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properties.py
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properties.py
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import bpy
from bpy.types import PropertyGroup, AddonPreferences
from bpy.props import BoolProperty, EnumProperty
from bpy.app import translations
enum_languages = (
("zh_HANS", "Simplified Chinese (简体中文)", "zh_HANS", 1),
("zh_HANT", "Traditional Chinese (繁體中文)", "zh_HANT", 2),
("en_US", "English (English)", "en_US", 3),
("ca_AD", "Catalan (Català)", "ca_AD", 4),
("es", "Spanish (Español)", "es", 5),
("fr_FR", "French (Français)", "fr_FR", 6),
("ja_JP", "Japanese (日本語)", "ja_JP", 7),
("sk_SK", "Slovak (Slovenčina)", "sk_SK", 8),
("cs_CZ", "Czech (Čeština)", "cs_CZ", 9),
("de_DE", "German (Deutsch)", "de_DE", 10),
("it_IT", "Italian (Italiano)", "it_IT", 11),
("ka", "Georgian (ქართული)", "ka", 12),
("ko_KR", "Korean (한국어)", "ko_KR", 13),
("pt_BR", "Brazilian Portuguese (Português do Brasil)", "pt_BR", 14),
("pt_PT", "Portuguese (Português)", "pt_PT", 15),
("ru_RU", "Russian (Русский)", "ru_RU", 16),
("uk_UA", "Ukrainian (Українська)", "uk_UA", 17),
("vi_VN", "Vietnamese (Tiếng Việt)", "vi_VN", 18),
)
enum_languages_before_v4 = (
("zh_CN", "Simplified Chinese (简体中文)", "zh_CN", 1),
("zh_TW", "Traditional Chinese (繁體中文)", "zh_TW", 2),
("en_US", "English (English)", "en_US", 3),
("es", "Spanish (Español)", "es", 4),
("ja_JP", "Japanese (日本語)", "ja_JP", 5),
("sk_SK", "Slovak (Slovenčina)", "sk_SK", 6),
("uk_UA", "Ukrainian (Український)", "uk_UA", 7),
("vi_VN", "Vietnamese (tiếng Việt)", "vi_VN", 8),
("ar_EG", "Arabic (ﺔﻴﺑﺮﻌﻟﺍ)", "ar_EG", 9),
("cs_CZ", "Czech (Český)", "cs_CZ", 10),
("de_DE", "German (Deutsch)", "de_DE", 11),
("fr_FR", "French (Français)", "fr_FR", 12),
("it_IT", "Italian (Italiano)", "it_IT", 13),
("ko_KR", "Korean (한국 언어)", "ko_KR", 14),
("pt_BR", "Brazilian Portuguese (Português do Brasil)", "pt_BR", 15),
("pt_PT", "Portuguese (Português)", "pt_PT", 16),
("ru_RU", "Russian (Русский)", "ru_RU", 17),
)
enum_themes = (
("blender_dark", "Blender Dark", "Blender Dark (Dark Theme)", 1),
("blender_light", "Blender Light", "Blender Light (Light Theme)", 2),
("deep_grey", "Deep Grey", "Deep Grey (Dark Theme)", 3),
("maya", "Maya", "Maya (Dark Theme)", 4),
("minimal_dark", "Minimal Dark", "Minimal Dark (Dark Theme)", 5),
("modo", "Modo", "Modo (Dark Theme)", 6),
("print_friendly", "Print Friendly", "Print Friendly (Light Theme)", 7),
("white", "White", "White (Light Theme)", 8),
("xsi", "XSI", "XSI (Light Theme)", 9),
)
def update_translate_new_dataname_state(self, context):
userpref = context.preferences
scene = context.scene
lang = translations.locale
if lang != "en_US":
userpref.view.use_translate_new_dataname = (
scene.toggle_language_settings.translate_new_dataname
)
class ToggleLanguageSettings(PropertyGroup):
translate_new_dataname: BoolProperty(
name="Translate New Data-Block's Name",
description="Enable or disable translation of new data-block's name",
default=False,
update=update_translate_new_dataname_state,
)
class ToggleLanguagePreferences(AddonPreferences):
bl_idname = __package__
# 在 AddonPreferences class 中构建 property,其值才能随着用户偏好设置自动保存。
first_lang: EnumProperty(
name="First Language",
description="First language for toggling",
default="zh_HANS",
items=enum_languages,
)
first_lang_before_v4: EnumProperty(
name="First Language",
description="First language for toggling",
default="zh_CN",
items=enum_languages_before_v4,
)
second_lang: EnumProperty(
name="Second Language",
description="Second language for toggling",
default="en_US",
items=enum_languages,
)
second_lang_before_v4: EnumProperty(
name="Second Language",
description="Second language for toggling",
default="en_US",
items=enum_languages_before_v4,
)
preset_theme: EnumProperty(
name="Preset Theme",
description="Preset theme for Load My Settings feature",
default="white",
items=enum_themes,
)
disable_paths_setting: BoolProperty(
name="Disable Paths Setting",
description="Disable paths setting of Load My Settings feature",
default=False,
)
disable_theme_setting: BoolProperty(
name="Disable Theme Setting",
description="Disable theme setting of Load My Settings feature",
default=False,
)
disable_saving_startup_file: BoolProperty(
name="Disable Saving Startup File",
description="Disable saving startup file when applying feature Load My Settings",
default=False,
)
use_cpu_in_gpu_render_setting: BoolProperty(
name="Use CPU in GPU Render Setting",
description="Use CPU in GPU render setting of Load My Settings feature",
default=False,
)
def draw(self, context):
layout = self.layout
userpref = context.preferences
box = layout.box()
box.label(
text="Please select two languages for addon to toggle UI language.",
icon="SETTINGS",
)
row = box.row(align=True)
if userpref.version[0] >= 4:
row.prop(self, "first_lang")
row.separator()
row.prop(self, "second_lang")
else:
row.prop(self, "first_lang_before_v4")
row.separator()
row.prop(self, "second_lang_before_v4")
box = layout.box()
box.label(
text="Some settings about Load My Settings feature.",
icon="TOOL_SETTINGS",
)
box.label(
text="Please configure following settings before applying Load My Settings feature.",
)
row = box.row(align=True)
row.prop(self, "disable_paths_setting")
row.separator()
row.prop(self, "disable_theme_setting")
row = box.row(align=True)
row.prop(self, "disable_saving_startup_file")
row.separator()
row.prop(self, "use_cpu_in_gpu_render_setting")
row = box.row(align=True)
row.prop(self, "preset_theme")
classes = (
ToggleLanguageSettings,
ToggleLanguagePreferences,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.toggle_language_settings = bpy.props.PointerProperty(
type=ToggleLanguageSettings
)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
del bpy.types.Scene.toggle_language_settings