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Table of Contents

  1. CAP4630-A1-Search
  2. Implementations
  3. Who Did What
  4. Contact

CAP4630-A1-Search

Solving optimization problems using search algorithms.

Architect: Michael Mesquita

Developer: Sean Abuhoff and Michael Mesquita

Reporter: Winston White

Implementations

Finding the shortest path using search algorithms

The use of type annotations for ease of reading code: Lists, Tuple, DefaultDict, Deque, Optional

DefaultDict is used to create the adjacency graph by converting the edges list into a dictionary with each city's neighbors and the total miles cost of reaching them.

Tuples are implemented to display the paths of each city with the following format: Name of first city, name of neighboring city, and path cost An example of a tuple:

('Fagaras', 'Sibiu', 99)

Tuples are then converted into lists which are encoded into EDGES. EDGES is then iterated through each edge, extracting city names and path costs.

Deque, or double-ended queue, is utilized to hold all new nodes discovered during the load-branches phase of the BFS algorithm. (Double-ended stack is used for DFS algorithm following the same procedure).

Optional is used to tell the type checker that can object can be either a specific type or None.

BFS Algorithm: Finding the shortest path between the starting and end nodes using a queue. Once a path is found a node network, based on which paths were taken to reach a node, is utilized to determine a list of parent nodes from end to start. We also implemented a way to prevent cycles from occurring, in order to produce the correct results for this algorithm. Finally, if a path is not found between start to end, then the function returns nothing.

DFS Algorithm: Similar procedure as BFS Algorithm; only implementing a stack rather than a queue.

A* Algorithm: Implementing a stack to find the shortest route between two points with the fewest number of moves and lowest path costs.

Tic-tac-toe game using MINMAX algorithm

MINMAX algorithm is a backtracking method used in decision making and game-theory to determine the best move for a player, provided that the opponent is also play optimally.

The game board is created and player 1 is "X" while player 2 is "O". The code checks for a winner, or if it reaches a tie. Also, the computer opponent is encoded with MINMAX; this makes the computer almost impossible to beat.

Who Did What

For Part 1 of the assignment, Michael Mesquita initially worked as the "Developer" until he passed that role to Sean; as such, Michael took the role as Architect. Michael's idea for this program was to implement a data structure for each algorithm. However, once we ran into some issues(such as how to first start implementing the program), Michael decided to switch back to Developer and help Sean. After some time, they realized that both the BFS and DFS algorithms does not utilize path costs, so the implementation for both of those functions did not take too long. A*, on the other hand, took quite some time since it does count for path costs. Because of this, Michael was the only one to implement the function for that algorithm. For Part 2, only Sean implemented the solution for the MINMAX algorithm. I, the reporter, was going through each iteration of the programming, detailing what each part of the code does. I also provided useful links to my teammates whenever they were facing issues.

Contact

Winston White: whitew2015@fau.edu

Michael Mesquita: mmesquita2019@fau.edu

Sean Abuhoff: SAbuhoff2019@fau.edu

Project Repository: CAP4630-A1-Search Repository

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Solving optimization problems using search algorithms.

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