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Mirror of GrafX2. Official repo is on gitlab.
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Mlmolefe2/grafx2
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__/_/_/ __/_/ _/ _/ __/_/ _/ _/ __/_/ __/_/_/ _/ _/ _/ _/ _/ _/ _/_/ _/_/ _/ _/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/ _/_/_/ _/ _/ _/ _/_/_/_/ GrafX2 - The Ultimate 256-color bitmap paint program Copyright (C)1996-2001 Sunset Design (G.Dorme & K.Maritaud) Copyright (C)2007-2022 the Grafx2 Project Team (A.Destugues & Y.Rizoud & T.Bernard) ------------------------------------- === ABOUT === GrafX2 is a drawing program dedicated to pixelart and low-color graphics. This program is dedicated to everybody who knows what a single pixel is. Its layout is not very different from the famous Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs. If you aren't used to the art of drawing with up to 256 colors, it will be a little more difficult for you, but you should give it a try (or more, because most of the power of this program won't show up on the first try). Then, you might eventually like to draw the oldskool way ! Grafx2 was originally written for the MS-DOS operating system. The authors then released the sourcecode and we've modified it to run on your favorite platform (if we missed it, please tell us !). Check the homepage at http://grafx2.tk/ or http://pulkomandy.tk/projects/GrafX2 for latest news and bugfixed versions. === HELP === Remember that right-clicking and left-clicking often have different functions, even on menu buttons. If you are in trouble when using the program, press <F1> to get contextual help. You can also check the wiki at http://pulkomandy.tk/projects/GrafX2/wiki/WikiStart for some more information. === LICENSE === GrafX2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software foundation; version 2 of the License. See doc/gpl-v2.txt for details. GrafX2 uses the following libraries that are distributed according to their own licenses: - SDL: see doc/README-SDL.txt - SDL_image: see doc/README-SDL_image.txt - IJG JPEG library: see doc/README-jpeg.txt - LibTIFF: see doc/README-tiff.txt - libpng: see doc/README-libpng.txt - SDL_ttf: see doc/README-SDL_ttf.txt - FreeType 2: see doc/README-freetype.txt - zlib: (on Windows) see doc/README-zlib1.txt - Lua: see doc/README-lua.txt The font Tuffy.ttf included as a sample in the fonts directory is public domain. The source code of Grafx2 should always be distributed along with the executable; You can normally find it in a packed archive whose name begins by "src". The source code is also available on the web site, either by accessing the git repository: https://gitlab.com/GrafX2/grafX2.git or you can find the latest versions as packed archives: http://pulkomandy.tk/projects/GrafX2/downloads https://grafx2.gitlab.io/grafX2/ === COMPILING === See the file COMPILING.txt for compiling instructions. There's also a page on the wiki: http://pulkomandy.tk/projects/GrafX2/wiki/Develop/Compiling === AUTHORS AND SUPPORT === To watch the full credits list, in the program, click '?' then 'Credits'. Please report bugs and request features on the bugtracker: http://pulkomandy.tk/projects/GrafX2/query E-mail: grafx2@googlegroups.com It's a public mailing-list, so be aware that your message will be visible at: http://groups.google.com/group/grafx2 Sends greetings and glops to pouet.net : http://pouet.net/prod.php?which=51865 === HISTORY === Short revision history : * 03/2021 2.8 Fix several crashes More Amstrad CPC file formats support Load and save SymbOS SGX files * 02/2020 2.7 Relative directory bookmarks Many more 8bits/16bits computer formats supported Joystick and mouse control rework Nintendo Switch port Bug fixes build with the latest versions of recoil, lua, jpeg, etc. * 01/2019 2.6 SDL2/X11/win32 GDI support in addition to SDL1.2.x Many more "8bits" computer constraints modes Support for more C64 pictures formats Support for Thomson file formats Open URL when clicking them in oneline help Brush and picture copy/paste support * 05/2017 2.5 Support for several new file formats. CPC, ZX and Thomson constraints modes. * 10/2012 2.4 Animation * 04/2011 2.3 Further improvements * 03/2010 2.2 Layers, Lua scripting * 09/2009 2.1 GUI improvements and some new features. * 06/2009 2.0 Completed the features planned by Sunset Design. * 04/2009 2.0b99.0% Many new features and critical fixes. * 01/2009 2.0b98.0% Now running on Linux, Windows, Mac OS X, BeOS, Haiku, AmigaOS 3.x and 4, MorphOS, SkyOS and gp2x. * 10/2008 2.0b97.0% Our first public beta release. * 07/2008 Our first public alpha release, Windows and Linux only * 04/2007 Start of this project and port to SDL. * 2001 Sunset Design releases the source under the GNU GPL. * 12/1999 2.0b96.5% Last release from Sunset Design. * 11/1996 2.0b90% First public release, at the Wired'96. * 09/1995 Project starts. Check https://gitlab.com/GrafX2/grafX2/commits/master for (very) detailed changelog. Check http://pulkomandy.tk/projects/GrafX2/wiki/History for an overview of the new features and bugfixes in each numbered version. === FINAL WORDS === We enjoy programming GrafX2, we hope you will enjoy drawing with it. If you like the program, here is a list of things you can do: * Port GrafX2 to your favourite platform * Report bugs or ask for features you miss (you'll get credited in the helpscreen !) * Make all your friends use GrafX2 : write howto's, spread online courses, etc. * Send us your nice drawings, we'll put them in our online gallery Enjoy Pixelling with GrafX2, PulkoMandy & Yves & Thomas, the great GrafX2 Project Team.-
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