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chore: Update readme
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feat: Add some helper init phase blocks in GearyConfiguration
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0ffz committed May 31, 2024
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31 changes: 15 additions & 16 deletions README.md
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<div align="center">

# Geary
[![Java CI with Gradle](https://github.com/MineInAbyss/Geary/actions/workflows/gradle-ci.yml/badge.svg)](https://github.com/MineInAbyss/Geary/actions/workflows/gradle-ci.yml)
[![Package](https://img.shields.io/maven-metadata/v?metadataUrl=https://repo.mineinabyss.com/releases/com/mineinabyss/geary-core/maven-metadata.xml&color=light_green)](https://repo.mineinabyss.com/#/releases/com/mineinabyss/geary-core)
[![Package](https://img.shields.io/maven-metadata/v?metadataUrl=https://repo.mineinabyss.com/snapshots/com/mineinabyss/geary-core/maven-metadata.xml&label=prerelease)](https://repo.mineinabyss.com/#/snapshots/com/mineinabyss/geary-core)
[![Wiki](https://img.shields.io/badge/-Project%20Wiki-blueviolet?logo=Wikipedia&labelColor=gray)](https://wiki.mineinabyss.com/geary)
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## Overview

Geary is an Entity Component System (ECS) written in Kotlin. The engine design is inspired by [flecs](https://github.com/SanderMertens/flecs). Core parts of the engine (ex. system iteration, entity creation) are quite optimized, with the main exception being our event system. We use Geary internally for our Minecraft plugins, see [geary-papermc](https://github.com/MineInAbyss/geary-papermc) for more info.
Geary is an Entity Component System (ECS) written in Kotlin. The engine design is inspired by [flecs](https://github.com/SanderMertens/flecs). Core parts of the engine like system iteration and entity creation are quite optimized, the main exception being our observer system. We use Geary internally for our Minecraft plugins, see [geary-papermc](https://github.com/MineInAbyss/geary-papermc) for more info.

## Features
- Archetype based engine optimized for many entities with similar components
- Type safe systems, queries, and event listeners
- Null safe component access
- Flecs-style entity relationships `alice.addRelation<FriendsWith>(bob)`
- Fully type safe system definition
- Observers for listening to component changes and custom events
- Prefabs that reuse components across entities
- Persistent components and loading prefabs from files thanks to [kotlinx.serialization](https://github.com/Kotlin/kotlinx.serialization/)
- Addon system to use only what you need

## Usage


We host a WIP wiki, the best way to get up-to-date info is reading the [quickstart-guide](https://wiki.mineinabyss.com/geary/guide/quickstart/), here's an excerpt, a simple velocity system:
Read our [Quickstart guide](https://wiki.mineinabyss.com/geary/quickstart/) to see Geary in action, here's an excerpt, a simple velocity system:


```kotlin
data class Position(var x: Double, var y: Double)
data class Velocity(var x: Double, var y: Double)

fun GearyModule.updatePositionSystem() = system(object: Query() {
val position by get<Position>()
val velocity by get<Velocity>()
}).every(interval = 20.milliseconds).exec {
// We can access our components like regular variables!
position.x += velocity.x
position.y += velocity.y
}
fun GearyModule.updatePositionSystem() = system(query<Position, Velocity>())
.every(interval = 20.milliseconds)
.exec { (position, velocity) ->
// We can access our components like regular variables!
position.x += velocity.x
position.y += velocity.y
}


fun main() {
// Set up geary
geary(ArchetypeEngineModule) {
// configure engine here
// example engine configuration
install(Prefabs)
}

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entity {
setAll(Position(0.0, 0.0), Velocity(1.0, 0.0))
}

posSystem.tick() // exec just this system
geary.engine.tick() // exec all registered repeating systems, interval used to calculate every n ticks to run

val positions: List<Position> = posSystem.map { position }
val positions: List<Position> = posSystem.map { (pos) -> pos }
}

```
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Namespaced(namespace, this).configure()
}

/** Runs a block during [GearyPhase.INIT_COMPONENTS] */
fun components(configure: GearyModule.() -> Unit) {
on(GearyPhase.INIT_COMPONENTS) {
module.configure()
}
}

/** Runs a block during [GearyPhase.INIT_SYSTEMS] */
fun systems(configure: GearyModule.() -> Unit) {
on(GearyPhase.INIT_SYSTEMS) {
module.configure()
}
}

/** Runs a block during [GearyPhase.INIT_ENTITIES] */
fun entities(configure: GearyModule.() -> Unit) {
on(GearyPhase.INIT_ENTITIES) {
module.configure()
}
}

/**
* Allows defining actions that should run at a specific phase during startup
*
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