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misc2.py
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misc2.py
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import pickletools
from PyQt5 import QtCore, QtGui, QtWidgets
import globals_
from levelitems import ListWidgetItem_SortsByOther, PathItem, CommentItem, SpriteItem, EntranceItem, LocationItem, ObjectItem, PathEditorLineItem
from dirty import SetDirty
class LevelScene(QtWidgets.QGraphicsScene):
"""
GraphicsScene subclass for the level scene
"""
def __init__(self, *args):
QtWidgets.QGraphicsScene.__init__(self, *args)
self.setBackgroundBrush(QtGui.QBrush(globals_.theme.color('bg')))
def drawBackground(self, painter, rect):
"""
Draws all visible tiles
"""
QtWidgets.QGraphicsScene.drawBackground(self, painter, rect)
if not hasattr(globals_.Area, 'layers'): return
drawrect = QtCore.QRectF(rect.x() / 24, rect.y() / 24, rect.width() / 24 + 1, rect.height() / 24 + 1)
isect = drawrect.intersects
layer0 = []
layer1 = []
layer2 = []
x1 = 1024
y1 = 512
x2 = 0
y2 = 0
# iterate through each object
funcs = [layer0.append, layer1.append, layer2.append]
show = [globals_.Layer0Shown, globals_.Layer1Shown, globals_.Layer2Shown]
for layer, add, process in zip(globals_.Area.layers, funcs, show):
if not process:
continue
for item in layer:
if not isect(item.LevelRect):
continue
add(item)
x1 = min(x1, item.objx)
x2 = max(x2, item.objx + item.width)
y1 = min(y1, item.objy)
y2 = max(y2, item.objy + item.height)
width = x2 - x1
height = y2 - y1
# Assigning global variables to local variables for performance
tiles = globals_.Tiles
odefs = globals_.ObjectDefinitions
unkn_tile = globals_.Overrides[globals_.OVERRIDE_UNKNOWN].getCurrentTile()
# create and draw the tilemaps
for layer_idx, layer in enumerate([layer2, layer1, layer0]):
if not layer:
continue
tmap = [[None] * width for _ in range(height)]
for item in layer:
startx = item.objx - x1
desty = item.objy - y1
if odefs[item.tileset] is None or \
odefs[item.tileset][item.type] is None:
# This is an unknown object, so place -1 in the tile map.
for i, row in enumerate(item.objdata, desty):
destrow = tmap[i]
for j in range(startx, startx + len(row)):
destrow[j] = -1
continue
# This is not an unkown object, so update the tile map normally.
for i, row in enumerate(item.objdata, desty):
destrow = tmap[i]
for j, tile in enumerate(row, startx):
if tile > 0:
destrow[j] = tile
painter.save()
painter.translate(x1 * 24, y1 * 24)
desty = -24
for row in tmap:
desty += 24
destx = -24
for tile in row:
destx += 24
if tile == -1:
# Draw unknown tiles
painter.drawPixmap(destx, desty, unkn_tile)
elif tile is not None:
# Only show collisions on layer 1 (i.e. layer_idx == 1)
pixmap = tiles[tile].getCurrentTile(layer_idx == 1)
painter.drawPixmap(destx, desty, pixmap)
painter.restore()
def getMainWindow(self):
return globals_.mainWindow
class LevelViewWidget(QtWidgets.QGraphicsView):
"""
QGraphicsView subclass for the level view
"""
PositionHover = QtCore.pyqtSignal(int, int)
FrameSize = QtCore.pyqtSignal(int, int)
repaint = QtCore.pyqtSignal()
dragstamp = False
def __init__(self, scene, parent):
"""
Constructor
"""
super(LevelViewWidget, self).__init__(scene, parent)
self.setAlignment(QtCore.Qt.AlignLeft | QtCore.Qt.AlignTop)
self.setDragMode(QtWidgets.QGraphicsView.RubberBandDrag)
self.setRenderHint(QtGui.QPainter.Antialiasing)
self.setMouseTracking(True)
self.YScrollBar = QtWidgets.QScrollBar(QtCore.Qt.Vertical, parent)
self.XScrollBar = QtWidgets.QScrollBar(QtCore.Qt.Horizontal, parent)
self.setVerticalScrollBar(self.YScrollBar)
self.setHorizontalScrollBar(self.XScrollBar)
short_HOME = QtWidgets.QShortcut(QtGui.QKeySequence.MoveToStartOfLine, self.XScrollBar)
short_HOME.activated.connect(lambda: self.XScrollBar.setValue(self.XScrollBar.value() - self.XScrollBar.pageStep()))
short_END = QtWidgets.QShortcut(QtGui.QKeySequence.MoveToEndOfLine, self.XScrollBar)
short_END.activated.connect(lambda: self.XScrollBar.setValue(self.XScrollBar.value() + self.XScrollBar.pageStep()))
self.currentobj = None
self.lastCursorPosForMidButtonScroll = None
self.cursorEdgeScrollTimer = None
def mousePressEvent(self, event):
"""
Overrides mouse pressing events if needed
"""
if event.button() == QtCore.Qt.BackButton:
self.xButtonScrollTimer = QtCore.QTimer()
self.xButtonScrollTimer.timeout.connect(
lambda: self.XScrollBar.setValue(self.XScrollBar.value() - self.XScrollBar.singleStep())
)
self.xButtonScrollTimer.start(100)
elif event.button() == QtCore.Qt.ForwardButton:
self.xButtonScrollTimer = QtCore.QTimer()
self.xButtonScrollTimer.timeout.connect(
lambda: self.XScrollBar.setValue(self.XScrollBar.value() + self.XScrollBar.singleStep())
)
self.xButtonScrollTimer.start(100)
elif event.button() == QtCore.Qt.RightButton:
clicked = globals_.mainWindow.view.mapToScene(event.x(), event.y())
if clicked.x() < 0: clicked.setX(0)
if clicked.y() < 0: clicked.setY(0)
if 0 <= globals_.CurrentPaintType < 4 and globals_.CurrentObject != -1 and [globals_.Layer0Shown, globals_.Layer1Shown, globals_.Layer2Shown][globals_.CurrentLayer]:
# paint an object
clickedx = int(clicked.x() / 24)
clickedy = int(clicked.y() / 24)
obj = globals_.mainWindow.CreateObject(
globals_.CurrentPaintType, globals_.CurrentObject, globals_.CurrentLayer,
clickedx, clickedy
)
self.dragstamp = False
self.currentobj = obj
self.dragstartx = clickedx
self.dragstarty = clickedy
elif globals_.CurrentPaintType == 4 and globals_.CurrentSprite >= 0 and globals_.SpritesShown:
# paint a sprite
clickedx = int((clicked.x() - 12) / 12) * 8
clickedy = int((clicked.y() - 12) / 12) * 8
spr = globals_.mainWindow.CreateSprite(clickedx, clickedy, globals_.CurrentSprite)
spr.UpdateDynamicSizing()
self.dragstamp = False
self.currentobj = spr
self.dragstartx = clickedx
self.dragstarty = clickedy
self.scene().update()
elif globals_.CurrentPaintType == 5:
# paint an entrance
clickedx = int((clicked.x() - 12) / 1.5)
clickedy = int((clicked.y() - 12) / 1.5)
ent = globals_.mainWindow.CreateEntrance(clickedx, clickedy)
self.dragstamp = False
self.currentobj = ent
self.dragstartx = clickedx
self.dragstarty = clickedy
elif globals_.CurrentPaintType == 6 and globals_.PathsShown:
# paint a path node
clickedx = int((clicked.x() - 12) / 1.5)
clickedy = int((clicked.y() - 12) / 1.5)
plist = globals_.mainWindow.pathList
selectedpn = None if not plist.selectedItems() else plist.selectedItems()[0]
if selectedpn is None:
getids = [False for _ in range(256)]
getids[0] = True
for path in globals_.Area.paths:
getids[path._id] = True
if False not in getids:
# There already are 255 paths in this area. That should
# be enough. Also, the game doesn't allow path ids greater
# than 255 anyway, so just don't let the user create the
# path.
return
newpathid = getids.index(False)
from levelitems import Path
path = Path(newpathid, globals_.mainWindow.scene)
new_node = path.add_node(clickedx, clickedy)
new_node.listitem.setSelected(True)
new_node.setSelected(True)
new_node.positionChanged = globals_.mainWindow.HandlePathPosChange
globals_.Area.paths.append(path)
else:
path_node = selectedpn.reference
path = path_node.path
if globals_.InsertPathNode:
idx = path.get_index(path_node) + 1
else:
idx = len(path)
new_node = path.add_node(clickedx, clickedy, index=idx)
new_node.positionChanged = globals_.mainWindow.HandlePathPosChange
# The path length changed, so update the editor's maximums
globals_.mainWindow.pathEditor.UpdatePathLength()
self.dragstamp = False
self.currentobj = new_node
self.dragstartx = clickedx
self.dragstarty = clickedy
SetDirty()
elif globals_.CurrentPaintType == 7 and globals_.LocationsShown:
# paint a location
clickedx = int(clicked.x() / 1.5)
clickedy = int(clicked.y() / 1.5)
loc = globals_.mainWindow.CreateLocation(clickedx, clickedy)
self.dragstamp = False
self.currentobj = loc
self.dragstartx = clickedx
self.dragstarty = clickedy
elif globals_.CurrentPaintType == 8:
# paint a stamp
clickedx = int(clicked.x() / 1.5)
clickedy = int(clicked.y() / 1.5)
stamp = globals_.mainWindow.stampChooser.currentlySelectedStamp()
if stamp is not None:
objs = globals_.mainWindow.placeEncodedObjects(stamp.ReggieClip, False, clickedx, clickedy)
for obj in objs:
obj.dragstartx = obj.objx
obj.dragstarty = obj.objy
obj.update()
globals_.mainWindow.scene.update()
self.dragstamp = True
self.dragstartx = clickedx
self.dragstarty = clickedy
self.currentobj = objs
SetDirty()
elif globals_.CurrentPaintType == 9 and globals_.CommentsShown:
# paint a comment
clickedx = int((clicked.x() - 12) / 1.5)
clickedy = int((clicked.y() - 12) / 1.5)
com = CommentItem(clickedx, clickedy, '')
mw = globals_.mainWindow
com.positionChanged = mw.HandleComPosChange
com.textChanged = mw.HandleComTxtChange
mw.scene.addItem(com)
com.setVisible(globals_.CommentsShown)
clist = mw.commentList
com.listitem = QtWidgets.QListWidgetItem()
clist.addItem(com.listitem)
globals_.Area.comments.append(com)
self.dragstamp = False
self.currentobj = com
self.dragstartx = clickedx
self.dragstarty = clickedy
globals_.mainWindow.SaveComments()
com.UpdateListItem()
SetDirty()
event.accept()
elif event.button() == QtCore.Qt.MidButton:
self.setDragMode(QtWidgets.QGraphicsView.NoDrag)
self.lastCursorPosForMidButtonScroll = event.pos()
QtWidgets.QGraphicsView.mousePressEvent(self, event)
elif (event.button() == QtCore.Qt.LeftButton) and (QtWidgets.QApplication.keyboardModifiers() == QtCore.Qt.ShiftModifier):
mw = globals_.mainWindow
pos = mw.view.mapToScene(event.x(), event.y())
addsel = mw.scene.items(pos)
for i in addsel:
if i.flags() & i.ItemIsSelectable:
i.setSelected(not i.isSelected())
break
else:
QtWidgets.QGraphicsView.mousePressEvent(self, event)
globals_.mainWindow.levelOverview.update()
def resizeEvent(self, event):
"""
Catches resize events
"""
self.FrameSize.emit(event.size().width(), event.size().height())
event.accept()
QtWidgets.QGraphicsView.resizeEvent(self, event)
def mouseMoveEvent(self, event):
"""
Overrides mouse movement events if needed
"""
pos = self.mapToScene(event.pos())
if pos.x() < 0: pos.setX(0)
if pos.y() < 0: pos.setY(0)
self.PositionHover.emit(int(pos.x()), int(pos.y()))
if ((event.buttons() & (QtCore.Qt.MouseButton.LeftButton | QtCore.Qt.MouseButton.RightButton))
and not self.cursorEdgeScrollTimer):
# We set this up here instead of in mousePressEvent because
# otherwise the view would jerk to one side if you clicked
# near its edge. This way, it'll only scroll if you click
# and drag.
self.cursorEdgeScrollTimer = QtCore.QTimer()
self.cursorEdgeScrollTimer.timeout.connect(self.scrollIfCursorNearEdge)
self.cursorEdgeScrollTimer.start(1000 // 60) # ~ 60 fps
if self.updatePaintDraggedItems():
event.accept()
elif event.buttons() == QtCore.Qt.MouseButton.MiddleButton and self.lastCursorPosForMidButtonScroll is not None:
# https://stackoverflow.com/a/15785851
delta = event.pos() - self.lastCursorPosForMidButtonScroll
self.XScrollBar.setValue(self.XScrollBar.value() + (delta.x() if self.isRightToLeft() else -delta.x()))
self.YScrollBar.setValue(self.YScrollBar.value() - delta.y())
self.lastCursorPosForMidButtonScroll = event.pos()
else:
QtWidgets.QGraphicsView.mouseMoveEvent(self, event)
def mouseReleaseEvent(self, event):
"""
Overrides mouse release events if needed
"""
if event.button() in (QtCore.Qt.BackButton, QtCore.Qt.ForwardButton):
self.xButtonScrollTimer.stop()
return
if event.button() == QtCore.Qt.RightButton:
self.currentobj = None
elif event.button() == QtCore.Qt.MidButton:
self.setDragMode(QtWidgets.QGraphicsView.RubberBandDrag)
if self.cursorEdgeScrollTimer:
self.cursorEdgeScrollTimer.stop()
self.cursorEdgeScrollTimer = None
QtWidgets.QGraphicsView.mouseReleaseEvent(self, event)
def updatePaintDraggedItems(self):
"""Update items that are being paint-dragged (painted with
right-click, and dragged while it's still held down). Returns
True if any items are being paint-dragged, False otherwise"""
if globals_.app.mouseButtons() != QtCore.Qt.MouseButton.RightButton or self.currentobj is None:
return False
pos = self.mapToScene(self.mapFromGlobal(QtGui.QCursor.pos()))
obj = self.currentobj
if not self.dragstamp:
# possibly a small optimization
type_obj = ObjectItem
type_spr = SpriteItem
type_ent = EntranceItem
type_loc = LocationItem
type_path = PathItem
type_com = CommentItem
# iterate through the objects if there's more than one
if isinstance(self.currentobj, (list, tuple)):
objlist = self.currentobj
else:
objlist = (self.currentobj,)
for obj in objlist:
if isinstance(obj, type_obj):
# Resize the current object. The new object should fill a
# rectangle, with two diagonal corners at self.dragstart and
# pos / 24. This rectangle should contain self.dragstart.
dsx = self.dragstartx
dsy = self.dragstarty
clicked = pos / 24
clickx = max(0, clicked.x())
clicky = max(0, clicked.y())
# calculate rectangle
x = int(min(dsx, clickx))
width = max(1, int(max(dsx, clickx) + 1 - x))
y = int(min(dsy, clicky))
height = max(1, int(max(dsy, clicky) + 1 - y))
# Check if the tile has been moved to full size already. If
# not, don't change the tile's position / size.
if not obj.wasExtended:
obj.wasExtended = (width >= obj.width) and (height >= obj.height)
continue
# if the position changed, set the new one
if obj.objx != x or obj.objy != y:
obj.objx = x
obj.objy = y
obj.setPos(x * 24, y * 24)
globals_.mainWindow.levelOverview.update()
# if the size changed, recache it and update the area
if obj.width != width or obj.height != height:
obj.updateObjCacheWH(width, height)
obj.width = width
obj.height = height
oldrect = obj.BoundingRect
oldrect.translate(obj.objx * 24, obj.objy * 24)
newrect = QtCore.QRectF(obj.x(), obj.y(), obj.width * 24, obj.height * 24)
updaterect = oldrect.united(newrect)
obj.UpdateRects()
obj.scene().update(updaterect)
globals_.mainWindow.levelOverview.update()
elif isinstance(obj, type_loc):
# resize/move the current location
change = obj.dragResize(pos, self.dragstartx, self.dragstarty)
if change: # Update the location editor
globals_.mainWindow.locationEditor.setLocation(obj)
globals_.mainWindow.levelOverview.update()
elif isinstance(obj, type_spr):
# move the created sprite
clickedx = int((pos.x() - 12) / 1.5)
clickedy = int((pos.y() - 12) / 1.5)
if obj.objx != clickedx or obj.objy != clickedy:
obj.setNewObjPos(clickedx, clickedy)
obj.ImageObj.positionChanged()
obj.UpdateListItem()
globals_.mainWindow.levelOverview.update()
elif isinstance(obj, (type_ent, type_path, type_com)):
# move the created entrance/path/comment
clickedx = int((pos.x() - 12) / 1.5)
clickedy = int((pos.y() - 12) / 1.5)
if obj.objx != clickedx or obj.objy != clickedy:
obj.objx = clickedx
obj.objy = clickedy
obj.setPos(int(clickedx * 1.5), int(clickedy * 1.5))
if isinstance(obj, type_path):
obj.path.node_moved(obj)
obj.UpdateListItem()
globals_.mainWindow.levelOverview.update()
else:
# The user is dragging a stamp - many objects.
# possibly a small optimization
type_obj = ObjectItem
type_spr = SpriteItem
# iterate through the objects if there's more than one
if isinstance(self.currentobj, list) or isinstance(self.currentobj, tuple):
objlist = self.currentobj
else:
objlist = (self.currentobj,)
changex = pos.x() - (self.dragstartx * 1.5)
changey = pos.y() - (self.dragstarty * 1.5)
changexobj = int(changex / 24)
changeyobj = int(changey / 24)
changexspr = changex * 2 / 3
changeyspr = changey * 2 / 3
for obj in objlist:
if isinstance(obj, type_obj):
# move the current object
newx = int(obj.dragstartx + changexobj)
newy = int(obj.dragstarty + changeyobj)
if obj.objx != newx or obj.objy != newy:
obj.objx = newx
obj.objy = newy
obj.setPos(newx * 24, newy * 24)
obj.UpdateRects()
elif isinstance(obj, type_spr):
# move the created sprite
newx = int(obj.dragstartx + changexspr)
newy = int(obj.dragstarty + changeyspr)
if obj.objx != newx or obj.objy != newy:
obj.setNewObjPos(newx, newy)
obj.ImageObj.positionChanged()
self.scene().update()
globals_.mainWindow.levelOverview.update()
def scrollIfCursorNearEdge(self):
"""Scroll the view if the cursor is dragging and near the edge"""
pos = self.mapFromGlobal(QtGui.QCursor.pos())
distFromL = pos.x()
distFromR = self.width() - self.YScrollBar.width() - pos.x()
distFromT = pos.y()
distFromB = self.height() - self.XScrollBar.height() - pos.y()
EDGE_PAD = 60
SCALE_FACTOR = 0.3
scrollDx = scrollDy = 0
if distFromL < EDGE_PAD:
scrollDx = -(EDGE_PAD - distFromL) * SCALE_FACTOR
if distFromR < EDGE_PAD:
scrollDx = (EDGE_PAD - distFromR) * SCALE_FACTOR
if distFromT < EDGE_PAD:
scrollDy = -(EDGE_PAD - distFromT) * SCALE_FACTOR
if distFromB < EDGE_PAD:
scrollDy = (EDGE_PAD - distFromB) * SCALE_FACTOR
if scrollDx:
self.XScrollBar.setValue(int(self.XScrollBar.value() + scrollDx))
if scrollDy:
self.YScrollBar.setValue(int(self.YScrollBar.value() + scrollDy))
self.updatePaintDraggedItems()
def wheelEvent(self, event):
"""
Handle wheel events for zooming in/out
"""
if event.modifiers() & QtCore.Qt.KeyboardModifier.ControlModifier:
if event.angleDelta().y() > 0:
globals_.mainWindow.HandleZoomIn(towardsCursor=True)
else:
globals_.mainWindow.HandleZoomOut(towardsCursor=True)
else:
super().wheelEvent(event)
def paintEvent(self, e):
"""
Handles paint events and fires a signal
"""
self.repaint.emit()
QtWidgets.QGraphicsView.paintEvent(self, e)
def drawForeground(self, painter, rect):
"""
Draws a foreground grid and other stuff
"""
# Draws a foreground grid
if globals_.GridType is None: return
Zoom = globals_.mainWindow.ZoomLevel
drawLine = painter.drawLine
GridColor = globals_.theme.color('grid')
if globals_.GridType == 'grid': # draw a classic grid
startx = rect.x()
startx -= (startx % 24)
endx = startx + rect.width() + 24
starty = rect.y()
starty -= (starty % 24)
endy = starty + rect.height() + 24
x = startx
while x <= endx:
if x % 192 == 0:
painter.setPen(QtGui.QPen(GridColor, 2, QtCore.Qt.DashLine))
drawLine(QtCore.QPointF(x, starty), QtCore.QPointF(x, endy))
elif x % 96 == 0 and Zoom >= 25:
painter.setPen(QtGui.QPen(GridColor, 1, QtCore.Qt.DashLine))
drawLine(QtCore.QPointF(x, starty), QtCore.QPointF(x, endy))
elif Zoom >= 50:
painter.setPen(QtGui.QPen(GridColor, 1, QtCore.Qt.DotLine))
drawLine(QtCore.QPointF(x, starty), QtCore.QPointF(x, endy))
x += 24
y = starty
while y <= endy:
if y % 192 == 0:
painter.setPen(QtGui.QPen(GridColor, 2, QtCore.Qt.DashLine))
drawLine(QtCore.QPointF(startx, y), QtCore.QPointF(endx, y))
elif y % 96 == 0 and Zoom >= 25:
painter.setPen(QtGui.QPen(GridColor, 1, QtCore.Qt.DashLine))
drawLine(QtCore.QPointF(startx, y), QtCore.QPointF(endx, y))
elif Zoom >= 50:
painter.setPen(QtGui.QPen(GridColor, 1, QtCore.Qt.DotLine))
drawLine(QtCore.QPointF(startx, y), QtCore.QPointF(endx, y))
y += 24
else: # draw a checkerboard
L = 0.2
D = 0.1 # Change these values to change the checkerboard opacity
Light = QtGui.QColor(GridColor)
Dark = QtGui.QColor(GridColor)
Light.setAlpha(int(Light.alpha() * L))
Dark.setAlpha(int(Dark.alpha() * D))
size = 24 if Zoom >= 50 else 96
board = QtGui.QPixmap(8 * size, 8 * size)
board.fill(QtGui.QColor(0, 0, 0, 0))
p = QtGui.QPainter(board)
p.setPen(QtCore.Qt.NoPen)
p.setBrush(QtGui.QBrush(Light))
for x, y in ((0, size), (size, 0)):
p.drawRect(x + (4 * size), y, size, size)
p.drawRect(x + (4 * size), y + (2 * size), size, size)
p.drawRect(x + (6 * size), y, size, size)
p.drawRect(x + (6 * size), y + (2 * size), size, size)
p.drawRect(x, y + (4 * size), size, size)
p.drawRect(x, y + (6 * size), size, size)
p.drawRect(x + (2 * size), y + (4 * size), size, size)
p.drawRect(x + (2 * size), y + (6 * size), size, size)
p.setBrush(QtGui.QBrush(Dark))
for x, y in ((0, 0), (size, size)):
p.drawRect(x, y, size, size)
p.drawRect(x, y + (2 * size), size, size)
p.drawRect(x + (2 * size), y, size, size)
p.drawRect(x + (2 * size), y + (2 * size), size, size)
p.drawRect(x, y + (4 * size), size, size)
p.drawRect(x, y + (6 * size), size, size)
p.drawRect(x + (2 * size), y + (4 * size), size, size)
p.drawRect(x + (2 * size), y + (6 * size), size, size)
p.drawRect(x + (4 * size), y, size, size)
p.drawRect(x + (4 * size), y + (2 * size), size, size)
p.drawRect(x + (6 * size), y, size, size)
p.drawRect(x + (6 * size), y + (2 * size), size, size)
p.drawRect(x + (4 * size), y + (4 * size), size, size)
p.drawRect(x + (4 * size), y + (6 * size), size, size)
p.drawRect(x + (6 * size), y + (4 * size), size, size)
p.drawRect(x + (6 * size), y + (6 * size), size, size)
del p
# Adjust the rectangle to align with the grid, so we don't have to
# paint pixmaps on non-integer coordinates
x, y, _, _ = rect.getRect()
mod = board.width()
rect.adjust(-(x % mod), -(y % mod), 0, 0)
painter.drawTiledPixmap(rect, board)
def DecodeOldReggieInfo(data, validKeys):
"""
Decode the provided level info data into a dictionary, which will
have only the keys specified. Raises an exception if the data can't
be parsed.
"""
# The idea here is that we implement just enough of the pickle
# protocol (v2) to be able to parse the dictionaries that past
# Reggies have pickled, even if PyQt4 isn't available.
#
# We keep track of the stack and memo, just enough to figure out
# in what order the strings are pushed to the stack. (We need to
# implement the memo because default level info uses memoization to
# avoid encoding the '-' string more than once.) Then we filter out
# 'PyQt4.QtCore' and 'QString'. Assuming nobody's crazy enough to
# use those as actual level info field values, that should leave us
# with exactly 12 strings (6 field names and 6 fields). Then we just
# put the dictionary together in the same way as the SETITEMS pickle
# instruction, and we're done.
# Figure out in what order strings are pushed to the pickle stack
stack = []
memo = {}
for inst, arg, _ in pickletools.genops(data):
if inst.name in ['SHORT_BINSTRING', 'BINSTRING', 'BINUNICODE']:
stack.append(arg)
elif inst.name == 'GLOBAL':
# In practice, this is used to push sip._unpickle_type,
# which then gets BINGET'd over and over. So we have to take
# it into account, or else we get confused and end up
# pushing some random string to the stack repeatedly instead
stack.append(None)
elif inst.name == 'BINPUT' and stack:
memo[arg] = stack[-1]
elif inst.name == 'BINGET' and arg in memo:
stack.append(memo[arg])
# Filter out uninteresting strings and check that the length is right
strings = [s for s in stack if s not in {'PyQt4.QtCore', 'QString', None}]
if len(strings) != 12:
raise ValueError('Wrong number of strings in level metadata (%d)' % len(strings))
# Convert e.g. [a, b, c, d, e, f] -> {a: b, c: d, e: f}
# https://stackoverflow.com/a/12739974
it = iter(strings)
levelinfo = dict(zip(it, it))
# Double-check that the keys are as expected, and return
if set(levelinfo) != validKeys:
raise ValueError('Wrong keys in level metadata: ' + str(set(levelinfo)))
return levelinfo