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Releases: Mentrillum/Slender-Fortress-Modified-Versions

Slender Fortress 1.5.5.2 Modified Secret Update 3

08 Jul 02:04
a456e20
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Changelog

  • Added boss traps
  • Weapon kill icons can now apply to bosses with static or kill radiuses
  • Re-added the restriction system for the client update function (For some reason it wasn't there)
  • Blue nightvision's battery now drains faster
  • Fixed a bug where players wouldn't see RED players outlines on ghost or proxy
  • Added Finnish translations (Thx Blad3z)

Slender Fortress 1.5.5.1 Modified Secret Update 2

01 Jul 05:16
adf9d13
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Changelog

  • Changed 2 joke special rounds
  • Reduced max bosses back down to 32
  • Created a restriction suicide system for players in a kart (Work is being done to figure out crashes with proxies on Disc-FF)
  • Wall Hax now allows you to see all RED players
  • Fixed a bug regarding getting a attacker position whenever a player hits the boss
  • Added projectile attacks (Rockets and fireballs)
  • Added bullet attacks
  • Created rocket shoot animations (They play whenever the boss shoots a rocket)
  • Increased max attack count from 8 to 16
  • Changed a set of if else statements to switch statements regarding the multi attack, hit, and miss sounds
  • Changed a set of if else statements to switch statements regarding the always look at target attributes
  • Fixed a localization error found in the Engineer help info

Slender Fortress 1.5.5 Modified Secret Update 1

28 Jun 22:01
8e4efb5
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Welcome to the secret updates...

Changelog:

  • Fixed a bug where flashlight temperatures wouldn't save on following maps
  • Hopefully fixed a bug where if the map is a Boxing map, players wouldn't be able to hear voiced players
  • Added copy difficulty modifiers
  • Apollyon can now occur any time with a 1 in 200 chance times a 1 in 2000 chance (1/400,000)
  • Idle lifetime can now be affected by the difficulty if used
  • Hopefully fixed a bug where add speed would carry on to despawned bosses
  • In Boxing, if BLU players try to damage the boss using weapons of any kind, all damage gets nullified
  • Tiny Bosses now scale down statue bosses
  • Hopefully fixed a bug where chase initial bosses can sometimes still run whilst playing the animation
  • Made an alternate difficulty affects animation system to where it'll play the next filled animation name if one doesn't exist for the current difficulty
  • Rage and chase initial animations now return the correct speed
  • Fixed a bug where bosses trying to play a chase initial animation would play the stun animation twice if get stunned
  • All difficulty key values can now be used via Apollyon
  • If an empty difficulty key value is present, it'll use the next filled difficulty key value
  • Single string downloads now print out error messages
  • Special rounds that change the difficulty now only occur if the difficulty is less than what the difficulty is going to be set to

Boss Updates

Hyper Snatcher changes

  • Added a Apollyon speed of 1000
  • Added a Apollyon max speed of 1250
  • Acceleration increased from 6000 to 7000
  • Added a Apollyon walk speed of 300
  • Added a Apollyon max walk speed of 400
  • Copies can now be determined by the difficulty (1/1/2/2/3)
  • Added a Apollyon search alert gracetime of 0.0
  • Decreased attack_delay from 0.2 to 0.1
  • Increased attack_endafter from 0.2 to 0.25
  • The Hyper Hat Ghost proxy models are now precached

Slender Fortress 1.5.4 Modified Dev1

20 Jun 12:10
5eaaea9
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Changelog:

  • Fixed a bug where only the blue night vision could occur and not the green and red night vision in addition
  • Fixed a bug where players could only suicide during a round intro or whilst in PvP rather than while a round is ending and during PvP

Slender Fortress 1.5.4 Modified

19 Jun 23:23
14aa5eb
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Changelog:

  • Added a secret difficulty, Apollyon
  • Added flashlight temperatures (Access them via slsettings)
  • Implemented a beta gamemode called Renevant
  • In Boxing, bosses can now burn, bleed, get marked for death, be milked, and be jarated (All weapons that should do these effects can now do these effects)
  • In Boxing, the KGB now gives crits after 5 successful hits
  • In Boxing, the swords that gains heads will get heads after 5 successful hits
  • In Boxing, you can backstab the boss
  • Added 2 new night vision types, red (Infinite battery) and blue (See bosses through walls yet half battery based on difficulty). All types can occur randomly
  • Changed the default settings for night and ultra vision settings for Windowed users
  • In Boxing, if 3 players are remaining, the timer will set to 3 minutes and 20 seconds if not already and give all players mini crits
  • In Boxing, if 1 player is remaining, the timer will set to 2 minutes if not already and give the player crits
  • Increased the max boss count to 64 (I'm crazy, yes)
  • In Boxing, the shields now actually charge
  • In Boxing, you can now use the Crit-a-Cola, Mad Milk, Mutated Milk, the banners, the shields, the lunchbox items, and the Jarate.
  • In Boxing, the Wrap Assassian's projectile now bleeds bosses
  • The Bread Bite, the GRU, and the Eviction Notice has been unnerfed before Jungle Inferno
  • The Hot Hand now gives players a speed boost if the player hits the boss
  • In Boxing, if the boss is wet, the Neon Annihilator now guarantees a critical hit
  • Reverted the unstuck method to the old method (It works better)
  • Pathing cost has been reverted
  • Bosses now only recover 35% of their stun health if players are milked
  • Difficulty affects animations now supports Apollyon

Boss Updates

Armless changes

  • Turned down the volume of every sound
  • Removed the chase visible sound
  • Decreased the search range
  • Added a search music
  • Decreased the speed and max speed

Boxing Ring changes

  • Added a PvP arena
  • Changed the main arena floor texture
  • Changed the lighting a lot
  • Changed the two small health kits inside of the ring to medium health kits
  • Fixed a bug where the dynamic lights wouldn't turn off during the intro
  • Added 6 new soundtracks
  • Changed the design of the main ring

Slender Fortress 1.5.3.8 Modified Release

12 Jun 09:17
a4bdee1
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Changelog:

  • Stabilized the Nextbot AI
  • Added tons of boss features
  • Fixed many errors regarding misplaced values
  • Changed some if else statements to switch statements
  • Bosses no longer run 25% faster
  • Class speeds have been balanced
  • Added 7 special rounds (Silent Slender, Wall Hax, Hyper Snathcer, Page Rewards, Tiny Bosses, In The 90s, and Triple Bosses)
  • Removed Earthquake
  • Added Boxing key values
  • Boss jumping reworked
  • Many attack key value reworks
  • Flashlights now attract bosses
  • Fixed boss tilting, separated it under the key value "enable_boss_tilting"
  • Boss outlines can now be seen on ghost mode, color changed to purple by default
  • Proxy outlines changed to a yellow color
  • Removed music settings
  • Client optimization (Removed m_iAirDash)
  • Boss optimization (Changed a for loop)
  • Broken downloads no longer download (Thanks Fire)
  • Fixed broken skins
  • Added randomized skins
  • Removed the Contractor on ghost mode
  • Fixed the PvP civilian bug
  • Flamethrower mostly works in PvP (Thanks Fire)
  • Boss kill effects (Thanks The Gaben)
  • Far may more changes