Releases: MirageNet/Mirage
Releases · MirageNet/Mirage
v151.1.0
Features
- adding custom inspector for NetworkIdentity (8cc9179)
v151.0.0
Bug Fixes
-
fixing SetDirtyBit being called with mask equals 0 (56d07cd)
-
improving error message for spawning scene objects (91f89ea)
-
feat!: SpawnVisibleObjects now calls RemoveAllVisibleObjects (fe14235)
-
feat!: SpawnVisibleObjects no longer skips disabled gameObject (d160e77)
BREAKING CHANGES
- SpawnVisibleObjects now calls RemoveAllVisibleObjects before spawning objects
- SpawnVisibleObjects no longer checks
identity.gameObject.activeSelf
before spawning objects
v150.0.0
- feat!: clearing SceneId when spawning object with PrefabHash (d638088)
Features
- adding ClearSceneId function (a492705)
BREAKING CHANGES
- SceneId is now cleared when calling Spawn with PrefabHash
v149.8.0
Features
- making SceneId property public (53de2a0)
v149.7.0
Features
- adding try catch for return RPC (6b7e683)
v149.6.0
Features
- adding UnscaledTime as log option (ab21fbb)
v149.5.2
Bug Fixes
- fixing incorrect log message (e05ab96)
v149.5.1
Bug Fixes
- fixing NRE when DestroyObject is called on unspawned object (ce00f0d)
v149.5.0
Bug Fixes
- fixing using in welcomeWindow for unity2021 (c056f9e)
Features
- adding "dont show" toggle to welcome window (f3eae96)
v149.4.3
Bug Fixes
- logging warning after disconnect instead of invoking other handler (05a72fa)