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Frequently asked questions

Mentrillum edited this page Jun 16, 2020 · 1 revision

We all have questions to ask, but sometimes you might have a question that has already been answered! Here are some questions that are commonly asked.

Q. Slender Fortress isn't running, any solutions?

It could any of these reasons:

SourceMod is not installed or is not updated. Version 1.9 and above is strongly recommended.

The plugin is not installed correctly.

Some or all the required extensions are not installed or updated on the game server.

Gamedata is missing or is outdated.

The console variable sf2_enabled is set to 0.

The console variable sf2_slendermapsonly is set to 1 and the current map name is not prefixed with "slender_" or "sf2_". In other words, you're not on a Slender Fortress map.

Please check with each of those reasons and correct them appropriately.

Q. The server is crashing constantly, why is that?

First, check if this crash isn't being caused by another plugin installed on your server. Make sure that you are using the latest stable version of SourceMod and your extensions and plugins are updated. If in the case that you are certain that Slender Fortress is crashing the server, then read on.

This is usually caused by TF2 updates, which can potentially break some parts of the gamemode. In most cases it won't render it unfixable, but try to see if your gamedata is fully updated by going to this website. It might not update immediately when the TF2 update is released, so it may take some time.

If updating the gamedata does nothing, then send in an issue about it here.

Q. The bosses aren't spawning on the map. Why?

Check if there is a .nav file for the map and that it is installed in your maps directory. A .nav file is required because the game uses the Navigation Mesh system to determine possible spawn points and, of course, for bosses to navigate around the map.

If your .nav file is installed on the server correctly and the boss still isn't spawning, check your boss's "teleport" keyvalues. Try setting the maximum teleport range to a higher value, because the way the game determines spawn points is first it picks a player, then it searches outwards from that player any adjacent nav areas within distance between the minimum and maximum values. The boss will not spawn if no suitable nav areas are found within range.

Q. The animations aren't working for some of the bosses, but why?

Check the paths of the models names in the "profiles.cfg" file, which is located under "addons/sourcemod/configs/". Incorrect or misspelled paths can cause this problem, especially for Linux servers where the paths HAVE to match the case of the paths. In other words, it's case-sensitive. Copy the file path EXACTLY and enter it into the appropriate fields in the "profiles.cfg" file.

This is incorrect:

Actual file path: models/CoF/slowerno.mdl
In profiles.cfg: models/cof/slowerno.mdl

This is what it should look like:

Actual file path: models/CoF/slowerno.mdl
In profiles.cfg: models/CoF/slowerno.mdl

You should do this for every field that involves the boss's model(s).

Q. When I spawn my boss, it crashes the server. Why?

Make sure that you have entered your model path in the "mod_precache" section of your boss in "profiles.cfg", INCLUDING the .mdl extension. This will make the server precache your model on map start. This is needed because unprecached models will instantly crash the server.

Q. How can I spawn a boss for BLU to play with?

What you need to do is to first spawn the boss, then disable its ability to teleport to RED. This process can be easily done in the Admin menu by first typing !admin in chat, then goto Server commands > [SF2] Boss administration > Add a boss.

Select the boss you want to add, then go back to the [SF2] Boss administration menu, then this time select Toggle boss teleporting to RED. Select the boss that you just added, then it'll bring up a menu to confirm. Select Yes. Now your boss won't randomly teleport away!

But we're not done yet. You still have to force the boss to attack BLU team. To do this, go back again to the [SF2] Boss administration menu, then this time select Toggle boss attacking waiters (BLU). Select the boss again and it'll bring up another menu to confirm. Select Yes.

Now sit back, relax, and enjoy the carnage.

Q. What in the world is a Proxy?

A Proxy is basically someone who is controlled by Slender Man to do his bidding without question. In Slender Fortress, a Proxy is a player on BLU chosen by a boss to help kill RED team. The selection at the moment is entirely random.

Q. I don't want to be a Proxy. Can I turn this off?

Yes you can. If you do not want to become a Proxy for any reason whatsoever, type in !slender in chat, then select Settings > Allow being picked as a proxy > No. From this point on you will no longer be picked to become a Proxy, even across maps.

If you don't want a boss to use Proxies, open up the "profiles.cfg" file in "addons/sourcemod/configs/", go to the boss's section, then set the keyvalue "proxies" to "0". If the keyvalue is not there, then the boss already has Proxies disabled.

Q. What is Boxing and Boxing Ring? What does it do?

Boxing is a mini gamemode in SF2 that takes the concept of RAID and makes the goal to kill the boss only using melee weapons before the timer runs out, currently Boxing Ring is the only map to support this gamemode. Some people find this gamemode unfitting, others like it, the choice is up to you if you want to add the map to your server or not. Be advised that Boxing Ring does not have a PvP arena or anything like that in v2a, but in v3 this will change.

The current champions are Argonite Giant, Argonite Magician, Jaraxxus, Rage Sniper, KF2 Patriarch, Hans Volter, and Spaghetti Shrek + Spaghetti Shrek. You could also add your own champions to Boxing Ring, however a tutorial is required for that, will not be provided until 1.5.4 releases.