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Errors thrown during PlayerLoginEvent put FML into a bad state; errors get swallowed #517

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skyboy opened this issue Sep 16, 2014 · 0 comments

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@skyboy
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skyboy commented Sep 16, 2014

Specifically, at line https://github.com/MinecraftForge/FML/blob/master/src/main/java/cpw/mods/fml/common/network/internal/FMLProxyPacket.java#L101
The dispatcher has not yet been set. A null check would probably suffice (I'm not familiar with the flow here), if it's not possible to assign the dispatcher earlier.

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