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Releases: MirageNet/Mirage

v151.1.0

28 Dec 15:38
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151.1.0 (2024-12-28)

Features

  • adding custom inspector for NetworkIdentity (8cc9179)

v151.0.0

27 Dec 23:15
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151.0.0 (2024-12-27)

Bug Fixes

  • fixing SetDirtyBit being called with mask equals 0 (56d07cd)

  • improving error message for spawning scene objects (91f89ea)

  • feat!: SpawnVisibleObjects now calls RemoveAllVisibleObjects (fe14235)

  • feat!: SpawnVisibleObjects no longer skips disabled gameObject (d160e77)

BREAKING CHANGES

  • SpawnVisibleObjects now calls RemoveAllVisibleObjects before spawning objects
  • SpawnVisibleObjects no longer checks identity.gameObject.activeSelf before spawning objects

v150.0.0

06 Dec 16:57
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150.0.0 (2024-12-06)

  • feat!: clearing SceneId when spawning object with PrefabHash (d638088)

Features

  • adding ClearSceneId function (a492705)

BREAKING CHANGES

  • SceneId is now cleared when calling Spawn with PrefabHash

v149.8.0

02 Dec 16:00
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149.8.0 (2024-12-02)

Features

  • making SceneId property public (53de2a0)

v149.7.0

01 Dec 15:15
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149.7.0 (2024-12-01)

Features

  • adding try catch for return RPC (6b7e683)

v149.6.0

22 Nov 17:55
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149.6.0 (2024-11-22)

Features

  • adding UnscaledTime as log option (ab21fbb)

v149.5.2

29 Oct 19:31
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149.5.2 (2024-10-29)

Bug Fixes

  • fixing incorrect log message (e05ab96)

v149.5.1

04 Sep 19:59
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149.5.1 (2024-09-04)

Bug Fixes

  • fixing NRE when DestroyObject is called on unspawned object (ce00f0d)

v149.5.0

31 Aug 22:41
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149.5.0 (2024-08-31)

Bug Fixes

  • fixing using in welcomeWindow for unity2021 (c056f9e)

Features

  • adding "dont show" toggle to welcome window (f3eae96)

v149.4.3

31 Aug 17:25
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149.4.3 (2024-08-31)

Bug Fixes

  • logging warning after disconnect instead of invoking other handler (05a72fa)