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@MiloMindbender MiloMindbender released this 06 Aug 19:49
· 112 commits to master since this release

I'm starting to number releases properly, starting with 1 and going up by 1 with each new release. Should make it easier to keep things straight. In this release VPStudio has a number of usability and feature improvements and was used to film Tutorial 4 and the mad scientist lab demo on my youtube channel. I'm hoping you will find this release easier to setup and use, I will be posting a few more tutorials on how to use it with your own content soon.

  • Be sure you are on Unreal 4.25.2 or higher earlier versions of 4.25 had a bug that could cause a crash when switching levels.

  • Folder structure has changed, everything is now in a top level folder called VPStudioCore. This is so when you migrate your own content into this project it will be kept separate from all the VPStudio stuff.

  • The core virtual production stuff is by itself in a sublevel now. You can import your own level into the project, then just add the virtual production sublevel to it (see the levels window) and you're ready to go.

  • Talent marks now have a "sort order" variable you can set. VPStudio will sort your talent marks based on this variable. It's a float to make it easy to insert a talent mark between existing ones (ie: if you have mark 1 and mark 2 you can insert between them by setting the number on the new mark to 1.5) The name of the talent mark can be anything you want (ie: BedroomMark, KitchenMark...etc)

  • All your studio elements (trackers, cameras, rigs...etc) should be attached to one talent mark. If you have accidentally connected some to different marks, they will now be found and moved to the first one when you press play.

  • Added some more adjustments to my camera rigs because the real world rigs turned out to be slightly misaligned on a couple other axies.

  • Fixed a problem with talent mark man, made it inherit from talent mark.

  • Added a two meter height scale, marks on the right side are at 5'8" and 6'

  • I added a few more props to the demo level to make it slightly more interesting. Just a big studio light and a camera on a tripod.

  • Changed the color of the plumbline graphic to red for better contrast when trying to line up with real world objects.

  • The right hand vive controller can now be used to control some of the demo functions. Clicking left or right trackpad will select camera 1 or 2. Pulling the trigger moves to the next talent mark. Clicking down on the trackpad or pressing B on the keyboard will take s screenshot (this is useful for checking the key, focus...etc if you are working by yourself).

  • Added materials on things like the floor and the spheres/cones/cubes in the scene. This makes it easier to see all the objects. The green screen object is now green.

  • The talent mark texture now has an arrow showing which way the talent should be facing.

  • The H key will bring a HUD with some alignment guides that go through the center of the screen and one quarter the way to either side of it. These are useful when trying to align cameras/trackers if your camera doesn't have a screen or the screen is hard to see.