diff --git a/Assets/Mirage/Runtime/NetworkIdentity.cs b/Assets/Mirage/Runtime/NetworkIdentity.cs
index d336b7cad5..e9a3ea1321 100644
--- a/Assets/Mirage/Runtime/NetworkIdentity.cs
+++ b/Assets/Mirage/Runtime/NetworkIdentity.cs
@@ -171,6 +171,14 @@ public sealed class NetworkIdentity : MonoBehaviour
///
public bool IsSceneObject => _sceneId != 0;
+ ///
+ /// Used to clear . Use in cases where you want to spawn object in custom way using Spawn Handlers with AssetId.
+ ///
+ public void ClearSceneId()
+ {
+ _sceneId = 0;
+ }
+
///
/// Is this object a prefab and have a so that it can be spawned over the network
///