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MFBOPC is a relatively simple GUI application that should allow anyone to change a body mesh of a follower or an NPC to another body mesh (currently supporting the most popular body types and some of their custom variants, as well as some custom feet mods). In addition, the user will generate files that the BodySlide application is able to read, to easily custom the follower's or NPC's body shape.
MFBOPC has been designed to work with Skyrim: Special Edition only. The application might be able to work for other games with future updates...
At this time, the application is only capable of changing the body, hands and feet meshes and cannot convert any cloth, outfit or armor: it is a difficult and very time consuming task even for a Human being, I'm not sure of being able to make the application that is that powerful.
Visual Studio 2022 along with:
- Desktop C++ development kit.
- Qt VS Tools extension.
Qt version 6.4.2 with MSVC 2019 package.
Inno Setup version 6 or newer.
Once all the requirements are correctly installed, change the Qt Version associated to the Visual Studio Solution and run a compile of the full VS Solution.
Since most of the features are now included in the application, you can consult the very little number of tickets from the GitHub Project's page of MFBOPC.
If you want to understand how the application works, if you have any doubt on any feature or button, or if you just want tutorials and examples: you can consult the User guide and tutorials (link to Google Docs).