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minigames.py
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minigames.py
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"""Minigame class. Supply different game which have to be solved very quickly."""
import json
import random
from random import randint, shuffle
DATA_OBJECT = "{}data/monkalot_party.json"
class MiniGames(object):
"""Small and fast chat games."""
# global data object
data = None
questtype = [
"oppositeof",
"capitalof",
"colorof",
"completelyric",
"completewithemote",
"similars",
"write",
]
def __init__(self, bot):
"""Initialize mini game structure."""
if not MiniGames.data:
with open(DATA_OBJECT.format(bot.root), "r", encoding="utf-8") as file:
MiniGames.data = json.load(file)
"""Reset rankings and games."""
self.ranks = {}
self.games = {}
"""Create the minigames."""
self.games.update(self.oppositeof())
self.games.update(self.capitalof())
self.games.update(self.colorof())
self.games.update(self.completelyric())
self.games.update(self.completewithemote())
self.games.update(self.oneisnotliketheother())
self.games.update(self.bethefirsttowrite())
self.games.update(self.coolstorybob())
self.games.update(self.simplecalc())
self.games.update(self.storycalc())
@staticmethod
def storycalc():
"""Give a math text question."""
start_a = random.randrange(2, 10, 2)
start_b = random.randrange(2, 10, 2)
more = randint(1, 9)
give_b = randint(0, more)
fruitemoji = [":apple:", ":pineapple:", ":eggplant:", ":lemon:", ":pear:"]
fruit = random.choice(fruitemoji)
plus_minus = bool(random.getrandbits(1))
if plus_minus:
give_take = "gives you"
his_your = "his"
else:
give_take = "takes"
his_your = "your"
story = (
"/me ▬▬▬▬▬▬M▬A▬T▬H▬▬T▬I▬M▬E▬▬▬▬▬▬▬ You have "
+ str(start_a)
+ " "
+ fruit
+ " and meet Kappa who has "
+ str(start_b)
+ " "
+ fruit
+ " . He "
+ give_take
+ " half of "
+ his_your
+ " "
+ fruit
+ " . Later you find "
+ str(more)
+ " more "
+ fruit
+ " and give "
+ str(give_b)
+ " "
+ fruit
+ " to Kappa . ▬▬▬▬▬▬M▬A▬T▬H▬▬T▬I▬M▬E▬▬▬▬▬▬▬ "
)
if plus_minus:
end_a = start_a + int(start_b / 2) + more - give_b
end_b = int(start_b / 2) + give_b
else:
end_a = int(start_a / 2) + more - give_b
end_b = start_b + int(start_a / 2) + give_b
if bool(random.getrandbits(1)):
quest = "NotLikeThis How many " + fruit + " do you have? NotLikeThis"
answer = end_a
else:
quest = "NotLikeThis How many " + fruit + " does Kappa have? NotLikeThis"
answer = end_b
question = story + quest
return {"storycalc": {"question": question, "answer": answer}}
@staticmethod
def simplecalc():
"""Do a simple calculation."""
a = randint(2, 9)
b = randint(2, 9)
c = randint(1, 5)
d = randint(1, 9)
n = randint(0, 3)
if n == 0:
quest = str(a) + " x " + str(b) + " - " + str(c) + " + " + str(d)
answer = a * b - c + d
elif n == 1:
quest = str(a) + " + " + str(b) + " - " + str(c) + " + " + str(d)
answer = a + b - c + d
elif n == 2:
quest = str(a) + " + " + str(b) + " + " + str(c) + " + " + str(d)
answer = a + b + c + d
else:
quest = str(a) + " x " + str(b) + " + " + str(c) + " + " + str(d)
answer = a * b + c + d
question = (
f"/me ▬▬▬▬▬▬M▬A▬T▬H▬▬T▬I▬M▬E▬▬▬▬▬▬▬ NotLikeThis What is {quest} = ? "
f"NotLikeThis ▬▬▬▬▬▬M▬A▬T▬H▬▬T▬I▬M▬E▬▬▬▬▬▬▬"
)
return {"simplecalc": {"question": question, "answer": answer}}
def coolstorybob(self):
"""Tell a story, ask about one detail."""
emotes = random.sample(list(self.data["write"]), 2)
emote = emotes[0]
emote2 = emotes[1]
relative = random.choice(list(self.data["relative"]))
location = self.random_location()
color = random.choice(list(self.data["similars"]["colors"]))
vehicle = random.choice(list(self.data["similars"]["vehicles"]))
toy = random.choice(
list(self.data["similars"]["vehicles"] + self.data["similars"]["animals"])
)
deck = (
random.choice(list(self.data["archetype"]))
+ " "
+ random.choice(list(self.data["similars"]["classes"]))
)
device = random.choice(list(self.data["device"]))
story = (
"/me ▬▬▬C▬O▬O▬L▬S▬T▬O▬R▬Y▬B▬O▬B▬▬▬▬ CoolStoryBob Storytime: "
+ emote
+ " and his "
+ relative
+ " "
+ emote2
+ " are going to "
+ location
+ " by "
+ vehicle
+ ". "
+ emote
+ " brought his "
+ color
+ " plastic toy "
+ toy
+ " along, "
+ emote2
+ " was playing "
+ deck
+ " on his "
+ device
+ ". CoolStoryBob ▬▬▬C▬O▬O▬L▬S▬T▬O▬R▬Y▬B▬O▬B▬▬▬▬ :thinking: "
)
n = randint(0, 8)
if n == 0:
quest = "Who is " + emote + " 's " + relative + "?"
answer = emote2
elif n == 1:
quest = "Who is " + emote2 + " to " + emote + " ? It's his ..."
answer = relative
elif n == 2:
quest = "Where are the two going?"
answer = location
elif n == 3:
quest = "With which vehicle are they going to " + location + "?"
answer = vehicle
elif n == 4:
quest = "Which deck is " + emote2 + " playing?"
answer = deck
elif n == 5:
quest = "What color does " + emote + " 's plastic toy " + toy + " have?"
answer = color
elif n == 6:
quest = "What kind of plastic toy did " + emote + " bring?"
answer = toy
elif n == 7:
quest = "On what device is " + emote2 + " playing?"
answer = device
else:
quest = "Who brought the " + color + " " + toy + "?"
answer = emote
quest += " :thinking:"
question = story + quest
return {"coolstorybob": {"question": question, "answer": answer}}
def random_location(self):
"""Return either a random country or a random capital."""
location_key = random.choice(list(self.data["capitalof"]))
if bool(random.getrandbits(1)):
location = location_key
else:
location = self.data["capitalof"][location_key]
return location
def bethefirsttowrite(self):
"""Be the first to write OR NOT write a word."""
qtype = self.questtype[6]
"""if random.randrange(100) < 25:
DONT = "not "
else:"""
_not_ = ""
answer = random.choice(list(self.data[qtype]))
question = (
f"/me ▬▬▬G▬O▬T▬T▬A▬▬G▬O▬▬F▬A▬S▬T▬▬▬▬ PogChamp QUICK! PogChamp "
f"Be the first to {_not_}write {answer} ! ▬▬▬G▬O▬T▬T▬A▬▬G▬O▬▬F▬A▬S▬T▬▬▬▬"
)
return {"bethefirsttowrite": {"question": question, "answer": answer}}
def oneisnotliketheother(self):
"""Present a list of words, where one doesn't belong in."""
qtype = self.questtype[5]
rngkey = random.choice(list(self.data[qtype]))
itemlist = self.data[qtype][rngkey].copy()
for i in range(0, len(itemlist)):
itemlist[i] = itemlist[i].upper()
otherkey = random.choice(list(set(self.data[qtype]) - {rngkey}))
otheritemlist = self.data[qtype][otherkey]
answer = random.choice(otheritemlist)
itemlist.append(answer.upper())
shuffle(itemlist)
item = ", ".join(str(x) for x in itemlist)
question = (
f"/me ▬O▬N▬E▬▬I▬S▬▬N▬O▬T▬▬A▬L▬I▬K▬E▬▬ NotLikeThis - "
f"One of these things is not like the others! - NotLikeThis {item} ▬O▬N▬E▬▬I▬S▬▬N▬O▬T▬▬A▬L▬I▬K▬E▬▬"
)
return {"oneisnotliketheother": {"question": question, "answer": answer}}
def completewithemote(self):
"""Complete the sentence with an emote."""
qtype = self.questtype[4]
item = random.choice(list(self.data[qtype]))
question = (
f"/me ▬▬C▬O▬M▬P▬L▬E▬T▬E▬▬E▬M▬O▬T▬E▬▬ monkaS "
f'Complete the following rhyme with an emote! monkaS "{item}"'
)
answer = self.data[qtype][item]
return {"completewithemote": {"question": question, "answer": answer}}
def completelyric(self):
"""Complete the song lyric with the last word."""
qtype = self.questtype[3]
item = random.choice(list(self.data[qtype]))
question = (
f"/me ▬C▬O▬M▬P▬L▬E▬T▬E▬▬L▬Y▬R▬I▬C▬S▬▬ monkaS "
f'Complete the following lyrics: "{item}" monkaS ▬C▬O▬M▬P▬L▬E▬T▬E▬▬L▬Y▬R▬I▬C▬S▬▬'
)
answer = self.data[qtype][item]
return {"completelyric": {"question": question, "answer": answer}}
def colorof(self):
"""Ask which color an object has."""
qtype = self.questtype[2]
item = random.choice(list(self.data[qtype]))
article = self.data[qtype][item][1]
question = (
f"/me ▬W▬H▬A▬T▬S▬▬T▬H▬E▬▬C▬O▬L▬O▬R▬▬ :thinking: "
f"What's the color of {article}{item}? :thinking: ▬W▬H▬A▬T▬S▬▬T▬H▬E▬▬C▬O▬L▬O▬R▬▬"
)
answer = self.data[qtype][item][0]
return {"colorof": {"question": question, "answer": answer}}
def capitalof(self):
"""Ask the capital of a certain country or which country has a certain capital."""
qtype = self.questtype[1]
key = random.choice(list(self.data[qtype]))
key_arg = bool(random.getrandbits(1))
if key_arg:
item = self.data[qtype][key]
question = (
f"/me ▬▬▬▬▬▬C▬A▬P▬I▬T▬A▬L▬▬O▬F▬▬▬▬▬▬ :thinking: "
f"{item} is the capital of? "
f":thinking: ▬▬▬▬▬▬C▬A▬P▬I▬T▬A▬L▬▬O▬F▬▬▬▬▬▬"
)
answer = key
else:
item = key
question = (
f"/me ▬▬▬▬▬▬C▬A▬P▬I▬T▬A▬L▬▬O▬F▬▬▬▬▬▬ :thinking: "
f"What is the capital of {item}?"
f":thinking: ▬▬▬▬▬▬C▬A▬P▬I▬T▬A▬L▬▬O▬F▬▬▬▬▬▬"
)
answer = self.data[qtype][key]
return {"capitalof": {"question": question, "answer": answer}}
def oppositeof(self):
"""Ask the opposite of a word."""
qtype = self.questtype[0]
key = random.choice(list(self.data[qtype]))
key_arg = bool(random.getrandbits(1))
if key_arg:
item = key
answer = self.data[qtype][key]
else:
item = self.data[qtype][key]
answer = key
question = (
f"/me ▬▬▬▬▬O▬P▬P▬O▬S▬I▬T▬E▬▬O▬F▬▬▬▬▬ :thinking: "
f"What is the opposite of {item}? :thinking: "
f"▬▬▬▬▬O▬P▬P▬O▬S▬I▬T▬E▬▬O▬F▬▬▬▬▬"
)
return {"oppositeof": {"question": question, "answer": answer}}
def uprank(self, user):
"""Increase ranking of a user by 1."""
if user in self.ranks:
self.ranks[user] += 1
else:
self.ranks.update({user: 1})
def topranks(self):
"""Return the top ranked users and return the amount of spampoints they get."""
winners = []
topscore = self.ranks[max(self.ranks.keys(), key=(lambda x: self.ranks[x]))]
if topscore > 1:
for key in self.ranks:
if self.ranks[key] == topscore:
winners.append(key)
else:
return None
if len(winners) == 1:
spampoints = 50
elif len(winners) == 2:
spampoints = 30
elif len(winners) == 3:
spampoints = 20
elif len(winners) == 4:
spampoints = 15
else:
# len(winners) == 5
spampoints = 10
return winners, topscore, spampoints