List of things to do/planned to add
Also works as a features list (doesn’t look nice on GitHub tho)
list is in no particular order
- Works by letting pattern provider tunnel from the input to every output and seeing those as potential targets
- Somehow let you push patterns through the p2p to help with parallel passive setups
- Maybe an inverter card inverts the provider to need a redstone signal to push
instead??
- Or maybe just a redstone card?
- Maybe inverter card makes it act like an export bus constantly pushing, then a redstone lets you control it
- I don’t want to add new things just for this, but I still want it to make sense
- Already exists in ExtendedAE, might PR an improved version that works with GT patterns tho
- From NAE2
- Edits patterns in bulk
- Ingredient/Output swapping
- Maybe include amounts in this? or multiplcation on swapped stuff
- ie replace Rubber with Silicone Rubber and half the needed amount since its twice as efficent
- Multiplying the whole pattern amounts
- if you Upgrade your setup so you need every pattern to move stacks at a
time instead of just 1
- Maybe get AE2 to natively push as much as possible (would cost performance tho)
- if you Upgrade your setup so you need every pattern to move stacks at a
time instead of just 1
- Click on interface to open up its patterns for editing
- Put patterns in tool for editing
- Maybe for substituting allow the whole network to be edited?
- How often would you not want to use your new ingredient everywhere?
- Ingredient/Output swapping
- Processing patterns that can also set circuit numbers in GT machines
- Being a seperate pattern makes it nicer internally, and would allow the
circuit number to be included in blocking mode
- ie allow patterns to be sent multiple times, but only if the circuit numbers match, so the circuits don’t interfere
- Card that goes in storage things
- Storage bus
- Storage cells
- Makes it so that items that can enter the sticky storage will only ever enter the sticky storage, even if there’s free space elsewhere
- Not much use aside from looking cool
- Would make nicer looking cabling inside transparent blocks, since they’d be no need for facades on the laser traveling through transparent blocks
- Kinda crazy that is capped to 4 buckets of fluid
- Either increase the native amount or just allow capacity cards to multiply it
- Memory card to help with repetative tasks
- Things like incrementing priority with each paste
- or increment level emitter amount
- Maybe try a generic way that lets players pick numbers in the paste to change??
- Also AoE pasting?
- Like 3x3 paste like a hammer
- and/or affect every device on the network
- Like set every non input p2p as an output of the frequency
- Or paste to every device of the same type to quickly copy repeated setups
- Need to be careful these pastes don’t fuck up mainnet easily
- Undo? idk how possible that is
- [X] Pattern P2P Tunnel
- [X] Multi P2P Tunnels
- [ ] Dense CPU Components
- [ ] Pattern Multitool
- [ ] GregTech Patterns
- [ ] Sitcky Card
- [ ] Beam Former
- [ ] Interface Capacity Card
- Currently it rebuilds the whole list of outputs which time its queryed
- Useful for if it changes, not useful when it’s inside a tick and impossible
to change
- Or at least, I don’t really care if someone does something so technical its editing the p2p outputs inside of the craft being outputted
- Useful for if it changes, not useful when it’s inside a tick and impossible
to change
- Currently acts like a linked list when extracted from the output with the capability tunnel
- There was some thing in AE2 UEL that combined all item p2p outputs into one
inventory or something
- Big thing would be getting it so accessing a slot out of all the input inventories is done in constant time, without getting all the inputs over and over
- Maybe like mark it dirty on network change and rebuild it next time the output is interated with