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Video Inpainting Evaluation

This project evaluates metrics used to evaluate video inpainting models. It includes metrics that measure reconstruction performance (PSNR, SSIM, LPIPS, PVCS), realism (FID, video FID), and temporal consistency (warping error, patch consistency).

Note: This project is in maintenance mode due to the author graduating. Errors will be addressed to the greatest extent possible, but new features and upgrades will not.

Installation and Setup

  1. Create an environment and install project dependencies with conda:

    conda env create -p ./env -f environment.yml

    Always make sure this environment is activated when running the commands in this document, and that commands are run from this project's root directory unless otherwise specified.

    conda activate ./env
  2. Run install-flownet2.sh to compile FlowNet2's custom layers:

    ./scripts/setup/install-flownet2.sh
  3. Download model weights (e.g., for flow computation, (V)FID feature extraction, etc.):

    ./scripts/setup/download-models.sh

Data Preparation

This project expects a two-tier file structure for "ground-truth" frames (i.e., normal video frames), masks, and inpainted frames. Ground-truth and mask frames should go in the same folder and follow the structure shown below:

frames/
├── video1/
│   ├── frame_0000_gt.png
│   ├── frame_0000_mask.png
│   ├── frame_0001_gt.png
│   ├── frame_0001_mask.png
│   ├── frame_0002_gt.png
│   ├── frame_0002_mask.png
│   └── ...
├── video2/
│   ├── frame_0000_gt.png
│   ├── frame_0000_mask.png
│   ├── frame_0001_gt.png
│   ├── frame_0001_mask.png
│   ├── frame_0002_gt.png
│   ├── frame_0002_mask.png
│   └── ...
...

Inpainted results should go in a different folder and follow the structure shown below:

inpainting-results/
├── video1/
│   ├── frame_0000_pred.png
│   ├── frame_0001_pred.png
│   ├── frame_0002_pred.png
│   └── ...
├── video2/
│   ├── frame_0000_pred.png
│   ├── frame_0001_pred.png
│   ├── frame_0002_pred.png
│   └── ...
...

Computing Evaluation Features

Various features (e.g., flow, (V)FID features, etc.) must be pre-computed before running the evaluation script. To produce these features, run compute-evaluation-features.sh. The example below consumes a dataset stored in the frames directory and saves the features in the eval-data directory:

./scripts/preprocessing/compute-evaluation-features.sh frames eval-data

Evaluation

Run evaluate_inpainting.py:

python -m src.main.evaluate_inpainting \
    --gt_root=frames \
    --pred_root=inpainting-results \
    --eval_feats_root=eval-data \
    --output_path=quantitative-results.npy

Specific metrics can be included or excluded with the --include and --exclude flags respectively (supported keys are listed in the Metrics section). For more options, call python -m src.main.evaluate_inpainting -h.

Metrics

The table below lists the supported metrics with brief descriptions.

Metric Key Description
Peak Signal-to-Noise Ratio psnr Computes the Peak Signal-to-Noise Ratio (PSNR) between each inpainted frame and its corresponding ground-truth frame.
Structural Similarity ssim Computes the Structural Similarity (SSIM) between each inpainted frame and its corresponding ground-truth frame.
Learned Perceptual Image Patch Similarity lpips Computes the average Learned Perceptual Image Patch Similarity (LPIPS)1 between each inpainted frame and its corresponding ground-truth frame. We use a VGG model fine-tuned for the patch similarity task.
Perceptual Video Clip Similarity pvcs Computes the average Perceptual Video Clip Similarity (PVCS) between each 10-frame clip of an inpainted video and the corresponding 10-frame clip from the ground-truth video. For each pair of clips, we extract the activations of the Conv3d_2c_3x3, Mixed_3c, Mixed_4f, and Mixed_5c layers of a pretrained I3D backbone2, and compute the distances between features using the spatial feature distance function from LPIPS1.
Frechet Inception Distance fid Computes the Frechet Inception Distance (FID)3 between the distribution of all inpainted frames and the distribution of all corresponding ground-truth frames.
Video Frechet Inception Distance vfid Computes the Video Frechet Inception Distance (VFID) between the distribution of inpainted videos and the distribution of corresponding ground-truth videos. We use the logits from a pretrained I3D backbone2 to represent each video.
Video Frechet Inception Distance on Clips vfid_clips Computes the Video Frechet Inception Distance (VFID) between the distribution of 10-frame clips from inpainted videos and the distribution of 10-frame clips from corresponding ground-truth videos. This is similar to Video Frechet Inception Distance (VFID), except 10-frame clips are used instead of entire videos to increase sample size.
Patch Consistency (PSNR) pcons_psnr Computes the average patch consistency4 between all consecutive pairs of inpainted frames. For each pair, a random patch from the first frame is sampled and compared to the neighborhood of patches in the next frame. The maximum PSNR between the first-frame patch and second-frame patches is defined as the patch consistency between the pair.
Patch Consistency (SSIM) pcons_ssim Computes the average patch consistency4 between all consecutive pairs of inpainted frames. It is the same as Patch Consistency (PSNR), except it uses SSIM in place of PSNR.
Masked Patch Consistency (PSNR) pcons_psnr_mask Computes the average masked patch consistency between all consecutive pairs of inpainted frames. It is the same as Patch Consistency (PSNR), except the sampled patch is always centered at the centroid of the inpainted region.
Warping Error warp_error Computes the average warping error5 across all pairs of consecutive inpainted frames.
Masked Warping Error warp_error_mask Computes the average masked warping error across all pairs of consecutive inpainted frames. This is similar to Warping Error, except it is only computed over optical flow vectors that begin or end inside an inpainted region.

References

  1. Zhang et al. The Unreasonable Effectiveness of Deep Features as a Perceptual Metric. CVPR 2018.
  2. Carreira and Zisserman. Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset. CVPR 2017.
  3. Heusel et al. GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium. NeurIPS 2017.
  4. Gupta et al. Characterizing and Improving Stability in Neural Style Transfer. ICCV 2017.
  5. Lai et al. Learning Blind Video Temporal Consistency. ECCV 2018.

Licenses

This software uses code from other projects under various licenses:

Path Source License
/src/models/i3d https://github.com/piergiaj/pytorch-i3d Apache 2.0
/src/lpips https://github.com/richzhang/PerceptualSimilarity BSD 2-Clause
/src/fid/pytorch_fid https://github.com/mseitzer/pytorch-fid Apache 2.0
/src/models/flownet2 https://github.com/andrewjong/flownet2-pytorch-1.0.1-with-CUDA-10 Apache 2.0

Exact licenses for the above libraries are available in their respective paths.

Additionally, code attributed to https://github.com/phoenix104104/fast_blind_video_consistency is available under the following MIT license:

MIT License

Copyright (c) 2018 UC Merced Vision and Learning Lab
Modifications copyright (c) 2021 Ryan Szeto

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

All other code, unless otherwise noted, is available under the MIT license in LICENSE.

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