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BA-AoGB-1945 - Into the Reich.cat
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BA-AoGB-1945 - Into the Reich.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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Light or Medium AT gun
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page="0"><description>Damage Value 7+</description><modifiers/></rule><rule id="c1b7a00c-0601-30e7-cfc3-0f2bb186d970" name="Armoured Carrier" hidden="false" page="0"><description>Damage Value 7+</description><modifiers/></rule><rule id="4d1c26c6-31ad-a115-f155-b8e3ea29bced" name="Armoured Tractor" hidden="false" page="0"><description>DV 7+</description><modifiers/></rule><rule id="dbb92bfc-333a-3525-606c-42f31b14999a" name="Baptism of Fire" hidden="false" page="0"><description>No British & Commonwealth forces can be veteran</description><modifiers/></rule><rule id="1c50d43f-04e6-ca6e-c64f-7fe680ddf546" name="Behind Enemy Lines" hidden="false" page="0"><modifiers/></rule><rule id="93e93843-ca17-e1aa-668e-112cfbaf6627" name="Bicycles" hidden="false" page="0"><description>Bicycle mounted infantry follow the same rules as infantry, except when mving entirely on a road, in which case they double their Run move to 24". (This move cannot be used to Assault). In addition, the first time they receive any order other than Run, or if they receive a pinning marker, they dismount and abandon their bycycles for the rest of the game - replace the models with models on foot. </description><modifiers/></rule><rule id="3e1e5fac-ad2a-a6d4-36c6-e284639f5f6e" name="Casement-Mounted Forward Facing Super Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="fea090c3-25d6-a936-a842-bc3f182e0ba2" name="Casement-Mounted Forward Facing Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="d008b422-2280-c826-c48d-ec0061bc22f2" name="Casement-Mounted Forward Facing Heavy Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="e3c32e7f-ab4f-6127-4e0f-013c5e4ddddd" name="Casement-Mounted Forward Facing Light Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="6eee0150-ecea-2648-015d-5bbbe37bcf30" name="Casement-Mounted Forward Facing Medium Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="bf84f1c6-567d-e6bd-f1c1-7b336ff0e3da" name="Cavalry" hidden="false" page="0"><modifiers/></rule><rule id="0292690b-2b35-292f-bf17-d4fb4c9a692b" name="Coaxial MMG" hidden="false" page="0"><modifiers/></rule><rule id="6d02f741-ba61-cfa5-c5df-3cb7684a5c0a" name="Command Vehicle" hidden="false" page="0"><modifiers/></rule><rule id="0e38ea2d-f878-fb00-bdec-c572a2f4fc83" name="Crew (2)" hidden="false" page="0"><modifiers/></rule><rule id="f1b7e27d-d587-d97f-6c55-34713f1ff7ab" name="Crew (3)" hidden="false" page="0"><modifiers/></rule><rule id="1e23b695-97f3-2125-d7bf-95a6f63eb66b" name="Crew (4)" hidden="false" page="0"><modifiers/></rule><rule id="c6d6d93d-f5ae-c280-4654-5029e535a569" name="Crew (5)" hidden="false" page="0"><modifiers/></rule><rule id="e1d90fde-6ba8-8cf5-fba4-e235e7d3dce2" name="Crew (6)" hidden="false" page="0"><modifiers/></rule><rule id="74cb9516-4b24-f385-699b-6ef7a83a0184" name="Crew (7)" hidden="false" page="0"><modifiers/></rule><rule id="a38608f0-01cc-d4cd-3380-e8fe21b6a554" name="Crew Carried MMG" hidden="false" page="0"><description>360° arc of fire
The crew can fire the LMG or the main gun, but not both at the same time</description><modifiers/></rule><rule id="e00620a7-264a-d546-b3cb-ad401cfe5aa0" name="Dual Direction Steering" hidden="false" page="0"><modifiers/></rule><rule id="07b45426-15cb-cbf0-ad32-6f17f07d59f9" name="Easily Catches Fire" hidden="false" page="0"><modifiers/></rule><rule id="20b6042c-51de-f02f-3031-adcac1fd8ab6" name="Fanatics" hidden="false" page="0"><modifiers/></rule><rule id="75a15bd5-b7f9-eb24-bf97-f6517ea3b4b4" name="Fixed" hidden="false" page="0"><description>Cannot be fired under an advance order
Can only target units at leat partially in their front arc</description><modifiers/></rule><rule id="d0ac4e22-11f9-bb8e-09a3-b269adde7366" name="Flak" hidden="false" page="0"><description>Can fire at strafing aircraft at -2 to hit</description><modifiers/></rule><rule id="d50d03d1-0c0a-6db0-729c-be663b18806d" name="Flame-throwing Vehicle" hidden="false" page="0"><description>Flame-throwing vehicles are more likely to be destroyed, as explained on page 51 of the rulebook. </description><modifiers/></rule><rule id="80408051-62f1-e43d-fc1f-1983b228b7cf" name="Flamethrower" hidden="false" page="0"><description>Hits automatically ignoring any modifier.
D6 hits for man portable flamethrowers, 2D6 hits for vehicle mounted ones
Ignores the Gun Shield rule
Ignores the Extra Protection rule in buildings
Infantry takes D3+1 pin markers for being hit by a flamethrower</description><modifiers/></rule><rule id="726864ce-80d4-ed52-cd9d-9d7d0b04d210" name="Forward Facing Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="36424718-0e22-981f-5afc-a239996900de" name="Forward Facing Heavy Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="ada9c15d-26c3-371c-8aaf-5088f7294960" name="Forward Facing Hull Mounted Light Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="c867ea38-86c4-054c-be70-39d0a4a51c9e" name="Forward Facing Hull Mounted MMG" hidden="false" page="0"><modifiers/></rule><rule id="fc535a46-698a-1af0-66cf-b80cf2bf2c1d" name="Forward Facing Light AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="43cda901-47f8-ab21-8112-1a9d303125c9" name="Forward Facing Light Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="54f21855-5af5-0f11-c083-e47856183890" name="Forward Facing Medium AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="657fc0dc-4b62-b61e-260b-d73022c80364" name="Forward Facing Medium Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="bf689e10-664a-82b7-7bbe-5a16547bad8e" name="Forward Facing Medium Mortar" hidden="false" page="0"><modifiers/></rule><rule id="7ac1bfd6-e34a-6712-11fe-bbd7ef6f334d" name="Forward Facing MMG" hidden="false" page="0"><modifiers/></rule><rule id="1ecdcd41-24e8-7ec1-0a44-75387637bda7" name="Forward Facing Multiple Rocket Launcher" hidden="false" page="0"><modifiers/></rule><rule id="e79582e2-07b6-b33b-dbbc-c5583c43067e" name="Forward-facing anti-tank rifle" hidden="false" page="0"><modifiers/></rule><rule id="b5ccb41c-6920-44b0-c474-5934d316e395" name="Forward-facing Hull-mounted Flamethrower" hidden="false" page="0"><modifiers/></rule><rule id="7f2a8bcc-d8fc-9978-85e4-2aa1ec385835" name="Forward-facing LMG" hidden="false" page="0"><modifiers/></rule><rule id="0ebee34b-d08b-a62e-927a-a10dd979c484" name="Green" hidden="false" page="0"><description>Green Units are Inexperienced. When the unit suffers its first casualty roll a die:
on a roll of 1 the unit suffers an additional D6 Pin Markers and goes Down;
on a roll of 2,3 or 4 nothing happens;
on a roll of 5 or 6 the unit is immediately uprated to Regular for the rest of the battle.</description><modifiers/></rule><rule id="ec07765d-5037-08c2-6533-9d99511f208d" name="Gun Shield" hidden="false" page="0"><description>If fired at from the front, crew is 6+ to damage</description><modifiers/></rule><rule id="6d4311a1-a9f2-8c5e-50e2-8b44447fa40c" name="HE (2D6)" hidden="false" page="0"><description>Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
2D6 Hits, D3 Pin Markers, +3 PEN</description><modifiers/></rule><rule id="21b0888a-842c-ef83-916a-d4eae8748d97" name="HE (3D6)" hidden="false" page="0"><description>Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
3D6 Hits, D6 Pin Markers, +4 PEN</description><modifiers/></rule><rule id="6cde7c8a-40fd-232d-6843-1c8b3edfbeb1" name="HE (D3)" hidden="false" page="0"><description>Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D3 Hits, 1 Pin Marker, +1 PEN</description><modifiers/></rule><rule id="c6525d18-7c6f-0691-32fa-1ab1ce62a970" name="HE (D6)" hidden="false" page="0"><description>Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D6 Hits, D2 Pin Markers, +2 PEN</description><modifiers/></rule><rule id="270b5101-e445-5684-099d-18cfdd9ffe96" name="Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="1f98abbf-4f4c-652c-41a2-681b807ceb1a" name="Heavy Autocannon" hidden="false" page="0"><modifiers/></rule><rule id="641c6db0-8656-59f9-afbe-5539dd95eeac" name="Heavy Automatic Cannon with a 360-degree arc of fire." hidden="false" page="0"><modifiers/></rule><rule id="33cb217d-5977-3301-ec0a-fe876ca334ff" name="Heavy Frontal Armour" hidden="false" page="0"><description>All shots hitting the front of the vehicle counts it's damage value as +1</description><modifiers/></rule><rule id="95cbe1e5-ce64-297e-d51d-700f74120a94" name="Heavy Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="f9ae2f46-bad5-1740-b4cb-5eb77e3ecd58" name="Heavy Tank" hidden="false" page="0"><description>Damage Value 10+</description><modifiers/></rule><rule id="43dfba71-8793-6e2b-6ef4-8c9b50180f24" name="Howitzer" hidden="false" page="0"><description>When firing over open sights it has no minimum range
When firing indirect, minimum range is 24"</description><modifiers/></rule><rule id="30730329-ed7f-d371-31b3-202f6050a618" name="Hull-Mounted Forward Facing Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="c212d523-2b9b-c160-4643-c7e2cc258195" name="Hull-Mounted Forward Facing Medium AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="b7df636f-d312-6c11-d490-b1fa0496d466" name="Indirect Fire" hidden="false" page="0"><description>Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens</description><modifiers/></rule><rule id="fc8bcbba-89ec-829d-1db6-485c25080c36" name="Light AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="edd3fa0c-ca03-c89c-430b-58f5ec8e8164" name="Light Autocannon" hidden="false" page="0"><modifiers/></rule><rule id="b940c54a-3979-0551-a422-a1641d480da9" name="Light Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="28f1451f-bbc6-6cb2-7370-5e4655199f4d" name="Light Tank" hidden="false" page="0"><description>Damage Value 8+</description><modifiers/></rule><rule id="fa46e783-9aba-04ed-90dc-1fb3a2c9678e" name="Massive shells" hidden="false" page="0"><description>Does not suffer -1 penetration penalty when shooting at targets at over half range.</description><modifiers/></rule><rule id="9eb3404a-0520-87c2-6841-66b1c3429cc6" name="Medium AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="2269186c-f61c-b35a-3992-23a375a825b8" name="Medium Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="3dbc33c7-c2a4-9f6a-f5b5-7b298d549c0f" name="Medium Tank" hidden="false" page="0"><description>Damage Value 9+</description><modifiers/></rule><rule id="94655c27-bef6-e2a5-4288-094a4363c5d3" name="Motorbikes" hidden="false" page="0"><modifiers/></rule><rule id="b12341ae-d00d-c9f0-13fc-8f60f10f6b16" name="Multiple Launcher" hidden="false" page="0"><modifiers/></rule><rule id="992c40be-89ca-5664-e796-cf1397c3eea0" name="Multiple Rocket Launcher with 360 Degree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="ada08d75-5333-da8a-628d-f12f0d2a5ba0" name="Nebelwerfer (Heavy Mortar)" hidden="false" page="0"><modifiers/></rule><rule id="9269d87c-d7c8-daaf-055b-39eebabcf6da" name="One-man turret" hidden="false" page="0"><modifiers/></rule><rule id="79192b98-0572-4bb5-7826-cdaf8be67a81" name="One-Shot Weapon" hidden="false" page="0"><modifiers/></rule><rule id="a194d545-a4c7-b609-5e9a-2e82339215e9" name="Open Topped" hidden="false" page="0"><description>Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls</description><modifiers/></rule><rule id="31fc63f5-4d2d-7919-5f46-d825ac3d9528" name="Pintle-mounted HMG with a 360 degree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="8b5751cc-c051-ac50-c99d-e9299b807889" name="Pintle-mounted LMG with a 360-degree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="8c2d2962-8eed-e75c-34da-5f9541642e74" name="Pintle-Mounted MMG (360)" hidden="false" page="0"><modifiers/></rule><rule id="54ed7177-e6bd-9718-1b15-653889735c71" name="Pintle-Mounted MMG (Forward Arc)" hidden="false" page="0"><modifiers/></rule><rule id="71be7bf4-bd99-e774-4c6a-b73c3c77cc47" name="Pintle-Mounted MMG (Rear-Arc)" hidden="false" page="0"><modifiers/></rule><rule id="12437884-e491-8647-249f-703991fe3d76" name="Platform-mounted Forward Facing Heavy AT gun" hidden="false" page="0"><modifiers/></rule><rule id="a96bb74f-d19c-43de-3a50-3f12b0b9b6b7" name="Platform-mounted Forward Facing Light Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="20afc56a-2c9b-3b4d-deae-4254c28d2cfa" name="Platform-mounted Heavy Autocannon with 360 defree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="5916e308-c470-afef-a4bc-76ccbfca2185" name="Platform-mounted Light AT Gun with 360 defree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="bbe7fe4c-6faa-446a-43a5-70dbba55b2d0" name="Platform-mounted Light Autocannon with 360 defree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="15cd7c8e-6131-95ad-29d8-1fb0a00c2638" name="Platform-mounted Medium AT Gun with 360 defree arc of fire" hidden="false" page="0"><modifiers/></rule><rule id="f9b3f33c-7e19-f07b-fc76-5e4458e7be2a" name="Rear-facing MMG" hidden="false" page="0"><modifiers/></rule><rule id="1de066aa-d93f-6d01-3b14-d420ce7c11cf" name="Recce" hidden="false" page="0"><description>If fired at or assaulted can attempt to Escape</description><modifiers/></rule><rule id="7ed66e94-5145-42b6-faab-5e8b7459f74e" name="Reinforced Rear Armour" hidden="false" page="0"><description>Counts hits against the rear armour as hits against the side armour (i.e. +1 penetration instead of +2 penetration)</description><modifiers/></rule><rule id="5649d58f-f002-adfb-882b-a5e39e5a7811" name="Schurzen Armoured Skirts" hidden="false" page="0"><description>Anti-tank rifles and shaped charges never recieve the +1 penetration bonus for hitting the vehicle in the side.</description><modifiers/></rule><rule id="b94cf0b5-ba87-85a7-286c-a3c2edf28778" name="Shaped Charge" hidden="false" page="0"><description>Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range</description><modifiers/></rule><rule id="865accbb-3e91-4660-8a35-f61c667df2f2" name="Shirkers" hidden="false" page="0"><description>Must always take an order test when given an order, even if not Pinned.
When Pinned always count Pinned Markers as Double, ie one Pin Marker gives a -2 penalty, 2 is -4 etc.</description><modifiers/></rule><rule id="b9a80841-3557-df5c-d039-c9a665f4abc2" name="Slow" hidden="false" page="0"><description>can only move 6" when Advancing and 12" when Running</description><modifiers/></rule><rule id="d7738b9d-0ba4-ce1d-23f6-43351845e7c4" name="Sniper" hidden="false" page="0"><description>When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule</description><modifiers/></rule><rule id="bef03e2a-400c-e3ea-c818-e6cacabbd84c" name="Soft Skinned" hidden="false" page="0"><description>Damage Value 6+</description><modifiers/></rule><rule id="ccf35b02-8e1a-3a5b-c536-701d07f4f0f2" name="Squeeze Bore" hidden="false" page="0"><description>At ranges up to 12", it's base armour penetration is increased by 2, at over half range armour penetration is reduced by 2 instead of the normal 1.</description><modifiers/></rule><rule id="c59625f0-3ec3-7882-b701-49dffd49eddc" name="Stubborn" hidden="false" page="0"><modifiers/></rule><rule id="86d96612-4570-a71f-0dcb-1ee2a353fa24" name="Super Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="d9d34cfd-5b09-6e55-cbd6-10f5e3c82075" name="Super Heavy Tank" hidden="false" page="0"><description>Damage Value 11+</description><modifiers/></rule><rule id="8a586f8a-e228-4c31-1699-c8c837d2b0fd" name="Tank Hunters" hidden="false" page="0"><description>No Tank Fear test when assaulting Tanks if Anti-tank Grenades have been taken</description><modifiers/></rule><rule id="dc1e1ddd-ace2-c757-7367-0b78d459c41d" name="Tankette" hidden="false" page="0"><description>DV 7+</description><modifiers/></rule><rule id="127e3232-13b3-10fc-dd2b-d89cbf04c739" name="Team Weapon" hidden="false" page="0"><description>A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale</description><modifiers/></rule><rule id="c796ce90-0986-8fdb-d620-86e9d808fe03" name="Tough Fighters" hidden="false" page="0"><modifiers/></rule><rule id="9c57a02d-a1f2-045b-cf32-69b7efd3fa07" name="Transport (10)" hidden="false" page="0"><modifiers/></rule><rule id="5900761f-2778-64c9-34e4-61d9c1263b91" name="Transport (11)" hidden="false" page="0"><modifiers/></rule><rule id="9ef292bb-0173-2b64-586b-65d3b0bf65a4" name="Transport (12)" hidden="false" page="0"><modifiers/></rule><rule id="85bb5eee-698f-d20f-3292-79453b34c10e" name="Transport (20)" hidden="false" page="0"><modifiers/></rule><rule id="638b719c-7cb3-5341-4272-8ea6b046651c" name="Transport (24)" hidden="false" page="0"><modifiers/></rule><rule id="b9756815-4f0a-b251-4dcf-365e453c1819" name="Transport (3)" hidden="false" page="0"><modifiers/></rule><rule id="a470d98b-4880-5645-d8fd-f9f557e3affc" name="Transport (5)" hidden="false" page="0"><modifiers/></rule><rule id="d295d43f-f692-4659-c7be-b60fb0f3adaa" name="Transport (6)" hidden="false" page="0"><modifiers/></rule><rule id="e680f767-7197-d53f-39da-f24aa9b78f4d" name="Transport (8)" hidden="false" page="0"><modifiers/></rule><rule id="6c22628d-bede-2e74-2f89-d1e0bf7e3f33" name="Turn on the spot. " hidden="false" page="0"><modifiers/></rule><rule id="d6510c10-194a-1844-04c6-bf0f9a89f375" name="Turret mounted AT Rifle" hidden="false" page="0"><modifiers/></rule><rule id="8e020423-0d92-146a-3748-990ad45584bc" name="Turret-mounted Flamethrower" hidden="false" page="0"><modifiers/></rule><rule id="0f772bf5-50a6-0b36-102e-a0dd871c8a34" name="Turret-mounted Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="b8df9ce1-9549-20bf-2eac-d182e8ce1c20" name="Turret-mounted Heavy Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="67e79d78-fab7-3f2c-3fe0-84b597c46b7e" name="Turret-mounted HMG" hidden="false" page="0"><modifiers/></rule><rule id="6d74ff8e-012c-d141-7ede-ef7fd6631493" name="Turret-mounted Light AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="09fbd4d3-50c2-2475-b85b-3e6a5fd34ca9" name="Turret-mounted Light Autocannon" hidden="false" page="0"><modifiers/></rule><rule id="0a719656-3f10-84e5-fe83-baae6f004a0e" name="Turret-mounted Light Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="74f0a78e-6f93-ae38-1c6f-ceb19d70b56b" name="Turret-mounted LMG" hidden="false" page="0"><modifiers/></rule><rule id="b764fea7-fe77-6cfa-0c36-c176a10eacbc" name="Turret-mounted low-velocity AT gun" hidden="false" page="0"><description>AP of +3 instead of +4</description><modifiers/></rule><rule id="0307919b-aadf-a269-04d4-96f9740cd365" name="Turret-mounted Medium AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="dfcc847d-c178-577e-f3d8-2d07bd380f3b" name="Turret-mounted Medium Howitzer" hidden="false" page="0"><modifiers/></rule><rule id="342f3780-ce03-277a-8b6e-479af9406f58" name="Turret-mounted MMG" hidden="false" page="0"><modifiers/></rule><rule id="e9839d2b-023d-f9c9-c759-d68cdc26f7a0" name="Turret-mounted Super Heavy AT Gun" hidden="false" page="0"><modifiers/></rule><rule id="d32b7093-33c0-e6eb-b610-fd66ca80896d" name="Unreliable" hidden="false" page="0"><description>If this vehicle suffers one or more pin markers as a result of an enemy attack it automatically suffers one further pin marker in addition.</description><modifiers/></rule><rule id="c2c69db5-d549-aa9a-27e1-3dfa0dd1c939" name="Vulnerable" hidden="false" page="0"><description>All shots to side and rear +1 penetration modifier.</description><modifiers/></rule><rule id="beccdf2b-9b45-3a52-66db-8c4e6dea64b3" name="Weak Side Armour" hidden="false" page="0"><description>Weak side armour means that all shots to the side oof the vehicle count as to the rear with a +2 penetration modifier</description><modifiers/></rule></sharedRules><sharedProfiles/></catalogue>