Add option to extract cutscene floats as hex #36
Workflow file for this run
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name: Build ZAPD | |
on: | |
push: | |
pull_request: | |
branches: | |
- master | |
jobs: | |
build: | |
runs-on: self-hosted-runner | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v2 | |
- name: Build ZAPD | |
run: make -j WERROR=1 | |
- name: Checkout Repos | |
run: echo "Checkout Repos" | |
- name: Checkout oot | |
run: | | |
git clone https://github.com/zeldaret/oot.git | |
cd oot | |
git submodule update --init --recursive | |
- name: Checkout mm | |
run: | | |
git clone https://github.com/zeldaret/mm.git | |
cd mm | |
- name: Set up repos | |
run: echo "Set up repos" | |
- name: Setup OOT | |
run: | | |
cd oot | |
mkdir -p baseroms/gc-eu-mq-dbg/segments | |
cp ~/baserom_original.z64 ./baseroms/gc-eu-mq-dbg/baserom.z64 | |
make venv | |
make -C tools -j | |
cp ../ZAPD.out tools/ZAPD/ | |
.venv/bin/python3 tools/decompress_baserom.py gc-eu-mq-dbg | |
.venv/bin/python3 tools/extract_baserom.py baseroms/gc-eu-mq-dbg/baserom-decompressed.z64 -o baseroms/gc-eu-mq-dbg/segments --dmadata-start 0x12f70 --dmadata-names baseroms/gc-eu-mq-dbg/dmadata_names.txt | |
.venv/bin/python3 extract_assets.py -j 4 | |
- name: Setup MM | |
run: | | |
cd mm | |
python3 -m venv .mm-env | |
source .mm-env/bin/activate | |
python3 -m pip install -r requirements.txt | |
cp ~/baserom.mm.us.rev1.z64 ./baserom.mm.us.rev1.z64 | |
make -C tools -j | |
cp ../ZAPD.out tools/ZAPD/ | |
python3 tools/fixbaserom.py | |
python3 tools/extract_baserom.py | |
python3 tools/decompress_yars.py | |
python3 extract_assets.py -j $(nproc) | |
- name: Build Repos | |
run: echo "Build Repos" | |
- name: Build oot | |
run: | | |
cd oot | |
make venv | |
make -j | |
- name: Build mm | |
run: | | |
cd mm | |
python3 -m venv .mm-env | |
source .mm-env/bin/activate | |
python3 -m pip install -r requirements.txt | |
make -j disasm | |
make -j | |
- name: Clean workspace | |
run: git clean -fdX |