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pubspec.yaml
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pubspec.yaml
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name: insigno_frontend
description: Insigno app
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.4.3+100
environment:
sdk: ">=2.17.0 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# localization / i18n
flutter_localizations:
sdk: flutter
intl:
# dependency injection
get_it: ^7.6.4
get_it_mixin: ^4.2.2
injectable: ^2.3.2
# ui
flutter_map: ^6.1.0
dynamic_color: ^1.6.9
easy_image_viewer: ^1.3.2
flutter_svg: ^2.0.9
flutter_svg_provider: ^1.0.7
material_symbols_icons: ^4.2713.0
dots_indicator: ^3.0.0
# core functionality
geolocator: ^10.1.0 # used to load location
image_picker: ^1.0.5 # used only on Android and iOS to take pictures with the camera
latlong2: ^0.9.0
# utils (os_detect may be useful, but is not needed atm)
shared_preferences: ^2.2.2
http: ^1.1.2
http_parser: ^4.0.2
collection: ^1.18.0
url_launcher: ^6.2.2
os_detect: ^2.0.1 # used for a debugging hack in location_provider.dart
package_info_plus: ^5.0.1
async: ^2.11.0
dependency_overrides:
geolocator_android: # see https://github.com/Baseflow/flutter-geolocator/issues/135#issuecomment-1446941926
# path: ../flutter-geolocator/geolocator_android
git:
url: https://github.com/Stypox/flutter-geolocator.git
path: geolocator_android
ref: use-all-providers
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints:
# useful to check dependencies
dependency_validator:
# needed for Injectable
injectable_generator:
build_runner:
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/icons/
# localization files are regenerated on every hot restart
generate: true
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages