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Releases: MontagueM/Charm

v2.0.0

28 Aug 14:42
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Features

  • activity: add location names to activities (8eab199)
  • Beyond Light support (#126) (fa30543)
  • export: Map entities are now exported with map (#121) (2081f86)
  • refactor how extraction works to be more generic, allowing for fully synchronous fbx exporting (#120) (d922a0b)

Bug Fixes

  • add thread locking to entity loading to resolve some entity loading issues (#125) (ebe0506)
  • correct dev menu hash64 (ac8b78b)
  • entities now load bones and weights in new scene system (#124) (00ec82d)
  • Fix a couple of crashes (#131) (497b76b)
  • Fix multiple entity points not being added (#123) (6a71853)
  • fix rare crash when loading cubemaps with an invalid number of faces (e342c5e)
  • Fix unnamed weapon sounds for Lightfall (#122) (791b36e)
  • named weapon sounds for Season 22 (#127) (d7a8084)

thanks to @DeltaDesigns and @nblockbuster for their help with this release :)

v2.0.0 prerelease 5

15 Aug 12:15
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v2.0.0 prerelease 5 Pre-release
Pre-release

Features

  • Shader updates, add cubemaps to info cfg, export terrain statics, other misc things (#116) (ed7428d)

Bug Fixes

  • audio: Fix audio incorrect subtype for SK, NonSchemaType is now a StrategyAttribute (6f7a3cc)
  • audio: fix weapon group audio not loading (a3f2ae9)
  • statics: fix statics not working in post-bl (2e2e01f)
  • statics: Fixed static pre-bl issues with incorrect vertex layouts by using DXBC input semantics (b68f47e)

v2.0.0 prerelease 4

12 Aug 19:37
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v2.0.0 prerelease 4 Pre-release
Pre-release
  • fix crash on using back button sometimes

v2.0.0 prerelease 3

12 Aug 18:59
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v2.0.0 prerelease 3 Pre-release
Pre-release
  • fixed thread contention crash in some map exports
  • fixed searching and no items in list crash
  • fixed debug logs in release mode

v2.0.0 prerelease 2

12 Aug 18:13
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v2.0.0 prerelease 2 Pre-release
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fixed crash for v2999 maps

v2.0.0 prerelease (dodgy)

12 Aug 17:45
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yo

supports

  • v2601 (sk first)
  • v2999 (sk final)
  • v6307 (wq somewhen)
  • latest from steam

Charm v1.3.2

12 Dec 00:28
2e81da2
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What's Changed

  • Basic string exporting, source 2 shader updates by @DeltaDesigns in #98
  • Fixed maps not working at all after new season

Full Changelog: v1.3.1...v1.3.2

Charm v1.3.1

10 Dec 19:55
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What's Changed

  • Replace invalid characters in entity names with underscores by @nblockbuster in #88
  • Blender script changes, misc Source 2 fixes, basic script viewer, misc dev view info by @DeltaDesigns in #84
  • Forgot to remove script stuff from DevView, "namespace field" change (dont know if thats good or not) by @DeltaDesigns in #90
  • New blender import addon, disable blender import script, misc s2 stuff again by @DeltaDesigns in #93
  • Fixed for Destiny 2 v630

Full Changelog: v1.3.0...v1.3.1

Charm v1.3.0

25 Sep 20:31
cca9f02
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What's Changed

  • Added DCG/DARE functionality (shaders, models, skeletons) by @MontagueM in #81 #83

Full Changelog: v1.2.4...v1.3.0

Charm v1.2.4

29 Aug 20:40
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  • Fixed certain cases where Charm could not start, but needs some manual work to fix (see #74)
  • Fixed package path selection being annoying #75