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clsCurrency.h
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clsCurrency.h
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#pragma once
#include<iostream>
#include<string>
#include "clsString.h"
#include <vector>
#include <fstream>
#include "Global.h"
class clsCurrency
{
private:
enum enMode { EmptyMode = 0, UpdateMode = 1 };
enMode _Mode;
string _Country;
string _CurrencyCode;
string _CurrencyName;
float _Rate;
static clsCurrency _ConvertLinetoCurrencyObject(string Line, string Seperator = "#//#")
{
vector<string> vCurrencyData;
vCurrencyData = clsString::Split(Line, Seperator);
return clsCurrency(enMode::UpdateMode, vCurrencyData[0], vCurrencyData[1], vCurrencyData[2],
stod(vCurrencyData[3]));
}
static string _ConverCurrencyObjectToLine(clsCurrency Currency, string Seperator = "#//#")
{
string stCurrencyRecord = "";
stCurrencyRecord += Currency.country + Seperator;
stCurrencyRecord += Currency.currencyCode + Seperator;
stCurrencyRecord += Currency.currencyName + Seperator;
stCurrencyRecord += to_string(Currency.rate);
return stCurrencyRecord;
}
static vector <clsCurrency> _LoadCurrencysDataFromFile()
{
vector <clsCurrency> vCurrencys;
fstream MyFile;
MyFile.open(CurrenciesFilePath, ios::in); //read Mode
if (MyFile.is_open())
{
string Line;
while (getline(MyFile, Line))
{
clsCurrency Currency = _ConvertLinetoCurrencyObject(Line);
vCurrencys.push_back(Currency);
}
MyFile.close();
}
return vCurrencys;
}
static void _SaveCurrencyDataToFile(vector <clsCurrency> vCurrencys)
{
fstream MyFile;
MyFile.open(CurrenciesFilePath, ios::out); //overwrite
string DataLine;
if (MyFile.is_open())
{
for (clsCurrency C : vCurrencys)
{
DataLine = _ConverCurrencyObjectToLine(C);
MyFile << DataLine << endl;
}
MyFile.close();
}
}
void _Update()
{
vector <clsCurrency> _vCurrencys;
_vCurrencys = _LoadCurrencysDataFromFile();
for (clsCurrency& C : _vCurrencys)
{
if (C.currencyCode == currencyCode)
{
C = *this;
break;
}
}
_SaveCurrencyDataToFile(_vCurrencys);
}
static clsCurrency _GetEmptyCurrencyObject()
{
return clsCurrency(enMode::EmptyMode, "", "", "", 0);
}
public:
clsCurrency(enMode Mode, string Country, string CurrencyCode, string CurrencyName, float Rate)
{
_Mode = Mode;
_Country = Country;
_CurrencyCode = CurrencyCode;
_CurrencyName = CurrencyName;
_Rate = Rate;
}
static vector <clsCurrency> GetAllUSDRates()
{
return _LoadCurrencysDataFromFile();
}
bool IsEmpty()
{
return (_Mode == enMode::EmptyMode);
}
string GetCountry()
{
return _Country;
}
string GetCurrencyCode()
{
return _CurrencyCode;
}
string GetCurrencyName()
{
return _CurrencyName;
}
float GetRate() {
return _Rate;
}
void UpdateRate(float NewRate)
{
_Rate = NewRate;
_Update();
}
__declspec(property(get = GetCountry)) string country; // read only
__declspec(property(get = GetCurrencyCode)) string currencyCode; // read only
__declspec(property(get = GetCurrencyName)) string currencyName; // read only
__declspec(property(get = GetRate, put = UpdateRate)) float rate;
static clsCurrency FindByCode(string CurrencyCode)
{
CurrencyCode = clsString::UpperAllString(CurrencyCode);
fstream MyFile;
MyFile.open(CurrenciesFilePath, ios::in); // read Mode
if (MyFile.is_open())
{
string Line;
while (getline(MyFile, Line))
{
clsCurrency Currency = _ConvertLinetoCurrencyObject(Line);
if (Currency.currencyCode == CurrencyCode)
{
MyFile.close();
return Currency;
}
}
MyFile.close();
}
return _GetEmptyCurrencyObject();
}
static clsCurrency FindByCountry(string Country)
{
Country = clsString::UpperAllString(Country);
fstream MyFile;
MyFile.open(CurrenciesFilePath, ios::in); // read Mode
if (MyFile.is_open())
{
string Line;
while (getline(MyFile, Line))
{
clsCurrency Currency = _ConvertLinetoCurrencyObject(Line);
if (clsString::UpperAllString(Currency.country) == Country)
{
MyFile.close();
return Currency;
}
}
MyFile.close();
}
return _GetEmptyCurrencyObject();
}
static bool IsCurrencyExist(string CurrencyCode)
{
clsCurrency C1 = clsCurrency::FindByCode(CurrencyCode);
return (!C1.IsEmpty());
}
static vector <clsCurrency> GetCurrenciesList()
{
return _LoadCurrencysDataFromFile();
}
float ConvertToUSD(float Amount)
{
return (float)(Amount / rate);
}
float ConvertToOtherCurrency(float Amount, clsCurrency Currency2)
{
float AmountInUSD = ConvertToUSD(Amount);
if (Currency2.currencyCode == "USD")
{
return AmountInUSD;
}
return (float)(AmountInUSD * Currency2.rate);
}
};