Releases: Mentrillum/Slender-Fortress-Modified-Versions
Releases · Mentrillum/Slender-Fortress-Modified-Versions
Slender Fortress 1.6.05 Dev 2 Modified
Changelog
- Fixed a bug where when a boss kills someone with a projectile, it'll return with an invalid entity.
Slender Fortress 1.6.05 Modified
Changelog
- Fixed a bug where when someone dies, the round will sometimes not end
- After the weapon restrictions refresh, if players are not in the PvP arena or are not eliminated from the game, the weapons refresh on those players
- RED's collision group is now non-solid for ghosts to pass through easily
Slender Fortress 1.6.05 Dev 1 Modified
Changelog
- Reverted the RED collision change to prevent getting stuck in proxies
Slender Fortress 1.6.04 Modified
This update requires a content pack provided below
Changelog
- In The 90s music is finally back
- The old ghost mode system using CollisionHooks is back (If you don't have CollisionHooks, get it here)
- Slaughter Run prints in the chat the time when the bosses will spawn rather than just be a debugging function
- In RED, if players are disguised, they should no longer have their disguise
- Shields no longer provide their speed unless its a RAID or Boxing map
- Proxy weapons are finished and now work
- Auto chase sprinters is now dependent on the boss' search sound range #25
- jump_cooldown no longer provides the annoying deprecated message
- Silent Slender spawns only 3 bosses now
- Used a new Special Round Vote system that actually works
Slender Fortress 1.6.03 Modified
Changelog
- Fixed a bug where the auto chase counts for footsteps and voice were inverted (So footsteps added 8 and voices added 2 compared to now)
- Max jump speed for bosses no longer divide by 2
- Reverted the code for head bobbing to not use the square magnitude method
- The default Slaughter Run boss speed reduced from 600 to 580
Slender Fortress 1.6.02 Patch 1 Modified
Changelog
- Fixed a bug where SteamWorks would break the whole gamemode, literally
Slender Fortress 1.6.02 Modified
Changelog
- Special round change interval timer reduced from 0.2 seconds to 0.1 seconds
- Fixed the Escape Plan jittery movement bug
- The Warrior's Spirit no longer has health on kill
- Reduced the Powerjack's health on kill from 33% to 20%
- Reduced increased sprint speed from the speed boost from an additional 1.75% to an additional 1.65% (Note that a speed documentation cannot be created)
- Reduced sprint speed for the Gloves of Running Urgently from an additional 1% to an additional 0.75% (Hang tight Bread Bite users, you'll get your speed boost soon)
- Fixed a bug where sound_attack_killed and its counterparts break if not using the new attack array system
- Fixed a bug where when getting killed by a entity spawned by the boss like a rocket or fireball wouldn't utilize the new kill effects
- SteamWorks is now back as an optional extension allowing cross compatibility
Slender Fortress 1.6.01 Modified
Changelog
- Fixed a bug where advanced deathcam bosses would break on AFK people
- Fixed a bug where jumpscare_duration had no default value
- Added a CVar (sf2_slaughterrun_divide_time) that determines how much the Slaughter Run spawn time should be divided by
- Added a CVar (sf2_alternateconfigs) that determines if config files should be located at data/ rather than configs/
Slender Fortress 1.6.0 Modified
This update requires a content pack provided below
Changelog
- Removed unused special rounds (Single Player and Glitched Pages)
- Added a Linux check to allow the Linux animating system due to the Windows system being buggy
- Death cam bosses now actually animate via outline
- Added a new forward, SF2_OnRenevantWaveTrigger(int iWave)
- SF2_BossIndexToEntIndexEx is now actually explainable
- Added 8 natives, SF2_GetBossAttributeName, SF2_GetBossAttributeValue, SF2_GetBossProjectileType, SF2_GetBossCurrentAttackIndex, SF2_GetBossAttackIndexDamageType, SF2_GetBossAttackIndexDamage, SF2_GetBossAttackIndexType, and SF2_IsSlaughterRunMap
- Added a new mini gamemode (In development for solo play), Slaughter Run
- Optimized A LOT of things (Courtesy of MAGNAT2645, #14)
- Fixed a bug where using sm_sf2_getbossindexes would print an error if used in the server console #22
- Chat messages now only use OnClientSayCommand #19
- Increased string length for special rounds #18
- UNTESTED: Potentially fixed a bug where special round votes don't work #20
- The Ducks special round now actually changes page models and plays the desired sounds
- Fixed a bug where bosses would get stuck during a death cam state if a player disappeared for any reason
- Added 7 new kill types, burn, gib, delete, push, dissolve, plasma (Kind of), and resize
- The kill effects now appear faster
- Boss teleport min ranges and max ranges can now be affected by difficulty
- Changed Triple Bosses music (Hydra X9K Music - Never Let Up Remix)
- Fixed the default 20 Dollars music at the cost of slightly increased file size
- Triple Bosses music volume decreased from 100% to 80%
- Replaced OnGameFrame() with a timer (I hear its a bit more stable)
- Packet drops from bosses no longer occur, somehow
- Bosses can now hear weapons
- Auto chase now has extended key values, hearing voices, weapons + flashlights, footsteps, and general
- Added an auto chase cooldown of 0.3 seconds
- Class Scramble now actually works
- Due to naughty names being present in group names, sm_slgroupname can now only be used by admins until pre-defined names are made (Suggest them if you want to)
- Optimized timers
- All timer handles now reset after map change to avoid crashes
- No points can now be accessed by admins that have the slay command access and show proper messages
- Added 2 new admin commands, sm_sf2_toggle_boss_teleports and sm_sf2_toggle_attack_waiters
- Almost all of GetVectorDistance has been replaced with the more stable GetVectorSquareMagnitude (Old method was slower)
- GetVectorLength now returns the value that hasn't been square rooted (It was really slow)
- Dropped weapons now immediately delete themselves
- Most of AcceptEntityInput(entity, "Kill") has been replaced with RemoveEntity(entity)
- Added 6 new page rewards, jarate, gas, speed buff, overheal, and defense (Suggested by Dookster)
- Fixed a bug where turning on the 20 Dollars CVar wouldn't do anything
- Refined the code for kill effects (Minus Multieffect)
- All of TeleportEntity functions come before DispatchSpawn to avoid crashes
- Fixed a bug where backstab icons persisted after backstabbing someone in PvP
- Backstabbing works in warmup rounds now, so have fun kiddies during warmup 👍 :)
- The credits menu has been updated to no longer block off the Next and Back functions
- Removed more unused functions
- The two for loops in the boss' think function have been merged to only one for loop
- Boss attacks now start at the origin point rather than an offset created based off the boss' hitbox
- Bacon Spray now makes bosses choose their closest player rather than breaking
- Fixed a bug where the fireballs and iceballs hitboxes were horrible
- Increased the boss' default max jump height from 190.0 to 360.0
- Decreased the sound level for the smite sound
- You can no longer edit the boss' step size
- sound_hitenemy and sound_missenemy now have customizable levels, volumes, pitches, and channels
- Added an alternative method to multi attack, hit, and miss sounds
- Removed the Hyper Argonite Giant Boxing special round, no one could really use it
- Escape Tickets now forcefully ends gracetime and changes the difficulty to Insane
- Special Round Vote now only shows the name of the special rounds and not the whole description
This was really tough to make, 2 months passed, and we've finally upgraded to version 1.6.0, did you think we would do 1.5.5.7? Not really.
Slender Fortress 1.5.5.6b The New Year
This update requires a content pack provided below and Steamtools found here
As the new creator of the public versions of Slender Fortress, I want to thank each and every one of you for sticking around and playing this new era of Slender Fortress, it has been a successful year for the gamemode and hopefully 2021 will be just as good for it. Thank you all...
Changelog
- Removed CollisionHooks, Send Proxy Manager, and SteamWorks due to either causing crashes or no longer needed (Feel free to remove all 3 extensions from your server assuming Steamtools is installed)
- Steamtools is now required
- Fixed a bug where players can noclip after the advanced deathcam stage from a fake boss
- Added a new attribute, "block walk speed under difficulty"
- Hopefully reduced the number of crashes per server session
- Ghosts can now noclip as a replacement for the original CollisionHooks functions
Boss additions
- Sett [PLUS BOXING VARIANT], Jhin, and Dark Candy Fiddlesticks [CHRISTMAS EXCLUSIVE] (From League of Legends, created by Diviously)
- Kart Merasmus (Created by Alox)
- Memphis Tennessee (From Sonic 06 Real-Time Fandub Games, created by Diviously)
- Woormy Charles (From Spooky's Jump Scare Mansion, created by Dookster)
- Tinky Winky (From Slendytubbies 1, created by Astolfo Alter)
Map additions
- Aquatica V5A (Created by Diviously)
- Offices V6A (Created by Diviously and Sterben | GunTheR)
- Backrooms R1 (Created by KanP and Diviously)
- Mario Circuit B2A (Created by Alox)
- Bowser's Castle (Created by Alox)