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Problem
Network lag spikes when a player changes world.
These spikes seem to be server-wide. They don't seem to happen on every world change, but on most and most deaths they do.
What have I tried
Increase the vcore allocation in pterodactyl for the server so it can have more breathing room, did not work.
Screenshots
The text was updated successfully, but these errors were encountered:
Information
![image](ht ps://user-images.githubusercontent.com/61897277/174435586-206eed95-6d21-4bb0-8fe8-e7306cacb0ae.png)
(https://paste.gg/p/anonymous/73bced4db4ba4e6e921467361e2fce37)
https://gist.github.com/hirata-estate/dceceb8d4a307c3fd1f1ef6fbb18905f
Help request
Problem
Network lag spikes when a player changes world.
These spikes seem to be server-wide. They don't seem to happen on every world change, but on most and most deaths they do.
What have I tried
Increase the vcore allocation in pterodactyl for the server so it can have more breathing room, did not work.
Screenshots
The text was updated successfully, but these errors were encountered: