7.1 Modified
Changelog
- Upgraded the boss base from base_boss to CBaseNPC (Requires the extension located here)
- Updated the profiles documentation
- Wall Hax was re-added but Debug Mode was removed due to some functions of Debug Mode being incompatible with CBaseNPC
- Added 3 new forwards, SF2_OnBossCloaked, SF2_OnBossDecloaked, and SF2_OnDifficultyChanged
- Added 5 new natives, SF2_SetBossTarget, SF2_GetBossAttackProfileNum, SF2_GetBossAttackProfileFloat, SF2_GetBossAttackProfileString, and SF2_GetBossAttackProfileVector
- Camera overlays can now be customized via 3 CVars, sf2_camera_overlay, sf2_camera_overlay_nograin, and sf2_camera_ghost_overlay
- You can now enable Wall Hax any time with a CVar using sf2_enable_wall_hax
- Renevant got 2 new CVars, sf2_renevant_boss_default and sf2_renevant_bossspawn_message
- Spectator restrictions can now be disabled via the CVar sf2_enable_spectator
- Renevant has 4 new wave conditions, In The 90s, Admin Only Boss, Single Boss, and Mark For Death
- Difficulty sound_music_loops are no longer experimental
- The "ignite player on death" now works on all ways a boss kills a player rather than just a death cam
- Fixed an exploit to where players can crash the server with ghost mode
- Fixed a bug where the Renevant wave messages won't show up
- Upgraded the boss visibility system to now see through clip brushes, glass, and other surfaces players normally get static from when looking at bosses, and to see players far better
- Added a new boss effect type, prop dynamic
- Added boss disco mode and festive lights
- Upgraded the pathing algorithm to use the one found in CBaseNPC
- Added a new developer command, sm_sf2_reloadprofiles
- Renevant now actually works
- Added random pitches to SlenderPerformVoice, use _pitch_random_min and _pitch_random_max prefixes
- Footsteps can now be casted via animation events
- Fixed the many timer bugs where they weren't forcefully ending properly
- Fog should now affect boss visibility
- body_pitch and body_yaw now get affected when a boss chases a player and can see them, otherwise their values get set to 0
- Fixed a bug where bosses with ground movement with old_animation_ai off still affects the animation speed
- Modified the boss jumping function
- Gesture shooting now stops during animations like stun animations or attack animations
- Reverted the Cow Mangler projectile to its original state
- Hopefully fixed a bug where projectiles can hit players through surfaces
- The boss entity health no longer flips back to 30,000 if it reaches 0
- Adjusted GetVectorSquareMagnitude to be simpler
Slender Fortress 1.7.0.2 Modified
Changelog from Batfoxkid
- Added an "AFK mode" that acts similar to sm_sf2_nopoints. Can be triggered via a command (sm_slafk) or whenever a player is AFK for 60 seconds by default, can be adjusted with a CVar sf2_player_afk_time.
- Fixed a bug where using ! commands triggers the command twice.
- sm_sf2_nopoints can be used to target other players.
Slender Fortress 1.7.0.1 Modified
Slender Fortress 1.7.0 Modified, Modified's Long Awaited Updated
After months of development, we can close the book on the wait for 1.7.0...
Giant changelog
- Added optimization suggestions #14
- Likely fixed an invalid timer handle during votes #20
- Added 3 new special rounds, Thanatophobia, Boss Roulette, and Debug Mode
- Merged Wall Hax with Debug Mode
- The Atomizer, Boston Basher, Three-Rune Blade, Your Eternal Reward, Spy-cicle, and Wanga Prick are no longer restricted at the cost of them having no stats and being a stock reskin
- Removed Hyper Snatcher
- Added the funny restart session
- Added 2 forwards, SF2_OnBossStunned and SF2_OnBossPackVoteStart
- Added 6 natives, SF2_ClientSpawnProxy, SF2_ClientForceProxy, SF2_GetVectorSquareMagnitude, SF2_InitiateBossPackVote, SF2_GetProjectileFlags, and SF2_SetProjectileFlags
- Updated the Discord invite link
- Re-added debugging boss pathing
- Updated the syntax yet again
- Many key values for bosses are now precached
- Added boss rainbow outlines
- Fixed a bug where bosses randomly despawn when being alerted or chasing someone
- Many boss key values now have difficulty key values
- In Boxing, removed the Jarate and Mad Milk
- In Boxing, fixed a bug where bosses randomly despawned/spawned
- Added 4 new settings, one where it'll display the proxy ask message before spawning as a proxy, one where it enables PvP spawn protection, one where it toggles your ghost mode teleport state, and one where it toggles your ghost model toggle state
- Refined the code to be more organized
- Some of the precaching sounds are fixed
- In Boxing, all boss' health values are displayed as numbers like FF2
- Optimized SF2 more
- Updated the credits (Fix errors and removed stuff)
- In Boxing, all bosses have their own local difficulty rather than using the global CVar
- Increased boss pathing look ahead distance from 300 to 512
- In Boxing, healing is likely fixed
- Added a hold blink feature (Thx KitRifty)
- Explosion decals now disappear to prevent crashes
- +blink and -blink are now commands like +sprint and -sprint
- Group names can now only be set by admins
- Nightmare and Apollyon can now be modified by the server owner in the translations file
- Added the admin commands sm_sf2_toggle_boss_teleports, sm_sf2_toggle_attack_waiters, sm_sf2_debug_logic_escape, sm_sf2_kill_client, and sm_sf2_end_grace_period
- Too many class stat changes
- Added too many new boss key values
- Traps now take less time to despawn
- The game gives more accurate results when damaging bosses
- Added boss crawling
- And too many other changes I cannot list, the update is that big
- Oasis is no longer an official Modified server
Boss Removals
Due to controversial actions by the creators we will not discuss, we have decided to remove their content...
- Corrupted Woody + Jessie
- Big Smoke
- New Deathclaw
- Charlie Metson Jr.
- Flesh Clown
- Marcus
- Chaos Insurgency Soldiers
- Slenderman and Kate
- Sawrunner
- Ethre
- Quadralex
- BEN Drowned
- Bad Batter
- Guilt
- Patriarch + Fleshpound
- Frank Manera
- Squidward Suicide
- Craig
- The Skeld
- Frosty Sewer
- DOOM Hunter
- Industry B1 Halloween
- New Rake
Boss Additions
- Huggy Wuggy
- The Attraction
- Insanity 2021
- Galaxie-The-Fairy (Yes, buts its actually me)
- Fiddlesticks
- Daisaku Kuze, Hiroki Awano & Keiji Shibusawa - Three Lieutenants of Tojo's Clan Dojima Family
- In Silence Rake
More to be added in the coming days
Map Additions
- Aquatica Classic 3
- Phoenix V2
- Offices R2
Thanks Diviously
I probably won't do this kind of update again, it hurts
Slender Fortress 1.6.1 Pre-Release 1
There appears to be a game breaking bug in TF2 that makes 1.6.1, the Dev 1 release, break and all other Slender Fortress versions break. For the time being, pick up the mostly stable pre-release build or snag the gamedata only and upgrade your servers. 1.6.2 (Now known as 1.7.0) is still in development, just taking a lot longer than expected.
Changelog
- Fixed the gamebreaking TF2 bug after the Summer update (Thx Kenzzer)
- Added simplified Chinese translations (Thx HotoCocoaco)
- Finalized the map entities by KitRifty
- Updated the default page model (Thx Chillax)
Slender Fortress 1.6.1 Modified
Changelog
- Added a new special round, MODified Bosses (Will not trigger if no MOD bosses with the key value "admin_only" are in the server)
- Fixed TF2ItemType memory leaks (This means SF2M will be as stable as it is)
- Reworked 1-Up
- Proxies no longer receive random crits
- Traps and their functions have been reworked
- Fixed the occasional server chokes
- The Escape Plan and The Equalizer can now not utilize the suicide taunt
- Audio issues on ghost mode have been fixed
- When removing a boss while a music is active, if a boss has music available, the music will stop compared to removing any boss will stop the music
- Chat death messages can now be expanded, you can use [PLAYER] and [BOSS] to move around the players' and boss' names
- Advanced Damage Effects can now be used on laser and bullet attacks
- Fixed up Seeman's Explosive Dance a little bit
Slender Fortress 1.6.1 Dev 1 Modified
Changelog
- Potential fix for a bug where proxy weapons won't spawn
Slender Fortress 1.6.06 Dev 2 Modified
Changelog
- Fixed a bug where Class Scramble crashes the game with over 12 players
- Fixed a bug where when Class Scramble is active, the person who picked up the page has a chance of not receiving their equipped weapon
- Added "proxies_weapon_slot_" for the sake of removing an unstable for loop with a lot of items that may result in lag
- Removed SendDebugMessageToPlayers in SpawnProxy()
- Added a double check for SpawnProxy()
Slender Fortress 1.6.06 Dev 1 Modified
Changelog
- Fixed 2 bugs where whenever a boss hits a player with a fireball/iceball from an attack, it'll sometimes break.
Slender Fortress 1.6.06 Modified
Changelog
- Reworked proxy spawns. (This now picks a random player on RED and doesn't utilize the boss' teleport target which was inconsistent)
- Proxies no longer see any pages.
- Fixed a bug where proxies couldn't equip custom weapons for the melee slot.
- Viewmodels now hide upon entering ghost mode and re-appear when ghost mode is turned off
- Reworked Seeman's Explosive Dance