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Scratch Client
Work in progress!
It is assumed that you have knowledge of how to program in Scratch. If you don't, what are you even doing here?
Check this out: TermOfficial/cloudlink-multithread-example
To make a connection:
To handle disconnects:
Here are some safety tips when using the Scratch Extension. I put this here so you don't accidentally crash your browser (or your server), losing hours of unsaved work.
This can lead to unsafe or unpredictable behavior. Managing multiple connections using Scratch is a pain. I don't plan on implementing support for multiple connections.
Running CloudLink in more than one sprite or inside a clone can lead to unpredictable behavior.
To keep your client/server(s) from catching fire, sending messages in a forever loop is not recommended without delay.