The bevy plugin for carrier-pigeon
.
Building on carrier-pigeon
, this crate provides high level network abstractions to allow making a game a breeze.
bevy-pigeon
takes care of most of the networking for you, so you barely have to see it or think about it.
bevy-pigeon = "0.4.0"
bevy |
bevy-pigeon |
carrier-pigeon |
---|---|---|
0.7 | 0.3 | 0.3 |
0.8 | 0.4 | 0.4 |
Since carrier-pigeon uses TCP and UDP, it is usable and convenient for most all games. FPS games (and other games where
precise position is of the upmost importance) would benefit from a backroll solution like
bevy_backroll or bevy_ggrs.
Though, it is certainly possible to make an FPS with bevy-pigeon
.
carrier-pigeon does not do any encryption, so for any game where security is needed (any other than a friendly co-op game)
you may want to look elsewhere.
carrier-pigeon/bevy-pigeon were made as a hobby project mostly to learn; there are likely some fun bugs to be found. I believe it is in a usable state, but there are likely better solutions. I am somewhat proud of the automatic component syncing in this project. If you would like to put this in a more activly developed bevy networking lib, feel free to use this as a referance/ for ideas. If you have any questions about the implemenation, feel free to ask.
TCP is required for the connection cycle in carrier-pigeon, so if you want to target wasm, pigeon will not work for you.
"The best networking solution is one you can't see"
You can use bevy-pigeon
's component syncing by adding just 3 lines.
This component syncing allows you to simply say "sync these components" and bevy-pigeon
will take care of it.
No, but right now, it is really the only thing that bevy-pigeon
offers. If you don't want to use the component syncing,
you can just use carrier-pigeon
directly. Keep in mind, if you use bevy-pigeon
's component syncing you can
still use carrier-pigeon
's message system; the component syncing is purely an additive feature.
The documentation can be found on Docs.rs
A quickstart guide that goes in more detail is found at /quickstart.md
An in depth guide to the more advanced features is found at /advanced.md
- A full 2-player pong/breakout game made with
bevy-pigeon
is available on GitHub. - Check out the
examples/
directory.
- Easy Component Syncing.
- switching TCP to webrtc with a feature flag.
To contribute, fork the repo and make a PR. If you find a bug, feel free to open an issue. If you have any questions,
concerns or suggestions you can shoot me an email (found in Cargo.toml) or DM me on discord @TheHourGlass34#0459
.
By contributing, you agree that your changes are subject to the license found in /LICENSE.