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Rico Client

Client for the Collectible Card Game (codename "Rico") on Unity.

Current status

In work. First prototype ready.

You could find the built versions of the client here (for Windows) and here (for Linux).

Current gameplay

  • Opponents take turns and try to destroy the enemy’s base;
  • Cards are divided into three types: units (can attack, apply abilities), buildings (generate resources, cannot attack), spells (one-time abilities);
  • Bases also have the number of generating resources;
  • The drawing of each card costs a certain number of resources;
  • Resources are accumulated and accrued at the beginning of every turn.

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Languages

  • C# 96.1%
  • ShaderLab 3.2%
  • Other 0.7%